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  1. #6261
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    They don't equip because the game needs to recognize that you have a 2H main equipped first. SC inputs the equip too quickly to do so. Use:

    <command>input /equip sub "NameofGearWithQuotes"</command>

  2. #6262
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Byrthnoth View Post
    So, question about generating a potential Lua replacement for spellcast on Windower (lets call it GearSwap for the purposes of this post). How attached are people to the misuse of precast/midcast/aftercast delays?
    Pet ready moves and spell cancels (stoneskin, sneak, etc) that happen different times than pre/mid/aftercast is all I can think of for most of my xmls. The big one would be healing breath swaps. That one abuses the hell out of pre/mid/aftercast swaps in the one I use, not that I'm ever on dragoon, though.

  3. #6263
    Smells like Onions
    Join Date
    Jun 2013
    Posts
    9
    BG Level
    0

    So im fairly noob to spellcast(always did everything with windower macros) but since i finally picking up a mage i figure its about time...

    So i was wondering if theres a way to set a delay before switching to your resting gear. Ideally stay in refresh gear until just before the first resting tic then switch to HMP gear

  4. #6264
    Requiescat in pace.
    Join Date
    Dec 2008
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    1,341
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    FFXI Server
    Lakshmi

    You might can do a castdelay on autoset (dunno if you'd actually want to do that, though).

  5. #6265
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I dont necessarily want a overly complex spellcast which is what most templates for job spellcasts seem to be, but i have been trying to write xmls for dnc to have it use my relic gloves +2 when fan dance is on and relic legs +2 when saber dance is on and haste set when neither is on. I really dont want to use trigger spells or anything to do this jsut something simple, because everything i have tried doesnt seem to want to work. this is prolly my latest try to get it to work but i dont really get why it wouldnt. I can modify it to fit it in with other JAs and aftercasts or whatever but if anyone could help me with the basic coding for it to work it would be appreciated. I have been testing by using fan or saber dance and engagin mobs to see if it worked. both sets fan and saber use haste set as the base.

    <if status="Engaged">
    <if BuffActive="Fan Dance">
    <action type="Equip" set="Fan" />
    </if>
    <elseif BuffActive="Saber Dance">
    <action type="Equip" set="Saber" />
    </elseif>
    <else>
    <action type="Equip" set="Haste" />
    </else>
    </if>

  6. #6266
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if status="engaged">
    <if buffactive="Fan Dance">
    <equip when="engaged|aftercast" set="Fan Dance" />
    </if>
    <elseif buffactive="Saber Dance">
    <equip when="engaged|aftercast" set="Saber Dance" />
    </elseif>
    <else>
    <equip when="engaged|aftercast" set="Haste" />
    </else>
    </if>

  7. #6267
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
    Posts
    8,032
    BG Level
    8
    FFXI Server
    Odin

    Spoiler: show
    <?xml version="1.0" ?>
    <spellcast>
    <!-- Geomancy Skill-Up Segment -->
    <!-- Geomancy Skill-Up Segment -->
    <elseif spell="Geo-Poison" >
    <!-- Check if /Heal Break is active -->
    <if advanced='"$SkillUp" == "1"'>
    <!-- Fix the SkillCycle varaible in case the SMN SKILL Segment boinked it -->
    <if advanced='"$SkillCycle" == "7|8|9"'>
    <action type="var" cmd="set SkillCycle 1" />
    <action type="command" when="aftercast">wait 3;input /ma "Geo-Poison"</action>
    <action type="cancelspell"/>
    </if>
    <!-- Check if your MP is low -->
    <if Mode="OR" NOTMPGT="38" MP="38">
    <if notspell="blink">
    <action type="command" when="precast">input /heal on;wait $RestTime;input /heal off;wait 2;input /ma "Indi-Poison"</action>
    <action type="cancelspell"/>
    </if>
    <else>
    <action type="command" when="aftercast">input /heal on;wait $RestTime;input /heal off;wait 2;input /ma "Indi-Poison"</action>
    </else>
    </if>
    <!-- Geomancy Skill Cycling -->
    <elseif advanced='"$SkillCycle" == "1"'>
    <action type="command" when="aftercast">wait 4;input /ja "Full Circle";wait 2;input /ma "Geo-Poison"</action>
    <action type="var" cmd="set SkillCycle 2" />
    <action type="changespell" spell="Geo-Poison" />
    <action type="Changetarget" target="<t>"/>
    </elseif>
    <elseif advanced='"$SkillCycle" == "2"'>
    <action type="command" when="aftercast">wait 4;input /ja "Full Circle";wait 2;input /ma "Geo-Poison"</action>
    <action type="var" cmd="set SkillCycle 1" />
    <action type="changespell" spell="Geo-Torpor" />
    <action type="Changetarget" target="<t>"/>
    </elseif>
    </if>
    </elseif>
    </spellcast>


    Any reason why my geomancer spellcast isn't working?

  8. #6268
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try this

    Code:
    <elseif spell="Geo-Poison">
    	<!-- Check if /Heal Break is active -->
    	<if advanced='"$SkillUp" == "1"'>
    		<!-- Fix the SkillCycle varaible in case the SMN SKILL Segment boinked it -->
    		<if advanced='("$SkillCycle"="7" OR "$SkillCycle"="8") OR "$SkillCycle"="9"'>
    			<var cmd="set SkillCycle 1" />
    			<command when="aftercast">wait 3;input /ma "Geo-Poison"</command>
    			<cancelspell />
    		</if>
    		<!-- Check if your MP is low -->
    		<if Mode="OR" NOTMPGT="38" MP="38">
    			<if notspell="blink">
    				<command when="precast">input /heal on;wait $RestTime;input /heal off;wait 2;input /ma "Indi-Poison"</command>
    				<cancelspell />
    			</if>
    			<else>
    				<command when="aftercast">input /heal on;wait $RestTime;input /heal off;wait 2;input /ma "Indi-Poison"</command>
    			</else>
    		</if>
    		<!-- Geomancy Skill Cycling -->
    		<elseif advanced='"$SkillCycle" == "1"'>
    			<command when="aftercast">wait 4;input /ja "Full Circle";wait 2;input /ma "Geo-Poison"</command>
    			<var cmd="set SkillCycle 2" />
    			<changespell spell="Geo-Poison" />
    			<Changetarget target="&lt;t&gt;"/>
    		</elseif>
    		<elseif advanced='"$SkillCycle" == "2"'>
    			<command when="aftercast">wait 4;input /ja "Full Circle";wait 2;input /ma "Geo-Poison"</command>
    			<var cmd="set SkillCycle 1" />
    			<changespell spell="Geo-Torpor" />
    			<Changetarget target="&lt;t&gt;"/>
    		</elseif>
    	</if>
    </elseif>

  9. #6269
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    anyone know why this spellcast won't load in game? i am getting this error.

    XML Parsing Error Line 0 Failed to open file.


  10. #6270
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Do you have the include XML saved as an include XML?

  11. #6271
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    Quote Originally Posted by Yugl View Post
    Do you have the include XML saved as an include XML?
    actually i just give up with this one now i am getting all kind of line errors after i did this. just going back to edit one of my old xml files that i know that works and change around some things for pld.

  12. #6272
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    Ok thankyou Yugl. what u gave me was basically what i had tried at points and it wasnt working but i just figured it out what wasnt workin all these months!
    (Also When it was trying to put on the saberdance set it was giving me "You were unable to change your equipped items." errors too)

    <set Name="Fan" BaseSet="Haste">
    <hands>Etoile Bangles +2</hands>
    </set>

    <set Name="Saber" BaseSet="Haste">
    <hands>Etoile Tights +2</hands>
    </set>

    Thats right i was tryin to wear my pants on my hands! Want to bash my head against the wall right now cause that small mistake was killin me for months now. And this explains why in dynamis the other night i noticed it had my step accuracy gloves on instead of my haste gloves when it was sposed to be wearing my saber dance pants after every step i used.

    Couple weeks back i had a weird situation on my SCH xml where my resting set had baseset=idle and for somereason when it put on resting set it would equip only the resting items and nothing from the baseset. and anything that had the resting set in it as a base was only puttin the set+ resting but not the baseset of the resting stuff (the idle set). Seemed to work with anything else i used if it wasnt the resting set.

  13. #6273
    Puppetmaster
    Join Date
    Feb 2008
    Posts
    58
    BG Level
    2
    FFXIV Character
    Seitzer's Saga
    FFXIV Server
    Behemoth
    FFXI Server
    Siren

    Anyone can point me out the tag to use for misc items (echo drops, remedy, etc) to use along with Gearcollector? Is it <item> </item>? I tried the random question thread, but no one answered me. Help would be appreciated!

  14. #6274
    Hydra
    Join Date
    Jul 2010
    Posts
    119
    BG Level
    3
    FFXI Server
    Asura

    Quote Originally Posted by Blackroses View Post
    Anyone can point me out the tag to use for misc items (echo drops, remedy, etc) to use along with Gearcollector? Is it <item> </item>? I tried the random question thread, but no one answered me. Help would be appreciated!
    <item></item> works.

  15. #6275
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    ok i just swapped over to mr motentens v4 xmls and now I am getting line 0 errors can't open the file.

    I thought I had all the includes and stuff, and last time i had this problem it was that the files were txt and not xml, so i fixed that this time around. all 7 or 8 files having the same problem, so i am missing something basic.

    here is my whm xml as an example.

    http://pastebin.com/a8Z0GCNK

    I have mote-config-include and mote-rules-include in the same folder, made them xml too. thanks for any help. I also have the include file from v3, maybe that is wrong???

    EDIT: I think I figured it out, my mote rules and config files were xml, but had _r4 in the name still, and when i look at the job xml, they don't. So I renamed the rules and config file, will test after work today.

  16. #6276
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Blackroses View Post
    Anyone can point me out the tag to use for misc items (echo drops, remedy, etc) to use along with Gearcollector? Is it <item> </item>? I tried the random question thread, but no one answered me. Help would be appreciated!
    Haven't actually tried it, but i'm willing to bet that any tag will work for any item. So you could do <head>Earth Staff</head> for instance. (Note that I'm ONLY talking about gearcollector here. Spellcast would need it to have the correct tags of course)

  17. #6277
    Melee Summoner
    Join Date
    Apr 2013
    Posts
    37
    BG Level
    1

    Sorry I haven't searched or looked through the entire thread, but is there a nice simple way to do an add to chat about what sets are being equiped and when?

    It is very hard, for instance, for me to make sure I have all my gear sets proper for my whm because I have like 76% cure cast time, so by the time i can press ctrl e to open the equipment screen, the gear has already changed.

    Or is there another way to make sure? I just switched to motentens new v4, and I want to make sure I have all the gear in the right place. For instance, i use my thf to farm in aby 95% of the time. I am not sure if that is tp normal normal or tp critical.

    One general question - fast cast versus haste for casting and recast times. I always want to go with fast cast in a slot if possible, up to the 50% cap, and then haste on top of that if possible. For instance, nares cap beats whalahra turban right? 10% fc vs 5% haste?

    and finally, I noticed motenten has the possibility on thf to equip oynos dagger for haste then switch back to your offhand damage dagger. I use delve dagger and sword, and I have read on other forums sylow and byrth talk about reducing your dps if you offhand a "lower than delve damage weapon" I am thinking that it isn't worth messing with this feature due to lower dps that the haste proc wouldn't make up for, is this right?

  18. #6278
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    ShowGearSwaps? That wouldnt tell you it the gear actually equipped, but it would tell you what spellcast is trying to equip.

  19. #6279
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Moozie View Post
    One general question - fast cast versus haste for casting and recast times. I always want to go with fast cast in a slot if possible, up to the 50% cap, and then haste on top of that if possible. For instance, nares cap beats whalahra turban right? 10% fc vs 5% haste?
    For casting, fast cast (or Arts enhancement gear, for sch) is the only thing that matters. For recast, you're dealing with a combination of fast cast and haste, where fast cast's effect is 1/2 of what it would be for the casting phase (eg: 2% fast cast on Loquacious Earring reduces recast timers by 1%).

    For fast cast vs haste, given equal values, you'd want to add the one you already have more of. Think of it like choosing between haste and DW for melee. For unequal values, you just have to do the math to see which is more of an improvement.

    Quote Originally Posted by Moozie View Post
    and finally, I noticed motenten has the possibility on thf to equip oynos dagger for haste then switch back to your offhand damage dagger. I use delve dagger and sword, and I have read on other forums sylow and byrth talk about reducing your dps if you offhand a "lower than delve damage weapon" I am thinking that it isn't worth messing with this feature due to lower dps that the haste proc wouldn't make up for, is this right?
    From my limited checks, given equal delays for main and offhand, you want the offhand weapon to have a D rating of at least 50% of the mainhand in order for it to be an improvement over single-wielding. Oynos doesn't fit that profile when used with Delve weapons, but it has a unique effect that trumps that rule -- Additional Effect: Haste. If mainhanding Aphotic, Oynos offhand with Haste beats Macoquetza offhand without. If mainhanding Izhiikoh, Oynos offhand with Haste beats Aphotic offhand without.

    However once you get a Haste proc, obviously the better offhand weapon is preferable. The stronger your alternate offhand option, the more TP you can afford to drop when switching from Oynos to X, and the less TP you want to drop when switching from X to Oynos.

    Switching from Oynos to X, losing 30 TP, you lose pretty much nothing. Swapping at 50-60 TP means you need an extra weaponskill cycle to make up the difference. Swapping back to Oynos, you want to try to do it at lower TP if you can. Oynos without Haste is going to be weaker than your alternative offhand, but the sooner you swap, the sooner you get Haste back up.

    I think I'll do some rewriting of the code, though, so that (if using the Oynos auto-swapping) it just swaps to Oynos offhand in aftercast if you don't have Haste on when you weaponskill. That simplifies the changeover.

  20. #6280
    RIDE ARMOR
    Join Date
    Jul 2009
    Posts
    14
    BG Level
    1
    FFXI Server
    Siren

    I'm still new to Spellcast, even though it been around forever. However I have a quick question. I've been using Mote's PLD r4 (Awesome script btw, thx!). My question is, I see there is a set called PDT and MDT. Now i know whenever a spell or JA or WS is used, SC knows what to equip, however how does the PDT and MDT set work? I havent seen any gear swap difference between when im being hit or when something is casting on me, so I'm assuming there must be another way this gets activated?

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