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  1. #6281
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    You have to activate those sets yourself.

    Check the Readme for general info: http://pastebin.com/wbUx8CBp

  2. #6282
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    81
    BG Level
    2
    FFXI Server
    Leviathan

    I tried looking at other BRD Spellcasts, how do I add a simple version of the Nightingale rules? This is how I have my songs set up at the moment, but I need the rule to only equip "Song" set if Nightingale is active.

    Code:
    <if spell="Victory March|Advancing March|Mage's Ballad*|Sheepfoe Mambo|Dragonfoe Mambo|Valor Minuet*|Blade Madrigal|Sword Madrigal|*Prelude|*Mazurka">
    	<equip when="Precast" set="SongDelay" />
    	<castdelay delay=".5" />
    	<equip when="Midcast" set="Song" />
    	<equip when="Aftercast" Set="Idle" />
    </if>

  3. #6283
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    You also need an exception for Ballad, since you're gonna be likely using Marduk+1 Pants in your normal set and AF3+2 pants for Ballads

  4. #6284
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Code:
        <if BuffActive="Nightingale">
            <equip when="precast" set="Song" />
        </if>
        <else>
            <equip when="precast" set="SongDelay" />
            <equip when="midcast" set="Song" />
        </else>
    
        <equip when="aftercast" set="Idle" />

  5. #6285
    Fake Numbers
    Join Date
    Apr 2010
    Posts
    81
    BG Level
    2
    FFXI Server
    Leviathan

    Thank you!

  6. #6286
    RIDE ARMOR
    Join Date
    Jul 2009
    Posts
    14
    BG Level
    1
    FFXI Server
    Siren

    Quote Originally Posted by Motenten View Post
    You have to activate those sets yourself.

    Check the Readme for general info:
    Thanks for that... still not sure how to really use these binds, but I'll play with them and see if I can figure them out.

  7. #6287
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    So I'm having some trouble setting up my SC to equip Chatoyant Staff for Dispel. I can't seen to find what the issue is.. can anyone help?

    http://pastebin.com/9cTjnBWv

  8. #6288
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    What is it equipping? You have Chatoyant staff in your inventory? Is dispel the only problem?

    Try turning on ShowGearSwaps and see if anything looks weird.

  9. #6289
    Puppetmaster
    Join Date
    Sep 2012
    Posts
    66
    BG Level
    2

    can anyone do me a favor? can anyone fix this xml where it opens up in firefox when i try to open it as an xml? it works just fine in game but won't open in firefox for some reason.

    http://pastebin.com/vxWKXD91

  10. #6290
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    67
    BG Level
    2
    FFXI Server
    Valefor

    Having an issue i cannot use stratagems at all on scholar.

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns="http://www.windower.net/spellcast/"
        xmlns:xi="http://www.w3.org/2001/XInclude"
        xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
        xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
        <!-- Last modified: 6/13/2013 3:23:30 PM -->
    
        <config Debug="false"
                ShowGearSwaps="false"
                ShowSpellInfo="false"
                RequireVersion="2.30"
                />
    
        <!-- IMPORTANT NOTES -->
    
        <!-- Strategem use.
             Use "//ClassTrigger <type>" or "/ma ClassTrigger <type>" to select
             arts-agnostic Strategems in in-game macros.
             Valid <type>s: Addendum, Cost, Speed, AOE, Power, Accuracy, Enmity, Duration, Skillchain -->
    
        <!-- This XML is designed to only handle Strategems via ClassTriggers.  As such, it cancels any
             attempts to use the strategems directly.  This allows the in-game macros to be set
             with the strategems as alternates to the ClassTrigger lines in case Spellcast isn't
             loaded, while not messing up the spellcast itself. -->
    
        <!-- Assumes the Enlightenment JA has been merited. -->
    
        <!-- Allows you to set a queue for strategems.  If activated ("//classtrigger queue" toggles the setting),
             all strategem use up to 3 strats will be queue'd up, and automatically used on the next spell cast.
             There is occasionally some oddity with timing or targetting when doing this, so you may need
             to re-cast the spell after queue'd strats have been used.
             
             If you wish to clear the current queue without using the strategems, use:
             /ma classtrigger queue:clear
              -->
    
        <variables clear="true">
            <!-- General configuration -->
            <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
    
            <!-- Configuration var overrides. -->
            <var name="Options.DefenseModes">PDT</var>
            <var name="Options.OffenseModes">Normal</var>
            <var name="Options.WSModes">Default</var>
    
            <!-- General utility -->
            <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
            <xi:include href="Mote-Config-Include.xml" xpointer="//include[@name='ElementalStaves']/*" />
            <xi:include href="Mote-Config-Include.xml" xpointer="//include[@name='ElementalGear']/*" />
            <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
            <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='FastCastVars']/*" />
    
            <!-- <xi:include href="NyzulTimer.xml" xpointer="//include[@name='NyzulTimerVars']/*" /> -->
    
            <!-- Utility default var overrides. -->
    
    
            <!-- Local vars -->
    
            <!-- Values: LA, DA, NA -->
            <var name="Arts">NA</var>
    
            <var name="IdleFeet">Argute Loafers +2</var>
    
            <var name="SublimationSet">None</var>
    
            <var name="PenuryLayer">None</var>
            <var name="EbullienceLayer">None</var>
            <var name="PerpetuanceLayer">None</var>
            <var name="KlimaformLayer">None</var>
    
            <var name="PerpFlag">No</var>
            <var name="PowerFlag">No</var>
            <var name="SpeedFlag">No</var>
            <var name="CostFlag">No</var>
    
            <!-- Savant's Hands: 0 for none, 1 for +1, 2 for +2 -->
            <var name="SchPerpHands">2</var>
            <var name="ConvertSet">None</var>
    
    
            <!-- Set to Yes if you want queuing on by default -->
            <var name="UseQueue">No</var>
            
            <var name="Queue1">None</var>
            <var name="Queue2">None</var>
            <var name="Queue3">None</var>
            <var name="QueNum">0</var>
            <var name="QueueAction">None</var>
            <var name="Dequeue">No</var>
            <var name="StratDelay">1.5</var>
    
            <var name="TriedAddendum">0</var>
            <var name="TriedEnlighten">0</var>
    
            <var name="ClassBindCtrlTilde">input /ma Sandstorm &lt;me&gt;</var>
            <var name="ClassBindAltTilde">input /ma CastingMode Cycle(stal)</var>
    
        </variables>
    
        <sets>
            <!-- Groups with constant sets, regardless of Area: Common, BasicJAs, BasicMagic. -->
    
            <!-- CommonGroup is for idle, resting, PDT/MDT, movement, and various job-specific stuff -->
            <group name="Common" default="true">
                <set name="None">
                </set>
    
                <set name="Idle-Town-Normal" BaseSet="BasePDT|Refresh">
                    <ammo>Impatiens</ammo>
                    <head>Savant's Bonnet +2</head>
                    <neck>Phalaina Locket</neck>
                    <lear>Graiai Earring</lear>
                    <rear>Star Earring</rear>
                    <body>Heka's Kalasiris</body>
                    <hands>Serpentes Cuffs</hands>
                    <waist>Korin Obi</waist>
                    <legs>Nares Trews</legs>
                    <feet>Argute Loafers +2</feet>
                </set>
                <set name="Idle-Field-Normal" BaseSet="BasePDT|Refresh">
                    <ammo>Impatiens</ammo>
                    <head>Savant's Bonnet +2</head>
                    <neck>Twilight Torque</neck>
                    <lear>Graiai Earring</lear>
                    <rear>Star Earring</rear>
                    <body>Heka's Kalasiris</body>
                    <hands>Serpentes Cuffs</hands>
                    <waist>Korin Obi</waist>
                    <legs>Nares Trews</legs>
                    <feet>Argute Loafers +2</feet>
                </set>
    
                <set name="Refresh">
                    <body>Heka's Kalasiris</body>
    				<hands>Serpentes Cuffs</hands>
                    <legs>Nares Trews</legs>
                </set>
    
                <set name="Sublimation">
                    <rear>Savant's Earring</rear>
                    <!-- <body>Argute Gown +2</body> -->
                </set>
    
                <set name="Kite|Move">
                </set>
    
                <set name="SandstormFeet">
                </set>
    
                <!-- ***************************** -->
                <!--  Sets for defenses            -->
                <!-- ***************************** -->
    
                <set name="BasePDT">
                    <neck>Twilight Torque</neck>
                    <lring>Archon Ring</lring>
                    <rring>Shadow Ring</rring>
                    <back>Shadow Mantle</back>
                </set>
                <set name="PhysDef-PDT|PhysDef-*" BaseSet="BasePDT">
                </set>
    
                <set name="MDT-*|Resist-*">
                    <neck>Twilight Torque</neck>
                    <lring>Archon Ring</lring>
                    <rring>Shadow Ring</rring>
                </set>
    
                <set name="Resting-Normal">
                    <main>$Staff-HMP</main>
                    <body>Heka's Kalasiris</body>
                    <legs>Nares Trews</legs>
                </set>
    
                <set name="Convert">
                    <head>Savant's Bonnet +2</head>
                    <lear>Bloodgem Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Nares Saio</body>
                    <waist>Hierarch Belt</waist>
                    <legs>Nares Trews</legs>
                    <!-- <feet>Savant's Loafers +2</feet> -->
                </set>
    
                <!-- Weak set -->
                <set name="WeakSet">
                </set>
            </group>
    
            <!-- BasicJA group is for gear sets designed to enhance JAs used on self or other players,
                 that won't vary by Area. -->
            <group name="BasicJAs">
                <!-- ***************************** -->
                <!--  Sets for JAs                 -->
                <!-- ***************************** -->
    
                <set name="Convert">
                    <head>Savant's Bonnet +2</head>
                    <legs>Nares Trews</legs>
                </set>
    
                <set name="Penury">
                    <legs>Savant's Pants +2</legs>
                </set>
                <set name="Celerity">
                    <legs>Argute Loafers +2</legs>
                </set>
                <set name="Ebullience">
                    <head>Savant's Bonnet +2</head>
                </set>
                <set name="Perpetuance">
                    <hands>Savant's Bracers +2</hands>
                </set>
                <set name="Klimaform">
                    <!-- <feet>Savant's Loafers +2</feet> -->
                </set>
            </group>
    
            <!-- BasicMagic group is for magic casting that won't vary by area, such as fast cast,
                 cures and enhancing magic. -->
            <group name="BasicMagic">
                <!-- ***************************** -->
                <!--  Sets for magic casting       -->
                <!-- ***************************** -->
    
                <set name= "FastCast">
                    <ammo>Incantor Stone</ammo>
                    <head>Nares Cap</head>
                    <back>Swith Cape</back>
    				<body>Anhur Robe</body>
    				<hands>Magavan Mitts</hands>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Argute Loafers +2</feet>
                </set>
                <set name= "CureFastCast" BaseSet="FastCast">
                    <body>Heka's Kalasiris</body>
                </set>
    
                <set name="FastRecast">
                    <head>Nares Cap</head>
    				<body>Anhur Robe</body>
    				<hands>Magavan Mitts</hands>
                    <back>Swith Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                </set>
    
                <set name= "Enmity">
                    <hands>Savant's Bracers +2</hands>
    				<body>Nares Saio</body>
    				<hands>Magavan Mitts</hands>
    				<lear>Lifestorm Earring</lear>
    				<rear>Psystorm Earring</rear>
                </set>
    
                <!-- Staff 10%
                     Body 15%
                     Hands 13%
                     Legs 7%
    				 neck 4%
                     == 51%
                 -->
                <set name="Cure">
    				<main>$Staff-Cures</main>
    				<sub>Wizzan Grip</sub>
                    <head>Nares Cap</head>
                    <neck>Phalaina Locket</neck>
                    <body>Heka's Kalasiris</body>
                    <hands>Bokwus Gloves</hands>
                    <lring>Bifrost Ring</lring>
                    <rring>Solemn Ring</rring>
    				<lear>Lifestorm Earring</lear>
    				<rear>Star Earring</rear>
                    <back>Twilight Cape</back>
                    <waist>Korin Obi</waist>
                    <legs>Nares Trews</legs>
                    <feet>Argute Loafers +2</feet>
                </set>
    
                <set name="HealingMagic">
                    <back>Altruistic Cape</back>
                    <legs>Savant's Pants +2</legs>
                    <feet>Argute Loafers +2</feet>
                </set>
    
                <!-- Enhancing only needs skill.  Otherwise fill in haste. -->
    
                <set name="Enhancing-Normal|Enhancing-*">
    				<main>Kirin's Pole</main>
    				<sub>Fulcio Grip</sub>
                    <ammo>Impatiens</ammo>
                    <head>Savant's Bonnet +2</head>
                    <neck>Enhancing Torque</neck>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                    <back>Merciful Cape</back>
                    <waist>Olympus Sash</waist>
                    <legs>Scholar's Pants</legs>
                    <feet>Rubeus Boots</feet>
                </set>
    
                <!-- Focus more on recast time -->
                <set name="Enhancing-Speed|Enhancing-Dire">
    				<main>Kirin's Pole</main>
                    <ammo>Impatiens</ammo>
                    <head>Savant's Bonnet +2</head>
                    <neck>Enhancing Torque</neck>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                    <back>Swith Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Argute Loafers +2</feet>
                </set>
    
                <!-- Add Spell Interrupt Down gear -
                <set name="Enhancing-Dire">
                    <ammo>Impatiens</ammo>
                    <head>Savant's Bonnet +2</head>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                </set> -->
    
                <set name= "ConserveMP">
                    <sub>Wizzan Grip</sub>
                    <head>Nares Cap</head>
                </set>
            </group>
    
            <!-- Groups that vary by Area/Situation (prefix with Area/Situation name): Melee, Actions, Magic -->
    
            <!-- Melee is for TP sets (melee or ranged) -->
            <group name="Outside-Melee">
                <!-- ***************************** -->
                <!--  Sets for TP                  -->
                <!-- ***************************** -->
    
                <!-- Normal, non-defense oriented sets -->
    
                <set name="Melee">
                </set>
    
            </group>
    
            <!-- Actions is for offensive JA-type actions (weaponskills, jumps, steps, etc) -->
            <group name="Outside-Actions">
                <!-- ***************************** -->
                <!--  Sets for weaponskills        -->
                <!-- ***************************** -->
    
                <set name="WS-*">
                </set>
            </group>
    
            <!-- Magic is for offensive magic (nukes, enfeebling, etc) -->
            <group name="Outside-Magic">
                <!-- These are the sets of gear for mnd-based enfeebles. -->
                <set name="Mnd-Normal|Mnd-AOEBurn">
                    <neck>Savant's Chain</neck>
                    <body>Heka's Kalasiris</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Strendu Ring</lring>
                    <rring>Solemn Ring</rring>
                    <back>Altruistic Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Savant's Pants +2</legs>
                    <feet>Rubeus Boots</feet>
                </set>
    
                <!-- Add more magic accuracy -->
                <set name="Mnd-Resistant">
                    <ammo>Impatiens</ammo>
                    <head>Argute Mortarboard</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Strendu Ring</lring>
                    <rring>Solemn Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Savant's Pants +2</legs>
                    <feet>Rubeus Boots</feet>
                </set>
    
                <!-- Focus more on recast time -->
                <set name="Mnd-Speed|Mnd-Dire">
                    <ammo>Impatiens</ammo>
                    <head>Argute Mortarboard</head>
                    <neck>Savant's Chain</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Strendu Ring</lring>
                    <rring>Solemn Ring</rring>
                    <back>Swith Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Savant's Pants +2</legs>
                    <feet>Rubeus Boots</feet>
                </set>
    
                <!-- Add Spell Interrupt Down gear -
                <set name="Mnd-Dire">
                    <ammo>Impatiens</ammo>
                    <head>Nares Cap</head>
                    <neck>Phalaina Locket</neck>
                    <body>Anhur Robe</body>
                    <hands>Magavan Mitts</hands>
                    <lring>Prolix Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Swith Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Savant's Pants +2</legs>
                    <feet>Argute's Loafers +2</feet>
                </set> -->
    
    
                <!-- ~~~~~ -->
    
                <!-- These are the sets of gear for int-based enfeebles. -->
    
                <set name="Int-Normal|Int-AOEBurn">
                    <sub>Wizzan Grip</sub>
                    <head>Nares Cap</head>
                    <neck>Savant's Chain</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Rubeus Boots</feet>
                </set>
    
                <!-- Add more magic accuracy -->
                <set name="Int-Resistant">
                    <sub>Wizzan Grip</sub>
                    <ammo>Impatiens</ammo>
                    <head>Nares Cap</head>
                    <neck>Savant's Chain</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Savant's Pants +2</legs>
                    <feet>Rubeus Boots</feet>
                </set>
    
                <!-- Focus more on recast time -->
                <set name="Int-Speed|Int-Dire">
                    <sub>Wizzan Grip</sub>
                    <ammo>Impatiens</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Prolix Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Swith Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Add Spell Interrupt Down gear -
                <set name="Int-Dire">
                    <sub>Wizzan Grip</sub>
                    <ammo>Impatiens</ammo>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Savant's Pants +2</legs>
                    <feet>Nares Clogs</feet>
                </set> -->
                
    
                <!-- ~~~~~ -->
    
                <!-- These are the sets of gear for nukes. -->
    
                <set name="Nuke-Normal|Nuke-AOEBurn">
                    <sub>Wizzan Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Hecate's Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Oneiros Sash</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Add more magic accuracy -->
                <set name="Nuke-Resistant">
                    <sub>Mephitis Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Olympus Sash</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Rubeus Boots</feet>
                </set>
    
                <!-- Focus more on recast time -->
                <set name="Nuke-Speed|Nuke-Dire">
                    <sub>Wizzan Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Hecate's Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Add Spell Interrupt Down gear -
                <set name="Nuke-Dire">
                    <sub>Wizzan Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Hecate's Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <body>Anhur Robe</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set> -->
                
    
                <!-- ~~~~~ -->
    
                <!-- These are the sets of gear for Helixes.  Helixes are far more
                     dependant on Int than anything else, so focus on that for potency. -->
    
                <set name="Helix-Normal|Helix-AOEBurn">
                    <sub>Wizzan Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Hecate's Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Oneiros Sash</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Add more magic accuracy -->
                <set name="Helix-Resistant">
                    <sub>Wizzan Grip</sub>
                    <ammo>Savant's Treatise</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Refraction Cape</back>
                    <waist>Oneiros Sash</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Focus more on recast time -->
                <set name="Helix-Speed|Helix-Dire">
                    <sub>Wizzan Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Refraction Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Add Spell Interrupt Down gear -
                <set name="Helix-Dire">
                    <sub>Wizzan Grip</sub>
                    <ammo>Impatiens</ammo>
                    <head>Nares Cap</head>
                    <neck>Willpower Torque</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Magavan Mitts</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set> -->
    
    
                <!-- ~~~~~ -->
    
                <!-- These are the sets of gear for dark magic spells.  Since
                     dark magic is influenced only by skill and m.acc, adjust
                     only that.  Also include Haste where possible, since
                     recast on Dark magic tends to be long. -->
    
                <set name="Dark-Normal|Dark-AOEBurn|Dark-Resistant">
                    <sub>Mephitis Grip</sub>
                    <head>Nares Cap</head>
                    <neck>Dark Torque</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Magavan Mitts</hands>
                    <lring>Prolix Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Merciful Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Portent Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Focus more on recast time -->
                <set name="Dark-Speed|Dark-Dire">
                    <head>Nares Cap</head>
                    <neck>Dark Torque</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Magavan Mitts</hands>
                    <lring>Prolix Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Swith Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Argute's Loafers +2</feet>
                </set>
    
                <!-- Add Spell Interrupt Down gear -
                <set name="Dark-Dire">
                    <ammo>Impatiens</ammo>
                    <head>Nares Cap</head>
                    <neck>Dark Torque</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Magavan Mitts</hands>
                    <lring>Prolix Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Merciful Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Savant's Pants +2</legs>
                    <feet>Argute's Loafers +2</feet>
                </set> -->
    
                <set name="Stun">
                    <main>Apamajas II</main>
                    <sub>Mephitis Grip</sub>
                    <ammo>Incantor Stone</ammo>
                    <head>Nares Cap</head>
                    <neck>Dark Torque</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Anhur Robe</body>
                    <hands>Magavan Mitts</hands>
                    <lring>Prolix Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Swith Cape</back>
                    <waist>Witful Belt</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Argute Loafers +2</feet>
                </set>
    
                <set name="Kaustra-Resistant">
                    <sub>Wizzan Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Dark Torque</neck>
                    <lear>Psystorm Earring</lear>
                    <rear>Lifestorm Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Refraction Cape</back>
                    <waist>Oneiros Sash</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
                <!-- Int: 99 + 79 = 178
                     MAB: 24 + 34 = 58
                     Staff: Chatoyant (1.15)
                     Rough dmg estimate: 1040
                  -->
                <set name="Kaustra-*">
                    <sub>Wizzan Grip</sub>
                    <ammo>Witchstone</ammo>
                    <head>Nares Cap</head>
                    <neck>Stoicheion Medal</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Hecate's Earring</rear>
                    <body>Nares Saio</body>
                    <hands>Savant's Bracers +2</hands>
                    <lring>Icesoul Ring</lring>
                    <rring>Strendu Ring</rring>
                    <back>Hecate's Cape</back>
                    <waist>Oneiros Sash</waist>
                    <legs>Orvail Pants</legs>
                    <feet>Nares Clogs</feet>
                </set>
    
            </group>
        </sets>
    
        <rules>
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
            
            <!-- This XML is designed to only handle Strategems via ClassTriggers.  As such, cancel any
                 attempts to use the strategems directly.  This allows the in-game macros to be set
                 with the strategems as alternates to the ClassTrigger lines in case Spellcast isn't
                 loaded, while not messing up the spellcast itself. -->
    
            <!-- Stun needs max speed.  Put it at the top and ignore the complicated stuff. -->
            <if Spell="Stun">
                <equip when="Precast|Midcast" setgroup="$GroupArea-Magic" set="Stun" />
                
                <if mode="OR" BuffActive = "Celerity|Alacrity" advanced='"$SpeedFlag"="Yes"'>
                    <equip when="Precast|Midcast">
                        <feet>Argute Loafers +2</feet>
                    </equip>
                </if>
                
                <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
                <return />
            </if>
    
    
            <if type="Scholar">
                <cancelspell />
                <return />
            </if>
    
            <!-- <xi:include href="NyzulTimer.xml" xpointer="//include[@name='NyzulTimer']/*" /> -->
    
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
            <!-- Make sure locks are in place before auto-changing gear. -->
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
            <!-- Auto-change gear call via Aftercast to limit lag. -->
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
            <!-- Other general imports. -->
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ConvertSTALTargets']/*" />
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ElementalStaffRules']/*" />
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='FastCastCalculations']/*" />
    
    
            <!-- First: Handle class triggers. -->
    
            <!-- Conversion routine.  Use //ClassTrigger <type> to select arts-agnostic Strategems. -->
            <!-- Valid <type>: Addendum, Cost, Speed, AOE, Power, Accuracy, Enmity, Duration, Skillchain -->
            <if Spell="ClassTrigger">
                <!-- Catch any existing arts if the var hasn't been set yet. -->
                <if advanced='"$Arts"="NA"'>
                    <if BuffActive="Light Arts|Addendum: White">
                        <var cmd="set Arts LA" />
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <var cmd="set Arts DA" />
                    </elseif>
                </if>
    
                <var cmd="set QueueAction None" />
    
                <if SpellTargetRaw="AOE">
                    <if advanced='"$Arts"="LA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Accession" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Manifestation" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </if>
                <elseif SpellTargetRaw="Power">
                    <if advanced='"$Arts"="LA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Rapture" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Ebullience" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <elseif SpellTargetRaw="Duration">
                    <if advanced='"$Arts"="LA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Perpetuance" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <addtochat>No Duration strategem for Dark Arts.</addtochat>
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <elseif SpellTargetRaw="Cost">
                    <if advanced='"$Arts"="LA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Penury" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Parsimony" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <elseif SpellTargetRaw="Speed">
                    <if advanced='"$Arts"="LA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Celerity" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Alacrity" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <elseif SpellTargetRaw="Addendum">
                    <if advanced='"$Arts"="LA"'>
                        <changespell spell="Addendum: White" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <changespell spell="Addendum: Black" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <elseif SpellTargetRaw="Accuracy">
                    <if advanced='"$Arts"="LA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Altruism" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Focalization" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <elseif SpellTargetRaw="Enmity">
                    <if advanced='"$Arts"="LA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Tranquility" />
                        <changetarget target="&lt;me&gt;" />
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Equanimity" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <elseif SpellTargetRaw="Skillchain">
                    <if advanced='"$Arts"="LA"'>
                        <addtochat>No Skillchain strategem for Light Arts.</addtochat>
                    </if>
                    <elseif advanced='"$Arts"="DA"'>
                        <var cmd="set QueueAction %SpellTargetRaw" />
                        <changespell spell="Immanence" />
                        <changetarget target="&lt;me&gt;" />
                    </elseif>
                    <else>
                        <addtochat>No valid Art currently set.</addtochat>
                    </else>
                </elseif>
                <!-- Activate/deactivate queuing. -->
                <elseif SpellTargetRaw="Queue">
                    <if advanced='"$UseQueue"="Yes"'>
                        <var cmd="set UseQueue No" />
                        <var cmd="set QueNum 0" />
                        <var cmd="set Queue1 None" />
                        <var cmd="set Queue2 None" />
                        <var cmd="set Queue3 None" />
                    </if>
                    <else>
                        <var cmd="set UseQueue Yes" />
                        <var cmd="set QueNum 0" />
                        <var cmd="set Queue1 None" />
                        <var cmd="set Queue2 None" />
                        <var cmd="set Queue3 None" />
                    </else>
    
                    <addtochat>Queue: $UseQueue</addtochat>
                </elseif>
                <elseif SpellTargetRaw="Queue:clear">
                    <var cmd="set QueNum 0" />
                    <var cmd="set Queue1 None" />
                    <var cmd="set Queue2 None" />
                    <var cmd="set Queue3 None" />
                    
                    <addtochat>Queue cleared.</addtochat>
                </elseif>
    
                <if advanced='$Debug=1'>
                    <addtochat>UseQueue=$UseQueue, QueueAction=$QueueAction, Dequeue=$Dequeue, QueNum=$QueNum</addtochat>
                </if>
    
                <if advanced='"$UseQueue"="Yes" AND "$QueueAction"!="None" AND "$Dequeue"="No" AND $QueNum &lt; 3'>
                    <!-- Check to be sure this action isn't already in the queue -->
                    <if advanced='"$QueueAction"="$Queue1" OR "$QueueAction"="$Queue2" OR "$QueueAction"="$Queue3"'>
                        <addtochat>Action '$QueueAction' is already in the queue.</addtochat>
                    </if>
                    <else>
                        <var cmd="inc QueNum" />
                        <var cmd="set Queue$QueNum $QueueAction" />
                        <if advanced='$Debug=1'>
                            <addtochat>Action '$QueueAction' added to queue as #$QueNum.</addtochat>
                        </if>
                        <else>
                            <addtochat>Action '$QueueAction' added to queue.</addtochat>
                        </else>
                        <addtochat>Queue: [$Queue1, $Queue2, $Queue3]</addtochat>
                    </else>
                    
                    <cancelspell />
                    <return />
                </if>
                <elseif advanced='"$Dequeue"="Yes" AND $QueNum &gt; 0'>
                    <var cmd="set Queue$QueNum None" />
                    <var cmd="dec QueNum" />
                    <var cmd="set Dequeue No" />
                </elseif>
            </if>
    
    
            <!-- Second: Update certain values when their status may drop, or when autoset changes. -->
    
            <if spell="Update|autoset">
                <!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
                <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='AreaRules']/*" />
    
                <!-- Gear sets are separated by arts type.  Determine arts. -->
                <if BuffActive="Light Arts|Addendum: White">
                    <var cmd="set Arts LA" />
                </if>
                <elseif BuffActive="Dark Arts|Addendum: Black">
                    <var cmd="set Arts DA" />
                </elseif>
                <else>
                    <var cmd="set Arts NA" />
                </else>
    
                <!-- Check for weakness -->
                <if BuffActive="Weakness">
                    <var cmd="set WeaknessArmor WeakSet" />
                </if>
                <else>
                    <var cmd="set WeaknessArmor None" />
                </else>
    
                <var cmd="set ConvertSet None" />
                <var cmd="set PerpFlag No" />
                <var cmd="set PowerFlag No" />
                <var cmd="set SpeedFlag No" />
                <var cmd="set CostFlag No" />
                <var cmd="set TriedAddendum 0" />
    
                <!-- Ensure movement is set properly -->
                <if status="Engaged" advanced='"$Movement"="Move"'>
                    <var cmd="set Movement None" />
                </if>
                <elseif status="Idle">
                    <var cmd="set Movement Move" />
                </elseif>
    
                <!-- Output current status if this is a manual update -->
                <if SpellTargetRaw=".Manual">
                    <addtochat>Update.  Casting Mode: $CastingMode/$STALMode, PD:$PhysicalDefense, $Movement</addtochat>
                    <if advanced='"$UseQueue"="Yes"'>
                        <addtochat>Queue: [$Queue1, $Queue2, $Queue3]</addtochat>
                    </if>
                </if>
            </if>
    
            <!-- Third: Adjust configurations based on action/trigger. -->
    
            <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
    
            <if type="JobAbility">
                <if Spell="Light Arts">
                    <var cmd="set Arts LA" />
                    <command>wait 4;$UpdateCommand</command>
                </if>
                <elseif Spell="Dark Arts">
                    <var cmd="set Arts DA" />
                    <command>wait 4;$UpdateCommand</command>
                </elseif>
                <elseif spell="Convert">
                    <equip when="precast" set="Convert" />
                    <var cmd="set ConvertSet Convert" />
                    <command when="Aftercast">wait 15;$UpdateCommand</command>
                </elseif>
                <elseif Spell="Tabula Rasa">
                    <equip when="precast">
                    </equip>
                </elseif>
            </if>
            <elseif type="Scholar">
                <if Spell="Perpetuance|Immanence">
                    <var cmd="set PerpFlag Yes" />
                    <command when="precast">wait 3;sc var set PerpFlag No</command>
                </if>
                <elseif Spell="Rapture|Ebullience">
                    <var cmd="set PowerFlag Yes" />
                    <command when="precast">wait 3;sc var set PowerFlag No</command>
                </elseif>
                <elseif Spell="Celerity|Alacrity">
                    <var cmd="set SpeedFlag Yes" />
                    <command when="precast">wait 3;sc var set SpeedFlag No</command>
                </elseif>
                <elseif Spell="Penury|Parsimony">
                    <var cmd="set CostFlag Yes" />
                    <command when="precast">wait 3;sc var set CostFlag No</command>
                </elseif>
            </elseif>
    
            <!-- Fourth, set certain values based on current status. -->
    
            <!-- Switches in desert boots when earth weather is active -->
            <if mode="OR" WeatherElement="Earth" Spell="Sandstorm">
                <var cmd="set Movement SandstormFeet" />
            </if>
            <elseif status="Idle">
                <var cmd="set Movement Move" />
            </elseif>
    
            <!-- Determine whether to wear Sublimation gear -->
            <if BuffActive="Sublimation: Activated" NotSpell="Sublimation">
                <var cmd="set SublimationSet Sublimation" />
            </if>
            <elseif Spell="Sublimation" NotBuffActive="Sublimation*">
                <var cmd="set SublimationSet Sublimation" />
            </elseif>
            <else>
                <!-- if using Sublimation that means we're eating the sublimation charge for MP;
                     re-use Sublimation after cooldown to start charging again automatically. -->
               <!-- <if Spell="Sublimation">
                    <command>wait 35; input /ja Sublimation</command>
                </if> -->
                
                <var cmd="set SublimationSet None" />
            </else>
    
    
            <!-- Fifth: Set up base and additional layers. -->
    
            <if Status="Engaged">
                <var cmd="set BaseGroup $GroupArea-Melee" />
                <var cmd="set BaseLayer Melee" />
            </if>
            <else>
                <var cmd="set BaseGroup Common" />
                <var cmd="set BaseLayer Idle-$IdleArea-$IdleMode" />
            </else>
    
            <var cmd="set AdditionalSets $SublimationSet|$PhysicalDefense|$ConvertSet|$Movement" />
    
            <!-- And assign to appropriate sets for idle/aftercast/etc -->
            <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
    
    
            <!-- Layers for all the different Sch JAs determined here -->
            <if commandprefix="/magic">
                <!-- Switches in Argute Loafers when celerity is active -->
                <if mode="OR" BuffActive = "Celerity|Alacrity" advanced='"$SpeedFlag"="Yes"'>
                    <if element="%WeatherElement">
                        <equip when="precast">
                            <feet lock="true">Argute Loafers +2</feet>
                        </equip>
                    </if>
                </if>
    
                <if mode="OR" BuffActive="Penury|Parsimony" advanced='"$CostFlag"="Yes"'>
                    <var cmd="set PenuryLayer Penury" />
                </if>
                <else>
                    <var cmd="set PenuryLayer None" />
                </else>
    
                <if mode="OR" BuffActive="Rapture|Ebullience" advanced='"$PowerFlag"="Yes"'>
                    <var cmd="set EbullienceLayer Ebullience" />
                </if>
                <else>
                    <var cmd="set EbullienceLayer None" />
                </else>
    
                <if mode="OR" BuffActive="Perpetuance|Immanence" advanced='"$PerpFlag"="Yes"'>
                    <var cmd="set PerpetuanceLayer Perpetuance" />
                </if>
                <else>
                    <var cmd="set PerpetuanceLayer None" />
                </else>
    
                <if BuffActive="Klimaform">
                    <var cmd="set KlimaformLayer Klimaform" />
                </if>
                <else>
                    <var cmd="set KlimaformLayer None" />
                </else>
    
                <equip when="Precast" setgroup="BasicMagic" set="FastCast" />
            </if>
    
    
            <!-- White Magic Gear Rules-->
            <if type="WhiteMagic">
    
                <if advanced='"$UseQueue"="Yes" AND "$Arts"="LA" AND $QueNum &gt; 0'>
                    <addtochat>Using queue strat: $Queue$QueNum</addtochat>
                    <var cmd="set Dequeue yes" />
                    <command when="precast">input /ma ClassTrigger $Queue$QueNum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
                    <cancelspell />
                    <return />
                </if>
    
                <!-- If we're trying to cast a spell that requires Addendum: White, but don't
                     have it active, try activating it, or using Enlightenment. -->
                <if Spell="Erase|*na|Raise II*|Reraise*" NotBuffActive="Addendum: White|Enlightenment">
                    <addtochat>Can't cast %Spell without Addendum.</addtochat>
                    <if BuffActive="Light Arts" NotBuffActive="Enlightenment" advanced='$TriedAddendum=0'>
                        <addtochat>Trying Addendum.</addtochat>
                        <!-- In right arts, but Addendum isn't up; try to activate it. -->
                        <var cmd="set TriedAddendum 1" />
                        <command when="precast">input /ma ClassTrigger Addendum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
                        <cancelspell />
                        <return />
                    </if>
                    <elseif advanced='$TriedEnlighten=0'>
                        <addtochat>Trying Enlightenment.</addtochat>
                        <!-- In wrong arts, or Addendum didn't work; try Enlightenment. -->
                        <var cmd="set TriedEnlighten 1" />
                        <command when="precast">input /ja Enlightenment;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
                        <cancelspell />
                        <return />
                    </elseif>
                </if>
    
                <var cmd="set TriedEnlighten 0" />
                <var cmd="set TriedAddendum 0" />
    
    
                <equip when="Precast" setgroup="BasicMagic" set="FastCast">
                    <!-- <body>Savant's Gown +2</body> -->
                </equip>
    
                <if Skill="HealingMagic">
                    <if Spell="Cure*|Curaga*|Cura">
                        <equip when="Precast" setgroup="BasicMagic" set="Cure|CureFastCast" />
    
                        <if mpaftercastlt="150" Subjob="Rdm" SpellTargetType="SELF">
                            <equip when="all" set="Convert" />
                            <var cmd="set ConvertSet Convert" />
                        </if>
                        <else>
                            <equip when="Midcast" setgroup="BasicMagic" set="Cure" />
                            <equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$EbullienceLayer" />
                        </else>
    
                        <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-HealingMagic']/*" />
                    </if>
                    <elseif Spell="Raise*|Reraise*">
                        <equip when="Midcast" setgroup="BasicMagic" set="FastRecast" />
                        <equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer" />
                    </elseif>
                    <elseif Spell="Cursna">
                        <equip when="Precast|Midcast" setgroup="BasicMagic" set="HealingMagic|FastRecast" />
                        <equip when="Precast|Midcast" setgroup="BasicJAs" set="$PenuryLayer" />
                        <equip when="Precast|Midcast">
                            <!-- <neck>Malison Medallion</neck> -->
                            <!--<hands>Magavan Mitts</hands> -->
                            <!-- <rring>Ephedra Ring</rring> -->
                        </equip>
                    </elseif>
                </if>
                <elseif Skill="EnhancingMagic">
                    <equip when="Precast">
                        <waist>Siegel Sash</waist>
                    </equip>
    
                    <if Spell="Stoneskin">
                        <equip when="Precast">
                            <!-- <hands>Carapacho Cuffs</hands> -->
                        </equip>
                        <equip when="Midcast" setgroup="BasicMagic" set="Enmity|FastRecast">
                            <waist>Siegel Sash</waist>
                        </equip>
                    </if>
                    <elseif Spell="Embrava">
                        <equip when="Midcast" setgroup="BasicMagic" set="Enhancing-Normal" />
                    </elseif>
                    <elseif Spell="Bar*|Phalanx*|*Spikes|En*">
                        <equip when="Midcast" setgroup="BasicMagic" set="Enhancing-$CastingMode" />
                    </elseif>
                    <elseif Spell="Haste|Refresh">
                        <equip when="Midcast" setgroup="BasicMagic" set="FastRecast" />
                    </elseif>
                    <elseif Spell="*storm">
                        <equip when="Midcast" setgroup="BasicMagic" set="FastRecast">
                            <feet>Argute Loafers +2</feet>
                        </equip>
                    </elseif>
                    <elseif Spell="Regen*">
                        <equip when="Midcast" setgroup="BasicMagic" set="FastRecast">
                            <head>Savant's Bonnet +2</head>
                        </equip>
                    </elseif>
                    <elseif Spell="Protect*|Shell*">
                        <equip when="Precast|Midcast">
                            <!--<lring>Sheltered Ring</lring> -->
                        </equip>
                    </elseif>
    
                    <equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$PerpetuanceLayer" />
                </elseif>
                <elseif Skill="EnfeeblingMagic">
                    <if Spell="Silence">
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Mnd-Resistant" />
                    </if>
                    <else>
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Mnd-$CastingMode" />
                    </else>
    
                    <equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$EbullienceLayer" />
                </elseif>
            </if>
            <!-- Black Magic Gear Rules-->
            <elseif type="BlackMagic">
    
                <if advanced='"$UseQueue"="Yes" AND "$Arts"="DA" AND $QueNum &gt; 0'>
                    <addtochat>Using queue strat: $Queue$QueNum</addtochat>
                    <var cmd="set Dequeue yes" />
                    <command when="precast">input /ma ClassTrigger $Queue$QueNum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
                    <cancelspell />
                    <return />
                </if>
    
                <!-- If we're trying to cast a spell that requires Addendum: Black, but don't
                     have it active, try activating it, or using Enlightenment.
                     *V catches tier 4 and 5 nukes.  Not checking for Dispel or Sleeps, since /rdm should handle that. -->
                <if Spell="*V|Break" NotBuffActive="Addendum: Black|Enlightenment">
                    <addtochat>Can't cast %Spell without Addendum.</addtochat>
                    <if BuffActive="Dark Arts" NotBuffActive="Enlightenment" advanced='$TriedAddendum=0'>
                        <addtochat>Trying Addendum.</addtochat>
                        <!-- In right arts, but Addendum isn't up; try to activate it. -->
                        <var cmd="set TriedAddendum 1" />
                        <command when="precast">input /ma ClassTrigger Addendum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
                        <cancelspell />
                        <return />
                    </if>
                    <elseif advanced='$TriedEnlighten=0'>
                        <addtochat>Trying Enlightenment.</addtochat>
                        <!-- In wrong arts, or Addendum didn't work; try Enlightenment. -->
                        <var cmd="set TriedEnlighten 1" />
                        <command when="precast">input /ja Enlightenment;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
                        <cancelspell />
                        <return />
                    </elseif>
                </if>
    
                <var cmd="set TriedEnlighten 0" />
                <var cmd="set TriedAddendum 0" />
    
                <equip when="Precast" setgroup="BasicMagic" set="FastCast">
                    <!-- <body>Savant's Gown +2</body> -->
                </equip>
    
                <if Skill="DarkMagic">
                    <if Spell="Stun">
                        <equip when="Precast|Midcast" setgroup="$GroupArea-Magic" set="Stun" />
                        
                        <if mode="OR" BuffActive = "Celerity|Alacrity" advanced='"$SpeedFlag"="Yes"'>
                            <equip when="Precast|Midcast">
                                <feet>Argute Loafers +2</feet>
                            </equip>
                        </if>
                    </if>
                    <elseif Spell="Kaustra">
                        <equip when="Precast|Midcast" setgroup="$GroupArea-Magic" set="Kaustra-$CastingMode" />
                        <equip when="Precast|Midcast" setgroup="BasicJAs" set="$KlimaformLayer" />
                    </elseif>
                    <else>
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Dark-$CastingMode" />
                        
                        <if Spell="Drain|Aspir*">
                            <equip when="Midcast">
                                <!--<rring>Excelsis Ring</rring> -->
                            </equip>
                        </if>
                    </else>
                    
                    <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-DarkMagic']/*" />
                </if>
                <elseif Skill="ElementalMagic">
                    <if spell="*Helix">
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Helix-$CastingMode" />
                    </if>
                    <else>
                        <if Spell="*IV|*V"  NotBuffActive="Addendum: Black|Enlightenment">
                            <if Spell="Stone*">
                                <ChangeSpell Spell="Stone III" />
                            </if>
                            <elseif Spell="Water*">
                                <ChangeSpell Spell="Water III" />
                            </elseif>
                            <elseif Spell="Aero*">
                                <ChangeSpell Spell="Aero III" />
                            </elseif>
                            <elseif Spell="Fire*">
                                <ChangeSpell Spell="Fire III" />
                            </elseif>
                            <elseif Spell="Blizzard*">
                                <ChangeSpell Spell="Blizzard III" />
                            </elseif>
                            <elseif Spell="Thunder*">
                                <ChangeSpell Spell="Thunder III" />
                            </elseif>
                        </if>
    
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Nuke-$CastingMode">
                            <!-- <main>Lehbrailg</main> -->
                        </equip>
                        
                    </else>
    
                    <!-- All JA layers -->
                    <equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$EbullienceLayer|$KlimaformLayer" />
    
                    <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-ElementalMagic']/*" />
                </elseif>
                <elseif Skill="EnfeeblingMagic">
                    <if advanced='"$CastingMode"="Dire"'>
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Int-$CastingMode" />
                    </if>
                    <else>
                        <if Spell="Sleep*|Gravity|Bind">
                            <equip when="Midcast" setgroup="$GroupArea-Magic" set="Int-Speed" />
                        </if>
                        <else>
                            <equip when="Midcast" setgroup="$GroupArea-Magic" set="Int-$CastingMode" />
                        </else>
                    </else>
                </elseif>
            </elseif>
      </rules>
    </spellcast>
    Here is my Debug i ran. I dont really understand all this yet its my first day using. Everything else seems fine except using strats.

    Code:
    [4:52:29 AM] 4104:<775466> Writing to Console: SpellCast: Debug logging now: \cs(0,255,0)ON\cr
    [4:52:34 AM] 5656:<4726> IncNormalCmd: /jobability "Penury" <chosentarget>
    [4:52:34 AM] 5656:<0> SpellSearch Returned: (yes) Penury : 248071 (yes) - NotST
    [4:52:34 AM] 5656:<0> Final Spell name: Penury
    [4:52:34 AM] 5656:<0> Defaulting aftercast to 1500 for non-spell
    [4:52:34 AM] 5656:<0> Parsing rules
    [4:52:34 AM] 5656:<0> depth increased
    [4:52:34 AM] 5656:<0> Parsing Advanced: "yes"="no"
    [4:52:34 AM] 5656:<0> Returning with: false
    [4:52:34 AM] 5656:<0> FAILED: Depth: 1 <IF ADVANCED=""$FirstUpdate"="No"" XML:BASE="C:\Program Files (x86)\Windower4\\plugins\spellcast\Mote-Rules-Include.xml">
    [4:52:34 AM] 5656:<0> end for/rule parse
    [4:52:34 AM] 5656:<0> FAILED: Depth: 1 <IF SPELL="Stun">
    [4:52:34 AM] 5656:<0> end for/rule parse
    [4:52:34 AM] 5656:<0> PASSED: Depth: 1 <IF TYPE="Scholar">
    [4:52:34 AM] 5656:<0> depth increased
    [4:52:34 AM] 5656:<0> entering ParseRuleActions: CANCELSPELL - with spell Penury
    [4:52:34 AM] 5656:<0> type=cancelspell. cancelling spell
    [4:52:34 AM] 5656:<0> end for/rule parse
    [4:52:34 AM] 5656:<0> entering ParseRuleActions: RETURN - with spell Penury
    [4:52:34 AM] 5656:<0> type=return. stopping parse of rules
    [4:52:34 AM] 5656:<0> end for/rule parse
    [4:52:34 AM] 5656:<0> depth decreased
    [4:52:34 AM] 5656:<0> end for/rule parse
    [4:52:34 AM] 5656:<0> rules fully parsed
    [4:52:34 AM] 5656:<0> Finished parsing rules
    [4:52:34 AM] 3080:<0> Handling spell: Penury
    [4:52:34 AM] 3080:<0> Gear Delay: 100
    [4:52:34 AM] 3080:<94> Finished Gear Delay
    [4:52:34 AM] 3080:<0> Starting Precast actions>>>
    [4:52:34 AM] 3080:<0> Equipping Precast Gears
    [4:52:34 AM] 3080:<0> gear changing complete for Precast
    [4:52:34 AM] 3080:<0> >>>finished precast actions

  11. #6291
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Read the first two paragraphs of the IMPORTANT NOTES right there at the top of the XML.

  12. #6292
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,738
    BG Level
    6
    FFXI Server
    Sylph

    Some reason whenever I use mantra, it's not switching into my +2 feet on precast, midcast or anything. Any reason as to why? I can't seem to figure it out.

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <variables clear="True">
            <!--- Standard Variables 1 --->
            <var name="TriggerSetOne">Shackled*|Grim*|Dancing Chains|Vulcan*|Barbed*|*Schism|Carnal*</var>
            <var name="TriggerSetTwo">Poison V|Poisonga V|Scop's*|*Pastoral|*Fantasia|Raptor*</var>
            <var name="TriggerSetThree">Netherspikes|Foxfire|Diaga V|Banishga V|Goblin Gavotte</var>
            <var name="Resist">R</var>
            <var name="Area">Outside</var>
            <var name="Distance">6.5</var>
            <var name="Delay-JA">0.3</var>
            <var name="Delay-Spell">0.2</var>
            <var name="LockMain">1</var>
            <var name="R-Weapon">Trollbane</var>
            <var name="Armor-Idle">BlankSet</var>
            <var name="Armor-Engaged">BlankSet</var>
            <!--- Standard Variables 2 --->
            <var name="VAR-TP">HASTE</var>
            <var name="VAR-WS">ATT</var>
            <var name="VAR-Utsusemi">Counter</var>
            <var name="Movement-Idle">Movement</var>
            <var name="Movement-Engaged">BlankSet</var>
            <var name="EquipmentSlot-Set">PieceOfGear</var>
            <!--- Standard Variables 3 --->
            <!--- Multi-Class Variables  --->
            <var name="Berserk">N</var>
            <var name="STYLE">H2H</var>
            <!--- Specific Variables --->
            <var name="HundredFistsSet">BlankSet</var>
            <var name="ImpetusSet">BlankSet</var>
            <var name="PerfectCounterSet">BlankSet</var>
            <!--- Include Variables --->
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='EleStaffConst']/*" />
        </variables>
        <sets>
            <group name="Abyssea-R">
                <set name="Idle" baseset="Regen">
    				<body>Melee Cyclas +2</body>
    				<head>Ocelomeh Headpiece +1</head>
    				<rring>Paguroidea Ring</rring>
    				<lring>Sheltered Ring</lring>
    				<neck>Wiglen Gorget</neck>
    				
                </set>
                <set name="Resting">
                    <slot>Example</slot>
                </set>
                <set name="PDT">
                    <body>Arhat's Gi +1</body>
                    <head>Arh. Jinpachi +1</head>
                    <lring>Dark Ring</lring>
                    <waist>Black Belt</waist>
    				<legs>Desultor Tassets</legs>
    				<back>Mollusca Mantle</back>
                    <neck>Twilight Torque</neck>
                    <rring>Dark Ring</rring>
    				<hands>Melaco Mittens</hands>
    				<feet>Thurandaut Boots</feet>
                    <!-- <main>Terra's Staff</main> -->
    			</set>
    			<set name="Regen">
    				<body>Melee Cyclas +2</body>
    				<head>Ocelomeh Headpiece +1</head>
    				<rring>Paguroidea Ring</rring>
    				<lring>Sheltered Ring</lring>
    				<neck>Wiglen Gorget</neck>
    			</set>
                <set name="MDT">
                    <body>Avalon Breastplate</body>
                    <lring>Dark Ring</lring>
                    <neck>Twilight Torque</neck>
                    <lear>Merman's Earring</lear>
                    <rring>Dark Ring</rring>
                    <rear>Merman's Earring</rear>
                    <back>Mollusca Mantle</back>
                </set>
    			
                <set name="FullEvasion">
                    <hands>Usukane Gote</hands>
                    <legs>Ocelot Trousers</legs>
                    <neck>Torero Torque</neck>
                    <feet>Athos's Boots</feet>
                </set>
    			
                <set name="Movement">
                    <feet>Hermes' Sandals</feet>
                </set>
    			
                <set name="BlankSet*" />
                <set name="TP-H2H-HASTE">
                    <body>Thaumas Coat</body>
                    <head>Usukane Somen +1</head>
                    <lring>Epona's Ring</lring>
                    <hands>Tenryu Tekko +1</hands>
                    <legs>Manibozho Brais</legs>
                    <feet>Usukane Sune-ate +1</feet>
                    <waist>Windbuffet Belt</waist>
                    <neck>Asperity Necklace</neck>
                    <back>Atheling Mantle</back>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                    <rring>Rajas Ring</rring>
                </set>
    			
    			<set name="TP-H2H-Counter">
                    <body>Thaumas Coat</body>
                    <head>Usukane Somen +1</head>
                    <lring>Epona's Ring</lring>
                    <hands>Usukane Gote +1</hands>
                    <legs>Usukane Hizayoroi +1</legs>
                    <feet>Usukane Sune-ate +1</feet>
                    <waist>Windbuffet Belt</waist>
                    <neck>Asperity Necklace</neck>
                    <back>Atheling Mantle</back>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                    <rring>Rajas Ring</rring>
                </set>
    		
                <set name="TP-H2H-ACC" baseset="TP-H2H-HASTE">
                    <body>Thaumas Coat</body>
                    <ammo>Honed Tathlum</ammo>
    				<hands>Tenryu Tekko +1</hands>
    				<feet>Usukane Sune-ate +1</feet>
    				<neck>Peacock Charm</neck>
    				<legs>Manibozho Brais</legs>
    				<waist>Windbuffet Belt</waist>
    				<back>Letalis Mantle</back>
    				<lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
    			</set>
    			
    			<set name="TP-H2H-PdtHybrid" baseset="TP-H2H-HASTE">
                    <body>Arhat's Gi +1</body>
                    <head>Arh. Jinpachi +1</head>
                    <lring>Dark Ring</lring>
                    <waist>Black Belt</waist>
    				<hands>Tenryu Tekko +1</hands>
    				<back>Mollusca Mantle</back>
                    <neck>Twilight Torque</neck>
                    <rring>Dark Ring</rring>
    				<legs>Usukane Hizayoroi +1</legs>
                    <feet>Usukane Sune-Ate +1</feet>
    				<ammo>Honed Tathlum</ammo>
                </set>
    			
                <set name="TP-H2H-DEX" baseset="TP-H2H-HASTE">
                    <slot>Example</slot>
                </set>
    			
                <set name="TP-H2H-EVA" baseset="TP-H2H-HASTE">
                    <hands>Usukane Gote +1</hands>
                    <legs>Ocelot Trousers</legs>
                    <neck>Torero Torque</neck>
    				<body>Scorpion Harness</body>
    				<head>Usukane Somen +1</head>
                    <feet>Athos's Boots</feet>
    				<rear>Ethereal Earring</rear>
    				<back>Boxer's Mantle</back>
                </set>
    			
                <set name="TP-H2H-PDT" baseset="TP-H2H-HASTE">
                    <body>Arhat's Gi +1</body>
                    <head>Arh. Jinpachi +1</head>
    				<hands>Melaco Mittens</hands>
                    <lring>Dark Ring</lring>
                    <waist>Black Belt</waist>
    				<back>Mollusca Mantle</back>
                    <neck>Twilight Torque</neck>
                    <rring>Dark Ring</rring>
                    <feet>Thurandaut Boots</feet>
                </set>
    			
    			
                <set name="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-ACC" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-DEX" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-EVA" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-PDT" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
    			
                <!-- <set name="Victory Smite-ATT-N">
                    <body>Toci's Harness</body>
                    <head>Thaumas Hat</head>
                    <hands>Mustela Gloves</hands>
                    <waist>Prosilio Belt</waist>
                    <legs>Thaumas Kecks</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Rancor Collar</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Moonshade Earring</rear>
                    <ammo>Thew Bomblet</ammo>
                </set> -->
    			
    			<set name="Victory Smite-ATT-N">
                    <body>Toci's Harness</body>
                    <head>Thurandaut Chapeau</head>
                    <hands>Mustela Gloves</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Thaumas Kecks</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Rancorous Mantle</back>
                    <neck>Breeze Gorget</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Moonshade Earring</rear>
                    <ammo>Tantra Tathlum</ammo>
                </set>
    			
    			<set name="ImpetusSet-VS">
    			    <body>Tantra Cyclas +2</body>
                    <head>Thurandaut Chapeau</head>
                    <hands>Mustela Gloves</hands>
                    <waist>Wanion Belt</waist>
                    <legs>Thaumas Kecks</legs>
                    <feet>Kacura Leggings +1</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Rancor Collar</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Moonshade Earring</rear>
                    <ammo>Tantra Tathlum</ammo>
    			</set>
    			
    			<set name="Shijin Spiral">
                    <body>Toci's Harness</body>
                    <head>Oce. Headpiece +1</head>
                    <hands>Thurandaut Gloves</hands>
                    <waist>Wanion Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                </set>
    			
    			<set name="Shijin Spiral-ATT-Berserk" baseset="Shijin Spiral">
                    <legs>Manibozho Brais</legs>
    				<neck>Asperity Necklace</neck>
                </set>
    			
    			<set name="Shijin Spiral-ACC-N" baseset="Shijin Spiral">
                    <body>Manibozho Jerkin</body>
                    <head>Thurandaut Chapeau</head>
                    <hands>Thurandaut Gloves</hands>
                    <waist>Wanion Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Thundersoul Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Letalis Mantle</back>
                    <neck>Flame Gorget</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Honed Tathlum</ammo>
                </set>
                <set name="Shijin Spiral-ACC-Berserk" baseset="Shijin Spiral-ACC-N">
                </set>
    			
    			<set name="ImpetusSet-Shijin">
                    <body>Toci's Harness</body>
                    <head>Oce. Headpiece +1</head>
                    <hands>Thurandaut Gloves</hands>
                    <waist>Wanion Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                </set>
    			
    			<set name="Final Heaven">
                    <body>Tantra Cyclas +2</body>
                    <head>Genbu's Kabuto</head>
                    <hands>Athos's Gloves</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Thaumas Kecks</legs>
                    <feet>Thurandaut Boots</feet>
                    <lring>Spiral Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Tantra Tathlum</ammo>
                </set>
    			
                <set name="Victory Smite-ATT-Berserk" baseset="Victory Smite-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ACC-N" baseset="Victory Smite-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ACC-Berserk" baseset="Victory Smite-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-DEX-N" baseset="Victory Smite-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-DEX-Berserk" baseset="Victory Smite-DEX-N">
                    <slot>Example</slot>
                </set>
    			
                <set name="Ascetic's Fury">
                    <body>Tantra Cyclas +2</body>
                    <head>Usukane Somen +1</head>
                    <hands>Tenryu Tekko +1</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Melee Gaiters +2</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Moonshade Earring</rear>
                    <ammo>Tantra Tathlum</ammo>
                </set>
    			
                <set name="Asuran Fists">
                    <body>Tantra Cyclas +2</body>
                    <head>Usukane Somet +1</head>
                    <hands>Tenryu Tekko +1</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Usukane Sune-Ate +1</feet>
                    <lring>Spiral</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                </set>
    			
                <set name="Dragon Kick">
                    <slot>Example</slot>
                </set>
                <set name="Tornado Kick" baseset="Dragon Kick">
                    <slot>Example</slot>
                </set>
                <set name="Retribution">
                    <slot>Example</slot>
                </set>
                <set name="Full Swing">
                    <slot>Example</slot>
                </set>
                <set name="Cataclysm">
                    <slot>Example</slot>
                </set>
                <set name="WS Base">
                    <slot>Example</slot>
                </set>
                <!--<set name="HundredFistsSet">
                    <body>Tantra Cyclas +2</body>
                    <head>Thaumas Hat</head>
                    <lring>Pyrosoul Ring</lring>
                    <hands>Melee Gloves +2</hands>
                    <legs>Thaumas Kecks</legs>
                    <feet>Thaumas Nails</feet>
                    <waist>Prosilio Belt</waist>
                    <neck>Nefarious Collar</neck>
                    <back>Atheling Mantle</back>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                    <rring>Rajas Ring</rring>
                </set> -->
    			
    			<set name="Hundred Fists">
    				<legs>Melee Hose +2</legs>
    			</set>
    			
                <set name="Boost">
                    <hands>Temple Gloves</hands>
                </set>
                <set name="Focus">
                    <head>Temple Crown</head>
                </set>
                <set name="Dodge">
                    <feet>Temple Gaiters</feet>
                </set>
                <set name="Chi Blast">
                    <slot>Example</slot>
                </set>
                <set name="Chakra">
                    <lring>Spiral Ring</lring>
                    <body>Temple Cyclas</body>
                    <hands>Melee Gloves +2</hands>
                    <ammo>Tantra Tathlum</ammo>
                    <waist>Caudata Belt</waist>
                    <head>Genbu's Kabuto</head>
    				<back>Melee Cape</back>
    				<feet>Thurandaut Boots</feet>
    				<neck>Fortitude Torque</neck>
                </set>
    			
                <set name="Counterstance">
                    <feet>Melee Gaiters +2</feet>
                </set>
    			
    			<set name="Formless Strikes">
    				<body>Melee Cyclas +2</body>
    			</set>
    			
                 <!-- <set name="ImpetusSet">
                    <body>Thaumas Coat</body>
                    <head>Ganesha's Mask</head>
                    <lring>Epona's Ring</lring>
                    <hands>Melee Gloves +2</hands>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +2</feet>
                    <waist>Black Belt</waist>
                    <neck>Rancor Collar</neck>
                    <back>Atheling Mantle</back>
                    <lear>Brutal Earring</lear>
                    <rear>Ghillie Earring +1</rear>
                    <ammo>Potestas Bomblet</ammo>
                    <rring>Rajas Ring</rring> 
                </set> -->
    			
                <!--<set name="PerfectCounterSet">
                    <head>Tantra Crown +2</head>
                    <back>Ultion Mantle</back>
    				<feet>Melee Gaiters +2</feet>
                </set> -->
    			
                <set name="Utsusemi-Precast">
                    <neck>Magoraga Beads</neck>
                </set>
    			
                <set name="Utsusemi-Midcast-PDT" baseset="PDT">
                    <slot>Example</slot>
                </set>
    			
                <set name="Utsusemi-Midcast-Counter" baseset="Utsusemi-Midcast-PDT">
                    <feet>Gules Leggings</feet>
                </set>
    			
                <set name="Utsusemi-Midcast-EVA" baseset="FullEvasion">
                    <slot>Example</slot>
                </set>
    			
                <set name="Ninjutsu-Nukes">
                    <main>$Staff-%SpellElement</main>
                </set>
    			
                <set name="Haste">
                    <neck>Magoraga Beads</neck>
                    <head>Tantra Crown +2</head>
                    <hands>Tantra Gloves +2</hands>
                    <legs>Tantra Hose +2</legs>
                    <waist>Black Belt</waist>
                </set>
            </group>
            <group name="Abyssea-NM" inherit="Abyssea-R" />
            <group name="Outside-R" inherit="Abyssea-R" default="true"/>
            <group name="Outside-NM" inherit="Abyssea-R" />
    		<group name="VW-R">
    			<set name="Idle" baseset="Regen">
    				<body>Melee Cyclas +2</body>
    				<head>Ocelomeh Headpiece +1</head>
    				<rring>Paguroidea Ring</rring>
    				<lring>Sheltered Ring</lring>
    				<neck>Wiglen Gorget</neck>
    				
                </set>
                <set name="Resting">
                    <slot>Example</slot>
                </set>
                <set name="PDT">
                    <body>Arhat's Gi +1</body>
                    <head>Arh. Jinpachi +1</head>
                    <lring>Dark Ring</lring>
                    <waist>Black Belt</waist>
                    <neck>Twilight Torque</neck>
                    <rring>Dark Ring</rring>
    				<hands>Melaco Mittens</hands>
    				<feet>Thurandaut Boots</feet>
                    <!-- <main>Terra's Staff</main> -->
    			</set>
    			<set name="Regen">
    				<body>Melee Cyclas +2</body>
    				<head>Ocelomeh Headpiece +1</head>
    				<rring>Paguroidea Ring</rring>
    				<lring>Sheltered Ring</lring>
    				<neck>Wiglen Gorget</neck>
    			</set>
                <set name="MDT">
                    <body>Avalon Breastplate</body>
                    <lring>Dark Ring</lring>
                    <neck>Twilight Torque</neck>
                    <lear>Merman's Earring</lear>
                    <rring>Dark Ring</rring>
                    <rear>Merman's Earring</rear>
                    <back>Mollusca Mantle</back>
                </set>
    			
                <set name="FullEvasion">
                    <hands>Seiryu's Kote</hands>
                    <legs>Ocelot Trousers</legs>
                    <neck>Torero Torque</neck>
                    <feet>Kacura Leggings +1</feet>
                </set>
    			
                <set name="Movement">
                    <feet>Hermes' Sandals</feet>
                </set>
    			
                <set name="BlankSet*" />
                <set name="TP-H2H-HASTE">
                    <body>Thaumas Coat</body>
                    <head>Usukane Somen +1</head>
                    <lring>Epona's Ring</lring>
                    <hands>Tenryu Tekko +1</hands>
                    <legs>Manibozho Brais</legs>
                    <feet>Usukane Sune-ate +1</feet>
                    <waist>Windbuffet Belt</waist>
                    <neck>Asperity Necklace</neck>
                    <back>Atheling Mantle</back>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                    <rring>Rajas Ring</rring>
                </set>
    			
    			<!-- <set name="VW-TP">
                    <body>Thaumas Coat</body>
                    <head>Thaumas Hat</head>
                    <lring>Epona's Ring</lring>
                    <hands>Melee Gloves +2</hands>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +2</feet>
                    <waist>Black Belt</waist>
                    <neck>Rancor Collar</neck>
                    <back>Atheling Mantle</back>
                    <lear>Brutal Earring</lear>
                    <rear>Ghillie Earring +1</rear>
                    <ammo>Potestas Bomblet</ammo>
                    <rring>Rajas Ring</rring>
                </set> -->
    			
                <set name="TP-H2H-ACC" baseset="TP-H2H-HASTE">
                    <body>Thaumas Coat</body>
                    <ammo>Honed Tathlum</ammo>
    				<hands>Tenryu Tekko +1</hands>
    				<feet>Usukane Sune-ate +1</feet>
    				<neck>Peacock Charm</neck>
    				<legs>Manibozho Brais</legs>
    				<waist>Windbuffet Belt</waist>
    				<back>Letalis Mantle</back>
    				<lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
    			</set>
    			
                <set name="TP-H2H-PdtHybrid" baseset="TP-H2H-HASTE">
                    <body>Arhat's Gi +1</body>
                    <head>Arh. Jinpachi +1</head>
                    <lring>Dark Ring</lring>
                    <waist>Black Belt</waist>
    				<hands>Tenryu Tekko +1</hands>
    				<back>Mollusca Mantle</back>
                    <neck>Twilight Torque</neck>
                    <rring>Dark Ring</rring>
    				<legs>Usukane Hizayoroi +1</legs>
                    <feet>Usukane Sune-Ate +1</feet>
    				<ammo>Honed Tathlum</ammo>
                </set>
    			
                <set name="TP-H2H-EVA" baseset="TP-H2H-HASTE">
                    <hands>Seiryu's Kote</hands>
                    <legs>Ocelot Trousers</legs>
                    <neck>Torero Torque</neck>
                    <feet>Kacura Leggings +1</feet>
    				<rear>Ethereal Earring</rear>
    				<back>Boxer's Mantle</back>
                </set>
    			
                <set name="TP-H2H-PDT" baseset="TP-H2H-HASTE">
                    <body>Arhat's Gi +1</body>
                    <head>Arh. Jinpachi +1</head>
                    <lring>Dark Ring</lring>
                    <waist>Black Belt</waist>
    				<back>Mollusca Mantle</back>
                    <neck>Twilight Torque</neck>
                    <rring>Dark Ring</rring>
                    <feet>Thurandaut Boots</feet>
    				<ammo>Brigantia Pebble</ammo>
                </set>
    			
    			
                <set name="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-ACC" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-DEX" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-EVA" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
                <set name="TP-KICK-PDT" baseset="TP-KICK-HASTE">
                    <slot>Example</slot>
                </set>
    			
                <set name="Victory Smite-ATT-N">
                    <body>Toci's Harness</body>
                    <head>Thurandaut Chapeau</head>
                    <hands>Mustela Gloves</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Thaumas Kecks</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Rancorous Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Moonshade Earring</rear>
                    <ammo>Tantra Tathlum</ammo>
                </set>
    			
    			<set name="ImpetusSet-VS">
    			    <body>Tantra Cyclas +2</body>
                    <head>Thurandaut Chapeau</head>
                    <hands>Mustela Gloves</hands>
                    <waist>Wanion Belt</waist>
                    <legs>Thaumas Kecks</legs>
                    <feet>Kacura Leggings +1</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Rancor Collar</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Moonshade Earring</rear>
                    <ammo>Tantra Tathlum</ammo>
    			</set>
    			
                <set name="Victory Smite-ATT-Berserk" baseset="Victory Smite-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ACC-N" baseset="Victory Smite-ATT-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-ACC-Berserk" baseset="Victory Smite-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-DEX-N" baseset="Victory Smite-ACC-N">
                    <slot>Example</slot>
                </set>
                <set name="Victory Smite-DEX-Berserk" baseset="Victory Smite-DEX-N">
                    <slot>Example</slot>
                </set>
    			
                <set name="Ascetic's Fury">
                    <body>Tantra Cyclas +2</body>
                    <head>Usukane Somen +1</head>
                    <hands>Tenryu Tekko +1</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Melee Gaiters +2</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Brutal Earring</lear>
                    <rear>Moonshade Earring</rear>
                    <ammo>Tantra Tathlum</ammo>
                </set>
    
    			<set name="Shijin Spiral">
                    <body>Toci's Harness</body>
                    <head>Oce. Headpiece +1</head>
                    <hands>Thurandaut Gloves</hands>
                    <waist>Wanion Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Epona's Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                </set>
    			
    			<set name="Shijin Spiral-ATT-Berserk" baseset="Shijin Spiral">
                    <legs>Manibozho Brais</legs>
    				<neck>Asperity Necklace</neck>
                </set>
    			
    			<set name="Shijin Spiral-ACC-N" baseset="Shijin Spiral">
                    <body>Manibozho Jerkin</body>
                    <head>Thurandaut Chapeau</head>
                    <hands>Thurandaut Gloves</hands>
                    <waist>Wanion Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Thaumas Nails</feet>
                    <lring>Thundersoul Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Letalis Mantle</back>
                    <neck>Flame Gorget</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Honed Tathlum</ammo>
                </set>
    			
                <set name="Shijin Spiral-ACC-Berserk" baseset="Shijin Spiral-ACC-N">
                </set>
    			
    			
                <set name="Asuran Fists">
                    <body>Tantra Cyclas +2</body>
                    <head>Usukane Somet +1</head>
                    <hands>Tenryu Tekko +1</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Manibozho Brais</legs>
                    <feet>Usukane Sune-Ate +1</feet>
                    <lring>Spiral</lring>
                    <rring>Rajas Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Bladeborn Earring</lear>
                    <rear>Steelflash Earring</rear>
                    <ammo>Potestas Bomblet</ammo>
                </set>
    			
                <set name="Dragon Kick">
                    <slot>Example</slot>
                </set>
                <set name="Tornado Kick" baseset="Dragon Kick">
                    <slot>Example</slot>
                </set>
                <set name="Retribution">
                    <slot>Example</slot>
                </set>
                <set name="Full Swing">
                    <slot>Example</slot>
                </set>
                <set name="Cataclysm">
                    <body>Kirin's Osode</body>
                    <head>Thaumas Hat</head>
                    <hands>Mustela Gloves</hands>
                    <waist>Caudata Belt</waist>
                    <legs>Thaumas Kecks</legs>
                    <feet>Tantra Gaiters +2</feet>
                    <lring>Spiral Ring</lring>
                    <rring>Archon Ring</rring>
                    <back>Atheling Mantle</back>
                    <neck>Justiciar's Torque</neck>
                    <lear>Flame Earring</lear>
                    <rear>Ghillie Earring +1</rear>
                    <ammo>Tantra Tathlum</ammo>
                </set>
                <set name="WS Base">
                    <slot>Example</slot>
                </set>
                <set name="HundredFistsSet">
                    <slot>Example</slot>
                </set>
                <set name="Boost">
                    <hands>Temple Gloves</hands>
                </set>
    			<set name="Mantra">
    				<feet>Melee Gaiters +2</feet>
    			</set>
                <set name="Focus">
                    <head>Temple Crown</head>
                </set>
                <set name="Dodge">
                    <feet>Temple Gaiters</feet>
                </set>
                <set name="Chi Blast">
                    <slot>Example</slot>
                </set>
                <set name="Chakra">
                    <lring>Spiral Ring</lring>
                    <body>Temple Cyclas</body>
                    <hands>Melee Gloves +2</hands>
                    <ammo>Tantra Tathlum</ammo>
                    <waist>Caudata Belt</waist>
                    <head>Genbu's Kabuto</head>
    				<back>Melee Cape</back>
    				<feet>Thurandaut Boots</feet>
    				<neck>Fortitude Torque</neck>
                </set>
    			
    			<set name="Formless Strikes">
    				<body>Melee Cyclas +2</body>
    			</set>
    			
                <set name="Counterstance">
                    <feet>Melee Gaiters +2</feet>
    				<!-- <back>Ultion Mantle</back> -->
                </set>
    			
    			
                 <!-- <set name="ImpetusSet">
                    <body>Thaumas Coat</body>
                    <head>Ganesha's Mask</head>
                    <lring>Epona's Ring</lring>
                    <hands>Melee Gloves +2</hands>
                    <legs>Tantra Hose +2</legs>
                    <feet>Tantra Gaiters +2</feet>
                    <waist>Black Belt</waist>
                    <neck>Rancor Collar</neck>
                    <back>Atheling Mantle</back>
                    <lear>Brutal Earring</lear>
                    <rear>Ghillie Earring +1</rear>
                    <ammo>Potestas Bomblet</ammo>
                    <rring>Rajas Ring</rring> 
                </set> -->
    			
                <set name="PerfectCounterSet">
                    <head>Tantra Crown +2</head>
                    <back>Ultion Mantle</back>
    				<feet>Melee Gaiters +2</feet>
                </set>
    			
                <set name="Utsusemi-Precast">
                    <neck>Magoraga Beads</neck>
                </set>
    			
                <set name="Utsusemi-Midcast-PDT" baseset="PDT">
                    <slot>Example</slot>
                </set>
    			
                <set name="Utsusemi-Midcast-Counter" baseset="Utsusemi-Midcast-PDT">
                    <feet>Gules Leggings</feet>
                </set>
    			
                <set name="Utsusemi-Midcast-EVA" baseset="FullEvasion">
                    <slot>Example</slot>
                </set>
    			
                <set name="Ninjutsu-Nukes">
                    <main>$Staff-%SpellElement</main>
                </set>
    			
                <set name="Haste">
                    <neck>Magoraga Beads</neck>
                    <head>Tantra Crown +2</head>
                    <hands>Tantra Gloves +2</hands>
                    <legs>Tantra Hose +2</legs>
                    <waist>Black Belt</waist>
                </set>
    			</group>
    	</sets>
        <rules>
            <!--- Core Include Rules --->
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LVrestriction']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ReturnRules']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='CleanTransportation']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='AreaRule']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='LockWeaponRule']/*" />
            <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SpellCancel']/*" />
            <!--- Optional Include Rules --->
            <!--- Automatically change variables when buffs wear off --->
            <if notBuffactive="Hundred Fists" advanced='"$HundredFistsSet"!="BlankSet"'>
                <var cmd="set HundredFistsSet BlankSet" />
            </if>
            <if notBuffactive="Perfect Counter" advanced='"$PerfectCounterSet"!="BlankSet"'>
                <var cmd="set PerfectCounterSet BlankSet" />
            </if>
    		<if notBuffactive="Impetus" advanced='"$ImpetusSet"!="BlankSet"'>
                <var cmd="set ImpetusSet BlankSet" />
            </if> 
    		<if notBuffactive="Footwork" advanced='"$STYLE"!="H2H"'>
                <var cmd="set STYLE H2H" />
            </if>
    		<if notBuffactive="Berserk" advanced='"$Berserk"!="N"'>
                <var cmd="set Berserk N" />
            </if>
            <!--- Automatically Equip Gear Rules --->
            <command when="engaged|idle|aftercast|resting">Dancing Chains</command>
            <!--- Automatically change group --->
            <if notgroup="$Area-$Resist">
                <command>sc group $Area-$Resist</command>
            </if>
            <!--- Trigger Spells --->
            <if spell="$TriggerSetOne|$TriggerSetTwo|$TriggerSetThree">
                <if spell="$TriggerSetOne">
                    <!--- Auto Update Gear --->
                    <if spell="Dancing Chains">
                        <cancelspell />
                        <if status="idle"> 
                            <equip set="%Status|$Armor-%Status|$Movement-%Status" />
                        </if>
                        <elseif status="engaged">
                            <if advanced='"$VAR-TP"="EVA"'>
                                <equip set="TP-$STYLE-$VAR-TP|$PerfectCounterSet|$Armor-%Status|$Movement-%Status" />
                            </if>
                            <else>
                                <equip set="TP-$STYLE-$VAR-TP|$HundredFistsSet|$ImpetusSet|$PerfectCounterSet|$Armor-%Status|$Movement-%Status" />
                            </else>
                        </elseif>
                        <elseif status="resting">
                            <equip set="%Status" />
                        </elseif>
                    </if>
                    <!--- Change the distance at which to cancel WS --->
                    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='SetDistanceVariable']/*" />
                    <!--- Change the resistance variable: Regular mobs or NMs --->
                    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='ResistRule']/*" />
                    <!--- Change the Armor variable: Blank, MDT, PDT, or Full Evasion --->
                    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='Variable-Blank']/*" />
                    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='Variable-MDT']/*" />
                    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='Variable-PDT']/*" />
                    <xi:include href="Yugl-Include.xml" xpointer="//include[@name='Variable-FullEvasion']/*" />
                </if>
                <elseif spell="$TriggerSetTwo">
                    <!--- Change TP set type --->
                    <if spell="Poison V">
                        <cancelspell />
                        <if advanced='"$VAR-TP"="HASTE"'>
                            <var cmd="set VAR-TP ACC" />
                        </if>
                        <elseif advanced='"$VAR-TP"="ACC"'>
                            <var cmd="set VAR-TP PDT" />
                        </elseif>
                        <elseif advanced='"$VAR-TP"="PDT"'>
                            <var cmd="set VAR-TP EVA" />
                        </elseif>
                        <elseif advanced='"$VAR-TP"="EVA"'>
                            <var cmd="set VAR-TP PdtHybrid" />
                        </elseif>
                        <elseif advanced='"$VAR-TP"="PdtHybrid"'>
                            <var cmd="set VAR-TP Counter" />
                        </elseif>
    					<elseif advanced='"$VAR-TP"="Counter"'>
                            <var cmd="set VAR-TP HASTE" />
                        </elseif>
                        <addtochat color="135">TP Variable: $VAR-TP</addtochat>
                        <if status="engaged">
                            <command>Dancing Chains</command>
                        </if>
                    </if>
                    <!--- Change WS set type --->
                    <elseif spell="Poisonga V">
                        <cancelspell />
                        <if advanced='"$VAR-WS"="ATT"'>
                            <var cmd="set VAR-WS ACC" />
                        </if>
                        <elseif advanced='"$VAR-WS"="ACC"'>
                            <var cmd="set VAR-WS DEX" />
                        </elseif>
                        <elseif advanced='"$VAR-WS"="DEX"'>
                            <var cmd="set VAR-WS ATT" />
                        </elseif>
                        <addtochat color="135">WS Variable: $VAR-WS2</addtochat>
                    </elseif>
                    <!--- Change Midcast for Utsusemi --->
                    <elseif spell="Scop's Operetta">
                        <cancelspell />
                        <if advanced='"$VAR-Utsusemi"="PDT"'>
                            <var cmd="set VAR-Utsusemi Counter" />
                        </if>
                        <elseif advanced='"$VAR-Utsusemi"="Counter"'>
                            <var cmd="set VAR-Utsusemi EVA" />
                        </elseif>
                        <elseif advanced='"$VAR-Utsusemi"="EVA"'>
                            <var cmd="set VAR-Utsusemi PDT" />
                        </elseif>
                        <addtochat color="135">Utsusemi Midcast: $Var-Utsusemi</addtochat>
                    </elseif>
                    <!--- Change specific pieces of gear (Self customize this one if you want) --->
                    <elseif spell="Shining Fantasia">
                        <cancelspell />
                        <if advanced='"$EquipmentSlot-Set"="EX1"'>
                            <var cmd="set EquipmentSlot-Set EX2" />
                        </if>
                        <elseif advanced='"$Main-Idle"="EX2"'>
                            <var cmd="set EquipmentSlot-Set EX1" />
                        </elseif>
                        <command>Dancing Chains</command>
                    </elseif>
                    <!--- Add or Remove Movement gear --->
                    <elseif spell="Raptor Mazurka">
                        <cancelspell />
                        <if advanced='"$Movement-%Status"="BlankSet"'>
                            <var cmd="set Movement-%Status Movement" />
                            <addtochat color="135">Movement Speed: ON</addtochat>
                        </if>
                        <else>
                            <var cmd="set Movement-%Status BlankSet" />
                            <addtochat color="135">Movement Speed: OFF</addtochat>
                        </else>
                        <command>Dancing Chains</command>
                    </elseif>
                </elseif>
                <else>
                    <!--- Class Specific Trigger 1 --->
                    <if spell="Foxfire">
                        <cancelspell />
                    </if>
                    <!--- Class Specific Trigger 2 --->
                    <elseif spell="Netherspikes">
                        <cancelspell />
                    </elseif>
                    <!--- Class Specific Trigger 3 --->
                    <elseif spell="Diaga V">
                        <cancelspell />
                    </elseif>
                    <!--- Class Specific Trigger 4 --->
                    <elseif spell="Banishga V">
                        <cancelspell />
                    </elseif>
                    <!--- Class Specific Trigger 5 --->
                    <elseif spell="Goblin Gavotte">
                        <cancelspell />
                    </elseif>
                </else>
            </if>
            <elseif type="Ninjutsu">
                <!--- Ninjutsu: Utsusemi --->
                <if spell="Utsusemi: Ichi">
                    <equip when="precast" set="Utsusemi-Precast" />
                    <command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command>
                    <midcastdelay delay="2" />
                    <equip when="midcast" set="Haste" />
                </if>
                <elseif spell="Utsusemi: Ni">
                    <equip when="precast|midcast" set="Haste" />
                </elseif>
                <elseif spell="Katon*|Doton*|Suiton*|Huton*|Hyoton*|Raiton*">
                    <equip when="midcast" set="Ninjutsu-Nukes" />
                </elseif>
            </elseif>
    		<elseif CommandPrefix="/range" notEquipRange="$R-Weapon">
    			<castdelay delay="$Delay-JA" />
    			<equip when="precast">
    				<ammo lock="true">$R-Weapon</ammo>
    			</equip>
    		</elseif>
            <elseif type="WeaponSkill">
                <castdelay delay="$Delay-JA" />
                <if spell="Victory Smite">
                    <equip set="%Spell-$VAR-WS-$Berserk|$ImpetusSet-VS" />
                </if>
                <elseif Spell="Ascetic's Fury|Shijin Spiral|Asuran Fists|Final Heaven|Dragon Kick|Tornado Kick|Retribution|Full Swing|Cataclysm">
                    <equip set="%Spell|%Spell-$VAR-WS-$Berserk" />
                </elseif>
                <else>
                    <equip set="WS Base" />
                </else>
            </elseif>
            <elseif type="JobAbility">
                <!--- Precast-only JAs --->
                <if spell="Boost|Focus|Dodge|Chakra|Chi Blast|Counterstance|Mantra|Formless Strikes|Hundred Fists">
                    <castdelay delay="$Delay-JA" />
                    <equip when="precast" set="%Spell" />
                </if>
                <!--- Variable Changing and Precast gear JAs --->
                <elseif Spell="Impetus">
                    <var cmd="set ImpetusSet ImpetusSet" />
                </elseif>
                <elseif Spell="Perfect Counter">
                    <var cmd="set PerfectCounterSet PerfectCounterSet" />
                </elseif>
                <elseif Spell="Berserk">
                    <var cmd="set Berserk Berserk" />
                </elseif>
                <elseif Spell="Footwork">
                    <var cmd="set STYLE KICK" />
                </elseif>
                <elseif Spell="Hundred Fists">
                    <var cmd="set HundredFistsSet HundredFistsSet" />
                </elseif>
            </elseif>
            <elseif type="Samba|Waltz|Flourish*|Jig">
                <return />
            </elseif>
        </rules>
    </spellcast>

    Disregard, I'm a retard. I placed the set into the VW-R group only >.>

  13. #6293
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by xIndustrialxAngelx View Post
    So I'm having some trouble setting up my SC to equip Chatoyant Staff for Dispel. I can't seen to find what the issue is.. can anyone help?

    http://pastebin.com/9cTjnBWv
    I had issues with dispel myself and couldn't figure out the issue. I just ended up making a separate set/rule (Standing if rule instead of elseif rule).

  14. #6294
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by blasphemy View Post
    can anyone do me a favor? can anyone fix this xml where it opens up in firefox when i try to open it as an xml? it works just fine in game but won't open in firefox for some reason.

    http://pastebin.com/vxWKXD91
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config RequireVersion="2.40" debug="false" showgearswaps="false" quickcommands="true" showspellinfo="false" />
    	<!-- //////////////////////////////////////////////////////////     
        // WAR Spellcast XML    
        // Author: Gukai    
        // Date: 07/09/2011     
        // Notes:  Thanks Ionve for helping me understand Aggressor and overlooking my gear sets
        /////////////////////////////////////////////////////////////-->
    	<variables clear = "yes">
    
    		<!-- Set armor pieces for when outside Abyssea -->
    		<var name="Standardbody"/>
    		<var name="Standardlegs"/>
    		<!-- Set armor pieces when you're in Abyssea -->
    		<var name="Abybody"/>
    		<var name="Abylegs"/>
    		<!-- Set armor pieces for when Aggressor is on/off (ACC ability) -->
    		<var name="Aggbody"/>
    		<var name="Agghands"/>
    		<var name="WShands">Ravager's Muffler's +2</var>
    		<!-- These are never changed, unless you add more items to the tanking/clobbering variable sets -->
    		<var name="body">$Standardbody</var>
    		<var name="hands">$WShands</var>
    		<var name="legs">$Standardlegs</var>
    	</variables>
    	<sets>
    		<group default="yes" name="Standard">
    			<set name="Idle">
    				<ammo>Ravager's Orb</ammo>
    				<head>Twilight Helm</head>
    				<neck>Agasaya's Collar</neck>
    				<lear>Steelflash Earring</lear>
    				<rear>Bladeborn Earring</rear>
    				<body>Twilight Mail</body>
    				<hands>Ravager's Mufflers +2</hands>
    				<lring>Pyrosoul Ring</lring>
    				<rring>Rajas Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Phasmida Belt</waist>
    				<legs>Rvg. Cuisses +2</legs>
    				<feet>Hermes' Sandals</feet>
    			</set>
    			<set name="Engaged" baseset="Idle">
    				<head>Karieyh Morion</head>
    				<body>Ravager's Lorica +2</body>
    				<hands>Brego Gloves</hands>
    				<lring>Hoard Ring</lring>
    				<feet>Ravager's Calligae +2</feet>
    			</set>
    			<set name="STRws" baseset="Engaged">
    				<head>Quauhpilli Helm</head>
    				<body>Twilight Mail</body>
    				<hands>Ravager's Muffler's +2</hands>
    				<neck>Thunder Gorget</neck>
    				<back>Rancorous Mantle</back>
    				<legs>Avant Cuisses +1</legs>
    				<waist>Wanion Belt</waist>
    				<lring>Pyrosoul Ring</lring>    
    			</set>
    			<set name="VITws" baseset="STRws">
    
    			</set>
    			<set name="CRITws" baseset="STRws">
    				<body>Twilight Mail</body>
    				<hands>$hands</hands>
    				<legs>$legs</legs>
    			</set>
    			<set name="Provoke">
    				<feet>Hermes's Sandals</feet>
    			</set>
    			<set name="Berserk">
    
    			</set>
    			<set name="Warcry">
    
    			</set>
    			<set name="Aggressor">
    
    			</set>
    			<set name="Retaliation">
    				<feet>Ravager's Calligae +2</feet>
    			</set>
    			<set name="Restraint">
    				<hands>Ravager's Mufflers +2</hands>
    			</set>
    			<set name="Blood Rage">
    				<body>Rvg. Lorica +2</body>
    			</set>
    			<set name="Haste" baseset="Engaged">
    
    			</set>
    		</group>
    	</sets>
    	<rules>
    		<!-- special case rules first -->
    		<if status = "dead">
    			<cancelspell />
    			<return />
    		</if>
    		<!--Rules to stop parsing if you can't perform an action-->
    		<if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
    			<return/>
    		</if>
    		<if Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
    			<return/>
    		</if>
    		<if Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
    			<cancelspell/>
    			<return/>
    		</if>
    		<if EquipMain="Seiryu's Sword">
    			<rear lock="yes">Suppanomimi</rear>
    		</if>
    		<!-- Set when to use variables -->
    		<!-- Aggressor gear should be active regardless of area, but if its not on, then gear determined by area -->
    		<if buffactive="Aggressor">
    			<var cmd="set body $Aggbody" />
    			<var cmd="set hands $Agghands" />
    		</if>
    		<elseif notbuffactive="Aggressor">
    			<var cmd="set hands $WShands" />
    			<if area="Abyssea*">
    				<var cmd="set body $Abybody" />
    				<var cmd="set legs $Abylegs" />
    			</if>
    			<else>
    				<var cmd="set body $Standardbody" />
    				<var cmd="set legs $Standardlegs" />
    			</else>
    		</elseif>
    		<if status="engaged">
    			<equip when="engaged|aftercast" set="Engaged" />
    		</if>
    		<if status="idle">
    			<equip when="idle|aftercast" set="Idle" />
    		</if>
    		<if type="Ninjutsu|*Magic">
    			<if spell="Utsusemi: Ichi">
    				<defaulttarget target="&lt;me&gt;" />
    				<castdelay delay=".2" />
    				<equip when="precast" set="Haste" />
    				<!-- The next 4 lines are used to cancel shadows incase you have Ni active -->
    				<!-- 66 is for 1 shadow, 446 is for 2 shadows, 445 is if you  have 3 shadows active -->
    				<!-- No way to program Spellcast to discern if Ichi or Ni is active, deal with it -->
    				<midcastdelay delay="2.5" />
    				<command when="midcast">cancel 66</command>
    				<command when="midcast">cancel 446</command>
    				<command when="midcast">cancel 445</command>
    				<equip when="aftercast" set="%status" />
    			</if>
    			<elseif spell="Utsusemi: Ni">
    				<defaulttarget target="&lt;me&gt;" />
    				<castdelay delay=".2" />
    				<equip when="precast" set="Haste" />
    				<equip when="aftercast" set="%status" />
    			</elseif>
    			<else>
    				<castdelay delay=".2" />
    				<equip when="precast" set="haste" />
    				<equip when="aftercast" set="%status" />
    			</else>
    		</if>
    		<!-- If 3rd eye is used while seigan is not active it will use seigan and then 3rd eye -->
    		<if type="jobability">
    			<if Spell="Provoke|Berserk|Warcry|Aggressor|Retailiation|Restraint|Blood Rage">
    				<castdelay delay=".2" />
    				<aftercastdelay delay = ".4" />
    				<equip when="precast" Set="%spell" />
    				<equip when="aftercast" set="%status" />
    			</if>
    			<else>
    				<equip when="precast|aftercast" set="%status" />
    			</else>
    		</if>
    		<!-- WS rules -->
    		<if type="weaponskill">
    			<if Spell="*Break|Steel Cyclone">
    				<castdelay delay=".2" />
    				<equip when="precast" set="VITws" />
    				<equip when="aftercast" set="%status" />
    			</if>
    			<elseif Spell="Raging Rush|Vorpal Blade|Rampage|Ukko's Fury">
    				<castdelay delay=".2" />
    				<equip when="precast" set="CRITws" />
    				<equip when="aftercast" set="%status" />
    			</elseif>
    			<else>
    				<castdelay delay=".2" />
    				<equip when="precast" set="STRws" />
    				<equip when="aftercast" set="%status" />
    			</else>
    		</if>
    		<!-- Ranged Attack Rule -->
    		<if spell="ranged">
    			<aftercastdelay delay="5" />
    			<equip when="precast" set="Range" />
    			<equip when="aftercast" set="%status" />
    		</if>
    		<!-- WAR/DNC Sneek cnacel before 'Spectral Jig.' -->
    		<if Spell="Spectral Jig">
    			<if  BuffActive="Sneak">
    				<command When="PreCast">cancel 71</command>
    			</if>
    		</if>
    	</rules>
    </spellcast>

  15. #6295
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    67
    BG Level
    2
    FFXI Server
    Valefor

    Quote Originally Posted by Motenten View Post
    Read the first two paragraphs of the IMPORTANT NOTES right there at the top of the XML.
    /facepalm

  16. #6296
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    67
    BG Level
    2
    FFXI Server
    Valefor

    Ok new issue. Isnt fast cast gear supposed to be worn a for a certian amount of time before the midcast gear to get the full effect of the fastcast?
    When i cast a spell like thunder5 it hits fast cast gear and than almost instantly switches to nuking gear. I have a high amount of fast cast gear on and my spells are going off at like 85-90% i notice. I tried just using fastcast gear manually and it goes off around 38-42%. It seems to be doing that for most of my spells, especially high tier magic its most noticable.

  17. #6297
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    No, FC is just for when you begin the cast. The subsequent move to midcast gear is correct.

  18. #6298
    Puppetmaster
    Join Date
    Sep 2012
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    BG Level
    2

    Not sure what you did but thank you very much!!

  19. #6299
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
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    FFXI Server
    Ragnarok

    Question regarding targetname. What I normally do when I have weakened status on is to lock twilight sets. However, when I fight stuff like Tojil, I actually want max HP set since I will be getting Arise if I die anyway. So how do I say if my engage target is Tojil do HP set instead of twilight set. I have seen examples but they are mostly for spelltargetname, I am not sure if targetname works for melee engage.

    Thank you.

  20. #6300
    Puppetmaster
    Join Date
    Sep 2012
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    BG Level
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    nm i got it.

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