PHP Code:
<?xml version="1.0" ?>
<spellcast xmlns="http://www.windower.net/spellcast/"
xmlns:xi="http://www.w3.org/2001/XInclude"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
<!-- Last modified: 6/13/2013 3:23:30 PM -->
<config Debug="false"
ShowGearSwaps="false"
ShowSpellInfo="false"
RequireVersion="2.30"
/>
<!-- IMPORTANT NOTES -->
<!-- Strategem use.
Use "//ClassTrigger <type>" or "/ma ClassTrigger <type>" to select
arts-agnostic Strategems in in-game macros.
Valid <type>s: Addendum, Cost, Speed, AOE, Power, Accuracy, Enmity, Duration, Skillchain -->
<!-- This XML is designed to only handle Strategems via ClassTriggers. As such, it cancels any
attempts to use the strategems directly. This allows the in-game macros to be set
with the strategems as alternates to the ClassTrigger lines in case Spellcast isn't
loaded, while not messing up the spellcast itself. -->
<!-- Assumes the Enlightenment JA has been merited. -->
<!-- Allows you to set a queue for strategems. If activated ("//classtrigger queue" toggles the setting),
all strategem use up to 3 strats will be queue'd up, and automatically used on the next spell cast.
There is occasionally some oddity with timing or targetting when doing this, so you may need
to re-cast the spell after queue'd strats have been used.
If you wish to clear the current queue without using the strategems, use:
/ma classtrigger queue:clear
-->
<variables clear="true">
<!-- General configuration -->
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
<!-- Configuration var overrides. -->
<var name="Options.DefenseModes">PDT</var>
<var name="Options.OffenseModes">Normal</var>
<var name="Options.WSModes">Default</var>
<!-- General utility -->
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="//include[@name='ElementalStaves']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="//include[@name='ElementalGear']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
<xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='FastCastVars']/*" />
<!-- <xi:include href="NyzulTimer.xml" xpointer="//include[@name='NyzulTimerVars']/*" /> -->
<!-- Utility default var overrides. -->
<!-- Local vars -->
<!-- Values: LA, DA, NA -->
<var name="Arts">NA</var>
<var name="IdleFeet">Serpentes Sabots</var>
<var name="SublimationSet">None</var>
<var name="PenuryLayer">None</var>
<var name="EbullienceLayer">None</var>
<var name="PerpetuanceLayer">None</var>
<var name="KlimaformLayer">None</var>
<var name="PerpFlag">No</var>
<var name="PowerFlag">No</var>
<var name="SpeedFlag">No</var>
<var name="CostFlag">No</var>
<!-- Savant's Hands: 0 for none, 1 for +1, 2 for +2 -->
<var name="SchPerpHands">2</var>
<var name="ConvertSet">None</var>
<!-- Set to Yes if you want queuing on by default -->
<var name="UseQueue">No</var>
<var name="Queue1">None</var>
<var name="Queue2">None</var>
<var name="Queue3">None</var>
<var name="QueNum">0</var>
<var name="QueueAction">None</var>
<var name="Dequeue">No</var>
<var name="StratDelay">1.5</var>
<var name="TriedAddendum">0</var>
<var name="TriedEnlighten">0</var>
<var name="ClassBindCtrlTilde">input /ma Sandstorm <me></var>
<var name="ClassBindAltTilde">input /ma CastingMode Cycle(stal)</var>
</variables>
<sets>
<!-- Groups with constant sets, regardless of Area: Common, BasicJAs, BasicMagic. -->
<!-- CommonGroup is for idle, resting, PDT/MDT, movement, and various job-specific stuff -->
<group name="Common" default="true">
<set name="None">
</set>
<set name="Idle-Town-Normal" BaseSet="BasePDT|Refresh">
<ammo>Incantor Stone</ammo>
<head>Wivre Hairpin</head>
<neck>Phalaina Locket</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Bokwus Robe</body>
<hands>Serpentes Cuffs</hands>
<waist>Hierarch Belt</waist>
<legs>Orvail Pants</legs>
<feet>Argute Loafers +2</feet>
</set>
<set name="Idle-Field-Normal" BaseSet="BasePDT|Refresh">
<ammo>Incantor Stone</ammo>
<neck>Wiglen Gorget</neck>
<lear>Bloodgem Earring</lear>
<rear>Loquacious Earring</rear>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<waist>Hierarch Belt</waist>
</set>
<set name="Refresh">
<main>Earth Staff</main>
<sub>Oneiros Grip</sub>
<head>Wivre Hairpin</head>
<body>Bokwus Robe</body>
<hands>Serpentes Cuffs</hands>
<legs>Nares Trews</legs>
<feet>Argute Loafers +2</feet>
</set>
<set name="Sublimation">
<neck>Wiglen Gorget</neck>
<rear>Savant's Earring</rear>
<!-- <body>Argute Gown +2</body> -->
<lring>Sheltered Ring</lring>
<rring>Paguroidea Ring</rring>
</set>
<set name="Kite|Move">
</set>
<set name="SandstormFeet">
<feet>Desert Boots</feet>
</set>
<!-- ***************************** -->
<!-- Sets for defenses -->
<!-- ***************************** -->
<set name="BasePDT">
<neck>Twilight Torque</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Umbra Cape</back>
<legs>Nares Trews</legs>
</set>
<set name="PhysDef-PDT|PhysDef-*" BaseSet="BasePDT">
<main>$Staff-PDT</main>
<sub>Verse Strap +1</sub>
</set>
<set name="MDT-*|Resist-*">
<main>$Staff-PDT</main>
<sub>Verse Strap +1</sub>
<neck>Twilight Torque</neck>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
</set>
<set name="Resting-Normal">
<main>$Staff-HMP</main>
<ammo>Clarus Stone</ammo>
<head>Wivre Hairpin</head>
<body>Orvail Robe</body>
<legs>Nares Trews</legs>
<feet>Tethyan Clogs +3</feet>
</set>
<set name="Convert">
<head>Savant's Bonnet +2</head>
<lear>Bloodgem Earring</lear>
<rear>Loquacious Earring</rear>
<body>Goliard Saio</body>
<waist>Hierarch Belt</waist>
<legs>Nares Trews</legs>
<feet>Savant's Loafers +2</feet>
</set>
<!-- Weak set -->
<set name="WeakSet">
<rear>Bloodgem Earring</rear>
<rring>Meridian Ring</rring>
</set>
</group>
<!-- BasicJA group is for gear sets designed to enhance JAs used on self or other players,
that won't vary by Area. -->
<group name="BasicJAs">
<!-- ***************************** -->
<!-- Sets for JAs -->
<!-- ***************************** -->
<set name="Convert">
<head>Savant's Bonnet +2</head>
<lear>Bloodgem Earring</lear>
<rear>Loquacious Earring</rear>
<body>Goliard Saio</body>
<waist>Hierarch Belt</waist>
<legs>Nares Trews</legs>
<feet>Savant's Loafers +2</feet>
</set>
<set name="Penury">
<legs>Savant's Pants +2</legs>
</set>
<set name="Celerity">
<legs>Argute Loafers +2</legs>
</set>
<set name="Ebullience">
<head>Savant's Bonnet +2</head>
</set>
<set name="Perpetuance">
<hands>Savant's Bracers +2</hands>
</set>
<set name="Klimaform">
<feet>Savant's Loafers +2</feet>
</set>
</group>
<!-- BasicMagic group is for magic casting that won't vary by area, such as fast cast,
cures and enhancing magic. -->
<group name="BasicMagic">
<!-- ***************************** -->
<!-- Sets for magic casting -->
<!-- ***************************** -->
<set name= "FastCast">
<ammo>Incantor Stone</ammo>
<head>Nahtirah Hat</head>
<rear>Loquacious Earring</rear>
<lring>Prolix Ring</lring>
<back>Swith Cape</back>
<waist>Witful Belt</waist>
<legs>Orvail Pants</legs>
<feet>Argute Loafers +2</feet>
</set>
<set name= "CureFastCast" BaseSet="FastCast">
<body>Heka's Kalasiris</body>
<back>Pahtli Cape</back>
</set>
<set name="FastRecast">
<head>Nares Cap</head>
<body>Goliard Saio</body>
<hands>Hieros Mittens</hands>
<back>Swith Cape</back>-
<waist>Goading Belt</waist>
<legs>Orvail Pants</legs>
<feet>Scholar's Loafers</feet>
</set>
<set name= "Enmity">
<head>Nefer Khat +1</head>
<body>Goliard Saio</body>
<hands>Savant's Bracers +2</hands>
<legs>Praeco Slacks</legs>
<feet>Scholar's Loafers</feet>
</set>
<!-- Staff 24%
Body 15%
Hands 5%
Legs 7%
== 51%
-->
<set name="Cure">
<main>$Staff-Cures</main>
<sub>Bugard Strap +1</sub>
<head>Nahtirah Hat</head>
<neck>Phalaina Locket</neck>
<body>Heka's Kalasiris</body>
<hands>Bokwus Gloves</hands>
<lring>Ephedra Ring</lring>
<rring>Sirona's Ring</rring>
<back>Refraction Cape</back>
<waist>Cascade Belt</waist>
<legs>Nares Trews</legs>
<feet>Argute Loafers +2</feet>
</set>
<set name="HealingMagic">
<body>Argute Robe</body>
<hands>Bokwus Gloves</hands>
<lring>Ephedra Ring</lring>
<rring>Sirona's Ring</rring>
<back>Tempered Cape</back>
<legs>Savant's Pants +2</legs>
<feet>Argute Loafers +2</feet>
</set>
<!-- Enhancing only needs skill. Otherwise fill in haste. -->
<set name="Enhancing-Normal|Enhancing-*">
<ammo>Savant's Treatise</ammo>
<head>Savant's Bonnet +2</head>
<neck>Colossus's Torque</neck>
<rear>Loquacious Earring</rear>
<body>Argute Gown</body>
<hands>Savant's Bracers +2</hands>
<lring>Prolix Ring</lring>
<back>Swith Cape</back>
<waist>Cascade Belt</waist>
<legs>Portent Pants</legs>
<feet>Literae Sabots</feet>
</set>
<!-- Focus more on recast time -->
<set name="Enhancing-Speed|Enhancing-Dire">
<ammo>Savant's Treatise</ammo>
<head>Savant's Bonnet +2</head>
<neck>Colossus's Torque</neck>
<rear>Loquacious Earring</rear>
<body>Manasa Chasuble</body>
<hands>Augur's Gloves</hands>
<lring>Prolix Ring</lring>
<back>Swith Cape</back>
<waist>Goading Belt</waist>
<legs>Portent Pants</legs>
<feet>Argute Loafers +2</feet>
</set>
<!-- Add Spell Interrupt Down gear -
<set name="Enhancing-Dire">
<ammo>Impatiens</ammo>
<head>Savant's Bonnet +2</head>
<neck>Willpower Torque</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Manasa Chasuble</body>
<hands>Scholar's Bracers</hands>
<lring>Prolix Ring</lring>
<rring>Strendu Ring</rring>
<back>Hecate's Cape</back>
<waist>Emphatikos Rope</waist>
<legs>Portent Pants</legs>
<feet>Mountain Gaiters</feet>
</set> -->
<set name= "ConserveMP">
<sub>Bugard Strap +1</sub>
<ammo>Clarus Stone</ammo>
<head>Nares Cap</head>
<body>Goliard Saio</body>
<waist>Austerity Belt</waist>
</set>
</group>
<!-- Groups that vary by Area/Situation (prefix with Area/Situation name): Melee, Actions, Magic -->
<!-- Melee is for TP sets (melee or ranged) -->
<group name="Outside-Melee">
<!-- ***************************** -->
<!-- Sets for TP -->
<!-- ***************************** -->
<!-- Normal, non-defense oriented sets -->
<set name="Melee">
<head>Zelus Tiara</head>
<body>Goliard Saio</body>
<waist>Goading Belt</waist>
<legs>Rubeus Spats</legs>
</set>
</group>
<!-- Actions is for offensive JA-type actions (weaponskills, jumps, steps, etc) -->
<group name="Outside-Actions">
<!-- ***************************** -->
<!-- Sets for weaponskills -->
<!-- ***************************** -->
<set name="WS-*">
</set>
</group>
<!-- Magic is for offensive magic (nukes, enfeebling, etc) -->
<group name="Outside-Magic">
<!-- These are the sets of gear for mnd-based enfeebles. -->
<set name="Mnd-Normal|Mnd-AOEBurn">
<ammo>Savant's Treatise</ammo>
<head>Argute Mortarboard +2</head>
<neck>Savant's Chain</neck>
<body>Heka's Kalasiris</body>
<hands>Savant's Bracers +2</hands>
<lring>Aquasoul Ring</lring>
<rring>Aquasoul Ring</rring>
<back>Refraction Cape</back>
<waist>Cascade Belt</waist>
<legs>Savant's Pants +2</legs>
<feet>Orvail Souliers</feet>
</set>
<!-- Add more magic accuracy -->
<set name="Mnd-Resistant">
<ammo>Savant's Treatise</ammo>
<head>Nefer Khat +1</head>
<neck>Savant's Chain</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Manasa Chasuble</body>
<hands>Savant's Bracers +2</hands>
<lring>Aquasoul Ring</lring>
<rring>Aquasoul Ring</rring>
<back>Refraction Cape</back>
<waist>Demonry Sash</waist>
<legs>Savant's Pants +2</legs>
<feet>Orvail Souliers</feet>
</set>
<!-- Focus more on recast time -->
<set name="Mnd-Speed|Mnd-Dire">
<ammo>Savant's Treatise</ammo>
<head>Argute Mortarboard +2</head>
<neck>Savant's Chain</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Manasa Chasuble</body>
<hands>Savant's Bracers +2</hands>
<lring>Aquasoul Ring</lring>
<rring>Aquasoul Ring</rring>
<back>Swith Cape</back>
<waist>Goading Belt</waist>
<legs>Rubeus Spats</legs>
<feet>Chelona Boots +1</feet>
</set>
<!-- Add Spell Interrupt Down gear -
<set name="Mnd-Dire">
<ammo>Impatiens</ammo>
<head>Nefer Khat +1</head>
<neck>Willpower Torque</neck>
<body>Manasa Chasuble</body>
<hands>Scholar's Bracers</hands>
<lring>Prolix Ring</lring>
<rring>Strendu Ring</rring>
<back>Swith Cape</back>
<waist>Emphatikos Rope</waist>
<legs>Savant's Pants +2</legs>
<feet>Mountain Gaiters</feet>
</set> -->
<!-- ~~~~~ -->
<!-- These are the sets of gear for int-based enfeebles. -->
<set name="Int-Normal|Int-AOEBurn">
<sub>Bugard Strap +1</sub>
<ammo>Savant's Treatise</ammo>
<head>Nares Cap</head>
<neck>Savant's Chain</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Savant's Gown +2</body>
<hands>Savant's Bracers +2</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Refraction Cape</back>
<waist>Cognition Belt</waist>
<legs>Orvail Pants</legs>
<feet>Chelona Boots +1</feet>
</set>
<!-- Add more magic accuracy -->
<set name="Int-Resistant">
<sub>Bugard Strap +1</sub>
<ammo>Savant's Treatise</ammo>
<head>Nares Cap</head>
<neck>Savant's Chain</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Savant's Gown +2</body>
<hands>Savant's Bracers +2</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Refraction Cape</back>
<waist>Cognition Belt</waist>
<legs>Savant's Pants +2</legs>
<feet>Savant's Loafers +2</feet>
</set>
<!-- Focus more on recast time -->
<set name="Int-Speed|Int-Dire">
<sub>Bugard Strap +1</sub>
<ammo>Savant's Treatise</ammo>
<head>Nares Cap</head>
<neck>Savant's Chain</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Savant's Gown +2</body>
<hands>Savant's Bracers +2</hands>
<lring>Prolix Ring</lring>
<rring>Strendu Ring</rring>
<back>Swith Cape</back>
<waist>Goading Belt</waist>
<legs>Orvail Pants</legs>
<feet>Chelona Boots +1</feet>
</set>
<!-- Add Spell Interrupt Down gear -
<set name="Int-Dire">
<sub>Bugard Strap +1</sub>
<ammo>Impatiens</ammo>
<head>Argute Mortarboard +2</head>
<neck>Willpower Torque</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Savant's Gown +2</body>
<hands>Scholar's Bracers</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Hecate's Cape</back>
<waist>Emphatikos Rope</waist>
<legs>Savant's Pants +2</legs>
<feet>Mountain Gaiters</feet>
</set> -->
<!-- ~~~~~ -->
<!-- These are the sets of gear for nukes. -->
<set name="Nuke-Normal|Nuke-AOEBurn">
<sub>Bugard Strap +1</sub>
<ammo>Witchstone</ammo>
<head>Nares Cap</head>
<neck>Stoicheion Medal</neck>
<lear>Moldavite Earring</lear>
<rear>Hecate's Earring</rear>
<body>Bokwus Robe</body>
<hands>Yaoyotl Gloves</hands>
<lring>Diamond Ring</lring>
<rring>Spiral Ring</rring>
<back>Refraction Cape</back>
<waist>Argute Belt</waist>
<legs>Orvail Pants</legs>
<feet>Tethyan Clogs +3</feet>
</set>
<!-- Add more magic accuracy -->
<set name="Nuke-Resistant">
<sub>Mephitis Grip</sub>
<ammo>Savant's Treatise</ammo>
<head>Argute Mortarboard +2</head>
<neck>Savant's Chain</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Savant's Gown +2</body>
<hands>Savant's Bracers +2</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Refraction Cape</back>
<waist>Cognition Belt</waist>
<legs>Orvail Pants</legs>
<feet>Tethyan Clogs +3</feet>
</set>
<!-- Focus more on recast time -->
<set name="Nuke-Speed|Nuke-Dire">
<sub>Bugard Strap +1</sub>
<ammo>Witchstone</ammo>
<head>Nares Cap</head>
<neck>Stoicheion Medal</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Savant's Gown +2</body>
<hands>Savant's Bracers +2</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Refraction Cape</back>
<waist>Goading Belt</waist>
<legs>Orvail Pants</legs>
<feet>Tethyan Clogs +3</feet>
</set>
<!-- Add Spell Interrupt Down gear -
<set name="Nuke-Dire">
<sub>Bugard Strap +1</sub>
<ammo>Impatiens</ammo>
<head>Argute Mortarboard +2</head>
<neck>Willpower Torque</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Savant's Gown +2</body>
<hands>Scholar's Bracers</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Hecate's Cape</back>
<waist>Emphatikos Rope</waist>
<legs>Orvail Pants</legs>
<feet>Mountain Gaiters</feet>
</set> -->
<!-- ~~~~~ -->
<!-- These are the sets of gear for Helixes. Helixes are far more
dependant on Int than anything else, so focus on that for potency. -->
<set name="Helix-Normal|Helix-AOEBurn">
<sub>Bugard Strap +1</sub>
<ammo>Witchstone</ammo>
<head>Nares Cap</head>
<neck>Savant's Chain</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Bokwus Robe</body>
<hands>Yaoyotl Gloves</hands>
<lring>Diamond Ring</lring>
<rring>Spiral Ring</rring>
<back>Refraction Cape</back>
<waist>Argute Belt</waist>
<legs>Orvail Pants</legs>
<feet>Tethyan Clogs +3</feet>
</set>
<!-- Add more magic accuracy -->
<set name="Helix-Resistant">
<sub>Bugard Strap +1</sub>
<ammo>Witchstone</ammo>
<head>Nares Cap</head>
<neck>Savant's Chain</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Bokwus Robe</body>
<hands>Yaoyotl Gloves</hands>
<lring>Diamond Ring</lring>
<rring>Spiral Ring</rring>
<back>Refraction Cape</back>
<waist>Argute Belt</waist>
<legs>Orvail Pants</legs>
<feet>Tethyan Clogs +3</feet>
</set>
<!-- Focus more on recast time -->
<set name="Helix-Speed|Helix-Dire">
<sub>Bugard Strap +1</sub>
<ammo>Witchstone</ammo>
<head>Nares Cap</head>
<neck>Savant's Chain</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Bokwus Robe</body>
<hands>Yaoyotl Gloves</hands>
<lring>Diamond Ring</lring>
<rring>Spiral Ring</rring>
<back>Refraction Cape</back>
<waist>Argute Belt</waist>
<legs>Orvail Pants</legs>
<feet>Tethyan Clogs +3</feet>
</set>
<!-- Add Spell Interrupt Down gear -
<set name="Helix-Dire">
<sub>Bugard Strap +1</sub>
<ammo>Impatiens</ammo>
<head>Argute Mortarboard +2</head>
<neck>Willpower Torque</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Savant's Gown +2</body>
<hands>Scholar's Bracers</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Hecate's Cape</back>
<waist>Emphatikos Rope</waist>
<legs>Orvail Pants</legs>
<feet>Mountain Gaiters</feet>
</set> -->
<!-- ~~~~~ -->
<!-- These are the sets of gear for dark magic spells. Since
dark magic is influenced only by skill and m.acc, adjust
only that. Also include Haste where possible, since
recast on Dark magic tends to be long. -->
<set name="Dark-Normal|Dark-AOEBurn|Dark-Resistant">
<sub>Mephitis Grip</sub>
<head>Argute Mortarboard +2</head>
<neck>Aesir Torque</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Savant's Gown +2</body>
<hands>Hieros Mittens</hands>
<lring>Prolix Ring</lring>
<rring>Strendu Ring</rring>
<back>Refraction Cape</back>
<waist>Goading Belt</waist>
<legs>Portent Pants</legs>
<feet>Scholar's Loafers</feet>
</set>
<!-- Focus more on recast time -->
<set name="Dark-Speed|Dark-Dire">
<head>Argute Mortarboard +2</head>
<neck>Aesir Torque</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Goliard Saio</body>
<hands>Hieros Mittens</hands>
<lring>Prolix Ring</lring>
<rring>Strendu Ring</rring>
<back>Swith Cape</back>
<waist>Goading Belt</waist>
<legs>Orvail Pants</legs>
<feet>Scholar's Loafers</feet>
</set>
<!-- Add Spell Interrupt Down gear -
<set name="Dark-Dire">
<ammo>Impatiens</ammo>
<head>Argute Mortarboard +2</head>
<neck>Willpower Torque</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Savant's Gown +2</body>
<hands>Scholar's Bracers</hands>
<lring>Prolix Ring</lring>
<rring>Strendu Ring</rring>
<back>Hecate's Cape</back>
<waist>Emphatikos Rope</waist>
<legs>Savant's Pants +2</legs>
<feet>Mountain Gaiters</feet>
</set> -->
<set name="Stun">
<main>Apamajas II</main>
<sub>Mephitis Grip</sub>
<ammo>Incantor Stone</ammo>
<head>Nahtirah Hat</head>
<neck>Aesir Torque</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Scholar's Gown</body>
<hands>Magavan Mitts</hands>
<lring>Prolix Ring</lring>
<rring>Strendu Ring</rring>
<back>Swith Cape</back>
<waist>Goading Belt</waist>
<legs>Orvail Pants</legs>
<feet>Argute Loafers +2</feet>
</set>
<set name="Kaustra-Resistant">
<sub>Bugard Strap +1</sub>
<ammo>Witchstone</ammo>
<head>Nares Cap</head>
<neck>Aesir Torque</neck>
<lear>Psystorm Earring</lear>
<rear>Lifestorm Earring</rear>
<body>Savant's Gown +2</body>
<hands>Savant's Bracers +2</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Refraction Cape</back>
<waist>Cognition Belt</waist>
<legs>Orvail Pants</legs>
<feet>Savant's Loafers +2</feet>
</set>
<!-- Int: 99 + 79 = 178
MAB: 24 + 34 = 58
Staff: Chatoyant (1.15)
Rough dmg estimate: 1040
-->
<set name="Kaustra-*">
<sub>Bugard Strap +1</sub>
<ammo>Witchstone</ammo>
<head>Nares Cap</head>
<neck>Savant's Chain</neck>
<lear>Strophadic Earring</lear>
<rear>Hecate's Earring</rear>
<body>Savant's Gown +2</body>
<hands>Savant's Bracers +2</hands>
<lring>Diamond Ring</lring>
<rring>Strendu Ring</rring>
<back>Romanus Cape</back>
<waist>Cognition Belt</waist>
<legs>Orvail Pants</legs>
<feet>Savant's Loafers +2</feet>
</set>
</group>
</sets>
<rules>
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
<!-- This XML is designed to only handle Strategems via ClassTriggers. As such, cancel any
attempts to use the strategems directly. This allows the in-game macros to be set
with the strategems as alternates to the ClassTrigger lines in case Spellcast isn't
loaded, while not messing up the spellcast itself. -->
<!-- Stun needs max speed. Put it at the top and ignore the complicated stuff. -->
<if Spell="Stun">
<equip when="Precast|Midcast" setgroup="$GroupArea-Magic" set="Stun" />
<if mode="OR" BuffActive = "Celerity|Alacrity" advanced='"$SpeedFlag"="Yes"'>
<equip when="Precast|Midcast">
<feet>Argute Loafers +2</feet>
</equip>
</if>
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
<return />
</if>
<if type="Scholar">
<cancelspell />
<return />
</if>
<!-- <xi:include href="NyzulTimer.xml" xpointer="//include[@name='NyzulTimer']/*" /> -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
<!-- Make sure locks are in place before auto-changing gear. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
<!-- Auto-change gear call via Aftercast to limit lag. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
<!-- Other general imports. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ConvertSTALTargets']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ElementalStaffRules']/*" />
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='FastCastCalculations']/*" />
<!-- First: Handle class triggers. -->
<!-- Conversion routine. Use //ClassTrigger <type> to select arts-agnostic Strategems. -->
<!-- Valid <type>: Addendum, Cost, Speed, AOE, Power, Accuracy, Enmity, Duration, Skillchain -->
<if Spell="ClassTrigger">
<!-- Catch any existing arts if the var hasn't been set yet. -->
<if advanced='"$Arts"="NA"'>
<if BuffActive="Light Arts|Addendum: White">
<var cmd="set Arts LA" />
</if>
<elseif BuffActive="Dark Arts|Addendum: Black">
<var cmd="set Arts DA" />
</elseif>
</if>
<var cmd="set QueueAction None" />
<if SpellTargetRaw="AOE">
<if advanced='"$Arts"="LA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Accession" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Manifestation" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</if>
<elseif SpellTargetRaw="Power">
<if advanced='"$Arts"="LA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Rapture" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Ebullience" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<elseif SpellTargetRaw="Duration">
<if advanced='"$Arts"="LA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Perpetuance" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<addtochat>No Duration strategem for Dark Arts.</addtochat>
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<elseif SpellTargetRaw="Cost">
<if advanced='"$Arts"="LA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Penury" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Parsimony" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<elseif SpellTargetRaw="Speed">
<if advanced='"$Arts"="LA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Celerity" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Alacrity" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<elseif SpellTargetRaw="Addendum">
<if advanced='"$Arts"="LA"'>
<changespell spell="Addendum: White" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<changespell spell="Addendum: Black" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<elseif SpellTargetRaw="Accuracy">
<if advanced='"$Arts"="LA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Altruism" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Focalization" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<elseif SpellTargetRaw="Enmity">
<if advanced='"$Arts"="LA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Tranquility" />
<changetarget target="<me>" />
</if>
<elseif advanced='"$Arts"="DA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Equanimity" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<elseif SpellTargetRaw="Skillchain">
<if advanced='"$Arts"="LA"'>
<addtochat>No Skillchain strategem for Light Arts.</addtochat>
</if>
<elseif advanced='"$Arts"="DA"'>
<var cmd="set QueueAction %SpellTargetRaw" />
<changespell spell="Immanence" />
<changetarget target="<me>" />
</elseif>
<else>
<addtochat>No valid Art currently set.</addtochat>
</else>
</elseif>
<!-- Activate/deactivate queuing. -->
<elseif SpellTargetRaw="Queue">
<if advanced='"$UseQueue"="Yes"'>
<var cmd="set UseQueue No" />
<var cmd="set QueNum 0" />
<var cmd="set Queue1 None" />
<var cmd="set Queue2 None" />
<var cmd="set Queue3 None" />
</if>
<else>
<var cmd="set UseQueue Yes" />
<var cmd="set QueNum 0" />
<var cmd="set Queue1 None" />
<var cmd="set Queue2 None" />
<var cmd="set Queue3 None" />
</else>
<addtochat>Queue: $UseQueue</addtochat>
</elseif>
<elseif SpellTargetRaw="Queue:clear">
<var cmd="set QueNum 0" />
<var cmd="set Queue1 None" />
<var cmd="set Queue2 None" />
<var cmd="set Queue3 None" />
<addtochat>Queue cleared.</addtochat>
</elseif>
<if advanced='$Debug=1'>
<addtochat>UseQueue=$UseQueue, QueueAction=$QueueAction, Dequeue=$Dequeue, QueNum=$QueNum</addtochat>
</if>
<if advanced='"$UseQueue"="Yes" AND "$QueueAction"!="None" AND "$Dequeue"="No" AND $QueNum < 3'>
<!-- Check to be sure this action isn't already in the queue -->
<if advanced='"$QueueAction"="$Queue1" OR "$QueueAction"="$Queue2" OR "$QueueAction"="$Queue3"'>
<addtochat>Action '$QueueAction' is already in the queue.</addtochat>
</if>
<else>
<var cmd="inc QueNum" />
<var cmd="set Queue$QueNum $QueueAction" />
<if advanced='$Debug=1'>
<addtochat>Action '$QueueAction' added to queue as #$QueNum.</addtochat>
</if>
<else>
<addtochat>Action '$QueueAction' added to queue.</addtochat>
</else>
<addtochat>Queue: [$Queue1, $Queue2, $Queue3]</addtochat>
</else>
<cancelspell />
<return />
</if>
<elseif advanced='"$Dequeue"="Yes" AND $QueNum > 0'>
<var cmd="set Queue$QueNum None" />
<var cmd="dec QueNum" />
<var cmd="set Dequeue No" />
</elseif>
</if>
<!-- Second: Update certain values when their status may drop, or when autoset changes. -->
<if spell="Update|autoset">
<!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='AreaRules']/*" />
<!-- Gear sets are separated by arts type. Determine arts. -->
<if BuffActive="Light Arts|Addendum: White">
<var cmd="set Arts LA" />
</if>
<elseif BuffActive="Dark Arts|Addendum: Black">
<var cmd="set Arts DA" />
</elseif>
<else>
<var cmd="set Arts NA" />
</else>
<!-- Check for weakness -->
<if BuffActive="Weakness">
<var cmd="set WeaknessArmor WeakSet" />
</if>
<else>
<var cmd="set WeaknessArmor None" />
</else>
<var cmd="set ConvertSet None" />
<var cmd="set PerpFlag No" />
<var cmd="set PowerFlag No" />
<var cmd="set SpeedFlag No" />
<var cmd="set CostFlag No" />
<var cmd="set TriedAddendum 0" />
<!-- Ensure movement is set properly -->
<if status="Engaged" advanced='"$Movement"="Move"'>
<var cmd="set Movement None" />
</if>
<elseif status="Idle">
<var cmd="set Movement Move" />
</elseif>
<!-- Output current status if this is a manual update -->
<if SpellTargetRaw=".Manual">
<addtochat>Update. Casting Mode: $CastingMode/$STALMode, PD:$PhysicalDefense, $Movement</addtochat>
<if advanced='"$UseQueue"="Yes"'>
<addtochat>Queue: [$Queue1, $Queue2, $Queue3]</addtochat>
</if>
</if>
</if>
<!-- Third: Adjust configurations based on action/trigger. -->
<xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
<if type="JobAbility">
<if Spell="Light Arts">
<var cmd="set Arts LA" />
<command>wait 4;$UpdateCommand</command>
</if>
<elseif Spell="Dark Arts">
<var cmd="set Arts DA" />
<command>wait 4;$UpdateCommand</command>
</elseif>
<elseif spell="Convert">
<equip when="precast" set="Convert" />
<var cmd="set ConvertSet Convert" />
<command when="Aftercast">wait 15;$UpdateCommand</command>
</elseif>
<elseif Spell="Tabula Rasa">
<equip when="precast">
<legs>Argute Pants +2</legs>
</equip>
</elseif>
</if>
<elseif type="Scholar">
<if Spell="Perpetuance|Immanence">
<var cmd="set PerpFlag Yes" />
<command when="precast">wait 3;sc var set PerpFlag No</command>
</if>
<elseif Spell="Rapture|Ebullience">
<var cmd="set PowerFlag Yes" />
<command when="precast">wait 3;sc var set PowerFlag No</command>
</elseif>
<elseif Spell="Celerity|Alacrity">
<var cmd="set SpeedFlag Yes" />
<command when="precast">wait 3;sc var set SpeedFlag No</command>
</elseif>
<elseif Spell="Penury|Parsimony">
<var cmd="set CostFlag Yes" />
<command when="precast">wait 3;sc var set CostFlag No</command>
</elseif>
</elseif>
<!-- Fourth, set certain values based on current status. -->
<!-- Switches in desert boots when earth weather is active -->
<if mode="OR" WeatherElement="Earth" Spell="Sandstorm">
<var cmd="set Movement SandstormFeet" />
</if>
<elseif status="Idle">
<var cmd="set Movement Move" />
</elseif>
<!-- Determine whether to wear Sublimation gear -->
<if BuffActive="Sublimation: Activated" NotSpell="Sublimation">
<var cmd="set SublimationSet Sublimation" />
</if>
<elseif Spell="Sublimation" NotBuffActive="Sublimation*">
<var cmd="set SublimationSet Sublimation" />
</elseif>
<else>
<!-- if using Sublimation that means we're eating the sublimation charge for MP;
re-use Sublimation after cooldown to start charging again automatically. -->
<!-- <if Spell="Sublimation">
<command>wait 35; input /ja Sublimation</command>
</if> -->
<var cmd="set SublimationSet None" />
</else>
<!-- Fifth: Set up base and additional layers. -->
<if Status="Engaged">
<var cmd="set BaseGroup $GroupArea-Melee" />
<var cmd="set BaseLayer Melee" />
</if>
<else>
<var cmd="set BaseGroup Common" />
<var cmd="set BaseLayer Idle-$IdleArea-$IdleMode" />
</else>
<var cmd="set AdditionalSets $SublimationSet|$PhysicalDefense|$ConvertSet|$Movement" />
<!-- And assign to appropriate sets for idle/aftercast/etc -->
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
<!-- Layers for all the different Sch JAs determined here -->
<if commandprefix="/magic">
<!-- Switches in Argute Loafers when celerity is active -->
<if mode="OR" BuffActive = "Celerity|Alacrity" advanced='"$SpeedFlag"="Yes"'>
<if element="%WeatherElement">
<equip when="precast">
<feet lock="true">Argute Loafers +2</feet>
</equip>
</if>
</if>
<if mode="OR" BuffActive="Penury|Parsimony" advanced='"$CostFlag"="Yes"'>
<var cmd="set PenuryLayer Penury" />
</if>
<else>
<var cmd="set PenuryLayer None" />
</else>
<if mode="OR" BuffActive="Rapture|Ebullience" advanced='"$PowerFlag"="Yes"'>
<var cmd="set EbullienceLayer Ebullience" />
</if>
<else>
<var cmd="set EbullienceLayer None" />
</else>
<if mode="OR" BuffActive="Perpetuance|Immanence" advanced='"$PerpFlag"="Yes"'>
<var cmd="set PerpetuanceLayer Perpetuance" />
</if>
<else>
<var cmd="set PerpetuanceLayer None" />
</else>
<if BuffActive="Klimaform">
<var cmd="set KlimaformLayer Klimaform" />
</if>
<else>
<var cmd="set KlimaformLayer None" />
</else>
<equip when="Precast" setgroup="BasicMagic" set="FastCast" />
</if>
<!-- White Magic Gear Rules-->
<if type="WhiteMagic">
<if advanced='"$UseQueue"="Yes" AND "$Arts"="LA" AND $QueNum > 0'>
<addtochat>Using queue strat: $Queue$QueNum</addtochat>
<var cmd="set Dequeue yes" />
<command when="precast">input /ma ClassTrigger $Queue$QueNum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
<cancelspell />
<return />
</if>
<!-- If we're trying to cast a spell that requires Addendum: White, but don't
have it active, try activating it, or using Enlightenment. -->
<if Spell="Erase|*na|Raise II*|Reraise*" NotBuffActive="Addendum: White|Enlightenment">
<addtochat>Can't cast %Spell without Addendum.</addtochat>
<if BuffActive="Light Arts" NotBuffActive="Enlightenment" advanced='$TriedAddendum=0'>
<addtochat>Trying Addendum.</addtochat>
<!-- In right arts, but Addendum isn't up; try to activate it. -->
<var cmd="set TriedAddendum 1" />
<command when="precast">input /ma ClassTrigger Addendum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
<cancelspell />
<return />
</if>
<elseif advanced='$TriedEnlighten=0'>
<addtochat>Trying Enlightenment.</addtochat>
<!-- In wrong arts, or Addendum didn't work; try Enlightenment. -->
<var cmd="set TriedEnlighten 1" />
<command when="precast">input /ja Enlightenment;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
<cancelspell />
<return />
</elseif>
</if>
<var cmd="set TriedEnlighten 0" />
<var cmd="set TriedAddendum 0" />
<equip when="Precast" setgroup="BasicMagic" set="FastCast">
<body>Savant's Gown +2</body>
</equip>
<if Skill="HealingMagic">
<if Spell="Cure*|Curaga*|Cura">
<equip when="Precast" setgroup="BasicMagic" set="Cure|CureFastCast" />
<if mpaftercastlt="150" Subjob="Rdm" SpellTargetType="SELF">
<equip when="all" set="Convert" />
<var cmd="set ConvertSet Convert" />
</if>
<else>
<equip when="Midcast" setgroup="BasicMagic" set="Cure" />
<equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$EbullienceLayer" />
</else>
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-HealingMagic']/*" />
</if>
<elseif Spell="Raise*|Reraise*">
<equip when="Midcast" setgroup="BasicMagic" set="FastRecast" />
<equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer" />
</elseif>
<elseif Spell="Cursna">
<equip when="Precast|Midcast" setgroup="BasicMagic" set="HealingMagic|FastRecast" />
<equip when="Precast|Midcast" setgroup="BasicJAs" set="$PenuryLayer" />
<equip when="Precast|Midcast">
<neck>Malison Medallion</neck>
<hands>Hieros Mittens</hands>
<rring>Ephedra Ring</rring>
</equip>
</elseif>
</if>
<elseif Skill="EnhancingMagic">
<equip when="Precast">
<waist>Siegel Sash</waist>
</equip>
<if Spell="Stoneskin">
<equip when="Precast">
<hands>Carapacho Cuffs</hands>
</equip>
<equip when="Midcast" setgroup="BasicMagic" set="Enmity|FastRecast">
<waist>Siegel Sash</waist>
</equip>
</if>
<elseif Spell="Embrava">
<equip when="Midcast" setgroup="BasicMagic" set="Enhancing-Normal" />
</elseif>
<elseif Spell="Bar*|Phalanx*|*Spikes|En*">
<equip when="Midcast" setgroup="BasicMagic" set="Enhancing-$CastingMode" />
</elseif>
<elseif Spell="Haste|Refresh">
<equip when="Midcast" setgroup="BasicMagic" set="FastRecast" />
</elseif>
<elseif Spell="*storm">
<equip when="Midcast" setgroup="BasicMagic" set="FastRecast">
<feet>Argute Loafers +2</feet>
</equip>
</elseif>
<elseif Spell="Regen*">
<equip when="Midcast" setgroup="BasicMagic" set="FastRecast">
<head>Savant's Bonnet +2</head>
</equip>
</elseif>
<elseif Spell="Protect*|Shell*">
<equip when="Precast|Midcast">
<lring>Sheltered Ring</lring>
</equip>
</elseif>
<equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$PerpetuanceLayer" />
</elseif>
<elseif Skill="EnfeeblingMagic">
<if Spell="Silence">
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Mnd-Resistant" />
</if>
<else>
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Mnd-$CastingMode" />
</else>
<equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$EbullienceLayer" />
</elseif>
</if>
<!-- Black Magic Gear Rules-->
<elseif type="BlackMagic">
<if advanced='"$UseQueue"="Yes" AND "$Arts"="DA" AND $QueNum > 0'>
<addtochat>Using queue strat: $Queue$QueNum</addtochat>
<var cmd="set Dequeue yes" />
<command when="precast">input /ma ClassTrigger $Queue$QueNum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
<cancelspell />
<return />
</if>
<!-- If we're trying to cast a spell that requires Addendum: Black, but don't
have it active, try activating it, or using Enlightenment.
*V catches tier 4 and 5 nukes. Not checking for Dispel or Sleeps, since /rdm should handle that. -->
<if Spell="*V|Break" NotBuffActive="Addendum: Black|Enlightenment">
<addtochat>Can't cast %Spell without Addendum.</addtochat>
<if BuffActive="Dark Arts" NotBuffActive="Enlightenment" advanced='$TriedAddendum=0'>
<addtochat>Trying Addendum.</addtochat>
<!-- In right arts, but Addendum isn't up; try to activate it. -->
<var cmd="set TriedAddendum 1" />
<command when="precast">input /ma ClassTrigger Addendum;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
<cancelspell />
<return />
</if>
<elseif advanced='$TriedEnlighten=0'>
<addtochat>Trying Enlightenment.</addtochat>
<!-- In wrong arts, or Addendum didn't work; try Enlightenment. -->
<var cmd="set TriedEnlighten 1" />
<command when="precast">input /ja Enlightenment;wait $StratDelay;input /ma %Spell %SpellTargetRaw</command>
<cancelspell />
<return />
</elseif>
</if>
<var cmd="set TriedEnlighten 0" />
<var cmd="set TriedAddendum 0" />
<equip when="Precast" setgroup="BasicMagic" set="FastCast">
<body>Savant's Gown +2</body>
</equip>
<if Skill="DarkMagic">
<if Spell="Stun">
<equip when="Precast|Midcast" setgroup="$GroupArea-Magic" set="Stun" />
<if mode="OR" BuffActive = "Celerity|Alacrity" advanced='"$SpeedFlag"="Yes"'>
<equip when="Precast|Midcast">
<feet>Argute Loafers +2</feet>
</equip>
</if>
</if>
<elseif Spell="Kaustra">
<equip when="Precast|Midcast" setgroup="$GroupArea-Magic" set="Kaustra-$CastingMode" />
<equip when="Precast|Midcast" setgroup="BasicJAs" set="$KlimaformLayer" />
</elseif>
<else>
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Dark-$CastingMode" />
<if Spell="Drain|Aspir*">
<equip when="Midcast">
<rring>Excelsis Ring</rring>
</equip>
</if>
</else>
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-DarkMagic']/*" />
</if>
<elseif Skill="ElementalMagic">
<if spell="*Helix">
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Helix-$CastingMode" />
</if>
<else>
<if Spell="*IV|*V" NotBuffActive="Addendum: Black|Enlightenment">
<if Spell="Stone*">
<ChangeSpell Spell="Stone III" />
</if>
<elseif Spell="Water*">
<ChangeSpell Spell="Water III" />
</elseif>
<elseif Spell="Aero*">
<ChangeSpell Spell="Aero III" />
</elseif>
<elseif Spell="Fire*">
<ChangeSpell Spell="Fire III" />
</elseif>
<elseif Spell="Blizzard*">
<ChangeSpell Spell="Blizzard III" />
</elseif>
<elseif Spell="Thunder*">
<ChangeSpell Spell="Thunder III" />
</elseif>
</if>
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Nuke-$CastingMode">
<main>Lehbrailg</main>
</equip>
</else>
<!-- All JA layers -->
<equip when="Midcast" setgroup="BasicJAs" set="$PenuryLayer|$EbullienceLayer|$KlimaformLayer" />
<xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-ElementalMagic']/*" />
</elseif>
<elseif Skill="EnfeeblingMagic">
<if advanced='"$CastingMode"="Dire"'>
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Int-$CastingMode" />
</if>
<else>
<if Spell="Sleep*|Gravity|Bind">
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Int-Speed" />
</if>
<else>
<equip when="Midcast" setgroup="$GroupArea-Magic" set="Int-$CastingMode" />
</else>
</else>
</elseif>
</elseif>
</rules>
</spellcast>