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  1. #6321
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    In the ElementalMagic section, add this with the Helix if block:

    Code:
                    <if spell="*Helix">
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Helix-$CastingMode" />
                    </if>
                    <elseif Spell="Impact">
                        <equip when="Midcast" setgroup="$GroupArea-Magic" set="Nuke-$CastingMode">
                            <main>Chatoyant Staff</main>
                            <head>empty</head>
                            <body>Twilight Cloak</body>
                        </equip>
                        <equip when="Precast">
                            <head>empty</head>
                            <body>Twilight Cloak</body>
                        </equip>
                        <precastdelay delay="2.5" />
                    </elseif>
    Just hasn't been added to the uploaded version yet, I think.

  2. #6322
    New Spam Forum
    Join Date
    Feb 2009
    Posts
    175
    BG Level
    3

    So i've just got onto whm for the first time since the last update and <stal> doesn't appear to be working with spellcast, does anyone know why ? It was working fine before the update and when i unload spellcast it works so it has to be a issue with spellcast itself.

  3. #6323
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    I have noticed /target <any st type command> will instantly by pass and use the //ability <lastst>, except it will try to use on me no matter what. But puttin the //ability <any st type command> works. Not sure what other /commands arent workin with ST targets atm tho. So that might be what your having issue with?

  4. #6324
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,418
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Weird issue with friend's xml. Everything works fine, but it gives console errors about groups not being found.

    There's only one group, and it's named properly. It functions totally normal, just annoying with those errors. Are they hide able?

  5. #6325
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Try unloading/reloading spellcast. Group errors are usually caused by changes in the group structure between xml loads, and Spellcast doesn't always recover properly between such changes.

    Otherwise, look for setgroup="" in any <equip> rules, or basegroup="" in any <set>s. that reference some group other than the default one.

  6. #6326
    RIDE ARMOR
    Join Date
    Jun 2013
    Posts
    23
    BG Level
    1
    FFXI Server
    Ragnarok

    I'm using Motenten's excellent framework for my SpellCast XML files, but one thing I did notice is that my MDT set NEVER ever equips. If I hit F11 then F12, it does nothing. On the other hand, F10 then F12 works fine (it equips the gear in the PDT set). Any idea why this could be happening? It's for all my XML files, and I used his example WHM and SCH XML.

  7. #6327
    New Merits
    Join Date
    Apr 2010
    Posts
    228
    BG Level
    4

    Never mind this, I got it working.

  8. #6328
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by sylvanica View Post
    I'm using Motenten's excellent framework for my SpellCast XML files, but one thing I did notice is that my MDT set NEVER ever equips. If I hit F11 then F12, it does nothing. On the other hand, F10 then F12 works fine (it equips the gear in the PDT set). Any idea why this could be happening? It's for all my XML files, and I used his example WHM and SCH XML.
    For Whm and Sch, that's likely because they don't use MDT gear sets in the default config. All the MDT gear that I might use is generally DT gear that I'd use for PDT anyway, so there didn't seem to be any point. I suppose that's changing with the new MDB and M.Eva gear, so I should probably note it as distinct.

    To add it in, add $MagicalDefense to the AdditionalSets var command, and probably note it in status report line.

  9. #6329
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    So was reading over AutoExec rules last night and was wondering how it knows the day, time, moon, etc., can read incoming chat messages through any channel, but not read the log itself. Is there a way to code it so that when a person performs an action (whm mule curing my main), I autoequip cure received gear?

  10. #6330
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Aemora View Post
    So was reading over AutoExec rules last night and was wondering how it knows the day, time, moon, etc., can read incoming chat messages through any channel, but not read the log itself. Is there a way to code it so that when a person performs an action (whm mule curing my main), I autoequip cure received gear?
    Autoexec was designed to stop just short of full out botting so nope I don't think so. With a few tweaks ae could do just about anything.

    A work around you could implement with AE and spellcast is on your mule casting cure send a tell to your main or party chat based on that you could have AE cast a fake spell that equips your cure received gear or just equip the gear actually now that I think about it lol. I would add then a wait to flip you back to your tp set or idle set which would be easy with a fake spell in spellcast.

  11. #6331
    Hydra
    Join Date
    Jun 2007
    Posts
    122
    BG Level
    3
    FFXI Server
    Ragnarok

    Posted this on the GEO thread but maybe I'll have better luck here. I am trying to work on a rule like I have on my Sublimation set for SCH, whereas if Luopan is out, it will equip a Luopan set (mainly keep AF hands as idle) and once no Luopan is out, to go back to idling in Serpentes. I have 2 idle sets then, a "None" and a "Luopan". Trying to make this rule work like this:

    Code:
            <if Pet="Luopan">
                <var cmd="set LuopanSet Luopan" />
            </if>
            <else>
                <var cmd="set LuopanSet None" />
            </else>
    Here's the pastebin for more in-depth if it helps! If possible I'd like it to be a rule that I can be familiar with, so I can work on it on my own as well (hope it's not much to ask!).

    Thanks in advance!

  12. #6332
    RIDE ARMOR
    Join Date
    Jul 2013
    Posts
    13
    BG Level
    1

    Has anyone else had an issue with Spellcast not equipping Titanium Bullet? I could swear that the xml worked before with Oberon's bullet but I am unable to get it to work. My xml is as basic as you can get:
    <set name="Last">
    <ammo>Titanium Bullet</ammo>
    ....
    </set>

    and the rules are:
    <if spell="Last Stand">
    <equip when="precast" set="Last" />
    </if>

    All other gear swaps fine, I've checked spelling of Titanium about 1000 times

  13. #6333
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Sofo View Post
    Posted this on the GEO thread but maybe I'll have better luck here. I am trying to work on a rule like I have on my Sublimation set for SCH, whereas if Luopan is out, it will equip a Luopan set (mainly keep AF hands as idle) and once no Luopan is out, to go back to idling in Serpentes. I have 2 idle sets then, a "None" and a "Luopan". Trying to make this rule work like this:

    Code:
            <if Pet="Luopan">
                <var cmd="set LuopanSet Luopan" />
            </if>
            <else>
                <var cmd="set LuopanSet None" />
            </else>
    Here's the pastebin for more in-depth if it helps! If possible I'd like it to be a rule that I can be familiar with, so I can work on it on my own as well (hope it's not much to ask!).

    Thanks in advance!
    Code:
            
    <if Petname="Luopan">
                <var cmd="set LuopanSet Luopan" />
            </if>
            <else>
                <var cmd="set LuopanSet None" />
            </else>

  14. #6334
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    So I'm trying to use spellcast with monstrosity, but it seems to crash the game. Its not for gear usage purposes (duh), but this is what I'm trying to do:

    Code:
    <?xml version="1.0" ?>
    <spellcast>
     
    	<config
    			Debug="true"
    			IdleSet="movement"
    			ShowGearSwaps="False" />
    	<sets>
     
    		<group default="yes" name="Standard">
    		</group>
     
    	</sets>
     
    	<rules>
    		<if status="engaged">
    			<if BuffNotActive="Regen">
    				 <action type="command">//exec rabbitginseng.txt</action>
    			</if>
    		</if>
    	</rules>
    </spellcast>
    the txt file consists of:
    input /ms "Wild Ginseng" <me>
    cancel 33;
    cancel 42;


    Basically if I engage a mob and regen dropped and I didnt notice, it will attempt to use wild ginseng. Any idea why this is crashing? Does it have to do with being presently incompatible with monstrosity due to memory location differences?

  15. #6335
    Hydra
    Join Date
    Jun 2007
    Posts
    122
    BG Level
    3
    FFXI Server
    Ragnarok

    Quote Originally Posted by kenshyn View Post
    Code:
            
    <if Petname="Luopan">
                <var cmd="set LuopanSet Luopan" />
            </if>
            <else>
                <var cmd="set LuopanSet None" />
            </else>
    Oh, thanks! That seems to have done the trick. It's a pity that it doesn't seem to be as immediate as my Sublimation rule (it seems to require an action for it to change?). But I'm okay with that, since it's not like just idling on GEO! Thanks again!

  16. #6336
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Sofo View Post
    Oh, thanks! That seems to have done the trick. It's a pity that it doesn't seem to be as immediate as my Sublimation rule (it seems to require an action for it to change?). But I'm okay with that, since it's not like just idling on GEO! Thanks again!
    You have to cast a spell or a action say <if spell = "geo*"> equip luopanset and set the variable </if> now on JA same thing if spell full circle unset it spellcast always needs an action to work or event from autoexec like casting a fake spell and such. I have many spellcasts with fake spells firing off checking all types of buffs or pets tp for automatic ready moves while engaged.

    Normally what I would do is use a lock at the top of my rules section:
    <if petname="Luopan">
    <equip when = "precast" > <hands lock="yes"> geo hands</hands></equip>
    </if>

    So the first thing that happens is that the hands are locked in place. I also have just used disable hands and enabled later when the loupan went away for that I use a dummy spell that only checks for if the luopan is still up to switch me back to my normal gear.

  17. #6337
    Yoshi P
    Join Date
    Dec 2006
    Posts
    5,360
    BG Level
    8
    WoW Realm
    Arthas

    Can I get a TLDR of how to use snapshot/ranged attack gear in spellcast? And how to not shoot my animikii bullets?

  18. #6338
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by fantasticdan View Post
    Can I get a TLDR of how to use snapshot/ranged attack gear in spellcast? And how to not shoot my animikii bullets?
    Something like:
    <if commandprefix="/range|/ra|/ws|/weaponskill">
    <castdelay delay=".2"/>
    <if Equipammo="animikii bullet">
    <action type="AddtoChat">Ranged Attack Canceled - Animikii Bullet Equipped</action>
    <equip when="precast"><ammo>remove</ammo></equip>
    <action type="CancelSpell" />
    <action type="Return" />
    </if>
    <equip when="precast" set="snapshot" />
    <midcastdelay delay="0.5" />
    <equip when="midcast" set="tp" />
    <equip when="aftercast"><ammo>remove</ammo></equip>
    </if>

    <if type ="CorsairShot">
    <equip when="precast" set="qdsetwithbullet"/>
    <equip when="aftercast"><ammo>remove</ammo></equip>
    </if>

    Basically 3 sets your snap has your bullets, tp, and ur aftercast has remove ammo I do this to ensure the wrong ammo is never used I just load the correct ammo each time in my sets. I might have missed if I added a castdelay or not to ensure for lag and crap.

    Test with a single other type of bullet in your inventory lol.....

  19. #6339
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    How Would I go about add more toggle sets to this spellcast?
    Code:
         <if spell="Vulcan Shot">
    <if advanced='"$Melee" != "$SAMDD"'>
     <addtochat color="158">DD Gear On</addtochat>
    </if>
    <else>
    <if advanced='"$SAMDD" = "TP"'>
    <var cmd="set SAMDD AccTP" />
     <addtochat color="158">TP Gear -  MAX Accuracy 6hit GKT</addtochat>
    </if>
    <elseif advanced='"$SAMDD" = "AccTP"'>
     <var cmd="set SAMDD TestTP" />
    <addtochat color="158">TP Gear - High Fstr Accuracy</addtochat>
    </elseif>
    <else>
    <var cmd="set SAMDD TP" />
     <addtochat color="158">TP Gear - Default</addtochat>
    </else>
    </else>
    <var cmd="set Melee $SAMDD" />
    </if>
    <if advanced='"%status" != "zoning|dead"'>
    <cmd when="engaged|idle|aftercast">Dancing Chains</cmd>
    </if>

  20. #6340
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if advanced='"$SAMDD" = "TP"'>
    <var cmd="set SAMDD AccTP" />
    <addtochat color="158">TP Gear - MAX Accuracy 6hit GKT</addtochat>
    </if>
    <elseif advanced='"$SAMDD" = "AccTP"'>
    <var cmd="set SAMDD TestTP" />
    <addtochat color="158">TP Gear - High Fstr Accuracy</addtochat>
    </elseif>
    <elseif advanced='"$SAMDD" = "TestTP"'>
    <var cmd="set SAMDD NEXTTPSETHERE" />
    <addtochat color="158">TP Gear - Default</addtochat>
    </elseif>
    <else>
    <var cmd="set SAMDD TP" />
    </else>
    Like that.

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