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  1. #6361
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    is there a way to use addtochat as a //input command? or as an alternative a way to have it do a message to me a certain amount of time after i used a spell?

    My problem is i want to cast indi-anything and at 150 seconds i want it to tell me its bout to wear in 30 seconds, because i almost never notice my buff is gone cause im not just focusing on buff icons. atm i have it on aftercast wait 150 seconds and then do a echo but i am not noticing that as it blends in with a few other messages. and using a tell isnt workin as well as id like either. but if i could addtochat in the tell chime color it should make the ding when it comes up. hmm maybe can use chatmon now that i think of it.

  2. #6362
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Just using echo heres a sample using sleep:
    Code:
    <if advanced='"$SleepTimers"="1"'>
    <if Spell="Sleep II">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] <%target> off in 45sec</action>
    <action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] <%target> Wearing off in 15sec</action>
    <action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] <%target> Wearing off in 5sec;spellcast var dec sleepid;</action>
    </if>
    <elseif Spell="Sleep">
    <action type="command" when="aftercast">spellcast var inc sleepid;wait 30;input /echo [$sleepid:%spell] <%target> Wearing off in 30sec</action>
    <action type="command" when="aftercast">wait 45;input /echo [$sleepid:%spell] <%target> Wearing off in 15sec;spellcast var dec sleepid;</action>
    <action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] <%target> Wearing off in 5sec;spellcast var dec sleepid;</action>
    </elseif>
    </if>

  3. #6363
    Relic Shield
    Join Date
    Jan 2013
    Posts
    1,868
    BG Level
    6

    i'm trying to avoid using echo. I think imma just end up dealing with having to use echos.

  4. #6364
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Trumpy View Post
    i'm trying to avoid using echo. I think imma just end up dealing with having to use echos.
    Could use a fake spell to be able to use addtochat commands to work but that would be a lot of work to avoid echo tho...

  5. #6365
    Smells like Onions
    Join Date
    Oct 2012
    Posts
    1
    BG Level
    0

    Hey guys, I have been playing around with Moten's BRD XML, and have come across a problem where I switch back to my idle gear before song's have finished casting. I have all the gear you have specified in your SongFastCast set and almost all the gear you have in your FastCast set. I have also tried to change the variables to match my numbers, but to no avail. Any thoughts or suggestions would be appreciated.

    Great work on the XML, and all your others too btw.

    pastebin.com/Qv4z8B7E : Here is the file with my changes

    Thanks in advance!
    ~Kuro

  6. #6366
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Ok, you're using an interim set that I uploaded. I've actually completely revised my fast cast stuff, but haven't uploaded it yet because I was still testing the stability.

    I'd suggest for the time being, simply lowering the fast cast value until you can get the gear swap to happen after the spell cast, regardless of how much fast cast gear you actually have.

  7. #6367
    Sea Torques
    Join Date
    Oct 2008
    Posts
    664
    BG Level
    5
    FFXI Server
    Bismarck

    Mote, I'm using your BLM and SCH spellcast, but it swaps from fast cast to nuke gear too slow and I end up casting T1/2 nukes in fast cast. Where can I change the equip delay (or just specify not to swap in fast cast gear to cast those specific tiers)

    Also, how do I do the latter >_>... thanks

  8. #6368
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    That's all implemented in my next revision of fast cast calculations; it adjusts which set of fast cast gear to use based on the casting speed of the spell, and under certain circumstances will skip the fast cast step altogether and just cast in midcast gear. I might as well upload them all, and if there are still any bugs people can notify me about those.

    Special note: If you update any mage job, you'll have to update the Rules-Include/Config-Include. If you update the Rules-Include, you'll have to update -all- other mage jobs. So essentially, if you update one, update everything.

  9. #6369
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    anyone able to edit the following XML by any chance, everything i tried ended up in errors. it has 4 TP sets, haste and then low/mid/high acc sets. with impetus up it only has 3 tp sets low/mid/high. would love to change that so it has 4 sets with impetus up aswell.

    http://pastebin.com/ewyQeXeq

  10. #6370
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You could try using this and add a new tier of ACC named "Null"
    Code:
                    <!-- Add or Change TP Sets -->
                    <if spell="Impetus">
                            <if advanced='"$VAR-TP"="HASTE"'>
    								<var cmd="set ACC High" />
                                    <var cmd="set VAR-TP ACC-$ACC" />
                            </if>
                            <elseif advanced='("$VAR-TP"="ACC-Low") OR ("$VAR-TP"="ACC-Mid") OR ("$VAR-TP"="ACC-High")'>
                                    <var cmd="set VAR-TP HASTE"/>
                            </elseif>
                            <addtochat color="158">TP Set: [$VAR-TP]</addtochat>
                            <if status="engaged">
                                    <command>Fire Spirit</command>
                            </if>
                            <cancelspell />
                            <return />
                    </if>
    Might be best to just modify the TP sets as
    TP-Haste-$ACC
    TP-Impetus-$ACC

    Make the ACC range from Null to High. Though tbh, the current settings should apply to any given mob; however, you said to use 4 sets instead.

  11. #6371
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Quote Originally Posted by Yugl View Post
    You could try using this and add a new tier of ACC named "Null"
    Code:
                    <!-- Add or Change TP Sets -->
                    <if spell="Impetus">
                            <if advanced='"$VAR-TP"="HASTE"'>
    								<var cmd="set ACC High" />
                                    <var cmd="set VAR-TP ACC-$ACC" />
                            </if>
                            <elseif advanced='("$VAR-TP"="ACC-Low") OR ("$VAR-TP"="ACC-Mid") OR ("$VAR-TP"="ACC-High")'>
                                    <var cmd="set VAR-TP HASTE"/>
                            </elseif>
                            <addtochat color="158">TP Set: [$VAR-TP]</addtochat>
                            <if status="engaged">
                                    <command>Fire Spirit</command>
                            </if>
                            <cancelspell />
                            <return />
                    </if>
    Might be best to just modify the TP sets as
    TP-Haste-$ACC
    TP-Impetus-$ACC

    Make the ACC range from Null to High. Though tbh, the current settings should apply to any given mob; however, you said to use 4 sets instead.
    thank you for the answer, the current setting do apply for any mob but the issue i have is that i am using the haste set as fodder and the low acc set as uncapped attack sets with slight acc. since when impetus is up the default set is the low acc one which leads to me having to toggle sets manually every time i put impetus up or it wears of or i could change the gearsets so i only have fodder/uncaped attack/acc + sets.

    issue atm isnt that i dont have enough tiers of acc, its more that the tiers dont match up when impetus is up and down so i have to toggle tiers every time impetus is up/down.

    would like to add a impetus set and then the 3 tiers of acc, atm only have the 3 tiers for impetus up sets.

  12. #6372
    Smells like Onions
    Join Date
    Aug 2013
    Posts
    6
    BG Level
    0

    Hi guys, I'm hoping I can get some help with regards to my MNK spellcast. Despite looking on these and other forums I cannot find a way to resolve this issue, although I'm sure it's a simple thing for those who are more savvy with this format.

    All I want is a section that will re-equip TP gear when a buff wears i.e Perfect Counter, Counterstance and Impetus. I equip the gear for these JAs with no problem but cant seem to get spellcast or autoexec to sense when the buff wears and reequip my TP gear. I know that autoexec is set up right because the auto macro change line works when i change jobs to MNK, and I dont think there are any syntax errors in the rest of the autoexec xml. I'm assuming that somewhere in my spellcast xml there is a conflict somewhere that I just cant see. If someone could take a look and tell me why I'm an idiot for missing the obvious that wld be great !

    Many thanks in advance .



    Spoiler: show
    <?xml version="1.0" ?>
    <autoexec>

    <register event=jobchange_mnk/*>input /macro Book 17; wait .5; input /macro Set 1;</register>
    <register event="losebuff_Counterstance">silent="true">sc set TP;</register>
    <register event="gainbuff_Perfect_Counter">silent="true">sc set Counter;</register>
    <register event="losebuff_Perfect_Counter">silent="true">sc set TP;</register>
    <register event="losebuff_Impetus">silent="true">sc set TP;</register>

    </autoexec>

  13. #6373
    Smells like Onions
    Join Date
    Aug 2013
    Posts
    6
    BG Level
    0

    Umm cant seem to post whole of my mnk spellcast within the spoiler tags

  14. #6374
    Smells like Onions
    Join Date
    Aug 2013
    Posts
    6
    BG Level
    0

    Here is my full mnk xml :
    Code:
    <?xml version="1.0" ?>
     
    	<spellcast>
    	
    		<config
    			Debug="false"
    			ShowGearSwaps="true"
    			NormalSet="IDLE"
    			EngagedSet="TP"
    		/>
    		
    		
    		<sets>
    			<group name="MNK" default="yes">
    			
    				<!--Gear melee standard-->
    				
    				<set name="IDLE">
    					<ammo>Hagneia Stone</ammo>
    					<head>Ocelo. Headpiece</head>
    					<neck>Wiglen Gorget</neck>
    					<lear>Musical Earring</lear>
    					<rear>Ethereal Earring</rear>
    					<body>Mel. Cyclas +2</body>
    					<hands>Mel. Gloves +2</hands>
    					<lring>Sheltered Ring</lring>
    					<rring>Paguroidea Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Black Belt</waist>
    					<legs>Manibozho Brais</legs>
    					<feet>Hermes' Sandals</feet>
    				</set>
    				
    				<set name="TP">
    					<ammo>Hagneia Stone</ammo>
    					<head>Uk'uxkaj Cap</head>
    					<neck>Asperity Necklace</neck>
    					<lear>Bladeborn Earring</lear>
    					<rear>Steelflash Earring</rear>
    					<body>Manibozho Jerkin</body>
    					<hands>Mel. Gloves +2</hands>
    					<lring>Rajas Ring</lring>
    					<rring>Epona's Ring</rring>
    					<back>Atheling Mantle</back>
    					<waist>Black Belt</waist>
    					<legs>Manibozho Brais</legs>
    					<feet>Usk. Sune-Ate +1</feet>
    				</set>
    				
    				<set name="Town" BaseSet="TP">
    					<main>Plenitas Virga</main>
    					<head>Uk'uxkaj Cap</head>
    					<body>Mel. Cyclas +2</body>
    					<legs>Manibozho Brais</legs>
    					<feet>Hermes' Sandals</feet>
    				</set>
    				
    				<set name="WS" BaseSet="TP">
    					<head>Uk'uxkaj Cap</head>
    					<neck>Justiciar's Torque</neck>
    					<lear>Brutal Earring</lear>
    					<rear>Flame Pearl</rear>
    					<body>Otronif Harness</body>
    					<hands>Manibozho Gloves</hands>
    					<lring>Pyrosoul Ring</lring>
    					<rring>Pyrosoul Ring</rring>
    					<waist>Windbuffet Belt</waist>
    					<legs>Manibozho Brais</legs>
    					<feet>Mel. Gaiters +2</feet>
    				</set>
    								
    				<set name="Ascetics" BaseSet="WS">
    				    <head>Uk'uxkaj Cap</head>
    					<neck>Justiciar's Torque</neck>
    					<lear>Kemas Earring</lear>
    					<lring>Corneus Ring</lring>
    				</set>
    				
    				<set name="Asuran" BaseSet="WS">
    					<neck>Soil Gorget</neck>
    					<body>Toci's Harness</body>
    					<waist>Soil Belt</waist>
    				</set>
    				
    				<set name="Shijin" BaseSet="WS">
    					<head>Uk'uxkaj Cap</head>
    					<neck>Light Gorget</neck>
    					<lring>Airy ring</lring>
    					<waist>Windbuffet Belt</waist>
    				</set>
     
    				<!--Magic damage-->
    				<set name="MDT">
    					<ammo>Demonry Stone</ammo>
    					<head>Uk'uxkaj Cap</head>
    					<neck>Twilight Torque</neck>
    					<lear>Merman's Earring</lear>
    					<rear>Merman's Earring</rear>
    					<body>Manibozho Jerkin</body>
    					<hands>Manibozho Gloves</hands>
    					<lring>Minerva's Ring</lring>
    					<rring>Shadow Ring</rring>
    					<back>Lamia Mantle +1</back>
    					<waist>Resolute Belt</waist>
    					<legs>Manibozho Brais</legs>
    				</set>
    				
    				<set name="PDT">
    					<head>Arhat's jinpachi</head>
    					<neck>Wiglen Gorget</neck>
    					<body>Arhat's Gi +1</body>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Shadow Mantle</back>
    					<waist>Black Belt</waist>
    					<legs>Manibozho Brais</legs>
    				</set>
    								
    				<set name="EVA" BaseSet="TP">
    					<ammo>Fenrir's Stone</ammo>
    					<head>Uk'uxkaj Cap</head>
    					<neck>Torero Torque</neck>
    					<lear>Musical Earring</lear>
    					<rear>Ethereal Earring</rear>
    					<body>Otronif Harness</body>
    					<hands>Derobade mittens</hands>
    					<lring>Dark Ring</lring>
    					<rring>Dark Ring</rring>
    					<back>Boxer's Mantle</back>
    					<waist>Resolute Belt</waist>
    					<legs>Manibozho Brais</legs>
    					<feet>Herald's Gaiters</feet>
    				</set>
    				
    				<set name="VIT">
    					<ammo>Bibiki Seashell</ammo>
    					<head>Uk'uxkaj Cap</head>
    					<neck>Fortitude Torque</neck>
    					<body>Otronif Harness</body>
    					<hands>Manibozho Gloves</hands>
    					<lring>Corneus Ring</lring>
    					<rring>Spiral Ring</rring>
    					<back>Melee Cape</back>
    					<waist>Warwolf Belt</waist>
    					<legs>Manibozho Brais</legs>
    				</set>
    				
    				<set name="MND">
    				    <head>Uk'uxkaj Cap</head>
    					<ammo>Aqua Sachet</ammo>
    					<body>Otronif Harness</body>
    					<hands>Mel. Gloves +2</hands>
    					<lring>Aquasoul Ring</lring>
    					<rring>Aqua Ring</rring>
    					<back>Melee Cape</back>
    					<waist>Cascade Belt</waist>
    					<legs>Manibozho Brais</legs>
    					<feet>Thaumas Nails</feet>
    				</set>
    				
    				<set name="COUNTER">
                        <head>Omodaka Somen</head>
                        <neck>Backlash Torque</neck>
    					<body>Otronif Harness</body>
      					<hands>Usukane Gote</hands>
    				    <rear>Avenger's Earring</rear>
    					<lear>Avenger's Earring</lear>
    					<back>Ultion Mantle</back>
    					<legs>Aikido Koshita</legs>
    					<feet>Mel. Gaiters +2</feet>
    				</set>
    				
    				<set name="FS">
    					<body>Mel. Cyclas +2</body>
    				</set>
    
    				<set name="HF">
    					<legs>Mel. Hose +2</legs>
    				</set>	
    				
    
                    <set name="Regen" BaseSet="Idle">
    				    <head>Ocelo. Headpiece</head>
    				    <neck>Wiglen Gorget</neck>
    					<body>Mel. Cyclas +2</body>
    					<lring>Sheltered Ring</lring>
    					<rring>Paguroidea Ring</rring>
    				</set>				
    				
    				
    				<set name="gearup">
    					<item>Linkshell</item>
    					<legs>Mel. Hose +2</legs>
    				</set>
    				
    			</group>
    		</sets>
    		
    		<rules>
     
    							
     
    			<if spell="autoset">
    				<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    					<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town" />
    				</if>
    				<else>
    					<action type="equip" when="aftercast" set="IDLE"/>
    				</else>
    				<action type="equip" when="engaged" set="TP"/>
    			</if>  
    						
    			<if NotStatus="Engaged">
    				<if area="*Windurst*|Heavens*|*San d'Oria*|Chateau*|*Bastok*|Metalworks|*Jeuno*|Ru'Lude*|*Whitegate|Al Zahbi|Chocobo*|*Colosseum|Selbina|Mhaura|Kazham|Norg|Tavnazia*" notarea="Dynamis*|*[S]" notbuffactive="Besieged">
    					<action type="Equip" when="idle|engaged|resting|precast|midcast|aftercast" set="Town" />
    				</if>
    				<else>
    					<action type="equip" when="aftercast" set="IDLE"/>
    				</else>
    			</if>
    			<else>
    					<action type="equip" when="aftercast" set="TP"/>
    			</else>
    			
    			<if status="engaged">
    				<if BuffActive="Perfect Counter">
                       <action type="equip" when="engaged|aftercast" set="Counter" /> 	
    				</if>
    				<else>
    					<action type="equip" when="engaged|aftercast" Set="TP" />
    				</else>
    			</if>
    			
                <if BuffActive="Counterstance">
    				<equip when="engaged|aftercast">
    					<feet>Mel. Gaiters +2</feet>
    				</equip>
    			</if>
    			
    				
    			<if Buffactive="Impetus">
    				<equip when="engaged|aftercast">
    					<body lock="t">Tantra Cyclas +2</body>
    				</equip>	
    			</if>
    					
    			
    			<!--Weapon skills-->
    			<if type="WeaponSkill">
    			
    			<if spell="Ascetic's Fury|Shijin Spiral"/>
    				<if notBuffActive="Boost" />
    				 <if notSpell="Boost" />
    					<action type = "CastDelay" delay = "2"/>
          				 <action type = "Command" when = "Precast">input /raw /ja Boost &lt;me&gt;</action>
    			
    				<if spell="Ascetic's Fury">
    					<equip when="precast" set="Ascetics" />			
    				</if>
    				
    				<elseif spell="Asuran Fists">
    					<equip when="precast" set="Asuran" />
    				</elseif>
    				
    				<elseif spell="Shijin Spiral">
    					<equip when="precast" set="Shijin" />
    				</elseif>
    				
    				<else>
    					<equip when="precast" set="WS" />
    				</else>
    			</if>	
    				
    			
    			
    			<!--JAs-->
    			
    			<if spell="Perfect Counter">
                    <equip when="precast|aftercast" set="Counter" />
    			</if>
    
    			<if spell="Counterstance">
    				<equip when="precast|aftercast" set="Counter" />
    			</if>	    
    			
    
                <if spell="Formless Strikes">
                    <equip when="precast" set="FS" />
                </if>
    
                <if spell="Hundred Fists">
                    <equip when="precast" set="HF" />
                </if>	
                				
    			<if spell="Impetus">
    				<equip when="precast|aftercast">
    					<body lock="t">Tantra Cyclas +2</body>
    				</equip>
    			</if>
    					   
    			<if spell="Chakra">
    				<equip when="precast" set="VIT" />
    			</if>
    			
    			<elseif spell="Chi Blast">
    				<equip when="precast" set="MND" />
    			</elseif>
    			
    			
    			<elseif spell="Spectral Jig">
    				<command when="PreCast">cancel 71</command>
    			</elseif>
    			
    			<if Spell="Flare">
                   <equip when="precast" set="MDT" />	    
                     <cancelspell />               		 
                </if>
    			
    			<if spell="Tornado">
    			   <equip when="precast" set="PDT" />
    			     <cancelspell />
    			</if>
    
                <if spell="Flood">
                    <equip when="precast" set="TP" />
                     <cancelspell />
                </if>
    
                <if spell="Burst">
                    <equip when="precast" set="Regen" />
                     <cancelspell />
                </if>
    			
    			
    			
    		</rules>
    		
    	</spellcast>

  15. #6375
    Cerberus
    Join Date
    Aug 2010
    Posts
    446
    BG Level
    4
    FFXIV Character
    Alistrianna Galanodel
    FFXIV Server
    Hyperion

    Quote Originally Posted by Motenten View Post
    That's all implemented in my next revision of fast cast calculations; it adjusts which set of fast cast gear to use based on the casting speed of the spell, and under certain circumstances will skip the fast cast step altogether and just cast in midcast gear. I might as well upload them all, and if there are still any bugs people can notify me about those.

    Special note: If you update any mage job, you'll have to update the Rules-Include/Config-Include. If you update the Rules-Include, you'll have to update -all- other mage jobs. So essentially, if you update one, update everything.
    On the subject of this, when using your rev 3 xmls I was noticing that Fast Cast gear wasn't getting equipped in time to get the full benefits. Was this just an issue with rev3 or is my PC just slow? Also would just upgrading to revision 4 help this?

  16. #6376
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by backstab View Post
    thank you for the answer, the current setting do apply for any mob but the issue i have is that i am using the haste set as fodder and the low acc set as uncapped attack sets with slight acc. since when impetus is up the default set is the low acc one which leads to me having to toggle sets manually every time i put impetus up or it wears of or i could change the gearsets so i only have fodder/uncaped attack/acc + sets.

    issue atm isnt that i dont have enough tiers of acc, its more that the tiers dont match up when impetus is up and down so i have to toggle tiers every time impetus is up/down.

    would like to add a impetus set and then the 3 tiers of acc, atm only have the 3 tiers for impetus up sets.
    Is this fixed btw? If not, change to a different system:

    <equip set="TP-$Impetus-$ACC|$PerfectCounter|$HundredFists|$Armor|$Evasion " />

    Before your equip line, have a bunch of:

    <if buffactive="Impetus">
    <var cmd="set Impetus Impetus" />
    </if>
    <elseif buffactive="Perfect Counter">
    <var cmd="set PerfectCounter PerfectCounter" />
    </elseif>

    etc

    Quote Originally Posted by Diggerguy View Post
    Hi guys, I'm hoping I can get some help with regards to my MNK spellcast. Despite looking on
    these and other forums I cannot find a way to resolve this issue, although I'm sure it's a simple thing for those who are more savvy with this format.

    All I want is a section that will re-equip TP gear when a buff wears i.e Perfect Counter, Counterstance and Impetus. I equip the gear for these JAs with no problem but cant seem to get spellcast or autoexec to sense when the buff wears and reequip my TP gear. I know that autoexec is set up right because the auto macro change line works when i change jobs to MNK, and I dont think there are any syntax errors in the rest of the autoexec xml. I'm assuming that somewhere in my spellcast xml there is a conflict somewhere that I just cant see. If someone could take a look and tell me why I'm an idiot for missing the obvious that wld be great !

    Many thanks in advance .



    Spoiler: show
    <?xml version="1.0" ?>
    <autoexec>

    <register event=jobchange_mnk/*>input /macro Book 17; wait .5; input /macro Set 1;</register>
    <register event="losebuff_Counterstance">silent="true">sc set TP;</register>
    <register event="gainbuff_Perfect_Counter">silent="true">sc set Counter;</register>
    <register event="losebuff_Perfect_Counter">silent="true">sc set TP;</register>
    <register event="losebuff_Impetus">silent="true">sc set TP;</register>

    </autoexec>
    You have a bracket before silent="true", which isn't the right way to write that.

  17. #6377
    Smells like Onions
    Join Date
    Aug 2013
    Posts
    6
    BG Level
    0

    Thank you very much for that, it works perfectly now !

  18. #6378
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Alistrianna View Post
    On the subject of this, when using your rev 3 xmls I was noticing that Fast Cast gear wasn't getting equipped in time to get the full benefits. Was this just an issue with rev3 or is my PC just slow? Also would just upgrading to revision 4 help this?
    Unfortunately I can't really answer that. I never had any specifically noticeable problems with fast cast with rev 3, but I also haven't used them in several months. However I've also put more work into the fast cast portion of the rev 4s recently, so I'd recommend at least trying them out.

  19. #6379
    Puppetmaster
    Join Date
    Dec 2012
    Posts
    63
    BG Level
    2

    Quote Originally Posted by Yugl View Post
    Is this fixed btw? If not, change to a different system:

    <equip set="TP-$Impetus-$ACC|$PerfectCounter|$HundredFists|$Armor|$Evasion " />

    Before your equip line, have a bunch of:

    <if buffactive="Impetus">
    <var cmd="set Impetus Impetus" />
    </if>
    <elseif buffactive="Perfect Counter">
    <var cmd="set PerfectCounter PerfectCounter" />
    </elseif>

    etc



    You have a bracket before silent="true", which isn't the right way to write that.
    thank you for the answers sadly i wasnt able to get it to work but i found a way around it, my SC/XML knowladge is rather bad -.-

  20. #6380
    Fake Numbers
    Join Date
    Jan 2010
    Posts
    79
    BG Level
    2

    Not very good with spellcast, but been trying to make a war spellcast based on motes, I did manage to get a run one working but my war wont equip my gear properly when using restraint. I did have to pick some bits out of another spellcast so I'm assuming thats where the problem is.
    Sometimes when I engage, I wont change gear, then I'll disengage, engage again and gear changes, same with restraint/retaliation, it wont change when I use ability, but disengaging/engaging does equip rvg. mufflers ect.

    http://pastebin.com/MV7YbATf

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