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  1. #6401
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Yeah, the first two lines with the variables and the rest with the rules. However, place the rule stuff BEFORE you equip the idle set.

  2. #6402
    RIDE ARMOR
    Join Date
    Jun 2010
    Posts
    17
    BG Level
    1
    FFXI Server
    Cerberus

    Quote Originally Posted by Yugl View Post
    Yeah, the first two lines with the variables and the rest with the rules. However, place the rule stuff BEFORE you equip the idle set.
    when i went to add this in my aftercast idle sets stopped firing at all... can't figure out what went wrong, even after removing the code i added it still isn't working.

    update: working on it a bit more this morning with a fresher mind and while i dont know why this old Idle set rule stopped working;
    <if status ="Aftercast|Idle|Engaged">
    <action type="equip" when="Aftercast|Idle|Engaged" set="Idle"/>
    </if>
    just decided to add a very simple equip line for aftercast. Still can't get that variable working though;
    <if timegt="18.00" timelt="6.00">
    <var cmd="set Hand-Equipment Serpentes Cuffs" />
    <var cmd="set Feet-Equipment Gendewitha Galoshes" />
    </if>
    <else>
    <var cmd="set Feet-Equipment Serpentes Sabots" />
    <var cmd="set Hand-Equipment Gendewitha Gages" />
    </else>
    <equip when="Resting" set="Resting" />
    <equip when="aftercast" set="Idle" />

    just in case that isn't working i pastebin'd the whole thing here http://pastebin.com/gQuc1Rb3

  3. #6403
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    392
    BG Level
    4
    FFXI Server
    Odin

    So I basically switch between TP sets by toggling variables on and off, mainly so I'll equip the right set on aftercast (PDT/ACC/MDT/etc). Is there a way I can make it set all variables to 0 with a single in-game macro?

  4. #6404
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    How many do you have? You could make a windower macro with all of them in it.

    You could unload/reload spellcast.

    You could set up a trigger spell to reset them all.

  5. #6405
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by ryskar View Post
    So I basically switch between TP sets by toggling variables on and off, mainly so I'll equip the right set on aftercast (PDT/ACC/MDT/etc). Is there a way I can make it set all variables to 0 with a single in-game macro?
    Can use a windower macro /console exec reset.txt

    reset.txt
    sc var set myvar 0
    ....

  6. #6406
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by pldhighlulu View Post
    when i went to add this in my aftercast idle sets stopped firing at all... can't figure out what went wrong, even after removing the code i added it still isn't working.

    update: working on it a bit more this morning with a fresher mind and while i dont know why this old Idle set rule stopped working;

    just decided to add a very simple equip line for aftercast. Still can't get that variable working though;



    just in case that isn't working i pastebin'd the whole thing here http://pastebin.com/gQuc1Rb3
    You have to place the variable within the idle set for your hands as well.

    <hands>$Hand-Equipment</hands>

  7. #6407
    Fake Numbers
    Join Date
    May 2008
    Posts
    87
    BG Level
    2

    Still having trouble working this whm spellcast from Mote.
    SC: http://pastebin.com/qvpJ6niT
    Rules Incude: http://pastebin.com/cPK1T2Yx
    config include: http://pastebin.com/YVSzw7c4

    I had a conflicting include before, removed it and tried again. Now I get a line 0 error and it wont open. Can't find any errors for line 0

  8. #6408
    Sea Torques
    Join Date
    Jul 2010
    Posts
    516
    BG Level
    5
    FFXI Server
    Bahamut

    Did you rename the includes? You have to remove the _r4.

  9. #6409
    Fake Numbers
    Join Date
    May 2008
    Posts
    87
    BG Level
    2

    Yes, i've renamed the includes. None of them mention R4 in the title. were you able to get this SC to load ?

  10. #6410
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    392
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by grevenilvec75 View Post
    How many do you have? You could make a windower macro with all of them in it.

    You could unload/reload spellcast.

    You could set up a trigger spell to reset them all.
    Right now, like six or so for Thief, less for other jobs. I was thinking of adding stuff like PDT with high accuracy and stuff just for shits and giggles.


    Quote Originally Posted by kenshyn View Post
    Can use a windower macro /console exec reset.txt

    reset.txt
    sc var set myvar 0
    ....
    Good stuff, thanks! I haven't used a windower macro in so long I sort of forgot they existed.

  11. #6411
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Just noticed something today in a very laggy set of two Delve MB runs, but I've seen it happen before.
    I have a rule in my SCH XML that "locks" my pants to AF3+2 whenever Penury is up.

    Of course I have certain situations where I release that lock, for instance Embrava casting.
    It always worked fine, but lately I noticed that often I end up casting Embrava with AF3+2 pants, losing 15 enha skill.

    Now I think I've read someone else having similar issues, maybe it's because of too much fast cast or blah blah, I'll avoid using Celerity I guess.
    But I don't remember if there's a "solution".
    Would the new spellcast substitute Byrth is developing solve this issue, for instance?

  12. #6412
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    I have another problem with my spellcast when I'm engaging my legs won't swap for cizin greaves and same thing when I reso.

    Here is my xml : http://pastebin.com/pjYyiHtb

  13. #6413
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    Isnt there a problem with cizin greaves being name wrong or something?

  14. #6414
    Sea Torques
    Join Date
    Jul 2011
    Posts
    672
    BG Level
    5
    FFXIV Character
    Melchior Ballester
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    I found the problem, I thought spellcast checked the part of gear then the name. It seems to check only the name.
    I had Cizin greaves feet in inventory. That's why spellcast didn't swap it on the legs, it checked feet first.

    P.S.: silly SE they could just name the legs breeches or cuisses.

  15. #6415
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Sechs View Post
    Just noticed something today in a very laggy set of two Delve MB runs, but I've seen it happen before.
    I have a rule in my SCH XML that "locks" my pants to AF3+2 whenever Penury is up.

    Of course I have certain situations where I release that lock, for instance Embrava casting.
    It always worked fine, but lately I noticed that often I end up casting Embrava with AF3+2 pants, losing 15 enha skill.

    Now I think I've read someone else having similar issues, maybe it's because of too much fast cast or blah blah, I'll avoid using Celerity I guess.
    But I don't remember if there's a "solution".
    Would the new spellcast substitute Byrth is developing solve this issue, for instance?
    You could try making the penury legs into a variable.

    <var name="Penury">BlankSet</var>

    <set name="BlankSet" />
    <set name="Penury">
    <legs>AF3+2Legs</legs>
    </set>

    <if spell="Cure*">
    <if buffactive="Penury">
    <var cmd="set Penury Penury" />
    </if>
    <else>
    <var cmd="set Penury BlankSet" />
    </else>
    </if>

    Add the varcmd rule to any spell that would use them and exclude if unnecessary.

  16. #6416
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Mote's new brd spellcast is making me want to break things. Wtf do i have to do to make it swap instruments and use song fastcast gear? Was annoying enough trying to solve the problem of it swapping into idle JUST before the song went off until i noticed it wasn't swapping in songfastcast gear so adjusting said variables was useless.
    Ii could make some alterations to precast but im apfraid that i'll break something since there are now fastcast tiers or that there's probably already some simple way i didn't notice to enable them.
    I'm just about ready to revert to my old spellcast at this point even if I like alot of the new stuff in the r4 version.

  17. #6417
    Smells like Onions
    Join Date
    Jul 2013
    Posts
    4
    BG Level
    0
    FFXI Server
    Asura

    Spellcast help

    I found this nice Geo Spellcast but when I load it, it says "mismatched tag:line 361,column 6" here is line 359-365
    Spoiler: show
    </if>
    <elseif advanced='$Idle = 1'>
    <var cmd="set Idle 0" />
    <addtochat>Refresh IDLE ON</addtochat>
    <action type="equip" set="Idle">
    <cancelspell/>
    </elseif>

    Then when I hit /sc reload it says "Error reading end tag line 360"
    Can view the entire XML here
    Spoiler: show
    <spellcast>

    <guildwork
    character="Hidegger"
    server="Quetzalcoatl"
    description="GEO xml"
    job="GEO"
    />
    <sets>
    <group default="yes" name="GEO">
    <set name="Idle">
    <main>Owleyes</main>
    <ammo>Impatiens</ammo>
    <head>Wivre Hairpin</head>
    <neck>Twilight Torque</neck>
    <lear>Ethereal Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Bokwus Robe</body>
    <hands>Serpentes Cuffs</hands>
    <lring>Shadow Ring</lring>
    <rring>Dark Ring</rring>
    <back>Umbra Cape</back>
    <waist>Slipor Sash</waist>
    <legs>Nares Trews</legs>
    <feet>Serpentes Sabots</feet>
    <sub>Genbu's Shield</sub>
    </set>
    <set name="Idlepdt">
    <main>Terra's Staff</main>
    <ammo>Impatiens</ammo>
    <head>Wivre Hairpin</head>
    <neck>Twilight Torque</neck>
    <lear>Ethereal Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Bokwus Robe</body>
    <hands>Serpentes Cuffs</hands>
    <lring>Shadow Ring</lring>
    <rring>Dark Ring</rring>
    <back>Umbra Cape</back>
    <waist>Slipor Sash</waist>
    <legs>Nares Trews</legs>
    <feet>Serpentes Sabots</feet>
    <sub>Oneiro's Grip</sub>
    </set>
    <set name="pdt">
    <main>Terra's Staff</main>
    <neck>Twilight Torque</neck>
    <lear>Ethereal Earring</lear>
    <lring>Shadow Ring</lring>
    <rring>Dark Ring</rring>
    <back>Umbra Cape</back>
    </set>
    <set name="mdt">
    <main>remove</main>
    <head>Buremte Hat</head>
    <neck>Twilight Torque</neck>
    <body>Dalmatica +1</body>
    <lear>Ethereal Earring</lear>
    <lring>Shadow Ring</lring>
    <rring>Dark Ring</rring>
    <waist>Slipor Sash</waist>
    <feet>Magavan Clogs</feet>
    </set>
    <set name="Resting">
    <main>Chatoyant Staff</main>
    <head>Wivre Hairpin</head>
    <neck>Twilight Torque</neck>
    <lear>Ethereal Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Bokwus Robe</body>
    <hands>Nares Cuffs</hands>
    <lring>Shadow Ring</lring>
    <rring>Dark Ring</rring>
    <back>Umbra Cape</back>
    <waist>Slipor Sash</waist>
    <legs>Nares Trews</legs>
    <feet>Serpentes Sabots</feet>
    <sub>Verse Strap +1</sub>
    </set>
    <set name="Stoneskin">
    <head>Hyaline Hat</head>
    <neck>Orunmila's Torque</neck>
    <lear>Loquacious Earring</lear>
    <body>Anhur robe</body>
    <hands>Repartie Gloves</hands>
    <legs>Shedir seraweels</legs>
    <lring>Prolix Ring</lring>
    <waist>Siegel Sash</waist>
    <feet>Chelona Boots +1</feet>
    <back>Swith cape +1</back>
    </set>
    <set name="enh">
    <main>Kirin's Pole</main>
    <head>Hyaline Hat</head>
    <neck>Enhancing Torque</neck>
    <lear>Lifestorm Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Anhur Robe</body>
    <hands>Ayao's Gages</hands>
    <rring>Prolix Ring</rring>
    <back>Merciful Cape</back>
    <waist>Olympus Sash</waist>
    <legs>Shedir Seraweels</legs>
    <feet>Rubeus Boots</feet>
    <sub>Fulcio Grip</sub>
    </set>
    <set name="Fastcast">
    <head>Hyaline Hat</head>
    <neck>Orunmila's Torque</neck>
    <rear>Loquacious Earring</rear>
    <body>Anhur Robe</body>
    <hands>Repartie Gloves</hands>
    <rring>Prolix Ring</rring>
    <back>Swith Cape +1</back>
    <legs>Orvail Pants</legs>
    <feet>Chelona Boots +1</feet>
    </set>
    <set name="Quick Magic">
    <ammo>Impatiens</ammo>
    <head>Hyaline Hat</head>
    <neck>Orunmila's Torque</neck>
    <rear>Loquacious Earring</rear>
    <body>Dalmatica +1</body>
    <hands>Repartie Gloves</hands>
    <lring>Veneficium Ring</lring>
    <rring>Prolix Ring</rring>
    <back>Swith Cape +1</back>
    <waist>Witful Belt</waist>
    <legs>Orvail Pants</legs>
    <feet>Chelona Boots +1</feet>
    </set>
    <set name="Precure">
    <main>Tamaxchi</main>
    <ammo>Impatiens</ammo>
    <head>Hyaline Hat</head>
    <hands>Repartie Gloves</hands>
    <ammo>Impatiens</ammo>
    <neck>Orunmila's Torque</neck>
    <lear>Lifestorm Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Heka's Kalasiris</body>
    <lring>Sirona's Ring</lring>
    <rring>Prolix Ring</rring>
    <back>Medala Cape</back>
    <waist>Witful Belt</waist>
    <legs>Orvail Pants</legs>
    <feet>Chelona Boots +1</feet>
    <sub>Genbu's shield</sub>
    </set>
    <set name="Cure">
    <main>Tamaxchi</main>
    <ammo>Impatiens</ammo>
    <head>Hyaline Hat</head>
    <neck>Phalaina Locket</neck>
    <lear>Lifestorm Earring</lear>
    <rear>Novia Earring</rear>
    <body>Heka's Kalasiris</body>
    <hands>Hieros Mittens</hands>
    <lring>Sirona's Ring</lring>
    <rring>Prolix Ring</rring>
    <back>Medala Cape</back>
    <waist>Witful Belt</waist>
    <legs>Nares Trews</legs>
    <feet>Magavan Clogs</feet>
    <sub>Genbu's Shield</sub>
    </set>
    <set name="StunRecast">
    <main>Apamajas I</main>
    <ammo>Impatiens</ammo>
    <body>Dalmatica +1</body>
    <head>Hyaline Hat</head>
    <neck>Orunmila's Torque</neck>
    <lear>Choleric Earring</lear>
    <rear>Loquacious Earring</rear>
    <hands>Repartie Gloves</hands>
    <lring>Veneficum Ring</lring>
    <rring>Prolix Ring</rring>
    <back>Swith Cape +1</back>
    <waist>Witful Belt</waist>
    <legs>Orvail Pants</legs>
    <feet>Chelona Boots +1</feet>
    <sub>Arbuda Grip</sub>
    </set>
    <set name="Nuke">
    <main>$%spellelementStaff</main>
    <ammo>Erlene's Notebook</ammo>
    <head>Nares Cap</head>
    <neck>Stoicheion Medal</neck>
    <lear>Novio Earring</lear>
    <rear>Hecate's Earring</rear>
    <body>Bokwus Robe</body>
    <hands>Nares Cuffs</hands>
    <lring>Strendu Ring</lring>
    <rring>Demon's Ring</rring>
    <back>Taubran Cape</back>
    <waist>Othila Sash</waist>
    <legs>Bokwus Slops</legs>
    <feet>Nares Clogs</feet>
    <sub>Elder's Grip</sub>
    </set>
    <set name="PreImpact">
    <main>Chatoyant Staff</main>
    <ammo>Memoria Sachet</ammo>
    <neck>Orunmila's Torque</neck>
    <lear>Lifestorm Earring</lear>
    <rear>Loquacious Earring</rear>
    <body>Twilight Cloak</body>
    <hands>Repartie Gloves</hands>
    <lring>Strendu Ring</lring>
    <rring>Prolix Ring</rring>
    <back>Swith Cape +1</back>
    <waist>Olympus Sash</waist>
    <legs>Orvail Pants</legs>
    <feet>Chelona Boots +1</feet>
    <sub>Mephitis Grip</sub>
    </set>
    <set name="Impact">
    <main>Chatoyant Staff</main>
    <ammo>Memoria Sachet</ammo>
    <neck>Stoicheion Medal</neck>
    <lear>Lifestorm Earring</lear>
    <rear>Psstorm Earring</rear>
    <body>Twilight Cloak</body>
    <hands>Avesta Bangles</hands>
    <lring>Strendu Ring</lring>
    <rring>Archon Ring</rring>
    <back>Merciful Cape</back>
    <waist>Olympus Sash</waist>
    <legs>Bokwus Slops</legs>
    <feet>Nares Clogs</feet>
    <sub>Mephitis Grip</sub>
    </set>
    <set name="Macc">
    <main>Chatoyant Staff</main>
    <ammo>Memoria Sachet</ammo>
    <head>Hyaline Hat</head>
    <neck>Weike Torque</neck>
    <lear>Lifestorm Earring</lear>
    <rear>Psystorm Earring</rear>
    <body>Nares Saio</body>
    <hands>Ayao's Gages</hands>
    <lring>Strendu Ring</lring>
    <rring>Balrahn's Ring</rring>
    <waist>Demonry Sash</waist>
    <legs>Bokwus slops</legs>
    <feet>Bokwus Boots</feet>
    <sub>Mephitis Grip</sub>
    </set>
    <set name="Dark">
    <main>Chatoyant Staff</main>
    <ammo>Memoria Sachet</ammo>
    <head>Striga Crown</head>
    <neck>Stoicheion Medal</neck>
    <lear>Lifestorm Earring</lear>
    <rear>Psystorm Earring</rear>
    <body>Adhara Manteel</body>
    <hands>Avesta Bangles</hands>
    <lring>Strendu Ring</lring>
    <rring>Archon Ring</rring>
    <back>Merciful Cape</back>
    <waist>Witful Belt</waist>
    <legs>Portent Pants</legs>
    <feet>Bokwus Boots</feet>
    <sub>Mephitis Grip</sub>
    </set>
    </group>
    </sets>
    <variables>
    <var name="IceStaff">Vourukasha I</var>
    <var name="DarkStaff">Chatoyant Staff</var>
    <var name="ThunderStaff">Apamajas I</var>
    <var name="LightStaff">Chatoyant Staff</var>
    <var name="WindStaff">Chatoyant Staff</var>
    <var name="FireStaff">Chatoyant Staff</var>
    <var name="EarthStaff">Chatoyant Staff</var>
    <var name="WaterStaff">Chatoyant Staff</var>
    <var name="Idle">0</var>
    </variables>
    <rules>
    <if status="idle">
    <if advanced='$Idle = 1'>
    <action type="equip" when="idle|aftercast" set="Idlepdt"/>
    </if>
    <elseif advanced='$Idle = 0'>
    <action type="equip" when="idle|aftercast" set="Idle"/>
    </elseif>
    </if>
    <if status="Resting">
    <action type="equip" when="resting" set="Resting"/>
    </if>
    <if prefix="/magic">
    <if skill="HealingMagic">
    <if Spell="Cure*|Cura*">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Precure"/>
    <action type="midcastdelay" delay=".8"/>
    <action type="equip" when="midcast" set="Cure"/>
    </if>
    <elseif Spell="Raise*|Reraise*|Paralyna|Poisona|Viruna|Sil ena|Stona|Blindna|Cursna|Erase">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Quick Magic"/>
    </elseif>
    </if>
    <elseif skill="EnhancingMagic">
    <if spell="Stoneskin">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Stoneskin"/>
    <if BuffActive="Stoneskin">
    <action type="command" when="midcast">cancel 37</action>
    <action type="midcastdelay" delay="1.9"/>
    </if>
    </if>
    <elseif Spell="Refresh|Haste|Dia*|Aquaveil|Invisible|Blink |*Spikes|Teleport*|Warp*|Retrace">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Quick Magic"/>
    </elseif>
    <elseif spell="Protect*|Shell*|Regen*|Phalanx|Bar*|En*">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Fastcast"/>
    <action type="midcastdelay" delay=".8"/>
    <action type="equip" when="midcast" set="Enh"/>
    </elseif>
    </elseif>
    <elseif skill="DarkMagic">
    <if spell="Stun">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="StunRecast"/>
    </if>
    <elseif spell="Drain|Aspir*|Bio*">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Fastcast"/>
    <action type="midcastdelay" delay=".8"/>
    <action type="equip" when="midcast" set="Dark"/>
    </elseif>
    <elseif Spell="Tractor|Escape">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Quick Magic"/>
    </elseif>
    </elseif>
    <elseif skill="ElementalMagic">
    <if spell="Impact">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="PreImpact"/>
    <action type="midcastdelay" delay=".8"/>
    <action type="equip" when="midcast" set="Impact"/>
    </if>
    <elseif spell="Burn|Frost|Rasp|Drown|Choke|Shock">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Fastcast"/>
    <action type="midcastdelay" delay=".8"/>
    <action type="equip" when="midcast" set="Macc"/>
    </elseif>
    <elseif spell="Meteor">
    <if advanced='$Idle = 0'>
    <var cmd="set Idle 1" />
    <addtochat>PDT IDLE ON</addtochat>
    <action type="equip" set="Idlepdt">
    <cancelspell/>
    </if>
    <elseif advanced='$Idle = 1'>
    <var cmd="set Idle 0" />
    <addtochat>Refresh IDLE ON</addtochat>
    <action type="equip" set="Idle">
    <cancelspell/>
    </elseif>
    </elseif>
    <else>
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Fastcast"/>
    <action type="midcastdelay" delay=".8"/>
    <action type="equip" when="midcast" set="Nuke"/>
    </else>
    </elseif>
    <elseif skill="EnfeeblingMagic">
    <if spell="Paralyze|Slow|Blind|Poison*|Sleep*|Break*|D ispel">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Fastcast"/>
    <action type="midcastdelay" delay=".8"/>
    <action type="equip" when="midcast" set="Macc"/>
    </if>
    </elseif>
    <elseif type="Geomancy">
    <action type="castdelay" delay=".1"/>
    <action type="equip" when="precast" set="Quick Magic">
    <range>Matre Bell</range>
    </action>
    </elseif>
    </if>
    </rules>
    </spellcast>

    Thank you for looking.

  18. #6418
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try editing
    <action type="equip" set="Idle">

    to say

    <equip set="Idle" />

  19. #6419
    Smells like Onions
    Join Date
    Jul 2013
    Posts
    4
    BG Level
    0
    FFXI Server
    Asura

    Quote Originally Posted by Yugl View Post
    Try editing
    <action type="equip" set="Idle">

    to say

    <equip set="Idle" />
    Ok I changed that and now it says " line 359- Error reading end tag"

  20. #6420
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
    	<config />
    	<sets>
    		<group default="yes" name="GEO">
    			<set name="Idle">
    				<main>Owleyes</main>
    				<ammo>Impatiens</ammo>
    				<head>Wivre Hairpin</head>
    				<neck>Twilight Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Bokwus Robe</body>
    				<hands>Serpentes Cuffs</hands>
    				<lring>Shadow Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Umbra Cape</back>
    				<waist>Slipor Sash</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    				<sub>Genbu's Shield</sub>
    			</set>
    			<set name="Idlepdt">
    				<main>Terra's Staff</main>
    				<ammo>Impatiens</ammo>
    				<head>Wivre Hairpin</head>
    				<neck>Twilight Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Bokwus Robe</body>
    				<hands>Serpentes Cuffs</hands>
    				<lring>Shadow Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Umbra Cape</back>
    				<waist>Slipor Sash</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    				<sub>Oneiro's Grip</sub>
    			</set>
    			<set name="pdt">
    				<main>Terra's Staff</main>
    				<neck>Twilight Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<lring>Shadow Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Umbra Cape</back>
    			</set>
    			<set name="mdt">
    				<main>remove</main>
    				<head>Buremte Hat</head>
    				<neck>Twilight Torque</neck>
    				<body>Dalmatica +1</body>
    				<lear>Ethereal Earring</lear>
    				<lring>Shadow Ring</lring>
    				<rring>Dark Ring</rring>
    				<waist>Slipor Sash</waist>
    				<feet>Magavan Clogs</feet>
    			</set>
    			<set name="Resting">
    				<main>Chatoyant Staff</main>
    				<head>Wivre Hairpin</head>
    				<neck>Twilight Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Bokwus Robe</body>
    				<hands>Nares Cuffs</hands>
    				<lring>Shadow Ring</lring>
    				<rring>Dark Ring</rring>
    				<back>Umbra Cape</back>
    				<waist>Slipor Sash</waist>
    				<legs>Nares Trews</legs>
    				<feet>Serpentes Sabots</feet>
    				<sub>Verse Strap +1</sub>
    			</set>
    			<set name="Stoneskin">
    				<head>Hyaline Hat</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Loquacious Earring</lear>
    				<body>Anhur robe</body>
    				<hands>Repartie Gloves</hands>
    				<legs>Shedir seraweels</legs>
    				<lring>Prolix Ring</lring>
    				<waist>Siegel Sash</waist>
    				<feet>Chelona Boots +1</feet>
    				<back>Swith cape +1</back>
    			</set>
    			<set name="enh">
    				<main>Kirin's Pole</main>
    				<head>Hyaline Hat</head>
    				<neck>Enhancing Torque</neck>
    				<lear>Lifestorm Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Anhur Robe</body>
    				<hands>Ayao's Gages</hands>
    				<rring>Prolix Ring</rring>
    				<back>Merciful Cape</back>
    				<waist>Olympus Sash</waist>
    				<legs>Shedir Seraweels</legs>
    				<feet>Rubeus Boots</feet>
    				<sub>Fulcio Grip</sub>
    			</set>
    			<set name="Fastcast">
    				<head>Hyaline Hat</head>
    				<neck>Orunmila's Torque</neck>
    				<rear>Loquacious Earring</rear>
    				<body>Anhur Robe</body>
    				<hands>Repartie Gloves</hands>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape +1</back>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots +1</feet>
    			</set>
    			<set name="Quick Magic">
    				<ammo>Impatiens</ammo>
    				<head>Hyaline Hat</head>
    				<neck>Orunmila's Torque</neck>
    				<rear>Loquacious Earring</rear>
    				<body>Dalmatica +1</body>
    				<hands>Repartie Gloves</hands>
    				<lring>Veneficium Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape +1</back>
    				<waist>Witful Belt</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots +1</feet>
    			</set>
    			<set name="Precure">
    				<main>Tamaxchi</main>
    				<ammo>Impatiens</ammo>
    				<head>Hyaline Hat</head>
    				<hands>Repartie Gloves</hands>
    				<ammo>Impatiens</ammo>
    				<neck>Orunmila's Torque</neck>
    				<lear>Lifestorm Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<lring>Sirona's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Medala Cape</back>
    				<waist>Witful Belt</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots +1</feet>
    				<sub>Genbu's shield</sub>
    			</set>
    			<set name="Cure">
    				<main>Tamaxchi</main>
    				<ammo>Impatiens</ammo>
    				<head>Hyaline Hat</head>
    				<neck>Phalaina Locket</neck>
    				<lear>Lifestorm Earring</lear>
    				<rear>Novia Earring</rear>
    				<body>Heka's Kalasiris</body>
    				<hands>Hieros Mittens</hands>
    				<lring>Sirona's Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Medala Cape</back>
    				<waist>Witful Belt</waist>
    				<legs>Nares Trews</legs>
    				<feet>Magavan Clogs</feet>
    				<sub>Genbu's Shield</sub>
    			</set>
    			<set name="StunRecast">
    				<main>Apamajas I</main>
    				<ammo>Impatiens</ammo>
    				<body>Dalmatica +1</body>
    				<head>Hyaline Hat</head>
    				<neck>Orunmila's Torque</neck>
    				<lear>Choleric Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<hands>Repartie Gloves</hands>
    				<lring>Veneficum Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape +1</back>
    				<waist>Witful Belt</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots +1</feet>
    				<sub>Arbuda Grip</sub>
    			</set>
    			<set name="Nuke">
    				<main>$%spellelementStaff</main>
    				<ammo>Erlene's Notebook</ammo>
    				<head>Nares Cap</head>
    				<neck>Stoicheion Medal</neck>
    				<lear>Novio Earring</lear>
    				<rear>Hecate's Earring</rear>
    				<body>Bokwus Robe</body>
    				<hands>Nares Cuffs</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Demon's Ring</rring>
    				<back>Taubran Cape</back>
    				<waist>Othila Sash</waist>
    				<legs>Bokwus Slops</legs>
    				<feet>Nares Clogs</feet>
    				<sub>Elder's Grip</sub>
    			</set>
    			<set name="PreImpact">
    				<main>Chatoyant Staff</main>
    				<ammo>Memoria Sachet</ammo>
    				<neck>Orunmila's Torque</neck>
    				<lear>Lifestorm Earring</lear>
    				<rear>Loquacious Earring</rear>
    				<body>Twilight Cloak</body>
    				<hands>Repartie Gloves</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Prolix Ring</rring>
    				<back>Swith Cape +1</back>
    				<waist>Olympus Sash</waist>
    				<legs>Orvail Pants</legs>
    				<feet>Chelona Boots +1</feet>
    				<sub>Mephitis Grip</sub>
    			</set>
    			<set name="Impact">
    				<main>Chatoyant Staff</main>
    				<ammo>Memoria Sachet</ammo>
    				<neck>Stoicheion Medal</neck>
    				<lear>Lifestorm Earring</lear>
    				<rear>Psstorm Earring</rear>
    				<body>Twilight Cloak</body>
    				<hands>Avesta Bangles</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Archon Ring</rring>
    				<back>Merciful Cape</back>
    				<waist>Olympus Sash</waist>
    				<legs>Bokwus Slops</legs>
    				<feet>Nares Clogs</feet>
    				<sub>Mephitis Grip</sub>
    			</set>
    			<set name="Macc">
    				<main>Chatoyant Staff</main>
    				<ammo>Memoria Sachet</ammo>
    				<head>Hyaline Hat</head>
    				<neck>Weike Torque</neck>
    				<lear>Lifestorm Earring</lear>
    				<rear>Psystorm Earring</rear>
    				<body>Nares Saio</body>
    				<hands>Ayao's Gages</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<waist>Demonry Sash</waist>
    				<legs>Bokwus slops</legs>
    				<feet>Bokwus Boots</feet>
    				<sub>Mephitis Grip</sub>
    			</set>
    			<set name="Dark">
    				<main>Chatoyant Staff</main>
    				<ammo>Memoria Sachet</ammo>
    				<head>Striga Crown</head>
    				<neck>Stoicheion Medal</neck>
    				<lear>Lifestorm Earring</lear>
    				<rear>Psystorm Earring</rear>
    				<body>Adhara Manteel</body>
    				<hands>Avesta Bangles</hands>
    				<lring>Strendu Ring</lring>
    				<rring>Archon Ring</rring>
    				<back>Merciful Cape</back>
    				<waist>Witful Belt</waist>
    				<legs>Portent Pants</legs>
    				<feet>Bokwus Boots</feet>
    				<sub>Mephitis Grip</sub>
    			</set>
    		</group>
    	</sets>
    	<variables>
    		<var name="IceStaff">Vourukasha I</var>
    		<var name="DarkStaff">Chatoyant Staff</var>
    		<var name="ThunderStaff">Apamajas I</var>
    		<var name="LightStaff">Chatoyant Staff</var>
    		<var name="WindStaff">Chatoyant Staff</var>
    		<var name="FireStaff">Chatoyant Staff</var>
    		<var name="EarthStaff">Chatoyant Staff</var>
    		<var name="WaterStaff">Chatoyant Staff</var>
    		<var name="Idle">0</var>
    	</variables>
    	<rules>
    		<if status="idle">
    			<if advanced='$Idle = 1'>
    				<equip when="idle|aftercast" set="Idlepdt"/>
    			</if>
    			<elseif advanced='$Idle = 0'>
    				<equip when="idle|aftercast" set="Idle"/>
    			</elseif>
    		</if>
    		<if status="Resting">
    			<equip when="resting" set="Resting"/>
    		</if>
    		<if prefix="/magic">
    			<if skill="HealingMagic">
    				<if Spell="Cure*|Cura*">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Precure"/>
    					<action type="midcastdelay" delay=".8"/>
    					<equip when="midcast" set="Cure"/>
    				</if>
    				<elseif Spell="Raise*|Reraise*|Paralyna|Poisona|Viruna|Sil ena|Stona|Blindna|Cursna|Erase">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Quick Magic"/>
    				</elseif>
    			</if>
    			<elseif skill="EnhancingMagic">
    				<if spell="Stoneskin">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Stoneskin"/>
    					<if BuffActive="Stoneskin">
    						<action type="command" when="midcast">cancel 37</action>
    						<action type="midcastdelay" delay="1.9"/>
    					</if>
    				</if>
    				<elseif Spell="Refresh|Haste|Dia*|Aquaveil|Invisible|Blink |*Spikes|Teleport*|Warp*|Retrace">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Quick Magic"/>
    				</elseif>
    				<elseif spell="Protect*|Shell*|Regen*|Phalanx|Bar*|En*">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Fastcast"/>
    					<action type="midcastdelay" delay=".8"/>
    					<equip when="midcast" set="Enh"/>
    				</elseif>
    			</elseif>
    			<elseif skill="DarkMagic">
    				<if spell="Stun">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="StunRecast"/>
    				</if>
    				<elseif spell="Drain|Aspir*|Bio*">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Fastcast"/>
    					<action type="midcastdelay" delay=".8"/>
    					<equip when="midcast" set="Dark"/>
    				</elseif>
    				<elseif Spell="Tractor|Escape">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Quick Magic"/>
    				</elseif>
    			</elseif>
    			<elseif skill="ElementalMagic">
    				<if spell="Impact">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="PreImpact"/>
    					<action type="midcastdelay" delay=".8"/>
    					<equip when="midcast" set="Impact"/>
    				</if>
    				<elseif spell="Burn|Frost|Rasp|Drown|Choke|Shock">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Fastcast"/>
    					<action type="midcastdelay" delay=".8"/>
    					<equip when="midcast" set="Macc"/>
    				</elseif>
    			</elseif>
    			<elseif spell="Meteor">
    				<if advanced='$Idle = 0'>
    					<var cmd="set Idle 1" />
    					<addtochat>PDT IDLE ON</addtochat>
    					<equip set="Idlepdt" />
    					<cancelspell/>
    				</if>
    				<elseif advanced='$Idle = 1'>
    					<var cmd="set Idle 0" />
    					<addtochat>Refresh IDLE ON</addtochat>
    					<equip set="Idle" />
    					<cancelspell/>
    				</elseif>
    			</elseif>
    			<else>
    				<action type="castdelay" delay=".1"/>
    				<equip when="precast" set="Fastcast"/>
    				<action type="midcastdelay" delay=".8"/>
    				<equip when="midcast" set="Nuke"/>
    			</else>
    			<elseif skill="EnfeeblingMagic">
    				<if spell="Paralyze|Slow|Blind|Poison*|Sleep*|Break*|D ispel">
    					<action type="castdelay" delay=".1"/>
    					<equip when="precast" set="Fastcast"/>
    					<action type="midcastdelay" delay=".8"/>
    					<equip when="midcast" set="Macc"/>
    				</if>
    			</elseif>
    			<elseif type="Geomancy">
    				<action type="castdelay" delay=".1"/>
    				<equip when="precast" set="Quick Magic" />
    				<range>Matre Bell</range>
    			</elseif>
    		</if>
    	</rules>
    </spellcast>
    Try that. There was an extra </action> and some missing slashes elsewhere.

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