Item Search
     
BG-Wiki Search
Page 322 of 328 FirstFirst ... 272 312 320 321 322 323 324 ... LastLast
Results 6421 to 6440 of 6548
  1. #6421
    Smells like Onions
    Join Date
    Jul 2013
    Posts
    4
    BG Level
    0
    FFXI Server
    Asura

    You are AMAZING! It works, thank you so much!!

  2. #6422
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Why does this not lock my range?

    Code:
     <if EquipRange="Yoichinoyumi|Speleogen Bow">
    <lock slot="range|ammo" when="All" lock="yes" />
    </if>

  3. #6423
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    <lock slot="range|ammo" is wrong i think.

    should be

    <equip>
    <range lock="t">whatever</range>
    <ammo lock="t">whatever</ammo>
    </equip>

    or something

  4. #6424
    Sea Torques
    Join Date
    May 2010
    Posts
    718
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by grevenilvec75 View Post
    <lock slot="range|ammo" is wrong i think.

    should be

    <equip>
    <range lock="t">whatever</range>
    <ammo lock="t">whatever</ammo>
    </equip>

    or something
    I don't understand I would just put that somewhere in my spellcast? Cause that's not really a rules that just telling something to equip, I want to lock my range and ammo when I have a bow equipped.

  5. #6425
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if EquipRange="Yoichinoyumi|Speleogen Bow">
    <equip>
    <range lock="t">whatever</range>
    <ammo lock="t">whatever</ammo>
    </equip>
    </if>
    I think that's what he meant.

  6. #6426
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Any way to change the speed at which spellcast moves from precast to midcast? Noticing that on my T1, T2 and sometimes even T3 spell nukes a random amount of item slots remain in the precast set instead of the midcast one.

  7. #6427
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    <midcastdelay delay="whatever" />

  8. #6428
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    What is the default value, so that I can set one which is inferior?

  9. #6429
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    That I'm not sure of. For quick-casting spells, I've taken to not using a pre-cast set, just to avoid shit like that.

  10. #6430
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Was thinking to do that for T1 and T2 spells, but for T3 precast would still have some use... is there really no other way around to address this?

  11. #6431
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You can only delay the equipping of midcast. Make sure you don't have the ABA issue when you make your gear sets (ex: Idle hand is the same as midcast hands but not the same as precast hand).

  12. #6432
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Quote Originally Posted by Yugl View Post
    You can only delay the equipping of midcast. Make sure you don't have the ABA issue when you make your gear sets (ex: Idle hand is the same as midcast hands but not the same as precast hand).
    I see.
    Still, what is the default delay so I can try to set a higher value, wanna test something for T3s. I suppose the values accepted include decimals? Like: "<midcastdelay delay="1.3" /> ?
    And also, would anybody mind letting me see a full line with a midcastdelay command? I need to understand where you have to put it, I was imagining it to be part of the "midcast" line but from Esvedium's post I get it's a separate one that you set for each rule?

    For example:

    <if something="something">
    <equip when="precast" set="precastset" />
    <equip when="midcast" set="midcastset" />
    </if>

    There is no ABA issue in this circumstance I think (I'll doublecheck later), altough I had that issue in other circumstances but I think I addressed it sometime ago (thanks to you! )

    Also, would Gearswap fix the issue, in theory?

  13. #6433
    BG Content
    Join Date
    Jul 2007
    Posts
    22,519
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Sechs View Post
    Also, would Gearswap fix the issue, in theory?
    Yes, it does.

  14. #6434
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Sechs View Post
    I see.
    Still, what is the default delay so I can try to set a higher value, wanna test something for T3s. I suppose the values accepted include decimals? Like: "<midcastdelay delay="1.3" /> ?
    And also, would anybody mind letting me see a full line with a midcastdelay command? I need to understand where you have to put it, I was imagining it to be part of the "midcast" line but from Esvedium's post I get it's a separate one that you set for each rule?

    For example:

    <if something="something">
    <equip when="precast" set="precastset" />
    <equip when="midcast" set="midcastset" />
    </if>

    There is no ABA issue in this circumstance I think (I'll doublecheck later), altough I had that issue in other circumstances but I think I addressed it sometime ago (thanks to you! )

    Also, would Gearswap fix the issue, in theory?
    I think the minimum is like 0.5s?

    <if spell="Utsusemi: Ichi">
    <if mode="OR" HPGT="33" notPetISValid="True">
    <equip when="precast" set="Utsusemi-Precast-$VAR-Utsusemi" />
    <command when="precast">wait 0.5; sc set "Utsusemi-Midcast-$VAR-Utsusemi"</command>
    <midcastdelay delay="2" />
    <equip when="midcast" set="Haste" />
    </if>
    </if>
    That's from DRG XML. The way this one works is:

    Before you cast: Equip precast
    After 0.5s: Equip Utsu Midcast
    After 2s: Equip Haste

    This was used as a trick to begin utsusemi with fast cast, equip evasion/pdt, and then complete the spell with haste gear.

  15. #6435
    RIDE ARMOR
    Join Date
    Oct 2013
    Posts
    18
    BG Level
    1

    please help me yugl!

    Code:
    <?xml version="1.0" ?>
    <-------        Toggles: Macro = /ja Tigger#
                    Trigger0 = Twilight On/Off
                    Trigger1 = WS distance
                    Trigger2 = MAIN,MaMAIN (DA,TA,QA),Max ACC
                    Trigger3 = NA
                    Trigger4 = NA
                    Trigger5 = Idle Movement Pet On/Off
                    Trigger6 = NA
                    Trigger7 = Hybrid TP sets On/Off
                    Trigger8 = N/A
                    Trigger9 = Buff over ride for Marches (use when you only have 1 march, fail BRD is fail)
            PDT Macro = /ja PhysycialDefense
            MDT Macro = /ja MagicalDefense ------>
     
    <spellcast>
            <config
                    RequireVersion="2.51"
                    ShowGearSwaps="False"
                    Debug="False"
                    ShowSpellInfo="False"
            />
     
            <sets>
                    <group name="BST" default="true">
                            <set name="None|Off|Bypass" />
                            <set name="Pet">
                                    <head>Anwig Salade</head>
                                    <feet>Armada Sollerets</feet>
                            </set>
                            <set name="Twilight">
                                    <head>Twilight Helm</head>
                                    <body>Twilight Mail</body>
                            </set>
                            <set name="IdleTown">
                                    <head>Twilight Helm</head>
                                    <body>Twilight Mail</body>
                                    <neck>Wiglen Gorget</neck>
                                    <rring>Sheltered ring</rring>
                                    <lring>Paguroidea Ring</lring>
                                    <legs></legs>
                                    <feet></feet>
                            </set>
                            <set name="IdleRegen" baseset="IdleTown">
                                    <head>Twilight Helm</head>
                                    <body></body>
                                    <neck>Wiglen Gorget</neck>
                                    <rring>Sheltered ring</rring>
                                    <lring>Paguroidea Ring</lring>
                                    <feet></feet>
                            </set>
                            <set name="IdleRefresh" baseset="IdleTown">
                                    <head></head>
                                    <body>Twilight Mail</body>
                                    <legs></legs>
                                    <feet></feet>
                            </set>
                            <set name="Resting" baseset="$IdleType">
                            </set>
                            <set name="PDT">
                                    <head>Twilight Helm</head>
                                    <body>Iuitl Vest</body>
                                    <neck>Twilight Torque</neck>
                                    <rring>Dark Ring</rring>
                                    <lring>Dark Ring</lring>
                                    <waist>Flume Belt</waist>
                                    <legs>Iuitl Tights</legs>
                                    <feet></feet>
                                    <hands>Iuitl Wristbands</hands>
                                    <ammo>Iron Goblet</ammo>
                                    <back>Shadow Mantle</back>
                            </set>
                            <set name="MDT">
                                    <ammo>Demonry Stone</ammo>
                                    <head>Ogier's Helm</head>
                                    <neck>Twilight Torque</neck>
                                    <body>Ogier's Surcoat</body>
                                    <hands>Mikinaak Gauntlets</hands>
                                    <lring>Shadow Ring</lring>
                                    <rring>Dark Ring</rring>
                                    <back>Engulfer Cape</back>
                                    <waist>Phos Belt +1</waist>
                                    <legs>Ravager's Cuisses +2 </legs>
                                    <feet>Whirlpool Greaves</feet>
                            </set>
                            <set name="Mekira">
                                    <Head>Mekira-oto +1</Head>
                            </set>
                            <set name="MoonshadeTPBonus">
                                    <lear>Moonshade Earring</lear>
                            </set>
                            <set name="FastCast">
                                    <lear>Loquacious earring</lear>
                                    <rring>Prolix Ring</rring>
                                    <legs></legs>
                                    <neck></neck>
                                    <body></body>
                                    <waist>Phos belt +1</waist>
                                    <hands>Mikinaak Gauntlets</hands>       
                            </set>
                            <set name="HasteCast">
                                    <lear>Loquacious earring</lear>
                                    <rring>Prolix Ring</rring>
                                    <legs></legs>
                                    <neck></neck>
                                    <body></body>
                                    <waist>Phos belt +1</waist>
                                    <hands>Mikinaak Gauntlets</hands>       
                            </set>  
            
                    <set name="TP-Off-MAIN-DW">                             
                                    <ammo>Hagneia stone</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Asperity Necklace</neck>
                                    <lear>Suppanomimi</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Iuitl Vest</body>
                                    <hands>Iuitl Wristbands</hands>
                                    <lring>Rajas Ring</lring>
                                    <rring>Epona's Ring</rring>
                                    <back>Atheling Mantle</back>
                                    <waist>Twilight Belt</waist>
                                    <legs>Iuitl Tights</legs>
                                    <feet>Mikinaak Greaves</feet>
                            </set>
                            <set name="TP-Off-PET-DW" Baseset="TP-Off-MAIN-DW">                             
                                    <head>Anwig Salade</head>
                                    <feet>Armada Sollerets</feet>
                            </set>
                            <set name="TP-Off-HYBRID-DW" Baseset="TP-Off-MAIN-DW">                          
                                    <legs>Ferine Quijotes +2</legs>
                            </set>
                            <set name="TP-Off-MAIN-Other" Baseset="TP-Off-MAIN-DW">                                 
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                            </set>
                            <set name="TP-Off-PET-Other" Baseset="TP-Off-MAIN-DW">                          
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                                    <head>Anwig Salade</head>
                                    <feet>Armada Sollerets</feet>
                            </set>
                            <set name="TP-Off-HYBRID-Other" Baseset="TP-Off-MAIN-DW">                               
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                                    <legs>Ferine Quijotes +2</legs>
                            </set>
     
                            <set name="TP-TPDefensive-*-DW">
                                    <rring>Dark Ring</rring>
                                    <ammo>Iron gobbet</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Twilight Torque</neck>
                                    <lear>Suppanomimi</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Mekira Meikogai</body>
                                    <hands>Mikinaak Gauntlets</hands>
                                    <lring>Dark Ring</lring>
                                    <back>Mollusca Mantle</back>
                                    <waist>Phos Belt +1</waist>
                                    <legs>Ravager's Cuisses +2</legs>
                                    <feet>Phorcys schuhs</feet>
                            </set>
                            <set name="TP-TPDefensive-*-Other" Baseset="TP-TPDefensive-*-DW">
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                            </set>
                            <set name="Rampage-*-*">
                                    <ammo>Cheruski Needle</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Shadow gorget</neck>
                                    <lear>Moonshade Earring</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Mikinaak Breastplate</body>
                                    <hands>Phorcys Mitts</hands>
                                    <lring>Pyrosoul Ring</lring>
                                    <rring>Candent Ring</rring>
                                    <waist>Windbuffet Belt</waist>
                                    <legs>Mikinaak Cuisses</legs>
                                    <feet>Whirlpool Greaves</feet>
                                    <back>Letalis mantle</back>
                            </set>  
                            <set name="Ruinator-*-*">
                                    <ammo>Cheruski Needle</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Breeze gorget</neck>
                                    <lear>Moonshade Earring</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Phorcys Korazin</body>
                                    <hands>Iuitl Wristbands</hands>
                                    <lring>Epona's Ring</lring>
                                    <rring>Rajas Ring</rring>
                                    <waist>Twilight Belt</waist>
                                    <legs>Iuitl Tights</legs>
                                    <feet>Mikinaak Greaves</feet>
                                    <back>Atheling mantle</back>
                            </set>  
            
                            <set name="%Spell-*-*">
                                    <ammo>Fracas Grenade</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Breeze gorget</neck>
                                    <lear>Kokou's Earring</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Mikinaak Breastplate</body>
                                    <hands>Phorcys Mitts</hands>
                                    <lring>Pyrosoul Ring</lring>
                                    <rring>Candent Ring</rring>
                                    <waist>Breeze Belt</waist>
                                    <legs>Mikinaak Cuisses</legs>
                                    <feet>Karieyh Sollerets</feet>
                                    <back>Mauler's mantle</back>
                            </set>
                    </group>        
            </sets>
     
     
            <variables clear="true">
                    <var name="Armor">None</var>
                    <var name="Twilight">None</var>
                    <var name="IdleRefreshNeck">RefreshNeck</var>
                    <var name="EngagedRefreshNeck">Off</var>
                    <var name="RestingRefreshNeck">RefreshNeck</var>
                    <var name="Idlemovement">Pet</var>
                    <var name="EngagedMovement">None</var>
                    <var name="RestingMovement">None</var>
                    <var name="IdleType">IdleTown</var>
                    <var name="EngagedType">TP-$TPDefensive-$Zhit-$Subjob</var>
                    <var name="RestingType">Resting</var>
                    <var name="TPDefensive">Off</var>
                    <var name="Subjob">DW</var>
                    <var name="Zhit">MAIN</var>
                    <var name="Distance">24</var>
                    <var name="Active">No</var>
                    <var name="AnrinObi">Off</var> <!--Set these four variables to "off" if you don't have/use the appropriate items, otherwise set to "None"-->
                    <var name="Mekira">On</var>
                    <var name="DarkSeal">On</var> <!-- This variable is for the dark magic duration bonus with Dark Seal + Abyss Burgeonet +2 -->
                    <var name="MoonshadeTPBonus">None</var>
                    <var name="Ruinator">Iceday|Windsday|Watersday</var>
                    <var name="Scourge">Lightsday|Firesday</var>
                    <var name="Spinning Slash">Thundersday|Windsday</var>
                    <var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var>
                    <var name="Shockwave">Watersday</var>
                    <var name="Herculean Slash">Iceday|Thundersday|Windsday</var>
                    <var name="MoonshadeWeaponskills">Upheaval|Resolution|Spinning*|Ground*|Shockwave|Herculean*</var>
                    <var name="%Spell">None</var>
                    <var name="CastingTime"></var>
                    <var name="AfterCastTime"></var>
                    <var name="FastCast"></var>
                    <var name="AbilityFastCast"></var>
                    <var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
                    <var name="OtherFastCast">0</var> 
            </variables>
            
                    <rules>
                    <if status="event|zoning">
                            <return />
                    </if>
                    <if EquipLear="Reraise Earring">
                            <equip when="all">
                                    <lear lock="true" />
                            </equip>
                    </if>
                    <if EquipRear="Reraise Earring">
                            <equip when="all">
                                    <rear lock="true" />
                            </equip>
                    </if>
                    <if EquipFeet="Powder Boots">
                            <equip when="all">
                                    <feet lock="true" />
                            </equip>
                    </if>
                    <!-- Updates gear after every cast -->
                    <command when="engaged|idle|resting|aftercast">Update</command>
                    <if subjob="DNC|NIN">
                            <var cmd="set Subjob DW"/>
                    </if>   
                    <else>
                            <var cmd="set Subjob Other"/>
                    </else> 
                                                            
                    <!-- Determines Idle Type -->
                    <if mode="OR" area="Rabao" advanced='%HPP&gt;95 AND %MPP&gt;95'>
                            <var cmd="set IdleType IdleTown"/>
                    </if>
                    <elseif HPPLT="95">
                            <var cmd="set IdleType IdleRegen"/>
                    </elseif>
     
                    <!-- Clean Transportation -->
                    <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*">
                            <return />
                    </if>
                    <!-- Equip armor -->
                    <if Spell="Update" advanced='"$Active"="No"'>
                            <equip when="precast" set="$%StatusType|$Armor|$%StatusMovement|$Twilight" />
                            <cancelspell />
                            <return />
                    </if>
                    <elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
                            <if spell="PhysicalDefense">
                                    <if advanced='"$Armor"="PDT"'>
                                            <var cmd="set Armor None" />
                                            <addtochat>PDT Set Off</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Armor PDT" />
                                            <addtochat>PDT Set Active</addtochat>
                                    </else>
                            </if>
                            <elseif spell="MagicalDefense">
                                    <if advanced='"$Armor"="MDT"'>
                                            <var cmd="set Armor None" />
                                            <addtochat>MDT Set Off</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Armor MDT" />
                                            <addtochat>MDT Set Active</addtochat>
                                    </else>
                            </elseif>
                            <else>
                                    <if advanced='"$Twilight"="None"'>
                                            <var cmd="set Twilight Twilight"/>
                                            <addtochat>Twilight Set Active</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Twilight None"/>
                                            <addtochat>Twilight Set Off</addtochat>
                                    </else>
                            </else>
                            <if advanced='"%status" != "event|zoning|dead"'>
                                    <command when="engaged|idle|resting">Update</command>
                            </if>
                            <cancelspell />
                            <command>Update</command>
                            <return />
                    </elseif>
                    
                    <--------Type Precast in Precst----------------->
                                            
     
                    <elseif spell="trigger*">
                            <if spell="Trigger1">
                                    <var cmd="set Distance %TargetDistance" />
                                    <addtochat>Distance Variable: $Distance</addtochat>
                            </if>
                            <elseif spell="Trigger2">
                                    <if advanced='"$Zhit"="MAIN"'>
                                            <var cmd="set Zhit PET"/>
                                            <addtochat>...:::PET TP:::...</addtochat>
                                    </if>
                                    <elseif advanced='"$Zhit"="PET"'>
                                            <var cmd="set Zhit HYBRID"/>
                                            <addtochat>...:::HYBRID TP PET/MAIN:::...</addtochat>
                                    </elseif>
                                    <else>
                                            <var cmd="set Zhit MAIN"/>
                                            <addtochat>...:::MAIN TP:::...</addtochat>
                                    </else>
                            </elseif>
                            <elseif spell="Trigger5">
                                    <if advanced='"$Idlemovement"="Off"'>
                                            <var cmd="set Idlemovement Pet"/>
                                            <addtochat>Idle Gear: PET GEAR</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Idlemovement Off"/>
                                            <addtochat>Idle Gear: Normal</addtochat>
                                    </else>
                            </elseif>
                            <elseif spell="Trigger7">
                                    <if advanced='"$TPDefensive"="Off"'>
                                            <var cmd="set TPDefensive TPDefensive"/>
                                            <addtochat>DD Set: Defensive TP</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set TPDefensive Off"/>
                                            <addtochat>DD Set: $EngagedType</addtochat>
                                    </else>
                            </elseif>
                            <cancelspell />
                            <command>Update</command>
                            <return />
                    </elseif>
                            
                            <!-- Prevents JA attempts if you're unable to properly execute them. -->
     
                            <if advanced='"%SpellTargetType"!="SELF"'>
                                    <if advanced='%SpellTargetDistance &gt; $Distance'>
                                            <cancelspell />
                                            <return />
                                    </if>
                            </if>
     
                            <!-- Job Ability rules -->
     
                            <if spell="Familiar">
                                    <equip when="precast">
                                    <legs>Monster Trousers +2 </legs>
                                    </equip>
                            </if>
                            <elseif spell="Killer Instinct">
                                    <equip when="precast">
                                    <head>Monster Helm +2</head>
                                    </equip>
                            </elseif>
                            <elseif spell="Feral Howl">
                                    <equip when="precast">
                                    <body>Monster Jackcoat +2</body>
                                    </equip>
                            </elseif>
                            <elseif spell="Call Beast">
                                    <equip when="precast">
                                    <ammo>Lucky Broth</ammo>
                                    <head>Monster Gloves +2</head>
                                    </equip>
                            </elseif>
                            <elseif spell="Killer Instinct">
                                    <equip when="precast">
                                    <head>Monster Helm +2</head>
                                    </equip>
                            </elseif>
                            <elseif spell="Reward">
                                    <equip when="precast">
                                    <head>Stout Bonnet</head>
                                    <hands>Ogre Gloves</hands>
                                    <body>Monster Jackcoat +2</body>
                                    <legs>Monster Trousers +2</legs>
                                    <feet>Monster Gaiters +2</feet>
                                    <lear>Ferine Earring</lear>
                                    <ammo>Pet Food Theta</ammo>
                                    </equip>
                            </elseif>
     
                            <!-- Weaponskill rules -->
     
                            <elseif commandprefix="/weaponskill">
                                    <if advanced='"$Mekira"!="off"'>
                                            <if Day="$%Spell">
                                                    <var cmd="set Mekira Mekira"/>
                                            </if>
                                            <else>
                                                    <var cmd="set Mekira None"/>
                                            </else>
                                    </if>
                                    <if advanced='"$MoonshadeTPBonus"!="off"'>
                                            <if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki">
                                                    <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
                                            </if>
                                            <else>
                                                    <var cmd="set MoonshadeTPBonus None"/>
                                            </else>
                                    </if>
                                    <equip when="precast" set="%Spell-$Zhit-$Mekira|$MoonshadeTPBonus"/>
                            </elseif>
                            <if advanced='"$Active"="No"'>
                                    <command when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</command>
                            </if>
                    
            </rules>
    </spellcast>

  16. #6436
    RIDE ARMOR
    Join Date
    Oct 2013
    Posts
    18
    BG Level
    1

    please help me yugl! my BST JAs dont gear swap with this xml

    Whenever I do JAs on my bst xml , no gear swaps happen. I think everything else works.

    I may have just gotten in over my head with this complicated SC , maybe I should be using something simpler. help!



    Code:
    <?xml version="1.0" ?>
    <-------        Toggles: Macro = /ja Tigger#
                    Trigger0 = Twilight On/Off
                    Trigger1 = WS distance
                    Trigger2 = MAIN,MaMAIN (DA,TA,QA),Max ACC
                    Trigger3 = NA
                    Trigger4 = NA
                    Trigger5 = Idle Movement Pet On/Off
                    Trigger6 = NA
                    Trigger7 = Hybrid TP sets On/Off
                    Trigger8 = N/A
                    Trigger9 = Buff over ride for Marches (use when you only have 1 march, fail BRD is fail)
            PDT Macro = /ja PhysycialDefense
            MDT Macro = /ja MagicalDefense ------>
     
    <spellcast>
            <config
                    RequireVersion="2.51"
                    ShowGearSwaps="False"
                    Debug="False"
                    ShowSpellInfo="False"
            />
     
            <sets>
                    <group name="BST" default="true">
                            <set name="None|Off|Bypass" />
                            <set name="Pet">
                                    <head>Anwig Salade</head>
                                    <feet>Armada Sollerets</feet>
                            </set>
                            <set name="Twilight">
                                    <head>Twilight Helm</head>
                                    <body>Twilight Mail</body>
                            </set>
                            <set name="IdleTown">
                                    <head>Twilight Helm</head>
                                    <body>Twilight Mail</body>
                                    <neck>Wiglen Gorget</neck>
                                    <rring>Sheltered ring</rring>
                                    <lring>Paguroidea Ring</lring>
                                    <legs></legs>
                                    <feet></feet>
                            </set>
                            <set name="IdleRegen" baseset="IdleTown">
                                    <head>Twilight Helm</head>
                                    <body></body>
                                    <neck>Wiglen Gorget</neck>
                                    <rring>Sheltered ring</rring>
                                    <lring>Paguroidea Ring</lring>
                                    <feet></feet>
                            </set>
                            <set name="IdleRefresh" baseset="IdleTown">
                                    <head></head>
                                    <body>Twilight Mail</body>
                                    <legs></legs>
                                    <feet></feet>
                            </set>
                            <set name="Resting" baseset="$IdleType">
                            </set>
                            <set name="PDT">
                                    <head>Twilight Helm</head>
                                    <body>Iuitl Vest</body>
                                    <neck>Twilight Torque</neck>
                                    <rring>Dark Ring</rring>
                                    <lring>Dark Ring</lring>
                                    <waist>Flume Belt</waist>
                                    <legs>Iuitl Tights</legs>
                                    <feet></feet>
                                    <hands>Iuitl Wristbands</hands>
                                    <ammo>Iron Goblet</ammo>
                                    <back>Shadow Mantle</back>
                            </set>
                            <set name="MDT">
                                    <ammo>Demonry Stone</ammo>
                                    <head>Ogier's Helm</head>
                                    <neck>Twilight Torque</neck>
                                    <body>Ogier's Surcoat</body>
                                    <hands>Mikinaak Gauntlets</hands>
                                    <lring>Shadow Ring</lring>
                                    <rring>Dark Ring</rring>
                                    <back>Engulfer Cape</back>
                                    <waist>Phos Belt +1</waist>
                                    <legs>Ravager's Cuisses +2 </legs>
                                    <feet>Whirlpool Greaves</feet>
                            </set>
                            <set name="Mekira">
                                    <Head>Mekira-oto +1</Head>
                            </set>
                            <set name="MoonshadeTPBonus">
                                    <lear>Moonshade Earring</lear>
                            </set>
                            <set name="FastCast">
                                    <lear>Loquacious earring</lear>
                                    <rring>Prolix Ring</rring>
                                    <legs></legs>
                                    <neck></neck>
                                    <body></body>
                                    <waist>Phos belt +1</waist>
                                    <hands>Mikinaak Gauntlets</hands>       
                            </set>
                            <set name="HasteCast">
                                    <lear>Loquacious earring</lear>
                                    <rring>Prolix Ring</rring>
                                    <legs></legs>
                                    <neck></neck>
                                    <body></body>
                                    <waist>Phos belt +1</waist>
                                    <hands>Mikinaak Gauntlets</hands>       
                            </set>  
            
                    <set name="TP-Off-MAIN-DW">                             
                                    <ammo>Hagneia stone</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Asperity Necklace</neck>
                                    <lear>Suppanomimi</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Iuitl Vest</body>
                                    <hands>Iuitl Wristbands</hands>
                                    <lring>Rajas Ring</lring>
                                    <rring>Epona's Ring</rring>
                                    <back>Atheling Mantle</back>
                                    <waist>Twilight Belt</waist>
                                    <legs>Iuitl Tights</legs>
                                    <feet>Mikinaak Greaves</feet>
                            </set>
                            <set name="TP-Off-PET-DW" Baseset="TP-Off-MAIN-DW">                             
                                    <head>Anwig Salade</head>
                                    <feet>Armada Sollerets</feet>
                            </set>
                            <set name="TP-Off-HYBRID-DW" Baseset="TP-Off-MAIN-DW">                          
                                    <legs>Ferine Quijotes +2</legs>
                            </set>
                            <set name="TP-Off-MAIN-Other" Baseset="TP-Off-MAIN-DW">                                 
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                            </set>
                            <set name="TP-Off-PET-Other" Baseset="TP-Off-MAIN-DW">                          
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                                    <head>Anwig Salade</head>
                                    <feet>Armada Sollerets</feet>
                            </set>
                            <set name="TP-Off-HYBRID-Other" Baseset="TP-Off-MAIN-DW">                               
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                                    <legs>Ferine Quijotes +2</legs>
                            </set>
     
                            <set name="TP-TPDefensive-*-DW">
                                    <rring>Dark Ring</rring>
                                    <ammo>Iron gobbet</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Twilight Torque</neck>
                                    <lear>Suppanomimi</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Mekira Meikogai</body>
                                    <hands>Mikinaak Gauntlets</hands>
                                    <lring>Dark Ring</lring>
                                    <back>Mollusca Mantle</back>
                                    <waist>Phos Belt +1</waist>
                                    <legs>Ravager's Cuisses +2</legs>
                                    <feet>Phorcys schuhs</feet>
                            </set>
                            <set name="TP-TPDefensive-*-Other" Baseset="TP-TPDefensive-*-DW">
                                    <lear>Steelflash earring</lear>
                                    <rear>Bladeborn Earring</rear>
                            </set>
                            <set name="Rampage-*-*">
                                    <ammo>Cheruski Needle</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Shadow gorget</neck>
                                    <lear>Moonshade Earring</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Mikinaak Breastplate</body>
                                    <hands>Phorcys Mitts</hands>
                                    <lring>Pyrosoul Ring</lring>
                                    <rring>Candent Ring</rring>
                                    <waist>Windbuffet Belt</waist>
                                    <legs>Mikinaak Cuisses</legs>
                                    <feet>Whirlpool Greaves</feet>
                                    <back>Letalis mantle</back>
                            </set>  
                            <set name="Ruinator-*-*">
                                    <ammo>Cheruski Needle</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Breeze gorget</neck>
                                    <lear>Moonshade Earring</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Phorcys Korazin</body>
                                    <hands>Iuitl Wristbands</hands>
                                    <lring>Epona's Ring</lring>
                                    <rring>Rajas Ring</rring>
                                    <waist>Twilight Belt</waist>
                                    <legs>Iuitl Tights</legs>
                                    <feet>Mikinaak Greaves</feet>
                                    <back>Atheling mantle</back>
                            </set>  
            
                            <set name="%Spell-*-*">
                                    <ammo>Fracas Grenade</ammo>
                                    <head>Yaoyotl Helm</head>
                                    <neck>Breeze gorget</neck>
                                    <lear>Kokou's Earring</lear>
                                    <rear>Brutal Earring</rear>
                                    <body>Mikinaak Breastplate</body>
                                    <hands>Phorcys Mitts</hands>
                                    <lring>Pyrosoul Ring</lring>
                                    <rring>Candent Ring</rring>
                                    <waist>Breeze Belt</waist>
                                    <legs>Mikinaak Cuisses</legs>
                                    <feet>Karieyh Sollerets</feet>
                                    <back>Mauler's mantle</back>
                            </set>
                    </group>        
            </sets>
     
     
            <variables clear="true">
                    <var name="Armor">None</var>
                    <var name="Twilight">None</var>
                    <var name="IdleRefreshNeck">RefreshNeck</var>
                    <var name="EngagedRefreshNeck">Off</var>
                    <var name="RestingRefreshNeck">RefreshNeck</var>
                    <var name="Idlemovement">Pet</var>
                    <var name="EngagedMovement">None</var>
                    <var name="RestingMovement">None</var>
                    <var name="IdleType">IdleTown</var>
                    <var name="EngagedType">TP-$TPDefensive-$Zhit-$Subjob</var>
                    <var name="RestingType">Resting</var>
                    <var name="TPDefensive">Off</var>
                    <var name="Subjob">DW</var>
                    <var name="Zhit">MAIN</var>
                    <var name="Distance">24</var>
                    <var name="Active">No</var>
                    <var name="AnrinObi">Off</var> <!--Set these four variables to "off" if you don't have/use the appropriate items, otherwise set to "None"-->
                    <var name="Mekira">On</var>
                    <var name="DarkSeal">On</var> <!-- This variable is for the dark magic duration bonus with Dark Seal + Abyss Burgeonet +2 -->
                    <var name="MoonshadeTPBonus">None</var>
                    <var name="Ruinator">Iceday|Windsday|Watersday</var>
                    <var name="Scourge">Lightsday|Firesday</var>
                    <var name="Spinning Slash">Thundersday|Windsday</var>
                    <var name="Ground Strike">Thundersday|Windsday|Watersday|Iceday</var>
                    <var name="Shockwave">Watersday</var>
                    <var name="Herculean Slash">Iceday|Thundersday|Windsday</var>
                    <var name="MoonshadeWeaponskills">Upheaval|Resolution|Spinning*|Ground*|Shockwave|Herculean*</var>
                    <var name="%Spell">None</var>
                    <var name="CastingTime"></var>
                    <var name="AfterCastTime"></var>
                    <var name="FastCast"></var>
                    <var name="AbilityFastCast"></var>
                    <var name="DefaultSetFastCast">0</var> <!--Edit these two variables with the amount of Fast Cast in your precast sets-->
                    <var name="OtherFastCast">0</var> 
            </variables>
            
                    <rules>
                    <if status="event|zoning">
                            <return />
                    </if>
                    <if EquipLear="Reraise Earring">
                            <equip when="all">
                                    <lear lock="true" />
                            </equip>
                    </if>
                    <if EquipRear="Reraise Earring">
                            <equip when="all">
                                    <rear lock="true" />
                            </equip>
                    </if>
                    <if EquipFeet="Powder Boots">
                            <equip when="all">
                                    <feet lock="true" />
                            </equip>
                    </if>
                    <!-- Updates gear after every cast -->
                    <command when="engaged|idle|resting|aftercast">Update</command>
                    <if subjob="DNC|NIN">
                            <var cmd="set Subjob DW"/>
                    </if>   
                    <else>
                            <var cmd="set Subjob Other"/>
                    </else> 
                                                            
                    <!-- Determines Idle Type -->
                    <if mode="OR" area="Rabao" advanced='%HPP&gt;95 AND %MPP&gt;95'>
                            <var cmd="set IdleType IdleTown"/>
                    </if>
                    <elseif HPPLT="95">
                            <var cmd="set IdleType IdleRegen"/>
                    </elseif>
     
                    <!-- Clean Transportation -->
                    <if Spell="Teleport*|Warp*|Retrace|Escape|Recall*">
                            <return />
                    </if>
                    <!-- Equip armor -->
                    <if Spell="Update" advanced='"$Active"="No"'>
                            <equip when="precast" set="$%StatusType|$Armor|$%StatusMovement|$Twilight" />
                            <cancelspell />
                            <return />
                    </if>
                    <elseif spell="PhysicalDefense|MagicalDefense|Trigger0">
                            <if spell="PhysicalDefense">
                                    <if advanced='"$Armor"="PDT"'>
                                            <var cmd="set Armor None" />
                                            <addtochat>PDT Set Off</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Armor PDT" />
                                            <addtochat>PDT Set Active</addtochat>
                                    </else>
                            </if>
                            <elseif spell="MagicalDefense">
                                    <if advanced='"$Armor"="MDT"'>
                                            <var cmd="set Armor None" />
                                            <addtochat>MDT Set Off</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Armor MDT" />
                                            <addtochat>MDT Set Active</addtochat>
                                    </else>
                            </elseif>
                            <else>
                                    <if advanced='"$Twilight"="None"'>
                                            <var cmd="set Twilight Twilight"/>
                                            <addtochat>Twilight Set Active</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Twilight None"/>
                                            <addtochat>Twilight Set Off</addtochat>
                                    </else>
                            </else>
                            <if advanced='"%status" != "event|zoning|dead"'>
                                    <command when="engaged|idle|resting">Update</command>
                            </if>
                            <cancelspell />
                            <command>Update</command>
                            <return />
                    </elseif>
                    
                    <--------Type Precast in Precst----------------->
                                            
     
                    <elseif spell="trigger*">
                            <if spell="Trigger1">
                                    <var cmd="set Distance %TargetDistance" />
                                    <addtochat>Distance Variable: $Distance</addtochat>
                            </if>
                            <elseif spell="Trigger2">
                                    <if advanced='"$Zhit"="MAIN"'>
                                            <var cmd="set Zhit PET"/>
                                            <addtochat>...:::PET TP:::...</addtochat>
                                    </if>
                                    <elseif advanced='"$Zhit"="PET"'>
                                            <var cmd="set Zhit HYBRID"/>
                                            <addtochat>...:::HYBRID TP PET/MAIN:::...</addtochat>
                                    </elseif>
                                    <else>
                                            <var cmd="set Zhit MAIN"/>
                                            <addtochat>...:::MAIN TP:::...</addtochat>
                                    </else>
                            </elseif>
                            <elseif spell="Trigger5">
                                    <if advanced='"$Idlemovement"="Off"'>
                                            <var cmd="set Idlemovement Pet"/>
                                            <addtochat>Idle Gear: PET GEAR</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set Idlemovement Off"/>
                                            <addtochat>Idle Gear: Normal</addtochat>
                                    </else>
                            </elseif>
                            <elseif spell="Trigger7">
                                    <if advanced='"$TPDefensive"="Off"'>
                                            <var cmd="set TPDefensive TPDefensive"/>
                                            <addtochat>DD Set: Defensive TP</addtochat>
                                    </if>
                                    <else>
                                            <var cmd="set TPDefensive Off"/>
                                            <addtochat>DD Set: $EngagedType</addtochat>
                                    </else>
                            </elseif>
                            <cancelspell />
                            <command>Update</command>
                            <return />
                    </elseif>
                            
                            <!-- Prevents JA attempts if you're unable to properly execute them. -->
     
                            <if advanced='"%SpellTargetType"!="SELF"'>
                                    <if advanced='%SpellTargetDistance &gt; $Distance'>
                                            <cancelspell />
                                            <return />
                                    </if>
                            </if>
     
                            <!-- Job Ability rules -->
     
                            <if spell="Familiar">
                                    <equip when="precast">
                                    <legs>Monster Trousers +2 </legs>
                                    </equip>
                            </if>
                            <elseif spell="Killer Instinct">
                                    <equip when="precast">
                                    <head>Monster Helm +2</head>
                                    </equip>
                            </elseif>
                            <elseif spell="Feral Howl">
                                    <equip when="precast">
                                    <body>Monster Jackcoat +2</body>
                                    </equip>
                            </elseif>
                            <elseif spell="Call Beast">
                                    <equip when="precast">
                                    <ammo>Lucky Broth</ammo>
                                    <head>Monster Gloves +2</head>
                                    </equip>
                            </elseif>
                            <elseif spell="Killer Instinct">
                                    <equip when="precast">
                                    <head>Monster Helm +2</head>
                                    </equip>
                            </elseif>
                            <elseif spell="Reward">
                                    <equip when="precast">
                                    <head>Stout Bonnet</head>
                                    <hands>Ogre Gloves</hands>
                                    <body>Monster Jackcoat +2</body>
                                    <legs>Monster Trousers +2</legs>
                                    <feet>Monster Gaiters +2</feet>
                                    <lear>Ferine Earring</lear>
                                    <ammo>Pet Food Theta</ammo>
                                    </equip>
                            </elseif>
     
                            <!-- Weaponskill rules -->
     
                            <elseif commandprefix="/weaponskill">
                                    <if advanced='"$Mekira"!="off"'>
                                            <if Day="$%Spell">
                                                    <var cmd="set Mekira Mekira"/>
                                            </if>
                                            <else>
                                                    <var cmd="set Mekira None"/>
                                            </else>
                                    </if>
                                    <if advanced='"$MoonshadeTPBonus"!="off"'>
                                            <if Spell="$MoonshadeWeaponskills" TPLT="300" NotBuffActive="Sekkanoki">
                                                    <var cmd="set MoonshadeTPBonus MoonshadeTPBonus"/>
                                            </if>
                                            <else>
                                                    <var cmd="set MoonshadeTPBonus None"/>
                                            </else>
                                    </if>
                                    <equip when="precast" set="%Spell-$Zhit-$Mekira|$MoonshadeTPBonus"/>
                            </elseif>
                            <if advanced='"$Active"="No"'>
                                    <command when="precast">sc var set Active Yes; wait 1.5; sc var set Active No; Update</command>
                            </if>
                    
            </rules>
    </spellcast>
    ** sorry for the double post, my finger slipped

  17. #6437
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <--------Type Precast in Precst----------------->
    That needs to have a <!-- Type precast for precase --> instead of the current setup. Tested with epona's ring and the line seems to work when you fix the issue mentioned.

  18. #6438
    Campaign
    Join Date
    Jul 2007
    Posts
    6,633
    BG Level
    8

    Ia there a way to include all elemental spells of a certain tier into a "category"?
    For instance Stone, Water, Aero, Fire, Blizzard, Thunder ==> "Tier1", Stone2, Water2, Aero2, Fire2, Blizzard2, Thunder2 ==> "Tier2"

    I have a rule for "Elemental Magic" and just like I have an exception to this rule for "*helix" spells I'd like to do the same for T1 and T2 spells. Well I already do that, but I had to input all the names of the spells manually.
    I was wondering if maybe there was a cleaner and simpler way to do it.

  19. #6439
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    On phone, so no tags, but maybe something like this.

    If type=elemental
    If spell="* II"
    Elseif spell="* III"
    Elseif spell="* IV"
    Elseiff spell="* V"
    Else (to cover tier1 spells)

    Note the space between the * and the II/III/IV/V.

  20. #6440
    Requiescat in pace.
    Join Date
    Dec 2008
    Posts
    1,341
    BG Level
    6
    FFXI Server
    Lakshmi

    that will also catch ga spells too, so be aware of that.

Page 322 of 328 FirstFirst ... 272 312 320 321 322 323 324 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42