Works, thanks!
Hopped on PLD for the first time in a while tonight and noticed that the (newly renamed) Cizin Breeches aren't equipping properly. I edited my .xml to reflect the new name way back when they changed it, and it appears to be named correctly in the resources file, so not sure what's up. Any thoughts?
^This
I changed it in resources the other day and it worked fine, but today it won't work.
Anybody know how to fix this issue?
equip them in-game and type /echo %equiplegs and see what it says.
Says Cizin Greaves
try that then
People with Cizin issues might find these 3 posts helpful:
http://www.ffxiah.com/forum/topic/40...ate/4/#2475217
http://www.ffxiah.com/forum/topic/40...ate/4/#2482331
http://www.ffxiah.com/forum/topic/40...ate/4/#2482346
Sounds like you're stuck modifying your resources every time you login until resources itself gets updated.
So starting yesterday (or at least first time noticed might have been earlier since I haven't been playing on my character much) spellcast started dc randomly. Usually only when it comes to gear swaps so I can use it on jobs I don't have xmls for fine. I also notice when it loads I get a critical error: failed to find lslncombat. Any ideas? Also this is windower 3.4 iirc spellcast 2.48
I remember someone asking this long time ago but I don't remember the replies, so sorry about it.
Is there a way in spellcast to set variables and use them like the following? (using simplified syntax, I just want to give the general idea)
If spell=something
precast=set1
aftercast=X
/if
Basically you have your spellcast aftercast set on a variable called X. The value of X changes according to, I dunno, my idea was a macro personally, or a hotkey bound on keyboard, or something like that.
For instance X could become set2, or set3, or set4 accordingly.
This is useful for me for jobs or situations where I'm using basically the same gear for precast or WS or similar, but I'm TPing using a different set.
On jobs where I don't use Spellcast I handle this with different macrosets linked together. I have a "hub" and different altough almost identical macrosets.
I could do the same with Spellcast using two different but similar XMLs. But if I could just use the variable X like I described above it would be much simpler and straightforward.
If it's not possible in Spellcast, is it possible with Gearswap?
Like this?
<equip when="precast" set="Physical-STR:DEX-$ChainAffinity|$Efflux" />
I have no idea what could have caused it, but some of my trigger spells in http://pastebin.com/uc3SeNNR this XML stopped working as of the update. My PDT/MDT locks work just fine, but the TP set/WS set changes no longer work. It tries to cast poison V/poisongaV for example.
I would recommend using the official trigger spells listed for now if they work. They're better anyways. The ones used prior were because no such trigger spells existed.
Yeah that fixed it, some resources issue going on?
I was wondering what would be the best way to write in a regen Idle set with autoexe and spellcast?
What I was hoping to do was if HP is between say 98-100 percent i would be in a PDT non regen set, but if HP was under that percent range it would change set var to an idle-regen set.
I am not sure of the syntax, if anyone is able to help me would I would be grateful.
Thank you very much.
I am new to Spellcast and have no clue how to set this stuff up or where to even begin. I'm a ps2 player who just started playing on PC. I only have 3 jobs that I play DRG BLU BST. What I'm trying to do is set up something for Tp gear and ws gear and for jumps on drg. Is there a site that has a walk through for noobs to spellcast that explain everything?
Use Autoexec to detect/trigger gear equips and use spellcast to hold variables/sets.
http://wiki.windower.net/doku.php?id=plugins:autoexec
http://www.bluegartr.com/threads/749...=1#post5306835
This post details how you can use HPP (HP Percent) with multiple values.