Can a rule be created for when you lose the battlefield status from DM and Main job = RNG then use scavenge? I keep forgetting to use it after doing DM and losing a lot of ammo.
Can a rule be created for when you lose the battlefield status from DM and Main job = RNG then use scavenge? I keep forgetting to use it after doing DM and losing a lot of ammo.
I'm just recently picked up FFXI after being away for well over a year. I was piecing together a Rune Fencer XML and used Motenten's Sam Rev3 as a base and modded it a bit. I used his Rev3 XML's before I quit and I saw that Motenten reworked sets again. I was going to transpose it to the 4th revision and update to that set soon, but I'm not too sure where I F'd up in modding it on the old version. I can't seem to get gear to swap for Lunge or Swipe. I've been stuck on what to do after trying to troubleshoot it for the last 4 days. If anyone can lend a hand and point out what I overlooked it would be much appreciated.
http://pastebin.com/8X0UrbQt
Hi a friend of mine started using spellcast so i tried to write him a basic xml for bard using a few things from examples ive seen around (the part where it equips instruments based on variables in particular). We didnt want this Motenten level complicated however. He is thrilled with it but he says It isnt equipping the instruments when he sings. Everything looks legit to me, and i dont have bard levelled to test it myself. One thing that is wierd, is for example casting scherzo it is equipping the feet as it is in the rules but not the instrument. when he types $scherzo in party chat its printing out the right instrument. so why isnt it actually equiping it.
Lol omg i thought i put it in there
http://pastebin.com/u/Uno1
sorry bout that. and thanks in advance
I think your SC unequips the instrument because your midcast (Winddebuff) has <range></range> listed within the set. When you have empty fields like that, you unequip whatever is there. To remedy this, try removing <range></range> from the winddebuff set.
Ok i will try that out Yugl. i noticed that messed things up when you use baseset before, having blank things. I mostly just copied entire empty sets so he could put his gear in there.
My BRD xml is here (hat tip to Squabble whose XML was absolutely invaluable).
http://pastebin.com/uus7bfvp
I would like to make separate Daurdabla rules for when Clarion Call is active so that it equips Ghorn on songs 1-3 and Daurdabla for songs 4-5 instead of 1-2 and 3-4, repectively. Any input? Thanks in advance.
Is there an accurate list of variables somewhere (the Windower wiki doesn't link to them anymore)? Been gone for a while and my SpellCast doesn't work now because I'm referencing variables that apparently don't exist anymore. %MainJobLVL used to return the level of your main job (there was also %SubJobLvl for subjob), but now all I get is a match on the %SubJob part (so SCHLVL instead of 99)
Need a small help on my xml. Currently, when I have impetus activate, and I engage, it'll correctly equip cetl belt to the waist slot. But let's say during combat, I WS, afterwards it'll equip windbuffet belt. I don't know how to fix this and I only recently got into SC.
http://pastebin.com/tfrqgif9
Would anyone mind debugging?
1) The second aftercast equip command overrides the first. Thus after weaponskilling you'll return to $TP, and completely ignore Impetus for any equip slots that they share.Code:<if buffactive="Impetus"> <equip when="engaged|aftercast" set="TP_Impetus" /> </if> <if advanced='"$acc"=="yes"'> <!-- Change the following to desired alternate acc setup --> <var cmd="set TP TP_Mid_Accuracy" /> <var cmd="set WS WS_Mid_Accuracy" /> </if> <if type="WeaponSkill"> <equip when="precast" set="$WS" /> <equip when="aftercast" set="$TP" /> </if>
2) You only specify aftercast in 3 conditions: When you first use Impetus, when you weaponskill, and if Impetus is up. Any non-weaponskill action (Focus, Dodge, Berserk, Utsusemi, etc) done while Impetus is down will never re-equip aftercast gear.
Had to scratch my head at your answer for a sec, but eventually understood (I think). Did a quick change:
and it seemed to work now.Code:<if type="WeaponSkill"> <equip when="precast" set="$WS" /> <if buffactive="Impetus"> <equip when="aftercast" set="TP_Impetus" /> </if> <else> <equip when="aftercast" set="$TP" /> </else> </if> <if buffactive="Impetus"> <equip when="engaged|aftercast" set="TP_Impetus" /> </if> <if spell="Impetus"> <equip when="engaged" set="TP_Impetus" /> </if>
I need a good BRD spell cast thats up 2 date please! Ghorn/Harp prefer where u can manually lock harp in and out.
I need a little help to make the "Boost" ability to automatically be trigged when I launch Weaponskills
pastebin.com/YMute1wp
It is in line 196, the command should trigger Boost, but the syntax seems to be messed up by the <me> targeting (and it won't work without the <> signs).
In the current state, I am getting an "Error reading end tag" message.
Thank you.
Have you tried <me> in place of <me> ?
A little bit off topic, but are you sure you want to do it automatically EVERYTIME you do a WS?
There are indeed circumstances where it can be beneficial to use boost (especially with Anchorite Gloves+1), but in several other situations the lost time you get from using a JA is not compensated by the amount of attack you get.
I think it would be more efficient to keep using it manually, in those situations where you know that, for one reason or another, it's going to be good.