Item Search
     
BG-Wiki Search
Page 36 of 328 FirstFirst ... 26 34 35 36 37 38 46 86 ... LastLast
Results 701 to 720 of 6548
  1. #701
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Feel bad, dont wanna bother him, im sure hes busy but maybe I will if random person in next few days doesn't stumble over this and can answer it. Thanks btw, Krill made my sig, but I think I confused him, I said go ahead and put either the blm auto or the rng one in, so he used rng body and blm head lol but w/e its cool =D

  2. #702
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Also just got conjurers ring and wanted to take advantage of the part of my macros where ive got it swapping it and serket out based on current hps, though as I dont have serket I wanted to use something else, say balrahn's ring, or BQR etc. and tried changing it myself, doesn't seem to work. Any suggestions? Oh, any way to make the fenrir bp info only show up as /echo? (I know I didn't post whole thing, wouldn't fit on one post sorry)


    Code:
    <set name = "Basic">
    				<main>Terra's staff</main>
    				<sub>Staff strap</sub>
    				<ammo>Fortune egg</ammo>
    				<head>Summoner's horn</head>
    				<neck>Aureate necklace</neck>
    				<lear>Ruby earring</lear>
    				<rear>Magnetic earring</rear>
    				<body>Yinyang robe</body>
    				<hands>Summoner's bracers</hands>
    				<lring>Evoker's ring</lring>
    				<rring>$Ring</rring>
    				<back>Fidelity Mantle</back>
    				<waist>Hierarch belt</waist>
    				<legs>Evoker's spats</legs>
    				<feet>Rostrum pumps</feet>
    			</set>
    <if
                    mode = "AND"
                    hpplt = "75"
                    tplt = "100">
                    <action Type = "Var" cmd = 'set Ring "Conjurer&apos;s Ring"'/>
                    <action type = "AddToChat" Color = "204">HP &lt; 75% Equiping Conjurer's Ring</action>
                </if>
                <elseif
                    mode = "or"
                    hppgt = "74"
                    tpgt = "100">
                    <action Type = "Var" cmd = 'set Ring "Balrahn's Ring"'/>
                    <action type = "AddToChat" Color = "204">HP &gt; 75% Equiping Balrahn's Ring</action>
                </elseif>
    
    <if Type = "BloodPactWard">
                <if spell = "Ecliptic Howl">
                    <if advanced = "%MOONPCT &gt; 89">
                        <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 25 - Evasion 1"/>
                    </if>
                    <elseif advanced = "%MOONPCT &gt; 74">
                        <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 21 - Evasion 5"/>
                    </elseif>
                    <elseif advanced = "%MOONPCT &gt; 59">
                        <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 17 - Evasion 9"/>
                    </elseif>
                    <elseif advanced = "%MOONPCT &gt; 39">
                        <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 13 - Evasion 13"/>
                    </elseif>
                    <elseif advanced = "%MOONPCT &gt; 24">
                        <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 9 - Evasion 17"/>
                    </elseif>
                    <elseif advanced = "%MOONPCT &gt; 9">
                        <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 5 - Evasion 21"/>
                    </elseif>
                    <else>
                        <action type = "Var" cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 1 - Evasion 25"/>
                    </else>
                    <if advanced = '%PartyCount &gt; 1 and "$ShowBPStat" = "0"'>
                        <action type = "command" When = "Precast">input /p $BPMOON</action>
                    </if>
                    <else>
                        <action type = "AddToChat" color = "204">$BPMOON</action>
                    </else>

  3. #703
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Suljin View Post
    any way to make the fenrir bp info only show up as /echo?
    If you don't want it to print to party chat, can change '/p' to '/echo' on this line.

    Code:
    <action type = "command" When = "Precast">input /p $BPMOON</action>
    Alternately, your code also notes to just add to chat if solo; can remove the if/else.

    Change

    Code:
    <if advanced = '%PartyCount &gt; 1 and "$ShowBPStat" = "0"'>
         <action type = "command" When = "Precast">input /p $BPMOON</action>
    </if>
    <else>
         <action type = "AddToChat" color = "204">$BPMOON</action>
    </else>
    to

    Code:
    <action type = "AddToChat" color = "204">$BPMOON</action>

    There is apparently variables triggering whether to add to chat or print in party chat, can probably also edit the variable to just add to party chat as opposed to printing in party chat; but you'll have to read the variable definitions in your code.

  4. #704
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Ah thanks! Easy stuff like that I just miss due to there being so much overall in the code. Any suggestion on the ring? I tried changing it from serket to balrahns and it actually messed the entire thing up and no gear would change or anything

  5. #705
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    You'll need to put the ' into code; the quotes from the ring name is closing the statement prematurely (suggest using notepad++ for editing, makes these things easy to see).

    "Balrahn's Ring"

    should read

    "Balrahn&apos;s Ring"

  6. #706
    Melee Summoner
    Join Date
    Apr 2009
    Posts
    37
    BG Level
    1
    FFXI Server
    Phoenix

    Is there anyway to use spellcast to make my pl mule cure me auto? lol i suck at dualboxing atm so was just trying to find an easy way.

  7. #707
    House Azazael
    Join Date
    Mar 2007
    Posts
    1,641
    BG Level
    6
    FFXI Server
    Fenrir

    Quote Originally Posted by Istun GA's View Post
    Is there anyway to use spellcast to make my pl mule cure me auto? lol i suck at dualboxing atm so was just trying to find an easy way.
    no

  8. #708
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Shalafi View Post
    You'll need to put the ' into code; the quotes from the ring name is closing the statement prematurely (suggest using notepad++ for editing, makes these things easy to see).

    "Balrahn's Ring"

    should read

    "Balrahn&apos;s Ring"
    Ok cool. I use notepad++ and yea it turned red when I tried changing it lol so I figured it wouldn't work. I just dont understand why it needs to be changed to that. On a stroke of amazing luck, an ether ring fell into my possession last night for 1 gil lol so now im replacing lolbalrahn's with that, so would it just be "Ether Ring" or would I have to do something dumb like^.? I guess, is there a general explaination for that?

    Edit: Dur, figured I can test on my own first lol. Yea it worked, and uppon glancing again im assuming the &apos; is xml's requirement for a ' for some reason? Or is there something more in depth there to it?

  9. #709
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Yes, the ' is a quote and the code will treat is as opening or closing a statement, therefore you need a different way to express a quote within a statement, &apos;

    Example:
    Code:
    <action Type = "Var" cmd = 'set Ring "Balrahn's Ring"'/>
    There is a single quote (or apostrophe) before "set" which means the single quote in "Balrahn's Ring" is treated as the closing quote for the opening at "set" and closing after "Ring."
    To avoid confusion for compilers, etc we use an alternate way to say ' within opening and closing quotes, which is &apos;

    Thus:
    Code:
    <action Type = "Var" cmd = 'set Ring "Balrahn&apos;s Ring"'/>
    Hope that helped.

  10. #710
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by AzazaelFenrir View Post
    no
    yes there is, you can do a hell of a lot more than you should be able to with spellcast

    shit, you can make a PL mule manage mp and prioritize resting/refresh/convert based on your hp if you wanted with minimal effort

    @ other dipshit: realistically though, if you need to ask, suck it up and buy wizbot

  11. #711
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Shalafi View Post
    Yes, the ' is a quote and the code will treat is as opening or closing a statement, therefore you need a different way to express a quote within a statement, &apos;

    Example:
    Code:
    <action Type = "Var" cmd = 'set Ring "Balrahn's Ring"'/>
    There is a single quote (or apostrophe) before "set" which means the single quote in "Balrahn's Ring" is treated as the closing quote for the opening at "set" and closing after "Ring."
    To avoid confusion for compilers, etc we use an alternate way to say ' within opening and closing quotes, which is &apos;

    Thus:
    Code:
    <action Type = "Var" cmd = 'set Ring "Balrahn&apos;s Ring"'/>
    Hope that helped.
    Awesome thanks! I tried reading over the spellcast help pages etc, but its all a little over my head, though im slowly learning small things here and there by editing and messing around with my smn and blm one (still cant get the staves to swap on blm) Soon im going to try and make a file for my pup, but who knows how that will go lol.

  12. #712
    Fake Numbers
    Join Date
    May 2006
    Posts
    95
    BG Level
    2
    FFXI Server
    Bismarck

    Quote Originally Posted by Suljin View Post
    Feel bad, dont wanna bother him, im sure hes busy but maybe I will if random person in next few days doesn't stumble over this and can answer it. Thanks btw, Krill made my sig, but I think I confused him, I said go ahead and put either the blm auto or the rng one in, so he used rng body and blm head lol but w/e its cool =D
    Did you ever get this worked out?

    Near the end, you have this:

    Code:
    			<action type="equip" when="midcast">
    				<main>$%SpellElementStaff</main>
    			</action>
    It doesn't look like there is an action on midcastdelay that triggers with spellcasting and resting. From the documentation:
    MidCast will default to a delay of 600 ms after casting if MidCastDelay is not specified. Must set Delay with this option.
    In my experience, a midcastdelay of 0.6 seconds doesn't work for me 100% of the time. You should try adding a midcast delay right before this or try changing the swap to precast instead of midcast. I would suggest precast unless you have some type of weapon that you really want in a precast set.

    In short, try changing "midcast" to "precast" for the staff swap near the end and see if that works.

  13. #713
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Iresire View Post
    Did you ever get this worked out?

    Near the end, you have this:

    Code:
    			<action type="equip" when="midcast">
    				<main>$%SpellElementStaff</main>
    			</action>
    It doesn't look like there is an action on midcastdelay that triggers with spellcasting and resting. From the documentation:


    In my experience, a midcastdelay of 0.6 seconds doesn't work for me 100% of the time. You should try adding a midcast delay right before this or try changing the swap to precast instead of midcast. I would suggest precast unless you have some type of weapon that you really want in a precast set.

    In short, try changing "midcast" to "precast" for the staff swap near the end and see if that works.
    Ok ill try tha thanks! Not sure if you saw, but I made it show gearswaps and it was saying it was changing staves as needed, but it wouldn't actually happen. PS-working on my pup xml, be prepared to be inundated with questions and problems lol

  14. #714
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Ok been trying different ways to get my gear setup right when I get allied tags seems just never works quite right so my fourth mantle isn't equipped full time. Anyone have a good way to change gear based on a active buff that works?

    I guess maybe changing to a group designed for Campaign based on buffactive = allied tag but I hate having so many groups and sets that need to be updated every time I get new gear maybe no way around it.

  15. #715
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    Spoiler: show
    How do i have it so my main gear setup is changable?

    Meaning, I have 7 different setups (TP-haste, TP-acc,Valoredge,Sharpshot,BLM nuke, WHM cure, and EVA) And instead of hitting a macro to change to setup every time, is there a way to change the base set to one of the setups previously listed?

    Like, my maneuvers go from TP set > maneuver set> back to tp set.
    is there a way to have it go from eva set > maneuver set > eva set without having to hit the //sc load EVA macro every time after a JA?


    Nevermind, Thorny helped me with it.

  16. #716
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Suljin View Post
    Ok ill try tha thanks! Not sure if you saw, but I made it show gearswaps and it was saying it was changing staves as needed, but it wouldn't actually happen. PS-working on my pup xml, be prepared to be inundated with questions and problems lol
    It happened to me many times,usually what i try to fix this is:
    1-check the xml and find out some other rule applies at the same time (like u have an enhancing set that is equiped midcast like staves and it is has something in main slot);
    2-if the 1 isnt your case,i usually make a specific rule for a specific magic to change staves (dont use anymore the
    <action type="equip" when="midcast">
    <main>$%SpellElementStaff</main>
    </action>
    but edit it like:
    <if skill="ElementalMagic">
    <action type="equip" when="midcast">
    <main>$%SpellElementStaff</main>
    </action>
    </if>
    )
    these always solved the problem for me!and yeah,it was showing me the gear change too,even if it wasnt doing it in real! hope this helps :D

  17. #717
    HKR
    HKR is offline
    Fake Numbers
    Join Date
    May 2008
    Posts
    79
    BG Level
    2

    Why are you changing staves midcast instead of precast? I'm trying to make my xml file more compact/streamlined and have seen that a lot, but to me it just seems to have potential for a lot of misfires.

  18. #718
    Bagel
    Join Date
    Oct 2006
    Posts
    1,272
    BG Level
    6
    FFXIV Character
    Midnightjade Eleven
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    I've been looking through the thread and through the user-defined xml on windower site, but haven't really found a good one for BST. My one atm is kind of a kludge.

    Any of the local BST have one they'd like to share? Did I miss a good one while running through the pages of this thread?

    Thanks.

  19. #719
    HKR
    HKR is offline
    Fake Numbers
    Join Date
    May 2008
    Posts
    79
    BG Level
    2

    So I've found the best way to learn spellcast is to write your file completely from scratch, changing it as you level your job from low levels to high levels. I hit 64 blm last night and today rewrote my spellcast. It's running much better then my old file, but I'm wondering if there's any way to streamline it a bit further.

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            requireversion="2.3"
    		debug="true"
    		spellinfo="true"
    		showgearswaps="true"	
        />
    
        <sets>
    		<group name="Blm" default="yes">
                <set name="Idle">
                    <main>$earth</main>
                    <ammo>Morion tathlum</ammo>
                    <head>Wizard's Petasos</head>
                    <rear>Moldavite Earring</rear>
                    <lear>Elemental Earring</lear>
                    <neck>Mohbwa Scarf +1</neck>
                    <body>Justaucorps +1</body>
                    <hands>Wizard's gloves</hands>
                    <lring>Genius ring</lring>
                    <rring>Genius ring</rring>
                    <waist>Penitent's Rope</waist>
                    <back>Red Cape +1</back>
                    <legs>Druid's slops</legs>
                    <feet>Wood M ledelsens</feet>
                </set>
                <set name="Resting" baseset="Idle" load="yes">
                    <main>$dark</main>
    				<neck>Beak Necklace +1</neck>
                    <lear>Antivenom earring</lear>
                    <body>Vivacity Coat</body>
                    <waist>Qiqirn sash +1</waist>
                </set>
                <set name="Enfeebling" baseset="Idle" load="yes">
                    <lear>Enfeebling Earring</lear>
                    <rear>Morion Earring +1</rear>
    				<hands>Wood Gauntlets</hands>
    				<body>Wizard's Coat</body>
    				<legs>Magic Slacks</legs>
                </set>
    			<set name="Dark Magic" baseset="Idle" load="yes">
                    <main>$dark</main>
    				<legs>Wizard's Tonban</legs>
    				<lear>Dark Earring</lear>
    				<hands>Wood Gauntlets</hands>
                </set>
                <set name="White Magic" baseset="Idle" load="yes">
                    <main>$light</main>
                </set>
            </group>
    
    		<group name="misc gear" default="no">
    			<set name="MiscGearCollector" load="yes">
    				<item>Cream Puff</item>
    				<item>Sorcerer's Ring</item>
    			</set>
    		</group>
        </sets>
        
    	<variables>
    		<var name="light">Light Staff</var>
    		<var name="dark">Pluto's Staff</var>
    		<var name="earth">Terra's Staff</var>
    		<var name="water">Neptune's Staff</var>
    		<var name="wind">Auster's Staff</var>
    		<var name="fire">Vulcan's Staff</var>
    		<var name="ice">Aquillo's Staff</var>
    		<var name="thunder">Jupiter's Staff</var>
    	</variables>
    	
    	<rules>
    		<if status="Resting|Idle">
                <equip set="%Status" when="AfterCast|Engaged|Disengaged|Idle|Resting" />
            </if>
    		<if skill="ElementalMagic"> 
    			<equip when="precast" delay="0.2">
    				<main>$%spellelement</main>
    			</equip>
    		</if>
    		
    		<if skill="EnfeeblingMagic">
    			<equip set="enfeebling" when="precast" delay="0.2">
    				<main>$%spellelement</main>
    			</equip>
    		</if>
    		
    		<if skill="DarkMagic">
    			<equip set="Dark Magic" when="precast" delay="0.2" />
    		</if>
    		
    		<if skill="HealingMagic">
    			<equip set="Healing Magic" when="precast" delay="0.2" />
    		</if>
    		
    		<if hpplt="75">
    			<equip when="precast|midcast|aftercast|resting|idle">
    				<lring lock="yes">Sorcerer's Ring</lring>
    			</equip>
    		</if>
    	</rules>
    </spellcast>


    Any tips would be apreciated.

  20. #720
    MOOSE VOUCHER
    Join Date
    Dec 2009
    Posts
    1,271
    BG Level
    6
    FFXI Server
    Fenrir
    WoW Realm
    Tichondrius

    Advanced rules aside, your dark magic set would use Pluto's Staff for Stun when you would want Jupiter's. There's a few ways you could fix that but I'm not sure how you'd want to make it work.

Page 36 of 328 FirstFirst ... 26 34 35 36 37 38 46 86 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42