Obis are easy enough
Code:
<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
<if Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
<elseif Element="Light"><action type="equip" when="midcast"><waist lock="yes">Korin Obi</waist></action></elseif>
<elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
<elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
<elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
<elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
<elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
<elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
</if>
With the variables, replace 1 with 0 for ones you have obv.
Code:
<var name="DarkObi">0</var>
<var name="LightObi">0</var>
<var name="ThunderObi">0</var>
<var name="IceObi">0</var>
<var name="FireObi">0</var>
<var name="WindObi">0</var>
<var name="WaterObi">0</var>
<var name="EarthObi">0</var>
These just copied from Aikar's XML though and work fine for my friend and I(When i'm on his character, I don't have any Obis)