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  1. #741
    Hydra
    Join Date
    Oct 2008
    Posts
    120
    BG Level
    3

    Had a quick question about convert. I'm a taru, so I don't idle in enough hp to cover my mp + a cure 4. So I was wondering how it would be possible to basically set up a convert macro w/ spellcast that swapped to a set of gear -> cured me -> converted -> cure IV -> idle... Tried a few times and never got it quite right. Not using Divine Seal either if that's any help. Any help would be appreciated. - Fixed, Thanks.

  2. #742
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Could someone help me with this problem I'm having with Aiker's blm xlm? It's the part about the checking my hp and sub job for the Sorcerer's Ring. It's changing to my minushp gear even when my hp is below the max amount of hp I put to it and the sub I'm using.

  3. #743
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    This is the original, causing the problem (I'm on 2.3)

    Code:
                                <if advanced='$Ring == 1'>
                                    <!-- make sure we have an HP variable set for current subjob -->
                                    <if Advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>
                                        <if Advanced='%HP &gt; $%SubJobRingHP'>
                                            <!-- if you have too much HP at the time of casting, equip minus hp -->
                                            <equip set="MinusHP" />
                                        </if>
                                    </if>
                                    <else>
                                        <!-- if no HP amount is specified for the current subjob, just always equip minushp as precast -->
                                        <equip set="MinusHP" />
                                    </else>
                                    <equip when="midcast">
                                        <lring>Sorcerer's Ring</lring>
                                    </equip>
                                </if>
    And this below should fix your problem.

    Code:
                                <if advanced='$Ring == 1'>
                                        <if Advanced='%HP &gt; $%SubJobRingHP'>
                                            <equip set="MinusHP" />
                                        </if>
                                    <equip when="midcast">
                                        <lring>Sorcerer's Ring</lring>
                                    </equip>
                                </if>

  4. #744

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,428
    BG Level
    7

    i'm having a problem with my drk's xml. i have an older one i've been using for about a year now, works fine. i was trying to consolidate it a bit and use variables for which accessories i have according to which weapon i have equipped, and which body too use according to the group i'm in. however, it won't change the variables out of their starting values. i'm sure i've done something really simple and stupid with this...

    http://pastebin.com/S3dFSMcX

    any help would be appreciated. thanks ~

  5. #745
    Smells like Onions
    Join Date
    May 2009
    Posts
    6
    BG Level
    0
    FFXI Server
    Siren

    I only spent 10 mins looking at it, but from what I can see <if main="Subduer" > is faulty. Main refers to main job and not the equip slot afaik. Couldn't find a reason to why your body gear wouldn't change though.

  6. #746
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by Nameless View Post
    Hi all, this is a question regarding PLD spellcast with autoexec.

    What I am trying to do is to use autoexec to switch to shield gears when shadow wears off. That part is easy, as I can just add buff_loss=copy_image //sc set shield, and be done with (not the exact way to write it but you get the idea). However, for those who also use cancel plugin to cancel shadow when casting Ichi, this will also trigger autoexec to think that shadow wore (or would it?) and go on with the shield set mid way casting Ichi. Is there a way to avoid that? I was thinking of making the autoexec to cast a dummy spell, which will then have a precast set of shield gears and cancel spell, when shadow wears instead of switching to shield set directly, and use certain rules to prevent this. But I can't think of a way to make spellcast not cast that dummy spell when I am midway casting ichi or Ni.

    Help will be great. Thank you.
    Have your spellcast set a variable named casting to 1 when you start casting ichi, with an aftercast action of setting it back to 0. In your dummy spell, put an advanced rule checking if that variable is 1, and if so, use return.

  7. #747

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,428
    BG Level
    7

    Quote Originally Posted by Kytio View Post
    I only spent 10 mins looking at it, but from what I can see <if main="Subduer" > is faulty. Main refers to main job and not the equip slot afaik. Couldn't find a reason to why your body gear wouldn't change though.
    son of a whore. i thought that was exactly how you worded it for main/sub weapon equips. i may go stab myself with something jagged now. thanks.

  8. #748
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Just made a SC for my wife's Rdm and it is working semi well, but there seems to be something wrong with the rules section. It will put on enhancing builds for stoneskin and phalanx. It will do the FC/Conserve MP for haste/Refresh. But it wont change to MND/INT builds for enfeebles, or my curing sets, or nuking sets, or anything else.

    Anyone see the problem?

    Code:
    <?xml version="1.0" ?>
    	<spellcast>
    		<config
    			requireversion = "2.30"
    			showgearswaps = "False"
    			showspellinfo = "False"
    		/>
    		<variables>
    			<var name="IceStaff">Aquilo's Staff</var>
    			<var name="WindStaff">Auster's Staff</var>
    			<var name="EarthStaff">Terra's Staff</var>
    			<var name="ThunderStaff">Jupiter's Staff</var>
    			<var name="WaterStaff">Water Staff</var>
    			<var name="FireStaff">Vulcan's Staff</var>
    			<var name="DarkStaff">Pluto's Staff</var>
    			<var name="LightStaff">Apollo's Staff</var>
    			<var name="CureStaff">Apollo's Staff</var>
    			<var name="LightGrip">Light Grip</var>
    			<var name="DarkGrip">Dark Grip</var>
    			<var name="ThunderGrip">Thunder Grip</var>
    			<var name="IceGrip">Ice Grip</var>
    			<var name="FireGrip">Staff Strap</var>
    			<var name="WindGrip">Staff Strap</var>
    			<var name="WaterGrip">Staff Strap</var>
    			<var name="EarthGrip">Earth Grip</var>
    			<var name="DarkObi">1</var>
    			<var name="LightObi">1</var>
    			<var name="ToAURing">Balrahn's Ring</var>
    			<var name="LockTP">0</var>/
    			<var name="Melee">0</var>
    		</variables>
    		<sets>
    			<group name="RDM_75">
    				<set name="Default|Standard|Idle">
    					<main>Terra's Staff</main>
    					<sub>Staff Strap</sub>
    					<head>Dls. Chapeau +1</head>
    					<neck>Morgana's Choker</neck>
    					<lear>Loquac. Earring</lear>
    					<rear>Magnetic Earring</rear>
    					<body>Morrigan's Robe</body>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Shadow Ring</rring>
    					<lring>Tamas Ring</lring>
    					<back>Altruistic Cape</back>
    					<waist>Hierarch Belt</waist>
    					<legs>Blood Cuisses</legs>
    					<feet>Morrigan's Pigaches</feet>
    					<ammo>Hedgehog Bomb</ammo>
    				</set>
    
    				<set name="PDT_NonCappedMP" BaseSet="Standard">
    					<rring>Shadow Ring</rring>
    					<main>Terra's Staff</main>
    					<neck>Enfeebling Torque</neck>
    					<legs>Goliard Trews</legs>
    				</set>
    				
    				<set name="StaffStandard" BaseSet="Default">
    					<main>$EarthStaff</main>
    					<sub>$EarthGrip</sub>
    				</set>
    				<set name="Resting" BaseSet="Standard">
    					<main>Pluto's Staff</main>
    					<legs>Yigit Seraweels</legs>
    					<head>Dls. Chapeau</head>
    					<neck>Gnole Torque</neck>
    					<rear>Relaxing Earring</rear>
    					<lear>Magnetic Earring</lear>
    					<waist>Duelist's Belt</waist>
    					<body>Wlk. Tabard +1</body>
    					<feet>Numerist Pumps</feet>
    					<waist>Duelist's belt</waist>
    				</set>
    				<set name="Cure" BaseSet="Standard">
    					<head>Selenian Cap</head>
    					<body>Duelist's Tabard</body>
    					<hands>Yigit Gages</hands>
    					<rring>Aqua Ring</rring>
    					<back>Altruistic Cape</back>
    					<waist>Theta Sash</waist>
    					<legs>Tatsumaki Sitagoromo</legs>
    				</set>
    				<set name="Cure4" BaseSet="Standard">
    					<head>Goliard Chapeau</head>
    					<body>Duelist's Tabard</body>
    					<hands>Yigit Gages</hands>
    					<rring>Aqua Ring</rring>
    					<lear>Novia Earring</lear>
    					<back>Altruistic Cape</back>
    					<waist>Theta Sash</waist>
    					<legs>Tatsumaki Sitagoromo</legs>
    				</set>
    
    
    				
    				<set name="INT-Enfeeble|Enfeeble-FullSkill" BaseSet="Standard">
    					<head>Dls. Chapeau +1</head>
    					<neck>Enfeebling Torque</neck>
    					<body>Wlk. Tabard +1</body>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Omega Ring</rring>
    					<legs>Nashira Seraweels</legs>
    					<waist>Duelist's Belt</waist>
    					<ammo>Sturm's Report</ammo>
    				</set>
    				<set name="MND-Enfeeble-Acc" BaseSet="Enfeeble-FullSkill">
    					<lring>Tamas Ring</lring>
    					<rring>Omega Ring</rring>
    					<hands>Yigit Gages</hands>
    					<body>Wlk. Tabard +1</body>
    					<rring>Tamas Ring</rring>
    					<waist>Duelist's Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<feet>Morrigan's Pigaches</feet>
    					<ammo>Sturm's Report</ammo>
    				</set>
    				<set name="MND-Enfeeble-Potency" BaseSet="Standard">
    					<main>Mythic Wand +1</main>
    					<sub>Muse Tariquah</sub>
    					<neck>Morgana's Choker</neck>
    					<hands>Yigit Gages</hands>
    					<rring>Aqua Ring</rring>
    					<back>Aslan Cape</back>
    					<waist>Duelist's Belt</waist>
    					<legs>Morrigan's Slops</legs>
    					<lear>Mamool Ja Earring</lear>
    				</set>
    				<set name="Elemental-Potency|Nuke-Potency" BaseSet="Standard">
    					<head>Morrigan's Coronal</head>
    					<neck>Aesir Torque</neck>
    					<lear>Moldavite Earring</lear>
    					<rear>Novio Earring</rear>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Snow Ring</rring>
    					<back>Gleeman's Cape</back>
    					<waist>Duelist's Belt</waist>
    					<legs>Morrigan's Slops</legs>
    				
    				</set>
    				<set name="Elemental-Acc|Nuke-Acc" BaseSet="Standard">
    					<head>Wlk. Chapeau +1</head>
    					<neck>Aesir Torque</neck>
    					<lear>Moldavite Earring</lear>
    					<rear>Novio Earring</rear>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Omega Ring</rring>
    					<back>Merciful cape</back>
    					<waist>Duelist's Belt</waist>
    					<legs>Dls. Tight +1</legs>
    					<feet>Nashira Crackows</feet>
    				</set>
    				<set name="FastCast|Haste|Precast" BaseSet="Standard">
    					<head>Wlk. Chapeau +1</head>
    					<body>Duelist's Tabard</body>
    					<waist>Swift Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<feet>Nashira Crackows</feet>
    				</set>
    				
    				<set name="ConserveMP" BaseSet="Standard">
    					<head>Wlk. Chapeau +1</head>
    					<body>Duelist's Tabard</body>
    					<hands>Cobra Gloves</hands>
    					<waist>Swift Belt</waist>
    					<legs>Cobra Trews</legs>
    					<feet>Cobra Crackows</feet>
    				</set>
    
    		
    				<set name="Enhancing" BaseSet="Standard">
    					<neck>Colossus's Torque</neck>
    					<hands>Dls. Gloves +1</hands>
    					<legs>Wlk. Tights +1</legs>
    					<back>Merciful Cape</back>
    				</set>
    				<set name="Dark" BaseSet="Standard">
    					<neck>Aesir Torque</neck>
    					<body>Nashira Manteel</body>
    					<hands>Blood Fng. Gnt.</hands>
    					<waist>Swift Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<rring>Omega Ring</rring>
    					<feet>Nashira Crackows</feet>
    					<back>Merciful Cape</back>
    				</set>
    				<set name="Stoneskin" BaseSet="Enhancing">
    					<body>Crimson Scale Mail</body>
    					<back>Aslan Cape</back>
    					<neck>Colossus's Torque</neck>
    					<main>Mythic Wand +1</main>
    					<sub>Muse Tariquah</sub>
    					<legs>Warlock's Tights +1</legs>
    					<waist>Duelist's Belt</waist>
    					<rring>Aqua Ring</rring>
    					<lear>Mamool Ja Earring</lear>
    				</set>
    				<set name="Engaged" BaseSet="Standard">
    					<main lock="t" />
    					<sub lock="t" />
    					<range lock="t" />
    					<head>Walahra Turban</head>
    					<neck>Fortitude Torque</neck>
    					<lear>Brutal Earring</lear>
    					<lear>Suppanomimi</lear>
    					<body>Goliard Saio</body>
    					<lring>Iota Ring</lring>
    					<rring>Blood Ring</rring>
    					<waist>Swift Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<feet>Nashira Crackows</feet>
    				</set>
    
    			
    				<set name="Convert" BaseSet="Standard">
    					<head>Dls. Chapeua +1</head>
    					<hands>Blood Fng. Gnt.</hands>
    					<body>Crimson Scale Mail</body>
    					<rring>Bomb Queen Ring</rring>
    					<neck>Enfeebling Torque</neck>
    					<legs>Blood Cuisses</legs>	
    				</set>
    			</group>
    		</sets>
    		<rules>
    			<equip when="resting" set="resting" />
    			<equip when="idle" set="Standard" />
    
    					
    			
    			<if status="Engaged">
    				<equip when="aftercast" set="engaged" />
    			</if>
    			<if notStatus="Engaged">
    				<equip when="aftercast" set="StaffStandard" />
    			</if>
    			<if type="Healing*">
    				<if spell="Cure|Cure II|Cure III">
    					<equip when="precast" set="Cure" />
    				</if>
    				<if spell="Cure IV">
    					<equip when="precast" set="Cure4" />
    				</if>
    				<else>
    					<equip when="precast" set="FastCast" />
    				</else>
    			</if>
    			<if Type="Enfeeb*">
    				<if spell="Paralyze|Slow|Silence">
    					<equip when="precast" set="MND-Enfeeble-Potency" />
    				</if>
    				<else>
    					<equip when="precast" set="Enfeeble-FullSkill" />
    				</else>
    			</if>
    			<if Type="Enhanc*">
    				<if spell="Stoneskin">
    					<equip when="precast" set="Stoneskin" />
    				</if>
    				<if spell="Phalanx*|Bar*">
    					<equip when="precast" set="Enhancing" />
    				</if>
    				<else>
    					<equip when="precast" set="FastCast" />
    				</else>
    			</if>
    			<if Type="Elemental*">
    				<if spell="Stone*|Water*|Aero*|Fire*|Bliz*|Thunder*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<equip when="precast" set="Nuke-Acc" />
    					</if>
    					<else>
    						<equip when="precast" set="Nuke-Potency" />
    					</else>
    				</if>
    				<else>
    					<equip when="precast" set="Nuke-Acc" />
    				</else>
    			</if>
    			<if type="Dark*">
    				<equip when="precast" set="Dark" />
    			</if>
    			<if Type="Ninjutsu">
    				<equip when="precast" set="FastCast" />
    			</if>
    			<if spell="Refresh|Haste|Blink">
    				<equip when="precast" set="ConserveMP" />
    			</if>
    			<xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
    			<xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />
    			<if Advanced='"Melee" != "1"'>
    				<equip when="precast">
    					<main>$%spellelementStaff</main>
    					<sub>$%SpellElementGrip</sub>
    				</equip>
    			</if>
    			<if Advanced='"Melee" == "1"'>
    				<if advanced='"LockTP" == "1"'>
    					<action type="Disable" slot="main|sub|range" />
    				</if>
    				<if advanced='"LockTP" != "1"'>
    					<acrion type="Enable" slot="main|sub|range" />
    				</if>
    			</if>
    			<if area="*Remnants|Nyzul*">
    				<action type="equip" when="precast|midcast|aftercast|idle|resting|engaged">
    					<lring lock="t">Balrahn's Ring</lring>
    				</action>
    			</if>
    			<if spell="Convert">
    				<action type="castdelay" delay="0.5" />
    				<equip when="precast" set="Convert" />
    			</if>
    		</rules>
    	</spellcast>
    With the include file being:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <includes>
        <include name="ObiRules">
            <if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
                <if     Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
                <elseif Element="Light"><action type="equip" when="midcast"><waist lock="yes">Korin Obi</waist></action></elseif>
                <elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
                <elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
                <elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
                <elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
                <elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
                <elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
            </if>
        </include>
        <include name="CancelRules">
            <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
                <action type="command" when="midcast">cancel 71</action>
                <action type="midcastdelay" delay="1.3" />
            </if>
            <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                <action type="command" when="midcast">cancel 37</action>
                <action type="midcastdelay" delay="3.9" />
            </elseif>
            <elseif Spell="Blink" BuffActive="Blink">
                <action type="command" when="midcast">cancel 36</action>
                <action type="midcastdelay" delay="2.8" />
            </elseif>    
        </include>
    </includes>
    These are based off of Ryuke's Rdm example, using Spellcast 2.3.

  9. #749

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,428
    BG Level
    7

    ok, changed the <if main = "X weapon" > to <if equipmain="X weapon" >. also, i saw that using an apostrophe in the variable wasn't a good idea, so i changed to the &apos; instead.

    the rules parse, i can tell by the echos for each one. however, it's STILL not changing the variables and now i'm really friggin clueless. i'm obviously missing, well, something obvious...

    relevant changes here: http://pastebin.com/3fF2Kc3B

    good friend of mine pointed out something:

    this line "<action type="var" command="set tpbody Hauberk +1" />" should read "<action type="var" cmd="set tpbody Hauberk +1" />". problem solved!

    also, it's pole grip, not pole strap. had that in one of the variable calls. didn't help much ~

  10. #750

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,428
    BG Level
    7

    here is the completed xml if anyone's interested:

    http://pastebin.com/C2fshhHA

  11. #751
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
    Oct 2006
    Posts
    1,493
    BG Level
    6

    If a buff runs out or you cancel a one, spellcast does not change back to another set. How do you fix this?

  12. #752
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Quote Originally Posted by Neosutra View Post
    Just made a SC for my wife's Rdm and it is working semi well, but there seems to be something wrong with the rules section. It will put on enhancing builds for stoneskin and phalanx. It will do the FC/Conserve MP for haste/Refresh. But it wont change to MND/INT builds for enfeebles, or my curing sets, or nuking sets, or anything else.

    Anyone see the problem?

    Code:
    <?xml version="1.0" ?>
    	<spellcast>
    		<config
    			requireversion = "2.30"
    			showgearswaps = "False"
    			showspellinfo = "False"
    		/>
    		<variables>
    			<var name="IceStaff">Aquilo's Staff</var>
    			<var name="WindStaff">Auster's Staff</var>
    			<var name="EarthStaff">Terra's Staff</var>
    			<var name="ThunderStaff">Jupiter's Staff</var>
    			<var name="WaterStaff">Water Staff</var>
    			<var name="FireStaff">Vulcan's Staff</var>
    			<var name="DarkStaff">Pluto's Staff</var>
    			<var name="LightStaff">Apollo's Staff</var>
    			<var name="CureStaff">Apollo's Staff</var>
    			<var name="LightGrip">Light Grip</var>
    			<var name="DarkGrip">Dark Grip</var>
    			<var name="ThunderGrip">Thunder Grip</var>
    			<var name="IceGrip">Ice Grip</var>
    			<var name="FireGrip">Staff Strap</var>
    			<var name="WindGrip">Staff Strap</var>
    			<var name="WaterGrip">Staff Strap</var>
    			<var name="EarthGrip">Earth Grip</var>
    			<var name="DarkObi">1</var>
    			<var name="LightObi">1</var>
    			<var name="ToAURing">Balrahn's Ring</var>
    			<var name="LockTP">0</var>/
    			<var name="Melee">0</var>
    		</variables>
    		<sets>
    			<group name="RDM_75">
    				<set name="Default|Standard|Idle">
    					<main>Terra's Staff</main>
    					<sub>Staff Strap</sub>
    					<head>Dls. Chapeau +1</head>
    					<neck>Morgana's Choker</neck>
    					<lear>Loquac. Earring</lear>
    					<rear>Magnetic Earring</rear>
    					<body>Morrigan's Robe</body>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Shadow Ring</rring>
    					<lring>Tamas Ring</lring>
    					<back>Altruistic Cape</back>
    					<waist>Hierarch Belt</waist>
    					<legs>Blood Cuisses</legs>
    					<feet>Morrigan's Pigaches</feet>
    					<ammo>Hedgehog Bomb</ammo>
    				</set>
    
    				<set name="PDT_NonCappedMP" BaseSet="Standard">
    					<rring>Shadow Ring</rring>
    					<main>Terra's Staff</main>
    					<neck>Enfeebling Torque</neck>
    					<legs>Goliard Trews</legs>
    				</set>
    				
    				<set name="StaffStandard" BaseSet="Default">
    					<main>$EarthStaff</main>
    					<sub>$EarthGrip</sub>
    				</set>
    				<set name="Resting" BaseSet="Standard">
    					<main>Pluto's Staff</main>
    					<legs>Yigit Seraweels</legs>
    					<head>Dls. Chapeau</head>
    					<neck>Gnole Torque</neck>
    					<rear>Relaxing Earring</rear>
    					<lear>Magnetic Earring</lear>
    					<waist>Duelist's Belt</waist>
    					<body>Wlk. Tabard +1</body>
    					<feet>Numerist Pumps</feet>
    					<waist>Duelist's belt</waist>
    				</set>
    				<set name="Cure" BaseSet="Standard">
    					<head>Selenian Cap</head>
    					<body>Duelist's Tabard</body>
    					<hands>Yigit Gages</hands>
    					<rring>Aqua Ring</rring>
    					<back>Altruistic Cape</back>
    					<waist>Theta Sash</waist>
    					<legs>Tatsumaki Sitagoromo</legs>
    				</set>
    				<set name="Cure4" BaseSet="Standard">
    					<head>Goliard Chapeau</head>
    					<body>Duelist's Tabard</body>
    					<hands>Yigit Gages</hands>
    					<rring>Aqua Ring</rring>
    					<lear>Novia Earring</lear>
    					<back>Altruistic Cape</back>
    					<waist>Theta Sash</waist>
    					<legs>Tatsumaki Sitagoromo</legs>
    				</set>
    
    
    				
    				<set name="INT-Enfeeble|Enfeeble-FullSkill" BaseSet="Standard">
    					<head>Dls. Chapeau +1</head>
    					<neck>Enfeebling Torque</neck>
    					<body>Wlk. Tabard +1</body>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Omega Ring</rring>
    					<legs>Nashira Seraweels</legs>
    					<waist>Duelist's Belt</waist>
    					<ammo>Sturm's Report</ammo>
    				</set>
    				<set name="MND-Enfeeble-Acc" BaseSet="Enfeeble-FullSkill">
    					<lring>Tamas Ring</lring>
    					<rring>Omega Ring</rring>
    					<hands>Yigit Gages</hands>
    					<body>Wlk. Tabard +1</body>
    					<rring>Tamas Ring</rring>
    					<waist>Duelist's Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<feet>Morrigan's Pigaches</feet>
    					<ammo>Sturm's Report</ammo>
    				</set>
    				<set name="MND-Enfeeble-Potency" BaseSet="Standard">
    					<main>Mythic Wand +1</main>
    					<sub>Muse Tariquah</sub>
    					<neck>Morgana's Choker</neck>
    					<hands>Yigit Gages</hands>
    					<rring>Aqua Ring</rring>
    					<back>Aslan Cape</back>
    					<waist>Duelist's Belt</waist>
    					<legs>Morrigan's Slops</legs>
    					<lear>Mamool Ja Earring</lear>
    				</set>
    				<set name="Elemental-Potency|Nuke-Potency" BaseSet="Standard">
    					<head>Morrigan's Coronal</head>
    					<neck>Aesir Torque</neck>
    					<lear>Moldavite Earring</lear>
    					<rear>Novio Earring</rear>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Snow Ring</rring>
    					<back>Gleeman's Cape</back>
    					<waist>Duelist's Belt</waist>
    					<legs>Morrigan's Slops</legs>
    				
    				</set>
    				<set name="Elemental-Acc|Nuke-Acc" BaseSet="Standard">
    					<head>Wlk. Chapeau +1</head>
    					<neck>Aesir Torque</neck>
    					<lear>Moldavite Earring</lear>
    					<rear>Novio Earring</rear>
    					<hands>Morrigan's Cuffs</hands>
    					<rring>Omega Ring</rring>
    					<back>Merciful cape</back>
    					<waist>Duelist's Belt</waist>
    					<legs>Dls. Tight +1</legs>
    					<feet>Nashira Crackows</feet>
    				</set>
    				<set name="FastCast|Haste|Precast" BaseSet="Standard">
    					<head>Wlk. Chapeau +1</head>
    					<body>Duelist's Tabard</body>
    					<waist>Swift Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<feet>Nashira Crackows</feet>
    				</set>
    				
    				<set name="ConserveMP" BaseSet="Standard">
    					<head>Wlk. Chapeau +1</head>
    					<body>Duelist's Tabard</body>
    					<hands>Cobra Gloves</hands>
    					<waist>Swift Belt</waist>
    					<legs>Cobra Trews</legs>
    					<feet>Cobra Crackows</feet>
    				</set>
    
    		
    				<set name="Enhancing" BaseSet="Standard">
    					<neck>Colossus's Torque</neck>
    					<hands>Dls. Gloves +1</hands>
    					<legs>Wlk. Tights +1</legs>
    					<back>Merciful Cape</back>
    				</set>
    				<set name="Dark" BaseSet="Standard">
    					<neck>Aesir Torque</neck>
    					<body>Nashira Manteel</body>
    					<hands>Blood Fng. Gnt.</hands>
    					<waist>Swift Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<rring>Omega Ring</rring>
    					<feet>Nashira Crackows</feet>
    					<back>Merciful Cape</back>
    				</set>
    				<set name="Stoneskin" BaseSet="Enhancing">
    					<body>Crimson Scale Mail</body>
    					<back>Aslan Cape</back>
    					<neck>Colossus's Torque</neck>
    					<main>Mythic Wand +1</main>
    					<sub>Muse Tariquah</sub>
    					<legs>Warlock's Tights +1</legs>
    					<waist>Duelist's Belt</waist>
    					<rring>Aqua Ring</rring>
    					<lear>Mamool Ja Earring</lear>
    				</set>
    				<set name="Engaged" BaseSet="Standard">
    					<main lock="t" />
    					<sub lock="t" />
    					<range lock="t" />
    					<head>Walahra Turban</head>
    					<neck>Fortitude Torque</neck>
    					<lear>Brutal Earring</lear>
    					<lear>Suppanomimi</lear>
    					<body>Goliard Saio</body>
    					<lring>Iota Ring</lring>
    					<rring>Blood Ring</rring>
    					<waist>Swift Belt</waist>
    					<legs>Nashira Seraweels</legs>
    					<feet>Nashira Crackows</feet>
    				</set>
    
    			
    				<set name="Convert" BaseSet="Standard">
    					<head>Dls. Chapeua +1</head>
    					<hands>Blood Fng. Gnt.</hands>
    					<body>Crimson Scale Mail</body>
    					<rring>Bomb Queen Ring</rring>
    					<neck>Enfeebling Torque</neck>
    					<legs>Blood Cuisses</legs>	
    				</set>
    			</group>
    		</sets>
    		<rules>
    			<equip when="resting" set="resting" />
    			<equip when="idle" set="Standard" />
    
    					
    			
    			<if status="Engaged">
    				<equip when="aftercast" set="engaged" />
    			</if>
    			<if notStatus="Engaged">
    				<equip when="aftercast" set="StaffStandard" />
    			</if>
    			<if type="Healing*">
    				<if spell="Cure|Cure II|Cure III">
    					<equip when="precast" set="Cure" />
    				</if>
    				<if spell="Cure IV">
    					<equip when="precast" set="Cure4" />
    				</if>
    				<else>
    					<equip when="precast" set="FastCast" />
    				</else>
    			</if>
    			<if Type="Enfeeb*">
    				<if spell="Paralyze|Slow|Silence">
    					<equip when="precast" set="MND-Enfeeble-Potency" />
    				</if>
    				<else>
    					<equip when="precast" set="Enfeeble-FullSkill" />
    				</else>
    			</if>
    			<if Type="Enhanc*">
    				<if spell="Stoneskin">
    					<equip when="precast" set="Stoneskin" />
    				</if>
    				<if spell="Phalanx*|Bar*">
    					<equip when="precast" set="Enhancing" />
    				</if>
    				<else>
    					<equip when="precast" set="FastCast" />
    				</else>
    			</if>
    			<if Type="Elemental*">
    				<if spell="Stone*|Water*|Aero*|Fire*|Bliz*|Thunder*">
    					<if target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya">
    						<equip when="precast" set="Nuke-Acc" />
    					</if>
    					<else>
    						<equip when="precast" set="Nuke-Potency" />
    					</else>
    				</if>
    				<else>
    					<equip when="precast" set="Nuke-Acc" />
    				</else>
    			</if>
    			<if type="Dark*">
    				<equip when="precast" set="Dark" />
    			</if>
    			<if Type="Ninjutsu">
    				<equip when="precast" set="FastCast" />
    			</if>
    			<if spell="Refresh|Haste|Blink">
    				<equip when="precast" set="ConserveMP" />
    			</if>
    			<xi:include href="include.xml" xpointer="/includes/include[@name='ObiRules']/*" />
    			<xi:include href="include.xml" xpointer="/includes/include[@name='CancelRules']/*" />
    			<if Advanced='"Melee" != "1"'>
    				<equip when="precast">
    					<main>$%spellelementStaff</main>
    					<sub>$%SpellElementGrip</sub>
    				</equip>
    			</if>
    			<if Advanced='"Melee" == "1"'>
    				<if advanced='"LockTP" == "1"'>
    					<action type="Disable" slot="main|sub|range" />
    				</if>
    				<if advanced='"LockTP" != "1"'>
    					<acrion type="Enable" slot="main|sub|range" />
    				</if>
    			</if>
    			<if area="*Remnants|Nyzul*">
    				<action type="equip" when="precast|midcast|aftercast|idle|resting|engaged">
    					<lring lock="t">Balrahn's Ring</lring>
    				</action>
    			</if>
    			<if spell="Convert">
    				<action type="castdelay" delay="0.5" />
    				<equip when="precast" set="Convert" />
    			</if>
    		</rules>
    	</spellcast>
    With the include file being:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <includes>
        <include name="ObiRules">
            <if advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
                <if     Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
                <elseif Element="Light"><action type="equip" when="midcast"><waist lock="yes">Korin Obi</waist></action></elseif>
                <elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
                <elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
                <elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
                <elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
                <elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
                <elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
            </if>
        </include>
        <include name="CancelRules">
            <if Spell="Sneak" BuffActive="Sneak" advanced='"%SpellTargetName"="%PlayerName"'>
                <action type="command" when="midcast">cancel 71</action>
                <action type="midcastdelay" delay="1.3" />
            </if>
            <elseif Spell="Stoneskin" BuffActive="Stoneskin">
                <action type="command" when="midcast">cancel 37</action>
                <action type="midcastdelay" delay="3.9" />
            </elseif>
            <elseif Spell="Blink" BuffActive="Blink">
                <action type="command" when="midcast">cancel 36</action>
                <action type="midcastdelay" delay="2.8" />
            </elseif>    
        </include>
    </includes>
    These are based off of Ryuke's Rdm example, using Spellcast 2.3.
    Anyone have any input on this ? Really want to get the rules working so my wife doesnt fail so much (jk Ala dont kill me >.>).

  13. #753
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by Thorny View Post
    Have your spellcast set a variable named casting to 1 when you start casting ichi, with an aftercast action of setting it back to 0. In your dummy spell, put an advanced rule checking if that variable is 1, and if so, use return.
    Thank you for the reply. A couple follow up questions tho:

    First of all, let's say I have set the dummy spell as flood II in my autoexec to cast when shadows wear, and on the top of my rule section in spellcast, I go:

    <If spell="Flood II">
    <if status="engaged">
    <equip when="precast" set="shield"/>
    </if>
    <cancelspell/>
    </if>

    This is what I currently have. Do I have to add an <else> rule to let spell know to do nothing when status="idle" etc or does it not matter?

    In addition to that, let's say I add the advance rule like you said, and add a return if variable = 1, will it not switch to my aftercast gears after the ichi casting since I am not parsing the rest of the rules? In other words, I still want to switch back to TP set after casting ichi, wouldn't <return/> make it not do that? or will spellcast parse at the end of the ichi cast?

    Thank you.

  14. #754
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
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    Let's say you do something and spellcast sends the new /equip commands to the ffxi server. Will spellcast resend /equip for slots that does not need to change?

    I keep getting "You were unable to change your equipped items" eventho nothing should be changed, IE idle = melee set, getting msg after engage.

  15. #755
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
    Oct 2006
    Posts
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    BG Level
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    Can someone tell my WHY spellcast wants to equip an item that is already on?

    If it is already on, why try to equip it? this causes a few FFXI errors, namly two rings with the same name but you only use one for a set.

  16. #756
    Radsourceful

    Join Date
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    Bismarck

    Quote Originally Posted by Neosutra View Post
    Anyone have any input on this ? Really want to get the rules working so my wife doesnt fail so much (jk Ala dont kill me >.>).
    Change all Type="______*" to Skill="____*"

    Type is WhiteMagic, BlackMagic, BlueMagic etc

  17. #757
    Banned.

    Join Date
    Jan 2006
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    Quote Originally Posted by Radec View Post
    Change all Type="______*" to Skill="____*"

    Type is WhiteMagic, BlackMagic, BlueMagic etc
    Awesome thanx! Wife is pleased.

  18. #758
    Bagel
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    Lakshmi

    Quote Originally Posted by test123 View Post
    Can someone tell my WHY spellcast wants to equip an item that is already on?

    If it is already on, why try to equip it? this causes a few FFXI errors, namly two rings with the same name but you only use one for a set.
    Aside from Spellcast, this is an SE coding error. The game cannot differentiate between the two items, because they are exactly the same. Therefore your macro/spellcast is trying to equip both items simultaneously into the same slot, hence the game error.

  19. #759
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
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    Quote Originally Posted by ZhiGaruda View Post
    Aside from Spellcast, this is an SE coding error. The game cannot differentiate between the two items, because they are exactly the same. Therefore your macro/spellcast is trying to equip both items simultaneously into the same slot, hence the game error.
    If spellcast was programmed a little better, there would be no need for spellcast to try to equip something that is already equipped.

    Say if "WS set" has 5 items different then "Idle set" then why should spellcast try to update all 14 slots causing the error when it could just update the 5 slots instead.

  20. #760
    Sandworm Swallows
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    I think that is more of an SE error than spellcast. Considering i've had problems equiping same item names in two different slots before i started using spellcast.

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