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  1. #821
    Sea Torques
    Join Date
    Aug 2007
    Posts
    692
    BG Level
    5

    Try to visit windowed forum but it came up "Apache Test Page".
    Did I go to wrong one?
    Windower.net?

    If anyone can help, much appreciated!

  2. #822
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

  3. #823
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Is there a fix yet for the bug where it interprets BPs and BST pet abilities as BLU spells and BLM magic spells? e.g. Blizzard II/IV, Filamented Hold, etc.

  4. #824
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Try using the work around casting raw just sub in /pet or ma and the spell


    <if spell="Protect*">
    <castdelay delay="3" />
    <command when="precast">input /raw /ja "Celerity" &lt;me&gt;</command>
    <command when="aftercast">input /raw /ma %Spell &lt;me&gt;</command>
    </if>


    Doing this type of method fixed my shiva sleepga failure on smn.

  5. #825
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by kenshyn View Post
    Try using the work around casting raw just sub in /pet or ma and the spell


    <if spell="Protect*">
    <castdelay delay="3" />
    <command when="precast">input /raw /ja "Celerity" &lt;me&gt;</command>
    <command when="aftercast">input /raw /ma %Spell &lt;me&gt;</command>
    </if>


    Doing this type of method fixed my shiva sleepga failure on smn.
    But that won't make your equipment swap in or out, it just straight casts it. Suppose it's better than nothing, but hope it gets fixed soon in the next update of spellcast.

  6. #826
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Can make an alias; this allows you to have a short command to type and will also trigger spellcast to switch out gear.

  7. #827
    Salvage Bans
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    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Khamsin View Post
    But that won't make your equipment swap in or out, it just straight casts it. Suppose it's better than nothing, but hope it gets fixed soon in the next update of spellcast.

    Just add the line to swap gear like so sorry I assumed you knew that: Then add one for aftercast to change gear back:

    <if spell="Protect*">
    <castdelay delay="3" />
    <action type="Equip" when="precast" set="CHR" />
    <command when="precast">input /raw /ja "Celerity" &lt;me&gt;</command>
    <command when="aftercast">input /raw /ma %Spell &lt;me&gt;</command>
    <action type="Equip" when="aftercast">
    <body>Gaudy Harness</body>
    </action>
    </if>


    Many ways to do it actually when you use command you can change gear cast spells and job abilities all in a sequence.

    a perfect example is this using command and waits you can add gear sets pre/mid/after cast actions:

    <elseif Spell="Sleep II|Sleepga II">
    <if advanced='"$varSleepMessages"="1"'>
    <if advanced='"$varComments"="1"'>
    <action type="AddToChat">%Spell Process State</action>
    </if>
    <action type="command" when="aftercast">wait 14;input /echo ==== %Spell off @ 1:45 ====</action>
    <action type="command" when="aftercast">wait 29;input /echo ==== %Spell off @ 1:30 ====</action>
    <action type="command" when="aftercast">wait 44;input /echo ==== %Spell off @ 1:15 ====</action>
    <action type="command" when="aftercast">wait 59;input /echo ==== %Spell off @ 1:00 ====</action>
    <action type="command" when="aftercast">wait 74;input /echo ==== %Spell off @ 0:45 ====</action>
    <action type="command" when="aftercast">wait 89;input /echo ==== %Spell off @ 0:30 ====</action>
    <action type="command" when="aftercast">wait 104;input /echo ==== %Spell off @ 0:15 ====</action>
    <action type="command" when="aftercast">wait 114;input /echo ==== %Spell off @ 0:05 ====</action>
    </if>
    </elseif>

    If you list the spells and gear sets precast and aftercast I can write them up and post them after I test them at home. I love spellcast....

  8. #828
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    Mar 2010
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    Leviathan

    is this the proper way to set up a prefacst.

    Code:
    <action type="equip" when="precast" set="FastCast" />
    <action type="castdelay" delay="0.3"/>
    <equip when="precast" Set="Fastcast"/>

  9. #829
    Salvage Bans
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    Oct 2007
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    771
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    Quote Originally Posted by Haborym View Post
    is this the proper way to set up a prefacst.

    Code:
    <action type="equip" when="precast" set="FastCast" />
    <action type="castdelay" delay="0.3"/>
    <equip when="precast" Set="Fastcast"/>
    Code:
    <action type="equip" when="precast" delay="0.3" set="FastCast" />
    Done all one line...

  10. #830
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    Mar 2010
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    Leviathan

    Quote Originally Posted by kenshyn View Post
    [code]Done all one line...
    Thanks, now one more question! Is this the right code for idling in Garden Bangles only during the day?

    Code:
    <if status="Idle" TimeLT="6.01" TimeGT="18.00">
    <return />
         <else>
            <equip>
            <hands lock="t">Garden Bangles</hands>
            </equip>
         </else>
    </if>

  11. #831
    Salvage Bans
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    Oct 2007
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    Quote Originally Posted by Haborym View Post
    Thanks, now one more question! Is this the right code for idling in Garden Bangles only during the day?

    Code:
    <if status="Idle" TimeLT="6.01" TimeGT="18.00">
    <return />
         <else>
            <equip>
            <hands lock="t">Garden Bangles</hands>
            </equip>
         </else>
    </if>
    Reverse it basically that indicates night time what your doing...

    Code:
    <if TimeLT="18.01" TimeGT="6.00">
    			<action type="var" cmd="set DayOrNight Day"/>
    		</if>

  12. #832
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    Mar 2010
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    Leviathan

    So I made a set named DayIdle for the bangles. Then this should work?

    Code:
    <if status="Idle" TimeLT="18.01" TimeGT="6.00">
    <action type="equip cmd="DayIdle"/>
    </if>

  13. #833
    CoP Dynamis
    Join Date
    Feb 2008
    Posts
    293
    BG Level
    4
    FFXIV Character
    Seraph Altima
    FFXIV Server
    Mateus
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Short version: I'd like to make rules that don't replace my crap with Dusk Gloves if I'm not in combat.

    Details: I'm a DNC. I have Dusk Gloves in my "Melee" set, but I wear relic gloves in my "Idle" set so I'm not slowed all the time. I have a Waltz set that equips my AF body/Relic head. This Waltz set is based on my Melee set, so it includes my Dusk Gloves. If I decide to do a waltz outside of combat, it equips my Dusk Gloves and I have to manually switch back out of them.

    What XML do I need to use to make my Waltz set switch back to my Idle set instead of my Melee set aftercast if and only if I'm not engaged?

  14. #834
    New Merits
    Join Date
    Mar 2008
    Posts
    228
    BG Level
    4

    What XML do I need to use to make my Waltz set switch back to my Idle set instead of my Melee set aftercast if and only if I'm not engaged?
    I'm not sure this is the best way, but I think it should work:
    Code:
    <if spell="*Waltz">
    <action type="equip" delay="0.3" when="precast" set="Waltz" />
    <if NotStatus="Engaged"> 
    <action type="equip" when="aftercast" set="Idle" />
    </if>
    <else>
    <action type="equip" when="aftercast" set="Melee" />
    </else>
    </if>
    Thief XML question:
    For using sneak attack/trick attack I want to swap out of my SA/TA set as soon as possible after my next hit lands. How can I do this without having to hit another macro after my next hit?

  15. #835
    Salvage Bans
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    Oct 2007
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    771
    BG Level
    5

    Code:
    		<if spell="autoset">
    			<equip when="idle" set="idle" /> 
    			<equip when="engaged" set="TP" /> 
    		</if>
    			<elseif status="engaged">
    				<equip when="aftercast" set="TP" />
    			</elseif>
    				<else>
    					<equip when="aftercast" set="idle" />
    				</else>
    On sneak attack the problem comes in that spellcast needs a trigger for it to check its rules its easy to set gear on using a JA or a spellcast a bit harder to use spellcast alone when you lose a buff you would have to use autoexec in conjunction with spellcast I believe. See this Thf xml http://paste.windower.net/plugins/sp...f/ineptvagrant

  16. #836
    HKR
    HKR is offline
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    May 2008
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    79
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    2

    Occasionally I'm getting spellcast messages that my nuking sets have poor practice on XML. I'm also noticing that my high resist set is being used for everything now instead of my full damage set when it should be. Anyone want to see what they can make of this jumbled mess?

    Spoiler: show
    Code:
    <if skill="*magic">
    			<if skill="ElementalMagic"> 
    				<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    					<equip set="High Resist" when="midcast" delay="0.2">
    						<main>$%spellelement</main>
    						<sub>%spellelement grip</sub>
    					</equip>
    				</if>
    				
    					<else mode="or" spelltargetname="Tiamat|Genbu|Suzaku|Seiryu|byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu|Lambton Worm|Sandworm|Guivre|King Arthro|Serket" Area="Dynamis *|Hazhalm*" >
    						<if Notbuffactive="elemental seal">
    							<equip set="High Resist" when="midcast" delay="0.2">
    								<main>$%spellelement</main>
    								<sub>%spellelement grip</sub>
    							</equip>
    						</if>
    					
    				
    				<elseif>
    					<equip set="Full Damage" when="midcast" delay="0.2">
    						<Main>$%spellelement</Main>
    						<sub>%spellelement grip</sub>
    					</equip>
    				</elseif>
    				</else>
    			</if>

  17. #837
    CoP Dynamis
    Join Date
    Jan 2007
    Posts
    247
    BG Level
    4

    Quote Originally Posted by HKR View Post
    Spoiler: show
    Code:
    <if skill="*magic">
    			<if skill="ElementalMagic"> 
    				<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    					<equip set="High Resist" when="midcast" delay="0.2">
    						<main>$%spellelement</main>
    						<sub>%spellelement grip</sub>
    					</equip>
    				</if>
    				
    					<else mode="or" spelltargetname="Tiamat|Genbu|Suzaku|Seiryu|byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu|Lambton Worm|Sandworm|Guivre|King Arthro|Serket" Area="Dynamis *|Hazhalm*" >
    						<if Notbuffactive="elemental seal">
    							<equip set="High Resist" when="midcast" delay="0.2">
    								<main>$%spellelement</main>
    								<sub>%spellelement grip</sub>
    							</equip>
    						</if>
    					
    				
    				<elseif>
    					<equip set="Full Damage" when="midcast" delay="0.2">
    						<Main>$%spellelement</Main>
    						<sub>%spellelement grip</sub>
    					</equip>
    				</elseif>
    				</else>
    			</if>
    Fixed Version (I think):
    Spoiler: show
    Code:
    <if skill="ElementalMagic"> 
    	<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    		<equip set="High Resist" when="midcast" delay="0.2">
    			<main>$%spellelement</main>
    			<sub>%spellelement grip</sub>
    		</equip>
    	</if>
    			
    	<else mode="or" spelltargetname="Tiamat|Genbu|Suzaku|Seiryu|byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu|Lambton Worm|Sandworm|Guivre|King Arthro|Serket" Area="Dynamis *|Hazhalm*" >
    		<if Notbuffactive="elemental seal">
    			<equip set="High Resist" when="midcast" delay="0.2">
    				<main>$%spellelement</main>
    				<sub>%spellelement grip</sub>
    			</equip>
    		</if>
    	</else>
    				
    	<elseif>
    		<equip set="Full Damage" when="midcast" delay="0.2">
    			<Main>$%spellelement</Main>
    			<sub>%spellelement grip</sub>
    		</equip>
    	</elseif>
    </if>

  18. #838
    HKR
    HKR is offline
    Fake Numbers
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    May 2008
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    Quote Originally Posted by diemos View Post
    Fixed Version (I think):
    Spoiler: show
    Code:
    <if skill="ElementalMagic"> 
    	<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    		<equip set="High Resist" when="midcast" delay="0.2">
    			<main>$%spellelement</main>
    			<sub>%spellelement grip</sub>
    		</equip>
    	</if>
    			
    	<else mode="or" spelltargetname="Tiamat|Genbu|Suzaku|Seiryu|byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu|Lambton Worm|Sandworm|Guivre|King Arthro|Serket" Area="Dynamis *|Hazhalm*" >
    		<if Notbuffactive="elemental seal">
    			<equip set="High Resist" when="midcast" delay="0.2">
    				<main>$%spellelement</main>
    				<sub>%spellelement grip</sub>
    			</equip>
    		</if>
    	</else>
    				
    	<elseif>
    		<equip set="Full Damage" when="midcast" delay="0.2">
    			<Main>$%spellelement</Main>
    			<sub>%spellelement grip</sub>
    		</equip>
    	</elseif>
    </if>
    Thanks, but it still doesn't work. Gonna post my full xml in case I'm a retard and missed something obvious that's screwing up that section.

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            requireversion="2.3"
    		debug="true"
    		showspellinfo="true"
    		showgearswaps="true"	
        />
    
        <sets>
    		<group name="Blm" default="yes">
    		
    			<set name="idle"  default="yes">
    				<main>$earth</main>
    				<sub>Dark Grip</sub>
    				<ammo>Phantom tathlum</ammo>
    				<neck> Beak Necklace +1</neck>
    				<lear>Loquacious earring</lear>
    				<rear>Sorcerer's Earring</rear>
    				<body>Demon's Cloak</body>
    				<hands>Wood gauntlets</hands>
    				<lring>Snow Ring</lring>
    				<rring>Snow Ring</rring>
    				<back>Cheviot cape</back>
    				<waist>Qiqirn sash +1</waist>
    				<legs>Igqira lappas</legs>
    				<feet>Herald's Gaiters</feet>
    			</set>
    			
                <set name="Full Damage" baseset=idle>
    				<head>Sorcerer's Petasos</head>
    				<neck>Elemental torque</neck>
                    <lear>Elemental Earring</lear>
    				<rear>Moldavite Earring</rear>
                    <body>Genie weskit</body>
                    <hands>Zenith Mitts</hands>
    				<back>Ixion Cape</back>
                    <waist>Witch sash</waist>
                    <legs>Mahatma Slops</legs>
    				<feet>Wood M Ledelsens</feet>
                </set>
    			
    			<set name="High Resist" baseset="Full Damage">
    				<hands>Wizard's gloves</hands>
    				<body>Teal Saio</body>
    			</set>
    			
    					
                <set name="Resting" baseset="idle" load="yes">
                    <main>$dark</main>
    				<body>Errant Hpl.</body>
    				<lear>Antivenom earring</lear>
                </set>
    			
                <set name="Enfeebling" baseset="idle" load="yes">
                    <head>Genie tiara</head>
    				<neck>Enfeebling torque</neck>
    				<lear>Enfeebling Earring</lear>
                    <rear>Morion Earring +1</rear>
    				<body>Wizard's Coat</body>
    				<back>Ixion Cloak</back>
    				<waist>Witch Sash</waist>
    				<feet>Wood M Ledelsens</feet>
                </set>
    			
    			<set name="Dark" baseset="idle" load="yes">
    				<head>Demon's Helm +1</head>
    				<neck>Dark Torque</neck>
    				<lear>Dark Earring</lear>
    				<body>Genie Weskit</body>
    				<hands>Sorcerer's gloves</hands>
    				<back>Ixion Cloak</back>
    				<waist>Witch Sash</waist>
    				<legs>Wizard's Tonban</legs>
    				<feet>Wood M Ledelsens</feet>
                </set>
               
            </group>
    
    		
        </sets>
        
    	<variables>
    		<var name="light">Light Staff</var>
    		<var name="dark">Pluto's Staff</var>
    		<var name="earth">Terra's Staff</var>
    		<var name="water">Neptune's Staff</var>
    		<var name="wind">Auster's Staff</var>
    		<var name="fire">Vulcan's Staff</var>
    		<var name="ice">Aquilo's Staff</var>
    		<var name="thunder">Jupiter's Staff</var>
    		
    	</variables>
    	
    	<rules>
    		<if status="Resting|Idle">
                <equip set="%Status" when="AfterCast|Engaged|Disengaged|Idle|Resting" />
            </if>
    		
    		<if skill="ElementalMagic"> 
    			<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    				<equip set="High Resist" when="midcast" delay="0.2">
    					<main>$%spellelement</main>
    					<sub>%spellelement grip</sub>
    				</equip>
    			</if>
    			
    			<else mode="or" spelltargetname="Tiamat|Genbu|Suzaku|Seiryu|byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu|Lambton Worm|Sandworm|Guivre|King Arthro|Serket" Area="Dynamis *|Hazhalm*" >
    				<if Notbuffactive="elemental seal">
    					<equip set="High Resist" when="midcast" delay="0.2">
    						<main>$%spellelement</main>
    						<sub>%spellelement grip</sub>
    					</equip>
    				</if>
    			</else>
    				
    			<elseif>
    				<equip set="Full Damage" when="midcast" delay="0.2">
    					<Main>$%spellelement</Main>
    					<sub>%spellelement grip</sub>
    				</equip>
    			</elseif>
    		</if>
    		
    			<if skill="EnfeeblingMagic">
    				<equip set="enfeebling" when="midcast" delay="0.2">
    					<main>$%spellelement</main>
    				</equip>
    			</if>
    		
    			<if skill="DarkMagic">
    				<equip set="Dark" when="midcast" delay="0.2">
    					<main>$%spellelement</main>
    				</equip>
    			</if>
    		
    		
    		
    			
    		
    		
    		<if hpplt="75">
    				<equip when="precast|midcast|aftercast">
    					<lring lock="yes">Sorcerer's Ring</lring>
    				</equip>
    		</if>
    	</rules>
    </spellcast>

  19. #839
    Smells like Onions
    Join Date
    Feb 2010
    Posts
    3
    BG Level
    0

    Quote Originally Posted by HKR View Post
    Thanks, but it still doesn't work. Gonna post my full xml in case I'm a retard and missed something obvious that's screwing up that section.

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            requireversion="2.3"
    		debug="true"
    		showspellinfo="true"
    		showgearswaps="true"	
        />
    
        <sets>
    		<group name="Blm" default="yes">
    		
    			<set name="idle"  default="yes">
    				<main>$earth</main>
    				<sub>Dark Grip</sub>
    				<ammo>Phantom tathlum</ammo>
    				<neck> Beak Necklace +1</neck>
    				<lear>Loquacious earring</lear>
    				<rear>Sorcerer's Earring</rear>
    				<body>Demon's Cloak</body>
    				<hands>Wood gauntlets</hands>
    				<lring>Snow Ring</lring>
    				<rring>Snow Ring</rring>
    				<back>Cheviot cape</back>
    				<waist>Qiqirn sash +1</waist>
    				<legs>Igqira lappas</legs>
    				<feet>Herald's Gaiters</feet>
    			</set>
    			
                <set name="Full Damage" baseset=idle>
    				<head>Sorcerer's Petasos</head>
    				<neck>Elemental torque</neck>
                    <lear>Elemental Earring</lear>
    				<rear>Moldavite Earring</rear>
                    <body>Genie weskit</body>
                    <hands>Zenith Mitts</hands>
    				<back>Ixion Cape</back>
                    <waist>Witch sash</waist>
                    <legs>Mahatma Slops</legs>
    				<feet>Wood M Ledelsens</feet>
                </set>
    			
    			<set name="High Resist" baseset="Full Damage">
    				<hands>Wizard's gloves</hands>
    				<body>Teal Saio</body>
    			</set>
    			
    					
                <set name="Resting" baseset="idle" load="yes">
                    <main>$dark</main>
    				<body>Errant Hpl.</body>
    				<lear>Antivenom earring</lear>
                </set>
    			
                <set name="Enfeebling" baseset="idle" load="yes">
                    <head>Genie tiara</head>
    				<neck>Enfeebling torque</neck>
    				<lear>Enfeebling Earring</lear>
                    <rear>Morion Earring +1</rear>
    				<body>Wizard's Coat</body>
    				<back>Ixion Cloak</back>
    				<waist>Witch Sash</waist>
    				<feet>Wood M Ledelsens</feet>
                </set>
    			
    			<set name="Dark" baseset="idle" load="yes">
    				<head>Demon's Helm +1</head>
    				<neck>Dark Torque</neck>
    				<lear>Dark Earring</lear>
    				<body>Genie Weskit</body>
    				<hands>Sorcerer's gloves</hands>
    				<back>Ixion Cloak</back>
    				<waist>Witch Sash</waist>
    				<legs>Wizard's Tonban</legs>
    				<feet>Wood M Ledelsens</feet>
                </set>
               
            </group>
    
    		
        </sets>
        
    	<variables>
    		<var name="light">Light Staff</var>
    		<var name="dark">Pluto's Staff</var>
    		<var name="earth">Terra's Staff</var>
    		<var name="water">Neptune's Staff</var>
    		<var name="wind">Auster's Staff</var>
    		<var name="fire">Vulcan's Staff</var>
    		<var name="ice">Aquilo's Staff</var>
    		<var name="thunder">Jupiter's Staff</var>
    		
    	</variables>
    	
    	<rules>
    		<if status="Resting|Idle">
                <equip set="%Status" when="AfterCast|Engaged|Disengaged|Idle|Resting" />
            </if>
    		
    		<if skill="ElementalMagic"> 
    			<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    				<equip set="High Resist" when="midcast" delay="0.2">
    					<main>$%spellelement</main>
    					<sub>%spellelement grip</sub>
    				</equip>
    			</if>
    			
    			<else mode="or" spelltargetname="Tiamat|Genbu|Suzaku|Seiryu|byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu|Lambton Worm|Sandworm|Guivre|King Arthro|Serket" Area="Dynamis *|Hazhalm*" >
    				<if Notbuffactive="elemental seal">
    					<equip set="High Resist" when="midcast" delay="0.2">
    						<main>$%spellelement</main>
    						<sub>%spellelement grip</sub>
    					</equip>
    				</if>
    			</else>
    				
    			<elseif>
    				<equip set="Full Damage" when="midcast" delay="0.2">
    					<Main>$%spellelement</Main>
    					<sub>%spellelement grip</sub>
    				</equip>
    			</elseif>
    		</if>
    		
    			<if skill="EnfeeblingMagic">
    				<equip set="enfeebling" when="midcast" delay="0.2">
    					<main>$%spellelement</main>
    				</equip>
    			</if>
    		
    			<if skill="DarkMagic">
    				<equip set="Dark" when="midcast" delay="0.2">
    					<main>$%spellelement</main>
    				</equip>
    			</if>
    		
    		
    		
    			
    		
    		
    		<if hpplt="75">
    				<equip when="precast|midcast|aftercast">
    					<lring lock="yes">Sorcerer's Ring</lring>
    				</equip>
    		</if>
    	</rules>
    </spellcast>
    If you change the else statement into an elseif statement, it should work. The way its set up now, it will never reach the last elseif statement. Also if you happen to be fighting tiamat,genbu,kirin,jol etc, and you happen to use ES before your nuke, you'll be nuking in your idle set fyi

  20. #840
    HKR
    HKR is offline
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    Quote Originally Posted by Pharoahe808 View Post
    If you change the else statement into an elseif statement, it should work. The way its set up now, it will never reach the last elseif statement. Also if you happen to be fighting tiamat,genbu,kirin,jol etc, and you happen to use ES before your nuke, you'll be nuking in your idle set fyi
    The elseif bit worked, how do you recommended I change it so the ele-seal part works?

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