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  1. #841
    Smells like Onions
    Join Date
    Feb 2010
    Posts
    3
    BG Level
    0

    Spoiler: show
    Code:
    <if skill="ElementalMagic"> 
    	<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    		<equip set="High Resist" when="midcast" delay="0.2">
    			<main>$%spellelement</main>
    			<sub>%spellelement grip</sub>
    		</equip>
    	</if>
    			
    	<elseif mode="or" spelltargetname="Tiamat|Genbu|Suzaku|Seiryu|byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu|Lambton Worm|Sandworm|Guivre|King Arthro|Serket" Area="Dynamis *|Hazhalm*" >
    		<if Notbuffactive="elemental seal">
    			<equip set="High Resist" when="midcast" delay="0.2">
    				<main>$%spellelement</main>
    				<sub>%spellelement grip</sub>
    			</equip>
    		</if>
                    <else>
                            <equip set="Full Damage" when="midcast" delay="0.2">
    			       <Main>$%spellelement</Main>
    			       <sub>%spellelement grip</sub>
    		        </equip>
                    </else>
    	</elseif>
    				
    	<else>
    		<equip set="Full Damage" when="midcast" delay="0.2">
    			<Main>$%spellelement</Main>
    			<sub>%spellelement grip</sub>
    		</equip>
    	</else>
    </if>


    After thinking about it a little more, you could probably do something like that. So if you are fighting any of those targets, and you do use elemental seal, you would probably want to use your full damage set.

  2. #842
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,097
    BG Level
    6
    FFXIV Character
    Tsuko Stark
    FFXIV Server
    Gilgamesh

    So uh since I can't post on windower forums even though I registered an account, I'll ask here.
    http://pastebin.com/pzwkU4tP

    For some reason my gear doesn't swap properly for any elemental magic. I'll get staff, body and hands to swap to the proper piece, but I still cast in my HP down gear. I can't find any errors. Using sc2.3 beta from windower forums. Any help is appreciated.

    Edit: Question 2

    How do you handle teiwaz/varuna's staff in spellcast? Make a separate rule for blizzard1-5/freeze1-2? I want to keep aquilo's as ice element for enfeebles, but want varuna's for nuking.

  3. #843
    Smells like Onions
    Join Date
    Feb 2010
    Posts
    3
    BG Level
    0

    Quote Originally Posted by warc View Post
    So uh since I can't post on windower forums even though I registered an account, I'll ask here.


    For some reason my gear doesn't swap properly for any elemental magic. I'll get staff, body and hands to swap to the proper piece, but I still cast in my HP down gear. I can't find any errors. Using sc2.3 beta from windower forums. Any help is appreciated.

    Edit: Question 2

    How do you handle teiwaz/varuna's staff in spellcast? Make a separate rule for blizzard1-5/freeze1-2? I want to keep aquilo's as ice element for enfeebles, but want varuna's for nuking.
    I'm not entirely sure whats happening, but it appears that you're not specifying when to use your MinusHP set. I would think the problem is around there.

    For your second question, you could add additional variables that handle ice/wind/earth/ect. Then make an if statement to handle only enfeebling magic, and have it equip the corresponding HQ staff.

  4. #844
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by warc View Post
    Question 2

    How do you handle teiwaz/varuna's staff in spellcast? Make a separate rule for blizzard1-5/freeze1-2? I want to keep aquilo's as ice element for enfeebles, but want varuna's for nuking.
    Code:
    <if skill="elementalmagic">
    <equip when="midcast" set="nuke"/>
    <equip when="midcast"><main>$Nuke%SpellElementStaff</main></equip>
    </if>
    </if skill="enfeeblingmagic">
    <equip when="midcast" set="enfeeb"/>
    <equip when="midcast"><main>$Enfeeb%SpellElementStaff</main></equip>
    </if>

    Short form, 2 lists of staff vars.

  5. #845
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    I was wondering if anyone has a RDM spellcast that is fairly up to date with current standards. I like Esvedium's on the windower Forum, but I honestly don't understand how the gear lock stuff works. If i'm on RDM i'm usually in a party with a cor and a bard, occaisonally with g-horn, and so my MP is usually pretty high (all things considering I try to ride my convert, spend as much MP as possible, etc.

    But Honestly when I'm trying to get slow2 or para or Bind, and I need it to stick, I find myself alot of times, wishing that my slot's weren't locked because I'll be casting stuff in say a Hierarchy belt or something. I guess I'm doing it wrong, but I don't know how to really incorporate the previously mentioned SC, without gimping my output as a rdm /shrug

  6. #846
    Ros
    Ros is offline
    CoP Dynamis
    Join Date
    Aug 2007
    Posts
    248
    BG Level
    4

    Anyone have a war Spellcast!?

  7. #847
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

  8. #848
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by shepardG View Post
    I was wondering if anyone has a RDM spellcast that is fairly up to date with current standards. I like Esvedium's on the windower Forum, but I honestly don't understand how the gear lock stuff works. If i'm on RDM i'm usually in a party with a cor and a bard, occaisonally with g-horn, and so my MP is usually pretty high (all things considering I try to ride my convert, spend as much MP as possible, etc.

    But Honestly when I'm trying to get slow2 or para or Bind, and I need it to stick, I find myself alot of times, wishing that my slot's weren't locked because I'll be casting stuff in say a Hierarchy belt or something. I guess I'm doing it wrong, but I don't know how to really incorporate the previously mentioned SC, without gimping my output as a rdm /shrug
    I updated my RDM xml to have a variable to use locking or not with just manually changing the variable with //sc var set lock 1 (or 0) to lock gear or not, just never got around to putting that up in my xml posted on windower site.

    Add the following in the appropriate areas:
    Code:
    <variables>
    	<var name="lock">1</var>
    </variables>

    Then in the rules area, just below:
    Code:
    <if Skill="*Magic">
    	<equip when="precast" set="FastCast" />
    Put in the following:
    Code:
    <if advanced='"$Lock" = "1"'>
    Then you have to put in a closing </if> tag at the end of the locking rules.

    Then, by default you have your gear locking based on the rules/variables, but if you don't want it to lock gear, just type out (or macro) "//sc var set lock 0" and it will stop using the locking rules.

    Let me know via PM if you have any questions about this or if it doesn't work. I'm not looking at the xml that I'm currently working with, so it might be off slightly. >_>

  9. #849
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    That, is awesome, i'll have to write it in this evening, but i'll pick your brain if it doesn't work ^^

  10. #850
    Cerberus
    Join Date
    Feb 2008
    Posts
    458
    BG Level
    4

    SO I wake up this morning and NONE of my macros are working, but spellcast is loaded it says. I have not touched or done anything with it for days, so I cannot think of what happened. Did I miss an update this morning? It should be working, but no gear will swap on anything.

  11. #851
    Cerberus
    Join Date
    Feb 2008
    Posts
    458
    BG Level
    4

    I figured out the problem. Its trying to read the default.xml but I cannot seem to get it to read my made ones no matter what I do. To make matters worse I rebooted to see if it was just a glitch, but now timestamp, statustimer, logger, etc. are all not working. I still have xpwatch and info bar up and running though so I am not sure wtf is going on lol...

  12. #852
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Hey does anyone have a link or anything to a sch spellcast that just covers the basics? Just looking for one that has an idle set, resting, nuking, and curing for the most part. Everything ive found has like groups, and a hundred sets, and requires other plugins to run etc, or auto casts helixes when youve added weather and then auto modus veritus. No auto! lol I just want a basic one that covers all the equip changes and idles for me. Thanks =D

  13. #853
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Try this one: http://pastebin.com/h681F7KX

    Other option is to modify a BLM or WHM one.

  14. #854
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Shalafi View Post
    Try this one: http://pastebin.com/h681F7KX

    Other option is to modify a BLM or WHM one.
    Awesome looks great, just edited it, but for some reason it doesn't recognize there being any rules. Says there are 1 group, 10 sets, 0 rules, and 35 vars. Ihaven't changed anything but equipment so?

  15. #855
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    FFXI Server
    Bismarck

    You didn't close your 10th set likely, one <set> doesn't have a </set> following it.

    Edit: Assuming you went
    Vars
    Sets
    Rules

    Otherwise it's your 35th var

  16. #856
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Ive gone through and couldn't find anything that wasn't closed. Is there a way I can have the program check it or something? Heres the actual one im using

    http://pastebin.com/1gQx6EsD

  17. #857
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Suljin View Post
    Ive gone through and couldn't find anything that wasn't closed. Is there a way I can have the program check it or something? Heres the actual one im using

    http://pastebin.com/1gQx6EsD
    Line 150.
    Code:
    <rear>Abyssal Earring</lear>

  18. #858
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    You can open your XML with firefox/IE and it should point out errors like that.

  19. #859
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Oh there it is! Thanks

    And omg thats awesome! Ill have to try that from now on thanks guys!

  20. #860
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    253
    BG Level
    4
    FFXI Server
    Bahamut

    I lifted this BLU spellcast from the Windower homepage. It seems to suit what I am looking for (more or less), but for some reason does not work (IE nothing works when I load it). Can someone eye this over and find out why it isn't working? Anything standing out?

    I know nothing of programming or spellcast and but a simpleton

    Also, if anyone can suggest a better spellcast script, I would be delighted to use that instead

    Lastly, this is the default script, not my gear D:

    Thanks!

    Edit: Hope this is in the right spot >.<

    Spoiler: show

    <?xml version="1.0" ?>
    <spellcast>
    <config
    requireversion = "2.20"
    showgearswaps = "False"
    showspellinfo = "False"
    />

    <variables>
    <var name="FireStaff">Fire Staff</var>
    <var name="EarthStaff">Terra's Staff</var>
    <var name="WaterStaff">Water Staff</var>
    <var name="WindStaff">Wind Staff</var>
    <var name="ThunderStaff">Jupiter's Staff</var>
    <var name="IceStaff">Aquilo's Staff</var>
    <var name="DarkStaff">Pluto's Staff</var>
    <var name="LightStaff">Light Staff</var>
    <var name="Mode">Melee</var>
    </variables>

    <sets>
    <group name="BLU_Default" default="yes">
    <set name="Standard|TP|Default">
    <main>Perdu Hanger</main>
    <sub>Beast Slayer</sub>
    <range></range>
    <ammo>Tiphia Sting</ammo>
    <head>Walahra Turban</head>
    <neck>Chivalrous Chain</neck>
    <lear>Brutal Earring</lear>
    <rear>Suppanomimi</rear>
    <body>Homam Corazza</body>
    <hands>Homam Manopolas</hands>
    <lring>Iota Ring</lring>
    <rring>Rajas Ring</rring>
    <back>Mirage Mantle</back>
    <waist>Swift Belt</waist>
    <legs>Homam Cosciales</legs>
    <feet>Homam Gambieras</feet>
    </set>
    <set name="Idle" BaseSet="Standard">
    <body>Mirage Jubbah</body>
    </set>
    <set name="Vorpal" BaseSet="Standard">
    <head>Optical Hat</head>
    <body>Magus Jubbah +1</body>
    <hands>Morrigan's Cuffs</hands>
    <waist>Warwolf Belt</waist>
    <legs>Galliard Trousers</legs>
    </set>
    <set name="Savage|Expiacion" BaseSet="Standard">
    <head>Voyager Salett</head>
    <body>Magus Jubbah +1</body>
    <hands>Morrigan's Cuffs</hands>
    <back>Amemet Mantle +1</back>
    <waist>Warwolf Belt</waist>
    <legs>Ruby Seraweels</legs>
    <feet>Denali Gamashes</feet>
    </set>
    <set name="Big3|Physical" BaseSet="Standard">
    <head>Optical Hat</head>
    <body>Magus Jubbah +1</body>
    <hands>Morrigan's Cuffs</hands>
    <waist>Warwolf Belt</waist>
    <feet>Denali Gamashes</feet>
    </set>
    <set name="HeadButt" BaseSet="Standard">
    <body>Magus Jubbah +1</body>
    </set>
    <set name="Diamondhide" BaseSet="Standard">
    <head>Mirage Keffiyeh</head>
    <body>Magus Jubbah</body>
    </set>
    <set name="Cannonball" BaseSet="Standard">
    <head>Mirage Keffiyeh</head>
    <body>Magus Jubbbah +1</body>
    <hands>Morrigan's Cuffs</hands>
    <back>Amemet Mentle +1</back>
    <waist>Warwolf Belt</waist>
    <legs>Galliard Trousers</legs>
    <feet>Denali Gamashes</feet>
    <ammo>Bibiki Seashell</ammo>
    </set>
    <set name="BuffSpell" BaseSet="Standard">
    <head>Mirage Keffiyeh</head>
    <neck>Morgana's Choker</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Magus Jubbah +1</body>
    <lring>Aqua Ring</lring>
    <rring>Omega Ring</rring>
    <back>Aslan Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Mahatma Slops</legs>
    <feet>Mahatma Pigaches</feet>
    </set>
    <set name="MNDNuke" BaseSet="Standard">
    <head>Yigit Turban</head>
    <neck>Morgana's Choker</neck>
    <lear>Moldavite Earring</lear>
    <rear>Novio Earring</rear>
    <body>Errant Hpl.</body>
    <hands>Yigit Gages</hands>
    <lring>Aqua Ring</lring>
    <rring>Omega Ring</rring>
    <back>Aslan Cape</back>
    <waist>Penitent's Rope</waist>
    <legs>Mahatma Slops</legs>
    <feet>Mahatma Pigaches</feet>
    </set>
    <set name="INTNuke" BaseSet="MNDNuke">
    <head>Magus Keffiyeh</head>
    <neck>Uggalepih Pendant</neck>
    <hands>Morrigan's Cuffs</hands>
    <lring>Snow Ring</lring>
    <back>Prism Cape</back>
    <feet>Yigit Crackows</feet>
    </set>
    <set name="Macc" BaseSet="Standard">
    <neck>Morgana's Choker</neck>
    <lear>Loquac. Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Magus Jubbah +1</body>
    <hands>Morrigan's Cuffs</hands>
    <lring>Balrahn's Ring</lring>
    <rring>Omega Ring</rring>
    <legs>Nashira Seraweels</legs>
    <feet>Denali Gamahes</feet>
    </set>
    <set name="Breath" BaseSet="Standard">
    <lring>Bomb Queen Ring</lring>
    </set>
    <set name="Resting" BaseSet="Standard">
    <main lock="t">Pluto's Staff</main>
    <head>Yigit Turban</head>
    <neck>Grandoise Chain</neck>
    <lear>Antivenom Earring</lear>
    <rear>Magnetic Earring</rear>
    <body>Errant Hpl.</body>
    <waist>Hierarch Belt</waist>
    </set>
    <set name="Supertank" BaseSet="Standard">
    <main lock="t">Terra's Staff</main>
    <sub lock="t">Raptor Strap +1</sub>
    <ammo lock="t">Hedgehog Bomb</ammo>
    <head lock="t">Walahra Turban</head>
    <neck lock="t">Morgana's Choker</neck>
    <lear lock="t">Loquac. Earring</lear>
    <rear lock="t">Magnetic Earring</rear>
    <body lock="t">Mirage Jubbah</body>
    <hands lock="t">Morrigan's Cuffs</hands>
    <lring lock="t">Bomb Queen Ring</lring>
    <rring lock="t">Jelly Ring</rring>
    <back lock="t">Mirage Mantle</back>
    <waist lock="t">Warwolf Belt</waist>
    <legs lock="t">Homam Cosciales</legs>
    <feet lock="t">Hoamm Gambieras</feet>
    </set>
    <set name="Mage" BaseSet="Standard">
    <main lock="t">Terra's Staff</main>
    <sub lock="t">Bugard Strap +1</sub>
    <ammo lock="t">Hedgehog Bomb</ammo>
    <head lock="t">Walahra Turban</head>
    <neck lock="t">Morgana's Choker</neck>
    <lear lock="t">Loquac. Earring</lear>
    <rear lock="t">Magnetic Earring</rear>
    <body lock="t">Mirage Jubbah</body>
    <hands lock="t">Morrigan's Cuffs</hands>
    <lring lock="t">Ether Ring</lring>
    <rring lock="t">Serket Ring</rring>
    <back lock="t">Mirage Mantle</back>
    <waist lock="t">Hierarch Belt</waist>
    <legs lock="t">Mahatma Slops</legs>
    <feet lock="t">Homam Gambieras</feet>
    </set>
    </group>
    </sets>
    <rules>
    <equip when="resting" set="resting" />
    <if Advanced='"$Mode"=="Tank"'>
    <equip when="Idle|Aftercast" set="Supertank" />
    </if>
    <if Advanced='"$Mode"=="Mage"'>
    <equip when="Idle|Aftercast" set="Mage" />
    </if>
    <if Advanced='"$Mode"=="Melee"'>
    <equip when="Idle" set="Idle" />
    </if>
    <equip when="Engaged" Set="TP" />
    <if Status="Engaged">
    <equip when="aftercast" set="TP" />
    </if>
    <if notStatus="Engaged">
    <equip when="afterast" set="idle" />
    </if>
    <if Advanced='"$Mode"!="Melee"'>
    <equip when="precast|midcast">
    <main>$%SpellElementStaff</main>
    </equip>
    </if>
    <if mode="AND" Advanced='"$Mode"!="Melee"' TPGT="10">
    <action type="disable" slot="main|sub|range" />
    </if>
    <if type="blue*|Blue*">
    <if spell="Cannonball">
    <equip when="precast" set="Cannonball" />
    </if>
    <if spell="Head Butt">
    <equip when="precast" set="HeadButt" />
    </if>
    <if spell="Disseverment|Hysteric*|Frenetic*">
    <equip when="precast" set="Big3" />
    </if>
    <if spell="Sheep Song|Yawn|Enervation|Sopo*|MP Drainkiss">
    <equip when="precast" set="Macc" />
    </if>
    <if spell="Mind Blast|Regurg*|Eyes on Me|Magic Hammer|Magic Fruit">
    <equip when="precast" set="MNDNuke" />
    </if>
    <if spell="FireSpit">
    <equip when="precast" set="INTNuke" />
    </if>
    <if spell="*Breath">
    <equip when="precast" set="Breath" />
    </if>
    <if spell="Diamondhide">
    <equip when="precast" set="Diamondhide" />
    </if>
    </if>
    <if spell="Vorpal*">
    <equip when="precast" set="vorpal" />
    </if>
    <if spell="Savage*">
    <equip when="precast" set="Savage" />
    </if>
    <if spell="Expiacion">
    <equip when="precast" set="Expiacion" />
    </if>
    <if area="Nyzul*|Lej*|Mamool*|Peri*|Lebros*|Ilrusi|*Re mnants">
    <equip when="precast|midcast|aftercast|idle|resting|engag ed">
    <lring lock="t">Balrahn's Ring</lring>
    </equip>
    </if>
    </rules>
    </spellcast>


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