Possibly stupid question, but did you remember to grab the spellcast plugin as well?
Possibly stupid question, but did you remember to grab the spellcast plugin as well?
Is there a way to lock specific armor slots when preparing to convert?
On my Summoner, I equip a massive amount of +HP armor before converting, toss myself a cure, then convert. With spellcast, it always changes to curing armor during that, so I've been having to do it manually while opening the equip menu. It's slightly annoying :\
If anyone's wondering, I'm using Wolftamer/DAKPluto's spellcast.
I updated my version of spellcast to 2.30. Seems to be working now. Thanks for the help!![]()
I'm having a lot of fun with my pup lately and i'd have 2 questions that needs some help to get an answer!let's start from the easier on:is there a way i can make a rule in sc that it'll change gear depending on what my maton uses?for example gear pet macc and pet mab when it casts a spell or af1 legs for cures.
Now worst question!read on wiki that some1 found out (or at least it's almost correct) generated burdens from manuvers and overload.i'd like to make a plugin that can make countdowns,letting u know how much burden u got,after using a maneuver.i was thinking to something like sch sublimation xml:
http://www.windower.net/plugins/spel...ch/sublimation
this uses others plugins (autoexec and text) too.i tried "playing" a bit with that,and i figured out this:
<?xml version="1.0" encoding="utf-8"?>
<includes>
<include name="DarkManeuver">
<!-- Sublimation counter, firstrun only -->
<if advanced='"$DarkManeuver-firstrun"!="false"'>
<var cmd='set DarkManeuver-Firstrun false' />
<var cmd='set DarkManeuver-Timer 0' />
<var cmd='set DarkManeuver-Counter 0' />
<var cmd='set DarkManeuver-Step 1.0' />
<cmd when="%status|precast">text create DarkManeuver;text set Maneuver fg 255 255 255 255 bg 0 0 0 192 show</cmd>
<!-- disable me if I conflict -->
<!-- removes custom triggers, sets autoexec back to default -->
<cmd when="%status|precast">ae registerq 23000 jobchange_* ae load autoexec.xml\;text delete DarkManeuver</cmd>
<cmd when="%status|precast">ae registerq 23005 gainbuff_Dark_Maneuver ae registerq 22999 time_* sc var inc DarkManeuver-Timer\;ae registerq 22996 status_zoning ae unregister 22999\;ae registerq 22995 (regex)status_(?!zoning).*(/regex) ae registerq 22999 time_* sc var inc DarkManeuver-Timer;sc var setcalc DarkManeuver-Counter (int)(\$DarkManeuver-Counter + 15);sc var inc darkmaneuver-id</cmd>
<cmd when="%status|precast">ae registerq 23013 time_* sc var setcalc DarkManeuver-Counter (\$DarkManeuver-Counter - (int)(\$DarkManeuver-Timer * 2.4 / 3.0) * \$DarkManeuver-Step * (1 + $darkmaneuverid))</cmd>
<cmd when="%status|precast">ae registerq 23004 losebuff_Dark_Maneuver sc var set DarkManeuver-Timer 0\;sc var set DarkManeuver-Text Dark Maneuver 0;spellcast var dec darkmaneuver-id</cmd>
<cmd when="%status|precast">ae registerq 23014 time_* input //text set DarkManeuver text "\$DarkManeuver-Text: ~\$DarkManeuver-Counter"</cmd>
</if>
</include>
</includes>
but still,this doesnt work,and i'm not really good at programing![]()
Does anyone have a full summoner xml they could PM me? I've been looking over some of them on Windower... And they're decent, but incomplete. Would help a lot, thanks.
This might not really be what you're looking for, but making a windower macro to equip your HP gear, then put in a line at the end like this:
input /raw /ma "Cure III" <me>
The /raw at the start says "Just send this command to the game and don't do any fancy spellcast shit with it", so you'll cast cure3 on yourself and no spellcast gear swaps will happen. It's part of my convert rule and hasn't failed me yet.
Hi all, recently got Serpentes Cuffs and would like to know how to put that into my resting set during night time.
Currently I have <equip when="Resting" set="Resting"/> as my resting rule. I tried to do <if status="Resting" timegt="18.00" timelt="6.01"> <equip> <hands>Serpentes Cuffs</hands> </equip></if> and it doesn't work.
Thank you.
<if timegt="18.00" timelt="6.01">
<equip when="Resting" set="RestingwithSerp"/>
</if>
Assuming the time rules are right, can't check atm.
blah, you are right, I kept thinking it is something more complicated than that.
Thank you.
Anybody have a whm Xml they wouldn't mind sharing. I'm not well versed in xml but could probably figure out how to change names to gear i have .
thanks for help ^^
how would you keep spellcast from swapping to cure potency gear during devotion ?
edit for those who may not understand ..
1. swap to max hp gear
2. begin to cast cure but spell cast swap outta max hp gear >.<
@ jado818
You can fnd xml's users created at this page. It's broken down by job and has multiple examples for each job. If u need more help than that u can ask on their forums or here too.
I can't posts URL as this is my first post but just go to the windowr page, windower.net, click on spellcast 2.2 on the left sidebar and then scroll down and click on the user submitted xml's. There is a large list of xml's organized by job.
@Lilwhmman
try looking at one of the blm xml's, I think alky's is pretty good, and just edit things around for smn. You could also edit a whm XML since u will be using a fair amount of whm spells and just add in the smn logic.
My question is for having one set active while footwork is up and another where footwork is down. I'm thinking:
rule
If buff = active footwork
Action equip set footwork
Else
Action equip set engage
If/
rule/
sorry for the bad psuedo code
The problem with what you have it is would trigger on every action, and you only really want it when engaged. I'm fairly sure you can do this without autoset now as well, just haven't got around to swapping it out.Code:<if status="Engaged"> <equip when="aftercast" set="Standard"/> <if Buffactive="Footwork"> <equip when="aftercast" set="Kicks" /> </if> </if> <else> <equip when="aftercast" set="Idle"/> </else> <if spell="autoset"> <equip when="resting" set="Resting" /> <equip when="engaged" set="Standard" /> <if Buffactive="Footwork"> <equip when="engaged" set="Kicks" /> </if> <if status="Engaged"> <equip when="idle" set="Standard"/> <if Buffactive="Footwork"> <equip when="idle" set="Kicks"/> </if> </if> <else> <equip when="idle" set="Idle"/> </else> </if>
Ok just finished editing one of the examples on the windower page
Now i need to figure out how to load it. I downloaded the spellcast dll and put it into the windower folder with the rest of the dll's.
Where do i put the xml txt file?
Windower/plugins/spellcast
put ur xml's in that folder. I believe spellcast will autoload it on job change if you name it after the job abbrv. (i.e. Whm.XML)
Name it <char name>_<job>.xml - helps if you play more than one character with the same job, and more or less no extra work.