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  1. #861
    Melee Summoner
    Join Date
    May 2009
    Posts
    44
    BG Level
    1
    FFXI Server
    Unicorn

    Possibly stupid question, but did you remember to grab the spellcast plugin as well?

  2. #862
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    253
    BG Level
    4
    FFXI Server
    Bahamut

    Quote Originally Posted by smafdi View Post
    Possibly stupid question, but did you remember to grab the spellcast plugin as well?
    Lol yes I did. XD

    I have been using Spellcast for three other jobs, but BLU is finally getting unwieldy with conventional macro swaps. The other three sets seem to be working just fine

  3. #863
    Sea Torques
    Join Date
    Jul 2009
    Posts
    608
    BG Level
    5

    Is there a way to lock specific armor slots when preparing to convert?

    On my Summoner, I equip a massive amount of +HP armor before converting, toss myself a cure, then convert. With spellcast, it always changes to curing armor during that, so I've been having to do it manually while opening the equip menu. It's slightly annoying :\

    If anyone's wondering, I'm using Wolftamer/DAKPluto's spellcast.

  4. #864
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Sobie View Post
    I lifted this BLU spellcast from the Windower homepage. It seems to suit what I am looking for (more or less), but for some reason does not work (IE nothing works when I load it). Can someone eye this over and find out why it isn't working? Anything standing out?

    I know nothing of programming or spellcast and but a simpleton

    Also, if anyone can suggest a better spellcast script, I would be delighted to use that instead

    Lastly, this is the default script, not my gear D:

    Thanks!

    Edit: Hope this is in the right spot >.<
    The script is working fine. Are you using Spellcast 2.30? The one on Windower's front page is 2.22, which means this xml won't work with it.

  5. #865
    Relic Weapons
    Join Date
    Oct 2007
    Posts
    253
    BG Level
    4
    FFXI Server
    Bahamut

    I updated my version of spellcast to 2.30. Seems to be working now. Thanks for the help!

  6. #866
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    396
    BG Level
    4
    FFXI Server
    Asura

    Quote Originally Posted by Ros View Post
    Anyone have a war Spellcast!?
    http://redshift-ffxi.blogspot.com/

  7. #867
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    I'm having a lot of fun with my pup lately and i'd have 2 questions that needs some help to get an answer!let's start from the easier on:is there a way i can make a rule in sc that it'll change gear depending on what my maton uses?for example gear pet macc and pet mab when it casts a spell or af1 legs for cures.
    Now worst question!read on wiki that some1 found out (or at least it's almost correct) generated burdens from manuvers and overload.i'd like to make a plugin that can make countdowns,letting u know how much burden u got,after using a maneuver.i was thinking to something like sch sublimation xml:
    http://www.windower.net/plugins/spel...ch/sublimation
    this uses others plugins (autoexec and text) too.i tried "playing" a bit with that,and i figured out this:

    <?xml version="1.0" encoding="utf-8"?>
    <includes>
    <include name="DarkManeuver">
    <!-- Sublimation counter, firstrun only -->
    <if advanced='"$DarkManeuver-firstrun"!="false"'>
    <var cmd='set DarkManeuver-Firstrun false' />
    <var cmd='set DarkManeuver-Timer 0' />
    <var cmd='set DarkManeuver-Counter 0' />
    <var cmd='set DarkManeuver-Step 1.0' />
    <cmd when="%status|precast">text create DarkManeuver;text set Maneuver fg 255 255 255 255 bg 0 0 0 192 show</cmd>
    <!-- disable me if I conflict -->
    <!-- removes custom triggers, sets autoexec back to default -->
    <cmd when="%status|precast">ae registerq 23000 jobchange_* ae load autoexec.xml\;text delete DarkManeuver</cmd>
    <cmd when="%status|precast">ae registerq 23005 gainbuff_Dark_Maneuver ae registerq 22999 time_* sc var inc DarkManeuver-Timer\;ae registerq 22996 status_zoning ae unregister 22999\;ae registerq 22995 (regex)status_(?!zoning).*(/regex) ae registerq 22999 time_* sc var inc DarkManeuver-Timer;sc var setcalc DarkManeuver-Counter (int)(\$DarkManeuver-Counter + 15);sc var inc darkmaneuver-id</cmd>
    <cmd when="%status|precast">ae registerq 23013 time_* sc var setcalc DarkManeuver-Counter (\$DarkManeuver-Counter - (int)(\$DarkManeuver-Timer * 2.4 / 3.0) * \$DarkManeuver-Step * (1 + $darkmaneuverid))</cmd>
    <cmd when="%status|precast">ae registerq 23004 losebuff_Dark_Maneuver sc var set DarkManeuver-Timer 0\;sc var set DarkManeuver-Text Dark Maneuver 0;spellcast var dec darkmaneuver-id</cmd>
    <cmd when="%status|precast">ae registerq 23014 time_* input //text set DarkManeuver text "\$DarkManeuver-Text: ~\$DarkManeuver-Counter"</cmd>
    </if>
    </include>
    </includes>

    but still,this doesnt work,and i'm not really good at programing

  8. #868
    Hydra
    Join Date
    Oct 2008
    Posts
    120
    BG Level
    3

    Does anyone have a full summoner xml they could PM me? I've been looking over some of them on Windower... And they're decent, but incomplete. Would help a lot, thanks.

  9. #869
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Clerix View Post
    Is there a way to lock specific armor slots when preparing to convert?

    On my Summoner, I equip a massive amount of +HP armor before converting, toss myself a cure, then convert. With spellcast, it always changes to curing armor during that, so I've been having to do it manually while opening the equip menu. It's slightly annoying :\

    If anyone's wondering, I'm using Wolftamer/DAKPluto's spellcast.
    This might not really be what you're looking for, but making a windower macro to equip your HP gear, then put in a line at the end like this:

    input /raw /ma "Cure III" <me>

    The /raw at the start says "Just send this command to the game and don't do any fancy spellcast shit with it", so you'll cast cure3 on yourself and no spellcast gear swaps will happen. It's part of my convert rule and hasn't failed me yet.

  10. #870
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Hi all, recently got Serpentes Cuffs and would like to know how to put that into my resting set during night time.

    Currently I have <equip when="Resting" set="Resting"/> as my resting rule. I tried to do <if status="Resting" timegt="18.00" timelt="6.01"> <equip> <hands>Serpentes Cuffs</hands> </equip></if> and it doesn't work.

    Thank you.

  11. #871
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    <if timegt="18.00" timelt="6.01">
    <equip when="Resting" set="RestingwithSerp"/>
    </if>

    Assuming the time rules are right, can't check atm.

  12. #872
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    blah, you are right, I kept thinking it is something more complicated than that.

    Thank you.

  13. #873
    Hydra
    Join Date
    Sep 2009
    Posts
    112
    BG Level
    3
    FFXI Server
    Siren

    Anybody have a whm Xml they wouldn't mind sharing. I'm not well versed in xml but could probably figure out how to change names to gear i have .

    thanks for help ^^

  14. #874
    Hydra
    Join Date
    Sep 2009
    Posts
    112
    BG Level
    3
    FFXI Server
    Siren

    how would you keep spellcast from swapping to cure potency gear during devotion ?

    edit for those who may not understand ..

    1. swap to max hp gear
    2. begin to cast cure but spell cast swap outta max hp gear >.<

  15. #875
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Esvedium View Post
    This might not really be what you're looking for, but making a windower macro to equip your HP gear, then put in a line at the end like this:

    input /raw /ma "Cure III" <me>

    The /raw at the start says "Just send this command to the game and don't do any fancy spellcast shit with it", so you'll cast cure3 on yourself and no spellcast gear swaps will happen. It's part of my convert rule and hasn't failed me yet.
    Was posted for convert, same thing works for devotion.

  16. #876
    Smells like Onions
    Join Date
    Jul 2010
    Posts
    2
    BG Level
    0
    FFXI Server
    Shiva

    @ jado818

    You can fnd xml's users created at this page. It's broken down by job and has multiple examples for each job. If u need more help than that u can ask on their forums or here too.

    I can't posts URL as this is my first post but just go to the windowr page, windower.net, click on spellcast 2.2 on the left sidebar and then scroll down and click on the user submitted xml's. There is a large list of xml's organized by job.

    @Lilwhmman
    try looking at one of the blm xml's, I think alky's is pretty good, and just edit things around for smn. You could also edit a whm XML since u will be using a fair amount of whm spells and just add in the smn logic.

    My question is for having one set active while footwork is up and another where footwork is down. I'm thinking:
    rule
    If buff = active footwork
    Action equip set footwork
    Else
    Action equip set engage
    If/
    rule/

    sorry for the bad psuedo code

  17. #877
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    <if status="Engaged">
    	<equip when="aftercast" set="Standard"/>
    	<if Buffactive="Footwork">
    		<equip when="aftercast" set="Kicks" />
    	</if>
    </if>
    <else>
    	<equip when="aftercast" set="Idle"/>
    </else>
    <if spell="autoset">
    	<equip when="resting" set="Resting" />
    	<equip when="engaged" set="Standard" />
    	<if Buffactive="Footwork">
    		<equip when="engaged" set="Kicks" />
    	</if>
    	<if status="Engaged">
    		<equip when="idle" set="Standard"/>
    		<if Buffactive="Footwork">
    			<equip when="idle" set="Kicks"/>
    		</if>
    	</if>
    	<else>
    		<equip when="idle" set="Idle"/>
    	</else>
    </if>
    The problem with what you have it is would trigger on every action, and you only really want it when engaged. I'm fairly sure you can do this without autoset now as well, just haven't got around to swapping it out.

  18. #878
    Hydra
    Join Date
    Sep 2009
    Posts
    112
    BG Level
    3
    FFXI Server
    Siren

    Ok just finished editing one of the examples on the windower page

    Now i need to figure out how to load it. I downloaded the spellcast dll and put it into the windower folder with the rest of the dll's.

    Where do i put the xml txt file?

  19. #879
    Smells like Onions
    Join Date
    Jul 2010
    Posts
    2
    BG Level
    0
    FFXI Server
    Shiva

    Windower/plugins/spellcast

    put ur xml's in that folder. I believe spellcast will autoload it on job change if you name it after the job abbrv. (i.e. Whm.XML)

  20. #880
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Name it <char name>_<job>.xml - helps if you play more than one character with the same job, and more or less no extra work.

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