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  1. #881
    Fishing Guru
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    Is there any code for blm or rdm that basically auto puts me in my idle gear if I haven't cast a spell/JA in 2 seconds?

  2. #882
    Radsourceful

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    Bismarck

    <action type="Aftercastdelay" delay="2.0" />
    <equip when="Aftercast" set="idle"/>

    I don't understand why you'd spend those 2 seconds not in idle gear, so I may be misunderstanding.

  3. #883
    Hydra
    Join Date
    Oct 2008
    Posts
    120
    BG Level
    3

    Quote Originally Posted by cdgreg View Post
    Is there any code for blm or rdm that basically auto puts me in my idle gear if I haven't cast a spell/JA in 2 seconds?
    Are you meaning like, for example you toss on your PDT gear to take a hit, you want it to auto put you back in your idle gear after 2 seconds of having PDT? I'm not sure I understand what you're asking for either... Why not just go idle right after your last action?

  4. #884
    Fishing Guru
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    Quote Originally Posted by Radec View Post
    <action type="Aftercastdelay" delay="2.0" />
    <equip when="Aftercast" set="idle"/>

    I don't understand why you'd spend those 2 seconds not in idle gear, so I may be misunderstanding.
    Nah you're right, I just dont really understand what spellcast can do/can not do which is why I asked. Automatically changing into my idle gear after cast is even better than with a X second delay.


    edit: to be more clear, I've been soloing a lot of Krabs lately and want the water resist set to be up as soon as cast is over instead of me manually hitting an idle macro.

  5. #885
    Hydra
    Join Date
    Sep 2009
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    112
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    3
    FFXI Server
    Siren

    Ok so ive managed to get my whm spell cast working for cure's and buffs , wont swap staves for spells like para, silence, slow, divine magic, or sleeps tho :\

    edit: wont swap to my hmp set either while resting

    this the code i edited here, please help >.<!


    http://pastebin.com/embed_iframe.php?i=PR3SzgX1

  6. #886
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    Bismarck

    www.pastebin.com, syntax formatting to xml, duration 1 month. Much, much easier to read.

    Smaller snips use <code></code> tags with []'s, maintains indents.

    Looks like you don't have any staff variables but my eyes cringe at that block.

  7. #887
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by LilWhmMan View Post
    Does anyone have a full summoner xml they could PM me? I've been looking over some of them on Windower... And they're decent, but incomplete. Would help a lot, thanks.
    Dakplouto's should be pretty complete

    I use this though http://pastebin.com/61hM4bwE

  8. #888
    Hydra
    Join Date
    Sep 2009
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    Siren

    Quote Originally Posted by Radec View Post
    www.pastebin.com, syntax formatting to xml, duration 1 month. Much, much easier to read.

    Smaller snips use <code></code> tags with []'s, maintains indents.

    Looks like you don't have any staff variables but my eyes cringe at that block.
    how would i set staff variables?

    ill try to edit my original post with screenshots of the xml file.. not sure why it turned out all messed up like that when i posted.

  9. #889
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    Bismarck

    Please just copy and paste the file to pastebin, by far the easiest solution.

  10. #890
    Hydra
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    Sep 2009
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    Siren

    Quote Originally Posted by Radec View Post
    Please just copy and paste the file to pastebin, by far the easiest solution.
    k ill try pastebin.. i edited my original post with a link to the xml.

  11. #891
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    http://pastebin.com/dQZu8wGP

    Added Staves to variable section, left a comment where to add grips.

    Removed a pile of redundant logic in cures, changed Skill="Macc" (Doesn't exist) to "Elemental*|Enfeeble*", set obi only to swap on elemental, removed redundant logic on enfeebles.

    I assume you replaced different enmity sets for different cures and maybe a MND enfeeb instead of just skill enfeeb set?

    Also fixed resting, you had it equipping resting gear on (probably) precast, not on resting.

  12. #892
    Hydra
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    Sep 2009
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    Siren

    Quote Originally Posted by Radec View Post
    http://pastebin.com/dQZu8wGP

    Added Staves to variable section, left a comment where to add grips.

    Removed a pile of redundant logic in cures, changed Skill="Macc" (Doesn't exist) to "Elemental*|Enfeeble*", set obi only to swap on elemental, removed redundant logic on enfeebles.

    I assume you replaced different enmity sets for different cures and maybe a MND enfeeb instead of just skill enfeeb set?

    Also fixed resting, you had it equipping resting gear on (probably) precast, not on resting.
    Thanks alot for cleaning up my xml.

    My hmp set now works when i rest but staves are still not swapping when i cast enfeeble's :\

  13. #893
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    Bismarck

    Try removing Apollo's Staff from MAcc set(Line 8), and check that you have the right staves, in the one I posted they were all HQ(Line 182-189)

    Edit: To pair with the first change, add

    Code:
                            <action type="equip" when="midcast">
                                    <main>%SpellElementstaff</main>
                                    <sub>%SpellElementgrip</sub>
                            </action>
    After line 240

  14. #894
    Hydra
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    Sep 2009
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    Siren

    Quote Originally Posted by Radec View Post
    Try removing Apollo's Staff from MAcc set(Line 8), and check that you have the right staves, in the one I posted they were all HQ(Line 182-189)

    Edit: To pair with the first change, add

    Code:
                            <action type="equip" when="midcast">
                                    <main>%SpellElementstaff</main>
                                    <sub>%SpellElementgrip</sub>
                            </action>
    After line 240
    I made the changes you mentioned and they still aren't swapping. I posted the changes i made back onto pastebin as well.

  15. #895
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    Pastebin generates a new URL for each paste.

  16. #896
    Hydra
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    Siren

    Didn't realize heh.. sorry @.@

    http://pastebin.com/jDaM0GSd

  17. #897
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    Bismarck

    I see it now, replace all %SpellElementStaff with $%SpellElementStaff, %SpellElementGrip with $%SpellElementGrip.

    Previous version was designed to use NQ staves only, is why it didn't have staff variables - the $(Something) looks for a variable named (Something), and %(Something) gets you info about your spell/target, so when casting say paralyze, %SpellElement returns Ice, $IceStaff returns "Ice Staff".

  18. #898
    Hydra
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    Siren

    That did it thanks a bunch ^^

  19. #899
    New Spam Forum
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    Dec 2007
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    BG Level
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    Asura
    WoW Realm
    Dragonmaw

    Sorry if this has been asked before but I did some searches in the thread and it didn't really show anything.

    I'm trying to make it so it saves my aliases. I have tried adding them to the windower init.txt but must be doing it wrong, and I'm not quite sure how I would do it just in the spellcast .xml itself. I tried making a separate .txt to /console exec so it would just do it one time, but must be doing that wrong too. It would either not do anything, or instantly crash POL. Any help would be much appreciated.

  20. #900
    Bagel
    Join Date
    Nov 2006
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    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Make a file in your Windower > Scripts folder (Alias.txt)

    alias voke Provoke
    alias para Paralyna
    alias grav Gravity

    The in your init.txt add exec Alias.txt.
    Or in game /console exec Alias.txt

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