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  1. #901
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    I dont need the //alias or the /input ?

    Nevermind figured it out. Thank you very much critzo

  2. #902
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    Caitsith

    Help me out ;;.

    Enfeebles arent working correctly. It loads max macc gear no matter the target.
    http://pastebin.com/G52Mb7j7

    pastebin.com/G52Mb7j7

  3. #903
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    Quote Originally Posted by eotfofyl View Post
    Help me out ;;.

    Enfeebles arent working correctly. It loads max macc gear no matter the target.
    http://pastebin.com/G52Mb7j7

    pastebin.com/G52Mb7j7
    I'd just confirm you aren't trying to test with slow2/para2 - otherwise try spelltarget instead of target, or

    advanced='"%Target(Or Spelltarget)"="<mob list>"'

  4. #904
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    Leviathan

    Anyone else on the verge of stop using spellcast out of frustrations? I have 13 jobs 75+. I have attempted to use other spellcasts that have been created previously and change my own gear with little success. I have been able to do it on 4 jobs. Any suggestions to working new 2.30 spellcasts that work? I can list jobs I have but plan on having all at 75 within a short time.

  5. #905
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    I would suggest starting with the most basic spellcast possible - with 13 75+'s I imagine you're mostly melee, and they could all start with the very easiest rules.

    Spoiler: show

    http://pastebin.com/SAbWK0dk
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <spellcast>
    	<config RequireVersion="2.30" Debug="True" HideErrors="false" ShowGearSwaps="False"/>
    	<sets>
    		<group default="yes" name="main">
    			<set name="TP">
    				<main></main>
    				<sub></sub>
    				<ranged></ranged>
    				<ammo></ammo>
    				<head></head>
    				<neck></neck>
    				<lear></lear>
    				<rear><rear>
    				<body></body>
    				<hands></hands>
    				<lring></lring>
    				<rring></rring>
    				<back></back>
    				<waist></waist>
    				<legs></legs>
    				<feet></feet>
    			</set>
    			<set name="Idle" BaseSet="TP">
    			</set>
    			<set name="WS1" BaseSet="TP">
    			</set>
    			<set name="WS2" BaseSet="TP">
    			</set>
    			<set name="JA1" BaseSet="TP">
    			</set>
    		</group>
    	</sets>
    	<variables>
    		<var name="Example">It's an Example Variable</var>
    	</variables>
    	<rules>
    		<if Spell="Sneak|Monomi*" BuffActive="Sneak" SpellTargetName="<Your Name>">
    			<action type="command" when="midcast">cancel 71</action>
    			<action type="DefaultTarget" target="&lt;me&gt;"/>
    		</if>
    		<if spell="Spectral*">
    			<action type="command" when="precast">cancel 71</action>
    		</if>
    		<elseif spell="Utsusemi: Ni">
    			<equip when="precast" set="Haste/FC gear" />
    		</elseif>
    		<elseif spell="Utsusemi: Ichi">
    			<equip when="precast" set="Shield? Something to get the cast off" />
    			<action type="midcastdelay" delay="2.6" />
    			<action type="Command" when="midcast">cancel 66</action>
    			<action type="Command" when="midcast">cancel 444</action>
    			<action type="Command" when="midcast">cancel 445</action>
    		</elseif>
    		<elseif CommandPrefix="/weaponskill">
    			<if spell="One Type of WS">
    				<equip when="precast" set="WS1"/>
    			</if>
    			<if spell="Different WS">
    				<equip when="precast" set="WS2"/>
    			</if>
    		</elseif>
    		<elseif Spell="Some JA">
    			<equip when="Precast" set="JA1"/>
    		</elseif>
    		<if buffactive="allied tags">
    			<equip when="Aftercast|Idle|Autoset"><back lock="true">Fourth Mantle</back></equip>
    		</if>
    	</rules>
    </spellcast>


    The more specific a spellcast is the less likely I'd expect it to work for you right away, but a lot of rules can be reused (note autocancel sneak, utsu are there, because *everyone* uses sneak or utsu at some point) so when you find something useful (Like, a toggle for when to use macc/potency sets a couple posts above) you can apply that to every job that casts.

    With that many jobs I think you're better off finding rules that work and applying them across the board than trying to get full xml files.

  6. #906
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    Quote Originally Posted by Radec View Post
    I'd just confirm you aren't trying to test with slow2/para2 - otherwise try spelltarget instead of target, or

    advanced='"%Target(Or Spelltarget)"="<mob list>"'
    ....I knew it was something incredibly simple. Thanks man. Ill check after work and confirm that was it.

    Any suggestions on a good way to convert (as a taru)? Id like to hit vert macro > swap to hp gear> cure 4 to top me off > vert then cure 4 again without losing MP. Is locking gear the best way to do this? And, any one have a good way to scale down +mp gear as im buffing/healing so that i dont waste precious mp, i hate losing MP i also hate turning spellcast off because i just cant see a point in wasting mp.

  7. #907
    Cerberus
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    was posted a couple pages ago, /raw with an action doesn't trigger spellcast

    http://www.bluegartr.com/forum/showp...&postcount=870

  8. #908
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    Quote Originally Posted by eotfofyl View Post
    ....I knew it was something incredibly simple. Thanks man. Ill check after work and confirm that was it.

    Any suggestions on a good way to convert (as a taru)? Id like to hit vert macro > swap to hp gear> cure 4 to top me off > vert then cure 4 again without losing MP. Is locking gear the best way to do this? And, any one have a good way to scale down +mp gear as im buffing/healing so that i dont waste precious mp, i hate losing MP i also hate turning spellcast off because i just cant see a point in wasting mp.
    Based on earlier postings - preconvert is HP~=MP gear, postconvert can dump HP only for cure potency/-enm/consMP/haste etc

    Code:
    sc set preconvert
    input /raw /ma "Cure IV" <me>
    pause ??
    (divineseal; pause 1.5)
    convert
    pause 1.5
    sc set postconvert
    input /raw /ma "Cure IV" <me>
    For dealing with higher than base MP though locks is usually the way to go.

    Code:
    <if MPGT="1000">
    	<equip when="precast|midcast|aftercast|autoset">
    		<feet lock="true" />
    	</equip>
    	<if MPGT="1100">
    		<equip when="precast|midcast|aftercast|autoset">
    			<Back lock="true" />
    		</equip>
    	</if>
    </if>
    Nest them so you get more gear back first, maybe also check that you're doing an action where the extra MP is valuable - for say, sleeps, you might want to write off that MP for the accuracy, but for cures and dispels (not a rdm, you decide here) you can use it, put all of that above inside

    Code:
    <if mode="OR" Skill="Healing*" Spell="Dispel|Haste|Refresh">
    	....
    </if>

  9. #909
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    I am using Aikar's master BLM template to get started, but i'm not sure of 2 things, if anyone would be so kind to help me.

    First is having healing gear equip when I cast any cure, from I-III, or Curaga.

    Second is having a seperate Stoneskin set from my Enhancing set, this is more for my RDM but I would still like to know.

    Thanks

  10. #910
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    Code:
    <elseif Spell="Stoneskin">
    	<action type="command" when="midcast">cancel 37</action>
    	<action type="midcastdelay" delay="4.8" />
    	<action type="equip" when="midcast" set="Stoneskin" />
    </elseif>
    Just added one line to his cancelling SS rule for that, make a set named Stoneskin. Also made one change to the trigger rule, in that it doesn't require SS to be active - since you can get SS from WHM Cure, Accession, etc, during your cast.

    Code:
    <if Spell="Cur*" notspell="Cursna">
    	<action type="equip" when="midcast" set="Healing" />
    </if>
    Will trigger on all cures/curagas/cura

  11. #911
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    Thanks very much for the fast reply, will be sure to try it out tomorrow.

  12. #912
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    I did as you asked, but it did not seem to work, it still looks for the enhancing magic set when I cast stoneskin.

    Here is how each part looks, I deleted the Enhancing part on my BLM since I dont use anything to increase skill for any spells.

    </set>
    <set name="Stoneskin">
    <main>Kirin's Pole</main>
    <head>Zenith Crown</head>
    <body>Errant Hpl.</body>
    <<back>Ixion Cape</back>
    <neck>Morgana's Choker</neck>
    <feet>Mahatma Pigaches</feet>
    <hands>Devotee's Mitts +1</hands>
    </set>

    That's my stoneskin set, now here's how the rule looks, I just copied your one directly over the one in Aikar's template.

    </if>
    <if spell="Utsusemi: Ichi" BuffActive="Copy Image">
    <action type="midcastdelay" delay="3.0" />
    <action type="Command" when="midcast">cancel 66</action>

    </if>
    <elseif Spell="Stoneskin">
    <action type="command" when="midcast">cancel 37</action>
    <action type="midcastdelay" delay="4.8" />
    <action type="equip" when="midcast" set="Stoneskin" />
    </elseif>

    </elseif>
    <elseif Spell="Blink" BuffActive="Blink">
    <action type="command" when="midcast">cancel 36</action>
    <action type="midcastdelay" delay="4.5" />

    I copied the ones above and below, to make sure it all looked correct, could you please advise what i'm doing wrong? Additionally I tried to just use my Stoneskin set gear in place of the Enhancing set, but when I do this, mid-cast it changed back to my "Standard" set staff (Terra's), so I dont cap stoneskin when it casts. I also tried it without the </if> line before the next one on stoneskin. As far as I know this should be changing the gear for Stoneskin.

    Thanks

  13. #913
    Bagel
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    nvm :s

  14. #914
    Reg
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    say for example i have a set named "MDT" in my spellcast, is it possible to make an alias so if i type //mdt in my chat log i'll change to that set? without the need to press a macro?

  15. #915
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    Quote Originally Posted by Ripebear View Post
    I did as you asked, but it did not seem to work, it still looks for the enhancing magic set when I cast stoneskin.

    Here is how each part looks, I deleted the Enhancing part on my BLM since I dont use anything to increase skill for any spells.

    ..code..

    I copied the ones above and below, to make sure it all looked correct, could you please advise what i'm doing wrong? Additionally I tried to just use my Stoneskin set gear in place of the Enhancing set, but when I do this, mid-cast it changed back to my "Standard" set staff (Terra's), so I dont cap stoneskin when it casts. I also tried it without the </if> line before the next one on stoneskin. As far as I know this should be changing the gear for Stoneskin.

    Thanks
    Can you post the whole thing to pastebin.com? Sounds like there might be another rule that picks up stoneskin later on.

    Also, what fastcast gear are you starting the spell in?

    Quote Originally Posted by Reg View Post
    say for example i have a set named "MDT" in my spellcast, is it possible to make an alias so if i type //mdt in my chat log i'll change to that set? without the need to press a macro?
    alias mdt sc set mdt

  16. #916
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    Thanks for the reply, here is the link.

    http://pastebin.com/p81EDYua

    Now I did change the stoneskin part back to the original, but I was replacing it exactly where it is, with what you posted previously.

    The Enhancing set is exactly what I want for my Stoneskin.

    And no fast cast gear whatsoever.

  17. #917
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    http://pastebin.com/YXWjyHTS

    Try that - fixed some tag errors (<<Back>Ixion Cape</back>) and extra </sets>, but what seems to have been doing it was (your)line 325, which equips the spellelement staff, Terra's. The fix was swapping <main>Kirin's Pole</main> to <main lock="true">Kirin's Pole</main> in the SS set.

  18. #918
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    Thanks again, really appreciate it.

  19. #919
    Fishing Guru
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    I'm trying to setup spellcast for BLM by modifying Aikar's template. What I'm currently confused about is what belongs in pre/mid cast? Is there a point to stacking haste/fast cast gear anywhere?

  20. #920
    Nidhogg
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    Quote Originally Posted by cdgreg View Post
    I'm trying to setup spellcast for BLM by modifying Aikar's template. What I'm currently confused about is what belongs in pre/mid cast? Is there a point to stacking haste/fast cast gear anywhere?
    Fast Cast if you have a decent amount, in precast on longer spells. Haste is just recast timer, so only on spells you want that on...aspir/drain if you don't have dark/macc worth anything in the slot. Midcast is generally the gear you want to complete the spell in. It will put it on midcast, aka while you in the middle of casting it, thus it will already be on when you complete it. Aftercast is like idle gear, once you finish the spell.

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