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  1. #961
    Radsourceful

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    Quote Originally Posted by Suljin View Post
    Ok so I copied my xml into this, hit the convert button, and I cant find any noticable changes. It didn't even change the equip parts am I doing something wrong?


    Edit: and if I just went through manually to change all the equips, how do I handle stuff like this?
    <if advanced="$SubBody=1">
    <equip when="Precast|Midcast">
    <body>Argute Gown</body>
    </equip>
    Would it still change into the gown, since wouldn't it need to call a set?


    Well I went through and changed everything manually, bit its still not working, im assuming I did something wrong again, heres the updated file thanks for all the help guys!

    http://pastebin.com/KbKnPDwg
    This tool is for converting 2.23 and below to 2.3, not 2.3 to 2.23. You're downgrading the way you're doing it, rather than upgrading every other file.

  2. #962
    Ridill
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    Asura

    I recently changed to 2.3, but I'm noticing some issues with regex. I changed the old (regex)..(/regex) to the new regex(..) style, but it seems to convert everything to lowercase so such things as \W and \w or \S and \s don't work anymore. \W is supposed to be a non-word character, and \w is supposed to be a word character. Yet both \W and \w are interpreted the same (as \w, a word character).

    Anyone know how to remedy that?

  3. #963
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    Quote Originally Posted by Radec View Post
    This tool is for converting 2.23 and below to 2.3, not 2.3 to 2.23. You're downgrading the way you're doing it, rather than upgrading every other file.
    Im so confused now, so what do I do to fix my xml file?

  4. #964
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    Before you posted here, you had
    BLM+Other Jobs: 2.23 version
    SCH: 2.3 version
    Spellcast: 2.23 version

    They'll all work if you DL spellcast 2.3, but you should convert your blm and other jobs to 2.3 versions using the tool linked.

    Link to 2.3 is in the OP of this thread.

    Here is where I think you got confused (spoilered for you can ignore this, to reduce confusion)
    Spoiler: show
    If for whatever reason, like the regex changes posted above, you can't or won't use 2.3, changing <equip../> to <action type="equip"../> in your SCH xml will make it work with 2.23.

    Since this is a 2.3 thread, I'd like everyone to be using it, means that when I paste <equip../> sections it'll work, but I realize this is just "spellcast help" at this point.

  5. #965
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    Oh thanks, wow not sure how I missed what you were saying lol. Ok ill try that when I get a chance thanks!

  6. #966
    Smells like Onions
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    Any Help Appreciated

    Ok so this is my first post to forum, Im usually able to figure most of my problems out. But last night I ran into a Situtaion, and of course im posting here to ask you kind folks for some help >.>. Problem I currently have is I been trying to find an Xml for Sam, And now that I found one Its giving me a Error. I'm Def. not good with spellcast, so again if anyone can tell me why its giving me an Error Much appreciated, Something about premature ejaculation error >.<. Please.... Help.

    This is the xml im talking about, and trying to use, credit to the individual, etc,etc.

    http://pastebin.com/jgKn1sUj

  7. #967
    MOOSE VOUCHER
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    Fenrir
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    Tichondrius

    You're just missing an </if> before </rules> at the end. Add that and it'll be fine~

  8. #968
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    Ok so /retard off figured out all the stupid stuff from last night, updated to 3.0 and everything works except on my sch one after resting and correctly changing to resting gear, when I get up it doesn't swap into idle gear . I checked casting and all that gear works fine. I went through I couldn't see any blatant errors, though im also not good at spellcast (clearly lol)

    http://pastebin.com/SaE5MuET

  9. #969
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    Quote Originally Posted by Suljin View Post
    Ok so /retard off figured out all the stupid stuff from last night, updated to 3.0 and everything works except on my sch one after resting and correctly changing to resting gear, when I get up it doesn't swap into idle gear . I checked casting and all that gear works fine. I went through I couldn't see any blatant errors, though im also not good at spellcast (clearly lol)

    http://pastebin.com/SaE5MuET
    Did you not have an addendum up? you only have idle sets when in add:whm or add:blm.

    Use this instead at line 206, assuming if you don't have either set of books up you're in whm mode (3rd equip set)
    Code:
    <!-- set of gear to equip when Addendum: Black is active and finished casting a spell or coming back from resting mp (idle set) -->
    <if buffactive="Addendum: Black|Dark Arts">
    	<equip when="Idle|Aftercast" set="BLM_Mode" />
    </if>
    <!-- set of gear to equip when Addendum: White is active and finished casting a spell or coming back from resting mp (idle set) -->
    <elseif buffactive="Addendum: White|Light Arts">
    	<equip when="Idle|Aftercast" set="WHM_Mode" />
    </elseif>
    <else>
    	<equip when="Idle|Aftercast" set="WHM_Mode" />
    </else>

  10. #970
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    Haha awesome! Ty so much! No clue how much I appreciate the help!

  11. #971
    So hard we fuck rocks
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    Has 2.3 came out of beta yet?

  12. #972
    An exploitable mess of a card game
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    Quote Originally Posted by shepardG View Post
    Has 2.3 came out of beta yet?
    Aikar said 2.3 is pretty much done when I talked to him on AIM. He may have been messing with me though.

    Spoiler: show
    But most Tarus know better than to do that.

  13. #973
    Hydra
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    Nevermind

  14. #974
    Sandworm Swallows
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    Is there a way to make rules that recognize the weapon you currently have equipped, and then equip gear according to that?

  15. #975
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    Quote Originally Posted by ringthree View Post
    Is there a way to make rules that recognize the weapon you currently have equipped, and then equip gear according to that?
    <if equipmain="weapon name">
    <whatever you want to do>
    </if>

  16. #976
    D. Ring
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    NVm. already answered.

  17. #977
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    Quote Originally Posted by Esvedium View Post
    <if equipmain="weapon name">
    <whatever you want to do>
    </if>
    I wish that could be weapon type ;;

  18. #978
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    Quote Originally Posted by kenshyn View Post
    I wish that could be weapon type ;;
    How many weapons of a particular type do you have? You can do something like:

    <if equipmain="plaga scythe|perdu sickle|death scythe">
    <whatever you want to do>
    </if>
    <elseif equipmain="nightfall|algol|naglering">
    <whatever else you want to do>
    <elseif>

  19. #979
    Yarglebargle
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    Is anybody else having issues having trouble getting spellcast to equip their Graiai Earring? In auto-trans it has a space after earring so I've tried the following:
    <lear>Graiai Earring</lear>
    <lear>Graiai Earring </lear>
    <lear>Graiai Earring_</lear>
    <lear>"Graiai Earring "</lear>
    <lear>"Graiai Earring_"</lear>

    The damn thing just won't equip it no matter what. Any suggestions?

  20. #980
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    Quote Originally Posted by Kuishen View Post
    Is anybody else having issues having trouble getting spellcast to equip their Graiai Earring? In auto-trans it has a space after earring so I've tried the following:
    <lear>Graiai Earring</lear>
    <lear>Graiai Earring </lear>
    <lear>Graiai Earring_</lear>
    <lear>"Graiai Earring "</lear>
    <lear>"Graiai Earring_"</lear>

    The damn thing just won't equip it no matter what. Any suggestions?
    Probably is the same as the 2nd line, but set a variable

    <var name="dumbEarring">Gralai Earring </var>

    and equip it

    <lear>$dumbEarring</lear>

    Maybe try &nbsp; as well, <lear>Graiai Earring&nbsp;</lear> - I can't imagine why it would work, but the extra character is already confusing enough.

    Oh, what does typing /echo "%equiplear" give when it's on left ear? if you run logger, might be able to copy w/e that is into spellcast, if it's some nonstandard character.

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