None of that worked and when I did /echo "%equiplear" all it said was "Graiai Earring" no space or nothing. This is beginning to piss me off.
None of that worked and when I did /echo "%equiplear" all it said was "Graiai Earring" no space or nothing. This is beginning to piss me off.
I need a bit of help with my MNK.xml. Starting today it's been crashing any time I perform an action. Missing gear in certain slots was added just before it stopped working properly, so it's empty because I tried to fix it by removing the pieces. Any help would be appreciated.
Edit: LS member of mine fixed it. I still don't know how.
I remember a guy had a similar problem, but with normal windower macros. Apparently he tried "Grarai Earring ", which worked for him.
EDIT: nvm, opened it up in Notepad++ and it showed up correctly.
Most likely it is that the item name in the item box is different from the item name in the inventory. Spellcast goes by the name in the inventory. Example of that is Bahamut's Zaghnal, it spells like that in the item box but show up as Bahamut Zaghnal in the inventory and spellcast will only accept the inventory version.
Because it is spelled wrong >_>
I posted this at windower forum, it works for me but doesn't work for those that replied there. Not sure why, I don't have anything extra installed.
<lear>Graiai Earring"&#x 20;</lear>
That's the hex code for space. Don't add the space between x and 20, I just did so it doesn't show up as blank when posting.
Hey everyone, kinda new with spellcast. Just upgraded to 2.3, and have been getting an error....
"Error in Expression: invalid left operand for &&. Both operands must be of type bool.
(!(regex("sunshine","^".*x2$") and "none" = "$unknownobi" = "1") or !("none" = "unknown")) and ("unknown" =.....
Here is my xml
http://pastebin.com/NFwFNMZU
Any help would be greatly appreciated, thanks!
Line 310, add (bool) before regex, should look similar to the above.Code:<if Advanced='(!((bool)regex("%Weather","^.* x2$") AND "%WeatherElement" = "%SpellElement" AND "$have%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")' NotSpell="Frost|Drown|Rasp|Burn|Shock|Choke"> <equip when="midcast" set="Af2Legs"/> </if>
worked like a charm
Can anyone pm me a decent sch xml?
I was wondering if there was a way to specify on the rules whether you have a pet summoned or not?
On BST, I use two different TP sets. One I use if I'm fighting alone (with no pet), and one I use if I'm fighting alongside my pet. Since I use "Pet:" boosting gear when I'm fighting with my pet like Spurrer Beret, and I use Turban when I'm fighting alone. Wondering if I can specify this under rules, something like:
<if Status="Engaged">
<equip when="engaged|aftercast" set="BST TP w/o Pet" />
</if>
<else if Status="Engaged"> (add pet active rule here, if there is one)
<equip when="engaged|aftercast" set="BST TP w/ Pet" />
</if>
FFXIAH Thread w/ Gear Sets:
http://www.ffxiah.com/forum/topic/13...ules/1/#817735
Help is appreciated.![]()
For SMN I set a variable when casting; don't think it works as well for BST when charming, should work for call beast though.
Oh, and broken tables suck.
i think u can make a variable to check if pet is present or not:
<variables>
<var name="Pet">0</var>
</variables>
<rules>
<if spell="Call Beast|Charm">
<action Type="Var" cmd="set Pet 1"/>
</if>
<if spell="Leave">
<action Type="Var" cmd="set Pet 0"/>
</if>
<if Status="Engaged">
<if advanced="$Pet=0">
<equip when="engaged|aftercast" set="BST TP w/o Pet" />
</if>
<else>
<equip when="engaged|aftercast" set="BST TP w/ Pet" />
</else>
</if>
</rules>
this atm has 1 prob,if your pet get killed,it won't change the variable,unless u press your Leave macroi have to run out now,i'll try to solve that prob when i come back (if some1 won't have done it b4!)
So I lost my RDM script and honestly don't want to make a new one. I checked the windower forum but they are all old or bad. Could someone PM me one.