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  1. #1021
    Fake Numbers
    Join Date
    Feb 2010
    Posts
    85
    BG Level
    2
    FFXI Server
    Leviathan

    thanks, again. I've updated and switched some things around and working fine now.

  2. #1022
    Caesar Salad
    Join Date
    Nov 2009
    Posts
    31,696
    BG Level
    10

    http://wiki.ffxiclopedia.org/wiki/Dark_Ring Comes from Gold chests with an augment, anything with 3+PDT will beat any alternative (aside from dring and jelly that you'd already have), but if you manage to find a 6pdt/6mdt one, damn you D: Has -hp +mp as well.
    Oh my wow... I'm gonna start partying in aby kon just for one of those =\

  3. #1023
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Quote Originally Posted by Salodin View Post
    Oh my wow... I'm gonna start partying in aby kon just for one of those =\
    Konschtat also has the refresh hairpin.

  4. #1024
    RIDE ARMOR
    Join Date
    Aug 2006
    Posts
    20
    BG Level
    1

    I don't know if the update has anything to do with this, but yesterday when i tried to change something in my xml, no matter how many times i unloaded, loaded, reloaded, restarted ff, restarted my cpu, the change would not take effect. any help is much appreciated

  5. #1025
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    You saving the. Xml file as a .txt file aren't ya.

  6. #1026
    RIDE ARMOR
    Join Date
    Aug 2006
    Posts
    20
    BG Level
    1

    nope

    im not even adding any lines to my xml, just replacing a piece of gear

  7. #1027
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    is the gear newly added this patch?

  8. #1028
    RIDE ARMOR
    Join Date
    Aug 2006
    Posts
    20
    BG Level
    1

    nope

    im trying to sell my HQ dusk feet, all i did was replace them with aurum sabatons

  9. #1029
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Maybe the edit broke your xml file are u using notepad++? An error in the xml file can easily have spellcast throw up on it might want to turn debug mode on and check the log....

  10. #1030
    RIDE ARMOR
    Join Date
    Aug 2006
    Posts
    20
    BG Level
    1

    Im using context

  11. #1031
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    So im back to have you save me once more. So since update ive noticed that my spellcast doesn't work right on my pup. Normally I idle in hermes/nodowa/and pantin taj. So I start fighting a mob, swap to tp gear, kill mob, swaps back to idleset. Then if I use a maneuver, it for some reason puts me in tp set. Never used to do that. Any reason?

    http://pastebin.com/mKNv9Qg9

    Edit: also I tried to make it so that when im below 50% health it swaps in my pantin taj and nodowa but its not working, I obviously dont know how to make the condition work

  12. #1032
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    http://radec.pastebin.com/V4NzFnQn

    Line references are from numbers on that one.

    57: You had it if HPP(ercent) is exactly equal to 75, rarely if ever true. Replaced with hppl(ess)t(han) 50.
    73-75: You had it swapping to tp set aftercast here as well, changed to only do that when engaged.
    now that I think of it, add this after line 75:
    Code:
    			<else>
    				<equip when = "aftercast" Set = "idle" />
    			</else>

  13. #1033
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Soundwave View Post
    I don't know if the update has anything to do with this, but yesterday when i tried to change something in my xml, no matter how many times i unloaded, loaded, reloaded, restarted ff, restarted my cpu, the change would not take effect. any help is much appreciated
    Unlikely but you might be overwriting that piece with another gearswap later on, post and can check.

    Save it as something else, delete the old one, manually load the new one (sc load Soundwave_Job_2 or w/e you name it) and see if you have the same issue.

  14. #1034
    RIDE ARMOR
    Join Date
    Sep 2008
    Posts
    16
    BG Level
    1

    Anyone having a prob on blm with waterja,stoneja not changing gear?

  15. #1035
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Gcatt View Post
    Anyone having a prob on blm with waterja,stoneja not changing gear?
    You need to wait for an update to resources, or manually add them to spells.xml in your resources folder.

  16. #1036
    RIDE ARMOR
    Join Date
    Sep 2008
    Posts
    16
    BG Level
    1

    Quote Originally Posted by Radec View Post
    You need to wait for an update to resources, or manually add them to spells.xml in your resources folder.
    thx ^^

  17. #1037
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    So I just set my spellcast to idle in my cirque pantalonis and went to reload and it crashed game. Since its 4Am I figure I should just go to bed but yea. fun stuff

  18. #1038
    Chram
    Join Date
    Nov 2007
    Posts
    2,662
    BG Level
    7
    FFXIV Character
    Avelle Asteria
    FFXIV Server
    Hyperion
    FFXI Server
    Phoenix
    WoW Realm
    Alleria

    Quote Originally Posted by Suljin View Post
    So I just set my spellcast to idle in my cirque pantalonis and went to reload and it crashed game. Since its 4Am I figure I should just go to bed but yea. fun stuff
    Spellcast doesn't play nice with newly added items afaik until Aikar or whoever updates the resources file.

  19. #1039
    Relic Shield
    Join Date
    Oct 2007
    Posts
    1,552
    BG Level
    6

    Getting an error message when I try to load my COR spellcast. Error says: "Parsing error: line 209 - Error reading attributes"

    Just wondering if anyone can help fix it? the xml is below:

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            />
        <variables>
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">wind Staff</var>
            <var name="EarthStaff">earth Staff</var>
            <var name="ThunderStaff">thunder Staff</var>
            <var name="WaterStaff">water Staff</var>
            <var name="FireStaff">fire Staff</var>
            <var name="DarkStaff">dark Staff</var>
            <var name="LightStaff">light Staff</var>
        </variables>
        <sets>
            <group name="COR" default="true" alias="COR">
                <set name = "town" >
                    <head>Comm. Tricorne</head>
                    <neck>Peacock Amulet</neck>
                    <lear>suppanomimi</lear>
                    <rear>brutal earring</rear>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>swift Belt</waist>
                    <legs>aurore brais</legs>
                    <feet>Hermes' sandals</feet>
                </set>
                <set name = "Standard-COR">
                    <body>aurore doublet</body>
                    <hands>commodore gants</hands>
                    <lring>Rajas Ring</lring>
                    <back>Amemet Mantle +1</back>
                    <feet>Hermes' sandals</feet>
                </set>
                <set name = "QD" BaseSet="Standard-COR">
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>Drone Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "QDDL" BaseSet="Standard-COR">
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>Drone Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "Mage">
                    <range>corsair's gun</range>
                    <main>$%SpellElementStaff</main>
                    <sub>Raptor leather strap +1</sub>
                    <head>commodore tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>moldavite Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>crimson fng. gnt.</hands>
                    <legs>aurore Brais</legs>
                    <waist>R.K. Belt +2</waist>
                    <feet>hermes' sandals</feet>
                </set>
                <set name = "QD-MAGE" BaseSet="Mage">
                    <main>$%SpellElementStaff</main>
                    <sub>Raptor leather strap +1</sub>
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>moldavite Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <feet>corsair's bottes</feet>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "QDDL-MAGE" BaseSet="Mage">
                    <main>$%SpellElementStaff</main>
                    <sub>Raptor leather strap +1</sub>
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>Drone Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <feet>corsair's bottes</feet>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "ranged" BaseSet="Standard-COR">
                    <head>optical hat</head>
                    <neck>Peacock Amulet</neck>
                    <body>aurore doublet</body>
                    <lear>drone earring</lear>
                    <rear>drone earring</rear>
                    <hands>crimson fng. gnt.</hands>
                    <lring>behemoth ring</lring>
                    <rring>behemoth ring</rring>
                    <waist>royal knight's belt +2</waist>
                    <legs>aurore brais</legs>
                    <feet>corsair's bottes</feet>
                    <back>amemet mantle +1</back>
                </set>
                <set name = "tp" BaseSet="Standard-COR">
                    <head>walahra turban</head>
                    <neck>Peacock Amulet</neck>
                    <lear>suppanomimi</lear>
                    <rear>brutal earring</rear>
                    <body>aurore doublet</body>
                    <hands>aurore gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>ulthalam's ring</rring>
                    <waist>swift belt</waist>
                    <legs>aurore brais</legs>
                    <feet>aurore gaiters</feet>
                </set>
                <set name = "Slug" BaseSet="Standard-COR">
                    <head>optical hat</head>
                    <neck>aqua Gorget</neck>
                    <lear>drone earring</lear>
                    <rear>drone earring</rear>
                    <body>pln. khazagand</body>
                    <hands>crimson fng. gnt.</hands>
                    <lring>behemoth ring</lring>
                    <rring>behemoth ring</rring>
                    <waist>r.k. belt +2</waist>
                    <legs>aurore brais</legs>
                    <feet>Corsair's bottes</feet>
                </set>
                <set name = "rest" BaseSet="Mage">
                    <main>Dark Staff</main>
                </set>
                <set name = "PR">
                    <head>Comm. Tricorne</head>
                </set>
                <set name = "PRMage">
                    <head>Comm. Tricorne</head>
                    <rring>luzaf's ring</rring>
                </set>
            </group>
        </sets>
        <rules>
            <if SubJob="NIN|WAR|RNG|DNC|SAM">
                <if status="engaged">
                    <equip when="engaged|aftercast" set="tp" />
                </if>
                <elseif notstatus="engaged">
                    <equip when="idle|aftercast" set="town" />
                </elseif>
                <if type="weaponskill">
                    <equip when="Precast" Set="Slug" />
                </if>
                <if Spell="Ranged">
                    <equip when="Precast" AfterCastDelay="15" Set="ranged" />
                    <aftercastdelay delay="4" />
                </if>
                <if ValidTarget="Self">
                    <defaulttarget target="&lt;me&gt;" />
                </if>
                <if notstatus="engaged">
                    <if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot">
                        <equip when="Precast" Set="QD" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="town" />
                    </if>
                </if>
                <elseif status="engaged">
                    <if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot">
                        <equip when="Precast" Set="QD" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="tp" />
                    </if>
                </elseif>
                <if notstatus="engaged">
                    <if Spell="Light Shot|Dark Shot">
                        <equip when="Precast" Set="QDDL" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="town" />
                    </if>
                </if>
                <elseif status="engaged">
                    <if Spell="Light Shot|Dark Shot">
                        <equip when="Precast" Set="QDDL" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="tp" />
                    </if>
                </elseif>
            </if>
            <elseif SubJob="WHM|RDM|BLM|SMN|BLU|SCH">
                <equip when="idle|aftercast" set="Mage" />
                <equip when "resting" set="rest" />
                <if Spell="* Roll|Double-Up|Snake Eye|Fold">
                    <equip when="PreCast" set="PRMage" />
                    <aftercastdelay delay="8" />
                    <equip when="precast|midcast|aftercast">
                        <rring lock="t"/>
                    </equip>
                </if>
                <if Spell="Ranged">
                    <equip when="Precast" AfterCastDelay="15" Set="ranged" />
                    <aftercastdelay delay="4" />
                    <equip when="aftercast" set="Mage" />
                </if>
                <if ValidTarget="Self">
                    <defaulttarget target="&lt;me&gt;" />
                </if>
                <if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot">
                    <equip when="Precast" Set="QD-MAGE" />
                    <aftercastdelay delay="1" />
                    <equip when="aftercast" set="Mage" />
                </if>
                <if Spell="Light Shot|Dark Shot">
                    <equip when="Precast" Set="QDDL-MAGE" />
                    <aftercastdelay delay="1" />
                    <equip when="aftercast" set="Mage" />
                </if>
            </elseif>
        </rules>
    </spellcast>

  20. #1040
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Fallyn View Post
    Getting an error message when I try to load my COR spellcast. Error says: "Parsing error: line 209 - Error reading attributes"

    Just wondering if anyone can help fix it? the xml is below:

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            />
        <variables>
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">wind Staff</var>
            <var name="EarthStaff">earth Staff</var>
            <var name="ThunderStaff">thunder Staff</var>
            <var name="WaterStaff">water Staff</var>
            <var name="FireStaff">fire Staff</var>
            <var name="DarkStaff">dark Staff</var>
            <var name="LightStaff">light Staff</var>
        </variables>
        <sets>
            <group name="COR" default="true" alias="COR">
                <set name = "town" >
                    <head>Comm. Tricorne</head>
                    <neck>Peacock Amulet</neck>
                    <lear>suppanomimi</lear>
                    <rear>brutal earring</rear>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Ulthalam's Ring</rring>
                    <back>Amemet Mantle +1</back>
                    <waist>swift Belt</waist>
                    <legs>aurore brais</legs>
                    <feet>Hermes' sandals</feet>
                </set>
                <set name = "Standard-COR">
                    <body>aurore doublet</body>
                    <hands>commodore gants</hands>
                    <lring>Rajas Ring</lring>
                    <back>Amemet Mantle +1</back>
                    <feet>Hermes' sandals</feet>
                </set>
                <set name = "QD" BaseSet="Standard-COR">
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>Drone Earring</lear>
                    <rear>Moldavite Earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "QDDL" BaseSet="Standard-COR">
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>Drone Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "Mage">
                    <range>corsair's gun</range>
                    <main>$%SpellElementStaff</main>
                    <sub>Raptor leather strap +1</sub>
                    <head>commodore tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>moldavite Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>crimson fng. gnt.</hands>
                    <legs>aurore Brais</legs>
                    <waist>R.K. Belt +2</waist>
                    <feet>hermes' sandals</feet>
                </set>
                <set name = "QD-MAGE" BaseSet="Mage">
                    <main>$%SpellElementStaff</main>
                    <sub>Raptor leather strap +1</sub>
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>moldavite Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <feet>corsair's bottes</feet>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "QDDL-MAGE" BaseSet="Mage">
                    <main>$%SpellElementStaff</main>
                    <sub>Raptor leather strap +1</sub>
                    <head>Corsair's Tricorne</head>
                    <neck>crocodile collar</neck>
                    <lear>Drone Earring</lear>
                    <rear>drone earring</rear>
                    <lring>emerald ring</lring>
                    <rring>emerald ring</rring>
                    <body>mirke wardecors</body>
                    <hands>aurore gloves</hands>
                    <legs>War Brais</legs>
                    <feet>corsair's bottes</feet>
                    <waist>Royal knight's belt +2</waist>
                </set>
                <set name = "ranged" BaseSet="Standard-COR">
                    <head>optical hat</head>
                    <neck>Peacock Amulet</neck>
                    <body>aurore doublet</body>
                    <lear>drone earring</lear>
                    <rear>drone earring</rear>
                    <hands>crimson fng. gnt.</hands>
                    <lring>behemoth ring</lring>
                    <rring>behemoth ring</rring>
                    <waist>royal knight's belt +2</waist>
                    <legs>aurore brais</legs>
                    <feet>corsair's bottes</feet>
                    <back>amemet mantle +1</back>
                </set>
                <set name = "tp" BaseSet="Standard-COR">
                    <head>walahra turban</head>
                    <neck>Peacock Amulet</neck>
                    <lear>suppanomimi</lear>
                    <rear>brutal earring</rear>
                    <body>aurore doublet</body>
                    <hands>aurore gloves</hands>
                    <lring>Rajas Ring</lring>
                    <rring>ulthalam's ring</rring>
                    <waist>swift belt</waist>
                    <legs>aurore brais</legs>
                    <feet>aurore gaiters</feet>
                </set>
                <set name = "Slug" BaseSet="Standard-COR">
                    <head>optical hat</head>
                    <neck>aqua Gorget</neck>
                    <lear>drone earring</lear>
                    <rear>drone earring</rear>
                    <body>pln. khazagand</body>
                    <hands>crimson fng. gnt.</hands>
                    <lring>behemoth ring</lring>
                    <rring>behemoth ring</rring>
                    <waist>r.k. belt +2</waist>
                    <legs>aurore brais</legs>
                    <feet>Corsair's bottes</feet>
                </set>
                <set name = "rest" BaseSet="Mage">
                    <main>Dark Staff</main>
                </set>
                <set name = "PR">
                    <head>Comm. Tricorne</head>
                </set>
                <set name = "PRMage">
                    <head>Comm. Tricorne</head>
                    <rring>luzaf's ring</rring>
                </set>
            </group>
        </sets>
        <rules>
            <if SubJob="NIN|WAR|RNG|DNC|SAM">
                <if status="engaged">
                    <equip when="engaged|aftercast" set="tp" />
                </if>
                <elseif notstatus="engaged">
                    <equip when="idle|aftercast" set="town" />
                </elseif>
                <if type="weaponskill">
                    <equip when="Precast" Set="Slug" />
                </if>
                <if Spell="Ranged">
                    <equip when="Precast" AfterCastDelay="15" Set="ranged" />
                    <aftercastdelay delay="4" />
                </if>
                <if ValidTarget="Self">
                    <defaulttarget target="&lt;me&gt;" />
                </if>
                <if notstatus="engaged">
                    <if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot">
                        <equip when="Precast" Set="QD" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="town" />
                    </if>
                </if>
                <elseif status="engaged">
                    <if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot">
                        <equip when="Precast" Set="QD" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="tp" />
                    </if>
                </elseif>
                <if notstatus="engaged">
                    <if Spell="Light Shot|Dark Shot">
                        <equip when="Precast" Set="QDDL" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="town" />
                    </if>
                </if>
                <elseif status="engaged">
                    <if Spell="Light Shot|Dark Shot">
                        <equip when="Precast" Set="QDDL" />
                        <aftercastdelay delay="1" />
                        <equip when="aftercast" set="tp" />
                    </if>
                </elseif>
            </if>
            <elseif SubJob="WHM|RDM|BLM|SMN|BLU|SCH">
                <equip when="idle|aftercast" set="Mage" />
                <equip when "resting" set="rest" />
                <if Spell="* Roll|Double-Up|Snake Eye|Fold">
                    <equip when="PreCast" set="PRMage" />
                    <aftercastdelay delay="8" />
                    <equip when="precast|midcast|aftercast">
                        <rring lock="t"/>
                    </equip>
                </if>
                <if Spell="Ranged">
                    <equip when="Precast" AfterCastDelay="15" Set="ranged" />
                    <aftercastdelay delay="4" />
                    <equip when="aftercast" set="Mage" />
                </if>
                <if ValidTarget="Self">
                    <defaulttarget target="&lt;me&gt;" />
                </if>
                <if Spell="Fire Shot|Water Shot|Thunder Shot|Earth Shot|Wind Shot|Ice Shot">
                    <equip when="Precast" Set="QD-MAGE" />
                    <aftercastdelay delay="1" />
                    <equip when="aftercast" set="Mage" />
                </if>
                <if Spell="Light Shot|Dark Shot">
                    <equip when="Precast" Set="QDDL-MAGE" />
                    <aftercastdelay delay="1" />
                    <equip when="aftercast" set="Mage" />
                </if>
            </elseif>
        </rules>
    </spellcast>
    Line 209: <equip when="resting" set="rest" /> - you forgot the = after when.

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