I'm mainly using a SMN xml based on DAKPluto's template from the windower site, when I run it, the console says it could not find group INIT_LOAD or a default group. There is nothing in my xml at all about INIT_LOAD and I have never seen it before, so I don't know what to do. Here's the XML
Code:
<?xml version="1.0" ?>
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
Debug="True"
ShowGearSwaps="False"
quickcommands="True"
showspellinfo="False"
/>
<sets>
<group name="Default">
<!--Light Based Gear-->
<set name = "Light" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
<feet>Herald's Gaiters</feet>
</set>
<set name = "Carbuncle" BaseSet = "Light">
<hands>Carbuncle Mitts</hands>
<feet>Herald's Gaiters</feet>
<legs>Marduk's Jubbah</legs>
</set>
<set name = "LightDay" BaseSet = "Light">
<Body>Summoner's Dblt.</Body>
</set>
<set name = "LightWeather" BaseSet = "Light">
<head>Smn. Horn</head>
</set>
<set name = "LightFull" BaseSet = "Light">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--Dark Based Gear-->
<set name = "Dark" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
</set>
<set name = "DarkDay" BaseSet = "Dark">
<body>Summoner's Dblt.</body>
</set>
<set name = "DarkWeather" BaseSet = "Dark">
<head>Smn. Horn</head>
</set>
<set name = "DarkFull" BaseSet = "Dark">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--Fire Based Gear-->
<set name = "Fire" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
</set>
<set name = "FireDay" BaseSet = "Fire">
<body>Summoner's Dblt.</body>
</set>
<set name = "FireWeather" BaseSet = "Fire">
<head>Smn. Horn</head>
</set>
<set name = "FireFull" BaseSet = "Fire">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--Earth Based Gear-->
<set name = "Earth" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
</set>
<set name = "EarthDay" BaseSet = "Earth">
<body>Summoner's Dblt.</body>
</set>
<set name = "EarthWeather" BaseSet = "Earth">
<head>Smn. Horn</head>
</set>
<set name = "EarthFull" BaseSet = "Earth">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--Water Based Gear-->
<set name = "Water" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
</set>
<set name = "WaterDay" BaseSet = "Water">
<body>Summoner's Dblt.</body>
</set>
<set name = "WaterWeather" BaseSet = "Water">
<head>Smn. Horn</head>
</set>
<set name = "WaterFull" BaseSet = "Water">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--Wind Based Gear-->
<set name = "Wind" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
<head>Karura Hachigane</head>
</set>
<set name = "WindDay" BaseSet = "Wind">
<body>Summoner's Dblt.</body>
<head>Karura Hachigane</head>
</set>
<set name = "WindWeather" BaseSet = "Wind">
<head>Smn. Horn</head>
</set>
<set name = "WindFull" BaseSet = "Wind">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--Ice Based Gear-->
<set name = "Ice" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
</set>
<set name = "IceDay" BaseSet = "Ice">
<body>Summoner's Dblt.</body>
</set>
<set name = "IceWeather" BaseSet = "Ice">
<head>Smn. Horn</head>
</set>
<set name = "IceFull" BaseSet = "Ice">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--Thunder Based Gear-->
<set name = "Thunder" BaseSet = "Avatar">
<main>Bahamut's Staff</main>
</set>
<set name = "ThunderDay" BaseSet = "Thunder">
<body>Summoner's Dblt.</body>
</set>
<set name = "ThunderWeather" BaseSet = "Thunder">
<head>Smn. Horn</head>
</set>
<set name = "ThunderFull" BaseSet = "Thunder">
<head>Smn. Horn</head>
<body>Summoner's Dblt.</body>
</set>
<!--BloodPact Based Gear-->
<!--Gear to reduce Bloodpact delay-->
<set name = "BPTime">
<head>Smn. Horn</head>
<body>Yinyang Robe</body>
<hands>Smn. Bracers</hands>
<legs>Smn. Spats</legs>
<feet>Smn. Pigaches +1</feet>
</set>
<!--Gear to increase Smn Skill -->
<set name = "BPSkill">
<head>Evk. Horn</head>
<hands>Smn. Bracers +1</hands>
<legs>Marduk's Shalwar</legs>
</set>
<!--Gear for Physical Blood Pacts -->
<set name = "BPPhysical">
<neck>Sacrifice Torque</neck>
<hands>Smn. Bracers</hands>
<body>Summoner's Dblt.</body>
<legs>Marduk's Shalwar</legs>
<feet>Smn. Pigaches +1</feet>
</set>
<!--Gear for Magical Blood Pacts -->
<set name = "BPMagical">
<head>Evk. Horn</head>
<hands>Smn. Bracers</hands>
<legs>Marduk's Shalwar</legs>
<feet>Smn. Pigaches +1</feet>
</set>
<!--Gear for Physical Blood Pacts with Garuda-->
<set name = "BPPhysicalGaruda">
<head>Karura Hachigane</head>
<neck>Sacrifice Torque</neck>
<hands>Smn. Bracers</hands>
<body>Summoner's Dblt.</body>
<legs>Marduk's Shalwar</legs>
<feet>Smn. Pigaches +1</feet>
</set>
<!--Misc. Gear-->
<!--Base gear that all sets are built from anything that will be used for all sets put in here-->
<set name = "Basic">
<main>Bahamut's Staff</main>
<sub>Staff Strap</sub>
<ammo>Hedgehog Bomb</ammo>
<head>Walahra turban</head>
<neck>Morgana's Choker</neck>
<lear>Loquac. Earring</lear>
<rear>Antivenom Earring</rear>
<body>Marduk's Jubbah</body>
<hands>Smn. Bracers</hands>
<lring>Evoker's Ring</lring>
<rring>$Ring</rring>
<back>Summoner's Cape</back>
<waist>Hierarch Belt</waist>
<legs>Marduk's shalwar</legs>
<feet>Herald's Gaiters</feet>
</set>
<!--Gear that has HMP+ stats and MP+ -->
<set name = "Resting" BaseSet = "Basic">
<main>Pluto's Staff</main>
<sub>Ariesan Grip</sub>
<neck>Grandiose Chain</neck>
<rear>Antivenom Earring</rear>
<waist>Hierarch Belt</waist>
<feet>Avocat Pigaches</feet>
</set>
<!--MP+, Fastcast and Dmg-% gear for when no Avatar/Spirit is Preseant-->
<set name = "Standard" BaseSet = "Basic">
<feet>Herald's Gaiters</feet>
</set>
<!--Avatar Perp - gear that isnt used for other sets -->
<set name = "Avatar" Baseset = "Basic">
<!--feet>Smn. Pigaches +1</feet-->
<hands>Nashira gages</hands>
<feet>Evk. Pigaches +1</feet>
</set>
<!--Gear for Curing/Removing debuffs for party members (Cure Potency and MND+ gear)-->
<set name = "Healing" Baseset = "Basic">
<body>Marduk's Jubbah</body>
<main>Apollo's Staff</main>
</set>
<!--Sneak and Inivable gear for maximising buff time-->
<set name = "SneakInvis" />
<!--Stoneskin gear-->
<set name = "Stoneskin">
<main>Apollo's Staff</main>
<body>Marduk's Jubbah</body>
</set>
</group>
</sets>
<variables clear = "yes">
<!--Set this to True before casting a spirit will check for best Spirit to Elemental Siphon-->
<var name = "ES">1</var>
<!--This is the current avatar gear set and what gear you will revert back to after magic's or BP's that change gear -->
<var name = "Avatar">Standard</var>
<!--Variables for Elemental Spirit Names used for changespells for Elemental Siphon-->
<var name = "Light">Light</var>
<var name = "Dark">Dark</var>
<var name = "Fire">Fire</var>
<var name = "Earth">Earth</var>
<var name = "Wind">Air</var>
<var name = "Water">Water</var>
<var name = "Ice">Ice</var>
<var name = "Thunder">Thunder</var>
<var name = "Ring">Serket Ring</var>
<!--Set this to the percentage of TP you want to start locking weapons at-->
<var Name = "LockTP">25</var>
<var name = "BPMOON">0</var>
<var name = "ShowBPStat">1</var>
</variables>
<rules>
<if status = "Dead">
<cancelspell />
<return />
</if>
<aftercastdelay Delay = "3" />
<else>
<equip
when = "idle|aftercast"
Set = "$Avatar" />
</else>
<equip
when = "resting"
Set = "Resting" />
<!--Disables equipment switching that would cause loss of TP. Lock does not work because of changes with $ElementalStaff-->
<if TPGT = "$LockTP">
<disable Slot = "Main|Sub|Range" />
</if>
<else>
<enable Slot = "Main|Sub|Range" />
</else>
<!--Avatar/Spirit Related Rules-->
<if type = "SummonerPact">
<addtochat Color = "204">Day = %Day (%DayElement) Weather = %Weather (%WeatherElement)</addtochat>
<!--Create Alias for BloodPacts-->
<if Spell = "Carbuncle">
<command>alias 75Nuke /;</command>
<command>alias 65Nuke /;</command>
<command>alias atkPact /;</command>
<command>alias bufPact input /pet "Healing Ruby II" <me></command>
<command>alias abfPact input /pet "Shining Ruby" <me>;</command>
<command>alias debPact input /pet "Poison Nails" <t>;</command>
<command>alias a70Pact input /pet "Meteorite" <t>;</command>
</if>
<elseif Spell = "Diabolos">
<command>alias 75Nuke input /pet "Camisado" <t></command>
<command>alias 65Nuke input /pet "Ultimate Terror" <t></command>
<command>alias atkPact input /pet "Somnolence" <t></command>
<command>alias bufPact input /pet "Noctoshield" <me></command>
<command>alias abfPact input /pet "Dream Shroud" <me></command>
<command>alias debPact input /pet "Nightmare" <t></command>
<command>alias a70Pact input /pet "Nether Blast" <t></command>
</elseif>
<elseif Spell = "Fenrir">
<command>alias 75Nuke /;</command>
<command>alias 65Nuke /;</command>
<command>alias atkPact input /pet "Lunar Roar" <t></command>
<command>alias bufPact input /pet "Ecliptic Growl" <me></command>
<command>alias abfPact input /pet "Ecliptic Howl" <me></command>
<command>alias debPact input /pet "Lunar Cry" <t></command>
<command>alias a70Pact input /pet "Eclipse Bite" <t></command>
</elseif>
<elseif Spell = "Garuda">
<command>alias 75Nuke input /pet "Wind Blade" <t>;</command>
<command>alias 65Nuke input /pet "Aero IV" <t>;</command>
<command>alias atkPact /;</command>
<command>alias bufPact input /pet "Aerial Armor" <me>;</command>
<command>alias abfPact input /pet "Hastega" <me>;</command>
<command>alias debPact input /pet "Whispering Wind" <me>;</command>
<command>alias a70Pact input /pet "Predator Claws" <t>;</command>
</elseif>
<elseif Spell = "Ifrit">
<command>alias 75Nuke input /pet "Meteor Strike" <t>;</command>
<command>alias 65Nuke input /pet "Fire IV" <t>;</command>
<command>alias atkPact input /pet "Double Punch" <t>;</command>
<command>alias bufPact input /pet "Burning Strike" <t>;</command>
<command>alias abfPact input /pet "Crimson Howl" <me>;</command>
<command>alias debPact /;</command>
<command>alias a70Pact input /pet "Flaming Crush" <t>;</command>
</elseif>
<elseif Spell = "Leviathan">
<command>alias 75Nuke input /pet "Grand Fall" <t>;</command>
<command>alias 65Nuke input /pet "Water IV" <t>;</command>
<command>alias atkPact input /pet "Tail Whip" <t>;</command>
<command>alias bufPact input /pet "Spring Water" <me>;</command>
<command>alias abfPact /;</command>
<command>alias debPact input /pet "Slowga" <t>;</command>
<command>alias a70Pact input /pet "Spinning Dive" <t>;</command>
</elseif>
<elseif Spell = "Ramuh">
<command>alias 65Nuke input /pet "Thunder IV" <t>;</command>
<command>alias 75Nuke input /pet "Thunderstorm" <t>;</command>
<command>alias atkPact input /pet "Thunderspark" <t>;</command>
<command>alias bufPact input /pet "Lightning Armor" <me>;</command>
<command>alias abfPact input /pet "Rolling Thunder" <me>;</command>
<command>alias debPact /;</command>
<command>alias a70Pact input /pet "Chaotic Strike" <t>;</command>
</elseif>
<elseif Spell = "Shiva">
<command>alias 75Nuke input /pet "Heavenly Strike" <t>;</command>
<command>alias 65Nuke input /pet "Blizzard IV" <t>;</command>
<command>alias atkPact input /pet "Double Slap" <t>;</command>
<command>alias bufPact input /pet "Frost Armor" <me>;</command>
<command>alias abfPact /;</command>
<command>alias debPact input /pet "Sleepga" <t>;</command>
<command>alias a70Pact input /pet "Rush" <t>;</command>
</elseif>
<elseif Spell = "Titan">
<command>alias 65Nuke input /pet "Stone IV" <t>;</command>
<command>alias 75Nuke input /pet "Geocrush" <t>;</command>
<command>alias atkPact input /pet "Megalith Throw" <t>;</command>
<command>alias bufPact input /pet "Earthen Ward" <me>;</command>
<command>alias abfPact /;</command>
<command>alias debPact input /pet "Rock Buster" <t>;</command>
<command>alias a70Pact input /pet "Mountain Buster" <t>;</command>
</elseif>
<elseif
mode = "or"
hppgt = "74"
tpgt = "100">
<var cmd = 'set Ring "Serket Ring"' />
<addtochat Color = "204">HP > 75% Equiping Serket Ring</addtochat>
</elseif>
<!--checks if your using an Elemental Siphon macro-->
<if Spell = "*Spirit" advanced = '"$ES"="1"'>
<if advanced = '"%Weather"="%WeatherElement x2"'>
<changespell Spell = "$%WeatherElement Spirit" />
</if>
<else>
<changespell Spell = "$%DayElement Spirit" />
</else>
<command when = "aftercast">wait 2; input /ja "Elemental Siphon" <me></command>
</if>
<!--Sets the Base gear for the avatar/spirit being cast based on Spells element-->
<var cmd = "set Avatar %SpellElement" />
<!--Checks to see if DayElement is same as Avatar/Spirits and equips Afv2 body-->
<if advanced = '"%SpellElement" ="%DayElement"'>
<!--Sets gear to the elemant and afv2 body-->
<var cmd = "set Avatar %SpellElementDay" />
</if>
<!--Checks to see if WeatherElement is same as Avatar/Spirits and equips Afv2 Head-->
<if advanced = '"%SpellElement" ="%WeatherElement"'>
<var cmd = "set Avatar %SpellElementWeather" />
</if>
<!--Weather Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
<if advanced = '"%SpellElement"="Dark"'>
<if Area = "Dynamis*|*Apollyon*">
<var cmd = "set Avatar DarkWeather" />
</if>
</if>
<!--Checks for both Day and Weather to see if it is the same as Avatar/spirit and Equips both Afv2 Body and Head-->
<if advanced = '"%SpellElement" ="%WeatherElement" and "%SpellElement" ="%DayElement"'>
<var cmd = "set Avatar %SpellElementFull" />
</if>
<!--Full Fix for Dynamis/Limbus weather as it seems to give Prep - for dark based Avatars/Spirits-->
<if
mode = "and"
Area = "Dynamis*|*Apollyon*"
advanced = '"%SpellElement"="Dark" and "%SpellElement" ="%DayElement"'>
<var cmd = "set Avatar %SpellElementFull" />
</if>
<!--Carbuncle does not need afv2 so has it's own gear set -->
<if Spell = "Carbuncle">
<var cmd = "set Avatar Carbuncle" />
</if>
</if>
<!--Job Abillity related Rules -->
<!--Equips Smn Skill gear to maximise mp gained -->
<if spell = "Elemental Siphon">
<equip
when = "Precast"
set = "BPskill" />
<command When = "Aftercast">wait 2; input /pet release <me></command>
</if>
<!--Checks if your doing a BloodPact Ward and swaps gear for each calculation (Time - >
SMN Skill+/Dmg + > Back to Original Gear before BP) -->
<if Type = "BloodPactWard">
<if spell = "Ecliptic Howl">
<if advanced = "%MOONPCT > 89">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 25 - Evasion 1" />
</if>
<elseif advanced = "%MOONPCT > 74">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 21 - Evasion 5" />
</elseif>
<elseif advanced = "%MOONPCT > 59">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 17 - Evasion 9" />
</elseif>
<elseif advanced = "%MOONPCT > 39">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 13 - Evasion 13" />
</elseif>
<elseif advanced = "%MOONPCT > 24">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 9 - Evasion 17" />
</elseif>
<elseif advanced = "%MOONPCT > 9">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 5 - Evasion 21" />
</elseif>
<else>
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Howl] Accuracy 1 - Evasion 25" />
</else>
<if advanced = '%PartyCount > 1 and "$ShowBPStat" = "1"'>
<command When = "Precast">input /p $BPMOON</command>
</if>
<else>
<addtochat color = "204">$BPMOON</addtochat>
</else>
</if>
<if spell = "Ecliptic Growl">
<if advanced = "%MOONPCT > 89">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 7 - INT/MND/CHR/AGI 1" />
</if>
<elseif advanced = "%MOONPCT > 74">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 6 - INT/MND/CHR/AGI 2" />
</elseif>
<elseif advanced = "%MOONPCT > 59">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 5 - INT/MND/CHR/AGI 3" />
</elseif>
<elseif advanced = "%MOONPCT > 39">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 4 - INT/MND/CHR/AGI 4" />
</elseif>
<elseif advanced = "%MOONPCT > 24">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 3 - INT/MND/CHR/AGI 5" />
</elseif>
<elseif advanced = "%MOONPCT > 9">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 2 - INT/MND/CHR/AGI 6" />
</elseif>
<else>
<var cmd = " Set BPMOON Moon @ %Moonpct% [Ecliptic Growl] STR/DEX/VIT 1 - INT/MND/CHR/AGI 7" />
</else>
<if advanced = '%PartyCount > 1 and "$ShowBPStat" = "1"'>
<command When = "Precast">input /p $BPMOON</command>
</if>
<else>
<addtochat color = "204">$BPMOON</addtochat>
</else>
</if>
<if spell = "Lunar Cry">
<if advanced = "%MOONPCT > 89">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 31 - Enemy Eva Down 1" />
</if>
<elseif advanced = "%MOONPCT > 74">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 26 - Enemy Eva Down 6" />
</elseif>
<elseif advanced = "%MOONPCT > 59">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 21 - Enemy Eva Down 11" />
</elseif>
<elseif advanced = "%MOONPCT > 39">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 16 - Enemy Eva Down 16" />
</elseif>
<elseif advanced = "%MOONPCT > 24">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 11 - Enemy Eva Down 21" />
</elseif>
<elseif advanced = "%MOONPCT > 9">
<var cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 6 - Enemy Eva Down 26" />
</elseif>
<else>
<var cmd = " Set BPMOON Moon @ %Moonpct% [Lunar Cry] Enemy Acc Down 1 - Enemy Eva Down 31" />
</else>
<if advanced = '%PartyCount > 1 and "$ShowBPStat" = "1"'>
<command When = "Precast">input /p $BPMOON</command>
</if>
<else>
<addtochat color = "204">$BPMOON</addtochat>
</else>
</if>
<equip
when = "precast"
set = "BPTime" />
<equip
when = "midcast"
set = "BPSkill" />
</if>
<!--Checks if your doing a BloodPact Rage - Physical and swaps gear for each calculation (Time - >
SMN Skill+/Dmg + > Back to Original Gear before BP) -->
<if Spell = "Punch|Rock Throw|Barracuda Dive|Axe Kick|Shock Strike|Poison Nails|Moonlit Charge|Crescent Fang|Rock Buster|Burning Strike|Tail Whip|Double Punch|Megalith Throw|Double Slap|Eclipse Bite|Flaming Crush|Mountain Buster|Spinning Dive|Rush|Chaotic Strike">
<equip
when = "precast"
set = "BPTime" />
<equip
when = "midcast"
set = "BPPhysical" />
</if>
<!--Checks if your doing a BloodPact Rage - Magical and swaps gear for each calculation (Time - >
SMN Skill+/Dmg + > Back to Original Gear before BP) -->
<if Spell = "Meteorite|*IV|Wind Blade|Grand Fall">
<equip
when = "precast"
set = "BPTime" />
<equip
when = "midcast"
set = "BPMagical" />
</if>
<!--Checks if your doing a BloodPact Rage - Garuda and swaps gear for each calculation (Time - >
SMN Skill+/Dmg + > Back to Original Gear before BP) -->
<if Spell = "Claw|Predator Claws">
<equip
when = "precast"
set = "BPTime" />
<equip
when = "midcast"
set = "BPPhysicalGaruda" />
</if>
<!--Changes gear to Refresh,Fastcast and dmg -% gear when Avatar/Spirit is released-->
<if Spell = "Release">
<defaulttarget target = "<me>" />
<var cmd = "set Avatar Standard" />
<command>alias 75Nuke /;</command>
<command>alias 65Nuke /;</command>
<command>alias atkPact /;</command>
<command>alias bufPact /;</command>
<command>alias abfPact /;</command>
<command>alias debPact /;</command>
<command>alias a70Pact /;</command>
</if>
<!--Magic Related Rules-->
<!--If Sneak is being cast equips gear to maximise buff time and then removes sneak if buff already present if SneakMe variable is set to true-->
<if Spell = "Sneak|Invisible">
<if spell = "Sneak">
<if TargetType = "SELF">
<command when = "Precast">cancel 71</command>
</if>
</if>
<equip
when = "precast"
set = "SneakInvis" />
</if>
<!--When casting Cures/Buffs/and Debuff removing equips Cure Potency and MND+ gear-->
<if Spell = "Cur*|Protect*|Shell*|Regen|Raise|Erase|Poisona|Parlyna|Blindna|Silena|Viruna" NotSpell = "Protectra*|Shellra*|Cursna">
<equip
when = "precast"
set = "Healing" />
</if>
<!--Makes sure Self is targeted when casting self target spells borrowed this from another XML thought it was a good idea-->
<if Spell = "Bar*|Reraise|Teleport-*|Aquaveil|Protectra*|Shellra*">
<changetarget target = "<me>" />
</if>
<if Spell = "Stoneskin">
<equip
when = "precast"
set = "Stoneskin" />
<changetarget
target = "<me>" />
</if>
<equip
when = "idle|aftercast"
Set = "$Avatar" />
</rules>
</spellcast>