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  1. #1081
    Salvage Bans
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    Leviathan

    Quote Originally Posted by Allelujah View Post
    wish refresh2 would work. myself and several ls members are unable to cast it. =/
    A lot of the last page and Aikar's new topic is pretty much about this. Take a minute and read up on how to edit the /song to /ma, mp cost, and spelltype prefixes in the spells file yourself.

  2. #1082
    Relic Shield
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    Quetzalcoatl

    Well, I've updated this for myself, so I might as well post it for people to use until it's fixed.

    Windower\plugins\resources\spells.xml

    All the new spells should be fixed, aside from a few cast/recast times on some of them. Let me know if there's any issues.

  3. #1083

    Sweaty Dick Punching Enthusiast

    Join Date
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    Outstanding, will try when I'm home from work. Thanks ~

  4. #1084
    Melee Summoner
    Join Date
    Jul 2010
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    1

    i have been using Aikar's BLM Template (see above) for quite some time with only the equipments and variables changed. i like its simplicity and all the notes that help me understand and remind me how some basic rules work but it has a "minor" deficiency and although i have been trying to ignore it, it started to give me "major" frustration as it gets in the way most of the time.

    the problem lies here;

    Code:
                <equip when="midcast">
                    <main>$%SpellElementStaff</main>
                </equip>
    i usually open the spell list before the casting ends to pick the next spell without waiting for SC to switch to my idle set first so the last used staff remains equipped. that is not really a problem as i don't really mind a few lines of error in chat log but if the next spell i choose uses the same elemental staff as the last spell, SC doesn't keep the proper staff equipped and switches to my idling staff, like if i cast fire with vulcan's staff equipped, SC changes it to terra's staff rather than keeping it on or changing it to vulcan's staff midcast.

    first, i tried changing "midcast" to "precast" but to no avail then i tried adding some midcast delay but it acts so weird, like 0.5 delay works for bind and tier2 nukes but not for tier1 nukes which have the same casting time as bind or any other nukes and 0.6 is too late for bind. i am totally lost <.<

    Stun rules are defined seperate than other spells in the template. Therefore the problem doesn't apply to that spell so i can write seperate rules for all the spells, like for fire *, thunder *, sleep * etc. but it would be pretty stupid. there must be an easy workaround and i would really appreciate it. thanks in advance.

  5. #1085
    Radsourceful

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    Bismarck

    Do you have an equip at precast? Usually is a fastcast gear set. Post your xml > www.pastebin.com syntax highlighting XML.

  6. #1086
    Melee Summoner
    Join Date
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    Quote Originally Posted by Radec View Post
    Do you have an equip at precast? Usually is a fastcast gear set.
    i had already removed the fastcast rules from the template but i still had some ( equip when="midcast precast|midcast" ) leftovers here and there. now i made all of them midcast only since you had asked about precasts and it worked thanks a lot~

  7. #1087
    Smells like Onions
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    Alexander

    I recently had downloaded one of the resource patches to fix my refresh 2 from thinking it was a bard song. It worked fine until I rebooted, but now spellcast will not recognize any spells/abilities/etc. Nor will recast or status timer.

    I'm not so great when it comes to fixing these things outside of the basic xml, so is there any fix for this?

    Nvm, after downloading another resource patch i noticed a typo.

  8. #1088
    So hard we fuck rocks
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    Sylph

    Does anyone have a decently updated MNK spellcast, something with variables such as: PDT sets, Counter Sets, Evasion, Capped acc, Full haste, etc.? I have one i've modified off the windower website, but it's pretty outdated. Just fishing for a decently quick fix than re-writing it completely :/ Thanks in advance ^^

  9. #1089
    Banned.

    Join Date
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    Not sure if this is the wrong place to ask, but will ask in random Q thread too.. is there an xml for rdm for basic mnd/int potency / enfeebs / cure / pdt / mdt / resting set?

    I have not messed around with this yet but it seems it'll put rdm on omgeasymode which is what I need ;(

  10. #1090
    Melee Summoner
    Join Date
    Mar 2008
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    1

    Ok i fixed the spells xml on my list, but my gear is still not switching to my recast gear.
    <elseif spell="Haste|Refresh*|Refresh II">
    <equip when="precast" set="Recast"/>
    <equip when="done" set="idle"/>
    </elseif>
    Is there something i need to change?

  11. #1091
    Radsourceful

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    Bismarck

    Quote Originally Posted by Zamil View Post
    Ok i fixed the spells xml on my list, but my gear is still not switching to my recast gear.
    <elseif spell="Haste|Refresh*|Refresh II">
    <equip when="precast" set="Recast"/>
    <equip when="done" set="idle"/>
    </elseif>
    Is there something i need to change?
    Never seen when="done" used, try when="aftercast" - otherwise, post full xml to www.pastebin.com and give us the resulting link.

  12. #1092
    Melee Summoner
    Join Date
    Mar 2008
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    <?xml version="1.0" ?>
    <spellcast xmlnsi="http://www.w3.org/2001/XInclude">
    <config
    ShowGearSwaps="false"
    Debug="true"
    ShowSpellInfo="false"
    />
    <variables>
    <var name="IceStaff">Aquilo's Staff</var>
    <var name="WindStaff">Auster's staff</var>
    <var name="EarthStaff">Terra's Staff</var>
    <var name="ThunderStaff">Jupiter's Staff</var>
    <var name="WaterStaff">Neptune's Staff</var>
    <var name="FireStaff">Vulcan's Staff</var>
    <var name="DarkStaff">Pluto's Staff</var>
    <var name="LightStaff">Apollo's Staff</var>
    </variables>
    <sets>
    <group name="RDM">
    <set name="Idle">
    <main>Terra's staff</main>
    <sub>Reign grip</sub>
    <ammo>Sweet Sachet</ammo>
    <head>Duelist's chapeau</head>
    <neck>Morgana's choker</neck>
    <lear>Communion earring +1</lear>
    <rear>Loquac. earring</rear>
    <body>Dalmatica</body>
    <hands>Serpentes cuffs</hands>
    <lring>Karka ring</lring>
    <rring>Omega ring</rring>
    <back>Estoqueur's cape</back>
    <waist>penitent's rope</waist>
    <legs>Morrigan's slops</legs>
    <feet>Duelist's boots</feet>
    </set>
    <set name="Resting" BaseSet="Idle">
    <main>Pluto's staff</main>
    <neck>grandiose chain</neck>
    <body>warlock's tabard +1</body>
    <waist>hierarch belt</waist>
    <feet>Numerist Pumps</feet>
    <head>Goliard chapeau</head>
    </set>
    <set name="Reg MND" BaseSet="Idle">
    <lear>communion earring +1</lear>
    <rear>Enfeebling earring</rear>
    <body>Blood Scale Mail</body>
    <hands>Dvt. Mitts +1</hands>
    <lring>Karka ring</lring>
    <rring>Omega ring</rring>
    <back>aslan cape</back>
    <legs>Morrigan's slops</legs>
    <feet>Duelist's boots</feet>
    </set>
    <set name="Full MND" BaseSet="Reg MND">
    </set>
    <set name="Skill MND" BaseSet="Idle">
    <neck>Enfeebling torque</neck>
    <lear>Aptus earring</lear>
    <rear>Enfeebling earring</rear>
    <body>Warlock's Tabard +1</body>
    <hands>Dvt. Mitts +1</hands>
    <lring>Karka ring</lring>
    <rring>Omega ring</rring>
    <back>Aslan Cape</back>
    <legs>Nashira seraweels</legs>
    <feet>Duelist's boots</feet>
    </set>
    <set name="Full INT" BaseSet="Idle">
    <head>Wlk. Chapeau</head>
    <sub>Raptor strap +1</sub>
    <ammo>sweet sachet</ammo>
    <neck>Elemental torque</neck>
    <lear>Novio Earring</lear>
    <rear>Enfeebling Earring</rear>
    <body>Morrigan's robe</body>
    <hands>Morrigan's Cuffs</hands>
    <lring>Snow ring</lring>
    <rring>Omega ring</rring>
    <back>Aslan Cape</back>
    <legs>Morrigan's slops</legs>
    <feet>Duelist's boots</feet>
    </set>
    <set name="Skill INT" BaseSet="Idle">
    <head>Duelist's chapeau</head>
    <sub>Reign grip</sub>
    <ammo>Sweet sachet</ammo>
    <body>Warlock's Tabard +1</body>
    <neck>Enfeebling torque</neck>
    <lear>Aptus earring</lear>
    <rear>Enfeebling earring</rear>
    <body>Warlock Tabard</body>
    <hands>Morrigan's cuffs</hands>
    <lring>Snow ring</lring>
    <rring>Omega ring</rring>
    <back>Aslan Cape</back>
    <legs>Nashira seraweels</legs>
    <feet>Duelist's boots</feet>
    </set>
    <set name="Nuke Potency" BaseSet="Full INT">
    <head>warlock's chapeau</head>
    <neck>Aesir torque</neck>
    <waist>Penitent's rope</waist>
    <rear>Moldavite earring</rear>
    <hands>Morrigan's cuffs</hands>
    <lear>Novio Earring</lear>
    <feet>Duelist's boots</feet>
    <back>Aslan cape</back>
    </set>
    <set name="Nuke Acc" BaseSet="Nuke Potency">
    <legs>Duelist's tights +1</legs>
    <feet>Duelist's boots</feet>
    </set>
    <set name="Dark" BaseSet="Idle">
    <sub>Reign grip</sub>
    <head>Warlock's Chapeau</head>
    <neck>Aesir torque</neck>
    <lear>Aptus earring</lear>
    <body>Duelist's Tabard</body>
    <lring>Karka ring</lring>
    <rring>Omega ring</rring>
    <waist>Velocious belt</waist>
    <legs>Nashira seraweels</legs>
    <feet>Duelist's boots</feet>
    </set>
    <set name="Buffs" BaseSet="Idle">
    <head>Warlock's Chapeau</head>
    <body>Duelist's tabard</body>
    <back>Estoqueur's Cape</back>
    <waist>Velocious belt</waist>
    <legs>Nashira seraweels</legs>
    </set>
    <set name="Stoneskin" BaseSet="Idle">
    <head>Warlock's Chapeau</head>
    <neck>Morgana's choker</neck>
    <body>Blood Scale Mail</body>
    <back>Estoqueur's Cape</back>
    <legs>Morrigan's Slops</legs>
    <hands>Devotee's mitts +1</hands>
    <lear>communion earring +1</lear>
    </set>
    <set name="Phalanx" BaseSet="Idle">
    <head>Warlock's Chapeau</head>
    <hands>Devotee's mitts +1</hands>
    <neck>Morgana's choker</neck>
    <body>Blood Scale Mail</body>
    <legs>Morrigan's Slops</legs>
    </set>
    <set name="Recast" BaseSet="Idle">
    <head>Warlock's Chapeau</head>
    <body>Duelist's tabard</body>
    <hands>Dusk gloves</hands>
    <back>Estoqueur's Cape</back>
    <waist>Velocious belt</waist>
    <legs>Nashira seraweels</legs>
    <feet>Dusk Ledelsens +1</feet>
    </set>
    <set name="Cure" BaseSet="Idle">
    <body>Duelist's tabard</body>
    <rring>Omega ring</rring>
    <back>Aslan Cape</back>
    <feet>Duelist's boots</feet>
    <neck>Colossus's torque</neck>
    </set>
    <set name="Cure4" BaseSet="Cure">
    <hands>Devotee's mitts +1</hands>
    </set>
    </group>
    </sets>
    <rules>
    <equip when="resting" set="resting" />
    <equip when="idle" set="idle" />
    <if spell="Paralyze*">
    <if buffactive="Elemental Seal">
    <equip when="precast" set="full mnd" />
    <equip when="done" set="idle" />
    </if>
    <elseif target="Tiamat|Sandworm|Lambton Worm|Genbu|Suzaku|Seiryu|Byakko|Nidhogg|Kirin|Jorm ungand|Vrtra|Cerberus|Khimaira*|Tyger|Jailer of Love|Sarameya">
    <equip when="precast" set="skill mnd">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </elseif>
    <elseif notbuffactive="Elemental Seal">
    <equip when="precast" set="reg mnd">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </elseif>
    </if>
    <if spell="Slow*">
    <if buffactive="Elemental Seal">
    <equip when="precast" set="full mnd" />
    <equip when="done" set="idle" />
    </if>
    <elseif target="Tiamat|Sandworm|Lambton Worm|Genbu|Suzaku|Seiryu|Byakko|Nidhogg|Kirin|Jorm ungand|Vrtra|Cerberus|Khimaira*|Tyger|Jailer of Love|Sarameya">
    <equip when="precast" set="skill mnd">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </elseif>
    <elseif notbuffactive="Elemental Seal">
    <equip when="precast" set="reg mnd">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </elseif>
    </if>
    <if spell="Silence">
    <equip when="precast" set="skill mnd">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </if>
    <if spell="Bind|Gravity|Blind|Poison|Poison II|Sleep*|Addle|Dia|Dia II|Dia III|Diaga|Diaga II">
    <equip when="start" set="skill int">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </if>
    <if skill="Elemental*">
    <equip when="start" set="nuke potency">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </if>
    <if skill="Enhance*">
    <if spell="Stoneskin">
    <equip when="start" set="Stoneskin">
    <main>Neptune's staff</main>
    </equip>
    <equip when="done" set="idle" />
    </if>
    <elseif spell="Phalanx*">
    <equip when="start" set="Phalanx" />
    <equip when="done" set="idle" />
    </elseif>
    <elseif spell="Haste|Refresh*|Refresh II">
    <equip when="precast" set="Recast" />
    <equip when="done" set="idle" />
    </elseif>
    <elseif spell="Sneak|Invisible">
    <equip when="precast" set="buffs">
    </equip>
    <equip when="done" set="idle"/>
    </elseif>
    <else>
    <equip when="start" set="buffs"/>
    <equip when="done" set="idle"/>
    </else>
    </if>
    <if skill="Dark*">
    <if spell="Bio|Bio II">
    <equip when="start" set="Dark">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle"/>
    </if>
    <elseif spell="Stun">
    <if buffactive="Chainspell">
    <equip when="start" set="Dark">
    <main>$%spellelementstaff</main>
    </equip>
    </if>
    <if notbuffactive="Chainspell">
    <equip when="start" set="Dark">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </if>
    </elseif>
    <else>
    <equip when="start" set="Dark">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </else>
    </if>
    <if skill="Healing*">
    <if spell="Cure|Cure II">
    <equip when="start" set="Idle">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </if>
    <elseif spell="Cure III|Cure IV|Curaga|Curaga II">
    <equip when="start" set="Cure4">
    <main>$%spellelementstaff</main>
    </equip>
    <equip when="done" set="idle" />
    </elseif>
    <else>
    <equip when="start" set="Buffs" />
    <equip when="done" set="idle" />
    </else>
    </if>
    <if skill="Nin*">
    <equip when="start" set="recast" />
    <equip when="done" set="idle" />
    </if>
    </rules>
    </spellcast>

  13. #1093
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    nono, pastebin. Looking at xml without the indents makes baby jesus cry.

  14. #1094
    Melee Summoner
    Join Date
    Mar 2008
    Posts
    27
    BG Level
    1

    You need the url from the post i make or what? I really have never used anything to see why my xml is not working properly other then notepad ++.
    http://pastebin.com/6NwqBNjV

  15. #1095
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    Line 228, you want skill="enhancingmagic", or "enhanc*" - since the e is omitted when the ing is added, the pattern doesn't match.

    I guess when="done" does work, but need to fix line 228 for sure.

    Quote Originally Posted by Esvedium View Post
    nono, pastebin. Looking at xml without the indents makes baby jesus cry.
    For emphasis.

  16. #1096
    Melee Summoner
    Join Date
    Mar 2008
    Posts
    27
    BG Level
    1

    ok i fixed that and it still does not switch gear to my recast gear

  17. #1097
    Radsourceful

    Join Date
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    Bismarck

    Always repastebin with changes please, http://pastebin.com/fDxGbNDb worked for me.

  18. #1098
    Melee Summoner
    Join Date
    Mar 2008
    Posts
    27
    BG Level
    1

    ok fixed, i did a noob move i forgot to reload spellcast. Thanks for the assistance.

  19. #1099
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    Could someone help me with very simple code for version 2.30. All I want to do is this

    when engaged equip engage
    when not engaged equip idle
    when resting equip resting


    I have this code that does the above in 2.2 and it works fine, I guess 2.3 doesn't like autosets but I just don't understand this enough to change it myself. I have spent hours looking at other peoples code to only get it partially working.

    If you could throw in a:

    Code:
     <command when = "aftercast">wait 3; input  /lockon</command>
    it would be even better but I can live without lol. Thanks so much, sorry so xml dumb

  20. #1100
    Sword of the House of Weave
    Join Date
    Jun 2010
    Posts
    542
    BG Level
    5
    FFXIV Character
    Phoenyx Pendragon
    FFXIV Server
    Ultima
    FFXI Server
    Siren

    Quote Originally Posted by mistmonster View Post
    Could someone help me with very simple code for version 2.30. All I want to do is this

    when engaged equip engage
    when not engaged equip idle
    when resting equip resting


    I have this code that does the above in 2.2 and it works fine, I guess 2.3 doesn't like autosets but I just don't understand this enough to change it myself. I have spent hours looking at other peoples code to only get it partially working.

    If you could throw in a:

    Code:
     <command when = "aftercast">wait 3; input  /lockon</command>
    it would be even better but I can live without lol. Thanks so much, sorry so xml dumb
    Code:
    <if spell="autoset">
                <action type="equip" when="resting" set="Resting" /> 
                <action type="equip" when="idle" set="Standard" /> 
                <action type="equip" when="engaged" set="Engaged" />
     
            </if>

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