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  1. #1121
    Radsourceful

    Join Date
    Jul 2007
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    1,964
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    6
    FFXI Server
    Bismarck

    Code:
    <if Skill="Refresh*|Protect*|Shell*|Haste|Regen*|Warp*">
    Line 420, change Skill to Spell

  2. #1122
    Banned.

    Join Date
    Nov 2008
    Posts
    2,413
    BG Level
    7

    Hurr. Thank you

  3. #1123
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    149
    BG Level
    3

    Can anyone help me adding Scholar's storms to the obi rule, please?
    <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
    </if>

  4. #1124
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    FFXI Server
    Bismarck

    Check %weatherelement when you have a storm up (/echo %weatherelement), unless I'm taking crazy pills that rule should already work.

  5. #1125
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    283
    BG Level
    4
    FFXIV Character
    Fred Gimyajan
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    My SCH spellcast. I want to know if I'm doing it wrong trying to make use of Savant's Bonnet +1 for Rapture/Ebullience (has to be worn during casting, I figure it's the ideal hat to use outside of its +2 version). I'd know myself but I haven't even *played* SCH since getting it.

    Code:
                    <if type="BlackMagic">
                        <if BuffActive="Ebullience">
                            <equip when="precast|midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </equip>
                        </if>
                        <equip when="precast" set="INT" />
                        <if buffactive="Sublimation: Activated"><cmd when="midcast">ae trigger Sublimation_Penalty_Begin</cmd></if>
                    </if>
                    <else>
                        <if BuffActive="Rapture">
                            <equip when="precast|midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </equip>
                        </if>
                        <equip when="precast" set="MND" />
                        <if buffactive="Sublimation: Activated"><cmd when="midcast">ae trigger Sublimation_Penalty_Begin</cmd></if>
                    </else>
                    <if spell="Dia II|Bio II|Stun|Dispel">
                        <!--add target check for difficult mobs on stun/dispel later, skip-->
                        <equip when="precast" set="EnmityDown" />
                    </if>
                    <else>
                        <if advanced='"$ActiveArts"=="DarkArts"' type="DarkMagic">
                            <equip when="midcast">
                                <body>Scholar's Gown</body>
                            </equip>
                        </if>
                        <elseif advanced='"$ActiveArts"=="LightArts"'>
                            <equip when="midcast">
                                <legs>Scholar's Pants</legs>
                            </equip>
                        </elseif>
                        <equip when="precast" set="%skill" />  <!--Have it as precast cause if it's midcast it tends to screw up what I nuke in -->
                    </else>

  6. #1126
    Radsourceful

    Join Date
    Jul 2007
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    FFXI Server
    Bismarck

    Unless there is a check higher up that you're only using white magic in this section, change the else to elseif skill="whitemagic", so you don't end up in the bonnet for utsusemi, for example. Looks fine, come back if it doesn't work.

    Edit: Dispel doesn't have mega-enmity anymore, can go right to skill for that.

  7. #1127
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Does sleepid work for BLU sleeps? Figure it would but if they don't I'd hate to have extra code in an already large xml.

  8. #1128
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    149
    BG Level
    3

    SCH storms never trigger the obi with the above rule and I had to add a specific rule for buffactive to trigger it. Would like a more compact form instead of having to add each element separately.

  9. #1129
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Ceal View Post
    SCH storms never trigger the obi with the above rule and I had to add a specific rule for buffactive to trigger it. Would like a more compact form instead of having to add each element separately.
    You have something else wrong then, I have an identical rule that works.

  10. #1130
    RIDE ARMOR
    Join Date
    Nov 2008
    Posts
    19
    BG Level
    1
    FFXI Server
    Lakshmi

    **edit** derp, I can't read. that code should work right

  11. #1131
    RIDE ARMOR
    Join Date
    Jul 2010
    Posts
    11
    BG Level
    1
    FFXI Server
    Bismarck

    Does anyone have an updated RDM.xml they could link? All the ones on windower's site are from 2009 and dont work well.

  12. #1132
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
    Dec 2005
    Posts
    8,032
    BG Level
    8
    FFXI Server
    Odin

    Anyone got a white.xml? Trying to use cure casting cure on whm without spellcast is a bitch. Gonna finally take the 1st step in using spellcast. Lo,l.

  13. #1133
    RIDE ARMOR
    Join Date
    Aug 2006
    Posts
    20
    BG Level
    1

    Anybody have a nice Apoc DRK spellcast? I tried using Narse's on the windower forums, but i cant get it to work right. Thanks^^

  14. #1134
    Banned.

    Join Date
    Nov 2008
    Posts
    2,413
    BG Level
    7

    Why is spellcast showing no groups, sets, var? What could be the cause of it?

    edit: also is there a way to have shadows cancel when casting Ichi so its not wasting? I know there is a cancel plug in, but can it be put into spellcast? Asking for myself and a friend :3

  15. #1135
    Radsourceful

    Join Date
    Jul 2007
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    Bismarck

    Quote Originally Posted by Wakabo View Post
    Why is spellcast showing no groups, sets, var? What could be the cause of it?

    edit: also is there a way to have shadows cancel when casting Ichi so its not wasting? I know there is a cancel plug in, but can it be put into spellcast? Asking for myself and a friend :3
    You didn't close a tag likely for the no groups/sets/vars.

    Code:
    <elseif spell="Utsusemi: Ichi">
    	<action type="Command" when="midcast">cancel 66</action> //Cancel 1 Shadow
    	<action type="Command" when="midcast">cancel 444</action> //Cancel 2
    	<action type="Command" when="midcast">cancel 444</action> //Cancel 3
    	<action type="Command" when="midcast">cancel 445</action> //Cancel 4
    </elseif>
    Remove the 3 and 4 lines and ichi won't ever cancel a fresh Ni.

    Edit: This needs the cancel plugin, though, if you're trying to not use it but use spellcast only for whatever reason, no idea.

  16. #1136
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Radec View Post
    Code:
    <elseif spell="Utsusemi: Ichi">
    	<action type="Command" when="midcast">cancel 66</action> //Cancel 1 Shadow
    	<action type="Command" when="midcast">cancel 444</action> //Cancel 2
    	<action type="Command" when="midcast">cancel 444</action> //Cancel 3
    	<action type="Command" when="midcast">cancel 445</action> //Cancel 4
    </elseif>
    Been meaning to add this to my own ; Is that correct code? I see cancel 444 in there twice.

  17. #1137
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    It's 444, 445 & 446

  18. #1138
    Radsourceful

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    Jul 2007
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    Bismarck

    I stand by "remove the 3 and 4 lines and it won't ever cancel a fresh Ni" but correct, should be 44(4, 5,6). Only ever /nin, so never noticed it not working.

  19. #1139
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    Is it possible to make a rule where as soon as I put Footwork up, I switch to a Footwork TP set, and when Footwork wears off, I switch back to a regular TP set?

    All my attempts have broken my MNK.xml, causing shit to happen like Temple Crown staying on after Focus, etc...

    My only idea for a workaround is to make a MNK-kick.xml, and keep make the following macros:

    //spellcast file mnk.xml
    //spellcast file mnk-kick.xml

    And just toggle in between the two as needed...

  20. #1140
    Melee Summoner
    Join Date
    May 2009
    Posts
    44
    BG Level
    1
    FFXI Server
    Unicorn

    At work right now so I can't test, but this should work.

    Code:
    <if buffactive="footwork">
        <action type="equip" when="Idle|Aftercast" set="Idle"/>
        <action type="equip" when="Engaged" set="Footwork" />
            <if status="Engaged">
                <action type="equip" when="aftercast" set="Footwork" />
            </if>
    </if>
    <else>
        <action type="equip" when="Idle|Aftercast" set="Idle"/>
        <action type="equip" when="Engaged" set="H2H" />
            <if status="Engaged">
                <action type="equip" when="aftercast" set="H2H" />
            </if>
    </else>

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