Line 420, change Skill to SpellCode:<if Skill="Refresh*|Protect*|Shell*|Haste|Regen*|Warp*">
Line 420, change Skill to SpellCode:<if Skill="Refresh*|Protect*|Shell*|Haste|Regen*|Warp*">
Hurr. Thank you
Can anyone help me adding Scholar's storms to the obi rule, please?
<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
</if>
Check %weatherelement when you have a storm up (/echo %weatherelement), unless I'm taking crazy pills that rule should already work.
My SCH spellcast. I want to know if I'm doing it wrong trying to make use of Savant's Bonnet +1 for Rapture/Ebullience (has to be worn during casting, I figure it's the ideal hat to use outside of its +2 version). I'd know myself but I haven't even *played* SCH since getting it.
Code:<if type="BlackMagic"> <if BuffActive="Ebullience"> <equip when="precast|midcast"> <head lock="yes">Svnt. Bonnet +1</head> </equip> </if> <equip when="precast" set="INT" /> <if buffactive="Sublimation: Activated"><cmd when="midcast">ae trigger Sublimation_Penalty_Begin</cmd></if> </if> <else> <if BuffActive="Rapture"> <equip when="precast|midcast"> <head lock="yes">Svnt. Bonnet +1</head> </equip> </if> <equip when="precast" set="MND" /> <if buffactive="Sublimation: Activated"><cmd when="midcast">ae trigger Sublimation_Penalty_Begin</cmd></if> </else> <if spell="Dia II|Bio II|Stun|Dispel"> <!--add target check for difficult mobs on stun/dispel later, skip--> <equip when="precast" set="EnmityDown" /> </if> <else> <if advanced='"$ActiveArts"=="DarkArts"' type="DarkMagic"> <equip when="midcast"> <body>Scholar's Gown</body> </equip> </if> <elseif advanced='"$ActiveArts"=="LightArts"'> <equip when="midcast"> <legs>Scholar's Pants</legs> </equip> </elseif> <equip when="precast" set="%skill" /> <!--Have it as precast cause if it's midcast it tends to screw up what I nuke in --> </else>
Unless there is a check higher up that you're only using white magic in this section, change the else to elseif skill="whitemagic", so you don't end up in the bonnet for utsusemi, for example. Looks fine, come back if it doesn't work.
Edit: Dispel doesn't have mega-enmity anymore, can go right to skill for that.
Does sleepid work for BLU sleeps? Figure it would but if they don't I'd hate to have extra code in an already large xml.
SCH storms never trigger the obi with the above rule and I had to add a specific rule for buffactive to trigger it. Would like a more compact form instead of having to add each element separately.
**edit** derp, I can't read. that code should work right
Does anyone have an updated RDM.xml they could link? All the ones on windower's site are from 2009 and dont work well.
Anyone got a white.xml? Trying to use cure casting cure on whm without spellcast is a bitch. Gonna finally take the 1st step in using spellcast. Lo,l.
Anybody have a nice Apoc DRK spellcast? I tried using Narse's on the windower forums, but i cant get it to work right. Thanks^^
Why is spellcast showing no groups, sets, var? What could be the cause of it?
edit: also is there a way to have shadows cancel when casting Ichi so its not wasting? I know there is a cancel plug in, but can it be put into spellcast? Asking for myself and a friend :3
You didn't close a tag likely for the no groups/sets/vars.
Remove the 3 and 4 lines and ichi won't ever cancel a fresh Ni.Code:<elseif spell="Utsusemi: Ichi"> <action type="Command" when="midcast">cancel 66</action> //Cancel 1 Shadow <action type="Command" when="midcast">cancel 444</action> //Cancel 2 <action type="Command" when="midcast">cancel 444</action> //Cancel 3 <action type="Command" when="midcast">cancel 445</action> //Cancel 4 </elseif>
Edit: This needs the cancel plugin, though, if you're trying to not use it but use spellcast only for whatever reason, no idea.
It's 444, 445 & 446
I stand by "remove the 3 and 4 lines and it won't ever cancel a fresh Ni" but correct, should be 44(4, 5,6). Only ever /nin, so never noticed it not working.
Is it possible to make a rule where as soon as I put Footwork up, I switch to a Footwork TP set, and when Footwork wears off, I switch back to a regular TP set?
All my attempts have broken my MNK.xml, causing shit to happen like Temple Crown staying on after Focus, etc...
My only idea for a workaround is to make a MNK-kick.xml, and keep make the following macros:
//spellcast file mnk.xml
//spellcast file mnk-kick.xml
And just toggle in between the two as needed...
At work right now so I can't test, but this should work.
Code:<if buffactive="footwork"> <action type="equip" when="Idle|Aftercast" set="Idle"/> <action type="equip" when="Engaged" set="Footwork" /> <if status="Engaged"> <action type="equip" when="aftercast" set="Footwork" /> </if> </if> <else> <action type="equip" when="Idle|Aftercast" set="Idle"/> <action type="equip" when="Engaged" set="H2H" /> <if status="Engaged"> <action type="equip" when="aftercast" set="H2H" /> </if> </else>