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  1. #1141
    RIDE ARMOR
    Join Date
    Jun 2010
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    20
    BG Level
    1
    FFXI Server
    Leviathan

    Spellcast will not recognize that your Footwork has worn off until you perform an action to reprocess the xml file. Autoexec could be used to change a variable and change your sets automatically upon the loss of the Footwork status, but otherwise your options are to manually change your set upon wearing of Footwrok. (Can make macro in ffxi to change the set manaully upon wearing "//sc set mnk-kick")

    I was having the same problem with my THF for purposes of using SA or TA, where it would set the gear to my SA set, but sit there in the set until i performed an action such as disengage/engage, ranged attack, etc.

  2. #1142
    Melee Summoner
    Join Date
    Dec 2009
    Posts
    35
    BG Level
    1
    FFXI Server
    Sylph

    ok got a question i just changed to SC 2.3 yes i kno im late

    I got an error on this line:
    <if Advanced='(!(regex("%Weather","^.* x2$") AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>

    thats on aikar blm template for blm af2 pants.

    I am not sure how to fix it tho

  3. #1143
    Radsourceful

    Join Date
    Jul 2007
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    1,964
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    Bismarck

    add (bool) right before regex

    ...(!((bool)regex("... is how it should look.

  4. #1144
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
    BG Level
    6
    FFXI Server
    Shiva

    Quote Originally Posted by smafdi View Post
    At work right now so I can't test, but this should work.

    Code:
    <if buffactive="footwork">
        <action type="equip" when="Idle|Aftercast" set="Idle"/>
        <action type="equip" when="Engaged" set="Footwork" />
            <if status="Engaged">
                <action type="equip" when="aftercast" set="Footwork" />
            </if>
    </if>
    <else>
        <action type="equip" when="Idle|Aftercast" set="Idle"/>
        <action type="equip" when="Engaged" set="H2H" />
            <if status="Engaged">
                <action type="equip" when="aftercast" set="H2H" />
            </if>
    </else>
    Just to be certain, would that replace this code snippet from my file?

    Code:
                    <action type="equip" when="resting" set="Standing"/>
                    <action type="equip" when="idle" set="Standing"/>
                    <action type="equip" when="engaged" set="Engaged"/>
    
    
    
    
    		<if NotStatus="Engaged">  
           			 <action type="equip" when="aftercast" set="Standing" />
    		</if>
    		<else>
         			   <action type="equip" when="aftercast" set="Engaged" />
    		</else>

  5. #1145
    Radsourceful

    Join Date
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    Bismarck

    Given set name changes, yes.

  6. #1146
    Relic Shield
    Join Date
    Dec 2005
    Posts
    1,970
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    6
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    Shiva

    Thanks, seems to work perfectly (except for the buff wearing, which is expected)... I'll have to figure out how to use AutoExec in conjunction with SpellCast next.

  7. #1147
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
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    7
    FFXI Server
    Quetzalcoatl

    About to get off my lazy ass and put day/night rules into some of my spellcasts.
    Can ya provide an example since i usually just need to see a working example and i can figure it out instantly?
    Cant remember the specifics since i lost my old xml that i used to reference for that kinda stuff.)

  8. #1148
    Relic Shield
    Join Date
    Dec 2005
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    1,970
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    6
    FFXI Server
    Shiva

    Quote Originally Posted by Khajit View Post
    About to get off my lazy ass and put day/night rules into some of my spellcasts.
    Can ya provide an example since i usually just need to see a working example and i can figure it out instantly?
    Cant remember the specifics since i lost my old xml that i used to reference for that kinda stuff.)
    I'm pretty awful at this part of XML, but here's something I have in my XML file...

    Code:
    <if advanced='%SpellTargetDistance &lt; 3.8'>
    ...and here are the variables...

    http://windower.net/plugins/spellcast/variables

    You can probably figure it out from there (but I probably can't).

  9. #1149
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    While my actual ruleset is far more complicated, the basic config for flagging footwork is quite simple:

    Code:
            <if mode="Or" BuffActive="Footwork" Spell="Footwork">
                <var cmd="set BaseLayer Footwork" />
                <var cmd="set AttMode FW" />
            </if>
            <else>
                <var cmd="set BaseLayer Standard" />
                <var cmd="set AttMode Std" />
            </else>
    And then equip appropriate $BaseLayer.

  10. #1150
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    So I just incorporated some other stuff for my pup spellcast and now its not loading for some reason, says "XML parsing error line 0 - error reading end tag" I cant seem to see whats wrong with it.

    http://pastebin.com/qhZk7Cda

  11. #1151
    Melee Summoner
    Join Date
    May 2009
    Posts
    44
    BG Level
    1
    FFXI Server
    Unicorn

    well, it's line 96 that's causing it to not load, not actually sure what that line does though.
    <xi:include href="Maneuvers.xml" xpointer="/includes/include[@name='Maneuvers']/*" /> <- looks like something to do with maneuvers but you already have a rule set in for that.

  12. #1152
    Cerberus
    Join Date
    Jan 2009
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    465
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    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    If you don't have an include.xml named manuevers.xml in your SC folder, that's what's causing the error, and if you do, there's an error in that file

  13. #1153
    Puppetmaster
    Join Date
    May 2010
    Posts
    66
    BG Level
    2
    FFXI Server
    Bismarck

    Somewhat of a tard when it comes to spellcast, been using a relatively simple on until now for SCH.
    Found one on here a few pages back that i updated and tried to use:

    http://pastebin.com/PGug6Ndk

    My problem is it doesn't seem to activate, loads fine, just no gear swaps take place. Am i missing something?
    Also, i don't understand this line :
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">

    Any help appreciated.

  14. #1154
    Cerberus
    Join Date
    Jan 2009
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    465
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    4
    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    what level is your Sch?

    also, you have some formatting errors, open it up in notepad++ and see for yourself

  15. #1155
    Puppetmaster
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    May 2010
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    Bismarck

    85

    Opened it in notepad++, but not seeing any glaring issues?(Complete noob)
    I could maybe see the following middle line upsetting certain sets?
    <ammo>Incantor Stone</ammo>
    <!--head>None</head-->
    <neck>Orochi Nodowa</neck>

  16. #1156
    New Merits
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    Apr 2009
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    Leviathan

    Ok so what you guys were talking about Is what I copied from this file:

    http://pastebin.com/6Ju3kGQH

    Here is the maneuver file it calls (it used to have a thing that said maneuvers were wearing but I 1) didn't need it statustimer is easier to watch and 2) it cluttered the chat box so I removed it. Maybe that made the file work incorrectly? I dont know

    http://pastebin.com/aNbzae40

    And so it not only doesn't work when I change to pup, but sc no longer works with any job, ex: heres my smn one, which it doesnt change to when I use smn (and the weird <spellcast xmlnsi="http://www.w3.org/2001/XInclude"> was auto included for some reason when I started using the maneuver set thing . . . its going to take over my computer!)

    http://pastebin.com/UsYnQfCh

    So ultimately, is there an easy way to fix it so I can incorporate the maneuver xml use thingy into my pup xml (posted above) but still let sc work since its not at all now? Thanks

  17. #1157
    Cerberus
    Join Date
    Jan 2009
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    Bik Pik
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    Hyperion
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    Cerberus

    Quote Originally Posted by gnat View Post
    85

    Opened it in notepad++, but not seeing any glaring issues?(Complete noob)
    I could maybe see the following middle line upsetting certain sets?
    <ammo>Incantor Stone</ammo>
    <!--head>None</head-->
    <neck>Orochi Nodowa</neck>
    I'm not 100% sure, but try closing those properly, and also I don't think you can put <> in your rules try using &lt; &gt; instead

  18. #1158
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Bikpik View Post
    Quote Originally Posted by gnat View Post
    85

    Opened it in notepad++, but not seeing any glaring issues?(Complete noob)
    I could maybe see the following middle line upsetting certain sets?
    <ammo>Incantor Stone</ammo>
    <!--head>None</head-->
    <neck>Orochi Nodowa</neck>
    I'm not 100% sure, but try closing those properly, and also I don't think you can put <> in your rules try using &lt; &gt; instead
    Those are closed properly. that's valid XML as long is it's used in a <set> section or within an <equip> section. Otherwise it's just ignored.

  19. #1159
    New Merits
    Join Date
    Jan 2010
    Posts
    206
    BG Level
    4

    I'm really bad at making variables and rules that involve day/night gear swaps, but I was curious if anyone could show an example of what I'd have to add to my NIN xml to equip AF feet at the proper time (NQs), and the AF2 hands at the proper time. Sorry if this has already been answered, but I couldn't find anything on it.

  20. #1160
    Salvage Bans
    Join Date
    Mar 2010
    Posts
    769
    BG Level
    5
    FFXI Server
    Leviathan

    I have a problem with my BLM script. Using a slightly modified version of the template on the forum. The problem is when I go from idle, to nuking set it wont equip my grip. I am going from Owleyes/Genbus to Staff/Grip.

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