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  1. #1201
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    I'll give it a shot, thanks a bunch :D

  2. #1202
    xXNyteFyreXx420Sharingan
    Join Date
    May 2009
    Posts
    3,709
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Radec View Post
    Code:
    <action type="aftercastdelay" delay="<some number>"/>
    Works for midcast.
    Can I set that to a negative value though? Was the first thing I thought of, but I assumed no... Will just do what Yekyaa said if not but that's pretty much the very thing I was trying to avoid as my xml is already getting on the long side.

  3. #1203
    New Merits
    Join Date
    Apr 2009
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    242
    BG Level
    4
    FFXI Server
    Leviathan

    So my macro is working great other than one tiny problem, I've noticed that if I use a maneuver while engaged, it doesn't swap to the related set (manuever + specific element maneuver set) but works fine outside of battle. I can't see why though (not that I'd expect to, spellcast hurts my head ;

    PUP spellcast http://pastebin.com/AC6Z5HU2

    Maneuver set or w/e http://pastebin.com/pY9Q4y8b

  4. #1204
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    Quote Originally Posted by Radec View Post

    Edit More: Manawall

    Code:
    <if mode="OR" buffactive="Mana wall" Spell="Mana Wall">
    	<equip when="Aftercast"><Feet lock="true">Goetia Sabots +1/2</feet></equip>
    </if>
    Thanks for your help. Though I can not get them to lock. ie If I cast sleep it put on my enfeebling boots. Not sure what I'm doing wrong. Also, this may be more of a misunderstanding of how manawall works but I thought the boots had to be on when you activated it, so I don't understand the "aftercast" argument. I use Aikar's blm template since it seem to do most of what I want. Any ideas what could be wrong... Thanks in advance for any help

    Spoiler: show

    Code:
    <?xml version="1.0" ?>
    <!-- 
    ===================================================
      ||
      ||       Aikar's BLM SpellCast Template
      ||
      || This file is designed to be easily used by others.
      || Simply editing in your own gear and modifying the variables up top
      || should be all that is needed to make use of this file.
      ||
      || Please be sure to configure the variables prior to use.
      ||
      || If you have any questions - Please post on the forums.
    ===================================================
     -->
    <spellcast>
    	<config RequireVersion="2.22" />
    	<variables>
    		<!-- Sleep timers, announces to chat when sleep is wearing off. Set to 0 to not use. -->
    		<!-- (note: this is sort of very obvious usage of 3rd party programs, so turn off when around people you dont trust -->
    		<var name="SleepTimers">1</var>
    		<!-- use BLM AF2 pants or not? Set to 0 if you do not have it -->
    		<var name="BLMAF2Pants">1</var>
    		<!-- use Sorc ring or not? set to 0 if you do not have it or dangerous location -->
    		<var name="Ring">0</var>
    		<!-- use Ugg Pendant or not? set to 0 if you do not have it. -->
    		<var name="UggPendant">1</var>
    		<!-- Set HP Variables for what the maximum amount of HP you can have to trigger sorc ring is for each subjob -->
    		<var name="RDMRingHP">597</var>
    		<var name="WHMRingHP">583</var>
    		<var name="NINRingHP">597</var>
    		<!-- Elemental Grips, set to 1 for each you have -->
    		<var name="LightGrip">0</var>
    		<var name="DarkGrip">0</var>
    		<var name="ThunderGrip">0</var>
    		<var name="IceGrip">0</var>
    		<var name="FireGrip">0</var>
    		<var name="WindGrip">0</var>
    		<var name="WaterGrip">0</var>
    		<var name="EarthGrip">0</var>
    		<!-- Elemental Staffs, input what staff to use for each element here -->
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="DarkStaff">Pluto's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="WindStaff">Auster's Staff</var>
    		<var name="FireStaff">Vulcan's Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="LightStaff">Apollo's Staff</var>
    		<var name="WaterStaff">Neptune's Staff</var>
    		<!-- Elemental Obi's, set to 1 for the ones you have. -->
    		<var name="DarkObi">1</var>
    		<var name="LightObi">0</var>
    		<var name="ThunderObi">1</var>
    		<var name="IceObi">1</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    	</variables>
    	<sets>
    		<group name="Main" default="yes">
    			<set name="Standard">
    				<main>$EarthStaff</main>
    				<sub>Bugard Strap +1</sub>
    				<ammo>Witchstone</ammo>
    				<head>Wzd. Petasos +1</head>
    				<neck>Aesir Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Morion Earring +1</rear>
    				<body>Sorcerer's Coat</body>
    				<hands>Wzd. Gloves +1</hands>
    				<lring>Omega Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<back>Ixion Cape</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Teal Slops</legs>
    				<feet>Herald's Gaiters</feet>
    			</set>
    			<set name="FastCast">
    				<head>Walahra turban</head>
    				<lear>Loquac. Earring</lear>
    			</set>
    			<set name="Resting" BaseSet="Standard">
    				<body>Errant Hpl.</body>
    				<main>$DarkStaff</main>
    				<sub>Ariesian grip</sub>
    				<head>Wzd. Petasos +1</head>
    				<waist>Hierarch Belt</waist>
    				<feet>Avocat Pigaches</feet>
    				<hands>Oracle's Gloves</hands>
    				<neck>Eidolon pendant</neck>
    				<rear>Antivenom earring</rear>
    				<legs>Teal Slops</legs>
    				<back>Felicitas cape</back>
    			</set>
    			<set name="MinusHP">
    				<head>Zenith Crown</head>
    				<back>Ixion Cape</back>
    				<hands>Zenith Mitts</hands>
    				<neck>Morgana's Choker</neck>
    				<feet>Rostrum Pumps</feet>
    				<ammo>White Tathlum</ammo>
    			</set>
    			<set name="FullDamage" BaseSet="Standard">
    				<sub>Bugard Strap +1</sub>
    				<ammo>Witchstone</ammo>
    				<neck>Aesir Torque</neck>
    				<lear>Moldavite Earring</lear>
    				<rear>Morion Earring +1</rear>
    				<head>Hikmet Hat</head>
    				<body>Genie Weskit</body>
    				<hands>Zenith Mitts</hands>
    				<lring>Omega Ring</lring>
    				<rring>Snow Ring</rring>
    				<back>Ixion Cape</back>
    				<legs>Teal Slops</legs>
    				<feet>Goetia Sabots +1</feet>
    			</set>
    			<set name="HighResist" BaseSet="FullDamage">
    				<hands>Wizard's Gloves +1</hands>
    				<body>Genie Weskit</body>
    				<!-- head>Sorcerer's Petas.</head -->
    			</set>
    			<set name="MidResist" BaseSet="FullDamage">
    				<!-- head>Sorcerer's Petas.</head -->
    				<hands>Wizard's Gloves +1</hands>
    				<body>Genie Weskit</body>
    			</set>			
    			<set name="LightResist" BaseSet="FullDamage">
     
    			</set>					
    			<set name="DarkMagic">
    				<sub>Caecus Grip</sub>
    				<legs>Wizard's Tonban</legs>
    				<rear>Morion Earring +1</rear>
    				<neck>Aesir Torque</neck>
    				<waist>Crimson Belt</waist>
    				<hands>Src. Gloves +1</hands>
    				<body>Errant Hpl.</body>
    				<feet>Goetia Sabots +1</feet>
    			</set>
    			<set name="EnfeeblingMagic">
    				<sub>Bugard Strap +1</sub>
    				<ammo>Phantom tathlum</ammo>
    				<head>Genie Tiara</head>
    				<neck>Enfeebling Torque</neck>
    				<lear>Loquac. Earring</lear>
    				<rear>Morion Earring +1</rear>
    				<body>Wizard's Coat</body>
    				<hands>Oracle's Gloves</hands>
    				<lring>Omega Ring</lring>
    				<rring>Balrahn's Ring</rring>
    				<waist>Penitent's Rope</waist>
    				<back>Ixion Cape</back>
    				<legs>Igqira Lappa</legs>
    				<feet>Avocat Pigaches</feet>
    			</set>
    				<set name="Mind">
                    <main lock="yes">Kirin's Pole</main>
    				<sub>Bugard Strap +1</sub>
    				<ammo>Phantom tathlum</ammo>
    				<head>Teal Chapeau</head>
    				<neck>Promise Badge</neck>
    				<rear>Loquac. Earring</rear>
                    <body>Augur's Jaseran</body>
    				<hands>Devotee's Mitts</hands>
    				<lring>Omega Ring</lring>
    				<back>Ixion Cape</back>
    				<waist>Penitent's Rope</waist>
                    <legs>Jet Seraweels</legs>
                    <feet>Teal Pigaches</feet>
         			<waist>Penitent's Rope</waist>
                </set>
    			<set name="Cure">
    				<sub>Bugard Strap +1</sub>
    				<ammo>Phantom tathlum</ammo>
    				<head>Teal Chapeau</head>
    				<neck>Promise Badge</neck>
    				<rear>Loquac. Earring</rear>
                    <body>Augur's Jaseran</body>
    				<hands>Devotee's Mitts</hands>
    				<lring>Omega Ring</lring>
    				<back>Ixion Cape</back>
    				<waist>Penitent's Rope</waist>
                    <legs>Jet Seraweels</legs>
                    <feet>Teal Pigaches</feet>
                </set>
    			<set name="ManaWall">
    				<feet lock="true">Goetia Sabots +1</feet>
    			</set>	
    			<set name="HealingMagic" />
    			<set name="DivineMagic" />
    			<set name="EnhancingMagic">
    				<main>$WaterStaff</main>
    				<sub>Bugard Strap +1</sub>
    				<body>Errant Hpl.</body>
    				<feet>Igqira Huaraches</feet>
    			</set>
    		</group>
    	</sets>
    	<rules>
     		<if mode="OR" buffactive="Mana wall" Spell="Mana Wall">
    			<equip when="precast|aftercast|idle|engaged"><feet lock="true">Goetia Sabots +1</feet></equip>
    		</if>
    		<!-- utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
    		<if SpellTargetType="MONSTER" NotValidTarget="*Enemy*" ValidTarget="*Self*">
    			<action type="changetarget" target="&lt;me&gt;" />
    		</if>	
    		<if SpellTargetType="NONE" ValidTarget="*Self*">
    			<action type="changetarget" target="&lt;me&gt;" />
    		</if>
    		<if Spell="Escape|Warp|Warp II|Retrace|Teleport-*|Reraise|Tractor"> <action type="return" /> </if>
    		<!-- set of gear to equip when finished casting a spell or coming back from resting mp (idle set) -->
    		<action type="equip" when="Idle|aftercast" set="Standard" />
    		<!-- set of gear to equip when resting -->
    		<action type="equip" when="Resting" set="Resting" />
     
    		<if Spell="Stun">
    			<!-- equip gear that helps stun, and nothing else -->
    			<action type="equip" set="DarkMagic|FastCast">
    				<main>$ThunderStaff</main>
    			</action>
    			<!-- these codes just print Stun in auto translate into chat. -->
    			<action type="command">input /p \xFD\x07\x02\x12\xFC\xFD &gt;&gt; &lt;%SpellTarget&gt;</action>
    		</if>
    		<else>
    			<!-- equip fast cast gear -->
    			<action type="equip" Set="FastCast" />
    			<!-- Elemental Grip checks. Are we casting an enfeeble, or are we casting on a resistant mob? -->
    			<if mode="OR" NotSkill="ElementalMagic" Spell="Frost|Drown|Rasp|Burn|Shock|Choke" SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Ouryu|Vrtra|Cerberus|Khimaira|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Sarameya|Tyger|Jailer of Love">
    				<if Advanced='"$%SpellElementGrip" == "1"'>
    					<action type="equip" when="midcast">
    						<sub lock="true">%SpellElement Grip</sub>
    					</action>
    				</if>
    			</if>
    			<!-- if were handling spells -->
    			<if Skill="*Magic">
    				<!-- if this is elemental magic (nukes/dot's, then do special handling -->
    				<if Skill="ElementalMagic">
    					<if Spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    						<!-- equip elemental/INT gear for DoT's -->
    						<action type="equip" when="precast|midcast" Set="HighResist" />	
    					</if>
    					<else>
    						<!-- this is an actual nuke. Check target to be a known high resist mob (and that ES is not active) -->
    						<if SpellTargetName="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Vrtra|Cerberus|Khimaira|Tyger|Jailer of Love|Sarameya" NotBuffActive="Elemental Seal">
    							<action type="equip" when="precast|midcast" Set="HighResist" />	
    						</if>
    						<else>
    							<!-- if mob is not high resist, is it a mid resist mob? -->
    							<if SpellTargetName="Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Ouryu" NotBuffActive="Elemental Seal">
    								<action type="equip" when="precast|midcast" Set="MidResist" />	
    							</if>
    							<else>
    								<!-- Normal mob, go full damage gear. -->
    								<if mode="or" Area="Dynamis *|Hazhalm*" SpellTargetName="Lambton Worm|Sandworm|Guivre|King Arthro|Serket">
    									<if NotBuffActive="Elemental Seal">
    										<action type="equip" when="precast|midcast" Set="LightResist" />
    									</if>
    									<else>
    										<action type="equip" when="precast|midcast" Set="FullDamage" />	
    									</else>
    								</if>
    								<else>
    									<action type="equip" when="precast|midcast" Set="FullDamage" />	
    								</else>
    								<!-- only equip pendant in situations you would equip full damage gear -->
    								<if MPPAfterCastLT="50" Advanced="$UggPendant==1">
    									<action type="equip" when="midcast">
    										<neck lock="yes">Uggalepih Pendant</neck>
    									</action>
    								</if>
    							</else>
    							<!-- check for Sorc Ring if mid or low resist mob. HP values to compare to are in variables above. -->
    							<if advanced='$Ring == 1'>
    								<!-- make sure we have an HP variable set for current subjob -->
    								<if Advanced='"$%SubJobRingHP" !="\$%SubJobRingHP"'>
    									<if Advanced='%HP &gt; $%SubJobRingHP'>
    										<!-- if you have too much HP at the time of casting, equip minus hp -->
    										<action type="equip" set="MinusHP" />
    									</if>
    								</if>
    								<else>
    									<!-- if no HP amount is specified for the current subjob, just always equip minushp as precast -->
    									<action type="equip" set="MinusHP" />
    								</else>
     
    								<action type="equip" when="midcast">
    										<lring>Sorcerer's Ring</lring>
    								</action>
    							</if>
    						</else>
    					</else>
    				</if>
    				<else>
    					<!-- for any other type of spell, just equip matching set name. -->
    					<action type="equip" when="precast|midcast" Set="Standard|%Skill" />	
    				</else>
    			</if>
    			<else>
    				<action type="equip" when="precast|midcast" Set="Standard" />
    			</else>				
    			<!-- so i can see in general how much my drain did. If Ring=0 then its a dangerous spot and shouldnt drop HP. -->
    			<if Spell="Drain" Advanced="$Ring==1">
    					<action type="equip" set="MinusHP" />
    			</if>
    			<!-- Handle Elemental Obi's -->
    			<if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$%SpellElementObi" = "1"'>
    				<if     Element="Dark"><action type="equip" when="midcast"><waist lock="yes">Anrin Obi</waist></action></if>
    				<elseif Element="Light"><action type="equip" when="midcast"><waist lock="yes">Korin Obi</waist></action></elseif>
    				<elseif Element="Thunder"><action type="equip" when="midcast"><waist lock="yes">Rairin Obi</waist></action></elseif>
    				<elseif Element="Ice"><action type="equip" when="midcast"><waist lock="yes">Hyorin Obi</waist></action></elseif>
    				<elseif Element="Fire"><action type="equip" when="midcast"><waist lock="yes">Karin Obi</waist></action></elseif>
    				<elseif Element="Wind"><action type="equip" when="midcast"><waist lock="yes">Furin Obi</waist></action></elseif>
    				<elseif Element="Water"><action type="equip" when="midcast"><waist lock="yes">Suirin Obi</waist></action></elseif>
    				<elseif Element="Earth"><action type="equip" when="midcast"><waist lock="yes">Dorin Obi</waist></action></elseif>
    			</if>
    			<!-- Handle AFv2 Pants, but do not equip pants if we already have Weather x2 and day bonuses from obi alone as obi alone hits the 35% damage cap. -->
    			<if Advanced='(!((bool)strmatch("* x2","%Weather") AND "%WeatherElement" = "%SpellElement" AND "$%SpellElementObi" = "1") OR !("%WeatherElement" = "%spellElement")) AND ("%SpellElement" = "%DayElement" AND "$BLMAF2Pants" = "1") AND ("%skill"="ElementalMagic")'>
    				<action type="equip" when="midcast">
    					<legs lock="yes">Sorcerer's Tonban</legs>
    					<rring lock="yes">Zodiac ring</rring>
    				</action>
    			</if>
    			<!-- Timers for when sleep is wearing off. -->
    			<if advanced='"$SleepTimers"="1"'>
    				<if Spell="Sleep II|Sleepga II">
    					<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 45s</action>
    					<action type="command" when="aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    				</if>
    				<elseif Spell="Sleep|Sleepga">
    					<action type="command" when="aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 15s</action>
    					<action type="command" when="aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%target&gt; Wearing off in 5s;spellcast var dec sleepid;</action>
    				</elseif>
    			</if>
    			<!-- auto cancel sneak/utsu/stoneskin/blink when recasting them. Requires Cancel Plugin -->
    			<if Spell="Sneak" BuffActive="Sneak" SpellTargetType="Self">
    				<action type="command" when="midcast">cancel 71</action>
    				<action type="midcastdelay" delay="1.8" />
    			</if>
    			<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
    				<action type="midcastdelay" delay="3.0" />
    				<action type="Command" when="midcast">cancel 66</action>
    			</if>
    			<elseif Spell="Stoneskin"> 
    				<action type="equip" when="midcast" set="Mind"></action>
    				<if BuffActive="Stoneskin">
    				<action type="command" when="midcast">cancel 37</action>
    				<action type="midcastdelay" delay="4.8" />
    				</if>
    			</elseif>
    			<elseif Spell="Blink" BuffActive="Blink">
    				<action type="command" when="midcast">cancel 36</action>
    				<action type="midcastdelay" delay="4.5" />
    			</elseif>
    			<elseif spell="Cur*">
    			<action type="equip" when="midcast" set="Cure"></action>
    			</elseif>
    			<!-- finally, equip our staff! -->
    			<action type="equip" when="midcast">
    				<main>$%SpellElementStaff</main>
    			</action>
    		</else>
    	</rules>
    </spellcast>

  5. #1205
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    My misunderstanding on how they affect manawall


    Code:
    <if mode="OR" buffactive="Mana wall" Spell="Mana Wall">
    	<equip when="Precast|Midcast|Aftercast|Autoset"><Feet lock="true">Goetia Sabots +1/2</feet></equip>
    </if>

  6. #1206
    Salvage Bans
    Join Date
    Aug 2006
    Posts
    932
    BG Level
    5
    FFXIV Character
    Mist Monster
    FFXIV Server
    Leviathan
    FFXI Server
    Fenrir

    Quote Originally Posted by Radec View Post
    My misunderstanding on how they affect manawall


    Code:
    <if mode="OR" buffactive="Mana wall" Spell="Mana Wall">
    	<equip when="Precast|Midcast|Aftercast|Autoset"><Feet lock="true">Goetia Sabots +1/2</feet></equip>
    </if>
    Glad I asked that seems to have done the trick, didn't know about the "autoset" Thanks a bunch!


    edit: I don't even understand the autoset... where do you learn these things ;;

  7. #1207
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Autoset is for times like resting, idle, engaged - "instant" non-spell actions that don't have a pre/mid/after cast. You can also use when="engaged|resting" etc, and adding autoset probably didn't have any effect on your problems (the missing precast, midcast was causing the swap) but it's my generic paste for "keep this locked on all the time".

    Suijin: I know you've posted multiple times but I have nothing. Try the actual spellcast forums here: http://forums.windower.net/forum/25-spellcast-support/
    Responses are usually slower but the people who look there are very very good.

    Quote Originally Posted by Nightfyre View Post
    Can I set that to a negative value though? Was the first thing I thought of, but I assumed no... Will just do what Yekyaa said if not but that's pretty much the very thing I was trying to avoid as my xml is already getting on the long side.
    Try it? Not in a position where I can atm

  8. #1208
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Np radec, youve helped multiple times and super appreciate it ^^

  9. #1209
    mcb
    mcb is offline
    New Merits
    Join Date
    May 2009
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    just updated from 2.22 to 2.32 (yes i'm very late on this) and i ran my xml's though http://windower.net/plugins/spellcastupdatexml.php. having done that my mnk xml loads w/ spellcast but blu thf war do not. prior to updating everything did load correctly. now i get the following when i change to blu thf war.
    "Spellcast: XML Parsing Error: line 0 - Error reading element value.
    Spellcast: Your Doccument failed to load, Please view error code above, and once it's corrected type /sc reloade"
    i'm sure its something stupid but idk where to really look. the files are named BLU mnk thf war.xml and in windows > plugins > spellcast

  10. #1210
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    pastebin.com, put your blu thf war .xmls there (seperately) and give us the resultant links. Likely something didn't get converted correctly.

  11. #1211
    mcb
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    Quote Originally Posted by Radec View Post
    pastebin.com, put your blu thf war .xmls there (seperately) and give us the resultant links. Likely something didn't get converted correctly.
    blu http://pastebin.com/hMNDGiJr
    thf http://pastebin.com/c8eLZMjv
    war(old ish i gave up cause of crashes) http://pastebin.com/bUK3v0jB

  12. #1212
    An exploitable mess of a card game
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    Locking Ethereal Earring when DRG/(Mage class here)?

    Spoiler: show
    Edit: I primarily use spellcast to supplement macros rather than as the main form of macros, so I cannot refer to a "set." Also, a fix to this that would allow me to use my Trigger.txt+HB.txt (HP + Wyvern cure set respectively) in this spellcast would be nice:

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <sets>
            <group name="main" default="yes">
                <set name="CallWyvern">
                    <body>Wyrm Mail</body>
                </set>
                <set name="SpiritLink">
                    <head>Drn. Armet +1</head>
                </set>
                <set name="HBtrig">
                    <legs>Homam Cosciales</legs>
    		<hands>Alkyoneus's Brc.</hands>
    		<lring>Bomb Queen Ring</lring>
    		<body>Wyrm Mail</body>
    		<feet>Homam Gambieras</feet>
    		<head>Drn. Armet +1</head>
    		<lear>Ethereal Earring</lear>
                </set>
                <set name="HBcure">
                    <head>Wyrm Armet</head>
                    <neck>Lancer's Torque</neck>
                    <body>Wyvern Mail</body>
                    <legs>Drn. Brais +1</legs>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="TP">
                    <legs>Perle Brayettes</legs>
                    <body>Perle Hauberk</body>
                    <hands>Perle Moufles</hands>
                    <feet>Perle Solerets</feet>
                    <head>Perle Salade</head>
                    <waist>Swift Belt</waist>
                    <ammo>Thew Bomblet</ammo>
                    <back>Cuchulain's Mantle</back>
                    <neck>Chivalrous Chain</neck>
                    <lring>Blitz Ring</lring>
                    <rring>Rajas Ring</rring>
                    <lear>Brutal Earring</lear>
                </set>
            </group>
        </sets>
        <variables>
    	<var name="HBMidcastDelay">0</var>
        </variables>
        <rules>
    	<xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" />
    
            <if spell="Dia|Poison|Blaze Spikes|Protect|Poisona|Sprout Smack|Head Butt|Foot Kick|Power Attack|Cocoon|Bar*">
                <equip when="precast" set="HBtrig" />
                <var when="precast" cmd="setcalc HBMidcastDelay %CastTime + 0.3" />
                <midcastdelay delay="$HBMidcastDelay" />
                <equip when="midcast" set="HBcure" />
                <aftercastdelay delay="2" />
    	    <equip when="aftercast" set="TP"/>
            </if>
            <elseif type="JobAbility" spell="Spirit Link">
                <equip when="precast" set="SpiritLink"/>
    	     <equip when="Idle|aftercast" set="TP"/>
            </elseif>
            <elseif type="JobAbility" spell="Call Wyvern">
                <equip when="precast" set="CallWyvern"/>
    	    <equip when="Idle|aftercast" set="TP"/>
            </elseif>
        </rules>
    </spellcast>
    Since a vast majority of that gear is outdated, I want to make changes in my macro as painless as possible. Since FFXIAH does the writing for me, I would like it if I could link my Wyvern curing spellcast to gear sets I make using notepad.

  13. #1213
    mcb
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    deleted, double post.

  14. #1214
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    Quote Originally Posted by Yugl View Post
    Locking Ethereal Earring when DRG/(Mage class here)?

    Spoiler: show
    Edit: I primarily use spellcast to supplement macros rather than as the main form of macros, so I cannot refer to a "set." Also, a fix to this that would allow me to use my Trigger.txt+HB.txt (HP + Wyvern cure set respectively) in this spellcast would be nice:

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <sets>
            <group name="main" default="yes">
                <set name="CallWyvern">
                    <body>Wyrm Mail</body>
                </set>
                <set name="SpiritLink">
                    <head>Drn. Armet +1</head>
                </set>
                <set name="HBtrig">
                    <legs>Homam Cosciales</legs>
    		<hands>Alkyoneus's Brc.</hands>
    		<lring>Bomb Queen Ring</lring>
    		<body>Wyrm Mail</body>
    		<feet>Homam Gambieras</feet>
    		<head>Drn. Armet +1</head>
    		<lear>Ethereal Earring</lear>
                </set>
                <set name="HBcure">
                    <head>Wyrm Armet</head>
                    <neck>Lancer's Torque</neck>
                    <body>Wyvern Mail</body>
                    <legs>Drn. Brais +1</legs>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="TP">
                    <legs>Perle Brayettes</legs>
                    <body>Perle Hauberk</body>
                    <hands>Perle Moufles</hands>
                    <feet>Perle Solerets</feet>
                    <head>Perle Salade</head>
                    <waist>Swift Belt</waist>
                    <ammo>Thew Bomblet</ammo>
                    <back>Cuchulain's Mantle</back>
                    <neck>Chivalrous Chain</neck>
                    <lring>Blitz Ring</lring>
                    <rring>Rajas Ring</rring>
                    <lear>Brutal Earring</lear>
                </set>
            </group>
        </sets>
        <variables>
    	<var name="HBMidcastDelay">0</var>
        </variables>
        <rules>
    	<xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" />
    
            <if spell="Dia|Poison|Blaze Spikes|Protect|Poisona|Sprout Smack|Head Butt|Foot Kick|Power Attack|Cocoon|Bar*">
                <equip when="precast" set="HBtrig" />
                <var when="precast" cmd="setcalc HBMidcastDelay %CastTime + 0.3" />
                <midcastdelay delay="$HBMidcastDelay" />
                <equip when="midcast" set="HBcure" />
                <aftercastdelay delay="2" />
    	    <equip when="aftercast" set="TP"/>
            </if>
            <elseif type="JobAbility" spell="Spirit Link">
                <equip when="precast" set="SpiritLink"/>
    	     <equip when="Idle|aftercast" set="TP"/>
            </elseif>
            <elseif type="JobAbility" spell="Call Wyvern">
                <equip when="precast" set="CallWyvern"/>
    	    <equip when="Idle|aftercast" set="TP"/>
            </elseif>
        </rules>
    </spellcast>
    Since a vast majority of that gear is outdated, I want to make changes in my macro as painless as possible. Since FFXIAH does the writing for me, I would like it if I could link my Wyvern curing spellcast to gear sets I make using notepad.
    You can replace calling sets with

    <action type="Command" when="Whenever you want">exec somefile.txt</action>

    but that makes it harder to lock your Eth. Earring on.

    Code:
    <if subjob="WHM|RDM|BLM|BLU">
        <equip when="precast|midcast|aftercast|autoset"><lear lock="true">Ethereal Earring</lear></equip>
    </if>
    would do it normally, but any time you call an equip from a file (input /equip ear1 "Someother Earring" or w/e) it would override it.

  15. #1215
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    Quote Originally Posted by mcb View Post
    just updated from 2.22 to 2.32 (yes i'm very late on this) and i ran my xml's though http://windower.net/plugins/spellcastupdatexml.php. having done that my mnk xml loads w/ spellcast but blu thf war do not. prior to updating everything did load correctly. now i get the following when i change to blu thf war.
    "Spellcast: XML Parsing Error: line 0 - Error reading element value.
    Spellcast: Your Doccument failed to load, Please view error code above, and once it's corrected type /sc reloade"
    i'm sure its something stupid but idk where to really look. the files are named BLU mnk thf war.xml and in windows > plugins > spellcast

    copies of the files can be found here:
    blu http://pastebin.com/hMNDGiJr
    thf http://pastebin.com/c8eLZMjv
    war(old ish i gave up cause of crashes) http://pastebin.com/bUK3v0jB
    BLU:
    Delete the second NormalSet="Standard" in config
    Replace <me> with &lt;me&gt; - I seem to recall Pastebin correcting this itself, though, you might already have this done.
    Replace all STR & DEX with STRDEX, my addon complained about the & in the title.
    In Savage set change
    This
    Spoiler: show
    Code:
                        <action type="equip" when="precast">
                            <head>Yigit Turban</head>
                            <waist>Potent Belt</waist>
                            <lring>Omega Ring</lring>
                            <body>Magus Jubbah +1</body>
                            <back>Cuchulain's Mantle</back>
                            <neck>Fortitude Torque</neck>
                            <hands>Enkidu's Mittens</hands>
                            <rear>Minuet Earring</rear>
                            <legs>Enkidu's Subligar</legs>
                            <rring>Rajas Ring</rring>
                            <feet>Denali Gamashes</feet>
                            <rear>Brutal Earring</rear>
                            <lear>Suppanomimi</lear>
                        </if>

    to this:
    Spoiler: show
    Code:
                        <equip when="precast">
                            <head>Yigit Turban</head>
                            <waist>Potent Belt</waist>
                            <lring>Omega Ring</lring>
                            <body>Magus Jubbah +1</body>
                            <back>Cuchulain's Mantle</back>
                            <neck>Fortitude Torque</neck>
                            <hands>Enkidu's Mittens</hands>
                            <rear>Minuet Earring</rear>
                            <legs>Enkidu's Subligar</legs>
                            <rring>Rajas Ring</rring>
                            <feet>Denali Gamashes</feet>
                            <rear>Brutal Earring</rear>
                            <lear>Suppanomimi</lear>
                        </equip>
                        </if>


    THF:
    Remove Extra </if> on line 152
    Change around line 182:

    Code:
            <action type="equip" when="precast"
                <rear>Novio Earring</rear>
            <lear>Moldavite Earring</lear>
            <lring>Omega Ring</lring>
            <neck>Uggalepih Pendant</neck>
        </action>
    to

    Code:
            <equip when="precast">
                <rear>Novio Earring</rear>
            <lear>Moldavite Earring</lear>
            <lring>Omega Ring</lring>
            <neck>Uggalepih Pendant</neck>
        </equip>
    WAR:
    118, 122 Change Equip Main to Equipmain

  16. #1216
    An exploitable mess of a card game
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    Quote Originally Posted by Radec View Post
    You can replace calling sets with

    <action type="Command" when="Whenever you want">exec somefile.txt</action>

    but that makes it harder to lock your Eth. Earring on.

    Code:
    <if subjob="WHM|RDM|BLM|BLU">
        <equip when="precast|midcast|aftercast|autoset"><lear lock="true">Ethereal Earring</lear></equip>
    </if>
    would do it normally, but any time you call an equip from a file (input /equip ear1 "Someother Earring" or w/e) it would override it.
    Good stuff! I'll just make a second set with Ethereal in it. Needless to say the rumors are true. You're boss at spellcast.

  17. #1217
    mcb
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    thanks =)

  18. #1218
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    Quote Originally Posted by Kuishen View Post
    Is anybody else having issues having trouble getting spellcast to equip their Graiai Earring? In auto-trans it has a space after earring so I've tried the following:
    <lear>Graiai Earring</lear>
    <lear>Graiai Earring </lear>
    <lear>Graiai Earring_</lear>
    <lear>"Graiai Earring "</lear>
    <lear>"Graiai Earring_"</lear>

    The damn thing just won't equip it no matter what. Any suggestions?
    For those that don't know, its <Graiai Earring > in autotranslate, notice the space.
    ================================================== ===
    1) Don't even bother trying to get it to work in your sets. It wont work.
    2) Every time you call for that set in your rules, put this line in before your

    Code:
    <equip when="precast" set="yourset" />
    line. You'll put this in before that line:

    Code:
    <command>input /equip r.ear "Graiai Earring "</command>
    It "should" work if you did it correctly. For example this is a very simple code:

    Code:
            <if Spell="Stone" SpellTargetType="Self">
                <command>input /equip r.ear "Graiai Earring "</command>
                <equip when="precast" set="Cure Fast Cast" />
                <equip when="midcast" set="Healing Magic" />
                <equip when="aftercast" set="Idle" />
            </if>
    When I cast Stone on myself, it will equip the Graiai Earring, then equip my "Cure Fast Cast" set. This set has no right earring in it. Then it equips my "Healing Magic" and then "Idle".

    The important thing is, Graiai Earring is now equiping.

  19. #1219
    Fake Numbers
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    Getting a message:
    ERROR - Outdated XML. (Regex) or (Buffactive) must be updated.

    How do i fix this, thanks for assistance.

    Only on Blm.xml. Rdm.xml there is no error.

  20. #1220
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    Look for the Obi handling, similar to:

    Code:
    ...if Advanced='(!((bool)regex("%Weather","^.* x2$") AND ...
    Note yours is missing the (bool) part, make changes as needed.

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