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  1. #1221
    Fake Numbers
    Join Date
    Feb 2010
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    85
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    2
    FFXI Server
    Leviathan

    nvm found it thanks so much Radec.

  2. #1222
    Fake Numbers
    Join Date
    Feb 2010
    Posts
    85
    BG Level
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    FFXI Server
    Leviathan

    Actually adding the (bool) in gave another error

    Was a typo all is well, thanks!

  3. #1223
    New Spam Forum
    Join Date
    Sep 2007
    Posts
    149
    BG Level
    3

    Can't seem to get the gear to trigger when either SA or TA are active during WS. Sometimes it works but not all the time ;/
    Code:
    		<elseif type="WeaponSkill">
    			<if TPGT="99">
    				<action type="castdelay" delay="0.2" />
    				<if buffactive="Sneak Attack|Trick Attack">
    					<action type="equip" when="Precast" set="WS">
    						<head>Hecatomb Cap</head>
    						<body>Dragon Harness</body>
    					</action>
    				</if>
    				<else>
    					<action type="equip" when="Precast" set="WS" />
    				</else>
    				<action type="aftercastdelay" delay="1" />
    				<action when="aftercast" type="equip" set="$mode" />
    			</if>
    			<else>
    				<action type="cancelspell" />
    				<action type="addtochat">Not enough TP!</action>
    			</else>
    		</elseif>

  4. #1224
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    If you have something like

    Sneakattack;pause 1.3;weaponskill

    SC won't notice that Sneak is active yet, especially in laggy situations. You can either increase the delay or set variables as you hit SA/TA and have SC read those. The reset condition is trickier and w/out autoexec you're probably best just doing it manually.

    Psuedo since you'll have to fit it into your own anyways and won't be able to just copy-paste.
    Code:
    <if spell="Sneak Attack">
    sc v s SA_Active 1
    </if>
    ...
    <if spell="Trick Attack">
    sc v s TA_Active 1
    </if>
    ...
    <if spell="Some Spell you'll never cast, like thunder V">
    sc v s SA_Active 0
    sc v s TA_Active 0
    </if>
    When you "Cast" the dummy spell SC will assume SA/TA have been used. Alternatively and probably just as easy, can bind a key to reset the variables.

  5. #1225
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    You know, this isn't the place to ask but can someone please explain to me how to use autoexec? Getting tired of equipment not being put in, having to hit another button, and after reading the autoexec commands. It just confused the hell out of me.

  6. #1226
    Radsourceful

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    Bismarck

  7. #1227
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Thanks, but that doesn't really help me much since there isn't some kind of sticky for dummies on autoexc, because I'm having problems putting in certain gear for me.

    This is the part I'm talking about:

    Code:
     <if status="Engaged">
    		<if HPPLT="75">
    			<equip when ="aftercast" set="PDT" />
    		</if>
    		<elseif BuffActive="*Madrigal|Hunter's Roll|Hasso">
    				<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<else>
    			<equip when="aftercast" set="fight" />
    		</else>
            </if>
    It won't put in my acc gear after I switch to Seigan until I hit another button.

  8. #1228
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    That's because at the time you hit the Seigan macro you still have Hasso as the active buff, so it hits the elseif block. You need a spell="Seigan" check in there before the Hasso check, and also add spell="Hasso" check for when things swap the other way (can be combined with the BuffActive line).

    Autoexec is only of consequence for handling buffs wearing off, which shouldn't be relevant for Hasso/Seigan.

  9. #1229
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Quote Originally Posted by Motenten View Post
    That's because at the time you hit the Seigan macro you still have Hasso as the active buff, so it hits the elseif block. You need a spell="Seigan" check in there before the Hasso check, and also add spell="Hasso" check for when things swap the other way (can be combined with the BuffActive line).

    Autoexec is only of consequence for handling buffs wearing off, which shouldn't be relevant for Hasso/Seigan.
    So like this?

    Code:
    <if status="Engaged">
    		<if HPPLT="75">
    			<equip when ="aftercast" set="PDT" />
    		</if>
    		<elseif spell="Seigan|Third Eye" BuffActive="Hasso">
    			<equp when="aftercast" set="fight" />
    		</elseif>
    		<elseif BuffActive="Hasso">
    			<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<elseif Spell="Hasso" BuffActive="*Madrigal|Hunter's Roll|Hasso">
    				<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<else>
    			<equip when="aftercast" set="fight" />
    		</else>
            </if>

  10. #1230
    Radsourceful

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    Bismarck

    Code:
    <if status="Engaged">
    		<if HPPLT="75">
    			<equip when ="aftercast" set="PDT" />
    		</if>
    		<elseif spell="Seigan|Third Eye">
    			<equp when="aftercast" set="fight" />
    		</elseif>
    		<elseif Spell="Hasso">
    			<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<elseif BuffActive="*Madrigal|Hunter's Roll|Hasso">
    				<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<else>
    			<equip when="aftercast" set="fight" />
    		</else>
            </if>
    This should be sufficient, catches the rising edges of Hasso/Seigan/3E. As mentioned, Autoexec only really needed to catch falling edges of buffs.

  11. #1231
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Quote Originally Posted by Radec View Post
    Code:
    <if status="Engaged">
    		<if HPPLT="75">
    			<equip when ="aftercast" set="PDT" />
    		</if>
    		<elseif spell="Seigan|Third Eye">
    			<equp when="aftercast" set="fight" />
    		</elseif>
    		<elseif Spell="Hasso">
    			<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<elseif BuffActive="*Madrigal|Hunter's Roll|Hasso">
    				<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<else>
    			<equip when="aftercast" set="fight" />
    		</else>
            </if>
    This should be sufficient, catches the rising edges of Hasso/Seigan/3E. As mentioned, Autoexec only really needed to catch falling edges of buffs.
    Just tired it still doesn't put in my acc gear after I hit Seigan.

    Nevermind, I think I got it to work now.

    Does this look alright to you?

    Code:
    <if status="Engaged">
    		<if HPPLT="75">
    			<equip when ="aftercast" set="PDT" />
    		</if>
    		<if spell="Seigan|Third Eye">
    			<equp when="aftercast" set="fight" />
    		</if>
    		<elseif BuffActive="*Madrigal|Hunter's Roll|Hasso">
    				<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<if Spell="Hasso">
    			<equip when="aftercast" set="Fullfight" />
    		</if>
    		<elseif BuffActive="Seigan|Third Eye">
    				<equip when="aftercast" set="fight" />
    		</elseif>
    		<else>
    			<equip when="aftercast" set="fight" />
    		</else>
            </if>

  12. #1232
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    Bismarck

    If you aren't getting set Fight after hitting Seigan, it's something else that is doing it outside the snip posted.

    In your rules, if you have Hasso up, it'll equip set Fight over fullFight or PDT.

  13. #1233
    Relic Weapons
    Join Date
    Apr 2009
    Posts
    319
    BG Level
    4

    Quote Originally Posted by Radec View Post
    If you aren't getting set Fight after hitting Seigan, it's something else that is doing it outside the snip posted.

    In your rules, if you have Hasso up, it'll equip set Fight over fullFight or PDT.
    Well here is everything in the rules. I hope it helps out to figure it out. It seems to be working now, but I wanted to make sure if there anything I could change.

    Spoiler: show
    Code:
    <rules>
    	<if Day="Firesday">
                <var cmd="set WsRing Fire Ring" />
            </if>
            <else>
                <var cmd="set WsRing Spiral Ring" />
            </else>
    	<if Day="Firesday">
                <var cmd="set FullAccRing Fire Ring" />
            </if>
            <else>
                <var cmd="set FullAccRing Spiral Ring" />
            </else>
    	<if Day="Firesday">
                <var cmd="set AtkRing Fire Ring" />
            </if>
            <else>
                <var cmd="set AtkRing Excelsis Ring" />
            </else>
    	<if Day="Lightningday">
                <var cmd="set AccRing Lightning Ring" />
            </if>
            <else>
                <var cmd="set AccRing Iota Ring" />
            </else>
            <if TimeGT="5.59" TimeLT="18.00">
                <var cmd="set AttEar Fenrir's Earring" />
            </if>
            <else>
                <var cmd="set AttEar Aesir Ear Pendant" />
            </else>
    	 <if TimeGT="5.59" TimeLT="18.00">
                <var cmd="set WsEar Fenrir's Earring" />
            </if>
            <else>
                <var cmd="set WsEar Vampire Earring" />
            </else>
    	<if TimeGT="5.59" TimeLT="18.00">
                <var cmd="set FullWsEar Triumph Earring" />
            </if>
            <else>
                <var cmd="set FullWsEar Vampire Earring" />
            </else>
            <if spell="Wardering Circle">
                <equip when="precast" set="WC" />
            </if>
    	 <if Area="*Windurst*|*San d'Oria*|*Jeuno*|*Whitegate|Al Zahbi" NotArea="Dynamis*">
                <equip when="idle" set="Town" />
    	</if>
          <if status="Engaged">
    		<if HPPLT="75">
    			<equip when ="aftercast" set="PDT" />
    		</if>
    		<if spell="Seigan|Third Eye">
    			<equp when="aftercast" set="fight" />
    		</if>
    		<elseif BuffActive="*Madrigal|Hunter's Roll|Hasso">
    				<equip when="aftercast" set="Fullfight" />
    		</elseif>
    		<if Spell="Hasso">
    			<equip when="aftercast" set="Fullfight" />
    		</if>
    		<elseif BuffActive="Seigan|Third Eye">
    				<equip when="aftercast" set="fight" />
    		</elseif>
    		<else>
    			<equip when="aftercast" set="fight" />
    		</else>
            </if>
            <if notstatus="Engaged">
                <equip when="aftercast" set="Idle" />
            </if>
            <if spell="autoset">
    	   <if HPPLT="75">
    			<equip when ="engaged" set="PDT" />
    		</if>
    		<elseif BuffActive="*Madrigal|Hunter's Roll|Hasso">
    				<equip when="engaged" set="Fullfight" />
    		</elseif>
    		<else>
    			<equip when="engaged" set="fight" />
    		</else>
            </if>
            <if Spell="Meditate">
                <equip when="Precast" set="Meditate" />
            </if>
    	<if Mode="And" spell="*Waltz*" notspell="Healing waltz">
                <equip when="precast" set="Waltz" />
            </if>
                <if Spell="Tachi: Yukikaze">
    		<if BuffActive="Berserk|Chaos Roll|Minuet*">
    			<equip when="Precast" set="FullWS" >
    				<neck>Snow Gorget</neck>
    			</equip>
    	       </if>
    		<else>
    			<equip when="Precast" set="WS" >
    				<neck>Snow Gorget</neck>
    			</equip>
    		</else>
    	   </if>
                <if Spell="Tachi: Kasha">
                    <if BuffActive="Berserk|Chaos Roll|Minuet*">
    			<equip when="Precast" set="FullWS" >
    				<neck>Flame Gorget</neck>
    			</equip>
    	       </if>
    		<else>
    			<equip when="Precast" set="WS" >
    				<neck>Flame Gorget</neck>
    			</equip>
    		</else>
    	   </if>
    	   <if Spell="Tachi: Gekko" >
    		<equip when="Precast" set="FullWS">
    			<neck>Snow Gorget</neck>
    		</equip>
    	   </if>
    	   <if Spell="Tachi: Goten">
    		<equip when="Precast" set="FullWS">
    			<neck>Kubira Beads</neck>
    		</equip>
    	       </if>
    	   <if Spell="Tachi: Jinpu">
    		<equip when="Precast" set="FullWS" >
    			<neck>Breeze Gorget</neck>
    		</equip>
    	       </if>
    	   <if Spell="Tachi: Koki">
    		<equip when="Precast" set="FullWS">
    			<neck>Kubira Beads</neck>
    		</equip>
    	       </if>
                <if Spell="Tachi: Rana">
                    <equip when="Precast" set="Tachi: Rana"/>
                </if>
                <if Spell="Penta Thrust">
                    <equip when="Precast" set="Penta Thrust"/>
                </if>
            <else>
                <if Spell="Sneak" BuffActive="Sneak" SpellTargetType="Self">
                    <command when="midcast">cancel 71</command>
                    <midcastdelay delay="1.8" />
                </if>
                  <if spell="Utsusemi: Ichi">
                    <equip when="precast" set="Evasion" />
                    <equip when="midcast" set="Haste-Evasion" />
    		<midcastdelay delay="2.8" />
                    <if BuffActive="Copy Image|Copy Image (2)|Copy Image (3)">
                        <command when="midcast">cancel 66</command>
    		  <command when="midcast">cancel 444</command>
    		  <command when="midcast">cancel 445</command>
                    </if>
                </if>
                <elseif spell="Utsusemi: Ni">
                    <equip when="precast" set="Haste-Evasion" />
                </elseif>
            </else>
                <if spell="Monomi: Ichi">
                    <midcastdelay delay="2.5" />
                    <command when="midcast">cancel 71</command>
                </if>
        </rules>

  14. #1234
    LurkaKitty
    Guest

    Setting up my BLM xml, everything was running fine until I added in IneptVagrant`s tier reduction snippets. I`ve tried everything I can think of, though it has been a long time since I messed with xmls. If anyone can help me out I will love you forever.

    Here the pastebin of the blm.xml: http://pastebin.com/qFfdkvLB
    And here`s the blmnukerecast.xml: http://pastebin.com/duUg0vCA

    The error I`m getting when I open it up in firefox is
    Code:
    XML Parsing Error: prefix not bound to a namespace
    Location: file:///C:/Windower/plugins/spellcast/blm.xml
    Line Number 49, Column 2:	<xi:include href="blmnukerecast.xml" xpointer="/includes/include[@name='vars']/*" />
    --------^
    And when I try to load it in game, Windower tells me..
    SpellCast: XML Parsing Error: line 0 - Error reading end tag.
    SpellCast: Your document failed to load. Please view the error above, and once it is corrected type /sc reload
    And lastly, the debug log: http://pastebin.com/f30zKKU7

  15. #1235
    Fake Numbers
    Join Date
    Feb 2010
    Posts
    85
    BG Level
    2
    FFXI Server
    Leviathan

    Quick question, is it possible to have 2 precasts sets? 1 if my hp isn't 75% for minstrel's input my -hp set. 2nd for fast cast/-song time?

  16. #1236
    Radsourceful

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    Jul 2007
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    Bismarck

    Can't make precast1 precast2, no - you could do something like..

    Code:
    <if HPPGT="75">
    <action type="castdelay" delay="3"/>
    <action type="command" when="precast">sc set minushp; pause 1.5; sc set fastcast</action>
    </if>
    <else>
    <action type="castdelay" delay="0.3"/>
    <equip when="precast" set="Fastcast"/>
    </else>

  17. #1237
    Fake Numbers
    Join Date
    Feb 2010
    Posts
    85
    BG Level
    2
    FFXI Server
    Leviathan

    thank you once again

  18. #1238
    Fake Numbers
    Join Date
    Feb 2010
    Posts
    85
    BG Level
    2
    FFXI Server
    Leviathan

    http://pastebin.com/cQThu3dz

    It's changing to my -hp set on everything i do ja/spell/song.

  19. #1239
    Radsourceful

    Join Date
    Jul 2007
    Posts
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    Bismarck

    Ah yeah, that was supposed to be only inside a <if skill="Singing">[All that stuff]</if> block.

  20. #1240
    LurkaKitty
    Guest

    I`m still having trouble with my BLM xml, if anyone knows anything about xml and can help, or at least point me in the right direction/site to get help for it at.

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