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  1. #1261
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    I'd guess at some point you specify them in the wrong slots, but pastebin a full xml please.

  2. #1262
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

  3. #1263
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    L127, Sorc is RRing
    L277, Sorc is LRing

    If Sorc is already equipped in RRing, you can't remove it and equip in LRing at the same time. Work out which rings need to be in which fingers, and never have them swap.

  4. #1264
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Thank you, I never noticed that line <.<

  5. #1265
    Puppetmaster
    Join Date
    May 2010
    Posts
    66
    BG Level
    2
    FFXI Server
    Bismarck

    Couple issues with spellcast i'm using.
    Could anyone tell me why it wont switch to idling in Argute Gown with sublimation active and it seems to fulltime Ugg.Pendant in Dark Arts for nukes rather than <50% mp. Thanks

    Spoiler: show
    Code:
    <?xml version="1.0"?>
    <!-- Based off of Aikar's BLM Template with much modification
            Credit to ddaydj for SorcRing code (copy of SMN Conjurer's Ring code)
            Last Updated 2010/04/22
            Read comments before changing anything.
    -->
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
                    RequireVersion="2.30"
            Debug = "True"
            HideErrors = "False"
            ShowGearSwaps = "False"
            quickcommands = "True"
            showspellinfo = "False"/>
            <variables clear="True">
            <!-- Sleep timers, announces to chat when sleep is wearing off. set to 0 to not use. -->
            <!-- (note: this is sort of very obvious usage of 3rd party programs, so I've set them to /echo so only you will see) -->
            <var name="SleepTimers">1</var>
            <var name="StormTimers">1</var>
                    <!-- set this to 1 if you want an echo/chat reminder that Sublimation is complete -->
                    <var name="SubReminder">1</var>
            <!-- set this to the percentage of TP you want to start locking weapons at -->
            <var name="lockTP">100</var>
            <!-- set these to the Elemental Staves you use -->
            <var name="LightStaff">Light Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <!-- set these to 1 if you want to use the Elemental Obi, otherwise set to 0 -->
            <var name="LightObi">0</var>
            <var name="DarkObi">0</var>
            <var name="FireObi">0</var>
            <var name="IceObi">1</var>
            <var name="WindObi">0</var>
            <var name="EarthObi">0</var>
            <var name="ThunderObi">1</var>
            <var name="WaterObi">0</var>
            <!-- set these to 1 if you want to use the Elemental Grips, otherwise set to 0 -->
            <var name="LightGrip">0</var>
            <var name="DarkGrip">0</var>
            <var name="FireGrip">0</var>
            <var name="IceGrip">0</var>
            <var name="WindGrip">0</var>
            <var name="EarthGrip">0</var>
            <var name="ThunderGrip">0</var>
            <var name="WaterGrip">0</var>
                    <!-- set this to 1 if you want to use Ugg Pendant, otherwise set to 0 -->
            <var name="UggPendant">1</var>
                    <!-- set this to 1 if you want to use Sorcerer's Ring, otherwise set to 0 -->
            <var name="SorcRing">0</var>
                    <!-- set this to your HP before Convert HP to MP equipment and after HP+ equipment -->
                    <var name="BaseHP">1000</var>
                    <!-- set to 1 to use Balrahn's Ring for Assault, otherwise set to 0 -->
                    <var name="BalrahnsRing">0</var>
                    <!-- set this to 1 to use boost Sublimation gear, otherwise set to 0 -->
                    <var name="SubHead">1</var>
                    <var name="SubBody">1</var>
                    <!-- set this to 1 to use Argute Loafers, 2 for Argute Loafers +1 with Celerity and Alacrity, otherwise set to 0 -->
                    <var name="Loafers">0</var>
        </variables>
        <sets>
            <group name="Default" default="Yes">
                <!-- This will be the baseset also used when Addendum: Black is active -->
                <set name="BLM_Mode">
                    <main>$EarthStaff</main>
                    <sub>Staff Strap</sub>
                    <ammo>Incantor Stone</ammo>
                                    <head>Scholar's Mortarboard</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Darkness Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Pluviale</body>
                    <hands>Argute Bracers</hands>
                    <lring>Patronus Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Cheviot Cape</back>
                    <waist>Qiqirn Sash +1</waist>
                    <legs>Savant's Pants</legs>
                    <feet>Scholar's Loafers</feet>
                </set>
                            <!-- This will be used when Addendum: White is active -->
                            <set name="WHM_Mode">
                                    <main>$EarthStaff</main>
                    <sub>Staff Strap</sub>
                    <ammo>Incantor Stone</ammo>
                                    <head>Scholar's Mortarboard</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Darkness Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Pluviale</body>
                    <hands>Argute Bracers</hands>
                    <lring>Patronus Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Cheviot Cape</back>
                    <waist>Qiqirn Sash +1</waist>
                    <legs>Savant's Pants</legs>
                    <feet>Scholar's Loafers</feet>
                            </set>
                <!-- MP Recovered while healing equipment -->
                <set name="Resting" baseset="BLM_Mode">
                    <main>$DarkStaff</main>
                    <neck>Grandiose Chain</neck>
                    <lear>Antivenom Earring</lear>
                    <body>Errant Hpl.</body>
                                    <rring>Star Ring</rring>
                                    <back>Invigorating Cape</back>
                </set>
                <!-- Elemental skill equipment, I include MAB gear as well -->
                <set name="ElementalMagic">
                    <neck>Elemental Torque</neck>
                                    <lear>Cass. Earring</lear>
                    <rear>Helenus's Earring</rear>
                                    <body>Teal Saio</body>
                                    <hands>Vicious Mufflers</hands>
                                    <legs>Teal Slops</legs>
                </set>
                <!-- Enfeebling skill equipment: Dark Arts -->
                <set name="EnfeeblingMagicDark">
                                    <neck>Spider Torque</neck>
                    <body>Scholar's Gown</body>
                                    <legs>Savant's Pants +1</legs>                         
                </set>
                             <!-- Enfeebling skill equipment: Light Arts -->
                <set name="EnfeeblingMagicLight">
                    <neck>Spider Torque</neck>
                                    <body>Errant Hpl.</body>
                                    <legs>Savant's Pants +1</legs>
                </set>
                <set name="HealingMagic">
                                    <neck>Fylgja Torque</neck>
                    <body>Errant Houppelande</body>
                                    <rring>Serket Ring</rring>
                    <legs>Scholar's pants</legs>
                </set>
                <set name="EnhancingMagic">
                                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                                    <legs>Scholar's Pants+1></legs>
                </set>
                <set name="DarkMagic">
                                    <lear>Abyssal Earring</lear>
                                    <body>Scholar's Gown</body>
                                    <legs>Argute Pants</legs>
                </set>
                <set name="DivineMagic" />
                <!-- Intelligence equipment (i.e. Bind, Sleep). -->
                <set name="Intelligence">
                    <sub>Bugard Strap +1</sub>
                                    <ammo>Phantom Tathlum</ammo>
                    <lear>Abyssal Earring</lear>
                                    <rear>Moldavite Earring</rear>
                                    <lring>Snow Ring</lring>
                                    <rring>Snow Ring</rring>
                                    <back>Prism Cape</back>
                                    <waist>Cognition Belt</waist>
                                    <feet>Custom M Boots</feet>
                </set>
                <!-- Mind equipment (i.e. Paralyze, Slow). -->
                <set name="Mind">
                                    <sub>Reign Grip</sub>
                                    <head>Teal Chapeau</head>
                                    <lear>Star Earring</lear>
                    <body>Errant Hpl.</body>
                                    <lring>Star Ring</lring>
                                    <back>Sunbeam Cape</back>
                                    <waist>Penitent's rope</waist>
                                    <legs>Savant's Pants +1</legs>
                                    <feet>Teal Pigaches</feet>
                </set>
                <!-- Fast Cast / Haste equipment -->
                <set name="FastCast">
                                    <rear>Loquacious Earring</rear>
                    <ammo>Incantor Stone</ammo>
                                    <feet>Scholar's Loafers</feet>
                </set>
                            <set name="EnmityDown">
                                    <sub>Staff Strap</sub>
                    <head>Teal Chapeau</head>
                                    <body>Errant Hpl.</body>
                                    <hands>Argute Bracers</hands>
                                    <waist>Penitent's rope</waist>
                                    <legs>Mahatma Slops</legs>
                </set>
                    </group>
        </sets>
        <rules>
            <!-- Utility: if you have no Target currently, and casting a spell that can be cast on self, then cast on self (buffs). -->
            <if validtargets="*Self*" targettype="None" spelltarget="&lt;t&gt;">
                <changetarget Target="&lt;me&gt;" />
            </if>
            <!-- Utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
            <if spelltarget="&lt;t&gt;" targettype="MONSTER" notvalidtarget="*Enemy*" validtarget="*Self*">
                <changetarget Target="&lt;me&gt;" />
            </if>
            <!-- Dont parse this file if under level 73... ie capped areas -->
            <if mlvllt="73">
                <return />
            </if>
                    <if spell="Teleport*|Warp*|Recall*">
                            <return />
                    </if>
                    <if spell="Sublimation" advanced="$SubHead=1 OR $SubBody=1">
                            <if advanced="$SubHead=1">
                                    <equip when="Precast|Midcast"><head>Scholar's Mortarboard</head></equip>
                            </if>
                            <if advanced="$SubBody=1">
                                    <equip when="Precast|Midcast"><body>Argute Gown</body></equip>
                            </if>
                            <!-- Reminder that Sublimation has completed -->
                            <if advanced="$SubReminder=1" buffactive="Sublimation: Complete">
                                    <action type = "AddToChat" color = "204">Sublimation Completed</action>
                            </if>
                    </if>
            <!-- set of gear to equip when Addendum: Black is active and finished casting a spell or coming back from resting mp (idle set) -->
                            <if buffactive="Addendum: Black|Dark Arts">
                                    <equip when="Idle|Aftercast" set="BLM_Mode" />
                            </if>
                    <!-- set of gear to equip when Addendum: White is active and finished casting a spell or coming back from resting mp (idle set) -->
                            <elseif buffactive="Addendum: White|Light Arts">
                            <equip when="Idle|Aftercast" set="WHM_Mode" />
                    </elseif>
                    <else>
                    <equip when="Idle|Aftercast" set="WHM_Mode" />
                    </else>
            <!-- set of gear to equip when resting -->
            <equip when="Resting" set="Resting" />
                    <!--Equips Sorcerer's's Ring if Latent effect is active and enabled-->
            <if advanced='$SorcRing=1 AND %HP&lt;$BaseHP*.76 AND %TP&lt;100'>
                <equip when="MidCast|AfterCast">
                    <rring lock="yes">Sorcerer's's Ring</rring>
                </equip>
            </if>
            <!-- Disables equipment switching that would cause loss of TP. lock does not work because of changes with $ElementalStaff-->
            <if tpgt="$lockTP">
                <disable slot="Main|Sub|Range" />
            </if>
            <else>
                <enable slot="Main|Sub|Range" />
            </else>
                    <if advanced="$BalrahnsRing=1" area="Nyzul*|Leujaoam*|Mamool*|Periqia|Lebros*|Ilrusi*|*Remnants">
                            <equip when="Idle|Aftercast|Engaged">
                                    <lring lock="yes">Balrahn's Ring</lring>
                            </equip>
                    </if>
                    <!-- Equips Argutes Loafers or +1 version for Celerity & Alacrity -->
                    <if advanced='$Loafers=1 AND "%WeatherElement"="%spellElement"' buffactive="Celerity|Alacrity">
                            <equip when="PreCast|MidCast">
                                    <feet>Argute Loafers</feet>
                            </equip>
                    </if>
                    <elseif advanced='$Loafers=2 AND "%WeatherElement"="%spellElement"' buffactive="Celerity|Alacrity">
                            <equip when="PreCast|MidCast">
                                    <feet>Argute Loafers +1</feet>
                            </equip>
                    </elseif>
            <if spell="Stun">
                <!-- Equip gear that helps stun, and nothing else -->
                <equip set="DarkMagic|FastCast">
                    <main>$ThunderStaff</main>
                                    <head>Walahra Turban</head>
                                    <waist>Swift Belt</waist>
                </equip>
            </if>
            <else>
                            <!-- Elemental Staff accoring to spell -->
                <equip when="Midcast"><main>$%spellElementStaff</main></equip>
                            <!-- Elemental Grip checks. Are we casting an EnfeebleMagic, or are we casting on a resistant mob? -->
                <if Mode="OR" Notskill="ElementalMagic" Target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Ouryu|Vrtra|Cerberus|Khimaira|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Sarameya|Tyger|Jailer of Love">
                    <if advanced='"$%spellElementGrip" == "1"'>
                        <equip when="Midcast">
                            <sub lock="yes">%spellElement Grip</sub>
                        </equip>
                    </if>
                </if>
                <!-- If were handling spells -->
                <if skill="*Magic">
                    <!-- If enfeebling magic, equip proper enfeebling gear -->
                    <if skill="EnfeeblingMagic">
                        <if spell="Bind|Blind*|Dispel|Gravity|Poison*|Sleep*">
                                                    <equip when="Midcast" set="FastCast|Intelligence|EnfeeblingMagicDark" />
                        </if>
                        <elseif spell="Paralyze*|Silence|Slow*">
                            <equip when="Midcast" set="FastCast|EnfeeblingMagicLight|Mind" />
                        </elseif>
                        <else>
                                                    <equip when="Midcast" set="FastCast|EnfeeblingMagic" />
                        </else>
                                            <if buffactive="Accession|Manifestation">
                                                    <equip set="EnmityDown" />
                                            </if>
                                    </if>
                    <!-- If elemental magic, equip proper elemental gear-->
                    <elseif skill="ElementalMagic">
                                            <if mppsftercastlt="50" advanced="$UggPendant == 1">
                            <equip when="Midcast">
                                                            <neck lock="yes">Uggalepih Pendant</neck>
                                                    </equip>
                                            </if>
                                            <if notspell="*helix">
                                                    <equip when="Precast|Midcast" set="Intelligence|ElementalMagic" />
                                            </if>
                                            <else>
                                                    <equip when="Precast|Midcast" set="ElementalMagic|Intelligence" />
                                            </else>
                        <!-- Handle Elemental Obi's -->
                        <if advanced='("%spellElement" = "%WeatherElement" OR "%spellElement" = "%DayElement") AND "$%spellElementObi" = "1"'>
                            <if     Element="Dark"><equip when="Midcast"><waist lock="yes">Anrin Obi</waist></equip></if>
                            <elseif Element="Light"><equip when="Midcast"><waist lock="yes">Korin Obi</waist></equip></elseif>
                            <elseif Element="Thunder"><equip when="Midcast"><waist lock="yes">Rairin Obi</waist></equip></elseif>
                            <elseif Element="Ice"><equip when="Midcast"><waist lock="yes">Hyorin Obi</waist></equip></elseif>
                            <elseif Element="Fire"><equip when="Midcast"><waist lock="yes">Karin Obi</waist></equip></elseif>
                            <elseif Element="Wind"><equip when="Midcast"><waist lock="yes">Furin Obi</waist></equip></elseif>
                            <elseif Element="Water"><equip when="Midcast"><waist lock="yes">Suirin Obi</waist></equip></elseif>
                            <elseif Element="Earth"><equip when="Midcast"><waist lock="yes">Dorin Obi</waist></equip></elseif>
                        </if>
                    </elseif>
                    <!-- White Magic Rules-->
                    <elseif skill="HealingMagic">
                        <if spell="Cure*|Curaga*">
                            <equip when="Midcast">
                                <main>$LightStaff</main>
                            </equip>
                        </if>
                                            <equip when="Midcast" set="FastCast|Mind|HealingMagic" />
                                            <if buffactive="Accession|Manifestation">
                                                            <equip set="EnmityDown" />
                                            </if>
                    </elseif>
                    <elseif skill="EnhancingMagic">
                        <if spell="Stoneskin|En*|Phalanx*">
                                                    <if buffactive="Accession|Manifestation">
                                                            <equip set="EnmityDown" />
                                                    </if>
                                            </if>
                                            <if spell="Stoneskin">
                                                    <midcastdelay delay="6" />
                                                    <equip when="Midcast" set="FastCast|EnhancingMagic|Mind" />
                                            </if>
                                            <!-- Equip for Enspells -->
                                            <elseif spell="En*">
                                                    <equip when="Midcast" set="Intelligence|EnhancingMagic" />
                                            </elseif>
                                            <elseif spell="Phalanx*">
                                                    <equip when="Midcast" set="EnhancingMagic" />
                                            </elseif>
                                            <else>
                                                    <equip when="Midcast" set="FastCast|EnhancingMagic" />
                                                    <if buffactive="Accession|Manifestation">
                                                            <equip set="EnmityDown" />
                                                    </if>
                                            </else>
                    </elseif>
                    <else>
                                            <!-- For any other type of spell, just equip matching set name. -->
                                            <equip when="Precast|Midcast" set="FastCast|%skill" />
                                            <if buffactive="Accession|Manifestation">
                                                    <equip set="EnmityDown" />
                                            </if>
                    </else>
                </if>
                <!-- Timers for when sleep is wearing off. -->
                <if advanced="$SleepTimers=1">
                    <if spell="Sleep II|Sleepga II">
                        <cmd when="Aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 45s</cmd>
                        <cmd when="Aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</cmd>
                        <cmd when="Aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</cmd>
                    </if>
                    <elseif spell="Sleep|Sleepga">
                        <cmd when="Aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</cmd>
                        <cmd when="Aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</cmd>
                    </elseif>
                </if>
                            <if advanced="$StormTimers=1">
                    <if spell="*storm">
                                            <cmd when="Aftercast">spellcast var inc stormid;wait 150;input /echo [%spelltarget:%spell] &lt;%Target&gt; Wearing off in 30s</cmd>
                        <cmd when="Aftercast">wait 175;input /echo [%spelltarget:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec stormid;</cmd>
                    </if>
                </if>
                            <!-- Reminder that Sublimation has completed if active after an action -->
                            <if advanced="$SubReminder=1" buffactive="Sublimation: Complete">
                                    <cmd when="Aftercast">input /echo Sublimation Complete</cmd>
                            </if>
                <!-- Auto cancel sneak/utsu/stoneskin/blink when recasting them. REQUIRES CANCEL PLUGIN -->
                <if spell="Sneak" buffactive="Sneak" advanced='"%spelltarget"="%Playername" OR "%spelltarget"="&lt;me&gt;" OR ("%Target"="%Playername" AND "%spelltarget"="&lt;t&gt;")'>
                    <cmd when="Midcast">cancel 71</cmd>
                    <midcastdelay delay="2.1" />
                </if>
                <elseif spell="Utsusemi: Ichi" buffactive="Copy Image">
                    <midcastdelay delay="1.6" />
                    <cmd when="Midcast">cancel 66</cmd>
                </elseif>
                <elseif spell="Stoneskin" buffactive="Stoneskin">
                    <cmd when="Midcast">cancel 37</cmd>
                    <midcastdelay delay="3.6" />
                </elseif>
                <elseif spell="Blink" buffactive="Blink">
                    <cmd when="Midcast">cancel 36</cmd>
                    <midcastdelay delay="3.3" />
                </elseif>
            </else>
        </rules>
    </spellcast>


    Everything else in there works great.

  6. #1266
    Hydra
    Join Date
    Jun 2007
    Posts
    113
    BG Level
    3
    FFXIV Character
    Soda Pop
    FFXIV Server
    Sargatanas
    FFXI Server
    Odin

    Quote Originally Posted by gnat View Post
    Couple issues with spellcast i'm using.
    Could anyone tell me why it wont switch to idling in Argute Gown with sublimation active and it seems to fulltime Ugg.Pendant in Dark Arts for nukes rather than <50% mp. Thanks

    Spoiler: show
    Code:
    <?xml version="1.0"?>
    <!-- Based off of Aikar's BLM Template with much modification
            Credit to ddaydj for SorcRing code (copy of SMN Conjurer's Ring code)
            Last Updated 2010/04/22
            Read comments before changing anything.
    -->
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
                    RequireVersion="2.30"
            Debug = "True"
            HideErrors = "False"
            ShowGearSwaps = "False"
            quickcommands = "True"
            showspellinfo = "False"/>
            <variables clear="True">
            <!-- Sleep timers, announces to chat when sleep is wearing off. set to 0 to not use. -->
            <!-- (note: this is sort of very obvious usage of 3rd party programs, so I've set them to /echo so only you will see) -->
            <var name="SleepTimers">1</var>
            <var name="StormTimers">1</var>
                    <!-- set this to 1 if you want an echo/chat reminder that Sublimation is complete -->
                    <var name="SubReminder">1</var>
            <!-- set this to the percentage of TP you want to start locking weapons at -->
            <var name="lockTP">100</var>
            <!-- set these to the Elemental Staves you use -->
            <var name="LightStaff">Light Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <!-- set these to 1 if you want to use the Elemental Obi, otherwise set to 0 -->
            <var name="LightObi">0</var>
            <var name="DarkObi">0</var>
            <var name="FireObi">0</var>
            <var name="IceObi">1</var>
            <var name="WindObi">0</var>
            <var name="EarthObi">0</var>
            <var name="ThunderObi">1</var>
            <var name="WaterObi">0</var>
            <!-- set these to 1 if you want to use the Elemental Grips, otherwise set to 0 -->
            <var name="LightGrip">0</var>
            <var name="DarkGrip">0</var>
            <var name="FireGrip">0</var>
            <var name="IceGrip">0</var>
            <var name="WindGrip">0</var>
            <var name="EarthGrip">0</var>
            <var name="ThunderGrip">0</var>
            <var name="WaterGrip">0</var>
                    <!-- set this to 1 if you want to use Ugg Pendant, otherwise set to 0 -->
            <var name="UggPendant">1</var>
                    <!-- set this to 1 if you want to use Sorcerer's Ring, otherwise set to 0 -->
            <var name="SorcRing">0</var>
                    <!-- set this to your HP before Convert HP to MP equipment and after HP+ equipment -->
                    <var name="BaseHP">1000</var>
                    <!-- set to 1 to use Balrahn's Ring for Assault, otherwise set to 0 -->
                    <var name="BalrahnsRing">0</var>
                    <!-- set this to 1 to use boost Sublimation gear, otherwise set to 0 -->
                    <var name="SubHead">1</var>
                    <var name="SubBody">1</var>
                    <!-- set this to 1 to use Argute Loafers, 2 for Argute Loafers +1 with Celerity and Alacrity, otherwise set to 0 -->
                    <var name="Loafers">0</var>
        </variables>
        <sets>
            <group name="Default" default="Yes">
                <!-- This will be the baseset also used when Addendum: Black is active -->
                <set name="BLM_Mode">
                    <main>$EarthStaff</main>
                    <sub>Staff Strap</sub>
                    <ammo>Incantor Stone</ammo>
                                    <head>Scholar's Mortarboard</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Darkness Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Pluviale</body>
                    <hands>Argute Bracers</hands>
                    <lring>Patronus Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Cheviot Cape</back>
                    <waist>Qiqirn Sash +1</waist>
                    <legs>Savant's Pants</legs>
                    <feet>Scholar's Loafers</feet>
                </set>
                            <!-- This will be used when Addendum: White is active -->
                            <set name="WHM_Mode">
                                    <main>$EarthStaff</main>
                    <sub>Staff Strap</sub>
                    <ammo>Incantor Stone</ammo>
                                    <head>Scholar's Mortarboard</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Darkness Earring</lear>
                    <rear>Loquacious Earring</rear>
                    <body>Pluviale</body>
                    <hands>Argute Bracers</hands>
                    <lring>Patronus Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Cheviot Cape</back>
                    <waist>Qiqirn Sash +1</waist>
                    <legs>Savant's Pants</legs>
                    <feet>Scholar's Loafers</feet>
                            </set>
                <!-- MP Recovered while healing equipment -->
                <set name="Resting" baseset="BLM_Mode">
                    <main>$DarkStaff</main>
                    <neck>Grandiose Chain</neck>
                    <lear>Antivenom Earring</lear>
                    <body>Errant Hpl.</body>
                                    <rring>Star Ring</rring>
                                    <back>Invigorating Cape</back>
                </set>
                <!-- Elemental skill equipment, I include MAB gear as well -->
                <set name="ElementalMagic">
                    <neck>Elemental Torque</neck>
                                    <lear>Cass. Earring</lear>
                    <rear>Helenus's Earring</rear>
                                    <body>Teal Saio</body>
                                    <hands>Vicious Mufflers</hands>
                                    <legs>Teal Slops</legs>
                </set>
                <!-- Enfeebling skill equipment: Dark Arts -->
                <set name="EnfeeblingMagicDark">
                                    <neck>Spider Torque</neck>
                    <body>Scholar's Gown</body>
                                    <legs>Savant's Pants +1</legs>                         
                </set>
                             <!-- Enfeebling skill equipment: Light Arts -->
                <set name="EnfeeblingMagicLight">
                    <neck>Spider Torque</neck>
                                    <body>Errant Hpl.</body>
                                    <legs>Savant's Pants +1</legs>
                </set>
                <set name="HealingMagic">
                                    <neck>Fylgja Torque</neck>
                    <body>Errant Houppelande</body>
                                    <rring>Serket Ring</rring>
                    <legs>Scholar's pants</legs>
                </set>
                <set name="EnhancingMagic">
                                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                                    <legs>Scholar's Pants+1></legs>
                </set>
                <set name="DarkMagic">
                                    <lear>Abyssal Earring</lear>
                                    <body>Scholar's Gown</body>
                                    <legs>Argute Pants</legs>
                </set>
                <set name="DivineMagic" />
                <!-- Intelligence equipment (i.e. Bind, Sleep). -->
                <set name="Intelligence">
                    <sub>Bugard Strap +1</sub>
                                    <ammo>Phantom Tathlum</ammo>
                    <lear>Abyssal Earring</lear>
                                    <rear>Moldavite Earring</rear>
                                    <lring>Snow Ring</lring>
                                    <rring>Snow Ring</rring>
                                    <back>Prism Cape</back>
                                    <waist>Cognition Belt</waist>
                                    <feet>Custom M Boots</feet>
                </set>
                <!-- Mind equipment (i.e. Paralyze, Slow). -->
                <set name="Mind">
                                    <sub>Reign Grip</sub>
                                    <head>Teal Chapeau</head>
                                    <lear>Star Earring</lear>
                    <body>Errant Hpl.</body>
                                    <lring>Star Ring</lring>
                                    <back>Sunbeam Cape</back>
                                    <waist>Penitent's rope</waist>
                                    <legs>Savant's Pants +1</legs>
                                    <feet>Teal Pigaches</feet>
                </set>
                <!-- Fast Cast / Haste equipment -->
                <set name="FastCast">
                                    <rear>Loquacious Earring</rear>
                    <ammo>Incantor Stone</ammo>
                                    <feet>Scholar's Loafers</feet>
                </set>
                            <set name="EnmityDown">
                                    <sub>Staff Strap</sub>
                    <head>Teal Chapeau</head>
                                    <body>Errant Hpl.</body>
                                    <hands>Argute Bracers</hands>
                                    <waist>Penitent's rope</waist>
                                    <legs>Mahatma Slops</legs>
                </set>
                    </group>
        </sets>
        <rules>
            <!-- Utility: if you have no Target currently, and casting a spell that can be cast on self, then cast on self (buffs). -->
            <if validtargets="*Self*" targettype="None" spelltarget="&lt;t&gt;">
                <changetarget Target="&lt;me&gt;" />
            </if>
            <!-- Utility: if targetting a monster, but casting a spell that can not be cast on monsters, then cast on self (buffs). -->
            <if spelltarget="&lt;t&gt;" targettype="MONSTER" notvalidtarget="*Enemy*" validtarget="*Self*">
                <changetarget Target="&lt;me&gt;" />
            </if>
            <!-- Dont parse this file if under level 73... ie capped areas -->
            <if mlvllt="73">
                <return />
            </if>
                    <if spell="Teleport*|Warp*|Recall*">
                            <return />
                    </if>
                    <if spell="Sublimation" advanced="$SubHead=1 OR $SubBody=1">
                            <if advanced="$SubHead=1">
                                    <equip when="Precast|Midcast"><head>Scholar's Mortarboard</head></equip>
                            </if>
                            <if advanced="$SubBody=1">
                                    <equip when="Precast|Midcast"><body>Argute Gown</body></equip>
                            </if>
                            <!-- Reminder that Sublimation has completed -->
                            <if advanced="$SubReminder=1" buffactive="Sublimation: Complete">
                                    <action type = "AddToChat" color = "204">Sublimation Completed</action>
                            </if>
                    </if>
            <!-- set of gear to equip when Addendum: Black is active and finished casting a spell or coming back from resting mp (idle set) -->
                            <if buffactive="Addendum: Black|Dark Arts">
                                    <equip when="Idle|Aftercast" set="BLM_Mode" />
                            </if>
                    <!-- set of gear to equip when Addendum: White is active and finished casting a spell or coming back from resting mp (idle set) -->
                            <elseif buffactive="Addendum: White|Light Arts">
                            <equip when="Idle|Aftercast" set="WHM_Mode" />
                    </elseif>
                    <else>
                    <equip when="Idle|Aftercast" set="WHM_Mode" />
                    </else>
            <!-- set of gear to equip when resting -->
            <equip when="Resting" set="Resting" />
                    <!--Equips Sorcerer's's Ring if Latent effect is active and enabled-->
            <if advanced='$SorcRing=1 AND %HP&lt;$BaseHP*.76 AND %TP&lt;100'>
                <equip when="MidCast|AfterCast">
                    <rring lock="yes">Sorcerer's's Ring</rring>
                </equip>
            </if>
            <!-- Disables equipment switching that would cause loss of TP. lock does not work because of changes with $ElementalStaff-->
            <if tpgt="$lockTP">
                <disable slot="Main|Sub|Range" />
            </if>
            <else>
                <enable slot="Main|Sub|Range" />
            </else>
                    <if advanced="$BalrahnsRing=1" area="Nyzul*|Leujaoam*|Mamool*|Periqia|Lebros*|Ilrusi*|*Remnants">
                            <equip when="Idle|Aftercast|Engaged">
                                    <lring lock="yes">Balrahn's Ring</lring>
                            </equip>
                    </if>
                    <!-- Equips Argutes Loafers or +1 version for Celerity & Alacrity -->
                    <if advanced='$Loafers=1 AND "%WeatherElement"="%spellElement"' buffactive="Celerity|Alacrity">
                            <equip when="PreCast|MidCast">
                                    <feet>Argute Loafers</feet>
                            </equip>
                    </if>
                    <elseif advanced='$Loafers=2 AND "%WeatherElement"="%spellElement"' buffactive="Celerity|Alacrity">
                            <equip when="PreCast|MidCast">
                                    <feet>Argute Loafers +1</feet>
                            </equip>
                    </elseif>
            <if spell="Stun">
                <!-- Equip gear that helps stun, and nothing else -->
                <equip set="DarkMagic|FastCast">
                    <main>$ThunderStaff</main>
                                    <head>Walahra Turban</head>
                                    <waist>Swift Belt</waist>
                </equip>
            </if>
            <else>
                            <!-- Elemental Staff accoring to spell -->
                <equip when="Midcast"><main>$%spellElementStaff</main></equip>
                            <!-- Elemental Grip checks. Are we casting an EnfeebleMagic, or are we casting on a resistant mob? -->
                <if Mode="OR" Notskill="ElementalMagic" Target="Tiamat|Genbu|Suzaku|Seiryu|Byakko|Kirin|Jormungand|Ouryu|Vrtra|Cerberus|Khimaira|Fafnir|Nidhogg|Aspidochelone|King Behemoth|Tinnin|Sarameya|Tyger|Jailer of Love">
                    <if advanced='"$%spellElementGrip" == "1"'>
                        <equip when="Midcast">
                            <sub lock="yes">%spellElement Grip</sub>
                        </equip>
                    </if>
                </if>
                <!-- If were handling spells -->
                <if skill="*Magic">
                    <!-- If enfeebling magic, equip proper enfeebling gear -->
                    <if skill="EnfeeblingMagic">
                        <if spell="Bind|Blind*|Dispel|Gravity|Poison*|Sleep*">
                                                    <equip when="Midcast" set="FastCast|Intelligence|EnfeeblingMagicDark" />
                        </if>
                        <elseif spell="Paralyze*|Silence|Slow*">
                            <equip when="Midcast" set="FastCast|EnfeeblingMagicLight|Mind" />
                        </elseif>
                        <else>
                                                    <equip when="Midcast" set="FastCast|EnfeeblingMagic" />
                        </else>
                                            <if buffactive="Accession|Manifestation">
                                                    <equip set="EnmityDown" />
                                            </if>
                                    </if>
                    <!-- If elemental magic, equip proper elemental gear-->
                    <elseif skill="ElementalMagic">
                                            <if mppsftercastlt="50" advanced="$UggPendant == 1">
                            <equip when="Midcast">
                                                            <neck lock="yes">Uggalepih Pendant</neck>
                                                    </equip>
                                            </if>
                                            <if notspell="*helix">
                                                    <equip when="Precast|Midcast" set="Intelligence|ElementalMagic" />
                                            </if>
                                            <else>
                                                    <equip when="Precast|Midcast" set="ElementalMagic|Intelligence" />
                                            </else>
                        <!-- Handle Elemental Obi's -->
                        <if advanced='("%spellElement" = "%WeatherElement" OR "%spellElement" = "%DayElement") AND "$%spellElementObi" = "1"'>
                            <if     Element="Dark"><equip when="Midcast"><waist lock="yes">Anrin Obi</waist></equip></if>
                            <elseif Element="Light"><equip when="Midcast"><waist lock="yes">Korin Obi</waist></equip></elseif>
                            <elseif Element="Thunder"><equip when="Midcast"><waist lock="yes">Rairin Obi</waist></equip></elseif>
                            <elseif Element="Ice"><equip when="Midcast"><waist lock="yes">Hyorin Obi</waist></equip></elseif>
                            <elseif Element="Fire"><equip when="Midcast"><waist lock="yes">Karin Obi</waist></equip></elseif>
                            <elseif Element="Wind"><equip when="Midcast"><waist lock="yes">Furin Obi</waist></equip></elseif>
                            <elseif Element="Water"><equip when="Midcast"><waist lock="yes">Suirin Obi</waist></equip></elseif>
                            <elseif Element="Earth"><equip when="Midcast"><waist lock="yes">Dorin Obi</waist></equip></elseif>
                        </if>
                    </elseif>
                    <!-- White Magic Rules-->
                    <elseif skill="HealingMagic">
                        <if spell="Cure*|Curaga*">
                            <equip when="Midcast">
                                <main>$LightStaff</main>
                            </equip>
                        </if>
                                            <equip when="Midcast" set="FastCast|Mind|HealingMagic" />
                                            <if buffactive="Accession|Manifestation">
                                                            <equip set="EnmityDown" />
                                            </if>
                    </elseif>
                    <elseif skill="EnhancingMagic">
                        <if spell="Stoneskin|En*|Phalanx*">
                                                    <if buffactive="Accession|Manifestation">
                                                            <equip set="EnmityDown" />
                                                    </if>
                                            </if>
                                            <if spell="Stoneskin">
                                                    <midcastdelay delay="6" />
                                                    <equip when="Midcast" set="FastCast|EnhancingMagic|Mind" />
                                            </if>
                                            <!-- Equip for Enspells -->
                                            <elseif spell="En*">
                                                    <equip when="Midcast" set="Intelligence|EnhancingMagic" />
                                            </elseif>
                                            <elseif spell="Phalanx*">
                                                    <equip when="Midcast" set="EnhancingMagic" />
                                            </elseif>
                                            <else>
                                                    <equip when="Midcast" set="FastCast|EnhancingMagic" />
                                                    <if buffactive="Accession|Manifestation">
                                                            <equip set="EnmityDown" />
                                                    </if>
                                            </else>
                    </elseif>
                    <else>
                                            <!-- For any other type of spell, just equip matching set name. -->
                                            <equip when="Precast|Midcast" set="FastCast|%skill" />
                                            <if buffactive="Accession|Manifestation">
                                                    <equip set="EnmityDown" />
                                            </if>
                    </else>
                </if>
                <!-- Timers for when sleep is wearing off. -->
                <if advanced="$SleepTimers=1">
                    <if spell="Sleep II|Sleepga II">
                        <cmd when="Aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 45s</cmd>
                        <cmd when="Aftercast">wait 75;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</cmd>
                        <cmd when="Aftercast">wait 85;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</cmd>
                    </if>
                    <elseif spell="Sleep|Sleepga">
                        <cmd when="Aftercast">spellcast var inc sleepid;wait 45;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 15s</cmd>
                        <cmd when="Aftercast">wait 55;input /echo [$sleepid:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec sleepid;</cmd>
                    </elseif>
                </if>
                            <if advanced="$StormTimers=1">
                    <if spell="*storm">
                                            <cmd when="Aftercast">spellcast var inc stormid;wait 150;input /echo [%spelltarget:%spell] &lt;%Target&gt; Wearing off in 30s</cmd>
                        <cmd when="Aftercast">wait 175;input /echo [%spelltarget:%spell] &lt;%Target&gt; Wearing off in 5s;spellcast var dec stormid;</cmd>
                    </if>
                </if>
                            <!-- Reminder that Sublimation has completed if active after an action -->
                            <if advanced="$SubReminder=1" buffactive="Sublimation: Complete">
                                    <cmd when="Aftercast">input /echo Sublimation Complete</cmd>
                            </if>
                <!-- Auto cancel sneak/utsu/stoneskin/blink when recasting them. REQUIRES CANCEL PLUGIN -->
                <if spell="Sneak" buffactive="Sneak" advanced='"%spelltarget"="%Playername" OR "%spelltarget"="&lt;me&gt;" OR ("%Target"="%Playername" AND "%spelltarget"="&lt;t&gt;")'>
                    <cmd when="Midcast">cancel 71</cmd>
                    <midcastdelay delay="2.1" />
                </if>
                <elseif spell="Utsusemi: Ichi" buffactive="Copy Image">
                    <midcastdelay delay="1.6" />
                    <cmd when="Midcast">cancel 66</cmd>
                </elseif>
                <elseif spell="Stoneskin" buffactive="Stoneskin">
                    <cmd when="Midcast">cancel 37</cmd>
                    <midcastdelay delay="3.6" />
                </elseif>
                <elseif spell="Blink" buffactive="Blink">
                    <cmd when="Midcast">cancel 36</cmd>
                    <midcastdelay delay="3.3" />
                </elseif>
            </else>
        </rules>
    </spellcast>


    Everything else in there works great.
    Regarding Uggalepih Pendant:
    You've got a typo in your code for equipping Ugg Pendant. Change "mppsftercastlt" to "mppaftercastlt".

    Regarding Sublimation:
    The way you've coded it makes it so that you would only equip Argute Gown/Scholar's Mortarboard upon firing of the JA Sublimation, and not during the period where Sublimation is active/charging. And your next action after Sublimation would equip in other equipment. I suspect what you'd need to do is change your rules for idle sets to something like this
    Spoiler: show
    Code:
    <if buffactive="Addendum: Black|Dark Arts">
       <if BuffActive="Sublimation: Activated">
          <equip>
             <head lock="t">Scholar's Mortarboard</head>
             <body lock="t">Argute Gown</body>
          </equip>
       </if>
       <equip when="Idle|Aftercast" set="BLM_Mode" />
    </if>
    <elseif buffactive="Addendum: White|Light Arts">
       <if BuffActive="Sublimation: Activated">
          <equip>
             <head lock="t">Scholar's Mortarboard</head>
             <body lock="t">Argute Gown</body>
          </equip>
       </if>
       <equip when="Idle|Aftercast" set="WHM_Mode" />
    </elseif>


    I handle my idle sets in a different way than you have done, so that code might not work.

  7. #1267
    Puppetmaster
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    Thanks for the suggestions, will give it a whirl later on.

  8. #1268
    Puppetmaster
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    Ugg. code works fine now :D
    No joy with the sublimation snippet

    The only .xml where the sublimation rule has ever worked was Apollyon's but its old and the whole spellcast is completely different to the one im using now.

    Spoiler: show
    Code:
    <!-- Rule: Equip Idle Set when Light/Dark Arts is used -->
    			<elseif spell="*Arts">
    				<action type="equip" set="Idle">
    					<main>Terra's Staff</main>
    				</action>
    				<if NotBuffactive="Sublimation: Activated" MPPLT="85">
    					<action type="equip">
    						<head></head>
    						<body>Vermillion Cloak</body>
    					</action>
    				</if>
    				<if MPPLT="93" HPPLT="100">
    					<action type="equip">
    						<neck>Orochi Nodowa</neck>
    					</action>
    				</if>
    				<elseif BuffActive="Sublimation: Activated">
    					<action type="equip">
    						<head>Scholar's M.board</head>
    					</action>
    				</elseif>
    			</elseif>

  9. #1269
    Radsourceful

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    Quote Originally Posted by gnat View Post
    Ugg. code works fine now :D
    No joy with the sublimation snippet

    The only .xml where the sublimation rule has ever worked was Apollyon's but its old and the whole spellcast is completely different to the one im using now.
    Spoiler: show
    Code:
    		<if BuffActive="Sublimation: Activated">
    			<equip when="Idle|aftercast"  set="SubStanding" />
    			<if MPPGT="90">
    				<equip when="Idle|aftercast" set="SubStandingFull" />
    			</if>
    		</if>
    		<elseif Spell="Sublimation">
    			<if BuffActive="Sublimation*">
    				<equip when="aftercast"  set="Standing" />
    			</if>
    			<else>
    				<equip when="aftercast"  set="SubStanding" />
    				<if MPPAfterCastGT="90">
    					<equip when="Idle|aftercast"  set="SubStandingFull" />
    				</if>
    			</else>
    		</elseif>
    		<else>
    			<equip when="Idle|aftercast"  set="Standing" />
    		</else>


    This is what I'm using now - Standing is Relic+1Head/Arcane Robe, SubStanding is AF+1Head/Arcane Robe/HP Gear, SubStandingFull is AF+1Head/Relic Body/HP Gear.

  10. #1270
    E. Body
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    hate to ask, but does anyone have a good, up to day xml for ninja? i find the ones on windower site kind of... lacking, and after i change the gear listed to what I have, they dont seem to work out right

    thx in advance

  11. #1271
    Radsourceful

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    That kind of question shows up a lot, and there are 2 issues I have with it.

    A) I only play BLM SCH MNK DNC. Not a lot of day-night rules there, and certainly not a full NIN.xml - but day-night rules aren't really that hard to fix. I'll gladly help repair a rule if I can.

    B) Referencing http://www.bluegartr.com/threads/100...96#post4268896 and the next page or so - first readthrough of that, I was very confused. There is a LOT of very cool stuff going on, but it was so different from mine I didn't really understand it all until explained on the next page, and I'm supposedly good at this. Point being, I don't expect anyone to understand a posted xml unless it's pretty basic or very similar to one they wrote. It's more effort sure, but being able to fix things because you understand them is worth it.

    Pretty basic day-night swap, but likely the rest of your rules would mess with this if just pasted in, so pastebin your xml and I'll take a look.

    Code:
    <if mode="OR" timeGT="18.00" timeLT="06.00">
    	<equip when="aftercast|engaged" set="nightGear"/>
    </if>
    <else>
    	<equip when="aftercast|engaged" set="dayGear"/>
    </else>

  12. #1272
    Cerberus
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    It might be worthwhile to attempt a search of pastebin; afaik the windower site does not allow new posts for updated xml's etc.

  13. #1273
    Insert witty title here
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    Quote Originally Posted by Shalafi View Post
    It might be worthwhile to attempt a search of pastebin; afaik the windower site does not allow new posts for updated xml's etc.
    I updated one of mine recently, and added a new one, so I'm not sure what you're talking about there.

  14. #1274
    Relic Shield
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    Need a bit of SC code that equips arhat's head/body when utsusemi isn't up, and whilst engaged.

    any help appreciated!

  15. #1275
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    Code:
    <if notbuffactive="Utsusemi*" notspell="Utsusemi*" status="Engaged">
    	<equip when="aftercast">
    		<head>Arhat's Jinpachi</head>
    		<body>Arhat's Gi</body>
    	</equip>
    </if>
    Remember that you need to run through rules for there to be an update, it won't swap on when last shadow falls. Depending on the rest of your rules you may not end up in Arhat's right as you engage, but after you've started this'll work. I'd remove the Status="Engaged" part entirely, if utsu isn't up I imagine you'd want Arhat's on while idle anyways.

  16. #1276
    Cerberus
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    Quote Originally Posted by Esvedium View Post
    I updated one of mine recently, and added a new one, so I'm not sure what you're talking about there.
    I've been trying to post under the user submitted for ages, but it won't allow me. I guess my account was never provided the permissions; I've sent numerous requests to windower admins.

  17. #1277
    Relic Shield
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    thanks radec, helpful as ever!

  18. #1278
    Fishing Guru
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    Just wanted to say the most recent spellcast update is pro. I had stayed away from 2.3 because it was causing my POL to crash a lot on rdm. Since the 2.34 update not only does it not crash, but artemis medal also finally works!!!!

  19. #1279
    Pandemonium
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    Sylph

    Is there a simple piece of XML that can incorporate Excelsis ring for blm/rdm/whm/sch XMLs? Obviously I only want the ring to equip during drain/aspir.

    Or do I need to post a pastebin with my full XML?

  20. #1280
    Radsourceful

    Join Date
    Jul 2007
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    1,964
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    Bismarck

    <if spell="Drain*|Aspir*">
    <equip when="midcast"><lring>Excelsis Ring</lring></equip>
    </if>

    Edit: swap lring rring as needed.

    Edit2: More explanation: While questions of "My XXX doesn't work" usually need a pastebin of xml, something like this doesn't. Day/Night sets affect a lot more than 1 spell, which is why I asked (or should've asked for, if I didn't) a full paste when that was asked above.

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