any idea how i can refine a search on pastebin? trying to find a nin xml, with no luck
any idea how i can refine a search on pastebin? trying to find a nin xml, with no luck
Haven't dug into pastebin's search function much, but hit upon these 2, http://pastebin.com/NEJ8bZuy and http://pastebin.com/EFfJMusZ, by searching for "Iga" - pick some piece of gear you'd expect a nin to have, but only a nin (Magian Katana, maybe) and try that.
Anyone else noticing that Elemental Celerity is screwing with precast/midcast on blm? Doesn't seem like it is able to get full gear swap back in after HP down for socrerer's ring and the spell going off.
The short-term solution is to change my HP down gear into my idle set, so it only has to change gear once.
My spellcast keeps either unloading, or crashing my XI window >_<
Anything I type can make it crash, pt chat, ls chat etc, or trying to cast a spell.
Spellcast encountered a fatal error and must be terminated. Error Access violation in outgoingText method
I've tried //updateresources multiple times, and I downloaded the most recent version of spellcast =/
Happened with 3 of my xmls, all based on different xmls.
Halp? ;;
Ls mate has been having the same exact issue, any insight on this would be appreaciated.
Where is 2.4 since when i check the windower spellcast page it still has 2.3?
http://forums.windower.net - It's in there in an announcement, or somewhere else easily found.
I've been using
<if Spell="someJAorWS">
<action type="equip" when="Precast" set="macrogear" />
<action type="equip" when="Midcast" set="idlegear" />
</if>
and it worked fine until this last update, when it started leaving my visible gear on (but successfully changing accessories) about half the time. I fixed it temporarily by changing Midcast to Aftercast, but the delay in switching it back is longer and it'd be nicer overall if I could go back to the way it was. Any idea why that happened?
2.4 seems to have fixed the issue, thanks.
Downloaded it once more + updateresources and now it seems to work, idk what made the difference.. D:
I'll post again if it seems to still give me issues after awhile >_<
Can anyone tell me why this dose not change to melee set when Aftermath wears off? Rest seems to work, besides the hasso cancel for stun. Can not post url since do not have 10post.
pastebin. com/ HSLhKwE1
AutoExec.xml
Code:<?xml version="1.0" ?> <autoexec> <register event="gainbuff_aftermath" silent="true">input /ma "Fire V" <t></register> <register event="losebuff_aftermath" silent="true">input /ma "Water V" <t></register> </autoexec>
Hello, I'm having a bit of issues using spellcast for my tanking needs: I have an xml copied from a post here and edited that to fit my gimp MNK, but it's a bit missing on the tanky part.What I wanted to achieve is this:
1) when without utsusemi and tanking, equip -pdt gear.
2) when in counterstance/perfect counter equip +counter gear(ultion mantle for example)
3) equip my tanking set ONLY when I want. I recall there was something like //set setname to use in a macro but can't make it work.
Still I have to update it with my new items so some sets are kinda similar(just pasted them for now) but what I'm looking for is if the synthax is correct.Code:<?xml version="1.0" ?> <spellcast> <config Debug="false" HideErrors="false" ShowGearSwaps="false" ShowSpellInfo="false" DefaultAftercast="Engaged"/> <sets> <group default="yes" name="MNK"> <set name="Standing"> <ammo>Tiphia Sting</ammo> <head>Walahra Turban</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Aurore Gloves</hands> <lring>Rajas Ring</lring> <rring>Sniper's Ring</rring> <back>Amemet Mantle +1</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Fuma sune-ate</feet> </set> <set name="Engaged"> <ammo>Tiphia Sting</ammo> <head>Walahra Turban</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Aurore Gloves</hands> <lring>Rajas Ring</lring> <rring>Sniper's Ring</rring> <back>Amemet Mantle +1</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Fuma sune-ate</feet> </set> <set name="Chakra"> <ammo>Bibiki Seashell</ammo> <head>Genbu's Kabuto</head> <neck>chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Temple Cyclas</body> <hands>Aurore Gloves</hands> <lring>Rajas Ring</lring> <rring>Sniper's Ring</rring> <back>Amemet Mantle +1</back> <waist>Warrior's Belt +1</waist> <legs>Aurore Brais</legs> <feet>Fuma sune-ate</feet> </set> <set name="Dodge"> <feet>Temple Gaiters</feet> </set> <set name="Focus"> <head>Temple Crown</head> </set> <set name="Boost"> <hands>Temple Gloves</hands> </set> <set name="Counterstance"> <feet>Melee Gaiters</feet> </set> <set name="FastCast"> <head>Walahra Turban</head> <back>Ultion Mantle</back> </set> <set name="ChiBlast"> <head>Temple Crown</head> </set> <set name="WeaponSkill"> <ammo>Tiphia Sting</ammo> <head>Aurore Beret</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Ochimusha Kote</hands> <lring>Rajas Ring</lring> <rring>Flame Ring</rring> <back>Amemet Mantle +1</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Aurore Gaiters</feet> </set> <set name="AsuranFists"> <ammo>Tiphia Sting</ammo> <head>Aurore Beret</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Ochimusha Kote</hands> <lring>Rajas Ring</lring> <rring>Flame Ring</rring> <back>Amemet Mantle +1</back> <waist>Life Belt</waist> <legs>Aurore Brais</legs> <feet>Aurore Gaiters</feet> </set> <set name="DragonKick"> <ammo>Tiphia Sting</ammo> <head>Aurore Beret</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Ochimusha Kote</hands> <lring>Rajas Ring</lring> <rring>Flame Ring</rring> <back>Amemet Mantle +1</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Aurore Gaiters</feet> </set> <set name="AsceticsFury"> <ammo>Tiphia Sting</ammo> <head>Aurore Beret</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Ochimusha Kote</hands> <lring>Rajas Ring</lring> <rring>Flame Ring</rring> <back>Amemet Mantle +1</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Aurore Gaiters</feet> </set> <set name="TornadoKick"> <ammo>Tiphia Sting</ammo> <head>Aurore Beret</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Ochimusha Kote</hands> <lring>Rajas Ring</lring> <rring>Flame Ring</rring> <back>Amemet Mantle +1</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Aurore Gaiters</feet> </set> <set name="Footwork"> <ammo>Tiphia Sting</ammo> <head>Walahra Turban</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Aurore Gloves</hands> <lring>Rajas Ring</lring> <rring>Flame Ring</rring> <back>Amemet Mantle +1</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Fuma sune-ate</feet> </set> <set name="loltank"> <ammo>Bibiki Seashell</ammo> <head>Walahra Turban</head> <neck>Chivalrous Chain</neck> <lear>Spike Earring</lear> <rear>Spike Earring</rear> <body>Aurore Doublet</body> <hands>Aurore Gloves</hands> <lring>Rajas Ring</lring> <rring>Sniper's Ring</rring> <back>Ultion Mantle</back> <waist>Brown Belt</waist> <legs>Aurore Brais</legs> <feet>Fuma sune-ate</feet> </set> </group> </sets> <rules> <if buffactive="footwork"> <action type="equip" when="Idle|Aftercast" set="Standing"/> <action type="equip" when="Engaged" set="Footwork" /> <if status="Engaged"> <action type="equip" when="aftercast" set="Footwork" /> </if> </if> <else> <action type="equip" when="Idle|Aftercast" set="Standing"/> <action type="equip" when="Engaged" set="Engaged" /> <if status="Engaged"> <action type="equip" when="aftercast" set="Engaged" /> </if> </else> <if type="Ninjutsu"> <action type="equip" when="Precast" set="FastCast"/> <if Spell="Utsusemi: Ichi"> <action type="midcastdelay" delay="2.5"/> <action type="Command" when="midcast">cancel 66</action> </if> </if> <elseif Type="WeaponSkill"> <if TPGT="99"> <if advanced='%SpellTargetDistance < 3.9'> <!--cancels the WS if out of range. This won't work with ranged WS--> <action type="castdelay" delay=".2"/> <if Spell="Dragon Kick"> <action type="Equip" when="precast|midcast" set="DragonKick"/> </if> <elseif Spell="Tornado Kick"> <action type="Equip" when="precast|midcast" set="TornadoKick"/> </elseif> <elseif Spell="Asuran Fists"> <action type="Equip" when="precast|midcast" set="AsuranFists"/> </elseif> <elseif Spell="Ascetic's Fury"> <action type="Equip" when="precast|midcast" set="AsceticsFury"/> </elseif> <else> <action type="Equip" when="precast|midcast" set="WeaponSkill"/> </else> </if> <else> <action type="cancelspell"/> </else> </if> </elseif> <elseif type="JobAbility"> <if Spell="Chakra"> <action type="equip" when="Precast" set="Chakra"/> </if> <elseif Spell="Chi Blast"> <action type="equip" when="Precast" set="ChiBlast"/> </elseif> <elseif Spell="Dodge"> <action type="equip" when="Precast" set="Dodge"/> </elseif> <elseif Spell="Focus"> <action type="equip" when="Precast" set="Focus"/> </elseif> <elseif Spell="Boost"> <action type="equip" when="Precast" set="Boost"/> </elseif> <elseif Spell="Counterstance"> <action type="equip" when="Precast" set="Counterstance"/> </elseif> </elseif> </rules> </spellcast>
Now you can see I tried to add a tanking set "loltank" but I can't make it work how I want it <.<
I've read just a couple pages ago a rule to set pdt gear when not using utsusemi, but that should be to my understanding a rule that goes for EVERYTIME you aren't with utsu active, while I would use it only while tanking.You know sometimes even if gimped I manage to be in dd slot instead of tank.
So I tried to juggle a bit but can't make it work, my idea was to copy the footwork rule, change it for counterstance OR perfect counter, add counter items, and that should work, but I'm not sure, can you check this code and see if that makes sense and would work?Because I'm not really getting this to work it seems....
also if you feel there's a shitload better xml around and can give me some pointers to it I'm open to any suggestion...Code:<if buffactive="counterstance"> <action type="equip" when="Idle|Aftercast" set="Standing"/> <action type="equip" when="Engaged" set="loltank" /> <if status="Engaged"> <action type="equip" when="aftercast" set="loltank" /> </if> </if> <else> <action type="equip" when="Idle|Aftercast" set="Standing"/> <action type="equip" when="Engaged" set="Engaged" /> <if status="Engaged"> <action type="equip" when="aftercast" set="Engaged" /> </if> </else>
The lower code snip looks good, but remember if you had both that AND the footwork bit in at the same time, it'll equip whichever comes lower in the file.
You can layer them together to avoid that:
This assumes you're only tanking when counterstance is up though - if you eat a dispel, it'll swap back.Code:if counterstance idle|aftercast standing engaged loltank if engaged aftercast loltank /if /if else if footwork idle|aftercast standing engaged footwork if engaged aftercast footwork /if /if else idle|aftercast standing engaged engaged if engaged aftercast engaged /if /if /else
You could replace *all* of that with:
And have a variable called "TPSet" where it can have values loltank, engaged, footwork (//sc v s tpset "<Set Name>")Code:<action type="equip" when="Idle|Aftercast" set="Standing"/> <action type="equip" when="Engaged" set="$TPSet" /> <if status="Engaged"> <action type="equip" when="aftercast" set="$TPSet" /> </if>
Downside, it won't notice things like when footwork is applies or wears off, but it allows you to specify easily which tp set you want to be in.
The problem is the detection of "tanking" - SC can't tell when you have hate. You can either have a oshit macro (//sc set pdtGearSetName) or set a variable for when tanking, similar to just above.
For CS/PCounter -
Could change that to [spell="Perfect Counter|Counterstance"] if you wanted counter set on for both.Code:<if spell="Perfect Counter" notbuffactive="Utsusemi*"> <equip when="Aftercast" set ="countergear"/> </if> <if buffactive="Perfect Counter" notbuffactive="Utsusemi*" notspell="Utsusemi*"> <equip when="Aftercast" set ="countergear"/> </if>
edit: completely remade post after tries and tries and tries
I can't understand how variables work even after having tried many times to read guides/examples so if that part could be elaborated and made it "ready for work" I could understand it once and for all.
btw I tried to add the pc/counter thing and had this issue:
1) if I want to do swap gear--focus---swap my synthax for pc/counter doesn't work, ultion never goes up
2)if I fix the pc/counter thing not auto-switching I manage to get ultion up but can't auto-remove it when buff expires, also, none of my other swaps work, they just get in the items and never put them away.
3) I generally can't make this whole xml work, huge help is appreciated because I can't really make any of this work, I tried for an hour and will keep trying but I really can't code for shit, it just doesn't work anything with my xml edited...
btw here is what I could come up with:
Spoiler: show
as said it doesn't work.This version is the one that make me use my first swap--> cast buff but never removes the item...
What I really want is the functionality of my old xml, which does swap---buff-swap off, but with a couple adds which are:
1) during pc/counterstance having up counter gear
2) can decide what gear use and not be bound to one single set, with my old xml I can't put on let's say dodge earrings because next thing I do they will go out //sc set tpset and //sc set tankset with normal swaps like, during utsu cast, etc.
3) utsusemi down: -pdt gear, + counter gear.when utsu goes up back to normal gear.
I really am trying to make it on my own but I can't make it work, it's a bit too complicated for a newcomer as me to be honest, I barely understand half of what I'm doing =\
I hope it's doable and you can give me pointers to how to do it, I did try what I was suggested but I must have screwed up somewhere...thanks anyway °_°!
Fast question if anyone knows..
For Violent Flourish and Waltzes, what Type do these fall under now? "JobAbility" isn't working. I've resorted to replacing that rule with CommandPrefix rule, but I'm still curious.