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  1. #1361
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    I'm making an .xml for my Blue Mage, and I'm trying to figure out a way to cast all magical BLU spells in the MACC set and all physical BLU spells in a generic physical set, apart from those spells I specifically define otherwise.

    I tried to use the fact that the resources.xml shows the phyiscal spells as 'unknown', but I've derped something. All spells end up being cast in the MACC set.

    Is there any way to differentiate between magical and physical spells in spellcast?

    Current version of the work-in-progress .xml:
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
      <config
            RequiredVersion="2.3"
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            />
    <sets>
    <group default="yes" name="Basic">
            <set name="Engaged">
                        <ammo>White Tathlum</ammo>
                        <head>Mavi Kavuk +1</head>
                        <neck>Tiercel Necklace</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Mirage Jubbah</body>
                        <hands>Homam Manopolas</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Forager's Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>Mavi Tayt +1</legs>
                        <feet>Homam Gambieras</feet>
              </set>
               <set name="Physical">
                        <ammo>Mavi Tathlum</ammo>
                        <head>Anwig Salade</head>
                        <lear>Minuet Earring</lear>
                        <neck>Kubira Beads</neck>
                        <rear>Triumph Earring</rear>
                        <body>Magus Jubbah +1</body>
                        <hands>Enkidu's Mittens</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <waist>Warwolf Belt</waist>
                        <legs>Mavi Tayt +1</legs>
                        <feet>Denali Gamashes</feet>
              </set>
            
              <!-- Start of Condition Specific Sets-->
              <set name="Fastcast">
                        <head>Teal Chapeau</head>
                        <body>Teal Saio</body>
                        <hands>Teal Cuffs</hands>
                        <legs>Teal Slops</legs>
                        <feet>Teal Pigaches</feet>
            </set>
            
            <set name="Haste">
                        <head>Mavi Kavuk +1</head>
                        <legs>Mavi Tayt +1</legs>
                        <hands>Homam Manopolas</hands>
                        <feet>Homam Gambieras</feet>
                        <waist>Twilight Belt</waist>
                        <neck>Tiercel Necklace</neck>
               </set>
    
            <set name="Enmity" baseset="Engaged" />
               
            <set name="Def" baseset="Engaged" />
     
            <set name="MDB" baseset="Engaged" />
    
            <set name="Waltz" baseset="Engaged" />
            
            <!-- Start of Specific Weaponskill Sets-->
              <set name="WSgear|Expiacion" baseset="Engaged">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Aesir Ear Pendant</lear>
                        <rear>Brutal Earring</rear>
                        <body>Mirke Wardecors</body>
                        <hands>Enkidu's Mittens</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Forager's Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Mavi Tayt +1</legs>
                        <feet>Rutter Sabatons</feet>
            </set>
    
              <set name="Vorpal Blade" baseset="WSgear">
                        <body>Loki's Kaftan</body>
                        <waist>Thunder Belt</waist>
              </set>
    
            <set name="Savage Blade" baseset="WSgear">
                        <hands>Denali Wristbands</hands>
                        <rring>Aqua Ring</rring>
                        <waist>Thunder Belt</waist>
            </set>
            
            <set name="Sanguine Blade">
                        <ammo>Phtm. Tathlum</ammo>
                        <head>Teal Chapeau</head>
                        <neck>Lmg. Medallion</neck>
                        <lear>Phtm. Tathlum +1</lear>
                        <rear>Moldavite Earring</rear>
                        <body>Teal Saio</body>
                        <hands>Yigit Gages</hands>
                        <lring>Spiral Ring</lring>
                        <rring>Diamond Ring</rring>
                        <back>Prism Cape</back>
                        <waist>Penitent's Rope</waist>
                        <legs>Teal Slops</legs>
                        <feet>Yigit Crackows</feet>
            </set>
            
            <set name="MACC" baseset="Sanguine Blade">
                        <ammo>Mavi Tathlum</ammo>
                        <head>Mirage Keffiyeh</head>
                        <body>Magus Jubbah +1</body>
                        <legs>Mavi Tayt +1</legs>
            </set>
            
            <set name="Cure" baseset="Sanguine">
                        <ammo>Mavi Tathlum</ammo>
                        <head>remove</head>
                        <neck>Promise Badge</neck>
                        <body>Ixion Cloak</body>
                        <lring>Solemn Ring</lring>
                        <rring>Aqua Ring</rring>
                        <legs>Mahatma Slops</legs>
                        <feet>Denali Gamashes</feet>
            </set>
            
            <set name="Skill">
                        <ammo>Mavi Tathlum</ammo>
                        <head>Mirage Keffiyeh</head>
                        <body>Magus Jubbah +1</body>
                        <legs>Mavi Tayt +1</legs>
            </set>
            
             <!-- Start of Idle Gear-->
               <set name="Idle">
                        <head>Mavi Kavuk +1</head>
                        <neck>Twilight Torque</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Mavi Mintan</body>
                        <hands>Homam Manopolas</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Forager's Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>Mavi Tayt +1</legs>
                        <feet>Homam Gambieras</feet>
               </set>
    
               <set name="Resting" baseset="Idle">
                        <head>Yigit Turban</head>
                        <neck>Beak Necklace +1</neck>
                        <lear>Antivenom Earring</lear>
                        <rear>Magnetic Earring</rear>
                        <body>Yigit Gomlek</body>
                        <hands>Yigit Gages</hands>
                        <back>Felicitas Cape</back>
                        <waist>Austerity Belt</waist>
                        <legs>Yigit Seraweels</legs>
                        <feet>Yigit Crackows</feet>
              </set>
        </group>
    </sets>
    <variables>
     <!-- Var: Elemental Staves -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
            <var name="IceObi">Hyorin Obi</var>
            <var name="WindObi">Penitent's Rope</var>
            <var name="EarthObi">Penitent's Rope</var>
            <var name="ThunderObi">Rairin Obi</var>
            <var name="WaterObi">Penitent's Rope</var>
            <var name="FireObi">Penitent's Rope</var>
            <var name="DarkObi">Anrin Obi</var>
            <var name="LightObi">Korin Obi</var>
    </variables>
    <rules>
        <if EquipHands="Magus Bazubands">
            <hands lock="true" />
        </if>
        <!-- Control For Autoset -->
        <equip when="%status" set="%status" />
        <!-- Automatic /recast -->
        <if CommandPrefix="/magic|/ninjutsu">
            <action type="Command" whem="Precast">input /recast "%Spell"</action>
        </if>
        <!-- Control For Magic -->
        <if mode="AND" CommandPrefix="/magic" CastTimeGT="1.1">
            <action type="equip" when="precast" set="FastCast" />
        </if>
        <if type="BlueMagic">
            <if spell="Head Butt|Temporal Shift">
                <return />
            </if>
            <if advanced='("%SpellElement"=="Unknown")'>
                <equip when="precast" set="Physical" />
                <if BuffActive="Chain Affinity">
                    <equip when="precast">
                        <head lock="yes">Mavi Kavuk+1</head>
                    </equip>
                </if>
            </if>    
            <if spell="Magic Fruit|Plenilune Embrace|Wild Carrot|Healing Wind">
                    <equip when="midcast" set="Cure" />
            </if>
            <if spell="Diamondhide|Occultation">
                    <equip when="midcast" set="Skill" />
            </if>
            <else>
                <equip when="midcast" set="MACC" />
            </else>
        </if>
        <!-- Control For WS -->
        <elseif type="WeaponSkill">
            <if spell="Vorpal Blade|Sanguine Blade|Savage Blade|Expiacion">
                <equip when="precast" set="%spell" />
                  <equip when="aftercast"  set="%status" />
              </if>
            <else>
                <equip when="precast" set="WSgear" />
            </else>
        </elseif>
            <!-- Control for Ninjutsu -->
        <elseif type="Ninjutsu">
                  <equip when="precast" set="FastCast" />
                  <equip when="aftercast" set="%status" />
                  <if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*|Kurayami*|Hojo*|Yurin*|Jubaku*|Myoshu*">
                        <equip when="midcast" set="MACC" />
                  </if>
           </elseif>
        <!-- Control For JA's -->
        <elseif type="JobAbility">
            <equip when="aftercast" set="%status" />
                  <if Spell="Provoke|Warcry">
                        <equip when="precast" set="Enmity" />
                  </if>
                  <elseif Spell="*Waltz*" notSpell="Healing Waltz">
                        <equip when="precast" set="Waltz" />
                  </elseif>
                  <elseif spell="Spectral Jig">
                        <command when="Precast">cancel 71</command>
                  </elseif>
                  <elseif>
                    <return />
                  </elseif>
        </elseif>
        <elseif Type="BlackMagic">
                  <if spell="Stun|Sleep|Drain|Aspir|Absorb-*|Poison">
                        <action type="DefaultTarget" Target="&lt;t&gt;" />
                        <equip when="Precast" set="FastCast" />
                        <equip when="midcast" set="MACC" />
                        <equip when="Aftercast" set="%status" />
                  </if>
        </elseif>
        
        <!-- Control for Special Global DEF Sets -->
        <if spell="Flare">
                  <equip when="Precast" set="Def" />
           </if>
        <if spell="Burst">
                  <equip when="Precast" set="MDB" />
        </if>
      </rules>
    </spellcast>


    Thanks for any help.

  2. #1362
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Problems noted in this code block:

    Code:
        <if type="BlueMagic">
            <if spell="Head Butt|Temporal Shift">
                <return />
            </if>
            Head Butt and Temporal Shift cut out early.
            <if advanced='("%SpellElement"=="Unknown")'>
                <equip when="precast" set="Physical" />
                <if BuffActive="Chain Affinity">
                    <equip when="precast">
                        <head lock="yes">Mavi Kavuk+1</head>
                    </equip>
                </if>
            </if>    
            Ok, physical spells now have the Physical set for precast (why precast? that overrides the FastCast set).  There is, however, no else block, so -all- spells make the following checks.
            Healing spells (which would not have gotten the Physical set anyway) get the Cure set.
            <if spell="Magic Fruit|Plenilune Embrace|Wild Carrot|Healing Wind">
                    <equip when="midcast" set="Cure" />
            </if>
            And *Now* we have an if/else block.  Diamondhide and Occultation get the Skill set. *ALL* other spells (physical, magical and cure) get the MACC set below.
            <if spell="Diamondhide|Occultation">
                    <equip when="midcast" set="Skill" />
            </if>
            <else>
                <equip when="midcast" set="MACC" />
            </else>
        </if>


    I would suggest rearranging it as follows (with adjustments for presumed midcast for physical):

    Code:
        <if type="BlueMagic">
            <if spell="Head Butt|Temporal Shift">
                <return />
            </if>
    
            <if spell="Magic Fruit|Plenilune Embrace|Wild Carrot|Healing Wind">
                <equip when="midcast" set="Cure" />
            </if>
            <elseif spell="Diamondhide|Occultation">
                <equip when="midcast" set="Skill" />
            </elseif>
            <elseif Element="Unknown">
                <if BuffActive="Chain Affinity">
                    <equip when="midcast">
                        <head lock="yes">Mavi Kavuk +1</head>
                    </equip>
                </if>
                <equip when="midcast" set="Physical" />
            </elseif>
            <else>
                <equip when="midcast" set="MACC" />
            </else>
        </if>
    Code not tested.

  3. #1363
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Thanks for the response. This is pretty similar to the fixes I implemented a little while ago. I had the healing spells there with the physical because they're all listed as unknown element in resources/spells.xml, and it seemed to be one fewer check when it didn't meet the element=unknown.

    I intentionally skipped the FastCast set on the Physical due to the fact that they're all pretty fast cast times (half a second for most), and I didn't want lag to cause me to miss the damage-oriented gear when the spell completed casting.

    Here's what I've got now:
    Spoiler: show
    Code:
        <if mode="AND" CommandPrefix="/magic" CastTimeGT="1.1">
            <action type="equip" when="precast" set="FastCast" />
        </if>
        <if type="BlueMagic">
            <if spell="Head Butt|Temporal Shift|Animating Wail|Battery Charge">
                <return />
            </if>
        <!-- Current resources/spells.xml has all physical blue magic element as 'unknown', as well as curative spells. -->
            <elseif advanced='("%SpellElement"=="Unknown")'>
                <if spell="Magic Fruit|Plenilune Embrace|Wild Carrot|Healing Wind">
                    <equip when="midcast" set="Cure" />
                </if>
                <else>
                    <equip when="precast" set="Physical" />
                    <if BuffActive="Chain Affinity">
                        <equip when="precast">
                            <head lock="yes">Mavi Kavuk+1</head>
                        </equip>
                    </if>
                </else>
            </elseif>    
            <elseif spell="Diamondhide|Occultation">
                    <equip when="midcast" set="Skill" />
            </elseif>
            <else>
                <equip when="midcast" set="MACC" />
            </else>
        </if>


    I've tried to tier it such that the most frequently used commands are parsed first. I understand it saves an unnoticeable amount of time, but I haven't seen any detrimental interactions so far.

  4. #1364
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Looks good, though you should be able to use Element="Unknown" instead of advanced='("%SpellElement"=="Unknown")'. You may also want to consider reversing the check, checking for Element="Fire|Earth|Water|etc..." for magical spells since those are known values, and fall to cure/physical otherwise. I'm not familiar with all the blu spells and how they're stored in resources. Which order you use is probably mostly personal preference.

  5. #1365
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    So I tried a hand at some RDM Spellcast... I found Aikar's edited BLM Spellcast recently and tooled it to my RDM (Crappily geared of course).

    I'm a total newbie at this, but I'm trying to learn sorta.

    There are some weird issues though I've noticed:

    -Long pauses before a spell gets cast.
    - Weird $ring== errors.
    - Forgot to put a MND-based enfeeble set in there.
    - Probably a mess of other ridiculously bad mistakes or something.

    I'd actually really appreciate some fine tuning to make this a lot better. There's probably a bunch of missing things and I'd love it if someone could point out what the heck I'm missing and all.

    http://pastebin.com/eNpM5nKM

    Thank you.

  6. #1366
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    71
    BG Level
    2
    FFXI Server
    Leviathan

    Hello ! First of all, I totally fail at writing xml's, so please bear with me. I've always used scripted macros for RDM, since I started playing, but recently I decided to try and move on to Spellcast for it, since all my other jobs already use. I got a user submitted one and modified a bit according to my needs. Somethings werent working properly, so I modified them accordingly. I'm well aware that some of the "fixes" I made arent right/proper, but so far they have been working !
    I'd like to set up a few more things but I don't know how, so here I am !
    -Whenever I type spells, aquaveil, spikes, enspells, blink and etc, it puts me on <st> cursor, instead of default casting to the spell target. How can I fix this ?
    Example of what I would want: Typing /ma aquaveil would cast aquaveil, instead of having me do /ma aquaveil <me> or /ma aquaveil and hit enter on cursor. It seems to do it for all spells, but the ones that bother me the most are these ones, that I'm usually typing(don't ask).

    -Another thing that I'd like to fix is that whenever I cast a spell, after the spell is done, it defaults back to Idle set. That works fine on some spells, refresh and haste mainly. But for some spells, either the spells that cast too fast (Utsu`s Ichi and Ni, every once and then Phalanx and Stoneskin) sometimes the midcast dont trigger fast enough, so I end up casting the spell in my precast gear. Any way to fix this ? A similar thing that bothers me, is that on longer casting spells, nukes for example, it will precast, then start casting/cast the spell in the correct gear, but it will take too long to go back to the idle gear. Almost like if it wasn't factoring Fast Cast, my nuke fires off at 40% or so, and my gear swaps back to idle when the bar is finished, @ 90%+ or so. Is there any way around this?

    Edit: Also, even though its with paralyze, slow and silence, I can't get Addle to do any gear swaps, other work fine swapping full Light macc gear for para/slow/silence, does nothing for addle tho. Only swap it gets is the Twilight Cape one, on firesday. Any ideas ?

    This is the link for my xml in pastebin: http://pastebin.com/hzzg7GPJ

    Thanks in advance guys ! =)

  7. #1367
    Sea Torques
    Join Date
    Dec 2009
    Posts
    547
    BG Level
    5

    I'm really bad at this spellcast thing. I need some help on night and day stuff, like having SC change my daytp set when at night and etc.

    ex. Like changing Dusk to Koga Tekko at night.

  8. #1368
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    So I just got my savant's pants +1 after getting most of my +1 for other jobs. And I was able to mostly successfully incorporate it into my sch xml to equip under the correct conditions (as far as ive been able to see through some testing). But I did come across problems with my sublimation stuff. Im trying to get it to equip both argute gown and scholars mortarboard if sub. is charging. I cant figure out why it doesn't work, it always reverts back to argute gown and argute mortarboard. Like always, its probably just something stupid ive missed. TY for the input

    http://pastebin.com/Nf7u4bbW

  9. #1369
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Rionel View Post
    -Long pauses before a spell gets cast.
    - Weird $ring== errors.
    - Forgot to put a MND-based enfeeble set in there.
    - Probably a mess of other ridiculously bad mistakes or something.
    1. Line 181: There is a cast delay of 2.5; you may want to play with it to shorten.
    2. Line 255: There is a $ring variable check but no declaration (this is also for sorc ring which is blm only, easiest to just remove it)
    3. The EnfeeblingMagic set is not used in the script.
    4. I only looked for what you mentioned.

  10. #1370
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Galattea View Post
    Hello ! First of all, I totally fail at writing xml's, so please bear with me. I've always used scripted macros for RDM, since I started playing, but recently I decided to try and move on to Spellcast for it, since all my other jobs already use. I got a user submitted one and modified a bit according to my needs. Somethings werent working properly, so I modified them accordingly. I'm well aware that some of the "fixes" I made arent right/proper, but so far they have been working !
    I'd like to set up a few more things but I don't know how, so here I am !
    -Whenever I type spells, aquaveil, spikes, enspells, blink and etc, it puts me on <st> cursor, instead of default casting to the spell target. How can I fix this ?
    Example of what I would want: Typing /ma aquaveil would cast aquaveil, instead of having me do /ma aquaveil <me> or /ma aquaveil and hit enter on cursor. It seems to do it for all spells, but the ones that bother me the most are these ones, that I'm usually typing(don't ask).

    -Another thing that I'd like to fix is that whenever I cast a spell, after the spell is done, it defaults back to Idle set. That works fine on some spells, refresh and haste mainly. But for some spells, either the spells that cast too fast (Utsu`s Ichi and Ni, every once and then Phalanx and Stoneskin) sometimes the midcast dont trigger fast enough, so I end up casting the spell in my precast gear. Any way to fix this ? A similar thing that bothers me, is that on longer casting spells, nukes for example, it will precast, then start casting/cast the spell in the correct gear, but it will take too long to go back to the idle gear. Almost like if it wasn't factoring Fast Cast, my nuke fires off at 40% or so, and my gear swaps back to idle when the bar is finished, @ 90%+ or so. Is there any way around this?

    Edit: Also, even though its with paralyze, slow and silence, I can't get Addle to do any gear swaps, other work fine swapping full Light macc gear for para/slow/silence, does nothing for addle tho. Only swap it gets is the Twilight Cape one, on firesday. Any ideas ?

    This is the link for my xml in pastebin: http://pastebin.com/hzzg7GPJ

    Thanks in advance guys ! =)
    1. Use spellcast commands, i.e. for Blizzard IV I type //blizzard4 and it casts on whatever I'm targeting; it's much easier
    2. You will have to play with your cast delays, check out this link and search for delay to figure out which is best for your script.

  11. #1371
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Suljin View Post
    So I just got my savant's pants +1 after getting most of my +1 for other jobs. And I was able to mostly successfully incorporate it into my sch xml to equip under the correct conditions (as far as ive been able to see through some testing). But I did come across problems with my sublimation stuff. Im trying to get it to equip both argute gown and scholars mortarboard if sub. is charging. I cant figure out why it doesn't work, it always reverts back to argute gown and argute mortarboard. Like always, its probably just something stupid ive missed. TY for the input

    http://pastebin.com/Nf7u4bbW
    At first glance I would suggest trying a lock of the two pieces.
    Not sure if it will actually help, but you can try put the sublimation: active code at the bottom of the rules so that it is processed last.

  12. #1372
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Kamil View Post
    I'm really bad at this spellcast thing. I need some help on night and day stuff, like having SC change my daytp set when at night and etc.

    ex. Like changing Dusk to Koga Tekko at night.
    Just need to use a time statement similar to the following.

    Code:
    <if TimeGT="18.01" TimeLT="6.00">
       <equip>
          <hands>Koga Tekko</hands>
       </equip>
    </if>

  13. #1373
    Sea Torques
    Join Date
    Dec 2009
    Posts
    547
    BG Level
    5

    I have something like this:

    Code:
        	<if mode="OR" TimeLT="6.00" TimeGT="18.00">
          		 <action type="equip"> <hands>Koga Tekko</hands> </action>
    	</if>
            <else>
                     <action type="equip"> <hands>Dusk Gloves</hands> </action>
            </else>
    Mind tell me what's wrong?

  14. #1374
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Kamil View Post
    I have something like this:

    Code:
        	<if mode="OR" TimeLT="6.00" TimeGT="18.00">
          		 <action type="equip"> <hands>Koga Tekko</hands> </action>
    	</if>
            <else>
                     <action type="equip"> <hands>Dusk Gloves</hands> </action>
            </else>
    Mind tell me what's wrong?
    Actually, I don't know (I don't use day/time equipment); what version of spellcast do you have? Looks like old syntax; I went to the windower site and looked at the user submitted xml to see how others implemented.

  15. #1375
    Sea Torques
    Join Date
    Dec 2009
    Posts
    547
    BG Level
    5

    2.40

  16. #1376
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Have you ever converted your code?

    http://windower.net/plugins/spellcastupdatexml.php

    Could try switching your LT & GT around.

    Other than that I would suggest checking out the user submitted xml on the windower site to see how others have accomplished, because other than old syntax it looks like it should work.

  17. #1377
    Sea Torques
    Join Date
    Dec 2009
    Posts
    547
    BG Level
    5

    Do I need some special variable or something?

  18. #1378
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    I do day/night on my Ninja with different sets and a variable.

    Spoiler'd relevant parts of the code.

    Spoiler: show
    Code:
    <variables>
         <var name="DayOrNight">Day</var>
    </variables>
    <sets>
         <group default="yes" name="NIN">
              <set name="Day-TP">
                   gear
              </set>
              <set name="Night-TP" baseset="Day-TP">
                   <hands>Koga Tekko</hands>
              </set>
         </group>
    </sets>
    <rules>
         <if TimeLT="18.01" TimeGT="6.00">
              <var cmd="set DayOrNight Day"/>
         </if>
              <else>
                   <var cmd="set DayOrNight Night"/>
              </else>
    </rules>

  19. #1379
    I'VE CHOSEN A TITLE FOR THE LIKES OF YOU!
    Join Date
    Jun 2007
    Posts
    682
    BG Level
    5

    Just a very small problem:

    - Uggalepih Pendant swaps even for non-MAB spells like Paralyze and Cure etc.

    http://pastebin.com/wg033x9m

    Thanks again!

  20. #1380
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by Shalafi View Post
    At first glance I would suggest trying a lock of the two pieces.
    Not sure if it will actually help, but you can try put the sublimation: active code at the bottom of the rules so that it is processed last.
    I dont even know how or where to do that, im still not very skilled with spellcast and cant configure much other than basic sets and some "if spell" stuff lol.

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