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  1. #1381
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Rionel View Post
    Just a very small problem:

    - Uggalepih Pendant swaps even for non-MAB spells like Paralyze and Cure etc.

    http://pastebin.com/wg033x9m

    Thanks again!
    <if MPPAfterCastLT="50" Advanced="$UggPendant==1" skill="Elemental*">

    That'll cover it for nukes, if you take divine magic or magic-WS seriously then will want to specify those as well, something like

    Code:
    <if mode="or" skill="Elemental*" spell="Banish*|sanguine blade"> <!-- You get the idea, list anything you'll want it for aside from elemental magic -->
    <if MPPAfterCastLT="50" Advanced="$UggPendant==1">
    equip ugga
    </if>
    </if>

  2. #1382
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Broke my WAR XML trying to add in a Fell Cleave section. Says line 256 is the problem, but that's just my rules line so I dunno what the problem is :/
    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            Debug="true"
            HideErrors="false"
            ShowGearSwaps="false"
            ShowSpellInfo="false"
            />
        <sets>
            <group name="Main" default="yes">
                <set name="Idle">
                    <ammo>Fire Bomblet</ammo>
                    <head>Walahra turban</head>
                    <neck>Orochi Nodowa</neck>
                    <lear>Assault Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Aurum cuirass</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Blitz Ring</lring>
                    <rring>Rajas Ring</rring>
                    <back>Forager's Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="NoAggresor" BaseSet="Idle">
                    <ammo>Fire Bomblet</ammo>
                    <hands>Dusk Gloves</hands>
                    <feet>Aurum Sabatons</feet>
                    <back>Cuchulain's Mantle</back>
                    <neck>Peacock Charm</neck>
                </set>
                <set name="Aggresor" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <hands>Dusk Gloves</hands>
                    <neck>Peacock Charm</neck>
                    <feet>Aurum Sabatons</feet>
                </set>
                <set name="RRAgg" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Snow Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warwolf Belt</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                    <back>Forager's Mantle</back>
                </set>
                <set name="RRNoAgg" BaseSet="Idle">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Snow Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                    <lear>Vampire Earring</lear>
                    <back>Cuchulain's Mantle</back>
                </set>
                <set name="KJAgg" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Alkyoneus's Bracelets</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warrior's Stone</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="KJNoAgg" BaseSet="Idle">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warrior's Stone</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
    	    <set name="FCAgg" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Alkyoneus's Bracelets</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warrior's Stone</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="FCNoAgg" BaseSet="Idle">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warrior's Stone</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
    	    <set name="SCAgg" BaseSet="Idle">
                    <ammo>Ravager's Orb</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Alkyoneus's Bracelets</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warrior's Stone</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="SCNoAgg" BaseSet="Idle">
                    <ammo>Fire Bomblet</ammo>
                    <head>Hecatomb Cap</head>
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Hecatomb Mittens</hands>
                    <lring>Triumph Ring</lring>
                    <rring>Rajas Ring</rring>
                    <waist>Warrior's Stone</waist>
                    <lear>Vampire Earring</lear>
                    <legs>Byakko's Haidate</legs>
                    <feet>Hecatomb Leggings</feet>
                </set>
                <set name="FC" BaseSet="NoAggresor">
                    <lear>Loquac. Earring</lear>
                </set>
                <set name="Emnity" BaseSet="Idle">
                    <neck>Ritter Gorget</neck>
                    <body />
                    <lring />
                    <rring />
                    <waist />
                    <legs />
                    <feet>Hermes' Sandals</feet>
                </set>
            </group>
        </sets>
        <rules>
            <equip when="Idle" set="Idle" />
            <if status="engaged" NotBuffActive="Aggressor">
                <equip when="engaged" set="NoAggresor" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if status="engaged" BuffActive="Aggressor">
                <equip when="engaged" set="Aggresor" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="Provoke">
                <equip when="precast" set="Emnity" />
                <equip when="aftercast" set="NoAggresor" />
            </if>
            <if spell="King's Justice" BuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="KJAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="Aggresor" />
            </if>
            <if spell="King's Justice" NotBuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="KJNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="NoAggresor" />	
    	<if spell="Fell Cleave" BuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="FCAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="Aggresor" />
            </if>
            <if spell="Fell Cleave" NotBuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="FCNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="NoAggresor" />	
            <if spell="Raging Rush" NotBuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="RRNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="NoAggresor" />
            </if>
            <if spell="Raging Rush" BuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="RRAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="Aggresor" />
            </if>
            <if spell="Steel Cyclone" NotBuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="SCNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="NoAggresor" />
            </if>
            <if spell="Steel Cyclone" BuffActive="Aggressor">
                <if timegt="6.00" timelt="18.00">
                    <equip>
                        <lear lock="yes">Triumph Earring</lear>
                    </equip>
                </if>
                <equip when="precast" set="SCAgg" />
                <defaulttarget Target="&lt;t&gt;" />
                <equip when="aftercast" set="Aggresor" />
            </if>
              <if spell="Utsusemi: Ichi">
                <action type="equip" when="precast" set="FC" />
                    <midcastdelay delay="2.5" />
                <command when="midcast">cancel 66</command>
            </if>
        </rules>
    </spellcast>

  3. #1383
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Yeah your Fell Cleave section has an unclosed <if>

  4. #1384
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Very much appreciate.

  5. #1385
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    798
    BG Level
    5

    Does anyone have a good level 90 updated RDM spellcast xml that I can use as a template? Most of the ones on windower site are grossly dated.

  6. #1386
    Hydra
    Join Date
    Jun 2007
    Posts
    113
    BG Level
    3
    FFXIV Character
    Soda Pop
    FFXIV Server
    Sargatanas
    FFXI Server
    Odin

    Quote Originally Posted by TacoTaru View Post
    Very much appreciate.
    Your <if spell="King's Justice" NotBuffActive="Aggressor"> is also lacking a </if>

  7. #1387
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Quote Originally Posted by Davricle View Post
    Does anyone have a good level 90 updated RDM spellcast xml that I can use as a template? Most of the ones on windower site are grossly dated.
    http://pastebin.com/uuK5nMvY

    This is my current one. I've been lazy about updating staff rules/taking on useless sets. The convert rule isn't my own, but it requires you to hit your convert macro once to lock in your convert set, a 2nd time will use the ability, a 3rd time will unlock all gear swaps and reset everything.

    I have refresh and haste duration echoed when using it w/ Composure. Those timers are with AF feet and cape, so change those delays accordingly if you'd like.

  8. #1388
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,168
    BG Level
    6

    Got a question and a request......First my question is how would i input the variable for twilight cape to work like elemental obi's in the sense that it'll automatically switch to that piece of gear on the proper day/weather ect.... As for my request I'm looking for a SCH xml to use as a template. I'm not sure of the exactly what i'm looking to do with it but i would like to get an idea what others may have.

  9. #1389
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by CrosisX View Post
    Got a question and a request......First my question is how would i input the variable for twilight cape to work like elemental obi's in the sense that it'll automatically switch to that piece of gear on the proper day/weather ect.... As for my request I'm looking for a SCH xml to use as a template. I'm not sure of the exactly what i'm looking to do with it but i would like to get an idea what others may have.
    For twilight cape, I just added a line to my obi section to swap it in any time it uses an obi.
    Spoiler: show
    Code:
                        <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                            <action type="equip" when="midcast">
                                <waist>$%SpellElementObi</waist>
                                <back>Twilight Cape</back>
                            </action>
                        </if>


    Full .XML is here:
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequireVersion="2.20"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
        <variables clear="true">
    <!-- Var: Elemental Staves -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
            <var name="IceObi">Hyorin Obi</var>
            <var name="WindObi">Penitent's Rope</var>
            <var name="EarthObi">Penitent's Rope</var>
            <var name="ThunderObi">Rairin Obi</var>
            <var name="WaterObi">Penitent's Rope</var>
            <var name="FireObi">Penitent's Rope</var>
            <var name="DarkObi">Anrin Obi</var>
            <var name="LightObi">Korin Obi</var>
        </variables>
        <sets>
    <!-- Group: Nuke Low Skill -->
            <group default="yes" name="Low">
        <!-- Set: Idle -->
                <set name="Idle">
                    <main>Terra's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <ammo>White Tathlum</ammo>
                    <head>Scholar's M.Board</head>
                    <neck>Twilight Torque</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Argute Gown</body>
                    <hands>Argute Bracers</hands>
                    <rring>Astral Ring</rring>
                    <lring>Ether Ring</lring>
                    <back>Prism Cape</back>
                    <waist>Austerity Belt</waist>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>River Gaiters</feet>
                </set>
        <!-- Set: Fast Cast -->
                <set name="FastCast" BaseSet="Idle">
                    <ammo>Incantor Stone</ammo>
                    <head>Teal Chapeau</head>
                    <lear>Loquac. Earring</lear>
                    <body>Teal Saio</body>
                    <hands>Teal Cuffs</hands>
                    <legs>Teal Slops</legs>
                    <feet>Teal Pigaches</feet>
                </set>
        <!-- Set: Resting -->
                <set name="Resting" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <ammo>Clarus Stone</ammo>
                    <lear>Antivenom Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Yigit Gomlek</body>
                    <hands>Genie Gages</hands>
                    <legs>Yigit Seraweels</legs>
                    <feet>Avocat Pigaches</feet>
                </set>
        <!-- Set: Haste -->
                <set name="Haste" BaseSet="Idle">
                    <head>Walahra Turban</head>
                    <body>Goliard Saio</body>
                    <waist>Swift Belt</waist>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Healing (Light Arts)-->
                <set name="Healing" BaseSet="Idle">
                    <ammo>Clarus Stone</ammo>
                    <head>Yigit Turban</head>
                    <body>Goliard Saio</body>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Stoneskin (Light Arts)-->
                <set name="StoneskinLight" BaseSet="Idle">
                    <main lock="true">Mythic Wand +1</main>
                    <sub>Genbu's Shield</sub>
                    <head>Walahra Turban</head>
                    <body>Errant Hpl.</body>
                    <neck>Stone Gorget</neck>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Stoneskin (Dark Arts)-->
                <set name="StoneskinDark" BaseSet="Idle">
                    <head>Svnt. Bonnet +1</head>
                    <body>Errant Hpl.</body>
                    <neck>Stone Gorget</neck>
                    <hands>Yigit Gages</hands>
                    <legs>Mahatma Slops</legs>
                </set>
        <!-- Set: Enhancing Skill Set -->
                <set name="EnhancingSkill" BaseSet="Idle">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Light Arts) -->
                <set name="EnhancingLight" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Dark Arts) -->
                <set name="EnhancingDark" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                    <lear>Augmenting Earring</lear>
                </set>
        <!-- Set: Stealth (Light Arts) -->
                <set name="StealthLight" BaseSet="EnhancingLight">
                    <back>Skulker's Cape</back>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Stealth (Dark Arts) -->
                <set name="StealthDark" BaseSet="EnhancingDark">
                    <back>Skulker's Cape</back>
                </set>
        <!-- Set: Dark -->
                <set name="Dark" BaseSet="Haste">
                    <neck>Aesir Torque</neck>
                    <body>Scholar's Gown</body>
                    <hands>Yigit Gages</hands>
                    <legs>Argute Pants</legs>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Enfeebling Base -->
                <set name="EnfeeblingBase" BaseSet="Idle">
                    <neck>Savant's Chain</neck>
                    <waist>Penitent's Rope</waist>
                </set>
        <!-- Set: Enfeebling Black (Dark Arts) -->
                <set name="Enfeebling-BlackMagicDark" BaseSet="EnfeeblingBase">
                    <rear>Phantom Earring</rear>
                    <body>Scholar's Gown</body>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <legs>Mahatma Slops</legs>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling Black (Light Arts) -->
                <set name="Enfeebling-BlackMagicLight" BaseSet="EnfeeblingBase">
                    <rear>Morion Earring +1</rear>
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                    <lring>Diamond Ring</lring>
                    <legs>Scholar's Pants</legs>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling White (Light Arts) -->
                <set name="Enfeebling-WhiteMagicLight" BaseSet="EnfeeblingBase">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                    <legs>Scholar's Pants</legs>                
                </set>
        <!-- Set: Enfeebling White (Dark Arts) -->
                <set name="Enfeebling-WhiteMagicDark" BaseSet="EnfeeblingBase">
                    <head>Yigit Turban</head>
                    <body>Scholar's Gown</body>
                    <legs>Mahatma Slops</legs>                
                </set>
        <!-- Set: Elemental -->
                <set name="Elemental" BaseSet="Idle">
                    <neck>Savant's Chain</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Phantom Earring +1</rear>
                    <body>Twilight Cloak</body>
                    <hands>Vicious Mufflers</hands>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <back>Searing Cape</back>
                    <waist>Penitent's Rope</waist>
                    <legs>Teal Slops</legs>
                    <feet>Yigit Crackows</feet>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Helices -->
                <set name="Helix" BaseSet="Elemental">
                    <hands>Yigit Gages</hands>
                    <feet>River Gaiters</feet>
                    <legs>Mahatma Slops</legs>
                </set>
    
            </group>
    <!-- Group: Nuke Mid Skill -->
            <group name="Mid" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <hands>Yigit Gages</hands>
                </set>
                <set name="Helix" BaseSet="Elemental" BaseGroup="Low">
                    <back>Prism Cape</back>
                    <hands>Yigit Gages</hands>
                    <feet>River Gaiters</feet>
                </set>            
            </group>    
    <!-- Group: Nuke High Skill -->
            <group name="High" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.Board</head>
                    <body>Scholar's Gown</body>
                    <hands>Genie Gages</hands>
                    <back>Prism Cape</back>
                </set>
                <set name="Helix" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.board</head>
                    <body>Scholar's Gown</body>
                    <hands>Genie Gages</hands>
                    <feet>River Gaiters</feet>
                </set>            
    
            </group>
        </sets>
    
        <rules>
    <!-- Rule: Gear Based on Status -->
        <!-- Rule: Equip Idle Set -->
            <action type="equip" when="AfterCast|Idle" set="Idle" />
            <if NotBuffactive="Sublimation: Activated" notspell="Sublimation">
                <action type="equip" when="AfterCast|Idle">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                </action>
            </if>
            <elseif NotBuffactive="Sublimation: Complete" spell="Sublimation">
                <action type="equip" when="AfterCast|Idle">
                    <head>Scholar's M.Board</head>
                    <body>Argute Gown</body>
                </action>
            </elseif>
        <!-- Rule: Equip Resting Set -->
            <if NotBuffActive="Sublimation: Activated">
                <action type="equip" when="Resting" set="Resting">
                    <head>Yigit Turban</head>
                </action>    
            </if>
            <else>
                <action type="equip" when="Resting" set="Resting" />        
            </else>    
    
            <if CommandPrefix="/magic">
            <if Spell="Impact">
                <action type="precastdelay" delay="1" />
                <action type="equip" when="precast">
                    <body>Twilight Cloak</body>
                </action>
            </if>
            <else>
                <action type="equip" when="precast" set="FastCast" />
            </else>
    
    <!-- Rule: Gear Based on Spell Type --> 
                <if Skill="EnhancingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <if Spell="Stoneskin">
                            <action type="equip" when="midcast" set="StoneskinLight" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <action type="Equip" when="midcast" set="StealthLight" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*">
                            <action type="Equip" when="midcast" set="EnhancingSkill" />
                        </elseif>
                        <else>
                            <action type="equip" when="midcast" set="Haste" />
                        </else>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <if Spell="Stoneskin">
                            <action type="equip" when="midcast" set="StoneskinDark" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <action type="Equip" when="midcast" set="StealthDark" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*">
                            <action type="equip" when="midcast" set="EnhancingDark" />
                        </elseif>
                        <else>
                            <action type="equip" when="midcast" set="Haste" />
                        </else>
                    </elseif>
                </if>
                <elseif Skill="EnfeeblingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="equip" when="midcast" set="Enfeebling-%TypeLight" />
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="equip" when="midcast" set="Enfeebling-%TypeDark" />
                    </elseif>
                </elseif>
                <elseif Skill="DarkMagic">
                    <if Spell="Klimaform">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>            
                        <action type="Equip" when="midcast" set="Dark" />
                    </else>
                </elseif>
                <elseif Skill="ElementalMagic">
                    <if Spell="*helix">
                        <action type="equip" when="midcast" set="Helix" />
                        <!--if BuffActive="Ebullience"-->
                            <!--action type="equip" when="midcast"-->
                                <!--head lock="yes">Svnt. Bonnet +1</head-->
                    <!--body lock="yes">Teal Saio</body-->
                            <!--/action-->
                        <!--/if-->
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Elemental" />
                        <!--if BuffActive="Ebullience" NotSpell="Impact"-->
                            <!--action type="equip" when="midcast"-->
                                <!--head lock="yes">Svnt. Bonnet +1</hea--d>
                    <!--body lock="yes">Teal Saio</body-->
                            <!--/action-->
                        <!--/if-->
                    </else>
                </elseif>
                <elseif Skill="HealingMagic">                            
                    <if Spell="*Raise*|*na|Erase">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Healing" />
                        <if BuffActive="Rapture">
                            <action type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </action>
                        </if>
                    </else>
                </elseif>
    
                <if mode="OR" Spell="Sleep*" ValidTarget="Corpse">
                    <if Spell="Sleep II">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 45s</action>
                        <action type="command" when="aftercast">wait 75;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 85;input /echo [%spell] Wearing off in 5s</action>
                    </if>
                    <elseif Spell="Sleep">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 55;input /echo [%spell] Wearing off in 5s</action>
                    </elseif>
                </if>
    
    <!-- Rule: Staff/Obi based on Spell Name or Skill -->
                <if NotStatus="Engaged" TPLT="20">
                    <if mode="or" spell="Bio*|Sleep*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
                        <action type="equip" when="midcast">
                            <main>$%SpellElementStaff</main>
                        </action>
                        <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                            <action type="equip" when="midcast">
                                <waist>$%SpellElementObi</waist>
                                <back>Twilight Cape</back>
                            </action>
                        </if>
                        <if spell="Bli*|Aer*|Sto*|Thu*|Wat*|Fir*|*helix">
                            <if MPPAftercastLT="50">
                                <action type="equip">
                                    <neck>Uggalepih Pendant</neck>
                                </action>
                            </if>
                        </if>                
                    </if>
                </if>
            </if>
    <!-- Rule: Correct Strategem for Proper Arts -->
            <elseif CommandPrefix="/jobability">
                <if spell="Penury|Parsimony">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Penury" />
                        <action type="Command">input /recast Penury</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Parsimony" />
                        <action type="Command">input /recast Parsimony</action>
                    </elseif>
                </if>
                <elseif spell="Celerity|Alacrity">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Celerity" />
                        <action type="Command">input /recast Celerity</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Alacrity" />
                        <action type="Command">input /recast Alacrity</action>
                    </elseif>
                </elseif>
                <elseif spell="Accession|Manifestation">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Accession" />
                        <action type="Command">input /recast Accession</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Manifestation" />
                        <action type="Command">input /recast Manifestation</action>
                    </elseif>
                </elseif>
                <elseif spell="Rapture|Ebullience">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Rapture" />
                        <action type="Command">input /recast Rapture</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Ebullience" />
                        <action type="Command">input /recast Ebullience</action>
                    </elseif>
                </elseif>
                <elseif spell="Addendum*">
                    <if BuffActive="Light Arts">
                        <action type="ChangeSpell" Spell="Addendum: White" />
                        <action type="Command">input /recast "Addendum: White"</action>
                    </if>
                    <elseif BuffActive="Dark Arts">
                        <action type="ChangeSpell" Spell="Addendum: Black" />
                        <action type="Command">input /recast "Addendum: Black"</action>
                    </elseif>
                </elseif>
    <!-- Rule: Gear Swap to cancel Job Ability Animation -->    
                <if EquipLegs="Yigit Seraweels">
                    <action type="equip">
                        <legs>Goliard Trews</legs>
                    </action>
                </if>
                <else>
                    <action type="equip">
                        <legs>Goliard Trews</legs>
                    </action>
                </else>
            </elseif>
    <!-- Rule: Equip Desert Boots if weather element is Earth -->
            <if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'>
                <action type="equip" when="AfterCast">
                    <feet>Desert Boots</feet>
                </action>
            </if>
        </rules>
    </spellcast>

  10. #1390
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    798
    BG Level
    5

    Quote Originally Posted by Crizto View Post
    http://pastebin.com/uuK5nMvY

    This is my current one. I've been lazy about updating staff rules/taking on useless sets. The convert rule isn't my own, but it requires you to hit your convert macro once to lock in your convert set, a 2nd time will use the ability, a 3rd time will unlock all gear swaps and reset everything.

    I have refresh and haste duration echoed when using it w/ Composure. Those timers are with AF feet and cape, so change those delays accordingly if you'd like.
    Thank you much!

  11. #1391
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Quote Originally Posted by CrosisX View Post
    Got a question and a request......First my question is how would i input the variable for twilight cape to work like elemental obi's in the sense that it'll automatically switch to that piece of gear on the proper day/weather ect.... As for my request I'm looking for a SCH xml to use as a template. I'm not sure of the exactly what i'm looking to do with it but i would like to get an idea what others may have.
    I posted a link to mine on the previous page if you wanna look at it as well as the one offered here to see whichever one youd like. Also, could someone show me how to lock the argute gown and scholars mortarboard for sublimation charging in mine pls?

  12. #1392
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Suljin View Post
    I posted a link to mine on the previous page if you wanna look at it as well as the one offered here to see whichever one youd like. Also, could someone show me how to lock the argute gown and scholars mortarboard for sublimation charging in mine pls?
    Code:
    			<set name="Sublimation" Baseset = "WHM_Mode">
    				<head lock="true">Scholar's Mortarboard</head>
    				<body lock="true">Argute Gown</body>
    			</set>

  13. #1393
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Oh, that was easy >.> ty ^^

  14. #1394
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Suljin View Post
    Oh, that was easy >.> ty ^^

    Does that need to go somewhere specific?
    It's a set, so just replace your existing sublimation set with that, line 199.

  15. #1395
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    yea I noticed that like 5 secs after I typed that haha

  16. #1396
    New Spam Forum
    Join Date
    Jun 2007
    Posts
    184
    BG Level
    3

    http://pastebin.com/hrejEvSz

    My NIN script, cant get it to switch in AF2 hands at night >.>

  17. #1397
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Lordesequiel View Post
    http://pastebin.com/hrejEvSz

    My NIN script, cant get it to switch in AF2 hands at night >.>
    Line 81 reads: <if TimeGT="18.01" TimeLT="6.00">

    The default mode for an if statement is "AND", so it's looking for a time that is both after 18:01 and before 6:00.

    Also, you seem to be equipping the "Night Set" after each weaponskill.

    I'm not used to seeing the old 'rule' statements, so there may be a few things I'm missing there.

  18. #1398
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    Quote Originally Posted by Lordesequiel View Post
    http://pastebin.com/hrejEvSz

    My NIN script, cant get it to switch in AF2 hands at night >.>
    Code:
    					<if mode="OR" TimeLT="6.00" TimeGT="17.59">
    					</if>

  19. #1399
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,168
    BG Level
    6

    I'm getting no errors at all but it seems some gear isn't switching in my idle set. Any ideas? Specifically its the head and body its not switching back to.
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequireVersion="2.30"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
        <variables clear="true">
    <!-- Var: Elemental Staves -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
            <var name="IceObi">Hyorin Obi</var>
            <var name="WindObi">Penitent's Rope</var>
            <var name="EarthObi">Penitent's Rope</var>
            <var name="ThunderObi">Rairin Obi</var>
            <var name="WaterObi">Penitent's Rope</var>
            <var name="FireObi">Penitent's Rope</var>
            <var name="DarkObi">Anrin Obi</var>
            <var name="LightObi">Korin Obi</var>
        </variables>
        <sets>
    <!-- Group: Nuke Low Skill -->
            <group default="yes" name="Low">
        <!-- Set: Idle -->
                <set name="Idle">
                    <main>Terra's Staff</main>
                    <sub>Buggard Strap +1</sub>
                    <head>Svnt's bonnet +1</head>
                    <neck>Savant's Chain</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Argute gown</body>
                    <hands>Serpentes Cuffs</hands>
                    <rring>Jelly Ring</rring>
                    <lring>Dark Ring</lring>
                    <back>Umbra Cape</back>
                    <waist>Forest Rope</waist>
                    <legs>Goliard Trews</legs>
                    <feet>Serpentes Sabots</feet>
                </set>
        <!-- Set: Fast Cast -->
                <set name="FastCast" BaseSet="Idle">
                    <ammo>Incantor Stone</ammo>
                    <lear>Loquac. Earring</lear>
    				<feet>Rostrum Pumps</feet>
                   </set>
        <!-- Set: Resting -->
                <set name="Resting" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <ammo>Clarus Stone</ammo>
                    <lear>Relaxing Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Errant Hpl.</body>
                    <hands></hands>
                    <legs>Yigit Seraweels</legs>
                    <feet>Avocat Pigaches</feet>
    				<waist>Qiqirn Sash +1</waist>
    				<back>Felicitas Cape</back>
                </set>
        <!-- Set: Haste -->
                <set name="Haste" BaseSet="Idle">
                    <head>Walahra Turban</head>
                    <body>Goliard Saio</body>
                    <waist>Swift Belt</waist>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Healing (Light Arts)-->
                <set name="Healing" BaseSet="Idle">
                    <ammo>Clarus Stone</ammo>
                    <head>Walhara Turban</head>
                    <body>Goliard Saio</body>
                    <legs>Savant's Pants +1</legs>
                    <feet>Goliard Clogs</feet>
                </set>
        <!-- Set: Stoneskin (Light Arts)-->
                <set name="StoneskinLight" BaseSet="Idle">
                    <main lock="true">Mythic Wand +1</main>
                    <sub>Genbu's Shield</sub>
                    <head>Walahra Turban</head>
                    <body>Augur's Jaseran</body>
                    <neck>Stone Gorget</neck>
                    <legs>Savant's Pants +1</legs>
                </set>
        <!-- Set: Stoneskin (Dark Arts)-->
                <set name="StoneskinDark" BaseSet="Idle">
                    <head>Svnt. Bonnet +1</head>
                    <body>Errant Hpl.</body>
                    <neck>Stone Gorget</neck>
                    <hands>Yigit Gages</hands>
                    <legs>Mahatma Slops</legs>
                </set>
        <!-- Set: Enhancing Skill Set -->
                <set name="EnhancingSkill" BaseSet="Idle">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Colossus's Torque</neck>
                    <body>Argute Gown</body>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Light Arts) -->
                <set name="EnhancingLight" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Dark Arts) -->
                <set name="EnhancingDark" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                </set>
       <!-- Set: Dark -->
                <set name="Dark" BaseSet="Haste">
                    <neck>Aesir Torque</neck>
                    <body>Augur's Jaseran</body>
                    <hands>Argute Bracers</hands>
                    <legs>Argute Pants</legs>
                    <lring>Tamas Ring</lring>
                    <rring>Snow Ring</rring>
                    <feet>Savant's Loafers +1</feet>
                </set>
        <!-- Set: Enfeebling Base -->
                <set name="EnfeeblingBase" BaseSet="Idle">
                    <neck>Savant's Chain</neck>
                    <waist>Forest Rope</waist>
                </set>
        <!-- Set: Enfeebling Black (Dark Arts) -->
                <set name="Enfeebling-BlackMagicDark" BaseSet="EnfeeblingBase">
                    <rear>Phantom Earring</rear>
                    <body>Augur's Jaseran</body>
                    <lring>Tamas Ring</lring>
                    <rring>Snow Ring</rring>
                    <legs>Savant's pants +1</legs>
                    <ammo>Phantom Tathlum</ammo>
    				<feet>Avocat Pigaches</feet>
    				<neck>Enfeebling Torque</neck>
    				<hands>Argute Bracers</hands>
    				<back>Prism Cape</back>
                </set>
        <!-- Set: Enfeebling Black (Light Arts) -->
                <set name="Enfeebling-BlackMagicLight" BaseSet="EnfeeblingBase">
                  	<lring>Tamas Ring</lring>
                    <legs>Scholar's Pants</legs>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling White (Light Arts) -->
                <set name="Enfeebling-WhiteMagicLight" BaseSet="EnfeeblingBase">
                    <body>Augur's Jaseran</body>
                    <legs>Scholar's Pants</legs>
    				<head>Argute M.board</head>
    				<lring>Tamas Ring</lring>
    				<rring>Karka Ring</rring>
    				<feet>Goliard Clogs</feet>
    				<back>Prism Cape</back>                
                </set>
        <!-- Set: Enfeebling White (Dark Arts) -->
                <set name="Enfeebling-WhiteMagicDark" BaseSet="EnfeeblingBase">
                    <head>Yigit Turban</head>
                    <body>Scholar's Gown</body>
                    <legs>Mahatma Slops</legs>                
                </set>
        <!-- Set: Elemental -->
                <set name="Elemental" BaseSet="Idle">
                    <neck>Savant's Chain</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Novio Earring</rear>
                    <body>Augur's Jaseran</body>
                    <hands>Goliard Cuffs</hands>
                    <lring>Tamas Ring</lring>
                    <rring>Snow Ring</rring>
                    <back>Prism Cape</back>
                    <waist>Forest Rope</waist>
                    <legs>Teal Slops</legs>
                    <feet>Savant's Loafers +1</feet>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Helices -->
                <set name="Helix" BaseSet="Elemental">
                    <hands>Yigit Gages</hands>
                    <feet>River Gaiters</feet>
                    <legs>Mahatma Slops</legs>
                </set>
    
            </group>
    
        </sets>
    
        <rules>
    <!-- Rule: Gear Based on Status -->
        <!-- Rule: Equip Idle Set -->
            <equip type="equip" when="AfterCast|Idle" set="Idle" />
            <if NotBuffactive="Sublimation: Activated" notspell="Sublimation">
                <equip type="equip" when="AfterCast|Idle">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                </equip>
            </if>
            <elseif NotBuffactive="Sublimation: Complete" spell="Sublimation">
                <equip type="equip" when="AfterCast|Idle">
                    <head>Scholar's M.Board</head>
                    <body>Argute Gown</body>
                </equip>
            </elseif>
        <!-- Rule: Equip Resting Set -->
            <if NotBuffActive="Sublimation: Activated">
                <equip type="equip" when="Resting" set="Resting">
                    <head>Yigit Turban</head>
                </equip>    
            </if>
            <else>
                <equip type="equip" when="Resting" set="Resting" />        
            </else>    
    
            <if CommandPrefix="/magic">
            <if Spell="Impact">
                <equip type="precastdelay" delay="1" />
                <equip type="equip" when="precast">
                    <body>Twilight Cloak</body>
                </equip>
            </if>
            <else>
                <equip type="equip" when="precast" set="FastCast" />
            </else>
    
    <!-- Rule: Gear Based on Spell Type --> 
                <if Skill="EnhancingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <if Spell="Stoneskin">
                            <equip type="equip" when="midcast" set="StoneskinLight" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <equip type="Equip" when="midcast" set="StealthLight" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*">
                            <equip type="Equip" when="midcast" set="EnhancingSkill" />
                        </elseif>
                        <else>
                            <equip type="equip" when="midcast" set="Haste" />
                        </else>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <if Spell="Stoneskin">
                            <equip type="equip" when="midcast" set="StoneskinDark" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <equip type="Equip" when="midcast" set="StealthDark" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*">
                            <equip type="equip" when="midcast" set="EnhancingDark" />
                        </elseif>
                        <else>
                            <equip type="equip" when="midcast" set="Haste" />
                        </else>
                    </elseif>
                </if>
                <elseif Skill="EnfeeblingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <equip type="equip" when="midcast" set="Enfeebling-%TypeLight" />
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <equip type="equip" when="midcast" set="Enfeebling-%TypeDark" />
                    </elseif>
                </elseif>
                <elseif Skill="DarkMagic">
                    <if Spell="Klimaform">
                        <equip type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>            
                        <equip type="Equip" when="midcast" set="Dark" />
                    </else>
                </elseif>
                <elseif Skill="ElementalMagic">
                    <if Spell="*helix">
                        <equip type="equip" when="midcast" set="Helix" />
                        <!--if BuffActive="Ebullience"-->
                            <!--equip type="equip" when="midcast"-->
                                <!--head lock="yes">Svnt. Bonnet +1</head-->
                    <!--body lock="yes">Teal Saio</body-->
                            <!--/equip-->
                        <!--/if-->
                    </if>
                    <else>
                        <equip type="Equip" when="midcast" set="Elemental" />
                        <!--if BuffActive="Ebullience" NotSpell="Impact"-->
                            <!--equip type="equip" when="midcast"-->
                                <!--head lock="yes">Svnt. Bonnet +1</hea--d>
                    <!--body lock="yes">Teal Saio</body-->
                            <!--/equip-->
                        <!--/if-->
                    </else>
                </elseif>
                <elseif Skill="HealingMagic">                            
                    <if Spell="*Raise*|*na|Erase">
                        <equip type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>
                        <equip type="Equip" when="midcast" set="Healing" />
                        <if BuffActive="Rapture">
                            <equip type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </equip>
                        </if>
                    </else>
                </elseif>
    
                <if mode="OR" Spell="Sleep*" ValidTarget="Corpse">
                    <if Spell="Sleep II">
                        <equip type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 45s</equip>
                        <equip type="command" when="aftercast">wait 75;input /echo [%spell] Wearing off in 15s</equip>
                        <equip type="command" when="aftercast">wait 85;input /echo [%spell] Wearing off in 5s</equip>
                    </if>
                    <elseif Spell="Sleep">
                        <equip type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 15s</equip>
                        <equip type="command" when="aftercast">wait 55;input /echo [%spell] Wearing off in 5s</equip>
                    </elseif>
                </if>
    
    <!-- Rule: Staff/Obi based on Spell Name or Skill -->
                <if NotStatus="Engaged" TPLT="20">
                    <if mode="or" spell="Bio*|Sleep*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
                        <equip type="equip" when="midcast">
                            <main>$%SpellElementStaff</main>
                        </equip>
                        <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                            <equip type="equip" when="midcast">
                                <waist>$%SpellElementObi</waist>
                                <back>Twilight Cape</back>
                            </equip>
                        </if>
                        <if spell="Bli*|Aer*|Sto*|Thu*|Wat*|Fir*|*helix">
                            <if MPPAftercastLT="50">
                                <equip type="equip">
                                    <neck>Uggalepih Pendant</neck>
                                </equip>
                            </if>
                        </if>                
                    </if>
                </if>
            </if>
    <!-- Rule: Correct Strategem for Proper Arts -->
            <elseif CommandPrefix="/jobability">
                <if spell="Penury|Parsimony">
                    <if BuffActive="Light Arts|Addendum: White">
                        <equip type="ChangeSpell" Spell="Penury" />
                        <equip type="Command">input /recast Penury</equip>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <equip type="ChangeSpell" Spell="Parsimony" />
                        <equip type="Command">input /recast Parsimony</equip>
                    </elseif>
                </if>
                <elseif spell="Celerity|Alacrity">
                    <if BuffActive="Light Arts|Addendum: White">
                        <equip type="ChangeSpell" Spell="Celerity" />
                        <equip type="Command">input /recast Celerity</equip>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <equip type="ChangeSpell" Spell="Alacrity" />
                        <equip type="Command">input /recast Alacrity</equip>
                    </elseif>
                </elseif>
                <elseif spell="Accession|Manifestation">
                    <if BuffActive="Light Arts|Addendum: White">
                        <equip type="ChangeSpell" Spell="Accession" />
                        <equip type="Command">input /recast Accession</equip>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <equip type="ChangeSpell" Spell="Manifestation" />
                        <equip type="Command">input /recast Manifestation</equip>
                    </elseif>
                </elseif>
                <elseif spell="Rapture|Ebullience">
                    <if BuffActive="Light Arts|Addendum: White">
                        <equip type="ChangeSpell" Spell="Rapture" />
                        <equip type="Command">input /recast Rapture</equip>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <equip type="ChangeSpell" Spell="Ebullience" />
                        <equip type="Command">input /recast Ebullience</equip>
                    </elseif>
                </elseif>
                <elseif spell="Addendum*">
                    <if BuffActive="Light Arts">
                        <equip type="ChangeSpell" Spell="Addendum: White" />
                        <equip type="Command">input /recast "Addendum: White"</equip>
                    </if>
                    <elseif BuffActive="Dark Arts">
                        <equip type="ChangeSpell" Spell="Addendum: Black" />
                        <equip type="Command">input /recast "Addendum: Black"</equip>
                    </elseif>
                </elseif>
    <!-- Rule: Gear Swap to cancel Job Ability Animation -->    
                <if EquipLegs="Yigit Seraweels">
                    <equip type="equip">
                        <legs>Goliard Trews</legs>
                    </equip>
                </if>
                <else>
                    <equip type="equip">
                        <legs>Goliard Trews</legs>
                    </equip>
                </else>
            </elseif>
    <!-- Rule: Equip Desert Boots if weather element is Earth -->
            <if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'>
                <equip type="equip" when="AfterCast">
                    <feet>Desert Boots</feet>
                </equip>
            </if>
        </rules>
    </spellcast>

  20. #1400
    Sea Torques
    Join Date
    Aug 2006
    Posts
    518
    BG Level
    5
    FFXI Server
    Leviathan

    Anyone have a decent DRG xml? Since my current one is just pissing me off.

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