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  1. #1421
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Quote Originally Posted by Niberu View Post
    Hello, need a bit of help with this drg xml i used notepad ++ xml tools and it said no errors, but when i tried to load it in-game it says "Parsing error line 0, unable to load file". Please take a look and let me know what's wrong thanx in advance ^^. Pastebin file: 6j46wjAP.txt
    There's a high likelihood that it's due to an error in an imported ruleset.

  2. #1422
    RIDE ARMOR
    Join Date
    Jul 2010
    Posts
    11
    BG Level
    1
    FFXI Server
    Bismarck

    Anyone have a good DNC xml that works with 2.3-2.4?

  3. #1423
    BG Content
    Join Date
    Jul 2007
    Posts
    22,361
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    This is mine:
    http://pastebin.com/a1pbUuNb

    I don't have Loki's or Rudra's yet. If you see anything wrong with it please let me know.

    I use macros with //sc group "groupname" to swap between the groups as necessary. It mostly just changes my TP build.

  4. #1424
    Melee Summoner
    Join Date
    Apr 2009
    Posts
    37
    BG Level
    1
    FFXI Server
    Phoenix

    Can someone please pastebin a working blm xml with artemis and precast delays so i dont nuke in my -hp gear? ive tried implementing the rules myself but being the noob i am at spellcast it just doesnt work thank you

  5. #1425
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Quote Originally Posted by stamos View Post
    Anyone have a decent DRG xml? Since my current one is just pissing me off.
    Xanthe's xml that I use:

    http://pastebin.com/4mN20KBp

  6. #1426
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Quote Originally Posted by Yugl View Post
    Give us the link without the . in .com (Or org or w/e) so we can see the file.
    pastebin.com/jK7PGsxE notepad++ says no error when loaded into SCit says cant load file parsing error line 0

  7. #1427
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Diablosword View Post
    Anyone have a good DNC xml that works with 2.3-2.4?
    http://pastebin.com/RLZJGgEc
    My DNC xml. Some of my gear is sub-par, but it works.

    I have aliases set up for switching between evasion and tp sets for engaged set. "alias eva sc var set engaged evasion" and "alias tp sc var set engaged tp". Easy to switch on the fly if I need to tank or am soloing. It just changes the "engaged" set. I also have auto-switching for waltzes if not enough tp. Also rules for idle gear based on time (garden bangles) and day (mushroom helm).

  8. #1428
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    Could anyone post their.xmls for sch, rdm, thf, nin, blm? I was hoping to get some ideas to implement into my own scripts, and also to see what gear sets you thought were most important to have for each of those jobs.

  9. #1429
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Niberu View Post
    pastebin.com/jK7PGsxE notepad++ says no error when loaded into SCit says cant load file parsing error line 0
    Ok, this looks like Techno's XML from Windower forums correct? Ophannus had this problem as well and it turns our you need an include.xml and an event xml. I'll tell you what you need to do or I can give you a simplified version I made. The simplified version cuts out crap like event=campaignblahblah stuff. If you're using my version, you still need his include.xml (Open up Notepad and go to File > Save as > name it "include.xml" without the quotations) and paste the include stuff. The include stuff is under the spoiler "To continue using Techno's...".

    To continue using Techno's...
    Spoiler: show
    Put this into an autoexec xml
    Code:
    <?xml version="1.0" ?>
    <autoexec>
    	<!-- DRG Subjob Mode Triggers -->
    	<register silent="true" event="jobchange_drg/whm|jobchange_drg/blm|jobchange_drg/rdm|jobchange_drg/blu">sc var set DRGMode "MageSub";</register>
    	<register silent="true" event="jobchange_drg/war|jobchange_drg/sam|jobchange_drg/thf|jobchange_drg/nin">sc var set DRGMode "MeleeSub";</register>
     
    	<!-- Triggers for Campaign -->
    	<register silent="true" event="gainbuff_Allied_Tags">sc var set EventStatus "Campaign";</register>
    	<register silent="true" event="losebuff_Allied_Tags">sc var set EventStatus "Normal";</register>
     
    	<!-- Triggers for Assault -->
    	<register silent="true" event="zone_Ilrusi*|zone_Mamool*|zone_Periqia|zone_Lebros*|zone_Leujaoam*|zone_Nyzul*|zone_*Talif|zone_*Remnants">sc var set EventStatus Assault;</register>
    	<register silent="true" event="zone_Aht*">sc var set EventStatus Normal;</register>
    </autoexec>
    Put this into a file called include.xml
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <includes>
    <!-- Elemental Stave Constants -->
    	<include name="ElementalStaveConstants">
    		<var name="Staff-Fire">Fire Staff</var>
    		<var name="Staff-Ice">Ice Staff</var>
    		<var name="Staff-Wind">Wind Staff</var>
    		<var name="Staff-Earth">Earth Staff</var>
    		<var name="Staff-Thunder">Thunder Staff</var>
    		<var name="Staff-Water">Water Staff</var>
    		<var name="Staff-Light">Light Staff</var>
    		<var name="Staff-Dark">Dark Staff</var>
    	</include>
     
    <!-- Elemental Obi Constants -->
    	<!-- Enter a value of "0" for any obis you DO NOT have.  Enter the name of the obi for any obis that you do own. -->
    	<include name="ElementalObiConstants">
    		<var name="Obi-Fire">0</var>
    		<var name="Obi-Ice">Hyorin Obi</var>
    		<var name="Obi-Wind">Furin Obi</var>
    		<var name="Obi-Earth">0</var>
    		<var name="Obi-Thunder">Rairin Obi</var>
    		<var name="Obi-Water">0</var>
    		<var name="Obi-Light">Korin Obi</var>
    		<var name="Obi-Dark">Anrin Obi</var>
    	</include>
     
    <!-- Event Status Variable -->
    	<include name="EventStatusVariable">
    		<var name="EventStatus" nooverwrite="true">Normal</var>
    	</include>
     
    <!-- Opo-opo Necklace Rule -->
    <!-- You have to try to perform an action while sleeping in order for it to be equipped, but often I'll
    try to Jump or something before I realize I'm asleep so it's done automatically for me most of the time. -->
    	<include name="OpoOpoNecklaceRule">
    		<if MLvlGT="60" BuffActive="Sleep">
    			<equip when="precast|midcast|aftercast">
    				<neck>Opo-opo Necklace</neck>
    			</equip>
    		</if>
    	</include>
     
    <!-- Spell Cancel Rules -->
    	<include name="SpellCancelRules">
    		<if Spell="Sneak" BuffActive="Sneak" TargetType="SELF">
    			<midcastdelay delay="1.5" />
    			<command when="midcast">cancel 71</command>
    		</if>
    		<elseif spell="Spectral Jig" BuffActive="Sneak">
    			<command when="precast">cancel 71</command>
    		</elseif>
    		<elseif Spell="Monomi*" BuffActive="Sneak">
    			<midcastdelay delay="2.5" />
    			<command when="midcast">cancel 71</command>
    		</elseif>
    		<elseif spell="Utsusemi: Ichi" BuffActive="Copy Image*">
    			<if mainjob="NIN" mlvlgt="36">
    				<midcastdelay delay="2.5" />
    				<command when="midcast">cancel 66</command>
    			</if>
    			<elseif subjob="NIN" slvlgt="36">
    				<if buffactive="Hasso|Seigan">
    					<midcastdelay delay="4" />
    				</if>
    				<else>
    					<midcastdelay delay="2.5" />
    				</else>
    				<command when="midcast">cancel 66</command>
    			</elseif>
    		</elseif>
    		<elseif Spell="Stoneskin" BuffActive="Stoneskin">
    			<midcastdelay delay="2.8" />
    			<command when="midcast">cancel 37</command>
    		</elseif>
    		<elseif Spell="Blink" BuffActive="Blink">
    			<midcastdelay delay="5.2" />
    			<command when="midcast">cancel 36</command>
    		</elseif>    
    	</include>
     
    <!-- Return Rules -->
    <!-- These stop any gear changes if I'm unable to take particular actions.  The reason for this is because
    if I'm impatient and spamming a macro while petrified or something I don't want a WHM to be unable to target
    me for Stona, for instance. -->
    	<include name="ReturnRules">
    	<!-- Exits if the action cannot be taken. -->
    		<if BuffActive="Sleep|Petrification|Stun|Terror|Charm">
    			<return />
    		</if>
    		<elseif Type="*Magic|BardSong|Ninjutsu" BuffActive="Silence">
    			<return />
    		</elseif>
    		<elseif Type="Weaponskill|JobAbility|PetCommand" BuffActive="Amnesia">
    			<return />
    		</elseif>
    		<elseif type="Weaponskill">
    			<if mode="OR" TPLT="100" advanced="%SpellTargetDistance &gt; 4" notstatus="engaged">
    				<cancelspell />
    				<return />
    			</if>
    		</elseif>
    	</include>
     
    <!-- Fast Cast Rule -->
    	<include name="FastCastRule">
    	<!-- The second half of the rule prevents switching to my Swift Belt if I haven't used all the MP from my Hierarch Belt. -->
    		<if Type="WhiteMagic|BlackMagic|SummonerPact|BardSong|Ninjutsu|BlueMagic"
    		    advanced='"%EquipWaist"!="Hierarch Belt" or %MP&lt;=%MPMax-48'>
    			<equip when="precast" set="Fast Cast" />
    		</if>
    	</include>
     
    <!-- Elemental Stave Rule -->
    	<include name="ElementalStaveRule">
    		<if MLvlGT="50" Type="WhiteMagic|BlackMagic|SummonerPact|BardSong" NotSpell="Stoneskin|Blink|Sneak|Invisible|Deodorize
    		    |Teleport*|Recall*|Raise*|Protect*|Shell*|Haste|Reraise*|*na|Erase|Esuna|Auspice|Warp*|Escape|Tractor|Retrace">
    			<equip when="midcast">
    				<main>$Staff-%SpellElement</main>
    			</equip>
    		</if>
    		<elseif MLvlGT="50" Spell="Stoneskin">
    			<equip when="midcast">
    				<!-- Change to Kirin's Staff or some other +MND Magian staff you wasted days of your life trying
    				to get if you prefer something other than a Water Staff. -->
        				<main>$Staff-Water</main>
    			</equip>
    		</elseif>
    	</include>
     
    <!-- Elemental Obi Rule -->
    	<include name="ElementalObiRule">
    		<if advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
    			<equip when="midcast">
    				<waist lock="yes">$Obi-%SpellElement</waist>
    			</equip>
    		</if>
    	</include>
     
    <!-- The rules for enfeebling magic are kept here in the include file because they are referenced by multiple job XML
    files and are slightly more complex than the average magic skill rule.  Although it's not likely that I'll ever have to edit these
    rules, keeping them here means that I can simply reference 7-8 lines of code with a single include statement in the individual job
    XML files. -->
     
    <!-- Enfeebling Magic rules -->
    	<include name="EnfeeblingMagicRules">
    		<if Skill="EnfeeblingMagic">
    			<if Type="WhiteMagic">
    				<equip when="midcast" set="MNDEnfeeblingMagic" />
    			</if>
    			<if Type="BlackMagic">
    				<equip when="midcast" set="INTEnfeeblingMagic" />
    			</if>
    		</if>
    	</include>
     
    <!-- Sonia's Plectrum Rule -->
    	<include mlvlgt="59" name="SoniasPlectrumRule">
    		<if spell="Curing Waltz*|Divine Waltz">
    			<equip when="precast">
    				<ammo>Sonia's Plectrum</ammo>
    			</equip>
    		</if>
    	</include>
    </includes>


    For simple stuff...
    Spoiler: show
    Here is the simplified version I made for Ophannus. I might beef it up some time to include BG-Standard shit like PDT+MDT sets, but I would do that through regular macros (Unless you only use it @ certain HP percentages).

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config />
        <sets>
            <group name="main" default="yes">
                <set name="CallWyvern">
                    <body>Wyrm Mail</body>
                </set>
                <set name="SpiritLink">
                    <head>Drn. Armet +1</head>
                </set>
                <set name="HBtrig">
                    <legs>Homam Cosciales</legs>
    		<hands>Alkyoneus's Brc.</hands>
    		<lring>Bomb Queen Ring</lring>
    		<body>Wyrm Mail</body>
    		<feet>Homam Gambieras</feet>
    		<head>Drn. Armet +1</head>
    		<lear>Ethereal Earring</lear>
                </set>
                <set name="HBcure">
                    <head>Wyrm Armet</head>
                    <neck>Lancer's Torque</neck>
                    <body>Wyvern Mail</body>
                    <legs>Drn. Brais +1</legs>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="TP">
                    <legs>Perle Brayettes</legs>
                    <body>Perle Hauberk</body>
                    <hands>Perle Moufles</hands>
                    <feet>Perle Solerets</feet>
                    <head>Perle Salade</head>
                    <waist>Swift Belt</waist>
                    <ammo>Thew Bomblet</ammo>
                    <back>Cuchulain's Mantle</back>
                    <neck>Chivalrous Chain</neck>
                    <lring>Blitz Ring</lring>
                    <rring>Rajas Ring</rring>
                    <lear>Brutal Earring</lear>
                </set>
            </group>
        </sets>
        <variables>
    	<var name="HBMidcastDelay">0</var>
        </variables>
        <rules>
    	<xi:include href="include.xml" xpointer="//include[@name='SpellCancel']/*" />
    
            <if spell="Dia|Poison|Blaze Spikes|Protect|Poisona|Sprout Smack|Head Butt|Foot Kick|Power Attack|Cocoon|Bar*">
                <equip when="precast" set="HBtrig" />
                <var when="precast" cmd="setcalc HBMidcastDelay %CastTime + 0.3" />
                <midcastdelay delay="$HBMidcastDelay" />
                <equip when="midcast" set="HBcure"/>
                <aftercastdelay delay="2" />
    	    <action type="Command" when="Idle|aftercast">exec drg/TP.txt</action>
            </if>
            <elseif type="JobAbility" spell="Spirit Link">
                <equip when="precast" set="SpiritLink"/>
    	     <action type="Command" when="Idle|aftercast">exec drg/TP.txt</action>
            </elseif>
            <elseif type="JobAbility" spell="Call Wyvern">
                <equip when="precast" set="CallWyvern"/>
    	    <action type="Command" when="Idle|aftercast">exec drg/TP.txt</action>
            </elseif>
        </rules>
    </spellcast>

  10. #1430
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    aight, question, i'm using Icy's RDM xml, which reference's his include.xml, no biggie (these are on the windowers xml page) My problem so far:

    1. It want's to constantly cast his Enspell's like...every 30 seconds, without any command input from myself, it does this while idle, and it does it while engaged, and it also auto casts whatever spell is correct when i zone in anywhere (i guess it's rechecking the weather/day conditions?) Very annoying

    2. I'm running into the sub slot equiping problem. I'm not equiping my grip when i have a staff on, and when I engage and have it equip both a main hand and an off hand weapon, it won't pickup the off hand (blau/joyeuse for example)

    I tried searching the forums for "grip" , "sub", etc but didn't turn up anything that i thought might address the problem, i'm off to work, but i'll post a paste bin asap. if you have any ideas, i'll buy you a moose.

    EDIT:

    3. It likes to change equipment on me every 1-3 minutes? that's not a big deal, i'm just curious what causes this.

  11. #1431
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Warusha View Post
    Could anyone post their.xmls for sch, rdm, thf, nin, blm? I was hoping to get some ideas to implement into my own scripts, and also to see what gear sets you thought were most important to have for each of those jobs.
    SCH:
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequireVersion="2.20"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
        <variables clear="true">
    <!-- Var: Elemental Staves -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
            <var name="IceObi">Hyorin Obi</var>
            <var name="WindObi">Penitent's Rope</var>
            <var name="EarthObi">Penitent's Rope</var>
            <var name="ThunderObi">Rairin Obi</var>
            <var name="WaterObi">Penitent's Rope</var>
            <var name="FireObi">Penitent's Rope</var>
            <var name="DarkObi">Anrin Obi</var>
            <var name="LightObi">Korin Obi</var>
        </variables>
        <sets>
    <!-- Group: Nuke Low Skill -->
            <group default="yes" name="Low">
        <!-- Set: Idle -->
                <set name="Idle">
                    <main>Terra's Staff</main>
                    <sub>Raptor Leather Strap +1</sub>
                    <ammo>White Tathlum</ammo>
                    <head>Scholar's M.Board</head>
                    <neck>Twilight Torque</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Argute Gown</body>
                    <hands>Argute Bracers</hands>
                    <rring>Astral Ring</rring>
                    <lring>Ether Ring</lring>
                    <back>Prism Cape</back>
                    <waist>Austerity Belt</waist>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>River Gaiters</feet>
                </set>
        <!-- Set: Fast Cast -->
                <set name="FastCast" BaseSet="Idle">
                    <ammo>Incantor Stone</ammo>
                    <head>Teal Chapeau</head>
                    <lear>Loquac. Earring</lear>
                    <body>Teal Saio</body>
                    <hands>Teal Cuffs</hands>
                    <legs>Teal Slops</legs>
                    <feet>Teal Pigaches</feet>
                </set>
        <!-- Set: Resting -->
                <set name="Resting" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <ammo>Clarus Stone</ammo>
                    <lear>Antivenom Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Yigit Gomlek</body>
                    <hands>Genie Gages</hands>
                    <legs>Yigit Seraweels</legs>
                    <feet>Avocat Pigaches</feet>
                </set>
        <!-- Set: Haste -->
                <set name="Haste" BaseSet="Idle">
                    <head>Walahra Turban</head>
                    <body>Goliard Saio</body>
                    <waist>Swift Belt</waist>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Healing (Light Arts)-->
                <set name="Healing" BaseSet="Idle">
                    <ammo>Clarus Stone</ammo>
                    <head>Yigit Turban</head>
                    <body>Goliard Saio</body>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Stoneskin (Light Arts)-->
                <set name="StoneskinLight" BaseSet="Idle">
                    <main lock="true">Mythic Wand +1</main>
                    <sub>Genbu's Shield</sub>
                    <head>Walahra Turban</head>
                    <body>Errant Hpl.</body>
                    <neck>Stone Gorget</neck>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Stoneskin (Dark Arts)-->
                <set name="StoneskinDark" BaseSet="Idle">
                    <head>Svnt. Bonnet +1</head>
                    <body>Errant Hpl.</body>
                    <neck>Stone Gorget</neck>
                    <hands>Yigit Gages</hands>
                    <legs>Mahatma Slops</legs>
                </set>
        <!-- Set: Enhancing Skill Set -->
                <set name="EnhancingSkill" BaseSet="Idle">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Light Arts) -->
                <set name="EnhancingLight" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Enhancing (Dark Arts) -->
                <set name="EnhancingDark" BaseSet="Haste">
                    <head>Svnt. Bonnet +1</head>
                    <neck>Enhancing Torque</neck>
                    <body>Argute Gown</body>
                    <lear>Augmenting Earring</lear>
                </set>
        <!-- Set: Stealth (Light Arts) -->
                <set name="StealthLight" BaseSet="EnhancingLight">
                    <back>Skulker's Cape</back>
                    <legs>Scholar's Pants</legs>
                </set>
        <!-- Set: Stealth (Dark Arts) -->
                <set name="StealthDark" BaseSet="EnhancingDark">
                    <back>Skulker's Cape</back>
                </set>
        <!-- Set: Dark -->
                <set name="Dark" BaseSet="Haste">
                    <neck>Aesir Torque</neck>
                    <body>Scholar's Gown</body>
                    <hands>Yigit Gages</hands>
                    <legs>Argute Pants</legs>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <feet>Scholar's Loafers</feet>
                </set>
        <!-- Set: Enfeebling Base -->
                <set name="EnfeeblingBase" BaseSet="Idle">
                    <neck>Savant's Chain</neck>
                    <waist>Penitent's Rope</waist>
                </set>
        <!-- Set: Enfeebling Black (Dark Arts) -->
                <set name="Enfeebling-BlackMagicDark" BaseSet="EnfeeblingBase">
                    <rear>Phantom Earring</rear>
                    <body>Scholar's Gown</body>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <legs>Mahatma Slops</legs>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling Black (Light Arts) -->
                <set name="Enfeebling-BlackMagicLight" BaseSet="EnfeeblingBase">
                    <rear>Morion Earring +1</rear>
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                    <lring>Diamond Ring</lring>
                    <legs>Scholar's Pants</legs>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling White (Light Arts) -->
                <set name="Enfeebling-WhiteMagicLight" BaseSet="EnfeeblingBase">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                    <legs>Scholar's Pants</legs>                
                </set>
        <!-- Set: Enfeebling White (Dark Arts) -->
                <set name="Enfeebling-WhiteMagicDark" BaseSet="EnfeeblingBase">
                    <head>Yigit Turban</head>
                    <body>Scholar's Gown</body>
                    <legs>Mahatma Slops</legs>                
                </set>
        <!-- Set: Elemental -->
                <set name="Elemental">
                    <head>remove</head>
                    <neck>Savant's Chain</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Phantom Earring +1</rear>
                    <body>Twilight Cloak</body>
                    <hands>Vicious Mufflers</hands>
                    <lring>Diamond Ring</lring>
                    <rring>spiral Ring</rring>
                    <back>Searing Cape</back>
                    <waist>Penitent's Rope</waist>
                    <legs>Teal Slops</legs>
                    <feet>Yigit Crackows</feet>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Helices -->
                <set name="Helix" BaseSet="Elemental">
                    <hands>Yigit Gages</hands>
                    <feet>River Gaiters</feet>
                    <legs>Mahatma Slops</legs>
                </set>
    
            </group>
    <!-- Group: Nuke Mid Skill -->
            <group name="Mid" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <hands>Yigit Gages</hands>
                </set>
                <set name="Helix" BaseSet="Elemental" BaseGroup="Low">
                    <back>Prism Cape</back>
                    <hands>Yigit Gages</hands>
                    <feet>River Gaiters</feet>
                </set>            
            </group>    
    <!-- Group: Nuke High Skill -->
            <group name="High" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.Board</head>
                    <body>Scholar's Gown</body>
                    <hands>Genie Gages</hands>
                    <back>Prism Cape</back>
                </set>
                <set name="Helix" BaseSet="Elemental" BaseGroup="Low">
                    <head>Argute M.board</head>
                    <body>Scholar's Gown</body>
                    <hands>Genie Gages</hands>
                    <feet>River Gaiters</feet>
                </set>            
    
            </group>
        </sets>
    
        <rules>
    <!-- Rule: Gear Based on Status -->
        <!-- Rule: Equip Idle Set -->
            <action type="equip" when="AfterCast|Idle" set="Idle" />
            <if NotBuffactive="Sublimation: Activated" notspell="Sublimation">
                <action type="equip" when="AfterCast|Idle">
                    <head>remove</head>
                    <body>Ixion Cloak</body>
                </action>
            </if>
            <elseif NotBuffactive="Sublimation: Complete" spell="Sublimation">
                <action type="equip" when="AfterCast|Idle">
                    <head>Scholar's M.Board</head>
                    <body>Argute Gown</body>
                    <lear>Savant's Earring</lear>
                </action>
            </elseif>
        <!-- Automatic /recast -->
        <if CommandPrefix="/magic|/ninjutsu" NotSpell="Flare|Burst">
            <action type="Command" when="precast">input /recast "%Spell"</action>
        </if>
        <!-- Rule: Equip Resting Set -->
            <if NotBuffActive="Sublimation: Activated">
                <action type="equip" when="Resting" set="Resting">
                    <head>Yigit Turban</head>
                </action>    
            </if>
            <else>
                <action type="equip" when="Resting" set="Resting" />        
            </else>    
    
            <if CommandPrefix="/magic">
            <if Spell="Impact">
                <action type="precastdelay" delay="1" />
                <action type="equip" when="precast">
                    <head lock="true">empty</head>
                    <body lock="true">Twilight Cloak</body>
                </action>
            </if>
            <else>
                <action type="equip" when="precast" set="FastCast" />
            </else>
    
    <!-- Rule: Gear Based on Spell Type --> 
                <if Skill="EnhancingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <if Spell="Stoneskin">
                            <action type="equip" when="midcast" set="StoneskinLight" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <action type="Equip" when="midcast" set="StealthLight" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*|Bar*">
                            <action type="Equip" when="midcast" set="EnhancingSkill" />
                        </elseif>
                        <else>
                            <action type="equip" when="midcast" set="Haste" />
                        </else>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <if Spell="Stoneskin">
                            <action type="equip" when="midcast" set="StoneskinDark" />
                        </if>
                        <elseif Spell="Sneak|Invisible">
                            <action type="Equip" when="midcast" set="StealthDark" />
                        </elseif>                
                        <elseif Spell="Phalanx|En*">
                            <action type="equip" when="midcast" set="EnhancingDark" />
                        </elseif>
                        <else>
                            <action type="equip" when="midcast" set="Haste" />
                        </else>
                    </elseif>
                </if>
                <elseif Skill="EnfeeblingMagic">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="equip" when="midcast" set="Enfeebling-%TypeLight" />
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="equip" when="midcast" set="Enfeebling-%TypeDark" />
                    </elseif>
                </elseif>
                <elseif Skill="DarkMagic">
                    <if Spell="Klimaform">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>            
                        <action type="Equip" when="midcast" set="Dark" />
                    </else>
                </elseif>
                <elseif Skill="ElementalMagic">
                    <if Spell="*helix">
                        <action type="equip" when="midcast" set="Helix" />
                        <if BuffActive="Ebullience">
                            <action type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                                <body lock="yes">Teal Saio</body>
                            </action>
                        </if>
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Elemental" />
                        <if BuffActive="Ebullience" NotSpell="Impact">
                            <action type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                                <body lock="yes">Teal Saio</body>
                            </action>
                        </if>
                    </else>
                </elseif>
                <elseif Skill="HealingMagic">                            
                    <if Spell="*Raise*|*na|Erase">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Healing" />
                        <if BuffActive="Rapture">
                            <action type="equip" when="midcast">
                                <head lock="yes">Svnt. Bonnet +1</head>
                            </action>
                        </if>
                    </else>
                </elseif>
    
                <if mode="OR" Spell="Sleep*" ValidTarget="Corpse">
                    <if Spell="Sleep II">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 45s</action>
                        <action type="command" when="aftercast">wait 75;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 85;input /echo [%spell] Wearing off in 5s</action>
                    </if>
                    <elseif Spell="Sleep">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 55;input /echo [%spell] Wearing off in 5s</action>
                    </elseif>
                </if>
    
    <!-- Rule: Staff/Obi based on Spell Name or Skill -->
                <if NotStatus="Engaged" TPLT="20">
                    <if mode="or" spell="Bio*|Sleep*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
                        <action type="equip" when="midcast">
                            <main>$%SpellElementStaff</main>
                        </action>
                        <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                            <action type="equip" when="midcast">
                                <waist>$%SpellElementObi</waist>
                                <back>Twilight Cape</back>
                            </action>
                        </if>
                        <if spell="Bli*|Aer*|Sto*|Thu*|Wat*|Fir*|*helix">
                            <if MPPAftercastLT="50">
                                <action type="equip">
                                    <neck>Uggalepih Pendant</neck>
                                </action>
                            </if>
                        </if>                
                    </if>
                </if>
            </if>
    <!-- Rule: Correct Strategem for Proper Arts -->
            <elseif CommandPrefix="/jobability">
                <if spell="Penury|Parsimony">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Penury" />
                        <action type="Command">input /recast Penury</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Parsimony" />
                        <action type="Command">input /recast Parsimony</action>
                    </elseif>
                </if>
                <elseif spell="Celerity|Alacrity">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Celerity" />
                        <action type="Command">input /recast Celerity</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Alacrity" />
                        <action type="Command">input /recast Alacrity</action>
                    </elseif>
                </elseif>
                <elseif spell="Accession|Manifestation">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Accession" />
                        <action type="Command">input /recast Accession</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Manifestation" />
                        <action type="Command">input /recast Manifestation</action>
                    </elseif>
                </elseif>
                <elseif spell="Rapture|Ebullience">
                    <if BuffActive="Light Arts|Addendum: White">
                        <action type="ChangeSpell" Spell="Rapture" />
                        <action type="Command">input /recast Rapture</action>
                    </if>
                    <elseif BuffActive="Dark Arts|Addendum: Black">
                        <action type="ChangeSpell" Spell="Ebullience" />
                        <action type="Command">input /recast Ebullience</action>
                    </elseif>
                </elseif>
                <elseif spell="Addendum*">
                    <if BuffActive="Light Arts">
                        <action type="ChangeSpell" Spell="Addendum: White" />
                        <action type="Command">input /recast "Addendum: White"</action>
                    </if>
                    <elseif BuffActive="Dark Arts">
                        <action type="ChangeSpell" Spell="Addendum: Black" />
                        <action type="Command">input /recast "Addendum: Black"</action>
                    </elseif>
                </elseif>
    <!-- Rule: Gear Swap to cancel Job Ability Animation -->    
                <if EquipLegs="Yigit Seraweels">
                    <action type="equip">
                        <legs>Goliard Trews</legs>
                    </action>
                </if>
                <else>
                    <action type="equip">
                        <legs>Goliard Trews</legs>
                    </action>
                </else>
            </elseif>
    <!-- Rule: Equip Desert Boots if weather element is Earth -->
            <if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'>
                <action type="equip" when="AfterCast">
                    <feet>Desert Boots</feet>
                </action>
            </if>
        </rules>
    </spellcast>

    RDM:
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
        <config
            RequireVersion="2.20"
            ShowGearSwaps="false"
            Debug="false"
            ShowSpellInfo="false"
        />
    
    <!-- To-Do List: Mid/High sets -->
    
        <variables clear="true">
    <!-- Var: Main and Sub Weapons -->
            <var name="EquipMain">Terra's Staff</var>
            <var name="EquipSub">Reign Grip</var>
    <!-- Var: Elemental Staves -->
            <var name="IceStaff">Aquilo's Staff</var>
            <var name="WindStaff">Auster's Staff</var>
            <var name="EarthStaff">Terra's Staff</var>
            <var name="ThunderStaff">Jupiter's Staff</var>
            <var name="WaterStaff">Neptune's Staff</var>
            <var name="FireStaff">Vulcan's Staff</var>
            <var name="DarkStaff">Pluto's Staff</var>
            <var name="LightStaff">Apollo's Staff</var>
    <!-- Var: Elemental Obis -->
            <var name="IceObi">Hyorin Obi</var>
            <var name="WindObi">Penitent's Rope</var>
            <var name="EarthObi">Penitent's Rope</var>
            <var name="ThunderObi">Rairin Obi</var>
            <var name="WaterObi">Penitent's Rope</var>
            <var name="FireObi">Penitent's Rope</var>
            <var name="DarkObi">Anrin Obi</var>
            <var name="LightObi">Korin Obi</var>
        </variables>
        <sets>
    <!-- Group: Nuke Low Skill -->
            <group default="yes" name="Low">
        <!-- Set: Idle -->
                <set name="Idle">
                    <main>$EquipMain</main>
                    <sub>$EquipSub</sub>
                    <ammo>White Tathlum</ammo>
                    <head>Duelist's Chapeau</head>
                    <neck>Twilight Torque</neck>
                    <lear>Loquac. Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <body>Goliard Saio</body>
                    <hands>Duelist's Gloves</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Solemn Ring</rring>
                    <back>Felicitas Cape</back>
                    <waist>Austerity Belt</waist>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>Estq. Houseaux +1</feet>
                </set>
        <!-- Set: Engaged -->
                <set name="Engaged" baseset="Idle" />
        <!-- Set: Resting -->
                <set name="Resting" BaseSet="Idle">
                    <main>Pluto's Staff</main>
                    <lear>Antivenom Earring</lear>
                    <rear>Magnetic Earring</rear>
                    <neck>Beak Necklace +1</neck>
                    <body>Wlk. Tabard +1</body>
                    <hands>Genie Gages</hands>
                    <legs>Yigit Seraweels</legs>
                    <feet>Avocat Pigaches</feet>
                </set>
        <!-- Set: Fast Cast -->
                <set name="FastCast" BaseSet="Idle">
                    <head>Wlk. Chapeau +1</head>
                    <lear>Loquac. Earring</lear>
                    <body>Duelist's Tabard</body>
                </set>
        <!-- Set: Haste -->
                <set name="Haste" BaseSet="Idle">
                    <head>Walahra Turban</head>
                    <body>Goliard Saio</body>
                    <hands>Dusk Gloves</hands>
                    <waist>Swift Belt</waist>
                </set>
        <!-- Set: Healing-->
                <set name="Healing" BaseSet="Idle">
                    <head>Yigit Turban</head>
                    <body>Goliard Saio</body>
                    <waist>Penitent's Rope</waist>
                    <hands>Eradico Mitts</hands>
                    <legs>Tatsu. Sitagoromo</legs>
                    <feet>Estq. Houseaux +1</feet>
                    <ammo>Clarus Stone</ammo>
                </set>
        <!-- Set: Enhancing -->
                <set name="Enhancing" BaseSet="Haste">
                    <back>Estoqueur's Cape</back>
                    <feet>Estq. Houseaux +1</feet>
                </set>
        <!-- Set: Enhancing Skill Set -->
                <set name="EnhancingSkill" BaseSet="Enhancing">
                    <neck>Enhancing Torque</neck>
                    <hands>Duelist's Gloves</hands>
                    <back>Estoqueur's Cape</back>
                    <feet>Estq. Houseaux +1</feet>
                </set>
        <!-- Set: Stoneskin-->
                <set name="Stoneskin" BaseSet="Enhancing">
                    <main>Mythic Wand +1</main>
                    <sub>Genbu's Shield</sub>
                    <neck>Stone Gorget</neck>
                </set>
        <!-- Set: Stealth -->
                <set name="Stealth" BaseSet="Enhancing">
                    <back>Skulker's Cape</back>
                </set>
        <!-- Set: Dark -->
                <set name="Dark" BaseSet="Haste">
                    <neck>Aesir Torque</neck>
                    <hands>Crimson Fng. Gnt.</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Spiral Ring</rring>
                </set>
        <!-- Set: Enfeebling Base -->
                <set name="EnfeeblingBase" BaseSet="Idle">
                    <head>Estq. Chappel +1</head>
                    <body>Errant Hpl.</body>
                    <hands>Yigit Gages</hands>
                    <back>Prism Cape</back>
                    <waist>Penitent's Rope</waist>
                    <legs>Mahatma Slops</legs>
                    <feet>River Gages</feet>
                </set>
        <!-- Set: Enfeebling -->
                <set name="Enfeebling-BlackMagic" BaseSet="EnfeeblingBase">
                    <rear>Phantom Earring</rear>
                    <lring>Diamond Ring</lring>
                    <rring>Spiral Ring</rring>
                    <neck>Lmg. Medallion</neck>
                    <ammo>Phantom Tathlum</ammo>
                </set>
        <!-- Set: Enfeebling White -->
                <set name="Enfeebling-WhiteMagic" BaseSet="EnfeeblingBase">
                    <ammo>Sturm's Report</ammo>
                    <neck>Promise Badge</neck>
                    <lring>Aqua Ring</lring>
                    <rring>Solemn Ring</rring>
                    <feet>Estq. Houseaux +1</feet>
                </set>
        <!-- Set: Elemental -->
                <set name="Elemental" >
                    <neck>Lmg. Medallion</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Phantom Earring +1</rear>
                    <head>Estq. Chappel +1</head>
                    <body>Teal Saio</body>
                    <hands>Eradico Mitts</hands>
                    <lring>Diamond Ring</lring>
                    <rring>Spiral Ring</rring>
                    <back>Prism Cape</back>
                    <waist>Penitent's Rope</waist>
                    <legs>Estqr. Fuseau +1</legs>
                    <feet>Duelist's Boots</feet>
                    <ammo>Phantom Tathlum</ammo>
                </set>
            </group>
    <!-- Group: Nuke Mid Skill -->
            <group name="Mid" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head></head>
                    <hands></hands>
                </set>
            </group>    
    <!-- Group: Nuke High Skill -->
            <group name="High" inherit="Low">
                <set name="Elemental" BaseSet="Elemental" BaseGroup="Low">
                    <head></head>
                    <body></body>
                    <hands></hands>
                    <neck></neck>
                    <back></back>
                </set>
            </group>
        </sets>
        <rules>
    <!-- Rule: Gear Based on Status -->
        <!-- Rule: Equip Idle Set -->
            <action type="equip" when="AfterCast|%status" set="%status" />
        <!-- Automatic /recast -->
            <if CommandPrefix="/magic|/ninjutsu" NotSpell="Flare|Burst">
                <if CastTimeGT="1.1">
                    <action type="equip" when="precast" set="FastCast" />
                </if>
                <action type="Command" when="precast">input /recast "%Spell"</action>
        <!-- Rule: Gear Based on Spell Type --> 
                <if Skill="EnhancingMagic">
                    <if Spell="Stoneskin">
                        <action type="equip" when="midcast" set="Stoneskin" />
                    </if>
                    <elseif Spell="Sneak|Invisible">
                        <action type="Equip" when="midcast" set="Stealth" />
                    </elseif>                
                    <elseif Spell="Phalanx|Aquaveil|En*|Gain*|Bar*">
                        <action type="Equip" when="midcast" set="EnhancingSkill" />
                    </elseif>
                    <else>
                        <action type="equip" when="midcast" set="Enhancing" />
                    </else>
                </if>
                <elseif Skill="EnfeeblingMagic">
                    <action type="equip" when="midcast" set="Enfeebling-%Type" />
                </elseif>
                <elseif Skill="DarkMagic">
                    <if spell="Stun">
                        <equip when="precast" set="Dark" />
                    </if>
                    <else>            
                        <action type="Equip" when="midcast" set="Dark" />
                    </else>
                </elseif>
                <elseif Skill="ElementalMagic">
                    <action type="Equip" when="midcast" set="Elemental" />
                    <if Spell="Impact">
                        <action type="precastdelay" delay="1" />
                        <action type="equip" when="precast|midcast">
                            <head lock="true">empty</head>
                            <body lock="true">Twilight Cloak</body>
                        </action>
                    </if>
                </elseif>
                <elseif Skill="HealingMagic">                            
                    <if Spell="*Raise*|*na|Erase">
                        <action type="equip" when="midcast" set="Haste" />
                    </if>
                    <else>
                        <action type="Equip" when="midcast" set="Healing" />
                    </else>
                </elseif>
                <elseif type="Ninjutsu">
                    <equip when="precast" set="FastCast" />
                    <equip when="aftercast" set="%status" />
                    <if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*">
                        <equip when="midcast" set="Elemental" />
                    </if>
                    <elseif spell="Utsusemi*">
                        <equip when="midcast" set="haste" />
                    </elseif>
                </elseif>
    
                <if mode="OR" Spell="Sleep*" ValidTarget="Corpse">
                    <if Spell="Sleep II">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 45s</action>
                        <action type="command" when="aftercast">wait 75;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 85;input /echo [%spell] Wearing off in 5s</action>
                    </if>
                    <elseif Spell="Sleep">
                        <action type="command" when="aftercast">wait 45;input /echo [%spell] Wearing off in 15s</action>
                        <action type="command" when="aftercast">wait 55;input /echo [%spell] Wearing off in 5s</action>
                    </elseif>
                </if>
    <!-- Rule: Staff/Obi based on Spell Name or Skill -->
                <if NotStatus="Engaged" TPLT="20">
                    <if mode="or" spell="Stun|Bio*|Drain*|Aspir*|Cure*|Cura*" skill="ElementalMagic|EnfeeblingMagic">
                        <action type="equip" >
                            <main>$%SpellElementStaff</main>
                        </action>
                        <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                            <action type="equip" >
                                <waist>$%SpellElementObi</waist>
                            </action>
                        </if>
                        <if spell="Bli*|Aer*|Sto*|Thu*|Wat*|Fir*">
                            <if MPPAftercastLT="50">
                                <action type="equip" >
                                    <neck>Uggalepih Pendant</neck>
                                </action>
                            </if>
                        </if>                
                    </if>
                </if>
            </if>
    <!-- Rule: Gear Swap to cancel Job Ability Animation -->    
            <if EquipLegs="Yigit Seraweels">
                <action type="equip">
                    <legs>Goliard Trews</legs>
                </action>
            </if>
            <else>
                <action type="equip">
                    <legs>Goliard Trews</legs>
                </action>
            </else>
    <!-- Rule: Equip Desert Boots if weather element is Earth -->
            <if advanced='("%Spell"=="Sandstorm")||("%WeatherElement"=="Earth")'>
                <action type="equip" when="AfterCast">
                    <feet>Desert Boots</feet>
                </action>
            </if>
                <!-- Control for Special Global DEF Sets -->
            <if spell="Flare">
                <action type="cancelspell" />
                  <equip when="Precast" set="%status" />
            </if>
            <if spell="Burst">
                <action type="cancelspell" />
                <action type="Var" cmd="set EquipMain %EquipMain" />
                <action type="Var" cmd="set EquipSub %EquipSub" />
            </if>
        </rules>
    </spellcast>

    THF:
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
      <config
            RequiredVersion="2.3"
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            />
    <sets>
    <group default="yes" name="Basic">
            <set name="Engaged">
                        <head>Raid. Bonnet +1</head>
                        <neck>Peacock Charm</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Raider's Vest +1</body>
                        <hands>Homam Manopolas</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Forager's Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>Raid. Culottes +1</legs>
                        <feet>Ballerines</feet>
              </set>
    
            <set name="Eva">
                        <head>Optical Hat</head>
                        <neck>Parrying Torque</neck>
                        <lear>Parrying Earring</lear>
                        <rear>Emerald Earring</rear>
                        <body>Scp. Harness +1</body>
                        <hands>Denali Wristbands</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Heed Ring</rring>
                        <back>Boxer's Mantle</back>
                        <waist>Scouter's Rope</waist>
                        <legs>Denali Kecks</legs>
                        <feet>Raid. Poulaines +1</feet>
            </set>
              <!-- Start of Condition Specific Sets-->
              <set name="Fastcast">
                        <rear>Loquacious Earring</rear>
                        <body>Mirke Wardecors</body>
                        <legs>Homam Cosciales</legs>
            </set>
            <set name="Haste" baseset="Eva">
                        <head>Raid. Bonnet +1</head>
                        <body>Raider's Vest +1</body>
                        <legs>Raid. Culottes +1</legs>
                        <feet>Ballerines</feet>
                        <waist>Twilight Belt</waist>
                        <neck>Tiercel Necklace</neck>
              </set>
        <!-- Start of Specific Weaponskill Sets-->
              <set name="SlugShot|Sidewinder">
                          <head>Anwig Salade</head>
                        <neck>Peacock Charm</neck>
                        <lear>Altdorf's Earring</lear>
                        <rear>Wilhelm's Earring</rear>
                        <lring>Behemoth Ring</lring>
                        <rring>Behemoth Ring</rring>
                        <body>Skadi's Cuirie</body>
                        <hands>Enkidu's Mittens</hands>
                        <back>Libeccio Mantle</back>
                        <waist>Crudelis Belt</waist>
                        <legs>Oily Trousers</legs>
                        <feet>Raid. Poulaines +1</feet>
              </set>
              <set name="WSgear" baseset="Engaged">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Aesir Ear Pendant</lear>
                        <rear>Brutal Earring</rear>
                        <body>Skadi's Cuirie</body>
                        <hands>Enkidu's Mittens</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Airy Ring</rring>
                        <back>Forager's Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Tumbler Trunks</legs>
                        <feet>Hct. Leggings</feet>
              </set>
            <set name="Evisceration" baseset="WSgear">
                        <neck>Light Gorget</neck>
                        <body>Loki's Kaftan</body>
            </set>
            <set name="Magical" baseset="WSgear">
                        <lear>Moldavite Earring</lear>
                        <rring>Spiral Ring</rring>
                        <lring>Diamond Ring</lring>
                        <legs>Denali Kecks</legs>
            </set>
            <set name="Sneak Attack">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Aesir Ear Pendant</lear>
                        <rear>Brutal Earring</rear>
                        <body>Loki's Kaftan</body>
                        <hands>Enkidu's Mittens</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Airy Ring</rring>
                        <back>Cavaros Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Raid. Culottes +1</legs>
                        <feet>Aurore Gaiters</feet>
            </set>
            <set name="Trick Attack">
                        <head>Denali Bonnet</head>
                        <neck>Kubira Beads</neck>
                        <lear>Altdorf's Earring</lear>
                        <rear>Wilhelm's Earring</rear>
                        <body>Loki's Kaftan</body>
                        <hands>Rog. Armlets +1</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Solemn Ring</rring>
                        <back>Cavaros Mantle</back>
                        <waist>Crudelis Belt</waist>
                        <legs>Oily Trousers</legs>
                        <feet>Raid. Poulaines +1</feet>
            </set>
            <set name="Despoil">
                        <feet>Raid. Poulaines +1</feet>
            </set>
            <set name="Accomplice|Collaborator">
                        <head>Raid. Bonnet +1</head>
            </set>
            
            <set name="Flee">
                        <feet>Rog. Poulaines +1</feet>
            </set>
            <set name="Conspirator">
                        <body>Raider's Vest +1</body>
            </set>
            <set name="Steal">
                        <hands>Rog. Armlets +1</hands>
                        <feet>Rog. Poulaines +1</feet>
            </set>
    
              <set name="Idle" baseset="Engaged">
                        <neck>Twilight Torque</neck>
              </set>
    
    
              <set name="Waltz">
                        <rring>Spiral Ring</rring>
                        <waist>Warwolf Belt</waist>
                        <feet>Rutter Sabatons</feet>
              </set>
              <set name="Resting" baseset="Idle" />
        </group>
    
        <group name="TH" inherit="Basic">
            <set name="Idle|Eva|Sneak Attack|Trick Attack|Haste|Evisceration|WSgear|Slug Shot|Sidewinder">
                        <hands>Assassin's Armlets</hands>
            </set>
            <set name="Engaged">
                        <hands>Assassin's Armlets</hands>
                        <neck>Tiercel Necklace</neck>
                        <feet>Ballerines</feet>
            </set>
        </group>
        <group name="Visitant" inherit="Basic">
            <set name="Engaged">
                        <back>Cavaros Mantle</back>
            </set>
        </group>
        <group name="Visitant-TH" inherit="Visitant">
            <set name="Idle|Eva|Sneak Attack|Trick Attack|Haste|Evisceration|WSgear|Slug Shot|Sidewinder">
                        <hands>Assassin's Armlets</hands>
            </set>
            <set name="Engaged">
                        <hands>Assassin's Armlets</hands>
                        <neck>Tiercel Necklace</neck>
                        <feet>Ballerines</feet>
            </set>
        </group>
        <group name="Eva" inherit="Basic">
            <set name="Engaged">
                        <head>Denali Bonnet</head>
                        <neck>Parrying Torque</neck>
                        <rear>Emerald Earring</rear>
                        <feet>Ballerines</feet>
            </set>
        </group>
    </sets>
    
    <variables>
    </variables>
    
    <rules>
        <!-- Control For Autoset -->
        <equip when="aftercast|%status" set="%status" />
        <!-- Control For JA's -->
        <if type="JobAbility">
               <if Spell="Sneak Attack|Trick Attack|Despoil|Flee|Steal|Conspirator|Collaborator|Accomplice">
                   <equip when="precast" set="%Spell" />
               </if>
        </if>
        <elseif Type="Waltz" notSpell="Healing Waltz">
            <equip when="precast" set="Waltz" />
        </elseif>
        <!-- Control For WS -->
        <elseif type="WeaponSkill">
            <if buffactive="Trick Attack">
                <equip when="precast">
                    <hands lock="true">Rog. Armlets +1</hands>
                </equip>
            </if>
            <if buffactive="Trick Attack|Sneak Attack">
                <equip when="precast">
                    <back lock="true">Cavaros Mantle</back>
                </equip>
            </if>
            <if spell="Evisceration|Slug Shot|Sidewinder">
                <equip when="precast" set="%spell" />
            </if>    
            <elseif spell="Cyclone|Aeolian Edge|Gust Slash">
                <equip when="precast" set="Magical" />
            </elseif>
            <else>
                <equip when="precast" set="WSgear" />
            </else>
        </elseif>
           <!-- Control for Ninjutsu -->
        <elseif type="Ninjutsu">
            <equip when="precast" set="FastCast" />
            <if spell="Utsusemi*">
                <equip when="midcast" set="haste" />
            </if>
           </elseif>
        <!-- Control for Special Global DEF Sets -->
        <if spell="Flare">
            <action type="cancelspell" />
              <equip when="Precast" set="%status" />
        </if>
        <if spell="Burst">
            <action type="cancelspell" />
            <equip when="Precast" set="Eva" />
        </if>
    </rules>
    </spellcast>

    NIN:
    Spoiler: show
    Code:
    <?xml version="1.0" ?>
    <spellcast>
      <config
            RequiredVersion="2.3"
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            />
    <sets>
    <group default="yes" name="Basic">
            <set name="Engaged">
                        <head>Iga Zukin +2</head>
                        <neck>Peacock Charm</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Iga Ningi +1</body>
                        <hands>Dusk Gloves</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Iga Dochugappa</back>
                        <waist>Twilight Belt</waist>
                        <legs>Iga Hakama +1</legs>
                        <feet>Ballerines</feet>
              </set>
              <set name="Wheel">
                        <head>Ninja Hatsuburi</head>
                        <lear>Moldavite Earring</lear>
                        <neck>Uggalepih Pendant</neck>
                        <rear>Phtm. Earring +1</rear>
                        <body>Kirin's Osode</body>
                        <hands>Dusk Gloves</hands>
                        <lring>Spiral Ring</lring>
                        <rring>Diamond Ring</rring>
                        <waist>Twilight Belt</waist>
                        <legs>Denali Kecks</legs>
                        <feet>Denali Gamashes</feet>
              </set>
              <!-- Start of Condition Specific Sets-->
              <set name="Fastcast">
                        <rear>Loquacious Earring</rear>
                        <body>Mirke Wardecors</body>
            </set>
            <set name="Haste">
                        <head>Iga Zukin +2</head>
                        <legs>Iga Hakama +1</legs>
                        <hands>Dusk Gloves</hands>
                        <feet>Ballerines</feet>
                        <waist>Twilight Belt</waist>
                        <neck>Tiercel Necklace</neck>
              </set>
            <set name="Enmity" baseset="Engaged">
                        <head>Arhat's Jinpachi +1</head>
                        <neck>Invidia Torque</neck>
                        <body>Arhat's Gi +1</body>
                        <waist>Warwolf Belt</waist>
                        <back>Cavaros Mantle</back>
                        <feet>Usukane Sune-Ate</feet>
              </set>
              <set name="PDT" baseset="Engaged">
                        <head>Arhat's Jinpachi +1</head>
                        <neck>Twilight Torque</neck>
                        <hands>Denali Wristbands</hands>
                        <body>Arhat's Gi +1</body>
                        <waist>Warwolf Belt</waist>
                        <back>Boxer's Mantle</back>
                        <feet>Emissary Boots</feet>
              </set>
              <set name="MDT" baseset="Engaged">
                        <lear>Merman's Earring</lear>
                        <head>Genbu's Kabuto</head>
                        <neck>Twilight Torque</neck>
                        <hands>Denali Wristbands</hands>
                        <body>Kirin's Osode</body>
                        <legs>Byakko's Haidate</legs>
                        <rear>Merman's Earring</rear>
              </set>
        <!-- Start of Specific Weaponskill Sets-->
              <set name="SlugShot" baseset="Engaged">
                          <head>Anwig Salade</head>
                        <neck>Peacock Charm</neck>
                        <lring>Rajas Ring</lring>
                        <rring>Behemoth Ring</rring>
                        <body>Kirin's Osode</body>
                        <hands>Seiryu Kote</hands>
                        <legs>Usukane Hizayoroi</legs>
                        <feet>Ninja Kyahan</feet>
              </set>
              <set name="WSgear" baseset="Engaged">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Centaurus Earring</lear>
                        <rear>Brutal Earring</rear>
                        <body>Iga Ningi +1</body>
                        <hands>Enkidu's Mittens</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Forager's Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Usukane Hizayoroi</legs>
                        <feet>Usukane Sune-Ate</feet>
              </set>
    
            <set name="Evisceration" baseset="WSgear">
                        <neck>Light Gorget</neck>
            </set>
    
            <set name="Blade: Hi" baseset="WSgear">
                        <neck>Soil Gorget</neck>
                        <hands>Seiryu's Kote</hands>
                        <feet>Hachiryu Sune-Ate</feet>
                        <legs>Usukane Hizayoroi</legs>
                        <rring>Auster's Ring</rring>
                        <waist>Crudelis Belt</waist>
                        <rear>Drone Earring</rear>
                        <body>Loki's Kaftan</body>
                        <back>Forager's Mantle</back>
            </set>
            <set name="Blade: Jin" baseset="WSgear">
                        <waist>Thunder Belt</waist>
              </set>
              <set name="Blade: Ku" baseset="WSgear">
                        <waist>Virtuoso Belt</waist>
              </set>
              <set name="Blade: Ten" baseset="WSgear">
                        <neck>Kubira Beads</neck>
                        <body>Kirin's Osode</body>
              </set>
              <set name="Blade: Yu" baseset="WSgear">
                        <head>Anwig Salade</head>
                        <neck>Uggalepih Pendant</neck>
                        <lear>Moldavite Earring</lear>
                        <legs>Byakko's Haidate</legs>
              </set>
              <!-- Start of Idle Gear-->
              <set name="Idle" baseset="Engaged">
                        <neck>Twilight Torque</neck>
                        <hands>Seiryu's Kote</hands>
                        <rring>Strigoi Ring</rring>
                        <feet>$NRF-$NDD</feet>
              </set>
              <set name="Waltz">
                        <rring>Spiral Ring</rring>
                        <head>Genbu's Kabuto</head>
                        <body>Kirin's Osode</body>
                        <waist>Warwolf Belt</waist>
                        <feet>Rutter Sabatons</feet>
              </set>
              <set name="Resting" baseset="Idle" />
        </group>
        <group name="Visitant" inherit="Basic">
    
            <set name="Engaged">
                        <head>Iga Zukin +2</head>
                        <neck>Tiercel Necklace</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Ninja Chainmail</body>
                        <hands>Dusk Gloves</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Heed Ring</rring>
                        <back>Iga Dochugappa</back>
                        <waist>twilight belt</waist>
                        <legs>Iga Hakama +1</legs>
                        <feet>Iga Kyahan +1</feet>
            </set>
    
            <set name="Blade: Hi" baseset="WSgear">
                        <neck>Soil Gorget</neck>
                        <hands>Seiryu's Kote</hands>
                        <feet>Hachiryu Sune-Ate</feet>
                        <legs>Usukane Hizayoroi</legs>
                        <back>Iga Dochugappa</back>
                        <waist>Crudelis Belt</waist>
                        <rear>Drone Earring</rear>
                        <lring>Auster's Ring</lring>
                        <rring>Auster's Ring</rring>
                        <body>Loki's Kaftan</body>
            </set>
    
            <set name="Blade: Jin" baseset="WSgear">
                        <back>Cavaros Mantle</back>
                        <waist>Thunder Belt</waist>
                        <body>Loki's Kaftan</body>
            </set>
    
            <set name="Evisceration" baseset="Blade: Jin">
                        <neck>Light Gorget</neck>
                        <waist>Warwolf Belt</waist>
            </set>
    
            <set name="WSgear" baseset="Engaged">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Brutal Earring</lear>
                        <rear>Aesir Ear Pendant</rear>
                        <body>Iga Ningi +1</body>
                        <hands>Enkidu's Mittens</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Forager's Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Usukane Hizayoroi</legs>
                        <feet>Usukane Sune-Ate</feet>
            </set>
    </group>
    <group name="Eva" inherit="Basic">
            <set name="Idle" baseset="Engaged">
                        <neck>Tiercel Necklace</neck>
                        <feet>$NRF-$NDD</feet>
            </set>
    
            <set name="Resting" baseset="Idle" />
    
            <set name="Engaged">
                        <head>Usukane Somen</head>
                        <neck>Parrying Torque</neck>
                        <lear>Emerald Earring</lear>
                        <rear>Suppanomimi</rear>
                        <body>Usukane Haramaki</body>
                        <hands>Seiryu's Kote</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Heed Ring</rring>
                        <back>Boxer's Mantle</back>
                        <waist>Scouter's Rope</waist>
                        <legs>$NRL-$NDD</legs>
                        <feet>Ballerines</feet>
              </set>
              <set name="Resting" />
    </group>
    
    </sets>
    <variables>
          <!-- Gear for Day, Night, Dusk for Head Feet Leg situations handled with AutoExec Updating the Variable -->
        <var name="NDD"></var>
        <!-- Feet N D K Declarations -->
        <var name="NRF-Night">Ninja Kyahan</var>
        <var name="NRF-Dusk">Ballerines</var>
        <var name="NRF-Day">Ballerines</var>
        <!-- Legs N D K Declarations -->
        <var name="NRL-Night">Ninja Hakama</var>
        <var name="NRL-Dusk">Denali Kecks</var>
        <var name="NRL-Day">Denali Kecks</var>
    </variables>
    <rules>
        <!-- Control For Autoset -->
        <equip when="%status|aftercast" set="%status" />
        <!-- Control For JA's -->
        <if type="JobAbility">
            <equip when="aftercast" set="%status" />
                  <if Spell="Provoke|Warcry">
                        <equip when="precast" set="Enmity" />
                  </if>
                  <elseif Spell="Yonin|Innin|Souleater|Last Resort|Berserk|Mijin Gakure|Futae|Defender">
                        <return />
                  </elseif>
        </if>
        <elseif Type="Waltz" notSpell="Healing Waltz">
            <equip when="precast" set="Waltz" />
        </elseif>
        <!-- Control For WS -->
        <elseif type="WeaponSkill">
            <if spell="Blade: Hi|Blade: Jin|Blade: Ten|Blade: Ku|Blade: Yu|Slug Shot|Evisceration">
                <equip when="precast" set="%spell" />
              </if>
            <else>
                <equip when="precast" set="WSgear" />
            </else>
        </elseif>
            <!-- Control for Ninjutsu -->
        <elseif type="Ninjutsu">
                <equip when="precast" set="FastCast" />
                <equip when="aftercast" set="%status" />
                <if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*|Kurayami*|Hojo*|Yurin*|Jubaku*|Myoshu*">
                        <equip when="midcast" set="wheel" />
                  </if>
                  <elseif spell="Utsusemi*">
                        <equip when="midcast" set="haste" />
                  </elseif>
           </elseif>
                <elseif Type="BlackMagic">
                <if spell="Stun|Sleep|Drain|Aspir|Absorb-*|Poison">
                        <action type="DefaultTarget" Target="&lt;t&gt;" />
                        <equip when="Precast" set="FastCast" />
                        <equip when="midcast" set="Enmity" />
                  </if>
            </elseif>
        <!-- Control for Special Global DEF Sets -->
            <if spell="Flare">
                <action type="cancelspell" />
                <equip when="Precast" set="%status" />
            </if>
            <elseif spell="Burst">
                <action type="cancelspell" />
                <equip when="Precast" set="PDT" />
            </elseif>
            <elseif spell="Freeze">
                <action type="cancelspell" />
                <equip when="Precast" set="MDT" />
            </elseif>
    </rules>
    </spellcast>


    I don't play BLM, so you'll have to look elsewhere.

  12. #1432
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Warusha View Post
    Could anyone post their.xmls for sch, rdm, thf, nin, blm? I was hoping to get some ideas to implement into my own scripts, and also to see what gear sets you thought were most important to have for each of those jobs.
    Ninja XML

    I use IneptVagrant's THF xml that I changed around a bit, but his is a good place to start. My RDM is posted on windower site also, but is out of date since I haven't used RDM for anything serious in months.

  13. #1433
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    34
    BG Level
    1
    FFXI Server
    Sylph

    I was told I can combine sets in different groups on spellcast. (for example I have a str set for my haste+ group and a str set for my -PDT group). I will post my blu script so it will make more sense. Is it possible to combine sets and if so how? Also I asked before and could not get an answer. Is there a way to equip Mavi helm while Chain affinity is up and if its not up equip maat's cap?

    Code:
    <?xml version="1.0" ?>
    <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
        <config
            RequireVersion="2.22"
            />
        <sets>
            <group default="yes" name="Blu">
                <set name="Standard">
                    <head>Mavi Kavuk +1</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Mirage Jubbah</body>
                    <hands>Homam Manopolas</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Raja's ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="Town">
                    <head>Mavi Kavuk +1</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Mavi Mintan</body>
                    <hands>Mavi Bazuband +1</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Blood ring</rring>
                    <back>Charger Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Mavi Basmak +1</feet>
                </set>
                <set name="Rest" BaseSet="Standard">
                    <main>Dark Staff</main>
                    <lear>Relaxing Earring</lear>
                    <body>Errant Hpl.</body>
                    <back>Felicitas Cape</back>
                    <waist>Austerity belt</waist>
                    <legs>Yigit Seraweels</legs>
                    <feet>Numerist Pumps</feet>
                </set>
                <set name="STR" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Alkyoneus's Bracelets</hands>
                    <lring>Vulcan's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="STR/DEX" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="Mavi" BaseSet="Standard">
                    <head>Mavi Kavuk +1</head>
                    <neck>Kubira Beads</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="DEX" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Love Torque</neck>
                    <lear>Pixie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Nifty mantle</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="Mavii" BaseSet="Standard">
                    <head>Mavi Kavuk +1</head>
                    <neck>Love Torque</neck>
                    <lear>Pixie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Nifty mantle</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="Mnd" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Morgana's choker</neck>
                    <body>Errant Hpl.</body>
                    <rear>Star Earring</rear>
                    <hands>Mavi Bazuband +1</hands>
                    <legs>Ruby Seraweels</legs>
                    <feet>Teal Pigaches</feet>
                    <lring>Omega ring</lring>
                    <back>Aslan Cape</back>
                </set>
                <set name="skill" BaseSet="Standard">
                    <head>Mirage Keffiyeh +1</head>
                    <body>Magus Jubbah +1</body>
                    <hands>Symbios Gloves</hands>
                    <legs>Mavi Tayt +1</legs>
                </set>
                <set name="hammer" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Morgana's choker</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Star Earring</rear>
                    <body>Teal Saio</body>
                    <hands>Mavi Bazuband +1</hands>
                    <lring>Omega ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Aslan Cape</back>
                    <waist>Warewolf belt</waist>
                    <legs>Teal Slops</legs>
                    <feet>Mavi basmak +1</feet>
                </set>
                <set name="int" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Morgana's choker</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Star Earring</rear>
                    <body>Teal Saio</body>
                    <hands>Mavi Bazuband +1</hands>
                    <lring>Omega ring</lring>
                    <rring>Diamond ring</rring>
                    <back>Gleeman's Cape</back>
                    <waist>Warewolf belt</waist>
                    <legs>Teal Slops</legs>
                    <feet>Mavi basmak +1</feet>
                </set>
                <set name="Breath" BaseSet="Standard">
                    <head>Mirage Keffiyeh +1</head>
                    <neck>Ardor Pendant</neck>
                    <lear>Bloodgem Earring</lear>
                    <rear>Cassie Earring</rear>
                    <body>Teal Saio</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Bomb Queen Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Gleeman's Cape</back>
                    <waist>Ocean Sash</waist>
                    <legs>Homam Cosciales</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="WS" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Vulcan's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Denali Gamashes</feet>
                </set>
                <set name="expiac" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Omega ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Gleeman's Cape</back>
                    <waist>Warewolf belt</waist>
                    <legs>Teal Slops</legs>
                    <feet>Mavi basmak +1</feet>
                </set>
                <set name="fast" BaseSet="Standard">
                    <legs>Homam Cosciales</legs>
                    <rear>Loquac. Earring</rear>
    		<hands>Mavi Bazuband +1</hands>
                </set>
                <set name="Dmg">
                    <head>Louhi's Mask</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Colossus's Earring</rear>
                    <body>Mirage Jubbah</body>
                    <hands>Denali wristbands</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Umbra Cape</back>
                    <waist>Swift Belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Homam Gambieras</feet>
                </set>
            </group>
            <group name="Tank">
                <set name="Standard">
                    <head>Louhi's Mask</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Colossus's Earring</rear>
                    <body>Mirage Jubbah</body>
                    <hands>Denali wristbands</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Umbra Cape</back>
                    <waist>Swift Belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="Town">
                    <head>Homam Zucchetto</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Mirage Jubbah</body>
                    <hands>Mavi Bazuband +1</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Blood ring</rring>
                    <back>Charger Mantle</back>
                    <waist>Swift Belt</waist>
                    <legs>Crimson Cuisses</legs>
                    <feet>Homam Gambieras</feet>
                </set>
                <set name="Rest" BaseSet="Standard">
                    <main>Dark Staff</main>
                    <lear>Relaxing Earring</lear>
                    <body>Errant Hpl.</body>
                    <back>Felicitas Cape</back>
                    <waist>Austerity belt</waist>
                    <legs>Yigit Seraweels</legs>
                    <feet>Numerist Pumps</feet>
                </set>
                <set name="STR" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Alkyoneus's Bracelets</hands>
                    <lring>Vulcan's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="STR/DEX" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Kubira Beads</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="Mavi" BaseSet="Standard">
                    <head>Mavi Kavuk +1</head>
                    <neck>Kubira Beads</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="DEX" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Love Torque</neck>
                    <lear>Pixie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Nifty mantle</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="Mavii" BaseSet="Standard">
                    <head>Mavi Kavuk +1</head>
                    <neck>Love Torque</neck>
                    <lear>Pixie Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Enkidu's Mittens</hands>
                    <lring>Jupiter's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Nifty mantle</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="Mnd" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Morgana's choker</neck>
                    <body>Errant Hpl.</body>
                    <rear>Star Earring</rear>
                    <hands>Mavi Bazuband +1</hands>
                    <legs>Ruby Seraweels</legs>
                    <feet>Teal Pigaches</feet>
                    <lring>Omega ring</lring>
                    <back>Aslan Cape</back>
                </set>
                <set name="skill" BaseSet="Standard">
                    <head>Mirage Keffiyeh +1</head>
                    <body>Magus Jubbah +1</body>
                    <hands>Symbios Gloves</hands>
                    <legs>Mavi Tayt +1</legs>
                </set>
                <set name="hammer" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Morgana's choker</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Star Earring</rear>
                    <body>Teal Saio</body>
                    <hands>Mavi Bazuband +1</hands>
                    <lring>Omega ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Aslan Cape</back>
                    <waist>Warewolf belt</waist>
                    <legs>Teal Slops</legs>
                    <feet>Mavi basmak +1</feet>
                </set>
                <set name="int" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Morgana's choker</neck>
                    <lear>Moldavite Earring</lear>
                    <rear>Star Earring</rear>
                    <body>Teal Saio</body>
                    <hands>Mavi Bazuband +1</hands>
                    <lring>Omega ring</lring>
                    <rring>Diamond ring</rring>
                    <back>Gleeman's Cape</back>
                    <waist>Warewolf belt</waist>
                    <legs>Teal Slops</legs>
                    <feet>Mavi basmak +1</feet>
                </set>
                <set name="Breath" BaseSet="Standard">
                    <head>Mirage Keffiyeh +1</head>
                    <neck>Ardor Pendant</neck>
                    <lear>Bloodgem Earring</lear>
                    <rear>Cassie Earring</rear>
                    <body>Teal Saio</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Bomb Queen Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Gleeman's Cape</back>
                    <waist>Ocean Sash</waist>
                    <legs>Homam Cosciales</legs>
                    <feet>Marine M Boots</feet>
                </set>
                <set name="WS" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Vulcan's Ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Smilod. Mantle +1</back>
                    <waist>Warewolf belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Denali Gamashes</feet>
                </set>
                <set name="expiac" BaseSet="Standard">
                    <head>Maat's Cap</head>
                    <neck>Soil Gorget</neck>
                    <lear>Bushinomimi</lear>
                    <rear>Brutal Earring</rear>
                    <body>Magus Jubbah +1</body>
                    <hands>Alkyoneus's Brc.</hands>
                    <lring>Omega ring</lring>
                    <rring>Rajas ring</rring>
                    <back>Gleeman's Cape</back>
                    <waist>Warewolf belt</waist>
                    <legs>Teal Slops</legs>
                    <feet>Mavi basmak +1</feet>
                </set>
                <set name="fast" BaseSet="Standard">
                    <legs>Homam Cosciales</legs>
                    <rear>Loquac. Earring</rear>
    		<hands>Mavi Bazuband +1</hands>
                </set>
                <set name="Dmg">
                    <head>Louhi's Mask</head>
                    <neck>Fortitude Torque</neck>
                    <lear>Ethereal Earring</lear>
                    <rear>Colossus's Earring</rear>
                    <body>Mirage Jubbah</body>
                    <hands>Denali wristbands</hands>
                    <lring>Ulthalam's Ring</lring>
                    <rring>Jelly Ring</rring>
                    <back>Umbra Cape</back>
                    <waist>Swift Belt</waist>
                    <legs>Mavi Tayt +1</legs>
                    <feet>Homam Gambieras</feet>
                </set>
            </group>
        </sets>
        <rules>
            <if status="idle">
                <equip when="idle|aftercast" set="Town" />
            </if>
            <elseif status="engaged">
                <equip when="Engaged" set="Standard" />
            </elseif>
            <if area="*bastok*|metalworks|*san d'oria*|chateau d'oraguille|*windurst*|heaven's tower|*jeuno*|ru'lude gardens|aht urhgan whitegate|al zahbi" notarea="*dynamis*" notbuffactive="allied tags|besieged">
                <equip when="aftercast|idle|resting" set="town" />
            </if>
            <if Spell="Stone V">
                <castdelay delay=".2" />
                <equip when="Precast" set="Dmg" />
            </if>
            <if Spell="Magic Fruit|Wild Carrot|Pollen|Healing Breeze|Plenilune Embrace">
                <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="mnd" when="midcast" />
                <equip when="Aftercast" set="Standard" />            
        	</if>
        <if Spell="Metallic Body|Diamondhide|Benthic Typhoon|Soporific|Geist Wall|Blank Gaze|Yawn|Sheep Song|Temporal Shift|Filamented Hold">
            <action type="DefaultTarget" Target="<me>" />
                <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="skill" when="midcast" />
                <equip when="Aftercast" set="Standard" />
        </if>
        <if Spell="Osmosis|Auroral Drape|Magic Barrier|Cimicine Discharge|Sub-zero Smash|Head Butt|Chaotic Eye|MP Drainkiss|1000 Needles">
            <action type="DefaultTarget" Target="<me>" />
                <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="skill" when="midcast" />
                <equip when="Aftercast" set="Standard" />
        </if>
        <if Status="resting">
            <equip when="resting" set="rest" />
        </if>
        <if Spell="Mind Blast|Magic Hammer">
                <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="hammer" when="midcast" />
                <equip when="Aftercast" set="Standard" />
        </if>
    <if Spell="Acrid Stream|Blazing Bound|Regurgitation|Firespit|Maelstrom|Blitzstrahl|Ice Break|Death Ray|Ice Break|Evryone. Grudge">
                <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="int" when="midcast" />
    </if>
    <if Spell="Heat Breath|Frost Breath|Bad Breath|Magnetite Cloud|Hecatomb Wave|Radiant Breath|Poison Breath|Flying Hip Press">
                <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="breath" when="midcast" />
                <equip when="Aftercast" set="Standard" />
    </if>
    <if Spell="Vorpal Blade|Savage Blade|Expiacion">
        <equip when="Precast" set="WS" />
        <equip when="Aftercast" set="Standard" />
    </if>
    <if Spell="Sanguine Blade">
        <equip when="Precast" set="int" />
        <equip when="Aftercast" set="Standard" />
    </if>
    <if Spell="Expiacion">
        <equip when="Precast" set="expiac" />
        <equip when="Aftercast" set="Standard" />
    </if>
    <if Spell="Utsu*|Animating Wail|Battery Charge|Actinic Burst|Regeneration|Exuviation|Cocoon">
        <equip when="Precast" set="fast" />
        <equip when="Aftercast" set="Standard" />
    </if>
    <if Spell="Hysteric Barrage|Vanity Dive">
                <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="Dex" when="midcast" />
                <equip when="Aftercast" set="Standard" />
    </if>
    <if Spell="Vertical Cleave|Disseverment|Frenetic Rip|Quad. Continuum|Goblin Rush|Whirl of Rage"> 
                <if buffactive="Chain Affinity" />
    	    <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="Mavi" when="midcast" />
                </if>
                <elseif notbuffactive="Cahin Affinity />
    	    <castdelay delay=".2" />
                <equip set="fast" when="precast" />
                <midcastdelay delay="0.5" />
                <equip set="STR" when="midcast" />
    	    </elseif>
    </if>
    </rules>
    </spellcast>

  14. #1434
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    Hoy! I'm a little stumped and I've been at this a couple of hours. Need fresh eyes.

    I have:
    <if HPPLT="25">
    <equip when="midcast">
    <lear>Minstrel's Earring</lear>
    </equip>
    </if>

    But I'm trying to get:
    <if HPPLT="25" TPLT="100">
    <equip when="midcast">
    <lear>Minstrel's Earring</lear>
    </equip>
    </if>

    The first one works just fine but it doesn't equip with the second one. I'm a little confused here. Ideas?

  15. #1435
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    40
    BG Level
    1

    Quote Originally Posted by Hirro View Post
    I was told I can combine sets in different groups on spellcast. (for example I have a str set for my haste+ group and a str set for my -PDT group). I will post my blu script so it will make more sense. Is it possible to combine sets and if so how?
    Code:
    <group name="-PDT" Inherit="Haste+">
    ....
    whatever sets you have in haste group but not in -PDT will also be used when you are in -PDT group this way.

    Also I asked before and could not get an answer. Is there a way to equip Mavi helm while Chain affinity is up and if its not up equip maat's cap?

    Code:
    <if buffactive="Chain Affinity">
        <equip><head>Mavi Kavuk +1</head></equip> 
    </if>
    <if notbuffactive="Chain Affinity">
        <equip><head>Maat's Cap</head></equip>
    </if>

  16. #1436
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    44
    BG Level
    1

    Would anyone mind sharing their SMN xml? I just started using Spellcast and I'm trying to get ideas for my own sets. Much appreciated.

  17. #1437
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Magos View Post
    Would anyone mind sharing their SMN xml? I just started using Spellcast and I'm trying to get ideas for my own sets. Much appreciated.
    http://windower.net/plugins/spellcast/userxml/smn

    Question anyone have any ideas that would detect your gear has been stripped and weapons off and your tp goes to zero anyway to have spellcast or autoexec and spellcast combo determine that happen and puts your gear and weapons back on automatically? Ovni is a blleeep when it spams that move while I am soloing dnc/nin lol....

  18. #1438
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    44
    BG Level
    1

    I've taken a look at those and I'm currently using ddaydj's xml but I'm having some gear swap issues with it once I tried adding a section for magical BPs. I was hoping that someone could post some updated smn xmls that include new gear/JAs/BPs.

  19. #1439
    My #1
    Join Date
    Nov 2009
    Posts
    95
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Is there a way to make a PLD refresh rule to lock in two pieces (neck/body) in all gear sets when mp hits a certain% and while certain buffs aren't on (ballad, refresh), then switch back to normal gear when mp is above the %?

  20. #1440
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Elysian View Post
    Is there a way to make a PLD refresh rule to lock in two pieces (neck/body) in all gear sets when mp hits a certain% and while certain buffs aren't on (ballad, refresh), then switch back to normal gear when mp is above the %?
    Code:
    <if notbuffactive="Refresh|*Ballad" mpplt="XX">
         <equip when="precast|midcast|aftercast">
              <body lock="yes">whatever</body>
              <neck lock="yes">whatever</neck>
         </equip>
    </if>
    If that is near the top of your rules, it should parse every action you do. It's not perfect since you have to initiate an action to get it to process the rule, but better than nothing. I used something similar on my RDM xml for locking relic head when meleeing if mp was below a certain number, not a percentage, but that should work fairly well for what you're trying to do.

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  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42