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  1. #1441
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Magos View Post
    I've taken a look at those and I'm currently using ddaydj's xml but I'm having some gear swap issues with it once I tried adding a section for magical BPs. I was hoping that someone could post some updated smn xmls that include new gear/JAs/BPs.
    http://pastebin.com/KyBnQSkv

  2. #1442
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    44
    BG Level
    1

    Thanks a ton!

    A quick question: is there a way to force the correct spirit to match the day without selecting it via the magic menu? I.E. If I macro Air Spirit, is there a way to have spellcast switch to dark spirit if it's dark day? Just want to see if I can make a single Siphon macro.

  3. #1443
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    <if spell="*Spirit">
    	<action type="Changespell" spell="%DayElement Spirit"/>
    </if>
    Not a summoner myself, maybe need to do:

    Code:
    <if spell="*Spirit">
    <if notspellelement="%dayelement">
    	<action type="Changespell" spell="%DayElement Spirit"/>
    </if>
    </if>
    to prevent it looping.

  4. #1444
    Melee Summoner
    Join Date
    Jan 2010
    Posts
    34
    BG Level
    1
    FFXI Server
    Sylph

    Quote Originally Posted by Vinedrai View Post
    Code:
    <group name="-PDT" Inherit="Haste+">
    ....
    whatever sets you have in haste group but not in -PDT will also be used when you are in -PDT group this way.




    Code:
    <if buffactive="Chain Affinity">
        <equip><head>Mavi Kavuk +1</head></equip> 
    </if>
    <if notbuffactive="Chain Affinity">
        <equip><head>Maat's Cap</head></equip>
    </if>
    That works for spells? I tried it and it says error on my windower. I am trying to equip two different sets for when chain affinity is up. For example if it is a str based spell I want to equip STR+ set with mavi helm if CA is up, but is CA is down I want to equip str+ with maat's cap.

  5. #1445
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Hirro View Post
    That works for spells? I tried it and it says error on my windower. I am trying to equip two different sets for when chain affinity is up. For example if it is a str based spell I want to equip STR+ set with mavi helm if CA is up, but is CA is down I want to equip str+ with maat's cap.
    If your base set for the physical spell has Maat's Cap in it, you won't need the notbuffactive part. You may also need to add a lock for the head slot, depending on where you put it in your rules. Mine looks like this:
    Code:
                    <if BuffActive="Chain Affinity">
                        <equip when="precast">
                            <head lock="yes">Mavi Kavuk+1</head>
                        </equip>
                    </if>

  6. #1446
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    40
    BG Level
    1

    Quote Originally Posted by Hirro View Post
    That works for spells? I tried it and it says error on my windower. I am trying to equip two different sets for when chain affinity is up. For example if it is a str based spell I want to equip STR+ set with mavi helm if CA is up, but is CA is down I want to equip str+ with maat's cap.
    yup, leave the head slot out of your STR set then;

    Code:
    <if spell="AAA|BBB|CCC|DDD">
        <if buffactive="Chain Affinity">
            <equip when="precast" set="STR"><head lock="yes">Mavi Kavuk +1</head></equip>
        </if>
        <else>
            <equip when="precast" set="STR"><head lock="yes">Maat's Cap</head></equip>
        </else>
    </if>
    or like nyosan said, put one of the pieces in your str set and use only one rule for the other head piece.

  7. #1447
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,038
    BG Level
    6
    FFXI Server
    Asura
    WoW Realm
    Emerald Dream

    Anyone having an issue where spellcast would just randomly stop changing my gear? even though prior to that it was working fine for hours? No errors occur. Sometimes unloading>loading works but most of the time I have to restart my client. I have tried google but I cannot find anything that connects with my problem.

  8. #1448
    Thumbs up friend!
    Join Date
    Dec 2008
    Posts
    73
    BG Level
    2
    FFXI Server
    Phoenix

    Haven't had that problem before. What version of spellcast are you using?

  9. #1449
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,038
    BG Level
    6
    FFXI Server
    Asura
    WoW Realm
    Emerald Dream

    Okay, thats odd.. it has just started working again o_o

  10. #1450
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    I have this variable in my spellcast for sorc ring: <var name="Ring">1</var>

    How do I make an in game macro to turn that value into 0?

    Was thinking to shut sorc ring off inside abyssea.

    Thank you.

  11. #1451
    Thumbs up friend!
    Join Date
    Dec 2008
    Posts
    73
    BG Level
    2
    FFXI Server
    Phoenix

    //sc var set ring 0

  12. #1452
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    thank you

  13. #1453
    Fake Numbers
    Join Date
    Jul 2010
    Posts
    77
    BG Level
    2
    FFXI Server
    Phoenix

    I think I'm having a similar problem as Lidenbok did - at least once a day, Spellcast will crash randomly when I change equipment due to "Access violation in OutgoingText method." If I try to reload it, it'll either load and then immediately crash again, or POL will crash. I use the most updated version of Spellcast as per the Windower site, and don't use any scripts at the moment. It's really quite annoying; as being main heal in an alliance goes from Effortless (when I can just //cure5 first-three-letters-of-name) to Arghble (with /target Fullname and macro smashing; which sadly is faster than <stal> in most cases, at least for me). But I digress. Any idea what the problem could be; and is anyone else having it?

    edit: I use the most updated version via the Windower website, and the resources are updated.

  14. #1454
    Thumbs up friend!
    Join Date
    Dec 2008
    Posts
    73
    BG Level
    2
    FFXI Server
    Phoenix

    are you using the most up to date version of windower?

  15. #1455
    New Spam Forum
    Join Date
    Jul 2008
    Posts
    173
    BG Level
    3
    FFXI Server
    Leviathan

    My boyfriend and I also started getting this same issue with Spellcast.

  16. #1456
    mcb
    mcb is offline
    New Merits
    Join Date
    May 2009
    Posts
    210
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    i modified a friends (older version) and most things work except curing waltz. the gear goes in for the waltz but the aftercast does not take effect. another fix would be if after every action would revert to idol/engaged ect.. but i'm not getting that to go either.
    http://pastebin.com/38PAC9zU
    <if spell="Cur*">
    <equip when="precast">
    <head>Genbu's Kabuto</head>
    <body>Kirin's Osode</body>
    <waist>Warwolf Belt</waist>
    <rear>Delta Earring</rear>
    <rring>Omega Ring</rring>
    <lring>Spiral Ring</lring>
    </equip>
    <equip when="AfterCast" set="engaged" />
    <if notstatus="engaged">
    <equip when="AfterCast" set="Standard" />
    </if>
    </if>

  17. #1457
    Thumbs up friend!
    Join Date
    Dec 2008
    Posts
    73
    BG Level
    2
    FFXI Server
    Phoenix

    maybe it's because you don't have the action tag? mine are usually like this
    <action type="equip" when="precast" set="jump" />
    <action type="equip" when="aftercast" set="tp" />
    see if that works

  18. #1458
    Cerberus
    Join Date
    Nov 2009
    Posts
    440
    BG Level
    4
    FFXI Server
    Phoenix

    I dont think it will proc the if statement if its nestled that deep. Should just put it outside the if spell="cur*" and use an elseif for both scenarios.

  19. #1459
    Thumbs up friend!
    Join Date
    Dec 2008
    Posts
    73
    BG Level
    2
    FFXI Server
    Phoenix

    This works for me. Worth a try

    Code:
    		<if spell="Utsusemi*|Monomi*|Tonko*">
    			<action type="equip" when="Precast" set="utsu" />
    			<action type="aftercastdelay" delay="1" />
    			<action type="equip" when="aftercast" set="tp" />
    			<if status="idle">
    				<action type="equip" when="aftercast" set="idle" />
    			</if>
    		</if>

  20. #1460
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by mcb View Post
    i modified a friends (older version) and most things work except curing waltz. the gear goes in for the waltz but the aftercast does not take effect. another fix would be if after every action would revert to idol/engaged ect.. but i'm not getting that to go either.
    http://pastebin.com/38PAC9zU
    <if spell="Cur*">
    <equip when="precast">
    <head>Genbu's Kabuto</head>
    <body>Kirin's Osode</body>
    <waist>Warwolf Belt</waist>
    <rear>Delta Earring</rear>
    <rring>Omega Ring</rring>
    <lring>Spiral Ring</lring>
    </equip>
    <equip when="AfterCast" set="engaged" />
    <if notstatus="engaged">
    <equip when="AfterCast" set="Standard" />
    </if>
    </if>
    Code:
    		<if status="Engaged">
    			<equip when="aftercast" set="engaged"/>
    		</if>
    		<else>
    			<equip when="aftercast" set="standard"/>
    		</else>
    put that right before </spellcast> and it should work for all spells/sets

    @Nerji: <action .../> is SC2.2* formatting, SC2.3+ don't need it for equip and several other types of command.

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