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  1. #1501
    Smells like Onions
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    Shiva

    i was wondering if someone could post a good Sam spellcast thanks in advance

  2. #1502
    Can't dazzle with brilliance, Baffling with bullshit.
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    Taube Teirn
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    Is the max distance from where WS still hits, and not just resets the TP to 0, same for every weapon? Or does each weapon have different reach? (barring ranged WS).

    Tweaking my .xmls to make life easier on fickle mobs.

  3. #1503
    Relic Shield
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    Zimt Zucker
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    Sargatanas

    Quote Originally Posted by Taube View Post
    Is the max distance from where WS still hits, and not just resets the TP to 0, same for every weapon? Or does each weapon have different reach? (barring ranged WS).

    Tweaking my .xmls to make life easier on fickle mobs.
    The max distance is the same for all non-ranged WS, but the distance varies depending on the size of the mob's model. You might want to use a variable that can be re-defined on the fly so that you don't end up locking yourself out of WSing on those mobs with particularly large models (Glavoid, for instance).

  4. #1504
    Can't dazzle with brilliance, Baffling with bullshit.
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    Taube Teirn
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    Quote Originally Posted by Nyosan View Post
    The max distance is the same for all non-ranged WS, but the distance varies depending on the size of the mob's model. You might want to use a variable that can be re-defined on the fly so that you don't end up locking yourself out of WSing on those mobs with particularly large models (Glavoid, for instance).
    Well crap, any good rule of thumb or something else for figuring out these? Especially on the larger mobs like Glavoid.

  5. #1505
    Relic Shield
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    Zimt Zucker
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    Sargatanas

    Quote Originally Posted by Taube View Post
    Well crap, any good rule of thumb or something else for figuring out these? Especially on the larger mobs like Glavoid.
    I don't use this sort of rule myself, but here's an example from one of the .xmls on windower.net:

    Code:
                <if Mode="OR" TargetDistanceGT="4.7" BuffActive="Amnesia|Sleep|Stun|Terror" TPLT="100">
                    <!-- Cancel WS if unable to cast -->
                    <cancelspell />
                </if>
    You could start with something like that, and tweak it as necessary. There are several other ways to handle it, such as making a variable and using commands to change it as necessary, or adding lines to check the WS target and then use the appropriate maximum distance accordingly. It's really a matter of how complex you wish to make it.

  6. #1506
    Can't dazzle with brilliance, Baffling with bullshit.
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    Quote Originally Posted by Nyosan View Post
    I don't use this sort of rule myself, but here's an example from one of the .xmls on windower.net:

    Code:
                <if Mode="OR" TargetDistanceGT="4.7" BuffActive="Amnesia|Sleep|Stun|Terror" TPLT="100">
                    <!-- Cancel WS if unable to cast -->
                    <cancelspell />
                </if>
    You could start with something like that, and tweak it as necessary. There are several other ways to handle it, such as making a variable and using commands to change it as necessary, or adding lines to check the WS target and then use the appropriate maximum distance accordingly. It's really a matter of how complex you wish to make it.
    The code is not the problem, that was easy enough to do. I meant figuring out the distances from where it works and where it resets TP. Though I fear a trial and error approach is the only one that'll work

  7. #1507
    Relic Shield
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    The "4.7" would be the starting rule-of-thumb. You're on your own from there.

  8. #1508
    Insert witty title here
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    Quote Originally Posted by Nyosan View Post
    Code:
                <if Mode="OR" TargetDistanceGT="4.7" BuffActive="Amnesia|Sleep|Stun|Terror" TPLT="100">
                    <!-- Cancel WS if unable to cast -->
                    <cancelspell />
                </if>
    I used something similar on SAM for a while, but I had TargetDistanceGT="$Distance" and then had a variable called Distance, to make it easier to change on the fly. //sc var set distance x.y

    As for finding out exact numbers on each mob, trial and error will likely be the only way.

  9. #1509
    Can't dazzle with brilliance, Baffling with bullshit.
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    Taube Teirn
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    Completely different question:
    Is it possible to make separate .xmls for different subjobs that auto-load every time you switch sub? E.g. Taube_WAR_NIN.xml, Taube_WAR_SAM.xml, etc.

  10. #1510
    Insert witty title here
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    Directly from the spellcast page on windower site:
    SpellCast will again attempt to change XML files based on your new job. SpellCast will check for files in this order(using the first it finds): CharacterName_MainJob_SubJob.xml, CharacterName_MainJob.xml, MainJob_SubJob.xml, and MainJob.xml

  11. #1511
    Can't dazzle with brilliance, Baffling with bullshit.
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    And I looked through that page several times and still failed to see that

  12. #1512
    Elvaan Death Machine
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    Pharaun Methelys
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    Excalibur
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    Ragnarok

    My Ranger xml decided to stop changing gear on WS and I have no idea why. I haven't made any changes to the rules, just updating gear sets. It will still swap me into my TP set when I engage which is what has me really confused. I updated to 2.42 to see if that would fix the problem and still nothing. I would appreciate it if someone who knows more about this stuff could take a look at it for me and see if I'm missing something obvious.

    http://pastebin.com/YDFcFwZj

  13. #1513
    Fishing Guru
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    I currently have an "idle" set defined in my blm spellcast which is used with "<equip when="Idle|aftercast" set="Idle" />". Previously I always had Terra's staff in as my weapon, but now I swapped in Owleyes. My only issue is I actually /ra quite a few mobs on pulls with aureole and hate having to hit another macro just to get terra's staff in. Let's say my pdt set is called "pdt," is there any rule to write that will equip pdt instead of idle after a /ra?

  14. #1514
    Radsourceful

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    Bismarck

    Quote Originally Posted by cdgreg View Post
    I currently have an "idle" set defined in my blm spellcast which is used with "<equip when="Idle|aftercast" set="Idle" />". Previously I always had Terra's staff in as my weapon, but now I swapped in Owleyes. My only issue is I actually /ra quite a few mobs on pulls with aureole and hate having to hit another macro just to get terra's staff in. Let's say my pdt set is called "pdt," is there any rule to write that will equip pdt instead of idle after a /ra?
    Code:
    <if spell="ranged">
    	<equip when="aftercast" set="pdt"/>
    </if>
    <else>
    	<equip when="Idle|aftercast" set="Idle" />
    </else>
    Quote Originally Posted by Pharaun View Post
    My Ranger xml decided to stop changing gear on WS and I have no idea why. I haven't made any changes to the rules, just updating gear sets. It will still swap me into my TP set when I engage which is what has me really confused. I updated to 2.42 to see if that would fix the problem and still nothing. I would appreciate it if someone who knows more about this stuff could take a look at it for me and see if I'm missing something obvious.

    http://pastebin.com/YDFcFwZj
    Possible you were on a SJ other than nin war sam? I changed the elseif subjob="WAR|SAM" to just else (since I was in the field on blm/rdm) and it worked for me.

  15. #1515
    Elvaan Death Machine
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    Quote Originally Posted by Radec View Post
    Possible you were on a SJ other than nin war sam? I changed the elseif subjob="WAR|SAM" to just else (since I was in the field on blm/rdm) and it worked for me.
    No, it was last night in abyssea that it started having issues and I was Rng/Sam. I changed that line to else like you did and tried it again and I'm still not getting any gear swaps on WS. Well thanks for looking it at.

  16. #1516
    Cerberus
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    Quote Originally Posted by Pharaun View Post
    My Ranger xml decided to stop changing gear on WS and I have no idea why. I haven't made any changes to the rules, just updating gear sets. It will still swap me into my TP set when I engage which is what has me really confused. I updated to 2.42 to see if that would fix the problem and still nothing. I would appreciate it if someone who knows more about this stuff could take a look at it for me and see if I'm missing something obvious.

    http://pastebin.com/YDFcFwZj
    Precast of .2 may be too fast, depending on your computer/lag. Try removing it and see if the default precast value works. That's the only thing i can see. Could it maybe be the if/else and if/elseif within the same ws rule as well?

  17. #1517
    Fishing Guru
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    Quote Originally Posted by Radec View Post
    Code:
    <if spell="ranged">
    	<equip when="aftercast" set="pdt"/>
    </if>
    <else>
    	<equip when="Idle|aftercast" set="Idle" />
    </else>
    As usual you're awesome, thank you.

  18. #1518
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    Just so Oph-dork doesn't go on making two WS macros for each WS macro, how would one make a rule such that they WS in full DRG AF+2 when the wyvern is alive and has X% HP and use a different WS set when the wyvern is dead or has less than X% HP?

  19. #1519
    Radsourceful

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    Bismarck

    Far as I know there are no <if pethpp="XX"> rules working, but if you can set a variable like "sc v s pet_hp <pethpp>" before the ws then you can check that with advanced rules.

    I've run into difficulties setting a variable to something other then the exact string provided - had to do... "//input //sc v s pet_hp <pethpp>" or something like that, I don't have a moment atm to play with it.

  20. #1520
    BG Content
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    Lakshmi
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    I'm interested in using a combination of Dualsend and oldschool windower scripts with Spellcast to try and make dualboxing easier to manipulate while staying on one window.

    So, say I do something like:
    bind key f1 input //send player2 "//exec marches.txt"

    Then if I hit F1, marches.txt causes player2 play two marches and cast Haste on me (the gear-swaps for which will be handled automatically by Spellcast). I could do similar things for Paralyna, Stona, Cure 4, /follow, whatever. Obviously I'm going to have to figure out which keys don't already have useless but potentially annoying functions before I go sticking macros everywhere willy-nilly, but that's the general idea.

    So.... How would I write marches.txt to do that? I'm familiar with spellcast, but less familiar with windower scripts. I'm looking at the scripting guide on the windower site and could probably figure it out through trial and error, but it'd be faster if someone could just dash it off.

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