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  1. #1521
    Cerberus
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    Quote Originally Posted by Radec View Post
    Far as I know there are no <if pethpp="XX"> rules working, but if you can set a variable like "sc v s pet_hp <pethpp>" before the ws then you can check that with advanced rules.

    I've run into difficulties setting a variable to something other then the exact string provided - had to do... "//input //sc v s pet_hp <pethpp>" or something like that, I don't have a moment atm to play with it.

    2.42 has added variables for pets; although I haven't used any yet, %PETHPP does exist.

  2. #1522
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Short of going "what's wrong"...I dont really know how else to ask >.> Shadowbind macro works on both idle and engaged. Did I completely overlook something by accident? I'm 99% sure this used to work before, and I havent changed anything.

    http://pastebin.com/WZf0d9pm

    And it was just working now while I was fighting Urd, but I stripped all my gear down testing it on mobs on the way there with nothing. Ok, I figured out why it wasnt working...my tests on the way there werent engaged, and when I was engaged to Urd the gear wound up swapping. Any way to make it so it'll do my gearswaps when I'm doing /ra whether I'm engaged or idle? Should I just fill up the entire <if status="idle"> with all my gearswap code?

  3. #1523
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    What are you trying to accomplish? From the way you've got it written there, it looks like you're telling it to do the exact same thing for both idle and engaged (i.e., equip Htr. Bracers +1, use Shadowbind, then switch to the movement set). Is it not doing this?

  4. #1524
    HABS SUCK!!!!!
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    If I use /ra while not engaged, it wasnt doing gearswaps

  5. #1525
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    Bismarck

    Quote Originally Posted by Byrthnoth View Post
    I'm interested in using a combination of Dualsend and oldschool windower scripts with Spellcast to try and make dualboxing easier to manipulate while staying on one window.

    So, say I do something like:
    bind key f1 input //send player2 "//exec marches.txt"

    Then if I hit F1, marches.txt causes player2 play two marches and cast Haste on me (the gear-swaps for which will be handled automatically by Spellcast). I could do similar things for Paralyna, Stona, Cure 4, /follow, whatever. Obviously I'm going to have to figure out which keys don't already have useless but potentially annoying functions before I go sticking macros everywhere willy-nilly, but that's the general idea.

    So.... How would I write marches.txt to do that? I'm familiar with spellcast, but less familiar with windower scripts. I'm looking at the scripting guide on the windower site and could probably figure it out through trial and error, but it'd be faster if someone could just dash it off.
    Assuming no fastcast gear

    Code:
    victorymarch;
    pause 13;
    advancingmarch;
    pause 13;
    haste brythnoth;
    Play around with the delays a bit depending on local lag. If you want to pian the songs, it'd be

    Code:
    pianissimo;
    pause 1.3; (again, change w/ lag, but for me must be >1)
    victorymarch Byrthnoth;
    pause 14; (Longer this time, Pian recast. Alternatively do haste here)
    pianissimo;
    pause 1.3;
    advancingmarch byrthnoth;
    pause 13;
    haste byrthnoth;

  6. #1526
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    Quote Originally Posted by NynJa View Post
    If I use /ra while not engaged, it wasnt doing gearswaps
    The way it's written, there's no command to set anything if you're idle other than the Shadowbind section. Try this:

    Spoiler: show
    Code:
    <rules>
         <if status="idle">
                   <action type="equip" when="idle|aftercast" set="Movement" />
         </if>
         <if mode="OR" EquipMain="Mercurial Kris" EquipSub="Mercurial Kris">
                   <action type="equip" when="engaged" set="MeleeTP" />
         </if>
         <if type="WeaponSkill">
                   <action type="castdelay" delay=".1" />
                   <equip when="precast" set="WS" />
                   <if mode="OR" EquipMain="Mercurial Kris" EquipSub="Mercurial Kris">
                            <action type="equip" when="aftercast" set="MeleeTP" />
                   </if>
         </if>
         <elseif type="JobAbility">
                   <if spell="Shadowbind">
                            <equip when="precast">
                                     <hands>Htr. Bracers +1</hands>
                           </equip>
                           <equip when="Aftercast" set="Movement" />
                   </if>
                   <if spell="Unlimited Shot">
                           <equip when="precast">
                                     <feet>Sylvan Bottln. +2</feet>
                           </equip>
                   </if>
                   <if spell="Double Shot">
                           <equip when="precast">
                                   <feet>Sylvan Gapette +2</feet>
                          </equip>
                   </if>
         </elseif>
         <elseif spell="Ranged">
                  <if SubJob="SAM">
                          <equip when="precast" set="RaccTPSTP" />
                  </if>
                  <else>
                          <equip when="precast" set="RaccTP" />
                  </else>
                  <if buffactive="Barrage">
                          <equip when="precast">
                                    <legs>Desultor Tassets</legs>
                                    <hands>Htr. Bracers +1</hands>
                          </equip>
                  </if>
                  <if buffactive="Double Shot">
                           <equip when="precast">
                                    <feet>Sylvan Gapette +2</feet>
                           </equip>
                  </if>
                  <if buffactive="Unlimited Shot">
                           <equip when="precast">
                                     <feet>Sylvan Bottln. +2</feet>
                           </equip>
                  </if>
                  <if EquipRange="Virtus Crossbow">
                           <equip" when="precast">
                                     <feet>Sylvan Bottln. +2</feet>
                           </equip>
                  </if>
         </elseif>
    </rules>


    That should still equip the "Movement" set after ranged attacks and Shadowbind, but still equip your normal ranged attack sets. I updated the syntax a bit as well, you might want to open it in an .xml-reading program to verify that I didn't miss any tags.

  7. #1527
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    Okay, and "victorymarch", "haste", "advancingmarch" would be defined elsewhere as:

    alias victorymarch /ma "Victory March"?

    Or would it just work the way you have it written?

  8. #1528
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    Bismarck

    Spellcast makes them aliases itself, will worth as written.

  9. #1529
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    Okay, thanks! I think I'm going to do Haste between songs and design pianissimo usage to depend on a spellcast variable that I set. Probably the most important script I will make is the follow script. Would:

    Code:
    ta byrthnoth
    follow byrthnoth
    work in a follow.txt script?

    Also, is my syntax right with this?
    Code:
    bind f1 input //send player2 "//exec marches.txt"
    I'm fairly sure the //send syntax is right, just want to make sure that all those commands will fit together like that.

  10. #1530
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    Quote Originally Posted by Byrthnoth View Post
    Okay, thanks! I think I'm going to do Haste between songs and design pianissimo usage to depend on a spellcast variable that I set. Probably the most important script I will make is the follow script. Would:

    Code:
    ta byrthnoth
    follow byrthnoth
    work in a follow.txt script?

    Also, is my syntax right with this?
    Code:
    bind f1 input //send player2 "//exec marches.txt"
    I'm fairly sure the //send syntax is right, just want to make sure that all those commands will fit together like that.
    As those commands aren't spells/JAs/etc., I believe you'll need to use this:
    Code:
    input /ta byrthnoth
    input /follow

  11. #1531
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    Bismarck

    You'll have to add "input /" on the /ta and /follow ones > also, /ta isn't needed for follow when you specify a target.

    I don't use send, so this is only likely, but I think

    bind f1 send player2 "exec marches.txt"

    would be sufficient. "input //" is going "ok console, input this [//send player2...] to the game", and then "ok game, send this [send player2...] to the console". Don't know where send gives the command (directly to the game, where //exec marches.txt would be needed, or to the console where exec marches.txt works) so you'll have to adjust that.

  12. #1532
    HABS SUCK!!!!!
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    Quote Originally Posted by Nyosan View Post
    The way it's written, there's no command to set anything if you're idle other than the Shadowbind section. Try this:
    Thank, I threw it in and fixed up what you missed, I'll try it out when I get a chance.

  13. #1533
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    Quote Originally Posted by Radec View Post
    You'll have to add "input /" on the /ta and /follow ones > also, /ta isn't needed for follow when you specify a target.

    I don't use send, so this is only likely, but I think

    bind f1 send player2 "exec marches.txt"

    would be sufficient. "input //" is going "ok console, input this [//send player2...] to the game", and then "ok game, send this [send player2...] to the console". Don't know where send gives the command (directly to the game, where //exec marches.txt would be needed, or to the console where exec marches.txt works) so you'll have to adjust that.
    Okay, thanks. Now I just need to get Dualsend working. I don't know what I'm missing, but it's definitely something. It can't seem to find FFXI instances, which makes it fairly worthless. Anyone have an idea of what I could do to fix it?

  14. #1534
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    Shiva

    Trying to get spellcast to set a variable based on what weapon I have equipped, but the variable is completely unchanged. The variable doesn't even set unless it's defined at the top in the variables section. Any ideas?
    Code:
    		<if EquipMain="Taipan Fangs +2">
    			<action type="Var" cmd="set Weapon H2H" />
    		</if>
    Ediit: Nvm... found a note on the windower site that the mog sack broke certain checks on 2.30 and down. Upgraded to 2.4 and works perfectly.

  15. #1535
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    Quetzalcoatl

    Quote Originally Posted by Byrthnoth View Post
    Okay, thanks. Now I just need to get Dualsend working. I don't know what I'm missing, but it's definitely something. It can't seem to find FFXI instances, which makes it fairly worthless. Anyone have an idea of what I could do to fix it?
    It's been broken ever since the december update for me. I think the creator stopped working on/updating it a while ago, sadly.

    Edit: Actually, looking through the thread now, a working older version that uses FFACE was posted. Here's the link for it.

  16. #1536
    Cerberus
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    Don't need to target to follow can do:

    input /follow byrthnoth

  17. #1537
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    /target is useful for blinkmenot though, so gear-swapping while running doesn't make him deselect and run off into nowhere land.

    Thanks for the link, I will try it when I get home!

  18. #1538
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    The /follow command automatically locks on to the target.

  19. #1539
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    Okay, for some reason I thought it just magnet-ted one player onto another. Forgot that it auto-targetted.

  20. #1540
    Salvage Bans
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    BMN has a setting for follow, so you can disable blinking on the person you are following even if you target something else.

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