Short of going "what's wrong"...I dont really know how else to ask >.> Shadowbind macro works on both idle and engaged. Did I completely overlook something by accident? I'm 99% sure this used to work before, and I havent changed anything.
http://pastebin.com/WZf0d9pm
And it was just working now while I was fighting Urd, but I stripped all my gear down testing it on mobs on the way there with nothing. Ok, I figured out why it wasnt working...my tests on the way there werent engaged, and when I was engaged to Urd the gear wound up swapping. Any way to make it so it'll do my gearswaps when I'm doing /ra whether I'm engaged or idle? Should I just fill up the entire <if status="idle"> with all my gearswap code?
What are you trying to accomplish? From the way you've got it written there, it looks like you're telling it to do the exact same thing for both idle and engaged (i.e., equip Htr. Bracers +1, use Shadowbind, then switch to the movement set). Is it not doing this?
If I use /ra while not engaged, it wasnt doing gearswaps
Assuming no fastcast gear
Play around with the delays a bit depending on local lag. If you want to pian the songs, it'd beCode:victorymarch; pause 13; advancingmarch; pause 13; haste brythnoth;
Code:pianissimo; pause 1.3; (again, change w/ lag, but for me must be >1) victorymarch Byrthnoth; pause 14; (Longer this time, Pian recast. Alternatively do haste here) pianissimo; pause 1.3; advancingmarch byrthnoth; pause 13; haste byrthnoth;
The way it's written, there's no command to set anything if you're idle other than the Shadowbind section. Try this:
Spoiler: show
That should still equip the "Movement" set after ranged attacks and Shadowbind, but still equip your normal ranged attack sets. I updated the syntax a bit as well, you might want to open it in an .xml-reading program to verify that I didn't miss any tags.
Okay, and "victorymarch", "haste", "advancingmarch" would be defined elsewhere as:
alias victorymarch /ma "Victory March"?
Or would it just work the way you have it written?
Spellcast makes them aliases itself, will worth as written.
Okay, thanks! I think I'm going to do Haste between songs and design pianissimo usage to depend on a spellcast variable that I set. Probably the most important script I will make is the follow script. Would:
work in a follow.txt script?Code:ta byrthnoth follow byrthnoth
Also, is my syntax right with this?
I'm fairly sure the //send syntax is right, just want to make sure that all those commands will fit together like that.Code:bind f1 input //send player2 "//exec marches.txt"
You'll have to add "input /" on the /ta and /follow ones > also, /ta isn't needed for follow when you specify a target.
I don't use send, so this is only likely, but I think
bind f1 send player2 "exec marches.txt"
would be sufficient. "input //" is going "ok console, input this [//send player2...] to the game", and then "ok game, send this [send player2...] to the console". Don't know where send gives the command (directly to the game, where //exec marches.txt would be needed, or to the console where exec marches.txt works) so you'll have to adjust that.
Trying to get spellcast to set a variable based on what weapon I have equipped, but the variable is completely unchanged. The variable doesn't even set unless it's defined at the top in the variables section. Any ideas?
Ediit: Nvm... found a note on the windower site that the mog sack broke certain checks on 2.30 and down. Upgraded to 2.4 and works perfectly.Code:<if EquipMain="Taipan Fangs +2"> <action type="Var" cmd="set Weapon H2H" /> </if>
It's been broken ever since the december update for me. I think the creator stopped working on/updating it a while ago, sadly.
Edit: Actually, looking through the thread now, a working older version that uses FFACE was posted. Here's the link for it.
Don't need to target to follow can do:
input /follow byrthnoth
/target is useful for blinkmenot though, so gear-swapping while running doesn't make him deselect and run off into nowhere land.
Thanks for the link, I will try it when I get home!
The /follow command automatically locks on to the target.
Okay, for some reason I thought it just magnet-ted one player onto another. Forgot that it auto-targetted.
BMN has a setting for follow, so you can disable blinking on the person you are following even if you target something else.