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  1. #1541
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Byrthnoth View Post
    Okay, for some reason I thought it just magnet-ted one player onto another. Forgot that it auto-targetted.
    That's because it does. What the turtle said though.

  2. #1542
    BG Content
    Join Date
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    Lakshmi
    Blog Entries
    1

    Okay, last question (I hope!). For some reason my binds aren't working. I'm using:
    Code:
    bind ^f2 send playertwo "//exec marmin.txt"
    I've tried it with several variations (with and without "key", with and without "input", etc) and nothing seems to be working. However, this works just fine when I type it in, or when I write it in console without the //s:
    Code:
    //send playertwo "//exec marmin.txt"
    So what am I doing wrong?

    I should note that Multisend comes back with the "Too few arguments" response when I use the above, which means it's at least binding to the right key even if it isn't all getting transferred somehow.

  3. #1543
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    Quetzalcoatl

    Code:
    bind ^f2 send playertwo /console exec marmin.txt
    If you type // in the init (or any windower script), anything after it becomes a 'comment'. Hence why I used /console above.

  4. #1544
    BG Content
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    Lakshmi
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    Thaaat explains it. Thanks

  5. #1545
    BG Content
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    Lakshmi
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    Haha, jay kay. For some reason it doesn't work, but replacing it with /echo does. So this will work:
    Code:
    bind ^f1 send playertwo "/echo exec marmar.txt"
    but this won't:
    Code:
    bind ^f1 send playertwo "/console exec marmar.txt"

    I get the same results if I just write the "send..." into the console. The echo works and the /console doesn't. It's like it windower or multisend has something against transmitting the /console command specifically, though multisend's log certainly shows it receiving the command.

  6. #1546
    Bagel
    Join Date
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    1,254
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    Cerberus

    Having trouble with my WAR xml. Basically using two different gearsets for Restraint up and down. Problem is gear won´t change when I´m engaged on a mob and pop Restraint. Only works if I disengage then re-engage. Also when I´m engaged on RestraintUp set and pop Hasso or whatever ability it switches to RestraintDown set. Friend and me been trying to fix it but failed. Any ideas?
    Spoiler: show

    Code:
    <spellcast>
        <config
            Debug="false"
            HideErrors="false"
            ShowGearSwaps="false"
            ShowSpellInfo="false"
            />
        <sets>
            <group name="Main" default="yes">
                <set name="Idle">
                    <ammo>Ravager&apos;s Orb</ammo>
                    <head>Ravager&apos;s Mask +2</head>
                    <neck>Ravager&apos;s Gorget</neck>
                    <lear>Ravager&apos;s Earring</lear>
                    <rear>Brutal Earring</rear>
                    <body>Timarli Jawshan</body>
                    <hands>Timarli Dastanas</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Blitz Ring</rring>
                    <back>Atheling Mantle</back>
                    <waist>Bullwhip Belt</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hermes' Sandals</feet>
                </set>
                <set name="Restrdwn" BaseSet="Idle">
                    <ammo>White Tathlum</ammo>
                    <hands>Timarli Dastanas</hands>
                    <legs>Ravager&apos;s Cuisses +2</legs>
    		<feet>Ravager&apos;s Calligae +2</feet>
                    <back>Atheling Mantle</back>
                    <body>Timarli Jawshan</body>
                </set>
                <set name="Restrup" BaseSet="Idle">
                    <ammo>White Tathlum</ammo>
                    <hands>Rvg. Mufflers +2</hands>
                    <legs>Ravager&apos;s Cuisses +2</legs>
    		<feet>Ravager&apos;s Calligae +2</feet>
                    <back>Atheling Mantle</back>
                    <body>Grim Cuirass</body>
    		<head>Veloce Zuchetto</head>
                </set>
                <set name="MTAgg" BaseSet="Idle">
                    <head>Twilight Helm</head>
                    <neck>Flame Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan&apos;s Ring</rring>
                    <waist>Light Belt</waist>
                    <lear>Bushinomimi</lear>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
                <set name="MTNoAgg" BaseSet="Idle">
                    <head>Twilight Helm</head>
                    <neck>Flame Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan&apos;s Ring</rring>
                    <waist>Light Belt</waist>
                    <lear>Bushinomimi</lear>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
                <set name="RRAgg" BaseSet="Idle">
                    <neck>Snow Gorget</neck>
                    <body>Zahak's Mail</body>
                    <hands>Rvg. Mufflers +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan&apos;s Ring</rring>
                    <waist>Warwolf Belt</waist>
                    <lear>Pixie Earring</lear>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Ravager%apos;s Calligae +2</feet>
                    <back>Cavaros Mantle</back>
                </set>
                <set name="RRNoAgg" BaseSet="Idle">
                    <neck>Snow Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Rvg. Mufflers +2</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan&apos;s Ring</rring>
                    <waist>Warwolf Belt</waist>
                    <legs>Byakko&apos;s Haidate</legs>
                    <feet>Ravager&apos;s Calligae +2</feet>
                    <lear>Pixie Earring</lear>
                    <back>Cavaros Mantle</back>
                </set>
                <set name="KJAgg" BaseSet="Idle">
                    <neck>Soil Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Flame Ring</rring>
                    <waist>Warrior&apos;s Stone</waist>
                    <lear>Bushinomimi</lear>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
                <set name="KJNoAgg" BaseSet="Idle">
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Flame Ring</rring>
                    <waist>Warrior&apos;s Stone</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
    	    <set name="SCNoAgg" BaseSet="Idle">
                    <neck>Soil Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Vulcan&apos;s Ring</rring>
                    <waist>Warrior&apos;s Stone</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
    	    <set name="SCAgg" BaseSet="Idle">
                    <neck>Soil Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Flame Ring</rring>
                    <waist>Warrior&apos;s Stone</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
    	    <set name="FCAgg" BaseSet="Idle">
                    <neck>Soil Gorget</neck>
                    <body>Grim Cuirass</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Flame Ring</rring>
                    <waist>Warrior&apos;s Stone</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
    	    <set name="FCNoAgg" BaseSet="Idle">
                    <neck>Soil Gorget</neck>
                    <body>Adaman Hauberk</body>
                    <hands>Heafoc Mitts</hands>
                    <lring>Rajas Ring</lring>
                    <rring>Flame Ring</rring>
                    <waist>Warrior&apos;s Stone</waist>
                    <legs>Hachiryu Haidate</legs>
                    <feet>Hecatomb Leggings +1</feet>
                </set>
            </group>
        </sets>
        <rules>
            <equip when="Idle" set="Idle" />
    		<if spell="Restraint">
    			<equip when="Aftercast" set="Restrup">
    			</equip>
    		</if>
            <if status="engaged" NotBuffActive="Restraint">
                <equip when="engaged" set="Restrdwn" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if status="engaged" BuffActive="Restraint">
                <equip when="engaged" set="Restrup" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="Provoke">
                <equip when="precast" set="Emnity" />
            </if>
            <if spell="Metatron Torment" NotBuffActive="Aggressor|Berserk">
    			<equip when="precast" set="MTNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="Metatron Torment" BuffActive="Aggressor|Berserk">
                <equip when="precast" set="MTAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="King&apos;s Justice" BuffActive="Aggressor|Berserk">
                <equip when="precast" set="KJAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="King&apos;s Justice" NotBuffActive="Aggressor|Berserk">
                <equip when="precast" set="KJNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="Raging Rush" NotBuffActive="Aggressor|Berserk">
                <equip when="precast" set="RRNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="Raging Rush" BuffActive="Aggressor|Berserk">
                <equip when="precast" set="RRAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if spell="Steel Cyclone" NotBuffActive="Aggressor|Berserk">
                <equip when="precast" set="SCNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
    		<if spell="Steel Cyclone" BuffActive="Aggressor|Berserk">
                <equip when="precast" set="SCAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
    		<if spell="Fell Cleave" NotBuffActive="Aggressor|Berserk">
                <equip when="precast" set="FCNoAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
    		<if spell="Fell Cleave" BuffActive="Aggressor|Berserk">
                <equip when="precast" set="FCAgg" />
                <defaulttarget Target="&lt;t&gt;" />
            </if>
            <if advanced='"%Status"="Engaged"' BuffActive="Restraint">
                <equip when="aftercast" set="Restrup" />
    
            </if>
    		<if advanced='"%Status"="Engaged"' NotBuffActive="Restraint">
                <equip when="aftercast" set="Restrdwn" />
             </if>
            <else>
                <equip when="aftercast" set="Restrup" />
            </else>
         </rules>
    </spellcast>

  7. #1547
    Relic Shield
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    Jun 2007
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    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Virg View Post
    Having trouble with my WAR xml. Basically using two different gearsets for Restraint up and down. Problem is gear won´t change when I´m engaged on a mob and pop Restraint. Only works if I disengage then re-engage. Also when I´m engaged on RestraintUp set and pop Hasso or whatever ability it switches to RestraintDown set. Friend and me been trying to fix it but failed. Any ideas?
    Looks like you've got a lot of extra stuff in there that isn't really necessary. Try this for your rules section:
    Spoiler: show
    Code:
    <rules>
     <equip when="Idle" set="Idle" />
     <if status="engaged">
      <if buffactive="Restraint"
       <equip when="engaged|aftercast" set="Restrup" />
      </if>
      <else>
       <equip when="engaged|aftercast" set="Restdwn" />
      </else>
     </if>
     <if spell="Provoke">
      <equip when="precast" set="Emnity" />
     </if>
     <if spell="Metatron Torment" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="MTNoAgg" />
     </if>
     <if spell="Metatron Torment" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="MTAgg" />
     </if>
     <if spell="King's Justice" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="KJAgg" />
     </if>
     <if spell="King's Justice" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="KJNoAgg" />
     </if>
     <if spell="Raging Rush" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="RRNoAgg" />
     </if>
     <if spell="Raging Rush" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="RRAgg" />
     </if>
     <if spell="Steel Cyclone" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="SCNoAgg" />
     </if>
     <if spell="Steel Cyclone" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="SCAgg" />
     </if>
     <if spell="Fell Cleave" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="FCNoAgg" />
     </if>
     <if spell="Fell Cleave" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="FCAgg" />
     </if>
    </rules>

    Vanilla Notepad ate the formatting, but if it works as desired, you can fix it if it bugs you.

    Also, you can clean things up a bit if you don't make spellcast check if every action is one of those weaponskills. It would look something like this:

    Spoiler: show
    Code:
     <if type="WeaponSkill">
      <if spell="Metatron Torment"
       <if "BuffActive="Aggressor">
        <equip when="precast" set="MTAgg" />
       </if>
      </if>
      <else>
       <equip when="precast" set="MTNoAgg" />
      </else>
     </if>
     <elseif spell="Next WS">
      <blah blah blah />
     </elseif>
       wash, rinse, repeat, etc.
    </if>


    Also, I'm not sure what effect having multiple entries in a buffactive has, e.g., <if buffactive="Berserk|Aggressor">. You may want to separate those if you really want it to check for either. I'm sure there's a way to do it all in a single <if advanced='w/e'>, but I can't write it off the top of my head. Check the windower site, or hope for rescue from Radec or someone.

    edit: Well, if you just wanted to have it check for either, it would be: <if mode="or" buffactive="Berserk" buffactive="Aggressor">, you wouldn't need an advanced check unless you wanted to do something a little fancier.

    Good luck.

  8. #1548
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    A cleaner way of doing it is by doing <if buff active=Aggressor> <if spell="Megatron|RR|KJ..."> <equip when=???cast set=%spellAgg>

    Not going to type out the specifics, but if you name the sets after the WS (With capitalization and all), you can use %spell and it will automatically call out the name of the set. Radec will have to confirm this, but if you add Agg at the end of it, %spellAgg should work, so the set name would look like "King's JusticeAgg" and in the rules it would be %spellAgg.

  9. #1549
    Bagel
    Join Date
    Jun 2008
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    1,254
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    Cerberus

    Quote Originally Posted by Nyosan View Post
    Vanilla Notepad ate the formatting, but if it works as desired, you can fix it if it bugs you.
    Using these rules I get an Error message in line 155: Error reading attribute.
    Code:
    <equip when="engaged|aftercast" set="Restrup" />

  10. #1550
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Something I notice independent of that is that he has "Restdwn" whereas you have "Restrdwn". Try fixing that and see if it works.

  11. #1551
    Bagel
    Join Date
    Jun 2008
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    Cerberus

    Ok so fixed that problem but it still doesn´t work. Whenever I´m idle and use a JA it will switch to Restraint Down set instead of the Idle set which it should switch to. Soon as I engage a mob however it will switch to Restraint Up set no matter if Restraint is actually up or not. I hate being a noob at this...
    Spoiler: show

    Code:
       <rules>
     <equip when="Idle" set="Idle" />
     <if status="engaged">
      <if BuffActive="Restraint" />
       <equip when="engaged|aftercast" set="Restrup" />
      </if>
      <else>
       <equip when="engaged|aftercast" set="Restrdwn" />
      </else>
     <if spell="Provoke">
      <equip when="precast" set="Emnity" />
     </if>
     <if spell="Metatron Torment" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="MTNoAgg" />
     </if>
     <if spell="Metatron Torment" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="MTAgg" />
     </if>
     <if spell="King's Justice" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="KJAgg" />
     </if>
     <if spell="King's Justice" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="KJNoAgg" />
     </if>
     <if spell="Raging Rush" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="RRNoAgg" />
     </if>
     <if spell="Raging Rush" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="RRAgg" />
     </if>
     <if spell="Steel Cyclone" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="SCNoAgg" />
     </if>
     <if spell="Steel Cyclone" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="SCAgg" />
     </if>
     <if spell="Fell Cleave" NotBuffActive="Aggressor|Berserk">
      <equip when="precast" set="FCNoAgg" />
     </if>
     <if spell="Fell Cleave" BuffActive="Aggressor|Berserk">
      <equip when="precast" set="FCAgg" />
     </if>
    </rules>
    </spellcast>

  12. #1552
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    Gouka Mekkyaku
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    Gilgamesh
    FFXI Server
    Diabolos

    <if status="engaged">
    <if BuffActive="Restraint" />
    <equip when="engaged|aftercast" set="Restrup" />
    </if>
    <else>
    <equip when="engaged|aftercast" set="Restrdwn" />
    </else>
    It looks like you're missing a </if> at the end of this. What is happening now is it's saying "If engaged, use Restraint up set, but if not, then use Restraint down". See if this fixes it:

    Code:
    <equip when="Idle" set="Idle" />
    <if status="engaged">
                       <if BuffActive="Restraint" />
                                 <equip when="engaged|aftercast" set="Restrup" />
                       </if>
                       <else>
                                 <equip when="engaged|aftercast" set="Restrdwn" />
                       </else>
    </if>

  13. #1553
    Bagel
    Join Date
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    Cerberus

    Not working since exactly that last </if> you added causes an error...

  14. #1554
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Looking at the line itself, it seems as if you're asking it to equip the Restrup equipment and the Restrdwn set at the same time. I'll take a look at this and see how I can fix it.

    Edit: Try erasing the / after status="Restraint"

    Code:
    <if status="engaged">
    	<if BuffActive="Restraint">
    		<equip when="engaged|aftercast" set="Restrup"/>
    	</if>
    	<else>
    		<equip when="engaged|aftercast" set="Restrdwn"/>
    	</else>
    </if>

  15. #1555
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Cerberus

    Well thanks a lot for the help. Been trying for like 5 hours now asking multiple of my friends but nobody seems to be able to fix it. Guess they (we) suck at xmls.

  16. #1556
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Cerberus

    Ok so that fixes the issue with the wrong gearsets but the basic issue still remains. When I´m engaged and pop Restraint it doesn´t auto-swap to Restrup set. Oh well guess I´ll make a macro for both sets for now...

  17. #1557
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ya, I'm not a code person either. Try
    <if BuffActive="Restraint">
    <equip when="engaged|aftercast" set="Restrup"/>
    </if>
    <else>
    <equip when="engaged|aftercast" set="Restrdwn"/>
    </else>
    I say try that because it seems redundant to say "engaged" two times. The "if" and "else" statements already have that contained within them.

  18. #1558
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Byrthnoth View Post
    Haha, jay kay. For some reason it doesn't work, but replacing it with /echo does. So this will work:
    Code:
    bind ^f1 send playertwo "/echo exec marmar.txt"
    but this won't:
    Code:
    bind ^f1 send playertwo "/console exec marmar.txt"

    I get the same results if I just write the "send..." into the console. The echo works and the /console doesn't. It's like it windower or multisend has something against transmitting the /console command specifically, though multisend's log certainly shows it receiving the command.
    So, I had completely forgotten about this. I remember previously getting stuck on that shit too. However, I figured out a way to work around it now. Use this:
    Code:
    bind ^f1 send playertwo \/\/exec marmar.txt

  19. #1559
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by Yugl View Post
    Ya, I'm not a code person either. Try


    I say try that because it seems redundant to say "engaged" two times. The "if" and "else" statements already have that contained within them.
    So after a few hours of sleep I tried this. Problem still stands. Won´t change to Restrup set if I´m engaged and pop Restraint.

  20. #1560
    Smells like Onions
    Join Date
    Apr 2008
    Posts
    7
    BG Level
    0
    FFXI Server
    Leviathan

    Code:
    <if mode="or" spell="restraint" buffactive="restraint">
    Just having buffactive="restraint" won't have it swap when the JA is used, the buff isn't up yet, an action after that would be required to swap in the correct gear.

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