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  1. #1561
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Cerberus

    Well fuck that works perfectly. Thanks a lot, this shit started to really bother me.

  2. #1562
    New Spam Forum
    Join Date
    Feb 2006
    Posts
    172
    BG Level
    3
    FFXI Server
    Bismarck

    When casting Earth spells, I apparently end up with Jupiter's Staff on anyway to fix this?

  3. #1563
    Smells like Onions
    Join Date
    Apr 2008
    Posts
    7
    BG Level
    0
    FFXI Server
    Leviathan

    Also something I noticed, I would recommend keeping <if status="engaged"> around it, otherwise it will try to equip your TP set when idle after using an ability or spell.

  4. #1564
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Cerberus

    Yeah I kept it around because I was having that problem yesterday. Big thanks again, works perfectly.

  5. #1565
    BG Content
    Join Date
    Jul 2007
    Posts
    22,360
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Massimo View Post
    So, I had completely forgotten about this. I remember previously getting stuck on that shit too. However, I figured out a way to work around it now. Use this:
    Code:
    bind ^f1 send playertwo \/\/exec marmar.txt
    Wow, there's a 0% chance I'd have ever figured that out on my own. Thanks!

  6. #1566
    New Merits
    Join Date
    Sep 2008
    Posts
    205
    BG Level
    4
    FFXI Server
    Bismarck

    I'm sure this is out there but I fail at searching/don't know how to word it.
    There's sites out there that read your xml code and say whether it will run without errors? Could anyone provide at least one of those sites?

  7. #1567
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Open the file in Firefox.

  8. #1568
    New Merits
    Join Date
    Sep 2008
    Posts
    205
    BG Level
    4
    FFXI Server
    Bismarck

    Thank you very much! This is the most ideal solution, allows me to edit/correct while in offline mode as well.

  9. #1569
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Lysithea View Post
    When casting Earth spells, I apparently end up with Jupiter's Staff on anyway to fix this?
    Post your xml file to pastebin.com

  10. #1570
    BG Content
    Join Date
    Jul 2007
    Posts
    22,360
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Just to summarize the last few pages of other people's advice to me so other people could potentially do this in the future, here's how I have my shit set up right now. It lets me send commands from my main character to my dual box using sort of a second macro system, and basically makes it so I never have to move over to the second screen. Very convenient. It has four basic parts:

    1) Multi-send has to be open (posted on the last page). This can be done at any time.

    2) In init.txt, I replaced my alliance targeting binds (which I never use) with a series of:
    Code:
    bind !f1 send playertwo \/\/exec script_name.txt
    3) These scripts are basic functions that I'd want my secondary character to perform. marmar.txt, for instance, is:
    Code:
    victorymarch;
    pause 12;
    advancingmarch;
    pause 12;
    haste byrth;
    4) Finally, spellcast and blinkmenot handle the rest. The only untested thing here is my pianissimo handling, but I use changetarget and I think it's going to work.

    My last question is whether this would work for an elegy macro:
    Code:
    assist byrth
    /wait .1
    carnage elegy

  11. #1571
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Assist is a bit slow, so you should probably use something like
    Code:
    input /assist byrth
    wait 1
    carnageelegy

  12. #1572
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    <bt> if your only fighting one mob works well.

    also, i use autoexec to do this, and just command my mules thru PT/tell. 1st example is PT, other is tell..

    you might need to escape quotes in the xml (this i dont recall).

    &lt; is <
    &gt; is >

    incase your wondering what &lt;bt&gt was in the line, it translates to <bt>

    Rerisen is the person that says it, also can be wildcarded (*).

    Code:
    <register silent="true" event="chat_party_Rerisen_alliance">input /song "Carnage Elegy" &lt;bt&gt;</register>
    <register silent="true" event="chat_tell_Rerisen_alliance">input /song "Carnage Elegy" &lt;bt&gt;</register>

  13. #1573
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Byrthnoth View Post
    4) Finally, spellcast and blinkmenot handle the rest. The only untested thing here is my pianissimo handling, but I use changetarget and I think it's going to work.
    This is what I use when I have my wife's character dual-box'd on bard for pianissimo:
    Spoiler: show
    Code:
    			<if spelltarget="Esvedium">
    				<castdelay delay="1.4" />
    				<command>input /raw /ja Pianissimo &lt;me&gt;</command>
    			</if>


    I have that in a <if type="BardSong"> rule, then I have things like "victorymarch esvedium" in scripts. Then Spellcast will pianissimo that song.

    I also have on deeper in for ballads, that if I'm just in a duo, it'll pianissimo then ballad her character, but if in a party of 3+, it'll just ballad without pianissimo, and I just don't have her on follow for that time.
    Spoiler: show
    Code:
    			<if partycountlt="3" spelltarget="Mibbley">
    				<castdelay delay="1.4" />
    				<command>input /raw /ja Pianissimo &lt;me&gt;</command>
    			</if>

  14. #1574
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    the latest blinkmenot has a new option to force whoever you are using /follow on to not blink, regardless of having them targetted
    and using "/follow player" does NOT autotarget them (nor locks on if you are targetting them), i just tried it.

    edit: wow, sorry. quick replied to a post 2 pages ago not realizing there was 2 more pages....

  15. #1575
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    can i declare variables in my includes file?

  16. #1576
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I'm working on an RDM spellcast that my friend can use, and I'm wondering what's the best way to code the logic for Composure. Composure used to be simple since you could assign it to yourself for certain spells, but with the introduction of RDM AF3+2, the duration of enhancing magic on others is increased. The obvious response will be to make composure activate on any spell. The problem, however, is that doing this means you'll activate it for something as simple as Haste where you might only intend to use it once and click off composure so that cure or nuke recast isn't botched. Clicking it off would lead to a 5-min recast that might conflict with when you want to redo your buffs. In short, it's not always best to activate it when you want to buff other players. Since it's unfavorable to manually choose when to do this, I'm wondering if someone can think of writable distinctions that would make it less mechanical.

    Quote Originally Posted by Shalafi View Post
    can i declare variables in my includes file?
    Yes. Techno's include xml has variables for staffs and obis.

  17. #1577
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    How would I go about making a spellcast rule to cast all buffs in full RDM AF3+2 only on others when composure is up?

  18. #1578
    BG Content
    Join Date
    Jul 2007
    Posts
    22,360
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    I'd guess something like this maybe?:

    Code:
    <if mode="And" BuffActive="Composure" SpellTargetType="PLAYER">
    <equip when="midcast" set="RDM_AF3_2" />
    </if>
    SpellTargetType can also return as "Self" so I think "Player" means "player other than yourself."

  19. #1579
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    Thanks, will try it~

  20. #1580
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can you lock gear such that outside of abyssea you don't switch MP pieces when above xMP? The obvious method is to make a double set of rules (Abyssea and Non-Abyssea), but that frustrates the process.

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