Well fuck that works perfectly. Thanks a lot, this shit started to really bother me.
Well fuck that works perfectly. Thanks a lot, this shit started to really bother me.
When casting Earth spells, I apparently end up with Jupiter's Staff on anyway to fix this?
Also something I noticed, I would recommend keeping <if status="engaged"> around it, otherwise it will try to equip your TP set when idle after using an ability or spell.
Yeah I kept it around because I was having that problem yesterday. Big thanks again, works perfectly.
I'm sure this is out there but I fail at searching/don't know how to word it.
There's sites out there that read your xml code and say whether it will run without errors? Could anyone provide at least one of those sites?
Open the file in Firefox.
Thank you very much! This is the most ideal solution, allows me to edit/correct while in offline mode as well.
Just to summarize the last few pages of other people's advice to me so other people could potentially do this in the future, here's how I have my shit set up right now. It lets me send commands from my main character to my dual box using sort of a second macro system, and basically makes it so I never have to move over to the second screen. Very convenient. It has four basic parts:
1) Multi-send has to be open (posted on the last page). This can be done at any time.
2) In init.txt, I replaced my alliance targeting binds (which I never use) with a series of:
3) These scripts are basic functions that I'd want my secondary character to perform. marmar.txt, for instance, is:Code:bind !f1 send playertwo \/\/exec script_name.txt
4) Finally, spellcast and blinkmenot handle the rest. The only untested thing here is my pianissimo handling, but I use changetarget and I think it's going to work.Code:victorymarch; pause 12; advancingmarch; pause 12; haste byrth;
My last question is whether this would work for an elegy macro:
Code:assist byrth /wait .1 carnage elegy
Assist is a bit slow, so you should probably use something likeCode:input /assist byrth wait 1 carnageelegy
<bt> if your only fighting one mob works well.
also, i use autoexec to do this, and just command my mules thru PT/tell. 1st example is PT, other is tell..
you might need to escape quotes in the xml (this i dont recall).
< is <
> is >
incase your wondering what <bt> was in the line, it translates to <bt>
Rerisen is the person that says it, also can be wildcarded (*).
Code:<register silent="true" event="chat_party_Rerisen_alliance">input /song "Carnage Elegy" <bt></register> <register silent="true" event="chat_tell_Rerisen_alliance">input /song "Carnage Elegy" <bt></register>
This is what I use when I have my wife's character dual-box'd on bard for pianissimo:
Spoiler: show
I have that in a <if type="BardSong"> rule, then I have things like "victorymarch esvedium" in scripts. Then Spellcast will pianissimo that song.
I also have on deeper in for ballads, that if I'm just in a duo, it'll pianissimo then ballad her character, but if in a party of 3+, it'll just ballad without pianissimo, and I just don't have her on follow for that time.
Spoiler: show
the latest blinkmenot has a new option to force whoever you are using /follow on to not blink, regardless of having them targetted
and using "/follow player" does NOT autotarget them (nor locks on if you are targetting them), i just tried it.
edit: wow, sorry. quick replied to a post 2 pages ago not realizing there was 2 more pages....
can i declare variables in my includes file?
I'm working on an RDM spellcast that my friend can use, and I'm wondering what's the best way to code the logic for Composure. Composure used to be simple since you could assign it to yourself for certain spells, but with the introduction of RDM AF3+2, the duration of enhancing magic on others is increased. The obvious response will be to make composure activate on any spell. The problem, however, is that doing this means you'll activate it for something as simple as Haste where you might only intend to use it once and click off composure so that cure or nuke recast isn't botched. Clicking it off would lead to a 5-min recast that might conflict with when you want to redo your buffs. In short, it's not always best to activate it when you want to buff other players. Since it's unfavorable to manually choose when to do this, I'm wondering if someone can think of writable distinctions that would make it less mechanical.
Yes. Techno's include xml has variables for staffs and obis.
How would I go about making a spellcast rule to cast all buffs in full RDM AF3+2 only on others when composure is up?
I'd guess something like this maybe?:
SpellTargetType can also return as "Self" so I think "Player" means "player other than yourself."Code:<if mode="And" BuffActive="Composure" SpellTargetType="PLAYER"> <equip when="midcast" set="RDM_AF3_2" /> </if>
Thanks, will try it~
Can you lock gear such that outside of abyssea you don't switch MP pieces when above xMP? The obvious method is to make a double set of rules (Abyssea and Non-Abyssea), but that frustrates the process.