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  1. #1601
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    <if RecastGT="1">
    <command>input /recast %Spell</command>
    </if>

    I assume that works.

    Does anyone know how to make SC differentiate between Physical and Magical BLU spells or will I have to make another statement that has Element="Blahblah"?

  2. #1602
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Yugl View Post
    Does anyone know how to make SC differentiate between Physical and Magical BLU spells or will I have to make another statement that has Element="Blahblah"?
    spells.xml in the Resources folder lists the element of all Physical spells as 'unknown'; I used that to sort them out from the magical ones. The HP-restoring spells are also listed as element="unknown", so if you use that as your sorting method, you'll need to include those on the proper side as well.

  3. #1603
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I figured it out (I just used notElement=Blahblah SpellTarget=MONSTER). The problem that I'm being told is that it's getting an error when I put the include.xml rules into their spellcast when the include.xml exists and is properly named.

    Ok, so it appears linked to this Enspell code:
    <!-- Enspells Rule -->
    <include name="EnspellsRule">
    <if spell="Enfire" "%DayElement"="Earth|Water|Wind|Ice|Thunder">
    <changespell spell="$Enspell-%DayElement" />
    </if>
    </include>

  4. #1604
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Reworking my SC on my BLU combining it with another and I'm getting the error message:

    SpellCast ERROR: Could not find group Basic or a default....

    Not sure how to fix it, but here's my SC:
    Code:
    <spellcast>
       <config
       />
       	<variables>
    		<var name="RangedToggle">NotRanged</var>
    		<var name="UtilitySet">Engaged</var>
    		<var name="Body">Morrigan's Robe</var>
      	</variables>
    	<sets>
    		<group name="Blu" default="yes">
    		<set name="Standard">
    				<ammo>Mavi Tathlum</ammo>
    				<head>Walahra Turban</head>
    				<neck>Peacock Charm</neck>
    				<rear>Brutal Earring</rear>
    				<lear>Ethereal Earring</lear>
    				<body>Morrigan's Robe</body>
    				<hands>Morrigan's Cuffs</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Toreador's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Aurore Brais</legs>
    				<feet>Serpentes Sabots</feet>
    		</set>
    		<set name="Engaged" Baseset="Standard">
    				<body>$Body</body>
    				<hands>Dusk Gloves</hands>
    				<legs>Aurore Brais</legs>
    				<head>Walahra Turban</head>
    				<lear>Ethereal Earring</lear>
    				<back>Atheling Mantle</back>
    				<waist>Swift Belt</waist>
    				<feet>Homam Gambieras</feet>
    				<rear>Brutal Earring</rear>
    		</set>
    		<set name="ACC" baseset="engaged">
    				<hands>Dusk Gloves</hands>
    				<back>Sharpeye Mantle</back>
    				<legs>Aurore Brais</legs>
    				<lear>Ethereal Earring</lear>
    		</set>
    		<set name="Weaponskills">
    				<ammo>Mavi Tathlum</ammo>
    				<head>Gnadbhod's Helm</head>
    				<neck>Soil Gorget</neck>
    				<rear>Brutal Earring</rear>
    				<lear>Triumph Earring</lear>
    				<body>MOrrigan's Robe</body>
    				<hands>Enkidu's Mittens</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Enkidu's Subligar</legs>
    				<feet>Denali Gamashes</feet>
    		</set>
    		<set name="Sanguine Blade">
                    	        <ammo>Phtm. Tathlum</ammo>
       	                        <head>Teal Chapeau</head>
                		        <neck>Prudence Torque</neck>
                       	        <lear>Ethereal Earring</lear>
    	                        <rear>Moldavite Earring</rear>
                                    <body>Morrigan's Robe</body>
                       	        <hands>Morrigan's Cuffs</hands>
                     	        <lring>Spiral Ring</lring>
                    	        <rring>Diamond Ring</rring>
                       	        <back>Potentia Cape</back>
                        		<waist>Penitent's Rope</waist>
                      	        <legs>Teal Slops</legs>
    	                        <feet>Yigit Crackows</feet>
    	        </set>
    		<set name="Physical" baseset="weaponskills">
    				<head>Mirage Keffiyeh +1</head>
    				<body>Magus Jubbah +1</body>
    				<rring>Spiral Ring</rring>
    		</set>
    		<set name="STR" baseset="weaponskills">
    				<neck>Kubira Beads</neck>
    				<back>Potentia Cape</back>
    				<head>Mirage Keffiyeh +1</head>
    				<body>Magus Jubbah +1</body>
    				<hands>Wave Gages</hands>
    				<waist>Bobcat Belt</waist>
    		</set>
    		<set name="Nuke" baseset="Spells">
    				<back>Potentia Cape</back>
    				<head>Teal Chapeau</head>
    				<body>Teal Saio</body>
    				<hands>Morrigan's Cuffs</hands>
    				<legs>Teal Slops</legs>
    				<rear>Moldavite Earring</rear>
    		</set>
    		<set name="Heal" baseset="Spells">
    				<head>Teal Chapeau</head>
    				<body>Teal Saio</body>
    				<hands>Mirage Bazubands</hands>
    				<rring>Solemn Ring</rring>
    				<legs>Homam Cosciales</legs>
    				<feet>Morrigan's Pgch.</feet>
    				<waist>Swift Belt</waist>
    				<neck>Tiercel Necklace</neck>
    		</set>
    		<set name="Haste" baseset="Spells">
    				<head>Walahra Turban</head>
    				<body></body>
    				<hands>Dusk Gloves</hands>
    				<legs>Aurore Brais</legs>
    				<feet>Homam Gambieras</feet>
    				<waist>Swift Belt</waist>
    				<neck>Tiercel Necklace</neck>
    		</set>
    		<set name="Benth" baseset="weaponskills">
    				<head>Mirage Keffiyeh +1</head>
    				<back>Cuchulain's Mantle</back>
    				<lring>Breeze Ring</lring>
    				<rring>Solemn Ring</rring>
    				<hands>Wave Gages</hands>
    				<waist>Swift Belt</waist>
    				<neck>Arctier's Torque</neck>
    				<lear></lear>
    				<rear></rear>
    				<body></body>
    		</set>
    		<set name="Spells">
    				<ammo>Mavi Tathlum</ammo>
    				<neck>Prudence Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<body>Magus Jubbah +1</body>
    				<hands>Morrigan's Cuffs</hands>
    				<lring>Omega Ring</lring>
    				<rring>Diamond Ring</rring>
    				<back>Mirage Mantle</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Mahatma Slops</legs>
    				<feet>Yigit Crackows</feet>
    				<head>Teal Chapeau</head>
    				<rear>Moldavite Earring</rear>
    		</set>
    		<set name="Evasion">
    		</set>
    		<set name="Utsu" Baseset="Evasion">
    				<legs>Homam Cosciales</legs>				
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    				<feet>Homam Gambieras</feet>
    				<head>Walahra Turban</head>
    				<neck>Tiercel Necklace</neck>
    				<!--<body>Morrigan's Robe</body>-->
    		</set>
    		</group>
    	</sets>
    
    	<rules>
    		
    		<action type="equip" when="Idle" set="Standard"/>
    		<action type="equip" when="Engaged" set="$UtilitySet"/>
    	
    		<!-- Ranged Slot Toggle -->
    	    <if Advanced='"$RangedToggle"="Ranged"'>
    		     <action type="disable" slot="ammo" />
    		</if>
    		<elseif Advanced='"$RangedToggle"="NotRanged"'>
    		       <action type="enable" slot="ammo" />
    		</elseif>
    		
    		<!-- Ranged Cancel -->
    		<if CommandPrefix="/ra|/range">
        	    <if SpellTargetDistanceGT="25">
    	        <action type="CancelSpell" />
    	        <action type="AddToChat">Ranged Cancelled</action>
    	        </if>
            </if>
    		
    		<!-- Sneak Cancel -->
    		<if Spell="Monomi*" BuffActive="Sneak" SpellTargetType="Self">
    			<action type="command" when="midcast">cancel 71</action>
    			<action type="midcastdelay" delay="2.5" />
    		</if>
    		
    		<!-- Nyzul-->
    		<if Area="*Remnants|Nyzul*|Alza*">
    				<action type="disable" slot="lring" />
    		</if>	
    		<elseif NotArea= "*Remnants|Nyzul*|Alza*">
    		       <action type="enable" slot="lring" />
    		</elseif>
    		
    		<!-- Silence and Sleep -->
    		<if Mode="And" BuffActive="Silence" Skill="*Magic|Ninjutsu" NotArea="*buburimu">
    			<action type="command">input /item "Echo Drops" &lt;me&gt;</action>
    		</if>
    		<if Mode="And" BuffActive="Sleep" Skill="*Magic|Ninjutsu">
    			<action type="equip"><head>Frenzy Sallet</head></action>
    		</if>
    		
    		<!--Body-->
            <if MPPLT = 25>
    				<action type="Command">sc var set body Mirage Jubbah +1</action>
    		</if>
    		<elseif NotMPPLT = 25>
    				<action type="Command">sc var set body Mirke Wardecors</action>
    		</elseif>
    			
    		<!--Weaponskills -->
    		<if Spell="Savage Blade|Vorpal Blade|Expiacion">
    			<action type="equip" when="Precast" Set="Weaponskills" />
    			<action type="equip" when="Aftercast" set="$UtilitySet" />
    		</if>
    		<if Spell="Sanguine Blade">
    			<action type="equip" when="Precast" Set="Sanguine Blade" />
    			<action type="equip" when="Aftercast" set="$UtilitySet" />
    		</if>
    		<!--Magic-->	
    		<if CommandPrefix="/magic">
    			<action type="equip" when="Precast" Set="Spells"/>
    		</if>
    		<if spell="Hysteric*|Frenetic*|Disseverment|Vanity*|Goblin*|Asuran*|Head*">
    		 	<action type="equip" when="Precast" Set="Physical"/>
    		</if>
    		<elseif spell="Vertical*|Quad*">
    			<action type="equip" when="Precast" Set="STR" />
    		</elseif>
    		<elseif spell="Benth*">
    			<action type="equip" when="Precast" Set="Benth" />
    		</elseif>
    		<elseif spell="Firespit|Thermal*|Charged*|Regurg*|Every*">
    			<action type="equip" when="Precast" Set="Nuke" />
    		</elseif>
    		<elseif spell="Plen*|Magic Fruit">
    			<action type="equip" when="Precast" Set="Heal" />
    		</elseif>
    		
    		<!--Possible Haste Casting Setup-->
    		<!--<elseif spell="Battery*|Cocoon|Diamond*|Magic Barrier|Plasma*|Regeneration|Animat*">
    			<action type="equip" when="Precast" Set="Haste">
    		</elseif>-->
    			
    				
    		<!-- Utsusemi -->
    		<elseif spell="Utsusemi*">
    			<action type="equip" when="Precast" set="Utsu"/>	
    			<if spell="Utsusemi: Ichi" BuffActive="Copy Image*">
    				<action type="midcastdelay" delay="2.0" />
    				<action type="command" when="midcast">cancel 66</action> <!-- 1 shadow -->
    				<action type="command" when="midcast">cancel 444</action> <!-- 1 shadow -->
    				<action type="command" when="midcast">cancel 445</action> <!-- 1 shadow -->
    				<action type="command" when="midcast">cancel 446</action> <!-- 1 shadow -->
    			</if>
    		</elseif>
    		
    		<!--AfterCast-->
    		<if Status="Engaged">
    				<action type="equip" when="Aftercast" set="$UtilitySet" />
    		</if>
    		<else>
    				<action type="equip" when="Aftercast" set="Standard"/>
    		</else>
    		
    	</rules>
    </spellcast>
    Thanks in advance.

  5. #1605
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    L198&201 MPPLT=25 should be MPPLT="25"

  6. #1606
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Also, I would replace what you have with this:
    <elseif spell="Utsusemi*">
    <equip when="Precast" set="Utsu" />
    <if spell="Utsusemi: Ichi" BuffActive="Copy Image*">
    <midcastdelay delay="2.0" />
    <command when="midcast">cancel 66</command>
    <!-- 1 shadow -->
    <command when="midcast">cancel 444</command>
    <!-- 1 shadow -->
    <command when="midcast">cancel 445</command>
    <!-- 1 shadow -->
    <command when="midcast">cancel 446</command>
    <!-- 1 shadow -->
    </if>
    </elseif>

  7. #1607
    New Merits
    Join Date
    Jun 2007
    Posts
    227
    BG Level
    4
    FFXIV Character
    Hezzel Bekk
    FFXIV Server
    Cerberus
    FFXI Server
    Cerberus

    Quote Originally Posted by TacoTaru View Post
    Reworking my SC on my BLU combining it with another and I'm getting the error message:

    SpellCast ERROR: Could not find group Basic or a default....

    Not sure how to fix it, but here's my SC:
    Code:
    <spellcast>
       <config
       />
       	<variables>
    		<var name="RangedToggle">NotRanged</var>
    		<var name="UtilitySet">Engaged</var>
    		<var name="Body">Morrigan's Robe</var>
      	</variables>
    	<sets>
    		<group name="Blu" default="yes">
    		<set name="Standard">
    				<ammo>Mavi Tathlum</ammo>
    				<head>Walahra Turban</head>
    				<neck>Peacock Charm</neck>
    				<rear>Brutal Earring</rear>
    				<lear>Ethereal Earring</lear>
    				<body>Morrigan's Robe</body>
    				<hands>Morrigan's Cuffs</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Toreador's Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Aurore Brais</legs>
    				<feet>Serpentes Sabots</feet>
    		</set>
    		<set name="Engaged" Baseset="Standard">
    				<body>$Body</body>
    				<hands>Dusk Gloves</hands>
    				<legs>Aurore Brais</legs>
    				<head>Walahra Turban</head>
    				<lear>Ethereal Earring</lear>
    				<back>Atheling Mantle</back>
    				<waist>Swift Belt</waist>
    				<feet>Homam Gambieras</feet>
    				<rear>Brutal Earring</rear>
    		</set>
    		<set name="ACC" baseset="engaged">
    				<hands>Dusk Gloves</hands>
    				<back>Sharpeye Mantle</back>
    				<legs>Aurore Brais</legs>
    				<lear>Ethereal Earring</lear>
    		</set>
    		<set name="Weaponskills">
    				<ammo>Mavi Tathlum</ammo>
    				<head>Gnadbhod's Helm</head>
    				<neck>Soil Gorget</neck>
    				<rear>Brutal Earring</rear>
    				<lear>Triumph Earring</lear>
    				<body>MOrrigan's Robe</body>
    				<hands>Enkidu's Mittens</hands>
    				<lring>Rajas Ring</lring>
    				<rring>Spiral Ring</rring>
    				<back>Atheling Mantle</back>
    				<waist>Warwolf Belt</waist>
    				<legs>Enkidu's Subligar</legs>
    				<feet>Denali Gamashes</feet>
    		</set>
    		<set name="Sanguine Blade">
                    	        <ammo>Phtm. Tathlum</ammo>
       	                        <head>Teal Chapeau</head>
                		        <neck>Prudence Torque</neck>
                       	        <lear>Ethereal Earring</lear>
    	                        <rear>Moldavite Earring</rear>
                                    <body>Morrigan's Robe</body>
                       	        <hands>Morrigan's Cuffs</hands>
                     	        <lring>Spiral Ring</lring>
                    	        <rring>Diamond Ring</rring>
                       	        <back>Potentia Cape</back>
                        		<waist>Penitent's Rope</waist>
                      	        <legs>Teal Slops</legs>
    	                        <feet>Yigit Crackows</feet>
    	        </set>
    		<set name="Physical" baseset="weaponskills">
    				<head>Mirage Keffiyeh +1</head>
    				<body>Magus Jubbah +1</body>
    				<rring>Spiral Ring</rring>
    		</set>
    		<set name="STR" baseset="weaponskills">
    				<neck>Kubira Beads</neck>
    				<back>Potentia Cape</back>
    				<head>Mirage Keffiyeh +1</head>
    				<body>Magus Jubbah +1</body>
    				<hands>Wave Gages</hands>
    				<waist>Bobcat Belt</waist>
    		</set>
    		<set name="Nuke" baseset="Spells">
    				<back>Potentia Cape</back>
    				<head>Teal Chapeau</head>
    				<body>Teal Saio</body>
    				<hands>Morrigan's Cuffs</hands>
    				<legs>Teal Slops</legs>
    				<rear>Moldavite Earring</rear>
    		</set>
    		<set name="Heal" baseset="Spells">
    				<head>Teal Chapeau</head>
    				<body>Teal Saio</body>
    				<hands>Mirage Bazubands</hands>
    				<rring>Solemn Ring</rring>
    				<legs>Homam Cosciales</legs>
    				<feet>Morrigan's Pgch.</feet>
    				<waist>Swift Belt</waist>
    				<neck>Tiercel Necklace</neck>
    		</set>
    		<set name="Haste" baseset="Spells">
    				<head>Walahra Turban</head>
    				<body></body>
    				<hands>Dusk Gloves</hands>
    				<legs>Aurore Brais</legs>
    				<feet>Homam Gambieras</feet>
    				<waist>Swift Belt</waist>
    				<neck>Tiercel Necklace</neck>
    		</set>
    		<set name="Benth" baseset="weaponskills">
    				<head>Mirage Keffiyeh +1</head>
    				<back>Cuchulain's Mantle</back>
    				<lring>Breeze Ring</lring>
    				<rring>Solemn Ring</rring>
    				<hands>Wave Gages</hands>
    				<waist>Swift Belt</waist>
    				<neck>Arctier's Torque</neck>
    				<lear></lear>
    				<rear></rear>
    				<body></body>
    		</set>
    		<set name="Spells">
    				<ammo>Mavi Tathlum</ammo>
    				<neck>Prudence Torque</neck>
    				<lear>Ethereal Earring</lear>
    				<body>Magus Jubbah +1</body>
    				<hands>Morrigan's Cuffs</hands>
    				<lring>Omega Ring</lring>
    				<rring>Diamond Ring</rring>
    				<back>Mirage Mantle</back>
    				<waist>Penitent's Rope</waist>
    				<legs>Mahatma Slops</legs>
    				<feet>Yigit Crackows</feet>
    				<head>Teal Chapeau</head>
    				<rear>Moldavite Earring</rear>
    		</set>
    		<set name="Evasion">
    		</set>
    		<set name="Utsu" Baseset="Evasion">
    				<legs>Homam Cosciales</legs>				
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    				<feet>Homam Gambieras</feet>
    				<head>Walahra Turban</head>
    				<neck>Tiercel Necklace</neck>
    				<!--<body>Morrigan's Robe</body>-->
    		</set>
    		</group>
    	</sets>
    
    	<rules>
    		
    		<action type="equip" when="Idle" set="Standard"/>
    		<action type="equip" when="Engaged" set="$UtilitySet"/>
    	
    		<!-- Ranged Slot Toggle -->
    	    <if Advanced='"$RangedToggle"="Ranged"'>
    		     <action type="disable" slot="ammo" />
    		</if>
    		<elseif Advanced='"$RangedToggle"="NotRanged"'>
    		       <action type="enable" slot="ammo" />
    		</elseif>
    		
    		<!-- Ranged Cancel -->
    		<if CommandPrefix="/ra|/range">
        	    <if SpellTargetDistanceGT="25">
    	        <action type="CancelSpell" />
    	        <action type="AddToChat">Ranged Cancelled</action>
    	        </if>
            </if>
    		
    		<!-- Sneak Cancel -->
    		<if Spell="Monomi*" BuffActive="Sneak" SpellTargetType="Self">
    			<action type="command" when="midcast">cancel 71</action>
    			<action type="midcastdelay" delay="2.5" />
    		</if>
    		
    		<!-- Nyzul-->
    		<if Area="*Remnants|Nyzul*|Alza*">
    				<action type="disable" slot="lring" />
    		</if>	
    		<elseif NotArea= "*Remnants|Nyzul*|Alza*">
    		       <action type="enable" slot="lring" />
    		</elseif>
    		
    		<!-- Silence and Sleep -->
    		<if Mode="And" BuffActive="Silence" Skill="*Magic|Ninjutsu" NotArea="*buburimu">
    			<action type="command">input /item "Echo Drops" &lt;me&gt;</action>
    		</if>
    		<if Mode="And" BuffActive="Sleep" Skill="*Magic|Ninjutsu">
    			<action type="equip"><head>Frenzy Sallet</head></action>
    		</if>
    		
    		<!--Body-->
            <if MPPLT = 25>
    				<action type="Command">sc var set body Mirage Jubbah +1</action>
    		</if>
    		<elseif NotMPPLT = 25>
    				<action type="Command">sc var set body Mirke Wardecors</action>
    		</elseif>
    			
    		<!--Weaponskills -->
    		<if Spell="Savage Blade|Vorpal Blade|Expiacion">
    			<action type="equip" when="Precast" Set="Weaponskills" />
    			<action type="equip" when="Aftercast" set="$UtilitySet" />
    		</if>
    		<if Spell="Sanguine Blade">
    			<action type="equip" when="Precast" Set="Sanguine Blade" />
    			<action type="equip" when="Aftercast" set="$UtilitySet" />
    		</if>
    		<!--Magic-->	
    		<if CommandPrefix="/magic">
    			<action type="equip" when="Precast" Set="Spells"/>
    		</if>
    		<if spell="Hysteric*|Frenetic*|Disseverment|Vanity*|Goblin*|Asuran*|Head*">
    		 	<action type="equip" when="Precast" Set="Physical"/>
    		</if>
    		<elseif spell="Vertical*|Quad*">
    			<action type="equip" when="Precast" Set="STR" />
    		</elseif>
    		<elseif spell="Benth*">
    			<action type="equip" when="Precast" Set="Benth" />
    		</elseif>
    		<elseif spell="Firespit|Thermal*|Charged*|Regurg*|Every*">
    			<action type="equip" when="Precast" Set="Nuke" />
    		</elseif>
    		<elseif spell="Plen*|Magic Fruit">
    			<action type="equip" when="Precast" Set="Heal" />
    		</elseif>
    		
    		<!--Possible Haste Casting Setup-->
    		<!--<elseif spell="Battery*|Cocoon|Diamond*|Magic Barrier|Plasma*|Regeneration|Animat*">
    			<action type="equip" when="Precast" Set="Haste">
    		</elseif>-->
    			
    				
    		<!-- Utsusemi -->
    		<elseif spell="Utsusemi*">
    			<action type="equip" when="Precast" set="Utsu"/>	
    			<if spell="Utsusemi: Ichi" BuffActive="Copy Image*">
    				<action type="midcastdelay" delay="2.0" />
    				<action type="command" when="midcast">cancel 66</action> <!-- 1 shadow -->
    				<action type="command" when="midcast">cancel 444</action> <!-- 1 shadow -->
    				<action type="command" when="midcast">cancel 445</action> <!-- 1 shadow -->
    				<action type="command" when="midcast">cancel 446</action> <!-- 1 shadow -->
    			</if>
    		</elseif>
    		
    		<!--AfterCast-->
    		<if Status="Engaged">
    				<action type="equip" when="Aftercast" set="$UtilitySet" />
    		</if>
    		<else>
    				<action type="equip" when="Aftercast" set="Standard"/>
    		</else>
    		
    	</rules>
    </spellcast>
    Thanks in advance.
    Code:
    <group name="Blu" default="yes">
    tried changing this to Basic?

  8. #1608
    RIDE ARMOR
    Join Date
    Sep 2007
    Posts
    20
    BG Level
    1

    I built my own spellcast to try and get things how i wanted, but now everytime i try and cast a spell it instantly crashes the game, any idea what i'm doign wrong?

    Code:
    <spellcast>
    
    	<config RequireVersion="2.22" Debug="true" HideErrors="false"/>
    
    	<variables>
    		<var name="SleepTimers">1</var>
    		<var name="UggPendant">1</var>
    		<var name="LightGrip">0</var>
    		<var name="DarkGrip">0</var>
    		<var name="ThunderGrip">0</var>
    		<var name="IceGrip">0</var>
    		<var name="FireGrip">0</var>
    		<var name="WindGrip">0</var>
    		<var name="WaterGrip">0</var>
    		<var name="EarthGrip">0</var>
    		<var name="IceStaff">Aquilo's Staff</var>
    		<var name="DarkStaff">Pluto's Staff</var>
    		<var name="ThunderStaff">Jupiter's Staff</var>
    		<var name="WindStaff">Auster's Staff</var>
    		<var name="FireStaff">Vulcan's Staff</var>
    		<var name="EarthStaff">Terra's Staff</var>
    		<var name="LightStaff">Light Staff</var>
    		<var name="WaterStaff">Neptune's Staff</var>
    		<var name="DarkObi">0</var>
    		<var name="LightObi">0</var>
    		<var name="ThunderObi">1</var>
    		<var name="IceObi">1</var>
    		<var name="FireObi">0</var>
    		<var name="WindObi">0</var>
    		<var name="WaterObi">0</var>
    		<var name="EarthObi">0</var>
    		<var name="Melee">0</var>
    	</variables>
    
    	<sets>
    
    	<!-- This is the gear sets that will be used in the rule section for gear swaps -->	
    
    		<group name= "Main" default= "yes">
    			<set name= "Standing">
    
    				<!-- This is standing gear -->
    
    				<main>Terra's Staff</main>
    				<ammo>Clarus Stone</ammo>
    				<head>Duelist's Chapeau</head>
    				<neck>Orochi nodowa</neck>
    				<lear>Magnetic Earring</lear>
    				<rear>Loquac. Earring</rear>
    				<body>Morrigan's robe</body>
    				<hands>Serpentes cuffs</hands>
    				<lring>Aqua Ring</lring>
    				<rring>Tamas Ring</rring>
    				<back>Estoqueur's Cape</back>
    				<waist>Witch's sash</waist>
    				<legs>Crimson Cuisses</legs>
    				<feet>Serpentes sabots</feet>
    				<sub>Reign Grip</sub>
    			</set> 
    				
    			<set name= "Help" BaseSet= "Standing">
    				
    				<!-- This is a basic oh shit setup -->
    
    				<head></head>
    				<neck>Twilight Torque</neck>
    				<hands>Dls. Gloves +1</hands>
    				<feet>Dls. boots +1</feet>
    			</set>
    
    			<set name= "Fastcast" Baseset= "Standing">
    
    				<!-- This is a precast setup -->
    
    				<head>Wlk. Chapeau +1</head>
    				<neck>Jeweled Collar</neck>
    				<lear>Estq. Earring</lear>
    				<body>Duelist Tabard</body>
    			</set>
    
    			
    			<set name= "Enfeeble" BaseSet= "Standing">
    
    				<!-- The Basic enfeebling setup -->
    
    				<main>$%SpellElementStaff</main>
    				<head>Estq. Chappel +2</head>
    				<neck>Enfeeling Torque</neck>
    				<body>Wlk. Tabard +1</body>
    				<hands>Estq. Gantherots +2</hands>
    				<back>Prism Cape</back>
    			</set>
    
    			<set name= "Lightenfeeble" BaseSet= "Enfeeble">
    
    				<!-- for mnd based enfeebling magic -->
    
    				<ammo>Aqua Satchet</ammo>
    				<legs>Morrigan's Slops</legs>
    				<feet>Estq. Houseaux +2</feet>
    			</set>
    
    			<set name= "Darkenfeeble" BaseSet= "Enfeeble">
    
    				<!-- for int based enfeebling magic -->
    
    				<ammo>Snow Satchet</ammo>
    				<lring>Snow Ring</lring>
    				<back>Prism Cape</back>
    				<legs>Estq. Fuseau +2</legs>
    				<feet>Morrigan's Pgch.</feet>
    				<sub>Bugard Leather Strap +1</sub>
    			</set>
    
    			<set name= "Enhancing" BaseSet= "Standing">
    
    				<!-- standard enhancing magic set -->
    
    				<main>Seveneyes</main>
    				<head>Wlk. Chapeau +1</head>
    				<neck>Enhancing Torque</neck>
    				<lear>Estq. Earring</lear>
    				<body>Duelist Tabard</body>
    				<hands>Dls. Gloves +1</hands>
    				<legs>Wlk. tights +1</legs>
    				<feet>Estq. Houseaux +2</feet>
    				<sub>Sentinel Shield</sub>
    			</set>
    
    			<set name= "Refresh" BaseSet= "Enhancing">
    
    				<!-- Set to be used with Refresh, Haste, Aquaveil, Blink -->
    
    				<neck>Jeweled Collar</neck>
    				<hands>Dusk Gloves</hands>
    				<waist>Swift Belt</waist>
    				<legs>Nashira Seraweels</legs>
    			</set>
    
    			<set name= "Composure" Baseset= "Enhancing">
    
    				<!-- Set to used while composure is on -->
    
    				<head>Estq. Chappel +2</head>
    				<body>Estq. Sayon +2</body>
    				<hands>Estq. Gantherots +2</hands>
    				<legs>Estq. Fuseau +2</legs>
    			</set>
    
    			<set name= "Dark" Baseset= "Standing">
    
    				<!-- Dark magic set -->
    
    				<main>$%SpellElementStaff</main>
    				<ammo>Snow Satchet</ammo>
    				<head>Wlk. Chapeau +1</head>
    				<neck>Dark Torque</neck>
    				<lear>Estq. Earring</lear>
    				<body>Nashira Manteel</body>
    				<hands>Crimson Finger Gauntlets</hands>
    				<lring>Snow Ring</lring>
    				<back>Prism Cape</back>
    				<waist>Swift Belt</waist>
    				<legs>Nashira Seraweels</legs>
    				<feet>Dusk Ledelsens +1</feet>
    				<sub>Bugard Leather Strap +1</sub>
    			</set>
    
    			<set name="Cure" BaseSet= "Standing">
    
    				<!-- For cure spells -->
    
    				<main>$Lightstaff</main>
    				<head>Wlk. Chapeau +1</head>
    				<neck>Jeweled Collar</neck>
    				<lear>Estq. Earring</lear>
    				<body>Duelist Tabard</body>
    				<waist>Swift Belt</waist>
    				<legs>Nashira seraweels</legs>
    				<feet>Dusk Ledelsens +1</feet>
    			</set>
    
    			<set name= "Erase" BaseSet= "Cure">
    
    				<!-- For Enfeebling Magic removal spells -->
    
    				<main>Seveneyes</main>
    				<hands>Dusk Gloves</hands>
    				<sub>Sentinel Shield</sub>
    			</set>
    
    			<set name= "nuke" BaseSet= "Standing">
    
    				<!-- For elemental magic -->
    
    				<main>$%SpellElementstaff</main>
    				<ammo>Snow Satchet</ammo>
    				<head>Estq. Chappel +2</head>
    				<neck>Feud Pendant</neck>
    				<lear>Novio Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Morrigan's Robe</body>
    				<hands>Eradico Mitts</hands>
    				<lring>Snow Ring</lring>
    				<back>Prism Cape</back>
    				<waist>Cognition Belt</waist>
    				<legs>Estq. Fuseau +2</legs>
    				<feet>Dls. boots+2</feet>
    				<sub>Bugard leather strap +1</sub>
    			</set>
    
    			<set name= "elemental" BaseSet= "Standing">
    
    				<!-- For elemental debuffs -->
    
    				<main>$%SpellElementstaff</main>
    				<ammo>Snow Satchet</ammo>
    				<head>Wlk. Chapeau +1</head>
    				<neck>Elemental Torque</neck>
    				<lear>Novio Earring</lear>
    				<rear>Moldavite Earring</rear>
    				<body>Morrigan's Robe</body>
    				<hands>Eradico Mitts</hands>
    				<lring>Snow Ring</lring>
    				<back>Prism Cape</back>
    				<waist>Cognition Belt</waist>
    				<legs>Dls. Tights+1</legs>
    				<feet>Dls. boots+2</feet>
    				<sub>Bugard leather strap +1</sub>
    			</set>
    
    			<set name= "Melee" BaseSet= "Standing">
    
    				<!-- Standing Melee set -->
    
    				<main>Almace</main>
    				<ammo>Lightning bow +1</ammo>
    				<head>Wahlara Turban</head>
    				<neck>Jeweled Collar</neck>
    				<lear>Suppanomimi</lear>
    				<rear>Brutal Earring</rear>
    				<body>Nashira Manteel</body>
    				<hands>Dusk Gloves</hands>
    				<lring>Keen Ring</lring>
    				<back>Atheling Mantle</back>
    				<waist>Swift Belt</waist>
    				<legs>Nashira Seraweels</legs>
    				<feet>Dusk Ledelsens +1</feet>
    				<sub>Sentinel Shield</sub>
    			</set>
    
    			<set name= "Chant" BaseSet= "Melee">
    
    				<!-- set up for Almace's Chant du Cygne -->
    
    				<head>kenssho hachimaki</head>
    				<neck>light torque</neck>
    				<body>Morrigan's Robe</body>
    				<hands>Warlock gloves</hands>
    				<waist>light belt</waist>
    				<legs>Dls. Tights +1</legs>
    				<feet>Lithe Boots</feet>
    			</set>
    		</group>
    	</sets>
    
    	<rules>
    	
    	<!-- the rules that will be used to swap gear relating to actions/events -->
    
    		<action type="equip" when="Idle|aftercast" set="Standing"/>
    			<!-- equips standing set after casting or when idle -->
    
    		<action type="equip" when="precast" set="Fastcast"/>
    			<!-- equips fast cast gear at beginning of spells -->
    
    		<if advanced="$%Melee=1">
    			<disable slot="Main|Sub|Range|Ammo"/>
    			<action type= "equip" when= "aftercast" set= "Melee"/>
    			
    			<!-- equips melee gear when engaged and prevents weapon swaps -->
    		</if>
    
    		<if advanced="$%Melee=0">
    			<enable slot="Main|Sub|Range|Ammo"/>
    		</if>
    
    		<!--rules below are for sets to use based on different spells-->
    
    		<if spell="Slow|SlowII|Paralyze|ParalyzeII|Addle">
    			<Action type= "equip" when= "midcast" set="Lightenfeeble"/>
    		</if>
    		
    		<if spell="Blind|BlindII|Gravity|Bind|Poison|PoisonII">
    			<action type= "equip" when= "midcast" set= "darkenfeeble"/>
    		</if>
    
    		<if spell="Sleep|SleepII|Sleepga|SleepgaII|Break|Silence">
    			<action type = "equip" when= "midcast" set= "lightenfeeble"/>
    		</if>
    
    		<if spell="En*|Phalanx*|Bar*|Stoneskin">
    			<if buffactive="Composure">
    				<action type="equip" when="midcast" set="composure"/>
    			</if>
    			<else>
    				<action type="equip" when="midcast" set="enhancing"/>
    			</else>
    		</if>
    
    		<if spell="Refresh*|Haste|Blink|Aquaveil|Dia*|Raise|Reraise|Protect*|Shell*Utsusemi*">
    			<if buffactive="Composure">
    				<action type="equip" when="midcast" set="composure"/>
    			</if>
    			<else>
    				<action type="equip" when="midcast" set="refresh"/>
    			</else>
    		</if>		
    
    		<if spell="erase|*na">
    			<action type="equip" when="midcast" set="erase"/>
    		</if>
    
    		<if spell="cur*">
    			<action type="equip" when="midcast" set="cure"/>
    		</if>
    
    		<if skill="DarkMagic">
    			action type="equip" when="midcast" set="dark"/>
    		</if>
    
    		<if skill="ElementalMagic">
    			<if spell="Frost|Drown|Rasp|Burn|Shock|Choke">
    				<action type="equip" when="midcast" set="elemental"/>
    			</if>
    			<else>
    				<action type="equip" when="midcast" set="nuke"/>
    
    				<if MPPAfterCastLT="50" Advanced="$UggPendant==1">
    
    					<action type="equip" when="midcast">
    					<neck lock="yes">Uggalepih Pendant</neck>
    					</action>
    				</if>
    
    			</else>
    		</if>
    
    		<if Advanced="(%SpellElement = %WeatherElement OR %SpellElement = %DayElement) AND $%SpellElementObi = 1">
    
    			<if Element="Dark">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Anrin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</if>
    
    			<elseif Element="Light">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Korin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</elseif>
    
    			<elseif Element="Thunder">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Rairin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</elseif>
    
    			<elseif Element="Ice">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Hyorin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</elseif>
    
    			<elseif Element="Fire">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Karin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</elseif>
    
    			<elseif Element="Wind">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Furin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</elseif>
    
    			<elseif Element="Water">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Suirin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</elseif>
    
    			<elseif Element="Earth">
    
    				<action type="equip" when="midcast">
    					<waist lock="yes">Dorin Obi</waist>
    					<back lock="yes">Twilight Cape</back>
    				</action>
    			</elseif>
    		</if>
    
    		<if Spell="Sneak" BuffActive="Sneak" SpellTargetType="Self">
    			<action type="command" when="midcast">cancel 71</action>
    			<action type="midcastdelay" delay="1.8"/>
    		</if>
    
    		<if spell="Utsusemi: Ichi" BuffActive="Copy Image">
    			<action type="midcastdelay" delay="3.0"/>
    			<action type="Command" when="midcast">cancel 66</action>
    		</if>
    
    		<if Spell="Stoneskin" BuffActive="Stoneskin">
    			<action type="equip" when="precast" set="FastCast"/>
    			<action type="command" when="midcast">cancel 37</action>
    			<action type="midcastdelay" delay="4.8"/>
    		</if>
    
    		<if commandprefix="/ws|/weaponskill">
    			<action type="equip" when="precast" set="Chant"/>
    			<aftercastdelay delay="0.5"/>
    		</if>
    	</rules>
    </spellcast>

  9. #1609
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Heabea View Post
    I built my own spellcast to try and get things how i wanted, but now everytime i try and cast a spell it instantly crashes the game, any idea what i'm doign wrong?

    stuff
    I've never seen using a variable in sets, not sure if that will work.
    Lines 277 & 284 you've noted your defined variable incorrectly, remove the '%'
    You are also missing a '<' on line 329

  10. #1610
    Salvage Bans
    Join Date
    Oct 2007
    Posts
    771
    BG Level
    5

    Quote Originally Posted by Shalafi View Post
    I've never seen using a variable in sets, not sure if that will work.
    Lines 277 & 284 you've noted your defined variable incorrectly, remove the '%'
    You are also missing a '<' on line 329
    Variables in sets works very very well I use them all the time.

  11. #1611
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by kenshyn View Post
    Variables in sets works very very well I use them all the time.
    Interesting, I thought it was only user-defined; good to know.

  12. #1612
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Yugl View Post
    <if RecastGT="1">
    <command>input /recast %Spell</command>
    </if>

    I assume that works.
    this is what i did:
    <if spell="Deactivate">
    <if spell="Activate" RecastGT="1" advanced='%PETHPP != 100'>
    <action type="cancelspell" />
    <action type="AddToChat" color="204"></action>
    </if>
    </if>
    dont think what i've made works,since it would check if i use active.any idea how i can make sc check if activate timer is up when i use deactivate? thx again for all the help!

  13. #1613
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I found out the recast bit just works for the actual recast of the spell rather than the time remaining until the next cast. What you can do is use a variable instead. I'll work on it with the assumption that you want to cancel Deactivate if the recast on Activate is not up or your pet's HP is less than 100%? Or do you want it so that it only cancels if Activate is not up AND Pet's HP is less than 100%?

    So, the only thing I can think of would only allow you to activate once each time. Someone else can probably think of something more creative, but all I can come up with is:

    Code:
    <var name="ActivateVar">0</var>
    <if spell="Activate" Advanced='("$ActivateVar" = "0")'>
        <var cmd="set ActivateVar 1" />
        <command>wait 1200; sc var set ActivateVar 0</command>
    </if>
    <if spell="Deactivate">
        <if Advanced='("$ActivateVar" = "1")'>
            <command>/recast "Activate"</command>
            <cancelspell />
        </if>
        <else>
            <cancelspell />
        </else>
    </if>
    Notice that it requires a variable. Basically, what this is does is make it such that when you hit "Activate" it changes the variable to 1 (Think of this as changing it to "true"). It then counts down 20min and after that countdown, it changes the variable to 0 again ("False"). The deactivate part makes it so that when you hit deactivate, if the variable is set to 1 ("true"), it displays the recast and cancels deactivate.

  14. #1614
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    thx that was what i was looking for!i didnt think about making a var ^^; i'ma change the code a bit,since i want it to cancel deactivate is recast timer isnt up AND my pup hp r less than 100%!gonna make it change the var to 0 if it's not already when i change job too,since that resets timer! :D tyvm again for the help!

  15. #1615
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Code:
        <!-- Elemental Obi Rule -->
        <include name="ElementalObiRule">
            <if advanced='("%SpellElement"="%WeatherElement" OR "%SpellElement"="%DayElement") AND "$Obi-%SpellElement"!="0"'>
                <equip when="midcast">
                    <waist lock="yes">$Obi-%SpellElement</waist>
                </equip>
            </if>
        </include>
    Code:
        <!-- Elemental Obi Constants -->
        <include name="EleObiConst">
            <var name="Obi-Fire">0</var>
            <var name="Obi-Ice">Hyorin Obi</var>
            <var name="Obi-Wind">0</var>
            <var name="Obi-Earth">0</var>
            <var name="Obi-Thunder">Rairin Obi</var>
            <var name="Obi-Water">0</var>
            <var name="Obi-Light">0</var>
            <var name="Obi-Dark">Anrin Obi</var>
        </include>
    Code:
    <xi:include href="include.xml" xpointer="//include[@name='ElementalObiRule']/*" />
    I'm getting reports that it's not working. I'm not sure why though.

  16. #1616
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Anyone have an up to date sc for whm?

  17. #1617
    Banned.

    Join Date
    Jul 2008
    Posts
    53
    BG Level
    2
    FFXI Server
    Caitsith

    ;;

    So i tried to take the easy way out and borrowed someones sch xml thinking it'd work....

    pastebin.com/ LPWKGbvP

    It doesnt work, says could not find group default or a default............


    Help me out please. Thanks for your time.

    Unloaded and reloaded spellcast plugin and it works now. Odd as i tried //sc reload quite a few times and it wouldnt work.

  18. #1618
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    314
    BG Level
    4

    Is anyone willing to share some WAR/SAM xmls? I'd really appreciate it, since it would help me greatly understand the mechanics of advanced SC rules/files.

  19. #1619
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Is there a way to start in FC gear, change to evasion, and end in haste? I'm guessing the haste would be added sometime after midcast, but I don't know how to calculate the delay needed before changing to haste because I don't know when midcast actually triggers.

  20. #1620
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    http://i72.photobucket.com/albums/i1...sViolation.jpg

    This shit keeps happening. What is it and how do I fix it?
    It is very annoying.

    Other info: This error will occur randomly when I type in /p or /l, and sometimes when I press macros.
    Also if I simply reload Spellcast, the error will continue to occur and oftentimes crash windower completely.

    What do.

    EDIT: LS said it might be something wrong with that xml, here's a pastebin: http://pastebin.com/auhGEuwR

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