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  1. #1641
    New Spam Forum
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    Quetzalcoatl

    I think the Guinness commercials said it best. BRILLIANT! Works for me I suppose.

  2. #1642
    Banned.

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    Carbuncle
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    Trollbane

    Does the obi spellcast thing work for quick draws? Is there something I have to do to make it work?

  3. #1643
    Cerberus
    Join Date
    Feb 2006
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    Trying to setup rule for serpentes sabots in my SMN script; think I'm just having issues with syntax; below is what I currently have.

    Code:
    <if advanced='"$Petname"="Garuda"'>
    	<if advanced='$KaruraHachigane=1 AND ("%WeatherElement"!="Wind" OR ("%WeatherElement"="Wind" AND $KHachiPriority=1))'>
    		<equip when="AfterCast">
    			<head>Karura Hachigane</head>
    		</equip>
    	</if>
    	<if advanced='("%Time &gt;= 06.00" OR "%Time &lt;= 18.00") AND "%DayElement"="Wind"'>
    		<equip>
    			<feet>Serpentes Sabots</feet>
    		</equip>
    	</if>
    </if>

  4. #1644
    Cerberus
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    Feb 2010
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    Odin

    Im having issues with quickmagic and utsusemi ichi cause it keeps erasing itself. Does anyone know any solutions for this?

  5. #1645
    Cerberus
    Join Date
    Feb 2006
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    Quote Originally Posted by Vathris View Post
    Im having issues with quickmagic and utsusemi ichi cause it keeps erasing itself. Does anyone know any solutions for this?
    This should work.

    Code:
    <!-- Utsusemi: Ichi cancel rules -->
    <if spell="Utsusemi: Ichi" buffactive="Copy Image*" notbuffactive="Silence|Mute|Omerta|Obliviscence">
    	<if notbuffactive="Copy Image (3)|Copy Image (4)">
    		<midcastdelay delay="2.5" />
                    <cmd when="midcast">cancel 66</cmd>
                    <cmd when="midcast">cancel 446</cmd>
    	</if>
    	<else>
                   <cancelspell />
    	</else>
    </if>
    Doesn't address quick magic as spellcast can't predict when it will process, but should only cancel when 1 or 2 images are left.

  6. #1646
    Relic Shield
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    Odin

    Quote Originally Posted by Shalafi View Post
    Trying to setup rule for serpentes sabots in my SMN script; think I'm just having issues with syntax; below is what I currently have.

    Code:
    <if advanced='"$Petname"="Garuda"'>
    	<if advanced='$KaruraHachigane=1 AND ("%WeatherElement"!="Wind" OR ("%WeatherElement"="Wind" AND $KHachiPriority=1))'>
    		<equip when="AfterCast">
    			<head>Karura Hachigane</head>
    		</equip>
    	</if>
    	<if advanced='("%Time &gt;= 06.00" OR "%Time &lt;= 18.00") AND "%DayElement"="Wind"'>
    		<equip>
    			<feet>Serpentes Sabots</feet>
    		</equip>
    	</if>
    </if>
    the way you have that now it would only happen when you cast garuda, its in the wrong place. also, why only on windsday? you just want this as an arguement in your idle gear set.
    Code:
    <if mode="AND" TimeGT="6.00" TimeLT="18.00">
    		<equip>
    			<feet>Serpentes Sabots</feet>
    		</equip>
    </if>

  7. #1647
    Hydra
    Join Date
    Jun 2008
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    3

    anybody mind sharing their cor xml?looking for some improvement to mine! thx in advance! ^^

  8. #1648
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Because that's the rule that I am working with. I apologize as in my haste to post I neglected to mention I only want to equip the boots during the specified time and if the day corresponds to the avatar element (i.e. Caller's Bracers are active). The detail of garuda is to show how avatar specific gear is equipped.

    Thanks for the help though, I think I figured it out in a real simple manner.

  9. #1649
    CoP Dynamis
    Join Date
    Jun 2007
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    287
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    4

    Quote Originally Posted by Akyrey90 View Post
    anybody mind sharing their cor xml?looking for some improvement to mine! thx in advance! ^^
    sure why not
    http://pastebin.com/K5z8LjWa
    i have a lot of gear in comments, sometimes i move stuff around depending on the situation.
    looking at it now i see i have yet to update it for navarch's frac +1 and navarch's gants +1 for their specific rolls...

  10. #1650
    New Spam Forum
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    Quetzalcoatl

    The biggest problem with Quick Magic and cancelling an effect is that the rules parse precast. Meaning you can't tell it to do a conditional action based on status's mid-cast. It will brain the if statements precast no matter what you do. "Cannot-put-a-delay-on-an-if-statement"

    Massimo gave the idea about using a dummy spell midcast since we can set specific times for commands.

    Enter the delayed command for a dummy spell.
    Code:
    <midcastdelay delay="2.5" />
    <command when="midcast">input /ma Barstone me</command>
    I use Barstone because it's not a spell I'll natively use on Ninja. EVER. Pick your own poison with this portion, I decided to choose a fast self casting buff that wasn't important to me.

    We can now set a rule for Barstone to cancel our shadows. Since barstone will attempt to be cast 2.5 seconds into any Ichi cast, we can use it as our mid-cast assesment based on shadows.
    Code:
    <if Spell="Barstone">
    	<if BuffActive="Copy Image|Copy Image (2)">
    		<command when="precast">cancel 66</command>
    	</if>
    </if>
    This is the code I use to decide what's 'acceptable cancel.' I'm willing to cancel 1 or 2 shadows in order to put Ichi back up.

    When you put it all together. It may appear something like this (if you use includes). If you don't then I'll assume you know how it'll look otherwise.
    XML portion:
    Code:
    ....<elseif type="Ninjutsu">
    		<equip when="precast" set="FastCast" />
    		<equip when="aftercast" set="%status" />
    		<if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*|Kurayami*|Hojo*|Yurin*|Jubaku*|Myoshu*">
    			<equip when="midcast" set="Macc" />
    		</if>
    		<elseif spell="Utsusemi*">
    			<equip when="midcast" set="haste" />
    			<xi:include href="include.xml" xpointer="//include[@name='UtsusemiIchiCancel']/*" />
    		</elseif>
    		<elseif Spell="Migawari: Ichi">
    			<equip when="midcast" set="Migawari" />
    		</elseif>
       	</elseif>...
    
    <!-- This line should be in it's appropriate level, or in the base section of your rules. -->
    <xi:include href="include.xml" xpointer="//include[@name='UtsuCancelHelper']/*" />
    UtsusemiIchiCancel Include
    Code:
    <include name="UtsusemiIchiCancel">
    <if spell="Utsusemi: Ichi" buffactive="Copy Image*">
    	<midcastdelay delay="2.5" />
    	<command when="midcast">input /ma Barstone me</command>
    </if>
    </include>
    UtsuCancelHelper Include
    Code:
    <include name="UtsuCancelHelper">
    <if Spell="Barstone">
    	<if BuffActive="Copy Image|Copy Image (2)">
    		<command when="precast">cancel 66</command>
    	</if>
    </if>
    </include>
    If this is old news, then I hope this helps some of you who haven't found their solution yet. It's not perfect. But it's the best I think the system can do.

    Problem:
    -Having Quick Magic proc casting Ichi, with 1-2 shadows left on a previous Ni cast. Ichi will fail to take effect and you will lose your shadows. Hurts if Ni's still down for a few seconds. No solution.
    -Having 1-2 shadows left, and you force cancel Ichi by running around the mob like a level 4 WAR in 2003/4. You'll lose your shadows.

    There's no clear solution and those previous problems may not be real problems. It might be an extension of your play-style. And depending on that style you could force these cancels precast and just move on with life.

  11. #1651
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    Quetzalcoatl

    Remember <cancelspell /> after <if spell="Barstone">

  12. #1652
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    Quetzalcoatl

    I was going to use that, but I've had issues with it keeping me from re-entering into my aftercast %status gear.

  13. #1653
    Relic Shield
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    Quetzalcoatl

    That's odd. It shouldn't interact with anything, considering the spell is cancelled. Unless you have some other rule that starts when the spell is used.

    I don't use it for exactly what you are, but cancelspell haven't caused any problems for me.

  14. #1654
    Radsourceful

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    Bismarck

    Quote Originally Posted by Massimo View Post
    That's odd. It shouldn't interact with anything, considering the spell is cancelled. Unless you have some other rule that starts when the spell is used.

    I don't use it for exactly what you are, but cancelspell haven't caused any problems for me.
    The problem is:
    You cast utsu, Precast set A, midcast set B, aftercast set C
    On barstone, precast/midcast no swaps, aftercast set D
    Progression then is:
    >Casting Utsu
    A
    B
    >"Casting" barstone, utsu gear swap to C is cancelled.
    no precast
    no midcast
    D

    Edit: Personally, I moved my ichi cancel to precast when in abyssea, but I don't nin or /nin on anything significantly large where I'd get dropped if I get hit when casting once, and with Apademak Neck getting ichi back up naked isn't as bad as it was. Quickmagic is a terrible thing.

  15. #1655
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Radec View Post
    The problem is:
    You cast utsu, Precast set A, midcast set B, aftercast set C
    On barstone, precast/midcast no swaps, aftercast set D
    Progression then is:
    >Casting Utsu
    A
    B
    >"Casting" barstone, utsu gear swap to C is cancelled.
    no precast
    no midcast
    D.
    Yeah, I understand that. However, I thought I had tested it to be different, and that a cancelled spell didn't mess with anything at all. I suppose I'm just being crazy.

  16. #1656
    RIDE ARMOR
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    Dec 2007
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    I must not know what I'm doing, because I can't get my XMLs to even load. Spellcast info tells me Lite Mode enabled, but I'm not sure if that means anything pertaining to my problem. Windower/Plugins/Spellcast/(default/blm/mnk/etc).xml is where my XMLs are now, my default has auto-load on, yet it doesn't load any of my XMLs. What am I doing wrong?

  17. #1657
    Hydra
    Join Date
    Jun 2008
    Posts
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    BG Level
    3

    Quote Originally Posted by Kutsurabi View Post
    I must not know what I'm doing, because I can't get my XMLs to even load. Spellcast info tells me Lite Mode enabled, but I'm not sure if that means anything pertaining to my problem. Windower/Plugins/Spellcast/(default/blm/mnk/etc).xml is where my XMLs are now, my default has auto-load on, yet it doesn't load any of my XMLs. What am I doing wrong?
    i'm not sure,but did u download spellcast or spellcast lite?the latter let u only use magic with easier macro to cast spells,doesnt have the ability to change gear. if it is the case,should download the right spellcast and it should work

  18. #1658
    RIDE ARMOR
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    Quote Originally Posted by Akyrey90 View Post
    i'm not sure,but did u download spellcast or spellcast lite?the latter let u only use magic with easier macro to cast spells,doesnt have the ability to change gear. if it is the case,should download the right spellcast and it should work
    http://forums.windower.net/files/file/4-spellcast-24/
    is where I downloaded it from, so no, it's not lite

  19. #1659
    Relic Shield
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    Quetzalcoatl

    Get this one.

  20. #1660
    RIDE ARMOR
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    Quote Originally Posted by Massimo View Post
    Get this one.
    At that link I click

    "Download: SpellCast"

    And I get to the page I linked above

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