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  1. #1661
    Relic Shield
    Join Date
    Sep 2007
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    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Kutsurabi View Post
    At that link I click

    "Download: SpellCast"

    And I get to the page I linked above
    I'm fucking retarded and read your link as 2.24.. sorry.

    Try typing "//sc file MNK or BLM or whatever" ingame.

  2. #1662
    RIDE ARMOR
    Join Date
    Dec 2007
    Posts
    19
    BG Level
    1

    Quote Originally Posted by Massimo View Post
    I'm fucking retarded and read your link as 2.24.. sorry.

    Try typing "//sc file MNK or BLM or whatever" ingame.
    Yeah I've done that already "> SpellCast: ERROR! kut_mnk.xml File Not Found

  3. #1663
    Relic Shield
    Join Date
    Sep 2007
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    1,825
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    Quetzalcoatl

    I'm all out of terrible ideas then.

  4. #1664
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Where are you keeping the .xml? The spellcast.dll should be in the windower/plugins/ folder, and the .xml should be in windower/plugins/spellcast/

    If you're still getting the 'lite mode' message, make sure you don't have the 'lite' version in the plugins folder and are inadvertently loading that.

  5. #1665
    New Merits
    Join Date
    Sep 2010
    Posts
    223
    BG Level
    4
    FFXI Server
    Ifrit

    Sorry to bug you guys but I'm having trouble creating variables for my trial of the magian staves. I tried to create 3 different staff variables, and it doesn't seem to be working.

    This is where I introduce the variables:
    Spoiler: show
    <!-- Var: Fastcast Staves -->
    <var name="IceFast">Fay Staff</var>
    <var name="WindFast">Fay Staff</var>
    <var name="EarthFast">Fay Staff</var>
    <var name="ThunderFast">Indra's Staff +2</var>
    <var name="WaterFast">Fay Staff</var>
    <var name="FireFast">Fay Staff</var>
    <var name="DarkFast">Yama's Staff +2</var>
    <var name="LightFast">Fay Staff</var>
    <!-- Var: Mdmg Staves -->
    <var name="IceMdmg">Teiwaz</var>
    <var name="WindMdmg">Auster's Staff</var>
    <var name="EarthMdmg">Terra's Staff</var>
    <var name="ThunderMdmg">Indra's Staff +2</var>
    <var name="WaterMdmg">Neptune's Staff</var>
    <var name="FireMdmg">Fire Staff</var>
    <var name="DarkMdmg">Yama's Staff +2</var>
    <var name="LightMdmg">Surya's Staff +2</var>
    <!-- Var: Macc Staves -->
    <var name="IceMacc">Aquilo's Staff</var>
    <var name="WindMacc">Auster's Staff</var>
    <var name="EarthMacc">Terra's Staff</var>
    <var name="ThunderMacc">Indra's Staff +2</var>
    <var name="WaterMacc">Neptune's Staff</var>
    <var name="FireMacc">Fire Staff</var>
    <var name="DarkMacc">Plutos's Staff</var>
    <var name="LightMacc">Surya's Staff +2</var>


    Then this is where I try to implement them:
    Spoiler: show
    <!-- Set: Fast Cast -->
    <set name="FastCast" BaseSet="Idle">
    <main>$%SpellElementStaffFast</main>
    <ammo>Incantor Stone</ammo>
    <head>Teal Chapeau</head>
    <lear>Loquac. Earring</lear>
    <body>Teal Saio</body>
    <hands>Teal Cuffs</hands>
    <legs>Teal Slops</legs>
    <feet>Teal Pigaches</feet>
    <back>Warlock's Mantle</back>

    Spoiler: show
    <!-- Set: Healing (Light Arts)-->
    <set name="Healing" BaseSet="Idle">
    <main>$%SpellElementStaffMdmg</main>
    <ammo>Clarus Stone</ammo>
    <head>Teal Chapeau</head>
    <neck>Savant's Chain</neck>
    <body>Goliard Saio</body>
    <hands>Serpentes Cuffs</hands>
    <back>Errant Cape</back>
    <legs>Mahatma Slops</legs>
    <feet>Serpentes Sabots</feet>
    </set>

    Spoiler: show
    <!-- Set: Dark -->
    <set name="Dark" BaseSet="Haste">
    <main>$%SpellElementStaffMdmg</main>
    <neck>Dark Torque</neck>
    <body>Scholar's Gown</body>
    <hands>Teal Cuffs</hands>
    <legs>Argute Pants</legs>
    <lring>Eremite's Ring +1</lring>
    <rring>Omega Ring</rring>
    <back>Warlock's Mantle</back>
    </set>

    Spoiler: show
    <set name="EnfeeblingBase" BaseSet="Idle">
    <main>$%SpellElementStaffMacc</main>
    <head>Teal Chapeau</head>
    <neck>Savant's Chain</neck>
    <lear>Helenus's Earring</lear>
    <body>Glamor Jupon</body>
    <hands>Argute Bracers</hands>
    <rring>Omega Ring</rring>
    <waist>Penitent's Rope</waist>
    <legs>Mahatma Slops</legs>
    <feet>Goliard Clogs</feet>
    </set>

    Spoiler: show
    <!-- Set: Elemental -->
    <set name="Elemental">
    <main>$%SpellElementStaffMdmg</main>
    <head>Teal Chapeau</head>
    <neck>Savant's Chain</neck>
    <lear>Helenus's Earring</lear>
    <rear>Cassandra's Earring</rear>
    <body>Teal Saio</body>
    <hands>Genie Gages</hands>
    <lring>Eremite's Ring +1</lring>
    <rring>Omega Ring</rring>
    <back>Searing Cape</back>
    <waist>Cognition Belt</waist>
    <legs>Teal Slops</legs>
    <feet>Savant's Loafers +1</feet>
    <ammo>Phantom Tathlum</ammo>
    </set>


    Do I need to put crazy rules in the bottom or will it work like that if I have them listed in the equip section?

  6. #1666
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Warusha View Post
    Sorry to bug you guys but I'm having trouble creating variables for my trial of the magian staves. I tried to create 3 different staff variables, and it doesn't seem to be working.

    This is where I introduce the variables:
    Spoiler: show
    <!-- Var: Fastcast Staves -->
    <var name="IceFast">Fay Staff</var>
    <var name="WindFast">Fay Staff</var>
    <var name="EarthFast">Fay Staff</var>
    <var name="ThunderFast">Indra's Staff +2</var>
    <var name="WaterFast">Fay Staff</var>
    <var name="FireFast">Fay Staff</var>
    <var name="DarkFast">Yama's Staff +2</var>
    <var name="LightFast">Fay Staff</var>
    <!-- Var: Mdmg Staves -->
    <var name="IceMdmg">Teiwaz</var>
    <var name="WindMdmg">Auster's Staff</var>
    <var name="EarthMdmg">Terra's Staff</var>
    <var name="ThunderMdmg">Indra's Staff +2</var>
    <var name="WaterMdmg">Neptune's Staff</var>
    <var name="FireMdmg">Fire Staff</var>
    <var name="DarkMdmg">Yama's Staff +2</var>
    <var name="LightMdmg">Surya's Staff +2</var>
    <!-- Var: Macc Staves -->
    <var name="IceMacc">Aquilo's Staff</var>
    <var name="WindMacc">Auster's Staff</var>
    <var name="EarthMacc">Terra's Staff</var>
    <var name="ThunderMacc">Indra's Staff +2</var>
    <var name="WaterMacc">Neptune's Staff</var>
    <var name="FireMacc">Fire Staff</var>
    <var name="DarkMacc">Plutos's Staff</var>
    <var name="LightMacc">Surya's Staff +2</var>


    Then this is where I try to implement them:
    Spoiler: show
    <!-- Set: Fast Cast -->
    <set name="FastCast" BaseSet="Idle">
    <main>$%SpellElementStaffFast</main>
    <ammo>Incantor Stone</ammo>
    <head>Teal Chapeau</head>
    <lear>Loquac. Earring</lear>
    <body>Teal Saio</body>
    <hands>Teal Cuffs</hands>
    <legs>Teal Slops</legs>
    <feet>Teal Pigaches</feet>
    <back>Warlock's Mantle</back>

    Spoiler: show
    <!-- Set: Healing (Light Arts)-->
    <set name="Healing" BaseSet="Idle">
    <main>$%SpellElementStaffMdmg</main>
    <ammo>Clarus Stone</ammo>
    <head>Teal Chapeau</head>
    <neck>Savant's Chain</neck>
    <body>Goliard Saio</body>
    <hands>Serpentes Cuffs</hands>
    <back>Errant Cape</back>
    <legs>Mahatma Slops</legs>
    <feet>Serpentes Sabots</feet>
    </set>

    Spoiler: show
    <!-- Set: Dark -->
    <set name="Dark" BaseSet="Haste">
    <main>$%SpellElementStaffMdmg</main>
    <neck>Dark Torque</neck>
    <body>Scholar's Gown</body>
    <hands>Teal Cuffs</hands>
    <legs>Argute Pants</legs>
    <lring>Eremite's Ring +1</lring>
    <rring>Omega Ring</rring>
    <back>Warlock's Mantle</back>
    </set>

    Spoiler: show
    <set name="EnfeeblingBase" BaseSet="Idle">
    <main>$%SpellElementStaffMacc</main>
    <head>Teal Chapeau</head>
    <neck>Savant's Chain</neck>
    <lear>Helenus's Earring</lear>
    <body>Glamor Jupon</body>
    <hands>Argute Bracers</hands>
    <rring>Omega Ring</rring>
    <waist>Penitent's Rope</waist>
    <legs>Mahatma Slops</legs>
    <feet>Goliard Clogs</feet>
    </set>

    Spoiler: show
    <!-- Set: Elemental -->
    <set name="Elemental">
    <main>$%SpellElementStaffMdmg</main>
    <head>Teal Chapeau</head>
    <neck>Savant's Chain</neck>
    <lear>Helenus's Earring</lear>
    <rear>Cassandra's Earring</rear>
    <body>Teal Saio</body>
    <hands>Genie Gages</hands>
    <lring>Eremite's Ring +1</lring>
    <rring>Omega Ring</rring>
    <back>Searing Cape</back>
    <waist>Cognition Belt</waist>
    <legs>Teal Slops</legs>
    <feet>Savant's Loafers +1</feet>
    <ammo>Phantom Tathlum</ammo>
    </set>


    Do I need to put crazy rules in the bottom or will it work like that if I have them listed in the equip section?
    Take out "Staff" from the code.

    <main>$%SpellElementStaffFast</main>

    becomes

    <main>$%SpellElementFast</main>

  7. #1667
    RIDE ARMOR
    Join Date
    Dec 2007
    Posts
    19
    BG Level
    1

    Quote Originally Posted by Nyosan View Post
    Where are you keeping the .xml? The spellcast.dll should be in the windower/plugins/ folder, and the .xml should be in windower/plugins/spellcast/

    If you're still getting the 'lite mode' message, make sure you don't have the 'lite' version in the plugins folder and are inadvertently loading that.
    Yes, as stated in my previous posts my xmls are in windower/plugins/spellcast/ ... I downloaded the correct one too according to Massimo

  8. #1668
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Check your init.txt and make sure your are loading SpellCast.dll and not SpellCastLite.dll.

    Only other thing I can think.

  9. #1669
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    A quick question I have 2 Literae Hats for my BLM 1 for nuking 1 for dark magic how can I tell spellcast which literae hat to put into each set? TY!

  10. #1670
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    You can't.

  11. #1671
    House Azazael
    Join Date
    Mar 2007
    Posts
    1,641
    BG Level
    6
    FFXI Server
    Fenrir

    Anyone have a good SCH xml with up to date gear? Am looking at how I want to start gearing it and need an XML anyway

  12. #1672
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    Thanks for all the replies concerning utsuemi ichi !
    I ended up using the rule that shalafi posted that only cancels shadows if there is 1 or 2 left and works out great! Thanks a lot for that!

    I have another question, for some reason this doesnt work for me:

    <set name="Efflux">
    <legs>Mavi Tayt +2</legs>
    </set>

    Teamed up with this

    <elseif type="JobAbility" spell="Chain Affinity|Burst Affinity|Efflux">
    <equip when="precast" set="%spell" />
    </elseif>


    Isnt working, i think it might not matter anyway though, since pants says enhance Efflux effect, so i just need to have them on when spell takes effect, but still i thought it was really wierd since it works with the other 2 job abilities im using the xml with


    Edit: Also!! Is there a rule or something that /echo's me recast after each spell? cause right now i have it on normal macros


    Thanks!

  13. #1673
    Melee Summoner
    Join Date
    Jun 2009
    Posts
    25
    BG Level
    1
    FFXI Server
    Cerberus

    Looking for a good PUP xml if anyone can help me out.

  14. #1674
    Aja
    Aja is offline
    Relic Weapons
    Join Date
    Jul 2008
    Posts
    384
    BG Level
    4
    FFXI Server
    Asura

    Posting my Thf.xml http://pastebin.com/HM8bQ4Qm

    Basically just want to see if it is efficient and if there are any things missing that might make it better. Thanks!

  15. #1675
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can one set an if rule based on the TYPE (Polearm, Katana, Staff) of weapon?

    Quote Originally Posted by AzazaelFenrir View Post
    Anyone have a good SCH xml with up to date gear? Am looking at how I want to start gearing it and need an XML anyway
    I haven't tested this yet. Make sure to go through the XML to see how Tabula Rasa works. The JA choice is different for Light/Dark Arts, but you'll be triggering all the JAs through Parsimony/Penury. Dark Arts will use Pars/Alac/Ebull/Imma and Light Arts will use Pen/Cele/Access/Rapture.

    SCH XML: http://pastebin.com/bkQVLCMQ
    Include XML: http://pastebin.com/7Ge0sPz2

    Quote Originally Posted by Vathris View Post
    Thanks for all the replies concerning utsuemi ichi !
    I ended up using the rule that shalafi posted that only cancels shadows if there is 1 or 2 left and works out great! Thanks a lot for that!

    I have another question, for some reason this doesnt work for me:

    <set name="Efflux">
    <legs>Mavi Tayt +2</legs>
    </set>

    Teamed up with this

    <elseif type="JobAbility" spell="Chain Affinity|Burst Affinity|Efflux">
    <equip when="precast" set="%spell" />
    </elseif>


    Isnt working, i think it might not matter anyway though, since pants says enhance Efflux effect, so i just need to have them on when spell takes effect, but still i thought it was really wierd since it works with the other 2 job abilities im using the xml with


    Edit: Also!! Is there a rule or something that /echo's me recast after each spell? cause right now i have it on normal macros


    Thanks!
    Do you have a fastcast set with Homam Legs? Other possibilities are to make it its own line and see if that works.

  16. #1676
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Itege View Post
    Looking for a good PUP xml if anyone can help me out.
    hope this helps: http://pastebin.com/He4zTTRM
    the include file is here: http://pastebin.com/r01b8fng
    and this is the maneuver: http://pastebin.com/fDB9k2DR

    the include pup part is commented,about everything else is useless!

    anybody got a dnc xml?looking for improvement and tips for mine!

  17. #1677
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    324
    BG Level
    4

    Quote Originally Posted by Vathris View Post
    Thanks!
    Your avatar sucks!

  18. #1678
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Darwinion View Post
    Your avatar sucks!
    Pshh still first on the premier league <.<


    I found out what the issue was with my spellcast but i dont know how to solve it... For some reason its not recognizing leg gear, it doesnt swap legs at all, dont know why...

    http://pastebin.com/s5u1m4ZM

    Everything is working except the legs gear swaps ><

  19. #1679
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Try putting quotes around "yes" and why do you have Tayt for BA? Isn't it just for Efflux?

  20. #1680
    Cerberus
    Join Date
    Feb 2010
    Posts
    410
    BG Level
    4
    FFXI Server
    Odin

    I do¿? <.<;
    Oh i had 2 for BA, 1 for CA and 1 for Efflux, the wrong one mustve come from me copy pasting the one that worked and replacing it with mavi tayt +2, but that isnt the issue anymore.
    I discovered that the issue is with pants in general, i cant get the xml to gear swap to any pants with any spell or WS, but all the other equipment swaps fine...

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