Try making a blank xml for something you haven't leveled and make a set with just <legs>gear</legs>. See if you can call that piece of gear manually using //sc set "name of set here without quotations".
Try making a blank xml for something you haven't leveled and make a set with just <legs>gear</legs>. See if you can call that piece of gear manually using //sc set "name of set here without quotations".
Did that and legs loaded fine...
I am now testing the xml, and every single piece of gear loads fine except the mavi tayt +2... Im confused, im not writing it wrong am i?
http://pastebin.com/VHjVaAmL
EDIT: Also is there a command to take all gear off?
I think //naked does that. No idea otherwise unless you feel like reinstalling spellcast.
Got it on //sc naked, thanks for all the help Yugl, ill try reinstalling, but i dont think that will be the issue, i guess ill just add /equip legs "Mavi Tayt +2" on normal ffxi macros.
Really appreciate all the help on this matter Yugl, you rock!
Is there a way of checking for buffactive both Advancing AND Victory Marches? The spellcast buffactive list only gives March for both.
Alright, maybe someone can alleviate my confusion. Attempting to rewrite certain parts of my SMN spellcast now that there are pet rules, but I don't really understand them, I think.
I'm assuming PETNAME can be used like:
<if petname="Shiva">
<equip when="precast" set="Perp">
</if>
or some such?
Or maybe do like my sch set and have an autoexec/variable set up for pets? Currently running into issues with certain pieces of gear. (Carby mitts over af3+1, Serpentes Sabots over af3+1 for idle/pet out)
http://pastebin.com/QjX4GGpQ XML if it helps. Really just confused on how to implement these rules. D:
NVM, I apparently have reading comprehension issues.
shouldnt this work for whm na spells:
<if spell="*na">
<if advanced='"$DivineCaress" = "0"'>
<var cmd="set DivineCaress 1" />
<action type="command">wait 1.4;%Spell %SpellTargetRaw;</action>
<action type="command">input /ja "Divine Caress" <me>;wait 60; sc var set DivineCaress 0</action>
<cancelspell />
<return />
</if>
<if spell="Cursna">
<action type="equip" when="midcast" set="%Skill" />
</if>
<equip when="precast">
<head lock="yes">Orison Cap +2</head>
<legs lock="yes">Orsn. Pantaln. +2</legs>
</equip>
</if>
i'd like it to use divine caress b4 a na if it's up
Test it and see. It looks fine to me.
tryed it,but it's just casting the spell.tryed changing it a bit,but nothing happens still :/ the same rule works on my dnc xml using presto b4 a step tho (i just edited the /input /ja ecc since it was only Presto and didnt know if divine caress would work that way)
Do you have DivineCaress variable set to 0?
What's the best way to equip different sets of fast cast depending on magic type? I have a set for everything but elemental magic, and a set for only elemental magic atm. I want to work on rdm spellcast soon so that will be essentially the same as elemental but just enfeebling instead... but I'll need a set for enhancing as well with that waist piece.
Sets:Spoiler: show
Rules:Spoiler: show
This doesn't seem to be working... do I need to put the first line of equip fastcast set precast within each set depending on the skill type, or is there something I'm missing?
Sorry I guess it does work, the change was just too small to notice lol. I made it so my nuking gear never equipped after fastcast to test it myself. Sorry to have bugged anyone.
I think RDM AF1 Hat + Duelist Tabard caps you, so you shouldn't notice a difference in cast speed on RDM.
Try posting the entire XML using pastebin.
I have this for my divine caress (original credit to Thorny)
Code:<elseif spell="*na|Erase"> <if advanced='"$Caress" = "0"'> <var cmd="set Caress 1" /> <command>input /equip hands "Orison Mitts +1"; input /ja "Divine Caress" <me></command> <command>wait 1.5; input /ma %Spell %SpellTargetName</command> <command>wait 60; sc var set Caress 0</command> <cancelspell /> <return /> </if>
You need to add </elseif> at the end of all that too. Does that work?