Item Search
     
BG-Wiki Search
Page 86 of 328 FirstFirst ... 36 76 84 85 86 87 88 96 136 ... LastLast
Results 1701 to 1720 of 6548
  1. #1701
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Yeah I only posted the part I thought was relevant, this is the whole spell-handling section:

    Spoiler: show
    Code:
    <!--Spell Handling-->
    		<if Skill="EnhancingMagic">
    			<if Spell="Stoneskin">
    				<equip when="midcast" set="Stoneskin" />
    				<if buffactive="Stoneskin"><command>wait 3; cancel 37</command></if>
    			</if>
    			<elseif spell="Bar*"><equip when="midcast" set="Enhancing"><head>Orison Cap +2</head><body>Orison Bliaud +2</body><legs>Orison Pantaloons +2</legs><feet>Orsn. Duckbills +2</feet></equip></elseif>
    			<elseif spell="Regen*"><equip when="midcast"><body>Cleric's Briault</body><head>Walahra Turban</head><hands>Orison Mitts +1</hands><waist>Swift Belt</waist><legs>Blessed Trousers</legs><feet>Blessed Pumps</feet></equip></elseif>
    		</if>
    		<if Skill="HealingMagic">
    			<if Spell="Cure*|Curaga*">
    				<equip when="midcast" set="Cure" />
    				<if Mode="OR" WeatherElement="Light" Day="Lightsday">
    					<equip when="midcast"><waist>Korin Obi</waist><back>Twilight Cape</back></equip>
    					<castdelay delay="0.2" />
    				</if>
    			</if>
    			<elseif spell="Esuna" />
    			<elseif spell="*na|Erase">
    				<if advanced='"$Caress" = "0"'>
    					<var cmd="set Caress 1" />
    					<command>input /equip hands "Orison Mitts +1"; input /ja "Divine Caress" &lt;me&gt;</command>
    					<command>wait 1.5; input /ma %Spell %SpellTargetName</command>
    					<command>wait 60; sc var set Caress 0</command>
    					<cancelspell />
    					<return />
    				</if>
    				<equip when="midcast"><head>Orison Cap +2</head></equip>
    			</elseif>
    		</if>
    		<if Skill="Ninjutsu"><equip when="midcast" set="Haste" /></if>
    		<if Skill="DarkMagic">
    			<equip when="midcast" set="Dark" />
    			<if Mode="OR" Day="Darksday" WeatherElement="Dark"><if spell="Drain|Aspir"><equip when="midcast"><waist>Anrin Obi</waist></equip></if></if>
    		</if>
    		<if Skill="DivineMagic">
    			<if spell="Banish*"><equip when="midcast" set="Banish" /></if>
    			<else><equip when="midcast" set="Divine" /></else>
    		</if>
    		<if Skill="EnfeeblingMagic">
    			<if Spell="Slow|Paralyze">
    				<if BuffActive="Elemental Seal"><equip when="midcast" setGroup="Potency" set="Enfeeb-MND" /></if>
    				<else><equip when="midcast" set="Enfeeb-MND" /></else>
    			</if>
    			<elseif notSpell="Dia*"><equip when="midcast" set="Enfeeb-ACC" /></elseif>
    		</if>
    		<if Type="WeaponSkill"><equip when="precast" set="WS" /></if>
    <!--End-->


    Originally the Caress section was commented out, I only got the gloves a few hours so was adding them for regen and figured I might as well remove the comment and see if it works. Definitely worked for the 3 blindnas I tried in ru'lude.

  2. #1702
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    As for the Divinecaress problem, I would try making the orison equip on its own rule.

    <if spell="Divine Caress">
    <equip when="precast>
    <hands>Orison Mitts +1</hands>
    </equip>
    </if>

  3. #1703
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Anyone have an up to date whm sc I can use? Also how would I incorporate a twilight cape into my sc specifically for blm and sch?

  4. #1704
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,003
    BG Level
    6
    FFXI Server
    Ragnarok

    Code:
    	    <if advanced='("%SpellElement"=="%DayElement")||("%SpellElement"=="%WeatherElement")'>
                    <action type="equip" when="midcast">
                        <back>Twilight Cape</back>
                    </action>
                </if>

  5. #1705
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Suljin View Post
    Anyone have an up to date whm sc I can use? Also how would I incorporate a twilight cape into my sc specifically for blm and sch?
    http://forums.windower.net/topic/188...42#entry203742

    There's other ways there, but shhh's is the least convoluted, most portable, and easiest to read (and would work for WHM cures too!). SCH and WHM sets would look like this:

    Code:
    			<set name="WeatherBonus">
    				<back>Twilight Cape</back>
    				<waist>$%SpellElementObi</waist>
    			</set>
    
    			<set name="DayBonus|DayWeatherBonus|DayWeatherx2Bonus">
    				<back>Twilight Cape</back>
    				<waist>$%SpellElementObi</waist>
    				<lring>Zodiac Ring</lring>
    			</set>

  6. #1706
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Pendulum View Post
    I have this for my divine caress (original credit to Thorny)

    Spoiler: show
    Code:
    <elseif spell="*na|Erase">
    <if advanced='"$Caress" = "0"'>
    <var cmd="set Caress 1" />
    <command>input /equip hands "Orison Mitts +1"; input /ja "Divine Caress" &lt;me&gt;</command>
    <command>wait 1.5; input /ma %Spell %SpellTargetName</command>
    <command>wait 60; sc var set Caress 0</command>
    <cancelspell />
    <return />
    </if>
    Don't forget to put <var name="caress">0</var> in your variables, too, or it'll never fire the first time.

  7. #1707
    New Merits
    Join Date
    Sep 2010
    Posts
    228
    BG Level
    4
    FFXI Server
    Phoenix

    Looking for a skeleton of a NIN xml including Day / night swaps, and maybe even Utsu cast / nuke setups.

    Also curious how people deal with Eva swaps, is the possible exceptions for that? or just load the set manually?

  8. #1708
    Smells like Onions
    Join Date
    Feb 2011
    Posts
    3
    BG Level
    0
    FFXI Server
    Phoenix

    SMN XML - Perp Staves

    I'm definitely an armature when it comes to Spellcast, but I've been fiddling with my SMN XML and added a few things such as gear specific to inside and outside of Abyssea. But, now I have a question about equipping specific avatar -perp staves. Until now, I've just been using my Fay Crozier for everything, however, I'm now working on my Vayu's Staff (Garuda -perp Staff).

    My question is: How do I equip Teiwaz/Vayu's Staff for Garuda only, but retain Fay Crozier for all my other avatars as well as all my avatars' magical and physical BPs?

    I've tried a variety of commands to get it to work, but no luck yet.

    I would post my XML, but because I'm a new member, and have under ten posts, I can't post websites. I can send a PM of the link to my XML if anyone would like to see it.

  9. #1709
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Taruvoyant View Post
    My question is: How do I equip Teiwaz/Vayu's Staff for Garuda only, but retain Fay Crozier for all my other avatars as well as all my avatars' magical and physical BPs?
    Treat them like you would any other elemental staff. Fill in Fay Crozier for everything but the elements you have trial staves for.

    Code:
    		<var name="LightPerpetuation">Apollo's Staff</var><!-- Surya's Staff -->
    		<var name="DarkPerpetuation">Pluto's Staff</var><!-- Yama's Staff -->
    		<var name="EarthPerpetuation">Terra's Staff</var><!-- Kubera's Staff -->
    		<var name="WaterPerpetuation">Neptune's Staff</var><!-- Soma's Staff -->
    		<var name="WindPerpetuation">Auster's Staff</var><!-- Vayu's Staff -->
    		<var name="FirePerpetuation">Vulcan's Staff</var><!-- Agni's Staff -->
    		<var name="IcePerpetuation">Aquilo's Staff</var><!-- Varuna's Staff -->
    		<var name="ThunderPerpetuation">Jupiter's Staff</var><!-- Indra's Staff -->
    Note that %PetElement is only in newer versions of SpellCast (2.42+?)

    Code:
    			<set name="Perpetuation">
    				<main>$%PetElementPerpetuation</main>
    				<head>Caller's Horn +1</head>
    				<!--<body>Caller's Doublet +1</body>-->
    				<hands>Nashira Gages</hands>
    				<legs>Evoker's Spats</legs>
    				<feet>Caller's Pigaches +1</feet>
    				<lring>Evoker's Ring</lring>
    				<rring>Conjurer's Ring</rring>
    				<neck>Caller's Pendant</neck>
    			</set>

  10. #1710
    Smells like Onions
    Join Date
    Feb 2011
    Posts
    3
    BG Level
    0
    FFXI Server
    Phoenix

    Thank you for the example!

    Treat them like you would any other elemental staff. Fill in Fay Crozier for everything but the elements you have trial staves for.
    That would work for Vayu's Staff while Garuda is out, but will it change to Fay Crozier when Garuda BPs? I'd like to only use Vayu's for the -perp value, but retain Fay for its MAB, ATT, and ACC for my BPs.

  11. #1711
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Quote Originally Posted by Cymmina View Post
    Treat them like you would any other elemental staff. Fill in Fay Crozier for everything but the elements you have trial staves for.

    Code:
    		<var name="LightPerpetuation">Apollo's Staff</var><!-- Surya's Staff -->
    		<var name="DarkPerpetuation">Pluto's Staff</var><!-- Yama's Staff -->
    		<var name="EarthPerpetuation">Terra's Staff</var><!-- Kubera's Staff -->
    		<var name="WaterPerpetuation">Neptune's Staff</var><!-- Soma's Staff -->
    		<var name="WindPerpetuation">Auster's Staff</var><!-- Vayu's Staff -->
    		<var name="FirePerpetuation">Vulcan's Staff</var><!-- Agni's Staff -->
    		<var name="IcePerpetuation">Aquilo's Staff</var><!-- Varuna's Staff -->
    		<var name="ThunderPerpetuation">Jupiter's Staff</var><!-- Indra's Staff -->
    Note that %PetElement is only in newer versions of SpellCast (2.42+?)

    Code:
    			<set name="Perpetuation">
    				<main>$%PetElementPerpetuation</main>
    				<head>Caller's Horn +1</head>
    				<!--<body>Caller's Doublet +1</body>-->
    				<hands>Nashira Gages</hands>
    				<legs>Evoker's Spats</legs>
    				<feet>Caller's Pigaches +1</feet>
    				<lring>Evoker's Ring</lring>
    				<rring>Conjurer's Ring</rring>
    				<neck>Caller's Pendant</neck>
    			</set>
    I assume that would take precedence over an idle set? How would I rule that?

    Code:
              <if petname=Shiva|Carbuncle|etc. >
              <equip when=idle set="Perp" />
              <if>
    ?
    Quote Originally Posted by Taruvoyant View Post
    Thank you for the example!



    That would work for Vayu's Staff while Garuda is out, but will it change to Fay Crozier when Garuda BPs? I'd like to only use Vayu's for the -perp value, but retain Fay for its MAB, ATT, and ACC for my BPs.
    I assume if Crozier is in your BP set it would switch, but I haven't really used petrules yet.

  12. #1712
    My #1
    Join Date
    Nov 2009
    Posts
    95
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    any good rng xml w/ all the basic stuff, barrage, ranged tp w/ a staff and melee tp etc thanks~

  13. #1713
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Ok Includes are confusing me somehow. Given the information here::

    http://wiki.windower.net/plugins/spe...smn/techno_smn
    http://wiki.windower.net/plugins/spe...techno_include
    http://forums.windower.net/topic/188...42#entry203742

    I understand how one would make an include xml. But I don't really get how I would use the include in my sch and blm xmls. That xpointer thing is confusing me too. :\

  14. #1714
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Make the include.xml which will have something like this:

    Code:
        
    <!-- Elemental Stave Constants -->
        <include name="EleStaffConst">
            <var name="Staff-Fire">Vulcan's Staff</var>
            <var name="Staff-Ice">Aquilo's Staff</var>
            <var name="Staff-Wind">Auster's Staff</var>
            <var name="Staff-Earth">Terra's Staff</var>
            <var name="Staff-Thunder">Indra's Staff</var>
            <var name="Staff-Water">Water Staff</var>
            <var name="Staff-Light">Light Staff</var>
            <var name="Staff-Dark">Pluto's Staff</var>
        </include>
    <!-- Elemental Stave Rule -->
        <include name="EleStaff">
            <if MLvlGT="50" Type="WhiteMagic|BlackMagic|SummonerPact|BardSong" SpellTargetType="MONSTER" NotSpell="Stoneskin|Dia*|En*|Phalanx|Refresh*|Bar*|Blink|Sneak|Invisible|Deodorize
                |Teleport*|Recall*|Raise*|Regen*|Haste|Protect*|Shell*|Reraise*|*na|Erase|Esuna|Auspice|Warp*|Escape|Tractor|Retrace">
                <equip when="midcast">
                    <main>$Staff-%SpellElement</main>
                </equip>
            </if>
        </include>
    In your SCH or BLM XML, you place the include line + the name (Check the bold) in the proper location. Notice that one of those includes was for variables and another for rules.

    Code:
    <xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />
    <xi:include href="include.xml" xpointer="//include[@name='EleStaff']/*" />

  15. #1715
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    So went ahead and made an include xml and such, now staves won't switch and cape doesn't switch in for day/weather.

    http://pastebin.com/ghYDx1Jw SCH

    http://pastebin.com/AzEr7RKb Includes.

    Can't seem to see what the issue is. D:

  16. #1716
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Make the include.xml which will have something like this:

    Code:
        
    <!-- Elemental Stave Rule -->
        <include name="EleStaff">
            <if MLvlGT="50" Type="WhiteMagic|BlackMagic|SummonerPact|BardSong" SpellTargetType="MONSTER" NotSpell="Stoneskin|Dia*|En*|Phalanx|Refresh*|Bar*|Blink|Sneak|Invisible|Deodorize
                |Teleport*|Recall*|Raise*|Regen*|Haste|Protect*|Shell*|Reraise*|*na|Erase|Esuna|Auspice|Warp*|Escape|Tractor|Retrace">
                <equip when="midcast">
                    <main>$Staff-%SpellElement</main>
                </equip>
            </if>
        </include>
    Why would you make such horrible rules? You can use all $variables and %variables within gear sets (see Perpetuation example posted above). That rule has to be checked for every single action you do, and it is entirely unnecessary.

    Quote Originally Posted by Fereydoon View Post
    So went ahead and made an include xml and such, now staves won't switch and cape doesn't switch in for day/weather.

    http://pastebin.com/ghYDx1Jw SCH

    http://pastebin.com/AzEr7RKb Includes.

    Can't seem to see what the issue is. D:
    Your obis are all 0. No obis? No cape. You also have your obi variables with a different naming convention than the actual variable used in the obi rules.

  17. #1717
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    Derp, thought cape was separate from obis. When I finish my obis it should work properly, yes? Also any reason why staves aren't working? Should I just set it back to the variables I had before and add the staff swap into the rules?

  18. #1718
    New Merits
    Join Date
    Mar 2008
    Posts
    228
    BG Level
    4

    I'm using this to cancel my final shadow midcast:
    Code:
    <if spell="Utsusemi: Ichi">
    			 <action type="midcastdelay" delay="2.5"/>
    				<action type="Command" when="midcast">cancel 66</action>
    	</if>
    But if I get an apoc quick magic proc it's cancelling the fresh set of shadows. How can I avoid this? =(

  19. #1719
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    You cannot, unless you make a specific rule for when Apocalypse is on not to cancel it, and do all cancels manually (what I do).

  20. #1720
    Smells like Onions
    Join Date
    Feb 2011
    Posts
    3
    BG Level
    0
    FFXI Server
    Phoenix

    SMN Perp Staves

    These are what my codes look like now, but it's still not switching staves when Garuda is out.

    Code:
    	<var name="LightPerpetuation">Fay Crozier</var>
    	<var name="DarkPerpetuation">Fay Crozier</var>
    	<var name="EarthPerpetuation">Fay Crozier</var>
    	<var name="WaterPerpetuation">Fay Crozier</var>
    	<var name="WindPerpetuation">Teiwaz</var>
    	<var name="FirePerpetuation">Fay Crozier</var>
    	<var name="IcePerpetuation">Fay Crozier</var>
    	<var name="ThunderPerpetuation">Fay Crozier</var>
    Code:
          <set name="Pet" baseset="Idle">
                    <main>$%PetElementPerpetuation</main>
    		<head>$PerpHead</head>
    		<hands>Summoner's Bracers</hands>
                    <legs>$PetPants</legs>
                    <feet>Caller's Pigaches +1</feet>
    		<waist>Acerbic Sash</waist>
          </set>
    Code:
          <set name="Idle">
            <main>$CurrentStaff</main>
            <sub>Pax Grip</sub>
            <ammo>Hedgehog Bomb</ammo>
            <neck>Caller's Pendant</neck>
            <lear>Loquac. Earring</lear>
            <rear>Summoning Earring</rear>
            <head>Caller's Horn +1</head>
            <body>Yinyang Robe</body>
            <hands>Serpentes Cuffs</hands>
            <lring>Evoker's Ring</lring>
            <rring>$Ring</rring>
            <back>Vates Cape</back>
            <waist>Acerbic Sash</waist>
            <legs>Stearc Subligar</legs>
            <feet>Serpentes Sabots</feet>
          </set>
    I also added a petname rule as Fereydoon suggested and it looks like this:

    Code:
    <if petname="Titan|Leviathan|Ifrit|Garuda|Shiva|Ramuh|Diabolos|Fenrir|Carbuncle" >
           <equip when=idle set="Pet" />
        </if>
    As I'm pretty new to SpellCast in general, I'm obviously a novice when it comes to the pet rules so I could be completely off base with what I did.

    Does anyone happen to have an up-to-date working SMN XML that contains the pet rules I could take a look and see how they are put together? If not, any other sugesstions for me?

Page 86 of 328 FirstFirst ... 36 76 84 85 86 87 88 96 136 ... LastLast

Similar Threads

  1. Spellcast Shop Thread
    By Yugl in forum FFXI: Everything
    Replies: 232
    Last Post: 2014-03-18, 04:47
  2. time spent on ls events, helping friends and your own time
    By freewind in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-09-06, 16:42