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  1. #1741
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Showed them the update and they said it works for at least one of the spells they tested (Didn't check all, but at least that works). Thanks!

  2. #1742
    Hydra
    Join Date
    Aug 2010
    Posts
    110
    BG Level
    3
    FFXI Server
    Valefor
    WoW Realm
    Draka

    My spellcast keeps failing with the error
    "Spellcast encountered a fatal error and must be terminated. Error: Access violation in outgoingText method. "
    and then unloads itself.

    Sometimes it crashes the entire game.

    Anyone know what can be causing this?

  3. #1743
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    What version of spellcast are you running.
    Also, trying to spam equip commands while zoning will cause this same issue.

  4. #1744
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Are you running a repeated script? For example, skill up script?

    Any ideas for calculating the number of AF3+2/AF3 cape pieces worn for composure buff duration? I don't like having to change the duration for each individual I give the spellcast to.

  5. #1745
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Yugl View Post
    Any ideas for calculating the number of AF3+2/AF3 cape pieces worn for composure buff duration? I don't like having to change the duration for each individual I give the spellcast to.
    I wouldn't think so, other than a ton of <if equipslot rules. You could use variables, and have whoever you give the xml to change the variables to however many pieces they have, then adjust rules to reflect times based on that variable. Would be the easiest way I can think of.

  6. #1746
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    for proc'ing red in abyssea i have to use a lot of different weapons on warrior. these weapons reqiure different gear setups. i'm lazy and dont want to hit a macro to set a var to tell spellcast i want it to use a different set as my tp'ing set. so whats the best way of setting this automatically? i may use different weapons of a single type, so i'm not sure <if equipslot> is the best way to go either.

  7. #1747
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Until <if weapontype=""> exists, stick with <if equipmain="weapon1|weapon2">

  8. #1748
    Hydra
    Join Date
    Jul 2008
    Posts
    98
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Radec View Post
    Until <if weapontype=""> exists, stick with <if equipmain="weapon1|weapon2">
    Yeah, weapontype isn't going to exist ever I don't think. It's not in the resources, and if I put it into the resources, it's probably going to break something.

  9. #1749
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    How would I go about making rules for ninja kyahan +1 and danzo sune-ate for nin? I'm pretty much just guessing my way through spellcast at this point. The closest thing I managed would still swap while engaged.

  10. #1750
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Darkmagi View Post
    How would I go about making rules for ninja kyahan +1 and danzo sune-ate for nin? I'm pretty much just guessing my way through spellcast at this point. The closest thing I managed would still swap while engaged.
    Vars
    Code:
    <var name="WalkFast">Danzo Sune-Ate</var>
    Sets
    Code:
    <set name="Idle">
       <feet>$WalkFast</feet>
    </set>
    Rules
    Code:
    <if mode="OR" TimeLT="6.00" TimeGT="17.59">
       <var cmd="set WalkFast Ninja Kyahan +1" />
    </if>
    <else>
       <var cmd="set WalkFast Danzo Sune-Ate" />
    </else>
    should do it.

  11. #1751
    Melee Summoner
    Join Date
    Aug 2008
    Posts
    35
    BG Level
    1
    FFXI Server
    Cerberus

    I keep getting a fatal error. Access violation in IncomingWindowerCommand method. I simply use spellcast just for the shortened typing commands, and have windower scripts for all of my macros. This error occurs in all of my macros that i have something along the lines of gearchange;wait x;gearchange. I've tried spellcast 2.3 and 2.4 and both give me the same errors. Any help would be awesome.

  12. #1752
    Puppetmaster
    Join Date
    Jun 2010
    Posts
    61
    BG Level
    2
    FFXI Server
    Cerberus

    Code:
    <if Status="engaged">
    			<action type="equip" when="engaged|aftercast" set="$melee" />			
    	</if>
    		<elseif Status="Idle">
    			<action type="equip" when="Idle|aftercast" set="$idle" />
    		</elseif>	
    		
    	<if Mode="OR" TimeLT="7.00" TimeGT="16.59">
    	     <if Status="Idle">
    		    <action type="equip" when="Idle|aftercast" set="$DuskToDawn" />
    		 </if>
    		 <if Status="Engaged">
    			<action type="equip" when="Engaged|aftercast" set="$EnDuskToDawn" />
    		 </if>
    	<elseif Mode="OR" TimeLT="6.00" TimeGT="17.59">
    	     <if Status="Idle">
    		    <action type="equip" when="Idle|aftercast" set="$Nightime" />
    		 </if>
    		 <if Status="Engaged">
    			<action type="equip" when="Engaged|aftercast" set="$EnNightime" />
    		 </if>		 
    	</elseif>	 
         </if>
    Replace all "Set="$****" by Equip="Item" and it should work.

    Ex:

    Code:
    <if Status="engaged">
    			<action type="equip" when="engaged|aftercast" Equip="Iga Kyahan +2" />			
    	</if>
    		<elseif Status="Idle">
    			<action type="equip" when="Idle|aftercast" Equip="Danzo Sun-Ate" />
    		</elseif>	
    		
    	<if Mode="OR" TimeLT="7.00" TimeGT="16.59">
    	     <if Status="Idle">
    		    <action type="equip" when="Idle|aftercast" Equip="Ninja Kyahan +1" />
    		 </if>
    		 <if Status="Engaged">
    			<action type="equip" when="Engaged|aftercast" Equip="Iga Kyahan +2" />
    		 </if>
    	<elseif Mode="OR" TimeLT="6.00" TimeGT="17.59">
    	     <if Status="Idle">
    		    <action type="equip" when="Idle|aftercast" Equip="Danzo Sun-Ate" />
    		 </if>
    		 <if Status="Engaged">
    			<action type="equip" when="Engaged|aftercast" Equip="Iga Kyahan +2" />
    		 </if>		 
    	</elseif>	 
         </if>

  13. #1753
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Code:
    <variables>
            <var name="Feet">Danzo Sune-ate</var>
            <var name="Danz">Danzo Sune-ate</var>
            <var name="Kyah">Ninja Kyahan</var>
    </variables>
    <set name="idle">
            other idle shit
            <feet>$feet</feet>
    </set>
    <rules>
    	<if timelt="18.01" timegt="6.00">
    		<var cmd="set feet $Danz" />
    	</if>
    		<else>
    			<var cmd="set feet $Kyah" />
    		</else>
    </rules>
    ...is what I use. I use the same rules for defining other day/night variables, like dusk/koga hands, dayORnight ws sets, etc, but that's the part for just idle feet swaps. Just need a basic <equip when="idle" set="idle"> and <if status="idle"><equip when="aftercast" set="idle"> and it'll swap your feet to the right one based on time.

    There's a lot of bloated code in Nexxus' post...

    Quote Originally Posted by Massimo View Post
    Spoiler: show
    Vars
    Code:
    <var name="WalkFast">Danzo Sune-Ate</var>
    Sets
    Code:
    <set name="Idle">
       <feet>$WalkFast</feet>
    </set>
    Rules
    Code:
    <if mode="OR" TimeLT="6.00" TimeGT="17.59">
       <var cmd="set WalkFast Ninja Kyahan +1" />
    </if>
    <else>
       <var cmd="set WalkFast Danzo Sune-Ate" />
    </else>
    should do it.
    I had issues using full item names when changing variables. If you use Massimo's rules then do //sc var list, it will likely list the "walkfast" variable as either "Ninja" or "Danzo". When I did it like this, that's what happened, which is why I have the extra variables in mine. You change one variable to match what is in the other variable, and it works fine. The "should do it." leads me to believe you don't use that code personally. I know mine works, since I pulled it straight from my xml and it was working last night. Maybe that does work for you, but I remember that type of var change not working for me in the past.

  14. #1754
    Smells like Onions
    Join Date
    Mar 2010
    Posts
    2
    BG Level
    0
    FFXI Server
    Cerberus

    I need help with a rule to equip Tantra Cyclas +1 for Impetus and use Loki's Kaftan when Impetus is not up. I also want to use the same type of rule to check for Counterstance or Perfect Counter and have Ultion Mantle on when those buffs are up, but use Atheling Mantle.

    /Sm1hPkpS is the pastebin for what I'm using now. The standing set is empty right now because I was reworking it so the autoset rule down at the bottom has my TP set on where the standing set would normally be. Pay no attention unless that's causing some fatal flaw in the spellcast. I've taken a little from this xml, a little from that, but as of now everything is working as I'd like except for the body and back swaps.

    I thought the best way to achieve what I'm looking for was through the use of variables. I thought about using full sets and just going that way but I need a little more flexibility. If Impetus is up and I'm using Counterstance, I want to be in AF3 body with Ultion Mantle on but if counter is down, I want to be using the Atheling with AF3 etc, etc. So I've got my spellcast set up with the two variables and those load fine, not a problem. When I use Impetus or Counterstance, the appropriate rules trigger the gear swaps and //sc var list shows that the variables have indeed been changed. The problem I'm having is that the else part of the if statement is either incorrect in form or its otherwise just not parsing. The variables never change after the appropriate buffs wear off, be it manually taking them off or letting them wear off naturally. I understand that its not going to process that rule again until the next action after those wear off but no matter how many actions I take, those variables don't change again until I reload spellcast which is not the correct answer I hope.

    If there are any alternatives to achieve the same outcome that I may be looking for then by all means let me know. Hopefully I've just been looking at it too long and I'm missing something stupid. Either way, thanks for the help.

  15. #1755
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    You need to put the <else>stuffyouhavetherer</else> outside the <if>

    right now, it looks like this:

    Code:
            <if mode="or" spell="Impetus" BuffActive="Impetus">
                <var cmd="set Bodyvar Tantra Cyclas +1" />
                <else>
                    <var cmd="set BodyVar Loki's Kaftan" />
                </else>
            </if>
            <if mode="or" spell="Counterstance|Perfect Counter" BuffActive="Counterstance|Perfect Counter">
                <var cmd="set BackVar Ultion Mantle" />
                <else>
                    <var cmd="set BackVar Atheling Mantle" />
                </else>
            </if>
    You want:

    Code:
            <if mode="or" spell="Impetus" BuffActive="Impetus">
                <var cmd="set Bodyvar Tantra Cyclas +1" />
            </if>
            <else>
                <var cmd="set BodyVar Loki's Kaftan" />
            </else>
            <if mode="or" spell="Counterstance|Perfect Counter" BuffActive="Counterstance|Perfect Counter">
                <var cmd="set BackVar Ultion Mantle" />
            </if>
            <else>
                <var cmd="set BackVar Atheling Mantle" />
            </else>
    See if that works. Also, grats on the one of the best first posts here.

    Edit: Also, if you rename your WS Sets to match the name of the WS they're intended for, you can do <if spell="name"><equip set="%spell" /></if>. The important part here is the <equip set="%spell">, which saves you space.

  16. #1756
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    Quote Originally Posted by Yugl View Post
    Edit: Also, if you rename your WS Sets to match the name of the WS they're intended for, you can do <if spell="name"><equip set="%spell" /></if>. The important part here is the <equip set="%spell">, which saves you space.
    that sounds useful. but speaking of saving space, what if you don't define a set for every single weaponskill you might use?
    anyone know any way to detect this condition and use a fallback set? or should i just go make a set for each WS i might use...

    also, is spellcast gonna be happy with sets with spaces and apostrophes in their names? are there any forbidden characters in set (or group) names?

  17. #1757
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Rasantath View Post
    that sounds useful. but speaking of saving space, what if you don't define a set for every single weaponskill you might use?
    anyone know any way to detect this condition and use a fallback set? or should i just go make a set for each WS i might use...

    also, is spellcast gonna be happy with sets with spaces and apostrophes in their names? are there any forbidden characters in set (or group) names?
    Code:
    <if type="Weaponskill">
         <if spell="WS1|WS2|WS3|WS4">
              <equip when="precast" set="%spell" />
         </if>
         <else>
              <equip when="precast" set="genericWSset" />
         </else>
    </if>
    As for the second part, spaces and apostrophes are fine, but I can't speak to all of the forbidden characters. Certain characters like '$' and '%' have particular uses, so those are right out.

  18. #1758
    Cerberus
    Join Date
    Jun 2010
    Posts
    461
    BG Level
    4

    Quote Originally Posted by Esvedium View Post
    Code:
    <variables>
            <var name="Feet">Danzo Sune-ate</var>
            <var name="Danz">Danzo Sune-ate</var>
            <var name="Kyah">Ninja Kyahan</var>
    </variables>
    <set name="idle">
            other idle shit
            <feet>$feet</feet>
    </set>
    <rules>
    	<if timelt="18.01" timegt="6.00">
    		<var cmd="set feet $Danz" />
    	</if>
    		<else>
    			<var cmd="set feet $Kyah" />
    		</else>
    </rules>
    ...is what I use. I use the same rules for defining other day/night variables, like dusk/koga hands, dayORnight ws sets, etc, but that's the part for just idle feet swaps. Just need a basic <equip when="idle" set="idle"> and <if status="idle"><equip when="aftercast" set="idle"> and it'll swap your feet to the right one based on time.

    There's a lot of bloated code in Nexxus' post...



    I had issues using full item names when changing variables. If you use Massimo's rules then do //sc var list, it will likely list the "walkfast" variable as either "Ninja" or "Danzo". When I did it like this, that's what happened, which is why I have the extra variables in mine. You change one variable to match what is in the other variable, and it works fine. The "should do it." leads me to believe you don't use that code personally. I know mine works, since I pulled it straight from my xml and it was working last night. Maybe that does work for you, but I remember that type of var change not working for me in the past.
    having 3 var seems not needed??
    cant you just have 2:
    <var name="Feet">Danzo Sune-ate</var>
    <var name="Kyah">Ninja Kyahan</var>

    and have the rule:
    <if mode="OR" timeGT="18.00" timeLT="6.00">
    <var cmd="set feet $Kyah" />
    </if>
    <else>
    <var cmd="set feet" />
    </else>
    ????

    Or does the var need to be:
    <var cmd="set feet $feet" />

    OR is all 3 var actually needed?
    Thank you

  19. #1759
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Rasantath View Post
    that sounds useful. but speaking of saving space, what if you don't define a set for every single weaponskill you might use?
    anyone know any way to detect this condition and use a fallback set? or should i just go make a set for each WS i might use...

    also, is spellcast gonna be happy with sets with spaces and apostrophes in their names? are there any forbidden characters in set (or group) names?
    Another way to do the <equip set="%spell"> with a all-around ws set and then specific sets for crit or other mods:

    Code:
    <set name="WSBase">
    general ws gear
    </set>
    <set name="WS1">
    specific WS1 gear
    </set>
    <set name="WS2" baseset="WSBase"/>
    <set name="WS3" baseset="WSBase">
    one slot different
    </set>
    <set name="WS4" baseset="WSBase"/>

  20. #1760
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by nikia View Post
    having 3 var seems not needed??
    cant you just have 2:
    <var name="Feet">Danzo Sune-ate</var>
    <var name="Kyah">Ninja Kyahan</var>

    and have the rule:
    <if mode="OR" timeGT="18.00" timeLT="6.00">
    <var cmd="set feet $Kyah" />
    </if>
    <else>
    <var cmd="set feet" />
    </else>
    ????

    Or does the var need to be:
    <var cmd="set feet $feet" />

    OR is all 3 var actually needed?
    Thank you
    You def need all 3. 2 are to store values with spaces in them that makes it easier to set, and the 3rd is for the currently active feet.

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