Code:
<?xml version="1.0" ?>
<!--| Keysers BRD SpellCast file ver10.23.10 |-->
<!--| RunicPortal.com |-->
<!--|------------------------------------------------------------------------------------->
<!--|You will need to do some minor editing before using this file, I have tried to |-->
<!--|make those required edits as easy to identify and understand as I could. |-->
<!--|------------------------------------------------------------------------------------->
<!--|-----------------------BE SURE TO READ OVER ALL 3 SECTIONS------------------------|-->
<!--|------------------------------------------------------------------------------------->
<!--| Section 1: File Notes |-->
<!--|------------------------------------------------------------------------------------->
<!--|This file was designed consolodate all macros for each song type and tier into one|-->
<!--|macro for each song type (ie instead of separate Minuet 4 and 3 macros, one macro |-->
<!--|for both). Songs will automatically adjust themselves based on your current level |-->
<!--|(including level sync), and will first play the highest tier song available to |-->
<!--|you, followed immediately by the next highest tier song. Since this essentially |-->
<!--|plays two songs in rapid succession of eachother, be aware that one "Unable to |-->
<!--|cast spells at this time" error will happen on every macro push, this is normal |-->
<!--|and expected behavior. |-->
<!--| |-->
<!--|To use this file as intended, please create the following macro for Ballad, |-->
<!--|Madrigal, Mambo, March, Minne, Minuet, and Paeon, as well as Elegy and Requiem. |-->
<!--|Be sure to use the appropriate song in line 2. |-->
<!--| |-->
<!--|1:/smile motion <stpc> (Use <stnpc> for the debuffs) |-->
<!--|2://sc var set Song Ballad |-->
<!--|3:/ma Holy <lastst> |-->
<!--| |-->
<!--|If you have HP force down gear to activate the Minstrels Ring latent, switch into |-->
<!--|it by creating a "/ma Yawn <me>" macro. |-->
<!---------------------------------------------------------------------------------------->
<spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
<config
ShowGearSwaps="true"
Debug="true"
ShowspellInfo="false"
/>
<sets>
<group default="yes" name="BRD">
<!---------------------------------------------------------------------------------------->
<!--| Section 2: Gear Sets |-->
<!--|------------------------------------------------------------------------------------->
<!--|Below is where you define the gear you use for each set. Each set has a short |-->
<!--|description to help you choose which gear is best to use. Generally, it is only |-->
<!--|necessary to define pieces that have the desired stats on them. Defining all |-->
<!--|slots, however, will not negatively impact performance. The gear pre-defined here |-->
<!--|is meant to only be an example. If you use a piece of equipment for a certain set |-->
<!--|and it's slot is not defined here, simply add it in yourself. If you are not |-->
<!--|defining a piece of gear for a slot, delete that entire slots line, do not leave |-->
<!--|that slot empty (ex: <neck /> is bad). |-->
<!---------------------------------------------------------------------------------------->
<!--| Defineable Slots |-->
<!--| |main|sub |range|ammo | |-->
<!--| |head|neck |lear |rear | |-->
<!--| |body|hands|lring|rring| |-->
<!--| |back|waist|legs |feet | |-->
<!---------------------------------------------------------------------------------------->
<set name="Refresh">
<!--Damage-, refresh gear-->
<main>$EarthStaff</main>
<sub>Bugard Strap +1</sub>
<head>Darksteel Cap +1</head>
<neck>Orochi Nodowa +1</neck>
<lear>Merman's Earring</lear>
<rear>Merman's Earring</rear>
<body>Marduk's Jubbah</body>
<hands>Serpentes Cuffs</hands>
<lring>Dark Ring</lring>
<rring>Jelly Ring</rring>
<back>Umbra Cape</back>
<waist>Lieutenant's Sash</waist>
<legs>Aoidos' Rhing. +2</legs>
<feet>Aoidos' Cothrn. +2</feet>
</set>
<set name="Evasion" BasteSet="Refresh">
<!--Damage-, evasion gear-->
</set>
<set name="Rest" BaseSet="Refresh">
<!--hMP+ gear-->
<main>$DarkStaff</main>
<sub>Bugard Strap +1</sub>
</set>
<set name="Melee">
<!--Haste+, Acc+ gear-->
</set>
<set name="Latent">
<!--HP down gear to activate Minstrels Ring-->
</set>
<set name="Fast" BaseSet="FastMP">
<!--Fast Cast gear-->
<neck>Aoidos' Matinee</neck>
<rear>Loquacious earring</rear>
<body>Sha'ir Manteel</body>
<waist>Swift Belt</waist>
<hands>Schellenband</hands>
</set>
<set name="FastMP">
<!--Fast Cast and Conserve MP gear-->
<head>Walahra turban</head>
<rear>Loquacious earring</rear>
<body>Marduk's Jubbah</body>
<hands>Dusk Gloves +1</hands>
<waist>Velocious Belt</waist>
<legs>Byakko's Haidate</legs>
<feet>Dusk Ledelsens +1</feet>
</set>
<set name="Buff" baseset="Fast">
<!--Skill+ gear-->
<head>Demon Helm +1</head>
<neck>Wind Torque</neck>
<lear>Musical earring</lear>
<body>Minstrel's Coat</body>
<hands>Chl. Cuffs +1</hands>
<lring>Nereid Ring</lring>
<rring>Nereid Ring</rring>
<waist>Marching Belt</waist>
<legs>Aoidos' Rhing. +2</legs>
<feet>Oracle's pigaches</feet>
</set>
<set name="Debuff" BaseSet="Buff">
<!--CHR+, Skill+ gear-->
<sub>Reign Grip</sub>
<body>Augur's Jaseran</body>
<hands>Chl. Cuffs +1</hands>
<lring>Omega Ring</lring>
<rring>Balrahn's Ring</rring>
<back>Jester's cape +1</back>
<waist>Aristo Belt</waist>
<legs>Marduk's Shalwar</legs>
<feet>Aoidos' Cothrn. +2</feet>
</set>
<set name="Stoneskin" BaseSet="FastMP">
<neck>Stone Gorget</neck>
<body>Marduk's Jubbah</body>
<hands>Augur's Gloves</hands>
<waist>Cascade Belt</waist>
<legs>Haven Hose</legs>
</set>
</group>
</sets>
<variables>
<!----------------------------------------------------------------------------------------->
<!--| Section 3: Settings |-->
<!----------------------------------------------------------------------------------------->
<!--| General Options |-->
<!--| --------------- |-->
<!--|Options and What you can choose Edit this column|-->
<!--|descriptions from (in brackets) | |-->
<!--| | | | |-->
<!--| v v v |-->
<!--| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |-->
<!--|Have a Storm Fife for Salvage? [Yes/No]-->
<var name="Storm" >Yes</var>
<!--| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --->
<!--|Divine Seal Confirmation [On/Off]-->
<var name="DSConfirm" >Off</var>
<!--| Will force the second button click to prevent -->
<!--| accidental usage if you have a macro for this. -->
<!--| -->
<!--|Divine Seal Warning /echos [On/Off]-->
<var name="DSWarn" >Off</var>
<!--| Displays an echo warning at :30 and :10 to -->
<!--| let you know the ability is almost ready again. -->
<!--| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --->
<!--|Elemental Seal Confirmation [On/Off]-->
<var name="ESConfirm" >Off</var>
<!--| Will force the second button click to prevent -->
<!--| accidental usage if you have a macro for this. -->
<!--| -->
<!--|Elemental Seal warning /echos [On/Off]-->
<var name="ESWarn" >Off</var>
<!--| Displays an echo warning at :30 and :10 to -->
<!--| let you know the ability is almost ready again. -->
<!--| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --->
<!--|Nightingale warning /echos [On/Off]-->
<var name="NightWarn" >On</var>
<!--| Displays an echo warning at :30 and :10 to -->
<!--| let you know the ability is almost ready again. -->
<!--| -->
<!--|Nightingale merits [0/1/2/3/4/5]-->
<var name="NightMerits" >5</var>
<!--| How many merits do you have? -->
<!--| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --->
<!--|Troubadour warning /echos [On/Off]-->
<var name="TroubWarn" >On</var>
<!--| Displays an echo warning at :30 and :10 to -->
<!--| let you know the ability is almost ready again. -->
<!--| -->
<!--|Troubadour merits [0/1/2/3/4/5]-->
<var name="TroubMerits" >5</var>
<!--| How many merits do you have? -->
<!--| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --->
<!--|Double-Up chance check for rolls [On/Off]-->
<var name="DoubleCheck" >Off</var>
<!--| Allows you to use a roll macro -->
<!--| to activate Double-Up. -->
<!--| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --->
<!--|Soul Voice Confirmation [On/Off]-->
<var name="SoulConfirm" >Off</var>
<!--| Will force the second button click to prevent -->
<!--| accidental usage if you have a macro for this. -->
<!--| -->
<!--|Soul Voice Warning /echos [On/Off]-->
<var name="SoulWarn" >On</var>
<!--| Displays an echo warning at :30 and :10 to -->
<!--| let you know when Soul Voice will wear off. -->
<!----------------------------------------------------------------------------------------->
<!----------------------------------------------------------------------------------------->
<!-- Instruments -->
<!-- ----------- -->
<!--Set these to what you use. Make sure to set every -->
<!--one. If you do not have a specific instrument Edit this column -->
<!--you use, pick a default one to set it to. | -->
<!-- v -->
<!--|Ballad -->
<var name="Ballad" >Storm Fife</var>
<!--|Elegy -->
<var name="Elegy" >Syrinx</var>
<!--|Etude -->
<var name="Etude" >Angel Lyre</var>
<!--|Finale -->
<var name="Finale" >Pan's Horn</var>
<!--|Hymnus -->
<var name="Hymnus" />
<!--|Lullaby -->
<var name="Lullaby" >Pan's Horn</var>
<!--|Madrigal -->
<var name="Madrigal" >Cantabank's Horn</var>
<!--|March -->
<var name="March" >Faerie Piccolo</var>
<!--|Mambo -->
<var name="Mambo" >Vihuela</var>
<!--|Mazurka -->
<var name="Mazurka" >Vihuela</var>
<!--|Minne -->
<var name="Minne" >Syrinx</var>
<!--|Minuet -->
<var name="Minuet" >Cornette +1</var>
<!--|Paeon -->
<var name="Paeon" />
<!--|Prelude -->
<var name="Prelude" >Cantabank's Horn</var>
<!--|Requiem -->
<var name="Requiem" >Requiem</var>
<!--|Threnody -->
<var name="Threnody" />
<!----------------------------------------------------------------------------------------->
<!----------------------------------------------------------------------------------------->
<!-- Staves -->
<!-- ------ -->
<!--Set these to the NQ/HQ Staves that you own. -->
<!--If you do not own a certain type of staff, Edit this column -->
<!--you can just leave it set to whatever. | -->
<!-- v -->
<!--|Party Buffs -->
<var name="BuffStaff" >$ElementStaff</var>
<!--|Fire -->
<var name="FireStaff" >Vulcan's Staff</var>
<!--|Earth -->
<var name="EarthStaff" >Terra's Staff</var>
<!--|Water -->
<var name="WaterStaff" >Neptune's Staff</var>
<!--|Wind -->
<var name="WindStaff" >Auster's Staff</var>
<!--|Ice -->
<var name="IceStaff" >Aquilo's Staff</var>
<!--|Thunder -->
<var name="ThunderStaff" >Jupiter's Staff</var>
<!--|Light -->
<var name="LightStaff" >Apollo's Staff</var>
<!--|Darkness -->
<var name="DarkStaff" >Pluto's Staff</var>
<!----------------------------------------------------------------------------------------->
<!----------------------------------------------------------------------------------------->
<!----------------------------------------------------------------------------------------->
<!------------------------------------END EDITABLE AREA------------------------------------>
<!-------------------------------DO NOT EDIT BELOW THIS LINE------------------------------->
<!----------------------------------------------------------------------------------------->
<!----------------------------------------------------------------------------------------->
<var name="LastST"><lastst></var>
<var name="Song" />
</variables>
<rules>
<if SubJob="WHM|RDM|SCH">
<if status="engaged">
<equip when="engaged|aftercast" set="Melee" />
</if>
<else>
<equip when="idle|aftercast" set="Refresh" />
<equip when="resting" set="Rest" />
</else>
</if>
<else>
<if status="engaged">
<equip when="engaged|aftercast" set="Melee" />
</if>
<else>
<equip when="idle|resting|aftercast" set="Evasion" />
</else>
</else>
<if type="CorsairRoll">
<if Advanced='"$DoubleCheck"="On"' BuffActive="Double-Up Chance">
<changespell Spell="Double-Up" />
</if>
</if>
<if Skill="Ninjutsu">
<equip when="precast" set="FastMP" />
<equip when="midcast" set="FastMP">
<range>$Hymnus</range>
</equip>
<if spell="Monomi*">
<command when="precast">cancel 71</command>
</if>
</if>
<if skill="EnhancingMagic|HealingMagic|DivineMagic">
<equip when="precast" set="FastMP" />
<equip when="precast">
<range>$Hymnus</range>
</equip>
<if spell="Stoneskin">
<equip when="precast" set="FastMP" />
<equip when="midcast" set="Stoneskin" />
<command when="precast">cancel 37</command>
<equip when="precast">
<main>$EarthStaff</main>
</equip>
</if>
<elseif spell="Sneak" SpellTargetType="SELF">
<command when="precast">cancel 71</command>
<equip when="precast">
<main>$WindStaff</main>
</equip>
</elseif>
<elseif spell="Warp*|Teleport*|Escape">
<aftercastdelay delay=".1" />
</elseif>
<else>
<aftercastdelay delay="3" />
<equip when="precast">
<main>$%SpellElementStaff</main>
</equip>
</else>
</if>
<if spell="Yawn">
<equip when="precast" set="Latent" />
<cancelspell />
</if>
<elseif spell="Holy">
<if Advanced='"$Song"="Ballad"'>
<if MlvlLT="85">
<changespell Spell="Mage's Ballad II" />
<command when="precast">
wait 1;input /raw /ma "Mage's Ballad" $LastST
</command>
</if>
<if MlvlLT="55">
<changespell Spell="Mage's Ballad" />
</if>
<else>
<changespell Spell="Mage's Ballad III" />
<command when="precast">
wait 1;input /raw /ma "Mage's Ballad II" $LastST
</command>
</else>
<equip when="precast" set="Fast" />
<if area="*Remnants|Leujaoam Sanctum|Mamool Ja Training Grounds|Lebros Cavern|Periqia|Ilrusi Atoll|Nyzul Isle"
Advanced='"$Storm"="Yes"'>
<equip when="midcast">
<range>Storm Fife</range>
<legs>Aoidos' Rhing. +2</legs>
</equip>
</if>
<else>
<equip when="midcast">
<range>$Ballad</range>
<legs>Aoidos' Rhing. +2</legs>
</equip>
</else>
</if>
<elseif Advanced='"$Song"="Madrigal"'>
<if MlvlLT="51">
<changespell Spell="Sword Madrigal" />
</if>
<else>
<changespell Spell="Blade Madrigal" />
<command when="precast">
wait 1;input /raw /ma "Sword Madrigal" $LastST
</command>
</else>
<if spellactive="Nightingale">
<equip when="precast" set="Fast" />
<equip when="precast">
<main>$BuffStaff</main>
<range>$Madrigal</range>
</equip>
<midcastdelay delay="3" />
<equip when="midcast" set="Buff" />
</if>
<else>
<equip when="precast" set="Buff" />
</else>
</elseif>
<elseif Advanced='"$Song"="March"'>
<if MlvlLT="60">
<changespell Spell="Advancing March" />
</if>
<else>
<changespell Spell="Victory March" />
<command when="precast">
wait 1;input /raw /ma "Advancing March" $LastST
</command>
</else>
<if spellactive="Nightingale">
<equip when="precast" set="Fast" />
<equip when="precast">
<main>$BuffStaff</main>
<range>$Madrigal</range>
</equip>
<midcastdelay delay="3" />
<equip when="midcast" set="Buff" />
</if>
<else>
<equip when="precast" set="Buff" />
</else>
</elseif>
<elseif Advanced='"$Song"="Mambo"'>
<if MlvlLT="53">
<changespell Spell="Sheepfoe Mambo" />
</if>
<else>
<changespell Spell="Dragonfoe Mambo" />
<command when="precast">
wait 1;input /raw /ma "Sheepfoe Mambo" $LastST
</command>
</else>
<if spellactive="Nightingale">
<equip when="precast" set="Fast" />
<equip when="precast">
<main>$BuffStaff</main>
<range>$Madrigal</range>
</equip>
<midcastdelay delay="3" />
<equip when="midcast" set="Buff" />
</if>
<else>
<equip when="precast" set="Buff" />
</else>
</elseif>
<elseif Advanced='"$Song"="Minne"'>
<if MlvlLT=80 MlvlGT=60>
<changespell Spell="Knight's Minne IV" />
<command when="precast">
wait 1;input /raw /ma "Knight's Minne III" $LastST
</command>
</if>
<elseif MlvlLT=61 MlvlGT=40>
<changespell Spell="Knight's Minne III" />
<command when="precast">
wait 1;input /raw /ma "Knight's Minne II" $LastST
</command>
</elseif>
<elseif MlvlLT=41 MlvlGT=20>
<changespell Spell="Knight's Minne II" />
<command when="precast">
wait 1;input /raw /ma "Knight's Minne" $LastST
</command>
</elseif>
<elseif MlvlLT=21>
<changespell Spell="Knight's Minne" />
</elseif>
<else>
<changespell Spell="Knight's Minne V" />
<command when="precast">
wait 1;input /raw /ma "Knight's Minne IV" $LastST
</command>
</else>
<if spellactive="Nightingale">
<equip when="precast" set="Fast" />
<equip when="precast">
<main>$BuffStaff</main>
<range>$Madrigal</range>
</equip>
<midcastdelay delay="3" />
<equip when="midcast" set="Buff" />
</if>
<else>
<equip when="precast" set="Buff" />
</else>
</elseif>
<elseif Advanced='"$Song"="Minuet"'>
<if MlvlLT=63 MlvlGT=42>
<changespell Spell="Valor Minuet III" />
<command when="precast">
wait 1;input /raw /ma "Valor Minuet II" $LastST
</command>
</if>
<elseif MlvlLT=43 MlvlGT=22>
<changespell Spell="Valor Minuet II" />
<command when="precast">
wait 1;input /raw /ma "Valor Minuet" $LastST
</command>
</elseif>
<elseif MlvlLT=23>
<changespell Spell="Valor Minuet" />
</elseif>
<else>
<changespell Spell="Valor Minuet IV" />
<command when="precast">
wait 1;input /raw /ma "Valor Minuet III" $LastST
</command>
</else>
<if spellactive="Nightingale">
<equip when="precast" set="Fast" />
<equip when="precast">
<main>$BuffStaff</main>
<range>$Madrigal</range>
</equip>
<midcastdelay delay="3" />
<equip when="midcast" set="Buff" />
</if>
<else>
<equip when="precast" set="Buff" />
</else>
</elseif>
<elseif Advanced='"$Song"="Paeon"'>
<if MlvlLT=78 MlvlGT=64>
<changespell Spell="Army's Paeon V" />
<command when="precast">
wait 1;input /raw /ma "Army's Paeon IV" $LastST
</command>
</if>
<elseif MlvlLT=65 MlvlGT=44>
<changespell Spell="Army's Paeon IV" />
<command when="precast">
wait 1;input /raw /ma "Army's Paeon III" $LastST
</command>
</elseif>
<elseif MlvlLT=45 MlvlGT=34>
<changespell Spell="Army's Paeon III" />
<command when="precast">
wait 1;input /raw /ma "Army's Paeon II" $LastST
</command>
</elseif>
<elseif MlvlLT=35 MlvlGT=14>
<changespell Spell="Army's Paeon II" />
<command when="precast">
wait 1;input /raw /ma "Army's Paeon" $LastST
</command>
</elseif>
<elseif MlvlLT=15>
<changespell Spell="Army's Paeon" />
</elseif>
<else>
<changespell Spell="Army's Paeon VI" />
<command when="precast">
wait 1;input /raw /ma "Army's Paeon V" $LastST
</command>
</else>
<equip when="precast" set="Fast" />
<equip when="precast">
<range>$Paeon</range>
</equip>
</elseif>
<elseif Advanced='"$Song"="Elegy"'>
<if MlvlLT="59">
<changespell Spell="Battlefield Elegy" />
</if>
<else>
<changespell Spell="Carnage Elegy" />
<command when="precast">
wait 1;input /raw /ma "Battlefield Elegy" $LastST
</command>
</else>
<equip when="precast" set="Debuff" />
<equip when="precast">
<main>$%SpellElementStaff</main>
<sub>Reign Grip</sub>
<range>$Elegy</range>
</equip>
</elseif>
<elseif Advanced='"$Song"="Requiem"'>
<if MlvlLT=76 MlvlGT=66>
<changespell Spell="Foe Requiem VI" />
<command when="precast">
wait 1;input /raw /ma "Foe Requiem V" $LastST
</command>
</if>
<elseif MlvlLT=67 MlvlGT=56>
<changespell Spell="Foe Requiem V" />
<command when="precast">
wait 1;input /raw /ma "Foe Requiem IV" $LastST
</command>
</elseif>
<elseif MlvlLT=57 MlvlGT=46>
<changespell Spell="Foe Requiem IV" />
<command when="precast">
wait 1;input /raw /ma "Foe Requiem III" $LastST
</command>
</elseif>
<elseif MlvlLT=47 MlvlGT=36>
<changespell Spell="Foe Requiem III" />
<command when="precast">
wait 1;input /raw /ma "Foe Requiem II" $LastST
</command>
</elseif>
<elseif MlvlLT=37 MlvlGT=16>
<changespell Spell="Foe Requiem II" />
<command when="precast">
wait 1;input /raw /ma "Foe Requiem" $LastST
</command>
</elseif>
<elseif MlvlLT=17 MlvlGT=6>
<changespell Spell="Foe Requiem" />
</elseif>
<else>
<changespell Spell="Foe Requiem VII" />
<command when="precast">
wait 1;input /raw /ma "Foe Requiem VI" $LastST
</command>
</else>
<equip when="precast" set="Debuff" />
<equip when="precast">
<main>$%SpellElementStaff</main>
<sub>Reign Grip</sub>
<range>$Requiem</range>
</equip>
</elseif>
<elseif Advanced='"$Song"="Lullaby"'>
<if MlvlLT="83">
<changespell Spell="Foe Lullaby" />
</if>
<else>
<changespell Spell="Foe Lullaby II" />
<command when="precast">
wait 1;input /raw /ma "Foe Lullaby" $LastST
</command>
</else>
<equip when="precast" set="Debuff" />
<equip when="precast">
<main>$%SpellElementStaff</main>
<sub>Reign Grip</sub>
<range>$Lullaby </range>
</equip>
</elseif>
<elseif spell="Horde Lullaby">
<equip when="precast" set="Debuff" />
<equip when="precast">
<main>$%SpellElementStaff</main>
<sub>Reign Grip</sub>
<range>$Lullaby</range>
</equip>
</elseif>
<elseif spell="* Etude">
<equip when="precast" set="Buff" />
<equip when="precast">
<main>$BuffStaff</main>
<range>$Etude</range>
</equip>
</elseif>
<elseif spell="* Prelude">
<equip when="precast" set="Buff" />
<equip when="precast">
<main>$BuffStaff</main>
<range>$Prelude</range>
</equip>
</elseif>
<elseif spell="* Mazurka">
<equip when="precast" set="Fast" />
<equip when="precast">
<range>$Mazurka</range>
</equip>
</elseif>
<elseif spell="* Hymnus">
<equip when="precast" set="Fast" />
<equip when="precast">
<range>$Hymnus</range>
</equip>
</elseif>
<elseif spell="Magic Finale">
<equip when="precast" set="Debuff" />
<equip when="precast">
<main>$%SpellElementStaff</main>
<sub>Reign Grip</sub>
<range>$Finale</range>
</equip>
</elseif>
<elseif spell="* Threnody">
<equip when="precast" set="Debuff" />
<equip when="precast">
<main>$%SpellElementStaff</main>
<range>$Threnody</range>
</equip>
</elseif>
<elseif spell="Nightingale" Advanced='"$NightWarn"="On"'>
<if Advanced='"$NightMerits"="1"'>
<command when="precast">
wait 1170;input /echo === Nightingale ready in 0:30 ===
</command>
<command when="precast">
wait 1190;input /echo === Nightingale ready in 0:10 ===
</command>
</if>
<elseif Advanced='"$NightMerits"="2"'>
<command when="precast">
wait 1020;input /echo === Nightingale ready in 0:30 ===
</command>
<command when="precast">
wait 1040;input /echo === Nightingale ready in 0:10 ===
</command>
</elseif>
<elseif Advanced='"$NightMerits"="3"'>
<command when="precast">
wait 870;input /echo === Nightingale ready in 0:30 ===
</command>
<command when="precast">
wait 890;input /echo === Nightingale ready in 0:10 ===
</command>
</elseif>
<elseif Advanced='"$NightMerits"="4"'>
<command when="precast">
wait 720;input /echo === Nightingale ready in 0:30 ===
</command>
<command when="precast">
wait 740;input /echo === Nightingale ready in 0:10 ===
</command>
</elseif>
<elseif Advanced='"$NightMerits"="5"'>
<command when="precast">
wait 570;input /echo === Nightingale ready in 0:30 ===
</command>
<command when="precast">
wait 590;input /echo === Nightingale ready in 0:10 ===
</command>
</elseif>
</elseif>
<elseif spell="Troubadour" Advanced='"$TroubWarn"="On"'>
<if Advanced='"$TroubMerits"="1"'>
<command when="precast">
wait 1170;input /echo === Troubadour ready in 0:30 ===
</command>
<command when="precast">
wait 1190;input /echo === Troubadour ready in 0:10 ===
</command>
</if>
<elseif Advanced='"$TroubMerits"="2"'>
<command when="precast">
wait 1020;input /echo === Troubadour ready in 0:30 ===
</command>
<command when="precast">
wait 1040;input /echo === Troubadour ready in 0:10 ===
</command>
</elseif>
<elseif Advanced='"$TroubMerits"="3"'>
<command when="precast">
wait 870;input /echo === Troubadour ready in 0:30 ===
</command>
<command when="precast">
wait 890;input /echo === Troubadour ready in 0:10 ===
</command>
</elseif>
<elseif Advanced='"$TroubMerits"="4"'>
<command when="precast">
wait 720;input /echo === Troubadour ready in 0:30 ===
</command>
<command when="precast">
wait 740;input /echo === Troubadour ready in 0:10 ===
</command>
</elseif>
<elseif Advanced='"$TroubMerits"="5"'>
<command when="precast">
wait 570;input /echo === Troubadour ready in 0:30 ===
</command>
<command when="precast">
wait 590;input /echo === Troubadour ready in 0:10 ===
</command>
</elseif>
</elseif>
<elseif spell="Elemental Seal">
<if Advanced='"$ESConfirm"="On"'>
<defaulttarget Target="<stpc>" />
</if>
<if Advanced='"$ESWarn"="On"'>
<command when="precast">
wait 570;input /echo === Elemental Seal ready in 0:30 ===
</command>
<command when="precast">
wait 590;input /echo === Elemental Seal ready in 0:10 ===
</command>
</if>
</elseif>
<elseif spell="Divine Seal">
<if Advanced='"$DSConfirm"="On"'>
<defaulttarget Target="<stpc>" />
</if>
<if Advanced='"$DSWarn"="On"'>
<command when="precast">
wait 570;input /echo === Divine Seal ready in 0:30 ===
</command>
<command when="precast">
wait 590;input /echo === Divine Seal ready in 0:10 ===
</command>
</if>
</elseif>
<elseif Spell="Soul Voice">
<if Advanced='"$SoulConfirm"="On"'>
<defaulttarget Target="<stpc>" />
</if>
<if Advanced='"$SoulWarn"="On"'>
<command when="precast">
wait 59;input /echo === Soul Voice off in 2:00 ===
</command>
<command when="precast">
wait 119;input /echo === Soul Voice off in 1:00 ===
</command>
<command when="precast">
wait 149;input /echo === Soul Voice off in 0:30 ===
</command>
<command when="precast">
wait 164;input /echo === Soul Voice off in 0:15 ===
</command>
<command when="precast">
wait 174;input /echo === Soul Voice off in 0:05 ===
</command>
</if>
</elseif>
</rules>
</spellcast>