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  1. #1781
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So, what you're saying is you want to use a variable that is in an include.xml in your spellcast? If so, yes.

    The way includes work is that you have two files.
    1. Class file (DRG, BLU, RDM, and so forth)
    2. Include file (You have to name it include.xml)

    You put the variables in the include.xml

    Example:
    Spoiler: show
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <includes>
        <!-- Elemental Obi Constants -->
        <include name="ElementalObiConstants">
            <var name="Obi-Fire">0</var>
            <var name="Obi-Ice">Hyorin Obi</var>
            <var name="Obi-Wind">Furin Obi</var>
            <var name="Obi-Earth">0</var>
            <var name="Obi-Thunder">Rairin Obi</var>
            <var name="Obi-Water">0</var>
            <var name="Obi-Light">Korin Obi</var>
            <var name="Obi-Dark">Anrin Obi</var>
        </include>
    </includes>


    If you want to use the variables in a spellcast, you place an include line (Example here, so don't worry about terminology) in the spellcast you're using.

    Spoiler: show
    Code:
    <?xml version="1.0" ?>
        <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
            <config />
            <variables>
                <var name="SleepTimers">1</var>
                <var Name="ChangeComposure">0</var>
    			<var Name="Skillup">0</var>
    			<var Name="Skillupenhance">0</var>
    			<xi:include href="include.xml" xpointer="//include[@name='EleStaffConst']/*" />
    			<xi:include href="include.xml" xpointer="//include[@name='ElementalObiConstants']/*" />
    			<xi:include href="include.xml" xpointer="//include[@name='VarEnSpells']/*" />
            </variables>



    Notice that there is a part that says @name='nameoftheincludehere' part. Use that to specify what include you're using. In this case, I'm specifying the Obi variables.

  2. #1782
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,144
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur

    Have a request as I'm not sure at what point Iga Ninga +2 beats Ninja Chainmail +1 , but I'm looking for a rule to put in my wife's SC that will make AF3+2 body her TP piece when it does.

  3. #1783
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    796
    BG Level
    5
    FFXI Server
    Ifrit

    I just have a rule to swap to af3+2 whenever I have marches on.

  4. #1784
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    There is no way to make it work out unless you never have 1 march only.

  5. #1785
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    Quote Originally Posted by Pendulum View Post
    I have this for my divine caress (original credit to Thorny)

    Code:
    <elseif spell="*na|Erase">
    <if advanced='"$Caress" = "0"'>
    <var cmd="set Caress 1" />
    <command>input /equip hands "Orison Mitts +1"; input /ja "Divine Caress" &lt;me&gt;</command>
    <command>wait 1.5; input /ma %Spell %SpellTargetName</command>
    <command>wait 60; sc var set Caress 0</command>
    <cancelspell />
    <return />
    </if>
    still having problem with this rule...if i use a spell from menu it works,but if i use //spellname or from macro with /ma "spell" <stpc> it doesnt and it just use the spell.any clue about it?

  6. #1786
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    796
    BG Level
    5
    FFXI Server
    Ifrit

    Quote Originally Posted by Yugl View Post
    There is no way to make it work out unless you never have 1 march only.
    And why wouldn't I? If I have a brd I'm getting double marches.

  7. #1787
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Depending on the enemy, Mambo might be safer. Those situations aside, Haste Samba+Ghorn+AF3+2/Other potential haste forms allow for different songs.

  8. #1788
    Salvage Bans
    Join Date
    Sep 2008
    Posts
    796
    BG Level
    5
    FFXI Server
    Ifrit

    Until recently, I generally played dualboxed whm and nin (with the odd mnk or war if i need help with red/blue), having a brd has been a bit of a luxury for me. As for mambo/march, I'd rather swap to a haste/evasion set (usu body, ocelot legs, sekka+2, boxer's) and keep my double march than switch a march for a mambo.

    I do understand what you are saying. For my playstyle, having a rule like that works for everything that I've done so far.

  9. #1789
    Cerberus
    Join Date
    Nov 2009
    Posts
    436
    BG Level
    4

    What is the best way of disabling feet slot during utsu casts. I've tried the following line but it just disables all my slots.

    Code:
    <action type="disable" when="midcast" slot="feet" />

  10. #1790
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Fottiti View Post
    What is the best way of disabling feet slot during utsu casts. I've tried the following line but it just disables all my slots.

    Code:
    <action type="disable" when="midcast" slot="feet" />
    <equip when="midcast">
    <feet lock="yes">Iga Kyahan +2</feet>
    </equip>

  11. #1791
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    Quote Originally Posted by Esvedium View Post
    <action type="equip" when="midcast">
    <feet lock="yes">Iga Kyahan +2</feet>
    </action>
    FTFY

  12. #1792
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Rasantath View Post
    FTFY
    Big X on that. 2.3+ supports <equip> tags. Aside, I'd change the midcast to precast|midcast just in case of lag on ni or quickmagic proc.

  13. #1793
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    Quote Originally Posted by Radec View Post
    Big X on that. 2.3+ supports <equip> tags. Aside, I'd change the midcast to precast|midcast just in case of lag on ni or quickmagic proc.
    arg really? i thought proper syntax these days was to use action not equip. i thought equip was deprecated some time ago... still working, but deprecated.
    all the examples on windower spellcast wiki page are <action type="equip">
    http://www.windower.net/plugins/spellcast/rules

  14. #1794
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Those are all old. Plug the spellcasts into Aikar's Auto-upgrade and you'll see that it changes (So do things like midcastdelay): http://windower.net/plugins/spellcastupdatexml.php

  15. #1795
    CoP Dynamis
    Join Date
    Jun 2007
    Posts
    287
    BG Level
    4

    well it looks like i have a lot of converting to do. eventually.

  16. #1796
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Just dump your spellcast in that and it should automate the process.

  17. #1797
    Hydra
    Join Date
    Feb 2010
    Posts
    142
    BG Level
    3
    FFXI Server
    Carbuncle

    Anyone have a THF xml they want to share with me?

  18. #1798
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Code:
    <?xml version="1.0" ?>
    <spellcast>
      <config
            RequiredVersion="2.3"
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            />
    <sets>
    <group default="yes" name="Basic">
            <set name="Engaged">
                        <head>Raid. Bonnet +1</head>
                        <neck>Tiercel Necklace</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Raider's Vest +1</body>
                        <hands>Raid. Armlets +2</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Atheling Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>Raid. Culottes +2</legs>
                        <feet>Ballerines</feet>
              </set>
    
            <set name="Eva">
                        <head>Optical Hat</head>
                        <neck>Torero Torque</neck>
                        <lear>Parrying Earring</lear>
                        <rear>Emerald Earring</rear>
                        <body>Scp. Harness +1</body>
                        <hands>Denali Wristbands</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Heed Ring</rring>
                        <back>Boxer's Mantle</back>
                        <waist>Scouter's Rope</waist>
                        <legs>Denali Kecks</legs>
                        <feet>Raid. Poulaines +2</feet>
            </set>
              <!-- Start of Condition Specific Sets-->
              <set name="Fastcast">
                        <neck>Magoraga Beads</neck>
                        <rear>Loquacious Earring</rear>
                        <body>Mirke Wardecors</body>
                        <legs>Homam Cosciales</legs>
            </set>
            <set name="Haste" baseset="Eva">
                        <head>Raid. Bonnet +1</head>
                        <body>Raider's Vest +1</body>
                        <legs>Raid. Culottes +2</legs>
                        <feet>Ballerines</feet>
                        <waist>Twilight Belt</waist>
                        <neck>Tiercel Necklace</neck>
              </set>
        <!-- Start of Specific Weaponskill Sets-->
              <set name="SlugShot|Sidewinder">
                          <head>Anwig Salade</head>
                        <neck>Peacock Charm</neck>
                        <lear>Altdorf's Earring</lear>
                        <rear>Wilhelm's Earring</rear>
                        <lring>Behemoth Ring</lring>
                        <rring>Behemoth Ring</rring>
                        <body>Skadi's Cuirie</body>
                        <hands>Raid. Armlets +2</hands>
                        <back>Libeccio Mantle</back>
                        <waist>Crudelis Belt</waist>
                        <legs>Oily Trousers</legs>
                        <feet>Raid. Poulaines +2</feet>
              </set>
              <set name="WSgear">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Aesir Ear Pendant</lear>
                        <rear>Brutal Earring</rear>
                        <body>Skadi's Cuirie</body>
                        <hands>Raid. Armlets +2</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Airy Ring</rring>
                        <back>Atheling Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Tumbler Trunks</legs>
                        <feet>Hct. Leggings</feet>
              </set>
            <set name="Evisceration" baseset="WSgear">
                        <neck>Light Gorget</neck>
                        <body>Loki's Kaftan</body>
                        <waist>Light Belt</waist>
            </set>
            <set name="Dancing Edge|Shark Bite" baseset="WSgear">
                        <waist>Breeze Belt</waist>
            </set>
            <set name="Magical" baseset="WSgear">
                        <lear>Moldavite Earring</lear>
                        <rring>Spiral Ring</rring>
                        <lring>Diamond Ring</lring>
                        <legs>Denali Kecks</legs>
            </set>
            <set name="Sneak Attack">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Aesir Ear Pendant</lear>
                        <rear>Brutal Earring</rear>
                        <body>Loki's Kaftan</body>
                        <hands>Raid. Armlets +2</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Airy Ring</rring>
                        <back>Cavaros Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Raid. Culottes +2</legs>
                        <feet>Aurore Gaiters</feet>
            </set>
            <set name="Trick Attack">
                        <head>Denali Bonnet</head>
                        <neck>Kubira Beads</neck>
                        <lear>Altdorf's Earring</lear>
                        <rear>Wilhelm's Earring</rear>
                        <body>Loki's Kaftan</body>
                        <hands>Rog. Armlets +1</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Solemn Ring</rring>
                        <back>Cavaros Mantle</back>
                        <waist>Crudelis Belt</waist>
                        <legs>Oily Trousers</legs>
                        <feet>Raid. Poulaines +2</feet>
            </set>
            <set name="Despoil">
                        <feet>Raid. Poulaines +2</feet>
            </set>
            <set name="Accomplice|Collaborator">
                        <head>Raid. Bonnet +1</head>
            </set>
            
            <set name="Flee">
                        <feet>Rog. Poulaines +1</feet>
            </set>
            <set name="Conspirator">
                        <body>Raider's Vest +1</body>
            </set>
            <set name="Steal">
                        <hands>Rog. Armlets +1</hands>
                        <feet>Rog. Poulaines +1</feet>
            </set>
    
              <set name="Idle" baseset="Engaged">
                        <lring>Dark Ring</lring>
                        <neck>Twilight Torque</neck>
                        <rring>Dark Ring</rring>
              </set>
              <set name="PDT" baseset="Engaged">
                        <lring>Dark Ring</lring>
                        <neck>Twilight Torque</neck>
                        <hands>Denali Wristbands</hands>
                        <waist>Warwolf Belt</waist>
                        <back>Boxer's Mantle</back>
                        <rring>Dark Ring</rring>
              </set>
              <set name="MDT" baseset="Engaged">
                        <lring>Dark Ring</lring>
                        <lear>Merman's Earring</lear>
                        <neck>Twilight Torque</neck>
                        <hands>Denali Wristbands</hands>
                        <rear>Merman's Earring</rear>
                        <rring>Dark Ring</rring>
              </set>
    
              <set name="Waltz">
                        <rring>Spiral Ring</rring>
                        <waist>Warwolf Belt</waist>
                        <feet>Rutter Sabatons</feet>
              </set>
              <set name="Resting" baseset="Idle" />
            <set name="Zoning" />
        </group>
    
        <group name="TH" inherit="Basic">
            <set name="Engaged|Idle|Eva|Sneak Attack|Trick Attack|Haste|Evisceration|WSgear|Slug Shot|Sidewinder">
                        <hands>Assassin's Armlets</hands>
                        <feet>Raid. Poulaines +2</feet>
            </set>
        </group>
        <group name="Visitant" inherit="Basic">
            <set name="Engaged">
                        <head>Raid. Bonnet +1</head>
                        <neck>Tiercel Necklace</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Loki's Kaftan</body>
                        <hands>Homam Manopolas</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Strigoi Ring</rring>
                        <back>Atheling Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>Raid. Culottes +2</legs>
                        <feet>Ballerines</feet>
              </set>
        </group>
        <group name="VTHNM" inherit="Visitant">
            <set name="Idle|Eva|Sneak Attack|Trick Attack">
                        <hands>Assassin's Armlets</hands>
                        <feet>Raid. Poulaines +2</feet>
            </set>
            <set name="Engaged">
                        <hands>Assassin's Armlets</hands>
                        <neck>Torero Torque</neck>
                        <rring>Heed Ring</rring>
                        <feet>Raid. Poulaines +2</feet>
            </set>
        </group>
        <group name="Eva" inherit="Basic">
            <set name="Engaged">
                        <head>Denali Bonnet</head>
                        <neck>Torero Torque</neck>
                        <rear>Emerald Earring</rear>
                        <feet>Ballerines</feet>
            </set>
        </group>
    </sets>
    
    <variables>
    </variables>
    
    <rules>
        <!-- Control For Autoset -->
        <if notbuffactive="Sneak Attack|Trick Attack">
            <equip when="aftercast|%status" set="%status" />
        </if>
        <!-- Control For JA's -->
        <if type="JobAbility">
               <if Spell="Despoil|Flee|Steal|Conspirator|Collaborator|Accomplice">
                   <equip when="precast" set="%Spell" />
               </if>
            <elseif Spell="Sneak Attack|Trick Attack">
                <equip when="precast" set="%Spell" />
                <action type="AfterCastDelay" Delay="60" />
            </elseif>
        </if>
        <elseif Type="Waltz" notSpell="Healing Waltz">
            <equip when="precast" set="Waltz" />
        </elseif>
        <!-- Control For WS -->
        <elseif type="WeaponSkill">
            <if buffactive="Trick Attack" notbuffactive="Sneak Attack">
                <equip when="precast">
                    <hands lock="true">Rog. Armlets +1</hands>
                </equip>
            </if>
            <if buffactive="Trick Attack|Sneak Attack">
                <equip when="precast">
                    <back lock="true">Cavaros Mantle</back>
                </equip>
            </if>
            <if spell="Evisceration|Dancing Edge|Shark Bite|Slug Shot|Sidewinder">
                <equip when="precast" set="%spell" />
            </if>    
            <elseif spell="Cyclone|Aeolian Edge|Gust Slash">
                <equip when="precast" set="Magical" />
            </elseif>
            <else>
                <equip when="precast" set="WSgear" />
            </else>
        </elseif>
           <!-- Control for Ninjutsu -->
        <elseif type="Ninjutsu">
            <equip when="precast" set="FastCast" />
            <equip when="midcast" set="haste" />
           </elseif>
        <!-- Control for Special Global DEF Sets -->
        <if spell="Flare">
            <action type="cancelspell" />
              <equip when="Precast" set="%status" />
        </if>
        <elseif spell="Burst">
            <action type="cancelspell" />
            <equip when="Precast" set="Eva" />
        </elseif>
        <elseif spell="Freeze">
            <action type="cancelspell" />
            <equip when="Precast" set="MDT" />
        </elseif>
    </rules>
    </spellcast>
    Let me know if you have questions.

  19. #1799
    Cerberus
    Join Date
    Nov 2009
    Posts
    436
    BG Level
    4

    Quote Originally Posted by Esvedium View Post
    <equip when="midcast">
    <feet lock="yes">Iga Kyahan +2</feet>
    </equip>
    I've tried this, however I want to be able to hit my evasion macro during ichi cast and not have it change feet. I've tried using the disable <action> but it always locks feet before they are changed.

    I have tried with command set to aftercast with //sc disable feet. It works for the purpose of locking feet during cast but it always leaves iga feet on rather than changing to correct idle/tp feet.

  20. #1800
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Fottiti View Post
    I've tried this, however I want to be able to hit my evasion macro during ichi cast and not have it change feet. I've tried using the disable <action> but it always locks feet before they are changed.

    I have tried with command set to aftercast with //sc disable feet. It works for the purpose of locking feet during cast but it always leaves iga feet on rather than changing to correct idle/tp feet.
    This is a time when using fake spells is appropriate. Pseudo code:

    Code:
    if spell="firaga v"
    equip EvasionSet
    if advanced='$castingichi == 1'
    equip DesiredIchiFeet
    endif
    cancelspell
    return
    endif
    
    if spell="Utsusemi: Ichi"
    var when="precast" cmd="set castingichi 1"
    var when="aftercast" cmd="set castingichi 0"
    do other ichi stuff
    endif
    This should work, but I don't normally use fake spells so you're on your own here. Casting Firaga V now handles your evasion swaps.

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