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  1. #1801
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    <if spell="Utsu*Ichi">
    <command when="precast">sc disable feet</command>
    <command when="aftercast">sc enable feet</command>
    <equip when="precast|midcast">
    <feet lock="true">Iga Kyahan +2</feet>
    </equip>
    </if>
    Edit: I'd expect this to work but just in case it decides to disable feet before Iga+2 equip, change the <equip>...</equip> bit to

    Code:
    <command when="precast">input /equip feet "Iga Kyahan +2"</command>
    and to confirm, you're doing "sc set evasion" for evasion, and not "exec evagear.txt", correct? Spellcast can only disable spellcast swaps, not /equip ....

  2. #1802
    Cerberus
    Join Date
    Nov 2009
    Posts
    436
    BG Level
    4

    I am doing SC gear sets, no windower scripts. I had tried <command> already but the issue is that when I change back to my tp/idle gear the feet are unlocked after so I still end up wearing iga instead of usu/danzo/AF unless i hit my tp macro again.

  3. #1803
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Fake spells likely your best bet then, but another easy solution would be 2 eva sets: One with feet=iga, one with feet=evafeet.

  4. #1804
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Would this also affect RDM AF3+2 legs when casting refresh?

    You could also try using variables for the feet and the use a command to change the variable back after casting.

  5. #1805
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Radec View Post
    Fake spells likely your best bet then, but another easy solution would be 2 eva sets: One with feet=iga, one with feet=evafeet.
    I had a big response to his posts about feet swaps on my phone, but my son used it to play angry birds, totally drained the battery, and I lost it.

    My response was going to be define 2 sets, one with iga and one with eva feet. Seems much simpler to me, and similar to what he's doing now so a change shouldn't be too much of an issue.

  6. #1806
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Yugl View Post
    Would this also affect RDM AF3+2 legs when casting refresh?
    Only way this would be an issue for rdm/refresh would be hitting a pdt/mdt/etc macro during refresh's casttime, and then the spell firing anyways. Having them in at (at least) midcast would be fine.

  7. #1807
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Awesome. Also, what's the best way to go about Teiwaz in spellcast?

    Code:
                <!-- Trial of the Magians -->
                <if EquipMain="Teiwaz|Crook">
                    <main lock="t" />
                </if>
    Does not work apparently.

  8. #1808
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Awesome. Also, what's the best way to go about Teiwaz in spellcast?

    Code:
                <!-- Trial of the Magians -->
                <if EquipMain="Teiwaz|Crook">
                    <main lock="t" />
                </if>
    Does not work apparently.
    Without specifying the "when", it defaults to "precast". Try when="all" or when="precast|midcast|aftercast|idle"

  9. #1809
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Oh that's a good catch; I'll tell them to fix that and see report back. Thanks.

  10. #1810
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Hey guys trying to figure out why my koga hands will not equip at night please assist.
    Code:
    <?xml version="1.0" ?>
    <spellcast>
      <config
            RequiredVersion="2.3"
            Debug="True"
            HideErrors="False"
            ShowGearSwaps="False"
            />
    <sets>
    <group default="yes" name="Basic">
            <set name="Engaged">
                        <head>Iga Zukin +1</head>
                        <neck>Agasaya's Collar</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Iga Ningi +1</body>
                        <hands>$NRH-$NDD</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Shadow Ring</rring>
                        <back>Atheling Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>Iga Hakama +2</legs>
                        <feet>Iga Kyahan +1</feet>
              </set>
              <set name="Wheel">
                        <head>Koga Hatsuburi</head>
                        <lear>Moldavite Earring</lear>
                        <neck>Uggalepih Pendant</neck>
                        <rear>Phtm. Earring</rear>
                        <body>Kirin's Osode</body>
                        <hands>Iga Tekko +1</hands>
                        <lring>Spiral Ring</lring>
                        <rring>Snow Ring</rring>
                        <waist>Koga Sarashi</waist>
                        <legs>Iga Hakama +2</legs>
                        <feet>Denali Gamashes</feet>
              </set>
              <!-- Start of Condition Specific Sets-->
              <set name="Fastcast">
                        <rear>Loquacious Earring</rear>
                        <body></body>
            </set>
            <set name="Haste">
                        <head>Iga Zukin +1</head>
                        <legs>Iga Hakama +2</legs>
                        <hands>Dusk Gloves</hands>
                        <feet>Iga Kyahan +1</feet>
                        <waist>Twilight Belt</waist>
                        <neck>Tiercel Necklace</neck>
              </set>
            <set name="Enmity" baseset="Engaged">
                        <head>Arhat's Jinpachi +1</head>
                        <neck>Ritter Gorget</neck>
                        <body>Arhat's Gi +1</body>
                        <waist>Warwolf Belt</waist>
                        <back>Cavaros Mantle</back>
                        <feet>Usukane Sune-Ate</feet>
              </set>
              <set name="PDT" baseset="Engaged">
                        <head>Arhat's Jinpachi +1</head>
                        <neck>Twilight Torque</neck>
                        <hands>Seiryu's Kote</hands>
                        <body>Arhat's Gi +1</body>
                        <waist>Warwolf Belt</waist>
                        <back>Boxer's Mantle</back>
                        <feet>Ballerines</feet>
              </set>
              <set name="MDT" baseset="Engaged">
                        <lear>Merman's Earring</lear>
                        <head>Genbu's Kabuto</head>
                        <neck>Twilight Torque</neck>
                        <hands>Denali Wristbands</hands>
                        <body>Kirin's Osode</body>
                        <legs>Byakko's Haidate</legs>
                        <rear>Merman's Earring</rear>
              </set>
        <!-- Start of Specific Weaponskill Sets-->
              <set name="SlugShot" baseset="Engaged">
                        <head>Anwig Salade</head>
                        <neck>Peacock Charm</neck>
                        <lring>Rajas Ring</lring>
                        <rring>Behemoth Ring</rring>
                        <body>Kirin's Osode</body>
                        <hands>Seiryu Kote</hands>
                        <legs>Usukane Hizayoroi</legs>
                        <feet>Ninja Kyahan</feet>
              </set>
              <set name="WSgear" baseset="Engaged">
                        <head>Anwig Salade</head>
                        <neck>Agasaya's Collar</neck>
                        <lear>Aesir Ear Pendant</lear>
                        <rear>Brutal Earring</rear>
                        <body>Iga Ningi +1</body>
                        <hands>Iga Tekko +1</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Spiral Ring</rring>
                        <back>Atheling Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Byakko's Haidate</legs>
                        <feet>Denali Gamashes</feet>
              </set>
    
            <set name="Evisceration" baseset="WSgear">
                        <neck>Light Gorget</neck>
            </set>
    
            <set name="Blade: Hi" baseset="WSgear">
                        <neck>Soil Gorget</neck>
                        <hands>Seiryu's Kote</hands>
                        <feet>Hachiryu Sune-Ate</feet>
                        <legs>Usukane Hizayoroi</legs>
                        <rring>Auster's Ring</rring>
                        <waist>Crudelis Belt</waist>
                        <rear>Drone Earring</rear>
                        <body>Loki's Kaftan</body>
                        <back>Forager's Mantle</back>
            </set>
            <set name="Blade: Jin" baseset="WSgear">
                        <waist>Thunder Belt</waist>
              </set>
              <set name="Blade: Ku" baseset="WSgear">
                        <waist>Shadow Belt</waist>
              </set>
              <set name="Blade: Ten" baseset="WSgear">
                        <neck>Kubira Beads</neck>
                        <body>Kirin's Osode</body>
    					<waist>Shadow Belt</waist>
              </set>
              <set name="Blade: Yu" baseset="WSgear">
                        <head>Anwig Salade</head>
                        <neck>Uggalepih Pendant</neck>
                        <lear>Moldavite Earring</lear>
                        <legs>Byakko's Haidate</legs>
              </set>
              <!-- Start of Idle Gear-->
              <set name="Idle" baseset="Engaged">
                        <neck>Twilight Torque</neck>
                        <hands>Iga Tekko +1</hands>
                        <rring>Shadow Ring</rring>
                        <feet>$NRF-$NDD</feet>
              </set>
              <set name="Waltz">
                        <rring>Spiral Ring</rring>
                        <head>Genbu's Kabuto</head>
                        <body>Kirin's Osode</body>
                        <waist>Warwolf Belt</waist>
                        <feet>Rutter Sabatons</feet>
              </set>
              <set name="Resting" baseset="Idle" />
        </group>
        <group name="Visitant" inherit="Basic">
    
            <set name="Engaged">
                        <head>Iga Zukin +1</head>
                        <neck>Agasaya's Collar</neck>
                        <lear>Suppanomimi</lear>
                        <rear>Brutal Earring</rear>
                        <body>Iga Ningi +1</body>
                        <hands>$NRH-$NDD</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Shadow Ring</rring>
                        <back>Atheling Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>Iga Hakama +2</legs>
                        <feet>Iga Kyahan +1</feet>
            </set>
    
            <set name="Blade: Hi" baseset="WSgear">
                        <neck>Soil Gorget</neck>
                        <hands>Seiryu's Kote</hands>
                        <feet>Hachiryu Sune-Ate</feet>
                        <legs>Usukane Hizayoroi</legs>
                        <back>Iga Dochugappa</back>
                        <waist>Crudelis Belt</waist>
                        <rear>Drone Earring</rear>
                        <lring>Auster's Ring</lring>
                        <rring>Auster's Ring</rring>
                        <body>Loki's Kaftan</body>
            </set>
    
            <set name="Blade: Jin" baseset="WSgear">
                        <back>Atheling Mantle</back>
                        <waist>Thunder Belt</waist>
                        <body>Iga Ningi +1</body>
            </set>
    
            <set name="Evisceration" baseset="Blade: Jin">
                        <neck>Light Gorget</neck>
                        <waist>Warwolf Belt</waist>
            </set>
    
            <set name="WSgear" baseset="Engaged">
                        <head>Anwig Salade</head>
                        <neck>Kubira Beads</neck>
                        <lear>Brutal Earring</lear>
                        <rear>Aesir Ear Pendant</rear>
                        <body>Iga Ningi +1</body>
                        <hands>Iga Tekko +1</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Spiral Ring</rring>
                        <back>Atheling Mantle</back>
                        <waist>Warwolf Belt</waist>
                        <legs>Byakko's Haidate</legs>
                        <feet>Denali Gamashes</feet>
            </set>
    </group>
    <group name="Eva" inherit="Basic">
            <set name="Idle" baseset="Engaged">
                        <neck>Tiercel Necklace</neck>
                        <feet>$NRF-$NDD</feet>
            </set>
    
            <set name="Resting" baseset="Idle" />
    
            <set name="Engaged">
                        <head>Iga Zukin +1</head>
                        <neck>Agasaya's Collar</neck>
                        <lear>Brutal Earring</lear>
                        <rear>Suppanomimi</rear>
                        <body>Scorpion Harness</body>
                        <hands>Seiryu's Kote</hands>
                        <lring>Rajas Ring</lring>
                        <rring>Heed Ring</rring>
                        <back>Boxer's Mantle</back>
                        <waist>Twilight Belt</waist>
                        <legs>$NRL-$NDD</legs>
                        <feet>Iga Kyahan +1</feet>
              </set>
              <set name="Resting" />
    </group>
    
    </sets>
    <variables>
          <!-- Gear for Day, Night, Dusk for Head Feet Leg situations handled with AutoExec Updating the Variable -->
        <var name="NDD"></var>
        <!-- Feet N D K Declarations -->
        <var name="NRF-Night">Iga Kyahan +1</var>
        <var name="NRF-Dusk">Iga Kyahan +1</var>
        <var name="NRF-Day">Iga Kyahan +1</var>
        <!-- Legs N D K Declarations -->
        <var name="NRL-Night">Iga Hakama +2</var>
        <var name="NRL-Dusk">Iga Hakama +2</var>
        <var name="NRL-Day">Iga Hakama +2</var>
    	<!-- Hand N D K Declarations -->
    	<var name="NRH-Night">Koga Tekko</var>
    	<var name="NRH-Day">Dusk Gloves</var>
    	<var name="NRH-Dusk">Koga Tekko</var>
    </variables>
    <rules>
    <if status="engaged">
    			<equip when="aftercast" set="Engaged" />
    			<if advanced='"Engaged" = "Engaged"'>
    				<if mode="OR" TimeLT="18.01" TimeGT="6.00">
    					<equip when="engaged|aftercast">
    						<hands lock="yes">Dusk Gloves</hands>
    					</equip>
    				</if>
    					<elseif mode="OR" TimeLT="6.00" TimeGT="17.59">
    						<equip when="engaged|aftercast">
    							<hands lock="yes">Koga Tekko</hands>
    						</equip>
    					</elseif>
    			</if>
    </if>
        <!-- Control For Autoset -->
        <equip when="%status|aftercast" set="%status" />
        <!-- Control For JA's -->
        <if type="JobAbility">
            <equip when="aftercast" set="%status" />
                  <if Spell="Provoke|Warcry">
                        <equip when="precast" set="Enmity" />
                  </if>
                  <elseif Spell="Yonin|Innin|Souleater|Last Resort|Berserk|Mijin Gakure|Futae|Defender">
                        <return />
                  </elseif>
        </if>
        <elseif Type="Waltz" notSpell="Healing Waltz">
            <equip when="precast" set="Waltz" />
        </elseif>
        <!-- Control For WS -->
        <elseif type="WeaponSkill">
            <if spell="Blade: Hi|Blade: Jin|Blade: Ten|Blade: Ku|Blade: Yu|Slug Shot|Evisceration">
                <equip when="precast" set="%spell" />
              </if>
            <else>
                <equip when="precast" set="WSgear" />
            </else>
        </elseif>
            <!-- Control for Ninjutsu -->
        <elseif type="Ninjutsu">
                <equip when="precast" set="FastCast" />
                <equip when="aftercast" set="%status" />
                <if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*|Kurayami*|Hojo*|Yurin*|Jubaku*|Myoshu*">
                        <equip when="midcast" set="wheel" />
                  </if>
                  <elseif spell="Utsusemi*">
                        <equip when="midcast" set="haste" />
                  </elseif>
           </elseif>
                <elseif Type="BlackMagic">
                <if spell="Stun|Sleep|Drain|Aspir|Absorb-*|Poison">
                        <action type="DefaultTarget" Target="&lt;t&gt;" />
                        <equip when="Precast" set="FastCast" />
                        <equip when="midcast" set="Enmity" />
                  </if>
            </elseif>
        <!-- Control for Special Global DEF Sets -->
            <if spell="Flare">
                <action type="cancelspell" />
                <equip when="Precast" set="%status" />
            </if>
            <elseif spell="Burst">
                <action type="cancelspell" />
                <equip when="Precast" set="PDT" />
            </elseif>
            <elseif spell="Freeze">
                <action type="cancelspell" />
                <equip when="Precast" set="MDT" />
            </elseif>
    </rules>
    </spellcast>

  11. #1811
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Niberu View Post
    Hey guys trying to figure out why my koga hands will not equip at night please assist.
    Code:
    <code xml>
    <?xml version="1.0" ?>
    <spellcast>
    <config
    RequiredVersion="2.3"
    Debug="True"
    HideErrors="False"
    ShowGearSwaps="False"
    />
    <sets>
    <group default="yes" name="Basic">
    <set name="Engaged">
    <head>Iga Zukin +1</head>
    <neck>Agasaya's Collar</neck>
    <lear>Suppanomimi</lear>
    <rear>Brutal Earring</rear>
    <body>Iga Ningi +1</body>
    <hands>$NRH-$NDD</hands>
    <lring>Rajas Ring</lring>
    <rring>Shadow Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Twilight Belt</waist>
    <legs>Iga Hakama +2</legs>
    <feet>Iga Kyahan +1</feet>
    </set>
    <set name="Wheel">
    <head>Koga Hatsuburi</head>
    <lear>Moldavite Earring</lear>
    <neck>Uggalepih Pendant</neck>
    <rear>Phtm. Earring</rear>
    <body>Kirin's Osode</body>
    <hands>Iga Tekko +1</hands>
    <lring>Spiral Ring</lring>
    <rring>Snow Ring</rring>
    <waist>Koga Sarashi</waist>
    <legs>Iga Hakama +2</legs>
    <feet>Denali Gamashes</feet>
    </set>
    <!-- Start of Condition Specific Sets-->
    <set name="Fastcast">
    <rear>Loquacious Earring</rear>
    <body></body>
    </set>
    <set name="Haste">
    <head>Iga Zukin +1</head>
    <legs>Iga Hakama +2</legs>
    <hands>Dusk Gloves</hands>
    <feet>Iga Kyahan +1</feet>
    <waist>Twilight Belt</waist>
    <neck>Tiercel Necklace</neck>
    </set>
    <set name="Enmity" baseset="Engaged">
    <head>Arhat's Jinpachi +1</head>
    <neck>Ritter Gorget</neck>
    <body>Arhat's Gi +1</body>
    <waist>Warwolf Belt</waist>
    <back>Cavaros Mantle</back>
    <feet>Usukane Sune-Ate</feet>
    </set>
    <set name="PDT" baseset="Engaged">
    <head>Arhat's Jinpachi +1</head>
    <neck>Twilight Torque</neck>
    <hands>Seiryu's Kote</hands>
    <body>Arhat's Gi +1</body>
    <waist>Warwolf Belt</waist>
    <back>Boxer's Mantle</back>
    <feet>Ballerines</feet>
    </set>
    <set name="MDT" baseset="Engaged">
    <lear>Merman's Earring</lear>
    <head>Genbu's Kabuto</head>
    <neck>Twilight Torque</neck>
    <hands>Denali Wristbands</hands>
    <body>Kirin's Osode</body>
    <legs>Byakko's Haidate</legs>
    <rear>Merman's Earring</rear>
    </set>
    <!-- Start of Specific Weaponskill Sets-->
    <set name="SlugShot" baseset="Engaged">
    <head>Anwig Salade</head>
    <neck>Peacock Charm</neck>
    <lring>Rajas Ring</lring>
    <rring>Behemoth Ring</rring>
    <body>Kirin's Osode</body>
    <hands>Seiryu Kote</hands>
    <legs>Usukane Hizayoroi</legs>
    <feet>Ninja Kyahan</feet>
    </set>
    <set name="WSgear" baseset="Engaged">
    <head>Anwig Salade</head>
    <neck>Agasaya's Collar</neck>
    <lear>Aesir Ear Pendant</lear>
    <rear>Brutal Earring</rear>
    <body>Iga Ningi +1</body>
    <hands>Iga Tekko +1</hands>
    <lring>Rajas Ring</lring>
    <rring>Spiral Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Warwolf Belt</waist>
    <legs>Byakko's Haidate</legs>
    <feet>Denali Gamashes</feet>
    </set>
     
    <set name="Evisceration" baseset="WSgear">
    <neck>Light Gorget</neck>
    </set>
     
    <set name="Blade: Hi" baseset="WSgear">
    <neck>Soil Gorget</neck>
    <hands>Seiryu's Kote</hands>
    <feet>Hachiryu Sune-Ate</feet>
    <legs>Usukane Hizayoroi</legs>
    <rring>Auster's Ring</rring>
    <waist>Crudelis Belt</waist>
    <rear>Drone Earring</rear>
    <body>Loki's Kaftan</body>
    <back>Forager's Mantle</back>
    </set>
    <set name="Blade: Jin" baseset="WSgear">
    <waist>Thunder Belt</waist>
    </set>
    <set name="Blade: Ku" baseset="WSgear">
    <waist>Shadow Belt</waist>
    </set>
    <set name="Blade: Ten" baseset="WSgear">
    <neck>Kubira Beads</neck>
    <body>Kirin's Osode</body>
    <waist>Shadow Belt</waist>
    </set>
    <set name="Blade: Yu" baseset="WSgear">
    <head>Anwig Salade</head>
    <neck>Uggalepih Pendant</neck>
    <lear>Moldavite Earring</lear>
    <legs>Byakko's Haidate</legs>
    </set>
    <!-- Start of Idle Gear-->
    <set name="Idle" baseset="Engaged">
    <neck>Twilight Torque</neck>
    <hands>Iga Tekko +1</hands>
    <rring>Shadow Ring</rring>
    <feet>$NRF-$NDD</feet>
    </set>
    <set name="Waltz">
    <rring>Spiral Ring</rring>
    <head>Genbu's Kabuto</head>
    <body>Kirin's Osode</body>
    <waist>Warwolf Belt</waist>
    <feet>Rutter Sabatons</feet>
    </set>
    <set name="Resting" baseset="Idle" />
    </group>
    <group name="Visitant" inherit="Basic">
     
    <set name="Engaged">
    <head>Iga Zukin +1</head>
    <neck>Agasaya's Collar</neck>
    <lear>Suppanomimi</lear>
    <rear>Brutal Earring</rear>
    <body>Iga Ningi +1</body>
    <hands>$NRH-$NDD</hands>
    <lring>Rajas Ring</lring>
    <rring>Shadow Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Twilight Belt</waist>
    <legs>Iga Hakama +2</legs>
    <feet>Iga Kyahan +1</feet>
    </set>
     
    <set name="Blade: Hi" baseset="WSgear">
    <neck>Soil Gorget</neck>
    <hands>Seiryu's Kote</hands>
    <feet>Hachiryu Sune-Ate</feet>
    <legs>Usukane Hizayoroi</legs>
    <back>Iga Dochugappa</back>
    <waist>Crudelis Belt</waist>
    <rear>Drone Earring</rear>
    <lring>Auster's Ring</lring>
    <rring>Auster's Ring</rring>
    <body>Loki's Kaftan</body>
    </set>
     
    <set name="Blade: Jin" baseset="WSgear">
    <back>Atheling Mantle</back>
    <waist>Thunder Belt</waist>
    <body>Iga Ningi +1</body>
    </set>
     
    <set name="Evisceration" baseset="Blade: Jin">
    <neck>Light Gorget</neck>
    <waist>Warwolf Belt</waist>
    </set>
     
    <set name="WSgear" baseset="Engaged">
    <head>Anwig Salade</head>
    <neck>Kubira Beads</neck>
    <lear>Brutal Earring</lear>
    <rear>Aesir Ear Pendant</rear>
    <body>Iga Ningi +1</body>
    <hands>Iga Tekko +1</hands>
    <lring>Rajas Ring</lring>
    <rring>Spiral Ring</rring>
    <back>Atheling Mantle</back>
    <waist>Warwolf Belt</waist>
    <legs>Byakko's Haidate</legs>
    <feet>Denali Gamashes</feet>
    </set>
    </group>
    <group name="Eva" inherit="Basic">
    <set name="Idle" baseset="Engaged">
    <neck>Tiercel Necklace</neck>
    <feet>$NRF-$NDD</feet>
    </set>
     
    <set name="Resting" baseset="Idle" />
     
    <set name="Engaged">
    <head>Iga Zukin +1</head>
    <neck>Agasaya's Collar</neck>
    <lear>Brutal Earring</lear>
    <rear>Suppanomimi</rear>
    <body>Scorpion Harness</body>
    <hands>Seiryu's Kote</hands>
    <lring>Rajas Ring</lring>
    <rring>Heed Ring</rring>
    <back>Boxer's Mantle</back>
    <waist>Twilight Belt</waist>
    <legs>$NRL-$NDD</legs>
    <feet>Iga Kyahan +1</feet>
    </set>
    <set name="Resting" />
    </group>
     
    </sets>
    <variables>
    <!-- Gear for Day, Night, Dusk for Head Feet Leg situations handled with AutoExec Updating the Variable -->
    <var name="NDD"></var>
    <!-- Feet N D K Declarations -->
    <var name="NRF-Night">Iga Kyahan +1</var>
    <var name="NRF-Dusk">Iga Kyahan +1</var>
    <var name="NRF-Day">Iga Kyahan +1</var>
    <!-- Legs N D K Declarations -->
    <var name="NRL-Night">Iga Hakama +2</var>
    <var name="NRL-Dusk">Iga Hakama +2</var>
    <var name="NRL-Day">Iga Hakama +2</var>
    <!-- Hand N D K Declarations -->
    <var name="NRH-Night">Koga Tekko</var>
    <var name="NRH-Day">Dusk Gloves</var>
    <var name="NRH-Dusk">Koga Tekko</var>
    </variables>
    <rules>
    <if status="engaged">
    <equip when="aftercast" set="Engaged" />
    <if advanced='"Engaged" = "Engaged"'>
    <if mode="OR" TimeLT="18.01" TimeGT="6.00">
    <equip when="engaged|aftercast">
    <hands lock="yes">Dusk Gloves</hands>
    </equip>
    </if>
    <elseif mode="OR" TimeLT="6.00" TimeGT="17.59">
    <equip when="engaged|aftercast">
    <hands lock="yes">Koga Tekko</hands>
    </equip>
    </elseif>
    </if>
    </if>
    <!-- Control For Autoset -->
    <equip when="%status|aftercast" set="%status" />
    <!-- Control For JA's -->
    <if type="JobAbility">
    <equip when="aftercast" set="%status" />
    <if Spell="Provoke|Warcry">
    <equip when="precast" set="Enmity" />
    </if>
    <elseif Spell="Yonin|Innin|Souleater|Last Resort|Berserk|Mijin Gakure|Futae|Defender">
    <return />
    </elseif>
    </if>
    <elseif Type="Waltz" notSpell="Healing Waltz">
    <equip when="precast" set="Waltz" />
    </elseif>
    <!-- Control For WS -->
    <elseif type="WeaponSkill">
    <if spell="Blade: Hi|Blade: Jin|Blade: Ten|Blade: Ku|Blade: Yu|Slug Shot|Evisceration">
    <equip when="precast" set="%spell" />
    </if>
    <else>
    <equip when="precast" set="WSgear" />
    </else>
    </elseif>
    <!-- Control for Ninjutsu -->
    <elseif type="Ninjutsu">
    <equip when="precast" set="FastCast" />
    <equip when="aftercast" set="%status" />
    <if Spell="Suiton*|Katon*|Raiton*|Doton*|Hyoton*|Huton*|Kurayami*|Hojo*|Yurin*|Jubaku*|Myoshu*">
    <equip when="midcast" set="wheel" />
    </if>
    <elseif spell="Utsusemi*">
    <equip when="midcast" set="haste" />
    </elseif>
    </elseif>
    <elseif Type="BlackMagic">
    <if spell="Stun|Sleep|Drain|Aspir|Absorb-*|Poison">
    <action type="DefaultTarget" Target="&lt;t&gt;" />
    <equip when="Precast" set="FastCast" />
    <equip when="midcast" set="Enmity" />
    </if>
    </elseif>
    <!-- Control for Special Global DEF Sets -->
    <if spell="Flare">
    <action type="cancelspell" />
    <equip when="Precast" set="%status" />
    </if>
    <elseif spell="Burst">
    <action type="cancelspell" />
    <equip when="Precast" set="PDT" />
    </elseif>
    <elseif spell="Freeze">
    <action type="cancelspell" />
    <equip when="Precast" set="MDT" />
    </elseif>
    </rules>
    </spellcast>
    </code>
    Do us a favor and add [ code ] and [ /code ] tags around that. Re-pasting it would be nice too, to restore the formatting.

    Edit: Looks like you're using a modified version of the same .xml that I use. The variables section is meant to be controlled with autoexec, and when adding this:

    Code:
        <register id="12332" event="time_7.*|time_8.*|time_9.*|time_10.*|time_11.*|time_12.*|time_13.*|time_14.*|time_15.*|time_16.*">sc var set NDD Day</register>
        <register id="12333" event="time_18.*|time_19.*|time_20.*|time_21.*|time_22.*|time_23.*|time_0.*|time_1.*|time_2.*|time_3.*|time_4.*|time_5.*">sc var set NDD Night</register>
        <register id="12342" event="time_6.*|time_17.*">sc var set NDD Dusk</register>
    to your autoexec.xml, it should automatically change the variable and cause your Engaged set to equip the tekko. Using that, you can omit this section:

    Code:
    <if advanced='"Engaged" = "Engaged"'>
    <if mode="OR" TimeLT="18.01" TimeGT="6.00">
    <equip when="engaged|aftercast">
    <hands lock="yes">Dusk Gloves</hands>
    </equip>
    </if>
    <elseif mode="OR" TimeLT="6.00" TimeGT="17.59">
    <equip when="engaged|aftercast">
    <hands lock="yes">Koga Tekko</hands>
    </equip>
    </elseif>
    </if>
    Make sure you're loading autoexec as well as spellcast. If you don't, it won't work.

    Re-Edit: Points for using Shadow Ring in your Engaged set 'cause it looks like Epona's. lulz

  12. #1812
    New Spam Forum
    Join Date
    Dec 2007
    Posts
    186
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Nyosan View Post
    Do us a favor and add [ code ] and [ /code ] tags around that. Re-pasting it would be nice too, to restore the formatting.

    Edit: Looks like you're using a modified version of the same .xml that I use. The variables section is meant to be controlled with autoexec, and when adding this:

    Code:
        <register id="12332" event="time_7.*|time_8.*|time_9.*|time_10.*|time_11.*|time_12.*|time_13.*|time_14.*|time_15.*|time_16.*">sc var set NDD Day</register>
        <register id="12333" event="time_18.*|time_19.*|time_20.*|time_21.*|time_22.*|time_23.*|time_0.*|time_1.*|time_2.*|time_3.*|time_4.*|time_5.*">sc var set NDD Night</register>
        <register id="12342" event="time_6.*|time_17.*">sc var set NDD Dusk</register>
    to your autoexec.xml, it should automatically change the variable and cause your Engaged set to equip the tekko. Using that, you can omit this section:

    Code:
    <if advanced='"Engaged" = "Engaged"'>
    <if mode="OR" TimeLT="18.01" TimeGT="6.00">
    <equip when="engaged|aftercast">
    <hands lock="yes">Dusk Gloves</hands>
    </equip>
    </if>
    <elseif mode="OR" TimeLT="6.00" TimeGT="17.59">
    <equip when="engaged|aftercast">
    <hands lock="yes">Koga Tekko</hands>
    </equip>
    </elseif>
    </if>
    Thanks Nyo for the eye saving.

    It looks like my spellcast you're using there so I'm going to go ahead and ask why you're using:

    Code:
    <rules>
    <if status="engaged">
    <equip when="aftercast" set="Engaged" />
    <if advanced='"Engaged" = "Engaged"'>
    <if mode="OR" TimeLT="18.01" TimeGT="6.00">
    <equip when="engaged|aftercast">
    <hands lock="yes">Dusk Gloves</hands>
    </equip>
    </if>
    <elseif mode="OR" TimeLT="6.00" TimeGT="17.59">
    <equip when="engaged|aftercast">
    <hands lock="yes">Koga Tekko</hands>
    </equip>
    </elseif>
    </if>
    </if>
    <!-- Control For Autoset -->
    <equip when="%status|aftercast" set="%status" />
    When the equips for the respective hand gear/feet gear/etc are handled by the variables themselves within the sets. To test what your variables are reporting, in game during the nighttime (past 18:00) type /echo $NRH-$NDD, and see if it matches what /echo $NRH-Night returns.

    Hint: You don't need that hand lock true stuff.

    Edit: Your "<var name="NRH-Dusk">Koga Tekko</var>" confuses me since that wouldn't do ANYTHING for you unless they're +1, which you'd be trying to equip the NQ when you have the HQ.

    Edit #2: Nyo beat me, though when I quoted his post he didn't have the fix in it. But listen to him, he knows what he's doing.

  13. #1813
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Thx for the quick response, tho i have been using SC for a few years some things still escape me, when looking in my code i have no autoexec section at all, maybe i failed to implement it when i first started using this nin.xml. Can you please tell me exactly where i need to put that autoexec section plz, thx.

    P.S. Sorry about the eyesore, i used the <code xml> </code> tags thinking nthat would work, I never really knew the proper way to hide the code so that it is not a eyesore, forgive my failness plz...

  14. #1814
    New Spam Forum
    Join Date
    Dec 2007
    Posts
    186
    BG Level
    3
    FFXI Server
    Quetzalcoatl

    In the autoexec.xml file within your Autoexec folder. It's a completely seperate plugin that can interact with Spellcast based on actions or statuses within the game. You can get it on the windower site.

  15. #1815
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    I edited the post half a dozen times, heh.

    Autoexec can be obtained here: http://windower.net/plugins/autoexec

    Here's the full autoexec.xml that I use. All of the day/weather stuff is extraneous; you can get rid of it if it's not to your taste. Like Langly said, you'll want to have a folder in your plugins folder named "Autoexec", in which you'd put the autoexec.xml.

    Code:
    <?xml version="1.0" ?>
    <autoexec> 
        <register id="12332" event="time_7.*|time_8.*|time_9.*|time_10.*|time_11.*|time_12.*|time_13.*|time_14.*|time_15.*|time_16.*">sc var set NDD Day</register>
        <register id="12333" event="time_18.*|time_19.*|time_20.*|time_21.*|time_22.*|time_23.*|time_0.*|time_1.*|time_2.*|time_3.*|time_4.*|time_5.*">sc var set NDD Night</register>
        <register id="12342" event="time_6.*|time_17.*">sc var set NDD Dusk</register>
        <register id="12343" silent="true" event="gainbuff_Visitant">sc group Visitant</register>
        <register id="12344" silent="true" event="losebuff_Visitant">sc group Basic</register>
      
        <register silent="true" event="weather_Thunder">wait 5; input /echo == Thunder ==</register>
        <register silent="true" event="weather_Thunder_x2">wait 5; input /echo == Thunder ==</register>
        <register silent="true" event="weather_Ice">wait 5; input /echo == Ice ==</register>
        <register silent="true" event="weather_Ice_x2">wait 5; input /echo == Ice ==</register>
        <register silent="true" event="weather_Fire">wait 5; input /echo == Fire ==</register>
        <register silent="true" event="weather_Fire_x2">wait 5; input /echo == Fire ==</register>
        <register silent="true" event="weather_Earth">wait 5; input /echo == Earth ==</register>
        <register silent="true" event="weather_Earth_x2">wait 5; input /echo == Earth ==</register>
        <register silent="true" event="weather_Wind">wait 5; input /echo == Wind ==</register>
        <register silent="true" event="weather_Wind_x2">wait 5; input /echo == Wind ==</register>
        <register silent="true" event="weather_Water">wait 5; input /echo == Water ==</register>
        <register silent="true" event="weather_Water_x2">wait 5; input /echo == Water ==</register>
        <register silent="true" event="weather_Light">wait 5; input /echo == Light ==</register>
        <register silent="true" event="weather_Light_x2">wait 5; input /echo == Light ==</register>
        <register silent="true" event="weather_Dark">wait 5; input /echo == Dark ==</register>
        <register silent="true" event="weather_Dark_x2">wait 5; input /echo == Dark ==</register>
        <register silent="true" event="weather_Clear">wait 5; input /echo == Clear ==</register>
        <register silent="true" event="weather_Fog">wait 5; input /echo == Fog ==</register>
        <register silent="true" event="weather_Clouds">wait 5; input /echo == Cloudy ==</register>
        <register silent="true" event="weather_Sunshine">wait 5; input /echo == Sunny ==</register>
    
        <register silent="true" event="day_Firesday">wait5; input /echo == Fireday ==</register>
        <register silent="true" event="day_Earthsday">wait5; input /echo == Earthsday ==</register>
        <register silent="true" event="day_Watersday">wait5; input /echo == Watersday ==</register>
        <register silent="true" event="day_Windsday">wait5; input /echo == Windsday ==</register>
        <register silent="true" event="day_Iceday">wait5; input /echo == Iceday ==</register>
        <register silent="true" event="day_Lightningday">wait5; input /echo == Lightningday ==</register>
        <register silent="true" event="day_Lightsday">wait5; input /echo == Lightsday ==</register>
        <register silent="true" event="day_Darksday">wait5; input /echo == Darksday ==</register>
    </autoexec>
    Quote Originally Posted by Niberu View Post
    P.S. Sorry about the eyesore, i used the <code xml> </code> tags thinking nthat would work, I never really knew the proper way to hide the code so that it is not a eyesore
    You can go back and edit your post and change those to [ code ] and [ /code ], to help clean up this page a bit.

  16. #1816
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    27
    BG Level
    1
    FFXI Server
    Ragnarok

    Ok, I will give this a shot, gimme a sec to try it, thx again.

    P.S. This is what i had in my autoexec.xml
    <?xml version="1.0" ?>
    <autoexec>
    <register id="Day Set|WSgear|AssaultWS|Day Lounge" event="time_7.*|time_8.*|time_10.*|time_12.*|time_ 14.*|time_16.*|">sc var set NightOrDay Day;</register>
    <register id="Night Set|NightWS|NightAssaultWS|Night Lounge" event="time_17.*|time_18.*|time_19.*|time_20.*|tim e_21.*|time_22.*|time_23.*|time_0.*|time_1.*|time_ 2.*|time_3.*|time_4.*|time_5.*|time_6.*">sc var set NightOrDay Night;</register>
    </autoexec>

    P.S. Well I the new info in my autoexec .xml, but now I have another question, I have 13 jobs 90 that use variables, but as i said my autoexec only had that limited info in it for my jobs like blm, smn, rdm, and melee jobs with gear that works only at night have all my variables been triggering correctly?

  17. #1817
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
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    Bismarck

    Quote Originally Posted by Yugl View Post
    Awesome. Also, what's the best way to go about Teiwaz in spellcast?

    Code:
                <!-- Trial of the Magians -->
                <if EquipMain="Teiwaz|Crook">
                    <main lock="t" />
                </if>
    Does not work apparently.
    pre/mid/after etc is a good catch, correct me if I'm wrong but you should have to specify it's an equip as well -

    <equip when="all"><main lock="true"/></equip>

  18. #1818
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Niberu View Post
    Ok, I will give this a shot, gimme a sec to try it, thx again.

    P.S. This is what i had in my autoexec.xml
    <?xml version="1.0" ?>
    <autoexec>
    <register id="Day Set|WSgear|AssaultWS|Day Lounge" event="time_7.*|time_8.*|time_10.*|time_12.*|time_ 14.*|time_16.*|">sc var set NightOrDay Day;</register>
    <register id="Night Set|NightWS|NightAssaultWS|Night Lounge" event="time_17.*|time_18.*|time_19.*|time_20.*|tim e_21.*|time_22.*|time_23.*|time_0.*|time_1.*|time_ 2.*|time_3.*|time_4.*|time_5.*|time_6.*">sc var set NightOrDay Night;</register>
    </autoexec>

    P.S. Well I the new info in my autoexec .xml, but now I have another question, I have 13 jobs 90 that use variables, but as i said my autoexec only had that limited info in it for my jobs like blm, smn, rdm, and melee jobs with gear that works only at night have all my variables been triggering correctly?
    If the .xmls for your other jobs use "NightOrDay" as a variable, then you'll need to keep your previous lines in your autoexec.xml as well. Is that what you're asking?

  19. #1819
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Radec View Post
    pre/mid/after etc is a good catch, correct me if I'm wrong but you should have to specify it's an equip as well -

    <equip when="all"><main lock="true"/></equip>
    It didn't work without the equip, but it did when I put the equip in the FIRST time. However, when I did, they said idle set wasn't working. I thought it might have to do with the Magian staff (Teiwaz), so I told them to remove it but idle (returning to idle gear after casting) still didn't work. Then after putting it back into the xml, idle started working and magian staff stopped working.

    Code:
      <!-- Idle and Melee -->
    <if status="idle">
        <equip when="aftercast|idle" set="Idle" />
    </if>
    <elseif status="engaged" EquipMain="Khan*|Twilight*|Sham*">
        <equip when="precast|midcast|idle|aftercast">
            <main lock="t" />
        </equip>
        <equip when="engaged|aftercast" set="TP" />
    </elseif>
    <!-- Fast Cast -->
    <if CastTimeGT="2" notBuffActive="Chainspell" notSpell="Impact">
        <equip when="precast" set="Fast Cast" />
    </if>
    <!-- Trial of the Magians -->
    <if EquipMain="Teiwaz|Crook">
        <equip when="precast|midcast|idle|aftercast">
            <main lock="t" />
        </equip>
    </if>

  20. #1820
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    anybody able to share a blu spellcast? starting from nothing atm,since i just got high lvl today

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