BLU XML: http://pastebin.com/b4U86tUR
Include XML Needed: http://pastebin.com/ECUgXz1P
It's basic because I haven't had time to invest in making complex spellcasts, but it covers physical spells + AoE magic + INT based magic at the very least.
BLU XML: http://pastebin.com/b4U86tUR
Include XML Needed: http://pastebin.com/ECUgXz1P
It's basic because I haven't had time to invest in making complex spellcasts, but it covers physical spells + AoE magic + INT based magic at the very least.
tyvm it's all i need!^^
Need a rule to equip ugg pendant on Leaden Salute and Wildfire when possible, otherwise use navarch's choker (which is the default in the set already)
Tried using advanced AND but couldn't work it out with all the ' and " lol, don't really understand it.
Code:<if Advanced='"spell="Leaden*|Wildfire"" and "mppaftercastlt="50" advanced="$UggPendant == 1"'> <equip when="Precast" set="leaden"> <neck lock="yes">Uggalepih Pendant</neck> </equip> </if>
Edit: You can probably set a better boundary condition that MPPLT="50", since you'll be adding at least 20MP from ugga. Don't need MPPaftercastLT since it's 0mp cost.Code:<if spell="Wildfire|Leaden*"> <equip when="precast" set="Leaden"/> <if MPPLT="50" Advanced="$UggPendant==1"> <equip when="precast"> <neck lock="yes">Uggalepih Pendant</neck> </equip> </if> </if>
thanks radec!
I have a quick question regarding my SMN spellcast (Found here: http://pastebin.com/j1GWtY80).
Each time I summon an avatar, the right staff is equipped. But as soon as spellcast swaps over to my perp gear, it defaults to equipping Terra's Staff...and I cannot for the life of my figure out why. Any suggestions?
Do you have a link to the original? I'm thinking there should be a staff defined in sets at some point.
Try this one it's the latest (note: I have Bahamut's staff so not sure about elemental staves).
http://pastebin.com/krAWcR3g
Required includes:
PetEquip.xml - http://pastebin.com/qYSg5iiD
BPAlias.xml - http://pastebin.com/aewUFh5b
Original file is here: http://windower.net/plugins/spellcas...smn/ddaydj_smn
Thanks!
This is perfect.
Need halp to lock in my Orison body +2 in Abyssea only and use my regular cure body outside.
http://pastebin.com/NvuD2kdJ
Add after line 400.Code:<if area="Abyssea*"> <equip whem="midcast"><body lock="true">Orison _____ +2</body></equip> </if>
Edit: Replace ____ with the actual name, wiki being slow.
Pls god could someone share a whm spellcast with me? Mine is very bare and minimal since I'm still not very good at writing one.
Tried using spellcast months ago, and failed miserably. Picked it up again recently and it's more or less running fine.
However, I've been getting an error (doesn't show up every time) when trying to cast cure spells; it's the one where you try to equip a grip without the staff equipped. Any idea on a quick fix?
pastebin.com/E85ijyW8
(need 10 posts for urls)
Additional thanks for any tips on how to go about swapping out individual +MP gear after the MP has been spent.
It could just be lag, considering you don't idle in a staff. Also you don't need tags that don't have gear in them. <sub></sub>, for example.
Not sure about your errors, but i do see a few potential issues which i corrected here
Wont trigger curing sets for cursnaCode:<if Spell="Cura*|Cure*"> <equip when="precast|midcast" set="Curing"/> <action type="castdelay" delay=".2" /> <if HPPLT="75"> <!-- If HP is in the yellow or lower gear medicine ring midcast --> <equip when="midcast"> <lring>Medicine ring</lring> </equip> </if> <if Advanced='"%WeatherElement" = "Light" OR "%DayElement" = "Light"'> <equip when="midcast"> <!-- Gear light obi/cape if weather or day is present --> <waist>Korin Obi</waist> <back>Twilight Cape</back> </equip> </if> </if>
Can trigger medicine ring AND light obi/cape when condition occurs
Changed 'action equip' to just an equip statement as well as some midcast inclusions
As for why the staff/grip errors occur this is whats happening.
SC sends server list of gear to equip (main/sub/etc/etc/etc) and tries to service them. The sub may get equipped before the main (server side) and therefore generate an error. With the FFXI macros there is a tremendous wait between equip actions so it does not come up.
This also becomes a problem because it seems you idle in a 'not 2hd weapons' therefore it might try and put the grip on while still having a 1hd weapon equipped (or is in a transition state of being changed).
What can help is putting the 2hd weapon as the 'precast' and the grip as a 'midcast' but that gets annoying to code quickly.
Not sure to put it on here or random question thread, but I was wondering where is the best place to put my spellcast files, as well as my windower folder? I have them all on my desktop as one folder, would it make sense to put them in program file? or it doesn't matter at all in term of speedl?
I appreciate the fix, noticed the version I posted had 2 sets of autoset rules :S so I fixed that too (in addendum to your adjustment). Totally forgot cursna would have been caught in cur*... /headdesk
In your example, would something like this work for equipping the grip? Presuming I take the grip out of the curing set:
Code:<if Spell="Cura*|Cure*"> <equip when="precast" set="Curing"/> <equip when="midcast"> <sub>Reign Grip</sub> </equip> <action type="castdelay" delay=".2" /> <if HPPLT="75"> <!-- If HP is in the yellow or lower gear medicine ring midcast --> <equip when="midcast"> <lring>Medicine ring</lring> </equip> </if> <if Advanced='"%WeatherElement" = "Light" OR "%DayElement" = "Light"'> <equip when="midcast"> <!-- Gear light obi/cape if weather or day is present --> <waist>Korin Obi</waist> <back>Twilight Cape</back> </equip> </if> </if>