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  1. #1821
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    BLU XML: http://pastebin.com/b4U86tUR
    Include XML Needed: http://pastebin.com/ECUgXz1P

    It's basic because I haven't had time to invest in making complex spellcasts, but it covers physical spells + AoE magic + INT based magic at the very least.

  2. #1822
    Hydra
    Join Date
    Jun 2008
    Posts
    140
    BG Level
    3

    tyvm it's all i need!^^

  3. #1823
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Yugl View Post
    It didn't work without the equip, but it did when I put the equip in the FIRST time. However, when I did, they said idle set wasn't working. I thought it might have to do with the Magian staff (Teiwaz), so I told them to remove it but idle (returning to idle gear after casting) still didn't work. Then after putting it back into the xml, idle started working and magian staff stopped working.

    Code:
      <!-- Idle and Melee -->
    <if status="idle">
        <equip when="aftercast|idle" set="Idle" />
    </if>
    <elseif status="engaged" EquipMain="Khan*|Twilight*|Sham*">
        <equip when="precast|midcast|idle|aftercast">
            <main lock="t" />
        </equip>
        <equip when="engaged|aftercast" set="TP" />
    </elseif>
    <!-- Fast Cast -->
    <if CastTimeGT="2" notBuffActive="Chainspell" notSpell="Impact">
        <equip when="precast" set="Fast Cast" />
    </if>
    <!-- Trial of the Magians -->
    <if EquipMain="Teiwaz|Crook">
        <equip when="precast|midcast|idle|aftercast">
            <main lock="t" />
        </equip>
    </if>
    Almost sounds like they're 1 save behind - like they reload the xml, make the changes, and save the file. Something very similar (just changed weapon names) worked perfectly for me.

  4. #1824
    Relic Shield
    Join Date
    Oct 2007
    Posts
    1,552
    BG Level
    6

    Need a rule to equip ugg pendant on Leaden Salute and Wildfire when possible, otherwise use navarch's choker (which is the default in the set already)

    Tried using advanced AND but couldn't work it out with all the ' and " lol, don't really understand it.

    Code:
    <if Advanced='"spell="Leaden*|Wildfire"" and "mppaftercastlt="50" advanced="$UggPendant == 1"'>
    	    <equip when="Precast" set="leaden">
                 <neck lock="yes">Uggalepih Pendant</neck>
            </equip>
        </if>

  5. #1825
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Fallyn View Post
    Need a rule to equip ugg pendant on Leaden Salute and Wildfire when possible, otherwise use navarch's choker (which is the default in the set already)

    Tried using advanced AND but couldn't work it out with all the ' and " lol, don't really understand it.

    Code:
    <if Advanced='"spell="Leaden*|Wildfire"" and "mppaftercastlt="50" advanced="$UggPendant == 1"'>
    	    <equip when="Precast" set="leaden">
                 <neck lock="yes">Uggalepih Pendant</neck>
            </equip>
        </if>
    Code:
    <if spell="Wildfire|Leaden*">
    	<equip when="precast" set="Leaden"/>
    	<if MPPLT="50" Advanced="$UggPendant==1">
    		<equip when="precast">
    			<neck lock="yes">Uggalepih Pendant</neck>
    		</equip>
    	</if>
    </if>
    Edit: You can probably set a better boundary condition that MPPLT="50", since you'll be adding at least 20MP from ugga. Don't need MPPaftercastLT since it's 0mp cost.

  6. #1826
    Relic Shield
    Join Date
    Oct 2007
    Posts
    1,552
    BG Level
    6

    thanks radec!

  7. #1827
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    44
    BG Level
    1

    I have a quick question regarding my SMN spellcast (Found here: http://pastebin.com/j1GWtY80).

    Each time I summon an avatar, the right staff is equipped. But as soon as spellcast swaps over to my perp gear, it defaults to equipping Terra's Staff...and I cannot for the life of my figure out why. Any suggestions?

  8. #1828
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Do you have a link to the original? I'm thinking there should be a staff defined in sets at some point.

  9. #1829
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Try this one it's the latest (note: I have Bahamut's staff so not sure about elemental staves).

    http://pastebin.com/krAWcR3g
    Required includes:
    PetEquip.xml - http://pastebin.com/qYSg5iiD
    BPAlias.xml - http://pastebin.com/aewUFh5b


    Original file is here: http://windower.net/plugins/spellcas...smn/ddaydj_smn

  10. #1830
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    44
    BG Level
    1

    Quote Originally Posted by Radec View Post
    Do you have a link to the original? I'm thinking there should be a staff defined in sets at some point.
    I'm not sure what you mean. I copy/pasted my XML into pastebin and got the link I used above.

  11. #1831
    Melee Summoner
    Join Date
    Dec 2006
    Posts
    44
    BG Level
    1

    Thanks!

    This is perfect.

  12. #1832
    My #1
    Join Date
    Nov 2009
    Posts
    95
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Need halp to lock in my Orison body +2 in Abyssea only and use my regular cure body outside.

    http://pastebin.com/NvuD2kdJ

  13. #1833
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    			<if area="Abyssea*">
    				<equip whem="midcast"><body lock="true">Orison _____ +2</body></equip>
    			</if>
    Add after line 400.

    Edit: Replace ____ with the actual name, wiki being slow.

  14. #1834
    New Merits
    Join Date
    Apr 2009
    Posts
    242
    BG Level
    4
    FFXI Server
    Leviathan

    Pls god could someone share a whm spellcast with me? Mine is very bare and minimal since I'm still not very good at writing one.

  15. #1835
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    64
    BG Level
    2

    Quote Originally Posted by Suljin View Post
    Pls god could someone share a whm spellcast with me? Mine is very bare and minimal since I'm still not very good at writing one.
    Think there's one a couple posts above yours.

  16. #1836
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    44
    BG Level
    1
    FFXI Server
    Fenrir

    Tried using spellcast months ago, and failed miserably. Picked it up again recently and it's more or less running fine.

    However, I've been getting an error (doesn't show up every time) when trying to cast cure spells; it's the one where you try to equip a grip without the staff equipped. Any idea on a quick fix?

    pastebin.com/E85ijyW8
    (need 10 posts for urls)

    Additional thanks for any tips on how to go about swapping out individual +MP gear after the MP has been spent.

  17. #1837
    The Spooniest of Bards
    Join Date
    Nov 2009
    Posts
    1,676
    BG Level
    6
    FFXIV Character
    Lucian Esperance
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    It could just be lag, considering you don't idle in a staff. Also you don't need tags that don't have gear in them. <sub></sub>, for example.

  18. #1838
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Quote Originally Posted by Aleste View Post
    Tried using spellcast months ago, and failed miserably. Picked it up again recently and it's more or less running fine.

    However, I've been getting an error (doesn't show up every time) when trying to cast cure spells; it's the one where you try to equip a grip without the staff equipped. Any idea on a quick fix?

    pastebin.com/E85ijyW8
    (need 10 posts for urls)

    Additional thanks for any tips on how to go about swapping out individual +MP gear after the MP has been spent.
    Not sure about your errors, but i do see a few potential issues which i corrected here
    Code:
    <if Spell="Cura*|Cure*">
    	<equip when="precast|midcast" set="Curing"/>
    	<action type="castdelay" delay=".2" />
    	<if HPPLT="75">
    	<!-- If HP is in the yellow or lower gear medicine ring midcast -->
    		<equip when="midcast">
    			<lring>Medicine ring</lring>
    		</equip>
    	</if>
    	<if Advanced='"%WeatherElement" = "Light" OR "%DayElement" = "Light"'>
    		<equip when="midcast">
    		<!-- Gear light obi/cape if weather or day is present -->
    			<waist>Korin Obi</waist>
    			<back>Twilight Cape</back>
    		</equip>
    	</if>
    </if>
    Wont trigger curing sets for cursna
    Can trigger medicine ring AND light obi/cape when condition occurs
    Changed 'action equip' to just an equip statement as well as some midcast inclusions

    As for why the staff/grip errors occur this is whats happening.
    SC sends server list of gear to equip (main/sub/etc/etc/etc) and tries to service them. The sub may get equipped before the main (server side) and therefore generate an error. With the FFXI macros there is a tremendous wait between equip actions so it does not come up.

    This also becomes a problem because it seems you idle in a 'not 2hd weapons' therefore it might try and put the grip on while still having a 1hd weapon equipped (or is in a transition state of being changed).

    What can help is putting the 2hd weapon as the 'precast' and the grip as a 'midcast' but that gets annoying to code quickly.

  19. #1839
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    Not sure to put it on here or random question thread, but I was wondering where is the best place to put my spellcast files, as well as my windower folder? I have them all on my desktop as one folder, would it make sense to put them in program file? or it doesn't matter at all in term of speedl?

  20. #1840
    Melee Summoner
    Join Date
    Jul 2010
    Posts
    44
    BG Level
    1
    FFXI Server
    Fenrir

    I appreciate the fix, noticed the version I posted had 2 sets of autoset rules :S so I fixed that too (in addendum to your adjustment). Totally forgot cursna would have been caught in cur*... /headdesk

    In your example, would something like this work for equipping the grip? Presuming I take the grip out of the curing set:

    Code:
    <if Spell="Cura*|Cure*">
    	<equip when="precast" set="Curing"/>
    	<equip when="midcast">
    		<sub>Reign Grip</sub>
    	</equip>
    	<action type="castdelay" delay=".2" />
    	<if HPPLT="75">
    	<!-- If HP is in the yellow or lower gear medicine ring midcast -->
    		<equip when="midcast">
    			<lring>Medicine ring</lring>
    		</equip>
    	</if>
    	<if Advanced='"%WeatherElement" = "Light" OR "%DayElement" = "Light"'>
    		<equip when="midcast">
    		<!-- Gear light obi/cape if weather or day is present -->
    			<waist>Korin Obi</waist>
    			<back>Twilight Cape</back>
    		</equip>
    	</if>
    </if>

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