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  1. #1861
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Dia/Bio IV/V, Poison/ga III/IV/V, I think. You can check with the /recast "Spell|Ability" command to verify.

  2. #1862
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    If non-blu: Any blu spell 50+
    If blu: any T3 nuke or above

    Won't ever be added in, and will never gain access (unless they raise cap again)

  3. #1863
    Insert witty title here
    Join Date
    Jun 2007
    Posts
    1,191
    BG Level
    6
    FFXI Server
    Phoenix

    In addition to what others have said, here are some more that might work... elemental-ga4 (assuming -ja spells replaced those for blm), elemental-ga5, holy 2, banish 5 (4 might make it into the game, doubt 5 would), Diaga 2,3,4,5, banishga 3,4,5.

    Those are all in the dats, at least the animations are, according to altanaview. With maint, can't see if any of them are valid triggers, but there should be enough of them that are for you to use as fake triggers, I bet.

  4. #1864
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    The list of valid spells:

    ~/Windower/plugins/resources/spells.xml

  5. #1865
    BG Content
    Join Date
    Jul 2007
    Posts
    22,393
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Okay, stupid question but so it goes.

    How do I increment a variable in Spellcast? Something like this?

    Code:
    <if Advanced='$Varname $gt; 1'>
    <action type=var cmd="set Varname Varname+1" />
    </if>
    Also, recently I noticed "EngagedSet" in my config tags. I assume that's the set that gets automatically put on when you engage the monster? If so, can I put a variable in it so it would change for Abyssea or whatever, or is that not possible because it's in the config tags?

  6. #1866
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Can't give specific directions now, but I can lead you where you want to go. In the spellcasts directions, there is a place where it shows how to do calculations in spellcast. I assume that's where you want to go. I'm not sure what you want to do with the varname+1 or w/e though. I don't know of these engagedtags you speak of. Pastebin and see?

  7. #1867
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    Code:
    <var cmd="setcalc FC $FC + $BaseFC"/>
    <var cmd="setcalc Preland $Preland * (1-$FC)"/>
    <var cmd="setcalc (variable name) (Operations)"/>

    I haven't gone and tried anything too complicated with it, but it adds, subtracts, and multiplies for sure.

    EngagedSet was a precursor to autoset, if I recall correctly.

    Code:
    <if spell="autoset">
    <equip when="engaged" set="$setname"/>
    </if>
    should work.

  8. #1868
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Byrthnoth View Post
    Okay, stupid question but so it goes.

    How do I increment a variable in Spellcast? Something like this?

    Code:
    <if Advanced='$Varname $gt; 1'>
    <action type=var cmd="set Varname Varname+1" />
    </if>
    Also, recently I noticed "EngagedSet" in my config tags. I assume that's the set that gets automatically put on when you engage the monster? If so, can I put a variable in it so it would change for Abyssea or whatever, or is that not possible because it's in the config tags?
    sc var inc varname or cmd="inc varname"

    Note that if your variable is a decimal, it rounds up first (5.1 to 6). I believe EngagedSet is either deprecated or no longer functions.

  9. #1869
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
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    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Cymmina View Post
    sc var inc varname or cmd="inc varname"
    This definitely works, however I'd suggest swapping to setcalc to keep decimals, and in my experience it always rounded down.

  10. #1870
    Cerberus
    Join Date
    Feb 2008
    Posts
    458
    BG Level
    4

    anyone have an up to date mnk or pup xml? My comp died awhile back and i lost all my stuff because i had not backed it up... thanks!

  11. #1871
    RIDE ARMOR
    Join Date
    May 2009
    Posts
    18
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Has the windower/spellcast website been shut down?

  12. #1872
    Old Merits
    Join Date
    Aug 2007
    Posts
    1,088
    BG Level
    6
    FFXI Server
    Ragnarok

    What is the best way to deal with RDM in melee situation where you would want to auto lock main and sub when engaged and unlock main and sub as soon as unengaged?

    Thank you.

  13. #1873
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
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    FFXI Server
    Bismarck

    Quote Originally Posted by Aleia View Post
    Has the windower/spellcast website been shut down?
    Loads for me.

    Quote Originally Posted by Nameless View Post
    What is the best way to deal with RDM in melee situation where you would want to auto lock main and sub when engaged and unlock main and sub as soon as unengaged?

    Thank you.
    Code:
    		<if status="engaged">
    			<equip when="precast|midcast|aftercast|autoset">
    				<main lock="true" />
    				<sub lock="true" />
    			</equip>
    		</if>
    May require additional tweaking to equip melee weapons when you engage, typically:
    Code:
    <equip when="engaged" set="meleeSet"/>
    but will depend on the rest of your spellcast.

  14. #1874
    Fake Numbers
    Join Date
    May 2010
    Posts
    91
    BG Level
    2
    FFXI Server
    Ragnarok

    I'm not sure if this should go into random or here , but anyways I just moved to PC lately I was strictly FFXI console player before , so I'm pretty noob about all this spellcast/xml/windower thing .

    My question is from where should I start ? so far what I did was using Aikar BLM template , but I hate to "just replace" my gear in his XML w/o understanding what's going on in that XML D: ? is there good guide to learn XML just enough to get grip of using it for macros ?

    My other question which probably is answered in the post just above , I'm Hvergelmir user , the way I used to "technically" lock it on console is to put all my ToM staves/dfferent grips in satchel/sack whenever I'm in abyssea , is there a way to lock it in SpellCast w/o going through all that pain ? also w/o engaging , because I only engage when I'm using Myrkr . I'm not aware of the different rules for locking , could it be TP based (because I use regain atma in combination with nuking atmas) ? or zone based for example (like when I'm outside abyssea might not be able to achieve that kind of TP relying only on Occult Acumen) so SpellCast use my usual nuking set/staves?

    Text wall ;x , Thanks in advance :D.

  15. #1875
    Radsourceful

    Join Date
    Jul 2007
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    FFXI Server
    Bismarck

    You can lock based on your main weapon.

    Code:
    		<if equipmain="Hvergelmir">
    			<equip when="precast|midcast|aftercast|autoset|Resting">
    				<main lock="true" />
    				<sub lock="true" />
    				<ranged lock="true" />
    				<ammo lock="true" />
    			</equip>
    		</if>
    Best place to learn all the things you can do is http://wiki.windower.net/plugins/spellcast/rules and http://wiki.windower.net/plugins/spellcast/variables at least to start. The templates uploaded on windower wiki are... pretty old, but since people have started using pastebin you can find some by using the search on there (search terms like "<main>$earthstaff</main>" are going to turn up a lot of spellcasts for mages). Anything else, ask.

  16. #1876
    Fake Numbers
    Join Date
    May 2010
    Posts
    91
    BG Level
    2
    FFXI Server
    Ragnarok

    Thanks Radec for the helpful info :D much appreciate it.

  17. #1877
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    @Holyman

    Its a basic if then else structure within the spellcast itself. Some things end up doing fancy stuff (like checking day/weather for obi)

    if you want to lock slots on the fly you can just type "//sc disable main|sub|range|ammo" you can endlessly pipe (the '|' character) slots for that command. Likewise to enable its "//sc enable" or you can "//sc enable main" etc etc

    Your most basic XML will follow this pattern:
    Variables
    Sets
    Rules

    If you have any form of programming background it should be fairly easy to follow and pick up.

  18. #1878
    RIDE ARMOR
    Join Date
    May 2009
    Posts
    18
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    What would a rule look like that would automatically cast Curing Waltz III on myself if my TP was >= 50 and my HP was <= 75% ? This would be with dancer as my subjob.

  19. #1879
    Sea Torques
    Join Date
    Jul 2009
    Posts
    679
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Aleia View Post
    What would a rule look like that would automatically cast Curing Waltz III on myself if my TP was >= 50 and my HP was <= 75% ? This would be with dancer as my subjob.
    There is no way to do that within SpellCast because it only reacts to events you initiate (use ability, engage, etc). What you describe can only be done with AutoExec, and it would be ugly.

  20. #1880
    RIDE ARMOR
    Join Date
    May 2009
    Posts
    18
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Cymmina View Post
    There is no way to do that within SpellCast because it only reacts to events you initiate (use ability, engage, etc). What you describe can only be done with AutoExec, and it would be ugly.
    I was afraid of that, thanks for clearing it up for me.

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