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  1. #1901
    Relic Shield
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    Oct 2007
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    Quote Originally Posted by Yugl View Post
    <if status="engaged" EquipMain="Twilight Knife|Joyeuse">
    <equip set="TP" />
    </if>
    I've got that currently:
    Code:
        <if SubJob="WHM|RDM|BLM|SMN|BLU|SCH">
            <equip when="idle|aftercast" set="idlemage" />
            <equip when="resting" set="rest" />
    		<equip when="engaged" set="tp" />
    but because of this, "aftercast" even when engaged, puts on non-melee gear. I need it to put my tp gear back on if "engaged" and "aftercast when engaged".

    Quote Originally Posted by Fallyn
    need a rule that equips set "tp" for aftercast, when "main=twilight knife|joyeuse" and "when im engaged only"
    I'll re-edit post to clarify.

  2. #1902
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    13,197
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    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    I think there's a difference between status=engaged and equip when=engaged. I would also put

    <if status="Idle">
    <equip when="idle|aftercast" set="idlemage" />
    </if>

    And check the slight edit I made.

  3. #1903
    Relic Shield
    Join Date
    Oct 2007
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    aha, that makes more sense; I'll give it a bash after i finish work. thanks Yugl.

  4. #1904
    Cerberus
    Join Date
    Feb 2006
    Posts
    456
    BG Level
    4

    Quote Originally Posted by Nyosan View Post
    Any SMNs out there have rules for controlling the AF3+1/2 hands?
    Code:
     
    <!-- Equips Caller's Bracers +1 or +2 for matching day or weather if variable is set -->
    <if advanced='$AF3hands=1 AND "$PetElement"="%DayElement"'>
    	<equip when="Aftercast">
    		<hands>Caller's Bracers +1</hands>
    	</equip>
    </if>
    <elseif advanced='$AF3hands=2 AND ("$PetElement"="%DayElement" OR "$PetElement"="%WeatherElement")'>
    	<equip when="Aftercast">
    		<hands>Caller's Bracers +2</hands>
    	</equip>
    </elseif>
    I set my own $PetElement variable because %PetElement loads to slow.

  5. #1905
    Radsourceful

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    Jul 2007
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    Bismarck

    Quote Originally Posted by Fallyn View Post
    aha, that makes more sense; I'll give it a bash after i finish work. thanks Yugl.
    One note on this:

    Code:
    <if status = engaged>
    <equip when engaged>...</equip>
    </if>
    Won't ever do anything - the engaged status is only while already fighting, and the when engaged is the moment you draw your weapon.

    Code:
    <if EquipMain="Twilight Knife|Joyeuse">
    <equip when="engaged" set="TP" />
    </if>
    <if status="engaged" EquipMain="Twilight Knife|Joyeuse">
    <equip when="aftercast" set="TP" />
    </if>
    This will cover both cases.

  6. #1906
    Relic Shield
    Join Date
    Jun 2007
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    1,693
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    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Shalafi View Post
    Code:
     
    code
    I set my own $PetElement variable because %PetElement loads to slow.
    Thanks, the person who needed this is very grateful.

  7. #1907
    Relic Shield
    Join Date
    Oct 2007
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    Quote Originally Posted by Radec View Post
    One note on this:

    Code:
    <if status = engaged>
    <equip when engaged>...</equip>
    </if>
    Won't ever do anything - the engaged status is only while already fighting, and the when engaged is the moment you draw your weapon.

    Code:
    <if EquipMain="Twilight Knife|Joyeuse">
    <equip when="engaged" set="TP" />
    </if>
    <if status="engaged" EquipMain="Twilight Knife|Joyeuse">
    <equip when="aftercast" set="TP" />
    </if>
    This will cover both cases.
    brilliant thanks, didn't get a chance to test the other one. gunna go test this one!

    [edit] works perfectly, thanks alot.

  8. #1908
    New Merits
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    Apr 2009
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    242
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    4
    FFXI Server
    Leviathan

    Could someone please show/explain how I'd lock my AF3 boots on if mana wall is up? And also how I'd incorporate using the twilight cape into my xml, as I'm not sure with the conditions it requires. Thanks

    http://pastebin.com/QUn0LETx

  9. #1909
    Radsourceful

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    Bismarck

    Code:
    <if mode="OR" spell="Mana Wall" buffactive="Mana Wall">
    	<equip when="precast|midcast|aftercast|idle|resting"><feet lock="true">Goetia Sabots +?</feet></equip>
    </if>
    Been meaning to test if twi. cape allows you to exceed the 0.35 day/weather modifier, but the "simple" way to do it would be just add it to your obi rule.

    Code:
    <if Advanced='("%SpellElement" = "%WeatherElement" OR "%SpellElement" = "%DayElement") AND "$Have%SpellElementObi" = "1"' NotSpell="Frost|Drown|Rasp|Burn|Shock|Choke|Regen*|*na|Raise*|Dia*|Protect*|Shell*|Phalanx|Erase">
    	<equip when="midcast" set="Obi"/>
    	<if skill="ElementalMagic">
    		<equip when="midcast"><back>Twilight Cape</back></equip>
    	</if>
    </if>
    Key part is lines 3, 4, 5 of that, obi rule itself will look similar though.

  10. #1910
    An exploitable mess of a card game
    Join Date
    Sep 2008
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    FFXIV Character
    Gouka Mekkyaku
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    Gilgamesh
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    Diabolos

    <if mode="OR" BuffActive="Manawall" Spell="Manawall">
    <equip>
    <feet lock="yes">AF3 Boots here</feet>
    </equip>
    </if>

    Not sure if it will keep them on during spellcasting. If it does and you only want to use them during when in idle gear, put a variable for your idle feet. Example:

    In variable section:
    <var name="idlefeet">AF3Boots</var>

    <if mode="OR" BuffActive="Manawall" Spell="Manawall">
    <var cmd="set idlefeet AF3Boots" />
    </if>

  11. #1911
    New Merits
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    Thanks, whats the mode = "OR" for?

  12. #1912
    Relic Weapons
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    Nov 2006
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    Ragnarok

    makes it check of one OR the other of the arguments, spellcast defaults to AND normally, i think

  13. #1913
    An exploitable mess of a card game
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    Diabolos

    What Matix said.

    <if Spell="Firaja" Buffactive="Elemental Seal> = If you're casting Firaja AND Elemental seal is up

    <if mode="OR" Spell="Firaja" Buffactive="Elemental Seal"> = If you're casting Firaja OR Elemental seal is up

  14. #1914
    New Merits
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    Leviathan

    Oh makes sense, thanks!

  15. #1915
    New Spam Forum
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    Oct 2010
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    FFXIV Character
    Neviskio Mordekaiser
    FFXIV Server
    Ragnarok
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    Ragnarok
    WoW Realm
    Crushridge

    Quote Originally Posted by Yugl View Post
    BLU XML: http://pastebin.com/b4U86tUR
    Include XML Needed: http://pastebin.com/ECUgXz1P

    It's basic because I haven't had time to invest in making complex spellcasts, but it covers physical spells + AoE magic + INT based magic at the very least.

    Noticed now a bit late this post now using this xml, but there's an issue with utsu ichi giving an error due to a missing set.Btw if you got an updated version, or anyone has a more complete vesion of a carrier blu spellcast can you give a link?I'd love to see a complete one with an optimal best set for anything so I could personalize it, I tried writing/expanding mine but I suck at this 100% and it doesn't work at all...

  16. #1916
    An exploitable mess of a card game
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    http://pastebin.com/3N7QKaYT

    That old BLU XML had a space between Fast and Cast + was missing the haste gear for ending Utsu. This is the updated version. I'm down to write an even more fleshed out version when I get free time. If anyone wants to look and is experienced with BLU XMLs, post here or PM me suggestions of what to add (Rules/Var/Gear sets) and I'll make a list.

  17. #1917
    Hydra
    Join Date
    Jul 2008
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    98
    BG Level
    2
    FFXI Server
    Asura

    Quote Originally Posted by Shalafi View Post
    Code:
     
    <!-- Equips Caller's Bracers +1 or +2 for matching day or weather if variable is set -->
    <if advanced='$AF3hands=1 AND "$PetElement"="%DayElement"'>
    	<equip when="Aftercast">
    		<hands>Caller's Bracers +1</hands>
    	</equip>
    </if>
    <elseif advanced='$AF3hands=2 AND ("$PetElement"="%DayElement" OR "$PetElement"="%WeatherElement")'>
    	<equip when="Aftercast">
    		<hands>Caller's Bracers +2</hands>
    	</equip>
    </elseif>
    I set my own $PetElement variable because %PetElement loads to slow.
    This is actually the reason I implemented %PetElement. However, I feel I should clarify this before it becomes a wildly accepted reason not to use the %Pet variables.

    It's not actually "loading too slow". The issue is specifically FFXI and that until the pet is loaded into memory (ie, sent from the server), none of the info is available.
    Setting the variable myself in my own SMN xml always forced it and there previously was no way to detect if the spell was successfully completed.

    Yes, you see an animation, and yes, for a split second Carbuncle is popping up out of the ether but %PetName isn't Carbuncle. During that time, you can't use SMN abilities anyway.
    Using a user-variable to preset it is always nice, but there was no way to verify (before the SMN additions to spellcast) whether or not the spell was interrupted, or cancelled by the game because you already have a pet/avatar out (say you /BST b/c you're messing around). Interruption in the previous sentence refers to everything including Silenced mid-cast and casting while running.

    I just thought I'd point out what's actually causing the 'slow loading' of the variables, before everyone got into an uproar over it. Combining the two would cover both situations well... I, however, don't idle in different gear between the casting of the spell and completion of the avatar loading animations, so using a user-variable for the special "in-between" time doesn't matter to me. If you do need the extra fine-tuning, that's why the user-variables are there

  18. #1918
    Cerberus
    Join Date
    Feb 2006
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    Quote Originally Posted by Yekyaa View Post
    Explanation
    Yes, sorry; didn't mean to imply an issue with Spellcast. I am very grateful for all the work you and the team puts into this stuff!

    Also, to clarify; I have mid & after cast switches, plus, I do use %Pet variables to validate the pet.

  19. #1919
    Sea Torques
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    Feb 2008
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    Phoenix

    Quote Originally Posted by Yugl View Post
    http://pastebin.com/3N7QKaYT

    That old BLU XML had a space between Fast and Cast + was missing the haste gear for ending Utsu. This is the updated version. I'm down to write an even more fleshed out version when I get free time. If anyone wants to look and is experienced with BLU XMLs, post here or PM me suggestions of what to add (Rules/Var/Gear sets) and I'll make a list.
    just took this one off of pastebin and once i change to BLU, im getting a parsing error on line 0- failed to open file, unsure how/why it is such

  20. #1920
    Cerberus
    Join Date
    Jan 2009
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    FFXIV Character
    Bik Pik
    FFXIV Server
    Hyperion
    FFXI Server
    Cerberus

    Quote Originally Posted by pugnax179 View Post
    just took this one off of pastebin and once i change to BLU, im getting a parsing error on line 0- failed to open file, unsure how/why it is such
    Do you have the include file as well?

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