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  1. #141
    Banned.

    Join Date
    May 2006
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    4,533
    BG Level
    7

    Use Cuch mantle for DRG TP and WAR Gaxe and Blitz for DRG TP.

  2. #142
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    34
    BG Level
    1

    Gavin, you're my WHM hero! Teehee!

  3. #143
    Sea Torques
    Join Date
    May 2005
    Posts
    704
    BG Level
    5

    Nah. I'm about to upgrade sch af1 hat tomorrow so am thinking of using errant body + af1+1 hat. I'd ideally like a mahatma body. I also have the sch mabb body from HQ SW but without Goliard hands I really don't want to use it.

    I like the idea of cuch mantle for drg tp and blitz ring. I disagree about war. As war/sam at birds with meat I am capped on accuracy, I'd rather use Charger mantle.

    P.S. HI AVI

  4. #144
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by GavinBandura View Post
    Nah. I'm about to upgrade sch af1 hat tomorrow so am thinking of using errant body + af1+1 hat. I'd ideally like a mahatma body. I also have the sch mabb body from HQ SW but without Goliard hands I really don't want to use it.

    I like the idea of cuch mantle for drg tp and blitz ring. I disagree about war. As war/sam at birds with meat I am capped on accuracy, I'd rather use Charger mantle.

    P.S. HI AVI
    <_<, Melee Acc Calc, Says with your gear assuming full GA merts 299 skill, 108 dex, and +26 acc, when zerkaggr is down you're only at 85% acc on birds and when up you're capped, so use cuch when it's down and charger when it's up.

  5. #145
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    Use Forager's over Charger's unless you're specifically using Charger for one only mob, Charger's is better than Forager's only 25% of the time typically. This is if you're looking for the +atk kind of mantles rather than Cuch's of course.

  6. #146
    Salvage Bans
    Join Date
    Jan 2008
    Posts
    854
    BG Level
    5
    FFXI Server
    Sylph

    Quote Originally Posted by Konda View Post
    @.@ at the gear

    lulz at the base STR.
    imagine if you were elvaan; more STR *and* more sexy.


    oh, and ifrit's bow on "to get" list? (elvaan have nifty str+2 ammo too) XD
    No... just no.

    The sexiest part of this pic is that they can ACTUALLY say that they have more +STR than they do STR.

  7. #147
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    Quote Originally Posted by Knyghtmayre View Post
    <_<? The reason you don't use it on AF is exactly that, 8 hits is the cap. Not using DA+ on a multhit that doesn't break the attacks-per-round cap is just...
    Is just what?

    Ok, Dancing Edge is 6 hits when /Nin. Assassin's Charge ups this to 8 hits 10% of the time, making Brutal useful 90% of the time.

    Assuming all 6 hits deliver equal amounts of damage (This is Incorrect, as the first hit has an fTP bonus, and as such this will actually OVERestimate Brutal's effect on WS damage). Adding a 7th hit is a 16.6% increase in WS damage assuming all hits land.

    Assuming he has 8/8 Dagger merits, his acc in WS set is 367 (Took off Delta Earring). That's about a 78% hit rate on Birds. Assuming Non-Stacked DE.

    16.6% Increase, * .78 Accuracy (DA has to land to add to WS total), * .9 (Won't proc with AC up), * .05 (Chance that Brutal actually procs)
    = 0.58% increase in WS damage on Birds, Un-Stacked. In reality, because the division of damage among all 6 original hits is not equal, Brutal's effect on WS damage will less than this.

    If he was to stack SA and DE, you'd remove the acc penalty from the previous equation. Brutal would add less than 0.75% damage overall (Still unsure how much less as I'm not sure how big the discrepancy between the first hit and subsequent hits is). I'll leave it to Thf mains to determine how that stacks up against an extra 2DEX on a SA'd WS with a 30% Dex mod =/

  8. #148
    Relic Shield
    Join Date
    Jan 2009
    Posts
    1,646
    BG Level
    6
    FFXI Server
    Bismarck

    Quote Originally Posted by Greatguardian View Post
    Is just what?

    Ok, Dancing Edge is 6 hits when /Nin. Assassin's Charge ups this to 8 hits 10% of the time, making Brutal useful 90% of the time.
    You didn't really even have to go on any farther than that...

  9. #149
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Greatguardian View Post
    Is just what?

    Ok, Dancing Edge is 6 hits when /Nin. Assassin's Charge ups this to 8 hits 10% of the time, making Brutal useful 90% of the time.

    Assuming all 6 hits deliver equal amounts of damage (This is Incorrect, as the first hit has an fTP bonus, and as such this will actually OVERestimate Brutal's effect on WS damage). Adding a 7th hit is a 16.6% increase in WS damage assuming all hits land.

    Assuming he has 8/8 Dagger merits, his acc in WS set is 367 (Took off Delta Earring). That's about a 78% hit rate on Birds. Assuming Non-Stacked DE.

    16.6% Increase, * .78 Accuracy (DA has to land to add to WS total), * .9 (Won't proc with AC up), * .05 (Chance that Brutal actually procs)
    = 0.58% increase in WS damage on Birds, Un-Stacked. In reality, because the division of damage among all 6 original hits is not equal, Brutal's effect on WS damage will less than this.

    If he was to stack SA and DE, you'd remove the acc penalty from the previous equation. Brutal would add less than 0.75% damage overall (Still unsure how much less as I'm not sure how big the discrepancy between the first hit and subsequent hits is). I'll leave it to Thf mains to determine how that stacks up against an extra 2DEX on a SA'd WS with a 30% Dex mod =/
    you're ignoring the 10% Triple Attack proc from non-AC which also makes brutal useless, so more like 20% of ws does nothing.

  10. #150
    Burninate all the things.
    Join Date
    Apr 2008
    Posts
    3,356
    BG Level
    7

    Warrior's Belt+1's HP+3 is useful. Doesn't mean it's better than fuck-anything. Stop Penta Thrust'ing in Alky's and maybe you'll learn a thing or two about Multi-hit WS.

    Edit: Damn, so I did. Okay, that just makes the point even more valid <_<

  11. #151
    Relic Shield
    Join Date
    Jan 2009
    Posts
    1,646
    BG Level
    6
    FFXI Server
    Bismarck

    That's one hell of a defense mechanism

  12. #152
    Burninate all the things.
    Join Date
    Apr 2008
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    3,356
    BG Level
    7

    Share a server with Eanae for a while and you'll get one too =P. Sams Penta'ing in Alkys is a pet peeve. Point is, Brutal ain't doing shit for him on DE. That's all there is to it.

  13. #153
    Relic Shield
    Join Date
    Jan 2009
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    FFXI Server
    Bismarck

    For the 80% of the time that TA/AC isn't up/enforced, a 5% chance of adding at least 1 hit to DE seems like it would blow away a couple DEX and CHR. I'm not saying that you should use it when you're hitting the attacks/round cap, but 10% of tripling is random. I'd rather use Brutal while AC is down and just hope that the 10% TA@WS proc and 5% DA@WS proc don't interfere, which is improbable but will happen 0.05% of the time regardless.

  14. #154
    Burninate all the things.
    Join Date
    Apr 2008
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    3,356
    BG Level
    7

    1 extra hit on a WS with so many hits in it simply isn't that much damage. Assuming he macros out Brutal for when AC is up, the numbers end up exactly the same as the ones I just posted 5 minutes ago after taking random TA procs into account. Less than 0.54% more damage unstacked, less than 0.74% stacked with SA.

    In un-stacked DE, that extra 1 acc and +2 to a 30% mod is going to add more consistent results than Brutal's larger peaks. In Sneak Attack DE, there's no contest, Dex ear wins.

  15. #155
    Tarmo
    Guest

    I never got involved with the math of FFXI but I have read others results and tests about the Brutal or Dex earring, and dex was suppose to win. And if it makes any difference, since getting X's Knife like 2.5 weeks ago, I've only been using Evisceration.

  16. #156
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Damn Kny, ppl been goin for your ass a lot recently

  17. #157
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Quote Originally Posted by Wolfknight View Post
    <_<, Melee Acc Calc, Says with your gear assuming full GA merts 299 skill, 108 dex, and +26 acc, when zerkaggr is down you're only at 85% acc on birds and when up you're capped, so use cuch when it's down and charger when it's up.
    This is true, use Cuch.

  18. #158
    Sea Torques
    Join Date
    May 2005
    Posts
    704
    BG Level
    5

    Cheers for the advice!

  19. #159
    Bringer of Bacon
    Join Date
    Jun 2006
    Posts
    288
    BG Level
    4
    FFXI Server
    Bismarck

    I started working on my BRD, it has a bit more work until I'm happy with it.

    Basic casting.. Ballad and stuff
    http://img.durrhurr.com/images/818999Casting.jpg

    Lullaby's
    http://img.durrhurr.com/images/966464lullaby.jpg

    Marches, I think this set needs the most work. +1 hands, cape, salvage stuff, coat, staff..
    http://img.durrhurr.com/images/608219March.jpg

    Utsu set!
    http://img.durrhurr.com/images/110813Utsu.jpg

  20. #160
    Banned.

    Join Date
    May 2006
    Posts
    4,533
    BG Level
    7

    Why blocked name?

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