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  1. #21
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    Quote Originally Posted by omeed View Post
    What's with your delay=".2" for precast equip? Couldn't you do it without the delay? I'm just making sure I'm doing it right. ^^
    It's basically to let the equip swaps go off before the JA is activated. For example, my RDM/BST xml switches to charm gear 0.2 seconds before charm so that I get the effects from my charming set when the JA goes off. 0.2 seconds is the delay recommended on windower.net.

  2. #22
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    Quote Originally Posted by Innuendo View Post
    It's basically to let the equip swaps go off before the JA is activated. For example, my RDM/BST xml switches to charm gear 0.2 seconds before charm so that I get the effects from my charming set when the JA goes off. 0.2 seconds is the delay recommended on windower.net.
    Just to point out the obvious, the delay is only needed for instant actions such as JAs and WS. It isn't needed for spells, unless you are desperate to have your precast gear for every millisecond of a spell.

  3. #23
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    Quote Originally Posted by omeed View Post
    What's with your delay=".2" for precast equip?
    Two words: Dynamis Lag

  4. #24
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    Quote Originally Posted by Jutubyaa View Post
    I'm upgrading from my P.O.S. 360 to PC soon, and will most likely be upgrading to SpellCast. In SpellCast, can you set a rule to equip certain sets based on what you are engaged to (ex. Colibri or Mamool or HNM)?

    Also, any one have a guide for XML programming with SpellCast or anything? Would love to pick-up something early for this if possible, thanks :D.
    id like to point out the top part is the one of the best reasons for spellcast. Its a big ass mage thing really, but can be used for any job.

    i onl have it change for a few things, fafnir, sky gods. anything else is almost always the same

    but is there a way to define mobs in a group in spellcast? I will have to look into that i guess.

    EX would be put jorm tia and a few other mobs in one group.

    lol shit i do have mine in groups >.> nvm then.

  5. #25
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    Thanks everyone for the input and sharing your XMLs! I am hoping to piece them together. It's been interesting figuring out XML.

    @Burnsy: No harm done man. I started off on PS2, then moved to XBox. Once the wife went back to school, i've taken over the PC finally. Maybe I am a bit anal, but now that I have such a powerful tool at my finger tips, I would really like to try and make the most of it. I have some programming experience, and can generally pick up the basics of something new in a bit of time. Shit like this intrigues me.

  6. #26
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    Quote Originally Posted by dejet View Post
    but is there a way to define mobs in a group in spellcast? I will have to look into that i guess.

    EX would be put jorm tia and a few other mobs in one group.
    There is a way. I've read a bit about it recently. I'll see if I can find some of the rules people were using.

  7. #27
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    Quote Originally Posted by Effluo View Post
    Thanks everyone for the input and sharing your XMLs! I am hoping to piece them together. It's been interesting figuring out XML.

    @Burnsy: No harm done man. I started off on PS2, then moved to XBox. Once the wife went back to school, i've taken over the PC finally. Maybe I am a bit anal, but now that I have such a powerful tool at my finger tips, I would really like to try and make the most of it. I have some programming experience, and can generally pick up the basics of something new in a bit of time. Shit like this intrigues me.
    That's all well and good dude. Like I said I just balked at the use of something designed for mages. I'm anal about my MNK as well, but I am just so used to having the standard 20 macros, that I probably miss out on alot. Ctrl+E and fast fingers always got me thru when I needed to alter my basic eq sets.

    Alot of stuff people do on these boards puzzle me, (like a loquatious for 1 sec off ichi, and 2% faster cast, PLD i get, not worth it on MNK imo) and seems like it could be done a number of different ways (read: lrntocancelni). Windower macros took me long enough to figure out, impliment and use correctly, and I'm always opening my scripts library and editing little things, I'm thinking about converting them all to bindings to prevent macrofire lag (see other thread) and even that makes me kinda @.@ because I'm a gamer and artist, not a math nerd or programmer.

  8. #28
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    Quote Originally Posted by dejet View Post
    but is there a way to define mobs in a group in spellcast? I will have to look into that i guess.
    you could just do
    <if spelltargetname="mob|mob2|etc" advanced='"$mobgroup"!="x">
    <action type="command">sc var set mobgroup x</action>
    </if>
    <else>
    <action type="command">sc var set mobgroup y</action>
    </else>

    then check if mobgroup=x do Y, else do Z.

    or of course you forget the var, and copypasta the <if spelltargetname="mob|mob2|etc"> in front of every rule that you want to do something different for those mobs.

  9. #29
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    Why not do sets?

    <set name="tp">
    ...haset tp gear
    </set>
    <set name="acc">
    ...high acc tp gear
    </set>

    <if status="engaged" target="list of high eva mobs here">
    <action type="equip" when="aftercast" set="acc" />
    </if>
    <else>
    <action type="equip" when="aftercast" set="tp" />
    </else>

  10. #30
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    Quote Originally Posted by Esvedium View Post
    Why not do sets?

    <set name="tp">
    ...haset tp gear
    </set>
    <set name="acc">
    ...high acc tp gear
    </set>

    <if status="engaged" target="list of high eva mobs here">
    <action type="equip" when="aftercast" set="acc" />
    </if>
    <else>
    <action type="equip" when="aftercast" set="tp" />
    </else>
    yeah, i guess that'd be a lot easier for dds, since you're only changing 1-2 gear sets based on the mob, instead of 3-5+. of course both do the same thing anyway.

  11. #31
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    Quote Originally Posted by Argettio View Post
    Just to point out the obvious, the delay is only needed for instant actions such as JAs and WS. It isn't needed for spells, unless you are desperate to have your precast gear for every millisecond of a spell.
    Are you sure about this, because I'm pretty sure since Spellcast intercepts the command, runs the XML checks, and swaps gear before it lets the command go to server, you don't need a precast delay to make even instant cast commands work.

  12. #32
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    Quote Originally Posted by Ezhno View Post
    Are you sure about this, because I'm pretty sure since Spellcast intercepts the command, runs the XML checks, and swaps gear before it lets the command go to server, you don't need a precast delay to make even instant cast commands work.
    I was under this same impression. I do not have a delay specified in my macros, just when="precast" and I gain benefits from my chakra macro which is the easiest one to see a benefit from on monk. I was also under the impression that lag didn't matter cause spellcast intercepted the line, reworked it per your macros and then fees it to ffxi.

    Hopefully I'm not wrong since I'll have to add .2 delay to a lot of my spellcast xmls.

  13. #33
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    Quote Originally Posted by omeed View Post
    Hopefully I'm not wrong since I'll have to add .2 delay to a lot of my spellcast xmls.
    That's easy enough, just create a rule...

    <action type="precastdelay" delay=".2" />

    and put it at the top of your rules, that will add .2 delay to all your precast conditions, unless specified otherwise.

  14. #34
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    Quote Originally Posted by Esvedium View Post
    That's easy enough, just create a rule...

    <action type="precastdelay" delay=".2" />

    and put it at the top of your rules, that will add .2 delay to all your precast conditions, unless specified otherwise.
    Well, that will help me clean up a bit of what i'm working on, haha. I seem to have put a line for precastdelay in each of my rules for JAs without even really thinking about 1 catch all rule.

    But since <rule> is being left out of SC 2.3, will it still work with <if>?

    edit: NM.. just thought about that. there will still be <rules> but <rule> itself will become <if> I think.

  15. #35
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    Right, the rules section will still be there, just won't be able to start the individual rules with <rule..., it'll have to be <if.. <elseif... <else...

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